TampaNeverSleeps
Frosty Faustings 2026 - Day 3 - 2XKO Pools, Top 96 + UNI2 Top 8, MBTL Top 8, GGXRD Top 8
01-31-2026 · 12h 49m
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We're chilling at 10 a.m. Our last section of pools before we get into the nitty-gritty stuff, which is good today
Say jam and who's my lovely co-com container besides me? Welcome back Rossi fastens. I'm Dostro
We're having a good time the 10 a.m. Pools they start the Frostings baby Faust B
But the games they get hot as well as the ballroom as our players file in tonight
We're for some more action going on. I've been having a great time this weekend. You can stay in warm
I was going to ask, are you wearing such a casual outfit that it makes me think that you are more quick for this weather than I am?
This is my backyard basically, man. I'm from the area. I'm nice and comfortable.
I've seen several people in the ballrooms yesterday wearing shorts and I had to tell myself these people have not left the venue since they got in on Thursday night.
Oh, I flew in and I was wearing shorts and crocs at the airport.
Oh, yeah, I stepped out into the weather knowing what it was gonna be in shorts and crocs because I was like listen
I'm not flying in pants. Is that that little gap between the plane and the bridge? Yeah, where the wind creeps up
Oh, yeah, that's that's my that's the pain of my existence. Yeah, that was a bad time
And I want you to know when I leave here Monday morning. I will be wearing shorts
I wouldn't expect anything. It has to be done. I simply will not change it there for it
But the weather itself, I mean I've gone out a few times into it like you know
I have a coat and scarf and all the things you need to survive out there, and it's been nice
It's warmer today than it has been the other few days. Yeah, we're beginning for our first match here
We have daff versus epic Zufa
Yeah, it's our last section in the pool that we're gonna have on stream before we get into the top
196 we're gonna be there today at starts at 4 p.m. It's gonna be on-temp and never sleep
Excuse and watch it there. So top 196 are probably a two starts at four and it goes until eight here central time
Whatever time is it is for you right now?
It's 10 a.m.
For us if you want to do some arithmetic and then tomorrow top 48 starts at 11 so an hour later from right now
And then we'll have the top eight then so that's pretty much what the bracket looks like
It's a pretty big upsets yesterday. Oh, yeah, I was I was there. Yeah, I was there when it happened
I was at ground zero right next to the European stream the French stream
Yeah, let's eat one crocs and socks
It's just he's just simply that nice with it. It's just simply that nice with that dude
He really is I was talking to Zigno who crocs had played right before he stepped into play wawa and man
It's just something else playing against a player like crocs and
We've seen what he's been able to do an excerpt and drive and now picking up a game like to a kill which is so
different from
Really just basic one-on-one fighters. It's
really fascinating to see the evolution of these players.
Yeah, I mean, Crocs at least.
There's no other way to describe it for sure.
Wall tried the also Echoes, played a little bit of Warwick Echo.
And he just got the job done.
And like my favorite thing was the French, the French chat.
Just the seed one.
Just like the first seed, he just leaned down like,
it's wild out here.
That's how it goes.
And I saw a couple of other strong players down in Lootie's bracket early,
like people trying to Caitlyn, which we're seeing here,
actually, we're seeing Caitlyn also as well.
But people trying to be teams, trying to be strong.
I know Diaphone's been playing Titan Yasuo as well.
I saw that for sure, he's been streaming, but on the death showcase.
Yeah, yeah, he's playing K. Yasuo.
I'm surprised, I feel like his best characters are not Yasuo and Caitlyn's brand new, but
like, he's looking pretty solid on that team.
A little bit of a delay there, going over the airtown, heavy the frost up, unfortunately,
drop here, Epic Zupa gets the fall down, counter hit, bring it to the corner, we're
We're gonna have a setup for a Limitstrike, we're just going for the extra damage.
Yasuo players, they only should be at least there ready. This is their time.
They're like, I learn a new one every patch, you think I'm just gonna die?
Double shot, third, you dash up and try to get the Punisher, but it does recover pretty fast, especially the air version.
Yeah, and with the delay at that longer range, because there is travel time on the bullet.
Yeah.
Sandwich set up. Cheeky mix up. Unable to block the cross up. Goes right over the wind wall proc.
Oh nice, a little air to air. Didn't get the charge shot after they get the wall bounce, but that's something that I think is
huge about angle tops. That's something I think is really important for Katelyn as well is like
get the double shot and then make sure that you shoot them and get the wall bounce
and shoot firm from like this screen and stuff.
Yeah, being able to set that up off of a single uncharge shot is so difficult though.
Yeah, for sure.
All right, chance now.
Something really strong about Caitlyn that I've been having a lot of fun with myself. She's really good at just changing sides whenever she's off to.
Yeah, like basically all of her VMDs you can choose to side-go on once or multiple times.
It's kind of up to the user.
Wow, the last of the S2 actually knocked it out.
Oh! It's like that at 10am?
So I walked out of my hotel this morning and I definitely faced the wind.
Yeah, I did out there. I can hear the wind.
I can literally hear the wind in my hotel. I'm like, no, I'm not going out there.
You have to pass the elevators right by the doors, we're feeling the wind.
Yeah.
Oh, and definitely death is feeling the wind here, goes for the cross,
they're at the same side, but still catches the retreat.
Epic Zupa goes down, and that's the first round.
Or Epic Zupa, excuse me, takes the first round.
That happens sometimes, you try to get that back dash or something,
and then you think it's gonna cross you up late, and it ends up being the same side,
and you're like, man...
Did me trying to retreat in guard, but they actually staggered the string,
and then I got hit because I'm back dashing?
Yeah.
That's my fault, man.
I'm sorry.
Yeah, it happens all the time.
It's like a two-skill.
Okay, yeah, just go to the Orphe super and set up the hold.
Sacking up, just returning to miss screen.
It's...
Oh, I like the idea, but it sneaks right by the Bola.
I think that's the most important thing for Katelyn is like getting on Cupcake
and then putting Bola in the air to like cover both angles.
So that way the approach is like a little bit more difficult.
Yeah, being ha- having access to Cupcake on the ground
is just such a strong position.
You just chill while that's set up and react to your opponent a lot.
Yeah, like you put that out and then now you know they have to approach in the air, so that makes their approach a little bit more linear, a little bit easier to deal with.
It also covers a lot of really great assists. Oh, the jump in right over the wind wall!
Just by having the active Cupcake out, the assists that have a little bit of delay on their strike, they just get caught by the Cupcake.
Or even something like Vi charging up her Vaultbreaker from full screen.
Yeah, it's kind of reminds me of like team of mushrooms where like calling your assistant then sometimes it clears it sometimes
Like you did just give it. I've got some niche cut away. I remind you of masted on sentry mine
Power Rangers battle for the grid
That's that's that's my bread and butter right there. I've got a little century and I play that game
It's a stereo but a little bit quicker on the side of death there gets the counter
But of course you drop super falls out. Oh
Oh my gosh room for the Kate in the back. It got a little bit of damage, but no kill also not that close to fury
Which is the scary part here?
What are you really good at building up that near because she has access to limit strike ball?
Oh, they said they were at Russian ball though, but it's a shield. Yeah, now you just gotta shoot over it
So they try to jump and then yeah, exactly. That's the Arya person super stresses kills the other yasuo
Land there built spirit for epic zoo far we to spend it they tried to and it comes out the second time and eats the super here
Has another shield available that's all this is a name
We're talking the phone against the mix of tries to fussy on caught by the Fox fire after the s2
There's only 10 seconds left on the clock and here I got to that which is a pretty bad beat
I'm not gonna lie like getting your fury and spending it and losing it always feel so bad
I really like how epic Zupa is utilizing Caitlin to set up Yasuo
Yeah, but I feel like they're not leveraging freestyle as much as they
Could be to just get the handshakes left and right
Yeah, I think that's one thing about like Katelyn is this is really good at you
I think her specialty is kind of like enabling the other character to do cool stuff because she can put out so much stuff on the screen
They get to deal with like double bullet is really good. The trap is really useful for it angle. She covers
Not gonna be enough I think even with Katelyn extensions goes for the mix
Ends up for the normal tech timing
Let him leave you got got man
Cover a lot of life back there too. That's the that's the nice thing double shot. Oh my god the pole
Oh just the regular stance heavy not in the anti-air addition
Keep us stuck in the corner of the air back
Oh nice pickup. That was a good find on the jab there. Sometimes that happens where you're
like back dashing into their assist and then they tag back in and that's when you get like
a nice pretty easy pickup. This could be the kill depending on the combo as well. Is it
a headshot? Nice. Okay, the aim ahead? That was clean. Counter strike player maybe? Yeah,
that was, that was, you definitely had to lead that bullet quite a bit. The angles are
also really awkward when it's like above, you know, above and behind them and you're
I'm trying to angle the head like all the way up there. It's pretty difficult and getting used to the different types of tumbles and knockdowns, too
Yeah, there's some like animations. They make you roll over your head. Yeah
And sometimes you get knocked down on the floor and like you can't tell where their head is supposed to be
When I'm on the floor, you're like, I don't know. I'm gonna just like aim down for them
We'll take time again. Ooh, we'll catch the ants here. No punters there
Trying to run in the Caitlyn counter hit on the way down that jump light
We're gonna be able to get an easy pick up just for the consistent stuff
Yeah, especially one thing about her and Ari has this you when she calls her assist you there warm
So there's a lot of time where like it's hard for her to like anti-air or do you think?
It's hard for her to do stuff because she's up in the sky
What's under the mirror face first dude stop sign paint it red call that stop sign man. It's already an octagon
Oh, I thought the pushbox was gonna reach the traffic didn't quite make it there
Patience on the anti air able to avoid the arry foxfire as soon as but still gets to left right cross
side combo going yeah I think it might still be in the pit zone oh just probably off tech match
you'll be your players are we here you have to tech mashing is the way how do you
oh see that was barely not a hit shot like that it's so difficult how to go back to the mines
dude practice here your aim lands you go back to playing battlefield your full map headshots dude
Yeah, you gotta, you guys have to hit the last, same last.
The more important one, oh that's a fun hit.
You get a little long par here.
Oh yes, it's a little awkward because of the distance.
Hit the last frame so that hitbox there to get the launch.
One character down on the side of Epic's move to dash has a pretty comfortable position right now.
Oh my god.
Doing B&Bs to the assist, that's when it always gets scary in versus games.
You start B&Bing the assist, and then you try to run in and break it up,
and then you get hit and then now your boldier characters are getting BnB'd you guys be careful
one place back enough able to get this snipe that's an extra cooldown but we still get the
pick up on both characters a little bit extra damage but already just checked out the other side
true versus players we're matching dude
bull out did not combo did that bullet in the bullet hit you could do expert combo trial five
you got that first try first comes off and that is my round 90 to them yeah
aggressive corner burst yeah I think that's not a bad idea sometimes just
like pretty people off that's going you get a knockout immediately in their base
especially with two characters that have access to them to strike off of every
hit as well yeah yeah I think with Ari especially on the team you just like
build so much gage like you always have for me just trunking away oh nice
they snaked it out that's a dead yasuo feeling comfortable to try and tie it up
here that was a pretty rough angle to try to get the air through to you I'm
I got it those bulls are bigger than they look yeah it flipped already but
unfortunately because it didn't hit Yasuo like you know you just shoot the
assist and then the main character just gets beat up tied up on games I'm hearing
some cheering from the crowd yeah okay I know there's a lot of like grief for
Timo right now people are saying man he's not back but he's not that great
right now and also the riot people maybe there's a little bit of irony there
they're giving out the stickers that say loser on them with Timo on it what's a
loser badge it is okay it is a loser badge i am i am illuminated to that now but i would say that
like timo stills pretty decent he's just less good what i'd like to say right now yeah i think the
system changes to him pretty hard it's like the biggest thing but despite that his kit offers a
lot of utility and support i mean if you see any of the sonic clocks in him that's that it happened
so far like timo just enables a lot and i think dart assist is like the best assist in the game
And that also is really good. Being able to like do the Dark Dark Art when you're out is staying out, I think it's really really strong.
Great usage of the freestyle there on the Hell in the 4-1. Gonna get the Super here and that's a downed Yasuo. Just down to Teemo.
And Teemo is definitely one of the hardest characters to get a 2 character comeback with.
Yeah, I think all the Zoners are like a little top to play with. It's like Caitlyn, Teemo, and Jinx. A little awkward to play with.
Teemo does have a pretty good snowball if you can get that corner positioning going on with some mushroom setup
It's not as hard, but his movement being so slow makes it much more difficult
And we're just put him out of our misery here, and it's set point here now for death. Yeah, just like that
Also swapping back and forth character sometimes it takes a second, you know, of course
All the counter hit on the Fox fire. Oh miss the combo though
Disengaging Teemo's toes
Every time I see Timo trying to dash up like that, I hear, you know, the xylophone of Mr. Krabs walking into the mushroom box.
He's doing his best, man. He's got little legs.
Okay, Timo alive, but just barely. Did not really play the game much.
Mark, push-ball's out, still connects. We're getting a little bit greedy trying to punish there.
A little bit of zoning, getting the mushrooms out, slingshot over it, calling out Super Tag.
Very patient movement there with epic Zupa as well. That was so much to land on that.
Yeah, that's the nice thing about buying Teemo there, right? It's like a dable stuff like that for Yasuo, which is really good.
I'll put the parry on accident.
There'll be tons of damage. We have level 3, but that might eliminate our positioning.
It might use it.
Yeah, it won't kill, but at least get some damage on the table.
So I want to go down without burning a hole in your pocket.
I have no pot too.
He also doesn't want to hit you, both at the same time.
What are you hitting me for?
Oh, his angle stuff.
No more double air dashes.
Mario available.
Super dash?
Oh.
I was worried for a moment, and then they got the anti-air.
Great awareness there by EpicZupa.
Dashing in, push block allows a little bit of safety here.
There's all the attempted, rapid slash.
We've seen a lot of success in that this weekend too,
especially from the Twins.
I feel like they've been really leaning on it.
Yeah, it's really hard to deal with them.
There's like a lot of stuff happening on the screen
and stuff that I think.
It was a single, yeah, that one was something.
The air throw, pretty effective.
Okay, death.
Bringing it back after a pretty scrappy first game.
I see those loads, it was a little bit higher, yes.
But the lower to the ground air throws,
Like at what point are you strictly reacting or are you just calling them out?
Like I know you're gonna jump right here. Yeah, that was like a hardcore dash all the way in know
You're gonna jump just commit to the air throw like that's one of those you just know you just dash up knowing that you're
Air-throwing they're jumping and it's just gonna happen. So that's how it is sometimes. Oh, yeah
I mean, there's a lot of really scary things that go on in this game. So just having that
that the character running at you, are you running at you with the amount of options
she has to approach with, whether it's just like straight up dashing, which is one of
the fastest characters in the game, her air dash, just a regular dash, be able to just
change it up by utilizing Spirit Rush and Fox Fires too, it's so scary to deal with
when you're alone as well.
Yeah, she's a tough character to keep out, I think everybody pretty much struggles with
I think it's why like all the zoning characters are so scary when they have assists available and they can put projectiles on the screen and then
Tag to a like an assist for coverage like dealing with multiple angles
But when you're alone that's when it's especially hard like at the end just y'all so trying to figure it out like how he's gonna keep
Mario didn't end up mattering. It's that extra level of assurance because
it's it's it can be so easy to
put yourself in a
situation to overextend or put yourself at risk, especially when your opponent has access to another character like that.
Because if you're not able to cover yourself by having that assist, if you do something with a lot of recovery that you can't really
save yourself from, you're gonna explode.
Yeah, especially, I mean, I think a lot of people feel it when they try new characters and you're playing as a owner for the first time,
you're playing Caitlyn. Like a lot of people try Caitlyn and they're like,
I jumped in the air, aimed my gun, and then I like missed and I'm like,
it's over for me, like I'm dead, like that's the end.
When I was learning, when I was learning Caitlyn for the first time and I queued into a Vi player for the first time,
it's impossible to keep her out.
OhioFGC.com, if you're in the Ohio area looking for a local, there you go.
Now you know.
Shout out to Toledo Locals.
Tommy Toledo, big proponent. I think Tommy Toledo was the one that created that website.
Wait everybody needs somebody who has like a first and last name. That's the same letter
Has their city to promote their locals, you know
Chuckie Chicago, yeah, you need someone you you've got it. We got to start this this needs to be a thing every
City you must have someone Lawrence, Los Angeles. Yes, Lawrence. Where you at, bro?
I'll meet you in K-town hit me up
We got rainbow taser and rad guy our duo coming in pretty early. Yeah, we see a lot of you
I don't know if you have the same thing on your block, but I've seen a lot of duo too. I
Love playing duo's say jam. I love playing duo's
I'm gonna be I'm not playing I'm not competing this thing, but I will be supporting the player that I do a list
He's he already into top 96. I hope you see him later
But I love the dynamism that comes from playing simultaneously with your homies in a game like 2SKO.
It is the most fun way to play. And there's like a lot of advantages to those who have actually.
You see it especially, I mean we talked about it a lot when SonicBots and N'Zim or the twins were playing,
but like, would you have the ability to like simultaneously do the puppeting,
or calling forward or back assist while your opponent's,
or while your point guard is running forward or back
from the opposite direction.
That sounds really good. Are you being able to run forward
while team will call it back assist?
Oh yeah. It's like, you know, you can't do that
with only one person, right? You can't, like, move forward
and call it back assist, or move back and call it forward assist.
Those things are just not doable without stopping
or, like, slowing down and stuff, so things are just strong.
There's a lot of things that duo's getting.
We have our duo on the player one side
Echo Warwick versus Warwick Jinx coming up. Yeah, we're really good in this version
And I'm seeing a lot of Echo Warwick. I feel like in general
It's a good team and I think any you they've been playing Warwick since the start, but it's become more and more popular here
As well, I got to be careful just to this solid. I get hit by the Warwick mediums
Yeah, and and every time I turn mine myself. Yeah, they really are just that big
Yeah, his stand and crouch and m's are huge and like it doesn't come going to his
5H from like max range, but he can do like Rekka or on counter hit he can get over head or he can call assist
A lot of times when I play this team, if I have Warwick on point, I just do like round star, 5M call Ekka
And like, yeah, this is very good. His 5M is insanely quality
We have the benefit of the duos as well, being able to have that extra brain space
Yeah, to play the game with is something that I think people like we definitely know about it
But I don't think a lot of people think about it as much as I think it's actually that important
Yeah, it is definitely really nice to have another person like taking some of the actions if you have less to do
Well, I'm so surprised that actually come up the hitbox on
Electrified monkey is you monkey. Yeah, it's it's quite big
It's hard to like jump over it. You think you're gonna make it over and then you're like wait a minute
Try to sweep it like there the character medium bit of a stop sign. Jamie bones doing pretty good job
Just putting shenanigans on the screen and catch the first overhead
That's gonna be the kill no break either so saving it for the period
How young do you think you have to be to react to war with overhead?
I don't know like I don't know what the
Age requirement is but it's definitely like impossible like sometimes to react. It's just so good
Young enough to hear those, you remember the old sound grenade apps, you don't know what I'm talking about.
Dude, it's, yeah, and not only that, but like sometimes you just think you see it and then you don't see it and then you just can't beat up.
This is one of the coolest things about this game.
Yeah, Warwick Jinx and Bi-Jinx both have a little bit of access to that, who gets the OTG with the throw here.
Now that's a first round up on the board here for Uncle Jimmy Bones.
Yeah, this seems like that's the nice thing about playing Warwick Jinx is you just get access to like basically a free double-down, right?
You just do the Firework Super, broad tag and Warwick and you can do that combo, which is really nice.
Okay, so there's a retreat there on our Echo here.
Little miss on the combo.
Warwick combo is actually a lot more consistent in this version, particularly after the slide, which we just saw a second ago, like you just have a lot more knife to do, stand at all, 5-H, 5-H, that kind of stuff after.
Do not be a good dog, just covering the space by just setting out all of that doesn't connect.
Missed the dog.
Yeah, covering the ground or covering one spot with the monkey and just covering the other situation with your normal dog's reptiles.
Very powerful when you're allowed to set that up with Jax.
Yeah, the skin on the cat definitely helps in this version too. She has faster startup which I think is a pretty big deal. Just a few frames goes a long way.
Have being able to just have them on screen honestly some of the most fun
I've had in a fighting game in a long time being able to just move around and interact with traps
Yeah, being able to hit them redirect them change like where they go and stuff
I think it's like it's really fun because a lot of characters have traps you can place but like being able to position them is
I like the idea of the extension didn't work, but so gets the low anyway has level three
It's close. The Fury thought this as well. Oh, spend three bars anyway actually.
Not enough with OZG. Okay. We just missed out on the fight
fight, it's the kill you know? Yeah. You don't get to see the cool finisher, but he did end
in blood so you get that. It's like the Samurai Coochier where they
do the dash through and then the silhouette and then once they shoot the sword they like
They just fall in half, yeah.
That's what it looks like to me. That's what I'm getting. It's giving, it's giving that.
It's giving. Oh my god.
That round star was feral. I don't even know who is more feral.
DP plus assist. Ooh.
Gets the cross up plus assist. Good pick up here by our duo.
Oh, didn't get the bite.
Oh nice. That was a really good dash under from Jimmy, though. It's like dash under five there.
Hot on the other side.
Getting hit by the Time Wanderer, got the hard knock down there.
Back heavy, a little anti air property, that's one thing that Kaelin also has that's really good.
Is that her back heavy also has that property anti airs?
I probably like it.
Oh!
Put out the homies.
Oh I like that.
I think Jing's having anti air assist is really nice actually.
So like we'll buy Amuroic off of that for her where they have like the ability to help cover the air in the ground
Yeah, because having that support to cover the jump in while you set up or even if you just fire a grounded
Grounded fish bones and having that anti-arist makes it you feel so much more comfortable. Yeah
You just get it covered that it's pretty hard to be one of your owners like wow that would pass the time wonders
That was absurd. Warwick, I thought you were just a giant Rex Tango. You missed it
I'm surprised. He is fat. Where's a fat dude character? He's got a wider box. I
Find myself constantly getting hit by stuff and I'm like what the he might as well be on all four is the way
How big he is dude? Yeah, he's wide. That's a wide unit
That's hard to come by with that assistant. Oh my god. Oh and the B on the pixel theory
When you get bursted like that and you're playing the duo and you turn to your duo
Well, you jimmed the camera.
Yeah, you just looked right at that.
Who's gonna talk about that?
I'll say this, but I don't wish to talk about it.
You like the game.
One of my favorite things about duos, honestly,
is when your duo makes the bad burst
and they get punished for it and not you.
Yeah, and it's like, well, well, well.
The consequences of not my actions.
You gotta deal with that.
Echoes opening right here.
Okay.
Ooh, okay.
Confirm right in the super nice and easy get the damage going but Walrack dropped out.
Yeah so it gets to kill anyway.
That's what matters.
Pretty good spot.
Yeah the errant hits especially juggles can be really inconvenient for Jinx.
The way her combo conversions work it's so situational that sometimes I just find myself
going for a super just to guarantee that I'm getting the hit and getting damage.
Yeah I think she's one of the most awkward characters to combo with for sure.
So I thought I'd probably get a while to decide.
Reset here, should be the kill,
because Fury's not gonna build up at the very end here.
Jimmy Bones, little 2-0 action,
moving on in the wind of the bracket.
Please.
Mr. Jones, Mr. Bones is my father, call me Jimmy.
Mr. Mr. Uncle Jimmy Bones.
That name Jimmy has just been changed to me
after watching 28 years later.
I have not seen that one.
Oh man, is it Rape Lines in that movie?
Yeah, I loved him in the Grand Budapest
You know
He's not here frosty. Oh, he's lost. We're in the wrong way. Now. I'm with the right way. Okay. Oh
Our competitors already going up to the stage. Oh, I see why they didn't go that way
It's because they're coming up on one side and going out the other. Okay frosty fousy
We got the logistics here, man. They got everything figured out. I like Alvin shadow runs a tight ship
true he's also he's like wait a Greek fighter was plus our ended last night
right yeah it ended like just before 10 it went lightning fast despite having
like game five that's what's our it's a fast game did I was commentating Hunter
Hunter yesterday I will I feel like we could we started late because we had
PS5 problems but I feel like we could have ended on time yeah I believe it
The game is also insanely fast. Wait, who won plus R?
Who won plus R? The Japanese Justice Player?
Yeah, forgetting the name. It started with an H.
Yeah, it's like Haku. Haku? Haku?
Yeah, the Justice Player. Yeah, that sounds about right.
We saw the lovely C's game is here in the big ballroom.
Just now, we have our players coming up. It's Haka versus Exocinibon.
Or Cinebond, excuse me.
Cinebond?
Cinebond, but not Cinebond.
Solid aim.
Yeah, the malls have been, the malls are dying breed.
I don't know where Cinebond will find a home yet.
That's, you know, like a decade ago,
Z just turned to me and was like,
are malls dying?
And I was like, what?
And then, you know, here we are.
Where have you been?
Yeah, I was like, that was a very poignant thing
to just randomly save someone, but yeah.
And here we are.
Caitlyn on the screen? Okay.
Caitlyn from the very first Twitter flip I saw about Caitlyn was the headshot tag into Braum's shenanigans.
Yeah.
Yeah, Hoda did win Falsar.
Oh, that's a button jagged. Okay.
I was just thinking, round start, jab, both of them in stereo?
I gotta watch that Falsar bracket.
It was raw, actually.
I was watching like the top 16 I think and then I felt like I felt like really early last month
so I didn't get a chance to see it. I gotta go take a peek. It is someone Katelyn though.
She's a pretty popular character, you know? From a crash plus Sandstorm. We've been lamenting. I think
a lot of people were lamenting another Arcane character, another Zoner with a gun and then Katelyn
comes out everybody's playing Caitlyn like I you know I underestimated her Miss
Karaman. Karo, Caroline, she really did it. She really did a great job. I was
interested the minute I saw that the person who made Blitzcrank and allow
he was making Caitlyn I was like okay we might get something here. That's such a
that's such a like stark contrast. Yeah. Brownstar shield, from shield they're
really useful for basically every character in the game.
It lasts so long now.
Yeah, it's like 50 frames, almost a full second.
Oh, get down, Mr. President.
We need Tava.
And then the, oh, super tag with the shield?
Oh, oh, the double bounce on the shield.
Baseball hit into Mr. Jenkins in the backyard, dude.
Through the window.
Double-sighted into the Bola as well.
I think Bola is just so useful.
It's basically a time-winder at home.
Airbowler is amazing.
Yeah, that's the only way that I feel comfortable setting up the cupcake.
Yeah, I basically always aim to like get the crab out and then immediately airbowler.
Like, because you just cover so much of the screen.
Oh, that's what that game looks like.
And enable some breakables.
We didn't have meter though.
Oh, the reaction!
Dude, it is get down, Mr. President of the team.
It's just hold the shield, shoot the gun.
Keg time?
Keg time.
Wait, is he gonna combo into the tower?
Oh!
Another-
Oh!
That was almost the sickest thing ever.
I don't think that would have connected at all though.
You can double super like that.
If you have the meter, there was no meter there,
but you can double super through, which is like-
That must be the only connection unless you have like a VHT hand against.
Shield versus shield?
Oh my god, you just tackled it!
He didn't care!
And doing the puppet with the S2 as well to allow us to set up a little more comfortably.
Yeah, with the promise to S2 and the Caitlyn doing the Bolo as well.
No, there's Caitlyn Champion. She'd probably be pretty good at ballerina.
Oh, we can snipe the other traps. I always forget about that.
Yeah, you can shoot there, cupcake to bounce the Bolo, which is cool.
Okay.
That's just that's not only is that the shield that's a body block to this collision on that. Yeah
And there's the burst gotta get out of there
Oh my god the movement on these angles
Well, go slow. I was wasn't jumping to I don't play here
Didn't get the ice off, but still this life lead is huge
I saw the double parry come out by hot guy
not fast enough to parry the shield that's the game up this this Katelyn
bomb team looks like a good time. The jump in, oh, you two cheeks. Can you boom on and
you get the ice here? This spot in the corner is bad. It just feels so bad fighting bomb
in positions like this. There's the break. It's just like the catch-all. I see my opponent
moving. What should I do to keep myself safe? Shield plus assist. Yeah, you can't go wrong.
I'll come off it
Science walk miss the double shot. Oh and the two-h from behind the front of the rifle
Yeah, the the anterior by Caitlyn can get a little weird just by how positions because it
Put moves Caitlyn forward and sometimes if you forward jump after that you get in front of the your opponents
But if you do something can be difficult to connect as well
Yeah, oh my god that good one is better than that what around dashing behind the four o'clock
Do the poros have fedoras? I never noticed that.
Yeah, and when you have the night skin, they wear a little armor.
That's adorable.
Yeah, so there's different things depending on the skin you use.
Limits right? Get the cocaine trap off.
Prime City rom, easily one of the best games of the game.
You can get the chocolate out of this too.
That's a good opportunity if you want it.
Can we get the headshot? How do you get the headshot?
Okay, okay, okay. If that was headshot, it would have killed.
Oh, 2H into the trap for the chip.
Yeah, Cidavon also just canceled right in the gunshot,
just to guarantee that something is ready to keep us safe enough.
Oh, what an angle.
Oh, that was almost the sickest thing ever.
Yeah, there's the fury.
And now Braum out with a double bullet for cover.
The crossup.
Kiniko Buster.
And has the ice.
can re-up is there is there like a cool DHC here where you get the freeze
where they're state grounded oh no i think that's only when you apply the
oh the bowler cancel and the throw and you have the super after
man that okay that was it that was an insane team like what that was just doing right there
this Kaelin Braum that looks fun I have to investigate I have so much fun when
I play Braum yeah Braum is just like such a cool dude I think everybody likes
playing a little braum for fun if you haven't tried them would recommend like
braum is easy to pick up and a good time oh yeah I would recommend at any time I
hit forward heavy with braum that's like neuron activation it's a I'm like
invoking the spirit of gold this just like swinging coffins at people like
You just get them in the corner with on with ice and you just hit 6h and then you just don't do the follow-up
And you just do 6h again when I when I have people in the corner, and I'm having breakable applied
Stay in medium hold down back for a vote
Stay in medium. Yeah. Yeah, you can't go wrong. That's a good time
It'll take you like five minutes to learn a brawl combo that will work everywhere
And then you could just play brawl and he's awesome would recommend
there's just a little bit of
Weirdness that can go on in the corner with morotos and you just do tackle everything. That's that's just a different you just do tackle
Yeah, the only difference
We're coming up for Tate and Omicron Austin coming up not Omicron Percii 8
It's true what they say
Women are from Omicron Percii 7 men are from Omicron Percii 9. Yeah
why does why does why does Braum the largest of the champions simply not eat the other champions
yeah that's look I've been thinking the same thing it's that simple let's see what's going
on here what's the team that you want to see that you think doesn't have a lot of representation
I feel like I've seen everybody this weekend actually yeah I thought we'd see a lot less
Maybe like an interesting pair perhaps
I was able to see I was able to see some by Timo in the duo bracket
I'm not seeing much by Timo. Justin at Law and Wild T. Cole they played that that's an interesting pair
We got the buy excuse me the Ari Echo and the Blitz Darius
I fought a lot of Blitz Darius. I fought this this team quite a bit
it's a cool team win win zero dude I go up to them and I'm here for my life I
played a long seven with zero like maybe two weeks ago or something like that
those are some sweaty games win zero for those you don't know it's like a
challenger blitzcrank duo player who has the green mastery for both like the
level 100 mastery legit has like 1300 matches with just areas blitz that's
dedication right yeah yeah I have yet to unlock any masteries but I've been
hopping around on just a few characters and hateful characters pretty bad
well we get the arcade current oh it's actually not even Darius it's Yosua
still a little bit of blitz though, a little love I know he no longer plays it
but Dylan, Dylan-an he was playing Yosua blitz pretty early on yeah I saw I saw
the gears turning and there's definitely some shenanigans that goes on in a team like that.
Do not worry, Tate is a freak and has a lot of good blitz Yasuo setup.
You're gonna see a watch. Alright chatroom, the first time Yasuo gets a hit and does OTG
stomp, see if you block the mix up. I want you to just play along at home. I will match you.
I'm matching stand parry. You're doing it. I promise you're doing it.
I don't want to block it, that's why I'm matching stand parry. I'm consigned to my
I promise you're doomed watch it's it's so we're so not that it's dude if he doesn't made her an overhead chat
I'm gonna pop off because I'm gonna say that I blocked that
Oh off the wall gets a snipe though nice recent charge age car come in grab
I like what we're seeing so far catches a little match
Great period
fire okay nice recognizing that there was gonna be a little hop there good
response on that no need to break this you did your tape oh it does break it
actually get the punish that's gonna hurt no access to assist for shenanigans
we're just catching out on damage and what damage yeah the crank goes a lot and
baits to get up attack thought he's scary he may look cute and adorable in the
Arcade skin, but that that's a monster underneath all that armor. Nice. What a combo there too. That's not an easy kill
Together
Just like immediately swapped it back in the yasuo got the tag with blitz it tastes gonna make it far this weekend
This is a player you should watch out for for sure
But yeah, it tastes really strong the goryuki 2h please yeah
Yeah.
Bang.
Full steam in the corner.
Is this one of my least favorite positions to be in?
What the ARBOR!
You guessed right, but you didn't respond properly.
Missed an air dash cancel.
Or perhaps some other shenanigans.
Oh, and there's the 2H.
Great response.
His anti-air is nuts.
I feel like no matter how deep I am, I'm always getting hit by it.
The only way I'm not getting hit by it is if I land it time.
I just taste the knockdown, no cancel on that, and now you have super available, oh my god
back heavy combos, buffed in this version, oh you're dead, bye bye, not dead, I guess
I'm used to the full steam version.
Yeah, and then there's going to be rotate plus yasuo plus chip out, it's going to be
a pretty tough spot.
I'm seeing the vision, I can see Tate going mighty far this weekend.
We haven't even seen any of the standing resets, so if you also get the hit and you have blitzcrank
misses, you're just doomed.
Like the mix after is just, no one can escape, I promise, it's so, so bad.
A lot of the, oh it just, it's just an anti or parry.
I feel like a lot of the power that's coming from Tate so far has been getting hit with
blitzcrank and just being scared of the blitz.
Rolls forward out of the corner.
Got a keep on it.
Oh, trade combo? Oh my, that was brutal.
That's the full hard knock or soft knockdown until they land off the air counter hits.
Was that a crossup? Oh, that was diabolical.
That double freestyle tag to get the combo there.
And the tag launcher, and Blitz does a lot of damage for hit.
If you can enable those hits with Yasuo, this character hurts.
Especially the tag launcher damage is really high.
Super jump down was a little bit too high to get the punish.
They're late on it.
The rotate behind the back?
Didn't get to confirm with Yasuo on base to parry.
Maybe expecting the held port us one.
This ought to be a dead R here.
Oh, missed, missed actually.
Hand didn't get the OZG and didn't get the chip out,
but still doing okay.
Oh no.
It lasts forever, it's so active.
If that was on purpose, that was kind of sick.
Yeah, I think you can like, burst there and then get a Punisher puns.
Yeah, the first tag and fall down, like air down at you.
Oh my god, there's no way. You just, we just, air S1, tag, Blitzcrank, run up, dash, air, commango.
Oh, that's a pun. That's a bad yasha though. Now the Crank got to fight alone.
A little bit of extra corner carry, but only you match the full screen here.
oh nice why hit it hit let's drown it there actually the splash didn't hit yeah I guess
one of the two late of the shenanigans oh I'm looking at the wrong wrong side of the
tree oh my shenanigans what what I cannot believe that come back every
to the hell that's why this is the
judgment cut this is a big chance here
corner hit but went for the reset yeah
that is a really good reset because you
can cover tech or not you get an air
dash mix up or a falling mix up without
the combo though yeah but blocking the
spirit rush means that are is basically
out of there having to rely on echo
still gets the run up throw yeah now let's got to do it alone pass fury but
do you pop or not okay spends it believes in the Robin oh that's a big
starter that's 50% even on a burst oh my god is she just dead oh she's so dead
she's deader than dead there's no way he's still alive here yasuo super
I swear, I'm dying every time I get touched by it.
Okay.
Oh my god.
Okay, there is Super.
Does not off-the-spend it.
And he has you.
Oh, that's correct.
It was legit.
Like a 7 second comeback.
That character gets fury and does one tattoo.
Oh my god.
Man, this Blitzcrank champion.
He's always been scary when you get stuck in the corner and he has some steam, but
now just the extra consistency buff means that you're put in those situations so much
more often.
It's hard to scrap with them in mid-range too. His buttons are scary. Like you just dash up,
look since 5M or 5H and you're just like, what am I gonna do? I'm just gonna beat up!
They pulled the the hurt boxes back on those normals now so they don't trade as much.
Yeah, they're pretty scary. 5H especially just goes really far. Like the hook,
it just like goes over and you're just like, dude, I'm the haymaker.
It reaches from, it reached from round start. The move is just massive. It's just a big move to
to do it. And yeah, Tate is really solid. We didn't even get to see any of like the
Reset stuff, but that stuff is really messed up too because you like Stomp and then you
do Back assist with Blitz at the end of the combo and then you just get a standing Reset,
Double Tag, Command Grab, Left Right, like it's just so much to worry about.
Yeah, the Blitz was putting in a lot of work, but these adds are going to put in a little
work for us to help you get those bills paid. We got more 2 SKOPools coming at you in a
little bit. We'll have to go for a break so we'll see you soon.
to wrap in for season two.
Fan favorite characters make their way to the roster.
Season pass two is here.
Six months, six characters, a new fighter each month.
I'm not sure what's going on.
Strap in for season 2.
Fan favorite characters make their way to the next level.
This is the end.
Legends Unleashed!
Available Now!
2XKO Season 1 is now live, featuring an all-new battle pass, stage and champion, Caitlyn,
the sheriff of Piltover.
2XKO is excited to announce Frame Perfect, a competitive-themed skin set where a portion
of the proceeds help fund prize pools and tournament costs for TOs across the world.
The competitors will clash across the globe, from EVO Japan to Combo Breaker and beyond,
rising to the ultimate finals in Seoul.
Don't miss your shot to qualify for the High Stakes Arc World Tour Finals on March 20-22,
2026.
Kwanba X Atasa Colabbo just dropped.
Limited run sticks with that filthy Kwanba Wolf Drip on premium Atasa Noir bodies.
Loaded with Simitsu LS56 and Sanwa OBSF24s for buttery inputs.
These ain't your average customs, hand-painted by a Tasa limited in Japan with Kwanba Signature
Teal Flames and Gold Accents, with only 50 units worldwide, Paragon, Grassroots FGC
since 2021, Monamoon, TCG and Apparel since 2010, creators of the Dicewinder format and
fully artist owned, they've got everything you need, and a little more, check out their
booth in the hotel lobby.
This summer, chase away the cold with Boston Blue Beats beach episode.
On July 18 and 19, join the Massachusetts FGC at the Western Walton for the hottest event
of the Northeast.
Max Mode is back for year three in Atlanta, Georgia on February 27 through March 1.
Featuring SNK's World Championship 2026 tour with Fatal Fury City of the Wolves and the
King of Fighters 15, with them also being the first Jazzy Circuit auto qualifier.
is now live at start.gg slash max mode 3 don't forget to register before february 15th
snake why are you at frosty i took a detour to buy a new sneaking box a box not just any box
a monamoon box
Action me and say Jim have a great time so far. I hope you are too. How you feeling this morning, man?
You know, I'm chilling we got one more hour of little pucco and then afterwards it's gonna be a break until like 4 p.m.
Or so so there's gonna be some checks go now, then there's gonna be some other stuff going on
There's a lot of things happening here at frosty like I know strive has been happening next to us all weekend
City the wool has been going on I watched KOF finals yesterday, which was dope. That was like a pretty insane
Friday finale. Yeah, so just watch like score and et playing in KOF
on a Friday is a wild time but in Chicago Illinois in January yeah for no
reason you know just because like obviously it's the start of the SWC for
them so they're doing the SNK world tour just kicked off new version of fatal
fury so a lot of people will be playing them first big major for 2x KO so this
has been pretty sweaty big event for strife a lot of really good street fighter
players here randomly even though it's not even CTD or anything right yeah
Dual Kevin is from the Midwest, but we also have punk punk area punk Noah and Enzo. I think you see are you here all of them?
Yeah, so they're really good people are favorites. I think I saw Ramsey around play guy
It's good. It's a good street butter bracket. There's a good gear bracket for every year game. Oh, yeah
This is the gear tournament. Yeah, but we're here for the 2s. They're actually we're going on. This is eras versus J switch
Maybe this is a preview of our teams here.
Hop on 2xKL, hop on 2xKL, man.
They're Caitlyn Vaughn.
They're training partners.
They're roommates.
They're roommates.
They're roommates.
They're roommates.
The classic Yasuo Echo, we're seeing a lot of this going on as we get deep in the bracket
as well.
I know Yasuo is in this pool.
I was talking to him while he was warming up.
And I've seen some, Yatta and Lucian I think are playing this one up there like talking shop.
Like a few of the Echo hive mines were like saying, hey look at this new Okie stuff that's going on.
There's always something.
There's always some stuff man.
I know Yatta told me they were going to be bug abusing if he gave me the opportunity.
The limit strike?
Yeah.
He seems very proud of that too.
It's pretty particular which characters do it well.
So it just depends on the team.
Yasuo actually could definitely do it, depending on the hit and the assist and what you want to do.
It's like the weird, stance down heavy, hard tag, shenanigans, I think that's what sets it up.
I ran into Yasuo online literally like three days ago, and they tried to do it to me.
Drop the combo, I tech mashed and we traded, but I think I still died because of that.
It happens.
It looks like it is.
we got here cap city chaos 26 Columbus's largest fighting game event okay
shout out to Ohio oh that's the second that yeah I'll just say Ohio again I mean
they run it down they they do a good job Thomas Alito is like one of the VFPC
Twitter poster guys and I know they show up I feel like I've seen Tommy
Toledo around this weekend already somewhere maybe we're on the street
fighter brackets
We're getting up to about...
Eris and Jswish
Check out your local, you probably got something going on in your area
And if not, start one up
Oh, misty electric, but still gets a little OZG
Oh, a little bit of 1-2 on the deck in and out
Oh, of all breaker runs, it rides with the time winder there
Cool punnick
Gets the counter in and sets
This guy also looks real dead
Oh, down S2 would have killed I think
shenanigans going on shenanigans ensue oh the full screen snipe we got caught
got the body blocked too by a fight to catch the timeline as well
we'll pull a dash into get the hit knockdown take time still has car we
will be able to miss the charging the timing on that so tricky sometimes yeah
it is it is really easy like that chip yeah not much to be done there you
Sandwich chipped out bad spot
Okay, I think air is looks pretty comfortable with this team actually despite the the combo drop the Hiccup was great
That was tall enough to hit. I saw you. Oh
Yeah, I was gonna say this is minus here actually is not not that good on where the whole
Little wild here Jace Luke. Okay
Retreating guards out. Yeah, so not actually the best at catching returning garden
Yeah, one of the few characters that enables by to do s1 and pop off of it is that Kalein
Right here, how's the tech options? Just raw, hard tech.
You can't mess with my jab, I promise. My jab is Thanos, and it's really, you just can't mess with it. It's so good.
Take a break. Okay.
If I block there. I don't believe it's the pressure because there wasn't a lot to follow up with.
Yeah, having that extra distance makes it so much easier, but the sand medium, I swear that button still gives you grief.
I'm shocked that it actually hit the J2A from 5
Shoot Larry assist up. No wonder the French players kill at home. Oh
No, it didn't get thought of on the other side. Okay, this could be the kill a little bit available
We're new for anything easy. Yeah, there's a new combo suit
You can dash cancel the heavy follow up that the truck every fall off in this way now
Unfortunately it drops from Ares, it's allowed Jswish to have that extra equity in this game by still having access to two characters, punish on the Airdash jump medium, there's a theory first. Ares wants this now.
Yeah, this is a scary spot with the Aegis out. Oh no. The last hit! Yosuo just dies! It's still there! Yeah, even though you hit twice.
The immortal snail man
I like that using the bull air dash. I think that's something that's like underrated people are using more and more of the pussies
I didn't get the air the j2h
Bit of autopilot allows for the maintain pressure for j-squish beers run out not close enough for the cupcakes to connect and tear
Pickup errors takes the first game
Yeah, a little dash in 2h the cupcake there was a little bit of comfort as well
it's tea time man actually times around two o'clock that we're getting there
actually might be later than that I don't know we're getting there too get some
finger sandwiches going that sounds great I could go for a snack frosty
tea time I was that was that would go hard with the tiered platters dude yeah
Oh, no. Early hit on both, into the corner. Just gonna take the damage. Honestly, I don't
blame them. A little bit of an inconvenient way they were stacking up. It could have been
very weird with how the air-dash connected. I got a double-tag there. Oh, nice little
back-tab. Oh, looking for the back-tab into the corner, but it just tacks away instead.
Oh, had a chance to tag out there actually because there was a gout.
Nice air to air.
This should be the kill.
Nice, and got the headshot at that angle.
Add a shoot with Portrait.
Just like Happy Day actually hits the block then.
Yeah.
Just the blind here.
Okay, I like that.
JSU.
Riding in the Hyper Crater Maker.
And chip is a problem that's you just tap that one. Yeah
That's a rough spot you're not getting out of that very easily
It's still just a huge guess because her even a guy who's only been told to take off things at that range
Yeah, you have to just like guess military, but then if she does nothing you lose and if you go low you lose
Okay, good pickups all unfortunate drops look at the American reset J. Swish is coming down pressing buttons and now stuck in the corner
Having a lot of problems with this Vi pressure so far and that's a dead yasuo
Look in mighty comfy here. This is
Set character here still working on two full green bars
Punish on the 5m women my chronic control is insanely good. It is really hard to win neutral against this character
Let's spend the super just OTG a little chase down
This is actually still connecting despite a little bit of the delay in the hit stop.
Good damage on that one hit away now.
Fury eliminated theirs, the get up attack.
And that bot.
That was the hood perfect because they got hit by chip normals in Fury.
Yeah, that bot put in a lot of work.
You know trying to do combos and dropping some of them but that's the thing is like
There's a brand new routes you have to learn with charge h dash which I think makes all of her combos better
She just gets better grounded limit strike now because that was a problem her limit strike before was only on like
Ares 2 where you tech out and you get kind of like that ugly Ares scenario
So now she can get grounded limit strike and all kinds of cheap stuff and like her routes in general
It's just way better in this version of the game because of that change they gave her
Yeah, I really appreciate that a right is definitely focusing on how to make
They expand the kit of combos on their characters.
They don't want the combos to be very one note.
And while you can just do the same stuff everywhere on screen if you want to, there
are a lot of pathways to optimization that make the combos not only more fun to watch,
more fun to do.
Yeah.
Yeah, my combos are way more fun in this version.
They made electrics better, which I think a lot of people wanted, because you can do
The non-electric combos is a lot of really good ones, but like they're just fun to do the electric
So we want to do the hard stuff and like there's a lot of really difficult
Combos that you can do now that are really cool and interesting for vibe. Just cool changes
I see someone labbing Ari combos in the back Ari echo restand
Mixups in the background. I could just see diagonally from my oh, yeah, I see it here. That's diabolical
I've been I've been trying to incorporate a few standing reset stuff lately, especially since
I've been playing more Caitlyn because she's dropped in yeah, I really enjoy Caitlyn and she enables the standing reset so well
Yeah, she is a standing reset character for sure
Who's playing guilty here? Is that there's guilty gear and also I see over on the far side some city city of the wolves
And or some street fighter and then to our right on the mobile cam. Hell. Yeah, we do got a roaming cam
I think I think I recognize one of the people that you can walk fast. Oh
oh yeah some some tuko happening over here on the side I saw a head shake that's how you know
the frosty venue with the projector in the background telling you where we're at
oh yeah I love the lighting that they have I it's sort of the the next level thing that you
get to do with these majors by putting up the lights and having the moods set real well I know
combo breaker does it really well frosty's of course the the one time I actually made it out to
ECT it was gorgeous. I want to allow you just got the killer right there. The other thing you know
about this this venue is that this is the main ballroom. There is an entirely separate wing
where there's like four different other ballrooms to go through. So like yeah there's a lot going
on here. There's one that's fully dedicated to casuals. Yeah there's a casual on the ballroom.
It's open 24-7. If you just want to walk up and go play casuals you can. There's mahjong table set
up as always in the Vortex Gallery room. The Vortex Gallery by the way. If there is
any game that you can think of that you could reliably get like 10 people to sign up for
at a major as a side bracket, that's here this weekend. I saw Def Jam Fight for New York
was going on.
Oh yeah, they run Def Jam usually at like CEO. I know it's been at CD, it's been a mystery
and stuff too, but yeah I saw a bunch of stuff over there.
This is there's Pete from run the mix. Hi Pete
Yeah, that's where the French setup is they got another set up over there it's on jazz underscore I be they've had all the French players runs over there
So if you're wondering like I haven't seen some of the French players on stream
It's because they have it on that corner
They're like like all of no cuz matches I think for the most part their wallows matches over that's where walla versus
The Crofton sox was yeah, I know I is it I be they're the one that runs some a lot of tournaments over in Europe
Yeah, that's their tag the twitch is chess CH easy underscore I be I was watching the archive last night
I got I got out of here competing and then I went in bed and then started watching
Like the bot I was like skipping through watching all the matches, and I saw a crocs versus wall. Oh, I've definitely done that myself
Like I went home. I was I was so gas. I was so tired. I went back to my
Hotel and I just pulled up the plus R. Yeah, I only miss like one game. Thank God
It was it was so nice. I caught I was able to catch the end of I was here for it
I was able to catch the end of the skull girls top eight. Oh, this is a kill stage. Yeah, that's all that
I think I'll say it's been running a lot of I think he really likes Ari into XKO at least been playing Ari blitz
He's been playing a bunch of characters. I think from what I saw
And yeah, we're just waiting for some of the matches to finish so that we can get them up on the stage here if you're wondering at home
And then after this we have actually let me check. I have a schedule in front of me here
Let me check was on TNS after this. I think we have to go now. I know that
Exert is closing the show tonight. That's true. Yeah, I got a top melting blood top eight is after this uni top eight
We have to XEO top 192 and then exer top eight. That's the schedule on TNS today
And then obviously on the other streams, we have Shrive all day, Street Fighter all day,
we've got City of the Wolves happening today, we've got basically every single game in this
ballroom alone and in the other ballrooms. I know Uni is happening, I know basically
most of the games are winding down to Top A or having Top A today.
Yeah, basically any game that had more than say like 60 players is starting to either finish today
or run down to the finals as fast as possible. A lot of the big names are going to be finished
tomorrow I know like Street Fighter, 2xKO, Guilty Gear Strive, Grand Blue, Tekken, Tekken
might be finishing tonight on one of the other streams that's not TNS. I know, I know like
there are definitely a lot of people in the venue who want to watch TWTG that's going on.
Yeah, maybe they'll do that right now.
Literally right now?
Yeah.
I think it's the LCKQ going on right now.
Maybe, isn't it like top three or something? I don't know, I tune in very briefly.
The finals are tomorrow and they start at like 4am, central UST time.
That makes sense.
Cross the planet.
Oh yeah.
They're having a good time over in Sweden.
I'm really excited to catch that when I actually make my way home from Frosty.
I'm so busy just walking around, catching up with all my friends that I haven't seen
for a while.
Of course, the people that are from the area, I'm from the area, I know a lot of people
that are here, but the people that fly in that I know from, that I've met at previous
majors that I've talked to a lot on discord that I've
commentated with uh in previous events online events as well
just the the sort of the access that we have to the fgc has been such an
absolute treat especially when we get to uh show up in person and see each
other and uh speaking of homies show it up i have two homies coming up for our
next match zady versus cd mangaka cd mangaka uh one of my first
co-commitators at a major uh frosty 2020 he and i got to do
Dbfc together Zadie is a local player as well Zadie is
probably
The best player that shows up to our local and he's definitely a grinder. He's consistent challenger player
He's playing Ari Echo freestyle to my knowledge
I believe CDM on Gaka is gonna be playing Yasuo and Lowy unless he's changed things up recently. Yeah, yeah
I've seen Zadie play before so this would be a pretty good match probably pretty deep in the pool
I would guess Zadie has an impeccable game sense and anything he picks up
He's I would imagine he gets a deep run in Street Fighter as well
He's quite good previously at Dragon Ball fighters though. I know you guys have played that a much
He was pretty good at guilty gear at our local
He was like consistent top a player at the Chicago local which had like 40 or more people at least yeah
I mean there's a lot of good gear players out in the Midwest and Chicago in general
This is where your thrives man. Yeah, Midwest has a ton of gear players for every gear game
I mean, that's why we're here in Chicago all three nights ending with a different gear game, right?
Like last night was plus our tonight is eggs are tomorrow's drive
And this is the first year that crosses is three full days for the main breakfast, too
Yeah, so we get to see so much more game play from all these games. It's an absolute treat
I really love that we have that opportunity this year. Yeah, it's the longest major I've been to because I got in Wednesday
And then it was a full day Thursday, basically they had some out Thursday and then Friday and Saturday and Sunday
Yes, Thursday was all the side events. There's a lot of to be to run to be to
basically
For many many years. I want to say since I've been around it costs about since they've run to be to a side bracket
Yeah, you used to be that frosty ended on Saturday and Sunday was kind of the chill day, but it's too big for that now
Yeah, it's like they just they run, you know for some games they on Saturday, but like they just got too much going on to end on
Saturday now, there's actual brackets finishing on Sunday. It's 4,000 people at Ross
It's a big tournament massive. I heard like the numbers that the community gets
From previous years and just imagining what majors like Evo gets
CEO combo break of that little late extra love going on it's looking like we're
getting a little bit of extra love to our practice here to see my gacha switch
from a lowey to the echo is going to be mighty fine gameplay both these players
very patient made deep breath I wouldn't have been surprised if they had met
each other before because they were both big BVFC grind I know my gacha still
I'm pretty well on pbx
immediate attack, oh makes it in, no 2k
Yasuo being just marginally higher drops the console there
yeah, sometimes that happens, you hit the second character and you just get that extra little bit of
hit soft or block soft and then you just can't get the combo after
nice chase now
and then the harry fireball coming in, a little trade after
nice lob too
Hunter hit allows for the pick up, great tag reaction there, getting the punish on the first,
Zadia's looking extra comfy here.
Here we go for the limit strike here, off the tag, low to the ground, nice.
Missed the lob but still has some kind of pressure and yeah, the stand parries and it'll go.
Got a bit of slight hand going there, baiting parry in the end, instant throw, so close to the ground.
That was cheap, a little roll plus the RSS for the cross up there.
Xadia, I was talking about this before, Xadia is such an incredible game since.
He's so fundamental and he's very comfortable just doing the simple stuff to start on, but
as things continue as you get used to the game, he really just adds to his kit and we're
seeing a lot more of the complexity than what I've seen before when I've gotten to play
Xadia the past.
Positioning him is really good, you have to assist still so you're gonna hold it and just do lava if he instead.
Oh yes, we went for the low there because we already saw Perry willing to be spent by Monkakka before.
Alright kill, easy peasy, hold the corner. Nice air throw.
Oh, reaction too, maybe that's a little bit of a gear in him.
Takes the limit strike a little push to the corner
That pressure nice and safe echo time for the little weight just engage there was first
Dude that that setup is so cheap
How long as to last for Ari enables Echo so much
Yeah, it's gonna be orbs deeper easy to deal after this nicely done a game one
Stone face feels no emotion. He'll we'll see a smile once we get to go to shake our hands
But Zeddy's always locked in and so serious when he sits down. Yeah, I was clean play
Team this Ariac your team is like really you just you don't have a lot of neutral control like as the team
But you just have really good neutral characters and then a lot of really good lockdown is specifically in the corner
This this team is like really strong when you corner your opponent and you have time to set up
Tide and air momentum made it a little bit difficult to pick up with solo aria the tag out here
So it gets a bit of a connection counter catching manga the matching
Nice challenge
I think to the right corner you can pick there with already basically you take either side it works
Yeah, one of the incredible booms so having Arianna team you have corner carry where everyone on the screen
You have limit strike where everyone on the screen. Well, that was cheap
So I couldn't have meter for the kill but the OTG on the s2 from the clone that got left behind
Oh wow, that was a tough one to find too
Miss twice and then there's gonna be an orb confirmed that's a 5-8
Nice and easy, does it?
Oh, maybe a little bit of old muscle memory going in on that.
Empty jump low. Nice, that was clean.
Midscreen finding the mixup there, and there was no push walk because Yasuo had missed the mo.
I'm stacking it up. I refuse to play offensive if I can just play neutral.
Yeah.
You can hide behind those R.E. Fox players and Echo's timeline is a bit, and then kind of play reactive to see what the Yasuo Echo team wants to do.
Oh nice quick block timing.
Oh boy, Yasuo fell out.
Auto-powering the 2H, but still maintain safety.
Ooh, instant confirmation!
Haseki right into the super.
Oh, stands back. That resets the position.
Does not call the Echo as it's in the cross-up. This should be a dead Echo.
guaranteeing it there we go that's a big lead to always got a lot of work to do
she's pretty self-sufficient but yeah that's a tough one the back dash gets
the two-eighth perfect spacing it's simply approaching as Ari without missus
is quite difficult oh don't work have to hit son to whip on medium and it's
still heavy after right here getting a little bit of extra bar nearly a level
three next time should be a kill I want to snag your pressure and forcing a
break is a big win there yeah if I'm saying you have got to be comfortable
with that even if I lose this round that was a sick a confirmed you also could
die here if you want to spend the bar okay that's a one-touch scenario now
Even with this level three gone. Yeah, it would have been a little bit close whether super super would have actually done the job
I appreciate that Zadie is just going for the guarantee
Yeah, and you would have been maybe in a chip scenario which would have been a little weird have assistant two seconds anyway
All the land to it's extra minus, but here's the pick up what a punnest
Zadie
For sure great games. Excuse me able to move on to the winter side
I wouldn't be surprised if that's winners finals and winners summons of their pool too. Yeah, it might be might be pretty deep in the pools
That wouldn't surprise me these pools are huge too. Have you seen the clipboards? Yes
They they are big groups of what we have like almost a thousand people for 2x scale, right? It's a lot of people in this bracket
So gonna be another one. This is gonna be a wacky match mostly
Just be oh, maybe not the match. I was thinking
I'm seeing a little preview, lots of wait until our players get to sit down actually.
Yatta coming up, you were talking about earlier in the section of the pools.
Yatta, those of you at home may recognize Yatta as Chosukeo Grinder or as a former Guilty
Gear Grinder, ended up playing Slayer in Guilty Gear, now playing the Yasuo Echo Freestyle
as well.
Definitely enjoying a car crash.
Slayer players.
Slayer players.
He's the zandy is a man. What can I say? There's nothing dandy about that character
There's nothing dandy about Yasuo Echo, but there's something there's a little dandy is a man slayer
That's true. I there's more whimsy and slayer that's so I can count it. That's for sure Yasuo Echo
Definitely not the whimsy team
Yasuo Echo is is all business bro. I booted up the first match
I played like when Katelyn came out the first person I follow was playing Yasuo Echo
I was like, bro, is there no whimsy in your heart?
Brand new patch, everything's new?
I was like, I see how it is.
I think that team will be popular even if the game
had like 50 characters.
Like, no matter what, those two characters are just,
people are going to pick them.
You'd have to majorly change Echo
to get Echo players to stop playing him.
Yeah.
Because simply the way that he's designed,
he's so fun.
Yeah, he's a fun character.
He gets to do a lot of cool stuff.
And he's just, he has a lot of interesting decisions
you can make and like fun pressure you could do.
cool setups the clones that the clones are really fun to play around he's
really like such a sandbox character too yeah everybody else comes up with like
unique mix-up sort of or ideas of them too like there's always some room to be
creative yeah I know my duo the the player I play with a lot he's come up
with a lot of like sicko stuff yeah echo we're gonna be seeing some echo some
double echo too if memory serves correctly Wattie moha on the left here
the purple jersey they should be playing Braum Echo 2x if I do believe. If memory
search correct. Yatta of course. We've seen Yatta left and right. If you've
queued in to rank and you're a Grandmaster previously you probably played
against Yatta. Yeah. Well the rank one throat that has played the game a lot,
grinded the game a lot, is always around and someone who I think is gonna be a
a threat in the bracket this weekend for sure. I mean a lot of really strong players we're
gonna watch if you tune in around 4 p.m. we're gonna have the start of top 192 there's a lot
of really good players all the favorites some of the losers bracket but it's gonna be a pretty
sweaty oh my god the double one check noise at the same time yeah it's gonna be a pretty sweaty
bracket when we get to the top 192. Brom, that's a crime city bomb has to be one of the best skins
It's very solid.
His moustache with the sling-back hair.
All he needs is a Tommy gun and a violin case.
Yeah, I mean basically it has Tommy gun.
It's got the shield.
That's close enough.
It definitely hurts just as much after you're on this.
Maybe that's what they got over there in the Feral Yord.
Yeah, Brom Echo, a really good team.
It's basically just like, use the Brom shield to set up the Echo approach or vice versa.
It's really good at like enabling things like that.
Oh, keep stuck.
Oh, miss the mix up.
Your mix up.
Missed is my mix up gained.
Immediately short combo.
Hard tag Echo.
Chase down? Oh my god.
What are you doing?
This is a goofy stuff.
Where's Echo brought so big?
He's just hiding behind him.
That's what you gotta do sometimes.
Stands to reach.
Spend the one bar here for the kill.
Okay, nice too, it's got rich a
Little sloppy, but I got the job done and now solo from is a tough one without having any backup here
He's a big guy. It's very difficult for him to get around some of the stuff spends the break to I
Was scared for a moment there and I don't get to the other side
A lot of meter available here for you out as well
Alright, she goes with a Limit Strike and rebuilds some of that break meter.
Oh, that was so cheeky.
Any little gap in your block stream, I'm putting out the shield calling assist so smart from
Wachimoha.
Nice combo.
Oh, a little early on the throw, didn't get punished though.
It wouldn't work though.
Oh my gosh, that did a lot of damage to Echo and it's going to hurt real bad for Yasuo.
I guess it's too fast to tag back in, at least, without precision.
Oh, and Super Assist available has three charges.
Oh my gosh, that's a dead y-
No, could have done a slightly longer combo, but still a very good spot.
Oh my god, period.
Wait, didn't Flatsimoa just burst this game?
I think at the very beginning, yeah, but that got real scrappy.
The thing is, is Yachter is a player who, like, just sends stuff on the screen
and is like, what's gonna happen here?
I don't know, let's find out.
And that is very like good when you're winning and like the momentum's working, but it kind of got scary there at the end we saw because of the
Being a little bit cheeky. There's the rewind but right into the hands
Yeah, and you have to define it or it's tricky right like you charge H with echo and then you rewind it and then you go for
Loans to like try to date the parrys and stuff
Promise this on cooldown so nothing too big off that
the layers there I know that you know that I know so much cleaner pressure
that from water
just raw stand charge heavy oh able to get the side switch there off the break
oh nice bait there two top backs let that happen doesn't have to worry too
much about the leg of attack and now it's a little one-way one here both players
building up on theory here comes what you know how nice yeah that pressure that
charge a pressure of three week to up back there you see like that couple of
times we were training garden luckily gets away from the sweet movement here
by yacht does incredibly clean there comes a very scary burst from what you
know how just can't take for their troubles or drop it great use of the
dash cancel but we're just escaping we can wait out the spirit timer oh my god i'm shocked
oh no this should be the kill here i'm shocked at yatta approach like that twice in a row
so risky like just dash up full send it with the air approach with such a big leave
and just get it away like the one way i think you die there is if you approach
ramen it doesn't work out you know we had the attention throw to catch a possible tag in
little 4-0 toss for the approach for echo
oh that still costs a stand medium
oh oh one of the 2-H, if that was, oh my god
if that had been 5-H and said it would have worked and didn't
nice little pick up from the out of there
get through the corner, here comes the mix
misses the time-locker but still gets the juke's
eyes where every time I see something like that I'm hearing like basketball speaker speaks
Yeah, a little roll through back to the front, empty low.
Naturally the kill here.
Yeah, but we've seen what Braum can do on the side of Wachimoham, but the retreating
guard just out of range for the Tent's long string.
Here's some solid damage going on, but Braum's a big boy.
Gonna drop on that, but the odds are that it's just to help out.
Fury available as well, which we're gonna see in a second here.
Oh, another drop.
The patient's like, Watsimo has been stalking this red side corner for so long!
Yeah, I was gonna be unsafe so I liked the tag.
Cool.
No combo on that, using the shield.
Retreating guards to sleep again!
And it just didn't work out.
Oh, that's scary.
It's the star for Brom.
I believe that was a reactive burst though, so that means we have less time to deal with it.
Oh!
That was logical.
Oh a little too far on that nice fury dash cancel blocks the burst oh my god
this is a ton of damage gets a little bit of extra with the super one touch
situation here on both players yeah wake up attack or not as the gas just goes
low with that ice and that's polking in clip a little bit of extra credit on
Yasuo that's probably going to matter level to be available for Yasuo as
well yeah that's the thing you have to watch out for there doesn't reach the
What's he gonna get the clean kill I
Told my breath there on that super I was wasn't sure if he was close enough to connect
What exemplary gameplay yeah, and the biggest thing is that yalla is
Like better or worse right and in that scenario being a little too much brawn made the comeback because of it jump through H
There it is nice and takes the eyes at the end of this
looking for some kind of throw bait or whatever and braum with ice is very very scary unless
we just dash or throw him.
You have to just standing there in stance.
Nice parry on the assist yeah that was a good way to get around the shield plus assist from
braum.
Old batter up pointing at the raptors like they proved.
A little punished.
Meaty but did get beef on that get up a side there.
No break available.
Yeah, one of the benefits of having no directional inputs, sometimes we just auto-stabilize the commas like that.
Promises coming out, double tackle.
And that took pressure, I think a couple of times now, maybe trying to out back there.
Oh my god!
Oh my god, that's so much damage on both characters.
That goes dead.
Alright, just a little, and now it's shifting the problem too.
Oh, air throw with the prom coverage.
Yeah, bomb shield is just an enabler, you know, to just put it up to see what's going to happen.
Especially with the way that he's been shaping up in the recent patch, I think they've really enhanced that support structure that ROM gets access to, especially with the shield.
Alright, little lob set up here.
here.
We'll see if that side gets the break.
Take the little Limit Strike with the Charge 5H.
Oh, the shield comes out.
We'll take damage coming in.
We have access to a Limit Strike if we want it, as well as access to Tagout and application
of Unbreakable.
Yeah, you can just take the Ice here.
Oh, barely makes it to the corner.
Nice.
That super Timewind recombine has so much corner carry.
I think it really helps flush out this team and make it really comfortable at any point
on stage.
Oh my god that was scary. I thought Echo might get hit by that, it goes to the other side, so you don't have to worry about the Braum armor, you can still knock it with the ice as well.
Oh my god, it took me hits.
Just a bit of a check there with the back of the sword.
Very Echo though, that was very scary, so if this fear is going to be used, yeah.
Wasi is a braver player than I am, I tell ya.
Oh, that was sneaky.
It's always, I feel like it's always trickiest when they just go for it raw.
Yeah.
Wow, and nice pate. Okay, so the Fury is not going to be a factor here.
Yeah, it's just been in general pretty conservative with those lob car install pressure sequences.
Yeah, there's no reason to go for too much. You basically just do the lob and then you just,
I'm going to chill. I'm not going to do anything here.
Yeah, it looks like Watchimaw is really just respected and outright.
Yeah, you kind of have to because if you don't roll, the lob is there and you still have the
way to prepare anyway, and then Ekko's still going to be doing whatever kind of pressure he wants to
Oh, it caught the fuzzy jump maybe there.
They're gonna get to the low, it's gonna allow for this huge damage combo.
Might be able to end this before any sort of break bonus gets applied.
Charged H, overhead or not, and that's so tricky.
Oh, drop!
That's a big drop.
And it goes for a reset, on hit.
Here we go, here's the pick up.
Oh, too much of sun deterioration.
Sneaks it out versus Ekko with the air S1.
Yeah, two big drops back to back.
Solo from a little scary now you're asking a lot one thing is that you do know that yata has been retreating guarding basically instantly against from a lot
Maybe sneak in that slide a little earlier in some of your block strings
Nice fuzzy job. I have to punish
All great usage of coverage applied from yata
I like the escape I like yata just command-dashing out
Nice and simple. It might not combo though. Yeah, it's a little too far, but the echo is just there to pick it up
Unfortunately by having
Echoed net you don't have to get access to 2x or the tag confirmations. Oh the drop there just hitting two characters the hit stop
Four comes out fishing in neutral
And there's the overhead again and now fury does get some block and gets the punnets with yasuo keeps the bounce
If you swap to the other character
They take side as well, cross through, not enough especially with the Fury.
Bonus! Forward type punish is the judgment cut!
I mean this is scary, Braum is one hit away, you have three Super Assist as well.
Yeah, but Echo might be one and a half hits away.
Oh my god, oh no! They get the connection!
Fury is eliminated though, not a factor.
Oh my god. I don't think level three is going to get built, so instead we'll have to see what the mix of scenario is going to get the ice.
to get the ice and fury is built because the combo is so long one guess away goes
to the avalanche the counter hits okay the pop off from yada there it was very
very scary just commits to the up back and the thing is even if you up back
and even if you get hit there you have fury to keep yourself alive so I don't
know if you can hear at a helm but there's a French contingent and the
Counter and a contingent both backing up their players here
It's defensive play nice interrupt in that promise is there. Oh
Little too far
Walk another hit and didn't get anything off of it sadly
Okay, bring it to double tag
Unable to the tag to safety just gets counter hit here's damage
I admire the gumption on watsimo on just to wake up crash flight.
Yeah, just trying to check there.
Over at low and this time gets hit low, probably trying to fuzzy jump out.
Yeah, the first one blocks, the second gets hit, watsimo gets damaged out, the redness
grows.
Oh, it catches and oh the disrespect stomping on his toes! Oh my god! No! Yatta, why are you doing that to him? That's rude as hell!
Yo, France did not like that one. They let everyone else who's cheering have looked over at the French players, but they were not smiling.
They did not like that one. I don't play them. I wouldn't like it either.
The back of the head there
All right stagger pressure now
Yes, a little over committed just gets out of there the fuzzy jump
Braum on point we haven't seen a lot so far. It feels like Braum has mostly been
Calling the shield chilling in the back for comes out and we're playing neutral with echo of a braum seems to be
The engine once we get to the corner. Oh my god. I cannot believe that to a chip behind go to black heat your heart out man
Yeah, in slot pressure, mid-screen, trying to use that post-flash, and then, yeah.
The thing is, Yada is just like so much of this new throw, just pulling up and sending it, and seeing if you have an answer.
Like, just pull sending over and over and over and saying, what are you gonna do about this?
You got something? You got a plan? And so far, Wadi has really turtled up.
Truly a card crash. You just can't look away!
Easy finish here. This is set point, one character left for Wati.
Oh
What an option from Yatta there the heart tag in break
Oh, we're there going for it. Oh cheating
Yatta with the pop-up Wadi that was even necessary. I know it's unnecessary reference. Oh
My gosh happy about that one, of course
friends in the front row arms crossed not looking happy they're like look at
that smile yada's wearing they did not like that one it's like yeah I did the
double limits right well combo I think you didn't have to do that because you
could have just like done an echo combo and then like done a tag launcher and
then brought Yasuo out and then did a combo anyway you know like it wasn't
even like a necessary way to end I do believe that was a winner's side
qualifier into the next phase of the playoffs. That's what my preview is seeing, and my preview
is also showing that we're going to be having yet another treat. I see Zleek 7, I do believe coming
out from Brazil. Right? Yeah, I think you're right. Up against James Susan, another player I
recognize actually, so this should be a pretty sweaty match. Thumbnail mistaken. I'm excited to see
Zleek playing because Battle Coliseum is one of the major supported tournaments that's coming up
this year from Riot. Yeah, it's the last one of the stop over in Brazil, which should be a good time.
There's also another challenger there in Brazil, which would be pretty cool. A couple of events
out there for South America this year. And you'd love to see that. South America just has a really
strong fighting game scene for a bunch of different games. It's just a shame we don't get to see them
as often as we would have liked. I remember those of you here at Frosty Faustons, those of you at
home who remember last year, ranked 13, making a deep run. I won a top four or five, top four or six,
Excuse me in Guilty Gear Strive. It definitely had a very strong for warrants at AWT
Yeah, got that that runner-up spot. I did really really well obviously
In the guilty year strive our quote for finals qualified over there
gold Lewis player
Okay, so we're gonna have this match after it's Lucian versus 80 which we were talking about potentially being a match earlier
So yeah, those players definitely on a collision course. Yeah
Really impeccable form by both of them and I got to watch Lucy in play warming up Lucy and was go warming up with Jakey
The snakey impact and it was a slobber knocker dude. They were going down to literally the wire
They timed out several times. Yeah scrapping. I mean against against Jinx. You also and you're just
You're zoning you're running away. You're getting space all the time easy to have you could see they're still talking to Wadi back there
They're like yo, I don't know if they're talking chopper just saying like man
And what a match.
I think the right idea, like turtle up against a player who's full committed against you.
Yeah.
But, you know, it's up to you.
In tournament, you're trying to play passive, let the other person do all the stuff they
want to do, and then they're just sending it at you.
There are a lot of players around in 2SCO that really just like to lunge forward at you.
And while Yachter doesn't necessarily like run at you, they're definitely comfortable
running at you.
I can see the Slayer lineage, you know, full screen, Kara, Kick, Mapa.
Yeah, just sending it, saying, what up, what are you gonna do about this?
So, another winners qualifier, and the next match will be the same, so lots to see how these go.
See what our teams are.
We have our PV here. We appreciate everyone tuning in today.
It's always been a great time here at Frosty Foul.
If you happen to have a chance to come to a frosty power thing
I hope you do because this tournament no matter where you are in the building is a complete
Party whether you're in the main ballroom which has all of our biggest games or in the side ballroom
Which runs karaoke from eight until past midnight courtesy of CNS and Gaysian
Absolutely, I got to talk to you. He absolutely most karaoke. Have you sung anything this weekend yet? No, I gotta say my voice
That's that's the like Tom is asking about on like Thursday. I was like Tom, right? If I go karaoke on Thursday
I'm doomed like my weekends do that's the end for me
You won't hear me the rest of the weekend if you get the last chance karaoke on a Sunday night
You just reminded me. I'm cracking up a cough drop as we speak
Import that's that's my lifeline this weekend. You want one? I got my own stash, but thank you very much
I'm I got a stash. I'm loaded up first thing I do at every major is go and and
and grab like 40 cough drops.
I got a whole package I'm halfway through.
You gotta do it. You need it.
Otherwise, you're just going to be sounding dead by Sunday.
Oh yeah, I definitely need it.
Just like we need some 2x2 action.
We have Z-League on the player one side, rocking that RE Echo.
And yet more Echo Yasuo from the side of G.
Seems pretty good, I think.
Oh, nice, G.A.
It's just waiting.
Especially with the screen lock too,
you don't get to air dash past Yasuo.
There's the smallest of dead spots on F2H just past his head.
Yeah, I think that's one of the biggest problems for R. He's also the character that's hard for her to approach.
It's difficult to space around. Not only in rounded normals, but it's 2H, obviously.
That was the same side!
Alright, T-League trying to move in. A little bit too far to feel comfortable getting those mixed up.
We just get the double tag! We're able to pull him out.
Yeah, I got him out. Scary spot to be.
I like using the rewind to try to save yourself, which is wasn't enough and that's gonna be
the N.R. here, barring what the combo is going to be. You have level 3 available.
Yeah, just keep it nice and simple. If the first one doesn't connect, just hold the
button and make sure that it kills right after.
You need to be late. And close to the center of the screen means that you don't feel so
bad losing any space into the corner as much as you would.
Yeah, now our closest is available over in Antiair.
There you go. Once the shenanigans, the shenanigans are all mine games here.
Yeah, a little sideswap on it too, using the air dash to get out, but then the punnets
on the other side with Echo should be the kill here.
Something that seems to be really allowing James to keep taking those swings at bat.
They're so willing to spend resources to turn it into action.
And I think that's keeping Zealik on the defensive when they really don't want to be.
Oh, what a round start.
Stands 2H, comes to the sky, calls the echo, assists him cover the ground.
Alright, got him in parable, dude.
Oh!
They'll still catch the movement there.
Blobs it.
And just patience from both of them there, waiting, and then over at it again, nice block.
The first one's all about respect, then you get to move deeper in the layers.
Oh, hard bait?
Just hard baiting? Just hard baiting?
Chat, I don't know if you recognize the Dostro feeling about hard baiting first.
I never feel good about that.
Sometimes, you gotta do it.
If you make it to top 48 for Major, I'm not gonna feel as bad, but like, man, I'm always so scared about that.
Nice.
Good spacing on that. It's a little fun.
Guarantee first point. Good look there.
Oh, couldn't get the combo, but nice pick up on the air to air.
Okay.
Just goes for the Oki and another wake-up attack.
I've seen games do that a couple of times now.
Just going for the stand-in medium, hit the OTG to get some roll-out, no shenanigans going out,
but what a scout there of the anti-air, taking Ari out of the sky.
Waiting in the stands.
A little trade on the two late-actors' rams.
Combo on this?
No, she doesn't throw.
Oh, no. That air as one is mighty active.
Yeah, I love the Hickon Firm to the charge roll into the break afterwards.
New 2H on that, that's gonna be chip.
Whenever you block Helmbreaker like that, if they commit to doing the follow-up, you can 2H it.
And you can see it in like 2H at a time. It's just a tough reaction check.
There's so much that goes on in a game like Tesco that it can be hard to pick which layers to simply focus on.
Nice ping.
Left that throw with...
Queen, Punish.
You know, getting a little bit of...
Only a little bit of run back, but...
Unfortunately it dropped by both players.
The burst comes out from James.
I know Peri on the Yasuo has one on the ground there either.
And we're just fully sending on these tags,
in case you're sure we rotate our characters well enough.
And Pee-Pee often's going.
Sanresa?
Going back for it, and then the Fuzzy jumped out.
Almost got the combo.
Oh my god, that anti-air turning into the swing back under 5'1 it was a P.P.
Knocked out, orb super for the kill, nice.
A little bit of control wrestled back for Zealot here, like after looking a little scary in the beginning of this.
Maintaining neutral here, the air foxfire with the back of his from Acolyte has just done so much work to cover all angles of the first.
I like that first block, kinda negated the first part of this mixup, you gotta give it a second, nice fuzzy jump.
Zealink seems to really be leaning into the overhead as an open-up option.
Yeah, I mean, it's really good, especially if you have Rewind available to take it.
You have a lot of layers that mix up.
Oh, that is bad news. That's gonna be a dead echo, and now more damage on R here.
I'm still able to keep the combo going, just wipe the kill freeze.
And now Fury available as well. This is pretty favorable, I think, for James.
Oh, it just caught the button.
the button the throw this is the kill keep it nice and simple super hold it
down I mean nice comeback there from game I already made a blast to yeah take
that hold still the two SKL the timer is so long on that yeah they just they
just count it they let it rock they just want people to know they just give you
the bucket they're like they don't mind
over the 2h sandwich right back in the also finds the front throw mix up just
It's a thing I'm going to be able to set up the clone here, low patient there, maybe expecting
the get up attack, that is the counter usually.
Nice, takes the break, but there's a very short time there, I like the immediate attack
one too.
I really appreciate the down tech from Zilig in a situation like that, having access to
just tacking on the ground makes it a little bit feel a little bit more safe with what you have to
choose from. Yeah you don't want to do the stomping, you also get access to the lake at the back of the
dine, mix up back to the front. There's a break like the air dash to get out of there as well.
The very very patient conservative is just guaranteeing the escape here. What a throw
and having the trap out we get to attack right on out turning into a mix up even if success
one scared of the corner but health breaker plus assist a tail as old as time
that's gonna be a downed echo here one bar kill
James are in great spot here to take out with a strong player from South America
here
stand up
I like your hand
he's gonna escape there with a treating guard double overhead gonna turn it into the break
You also have more than enough damage. Oh, oh, don't let it happen to you
Okay, there's the trade. All right. All right, just ends up cleaning it up in the end
Stand me in to seal that once. Well, what a button by Yasuo
They play on the game to controller. What the heck?
I gotta ask those that plug directly into the setup because I have a friend from Chicago
He plays Marvel 3 and he goes by the tag of car facts if you've ever seen him play in person
He has a game keyboard controller
It plugs into a Wii remote and the Wii remote is adapted to the console bro by a dongle
That is why wireless dongle. Why are we doing all this? This is so much work
It's the most cursed setup ever and he can still got like 47 frames of lag on it
We ran out of the trenches of Xbox 360 online, but he's still playing with like major 10 frames of delay
I bet and he can still do lightning loops
No, all that one side though. That's okay
There's just more lag on the other side. That's why with the dongle
Having a good frosty weekend. I know you're here
That is wild that is a curse setup for sure
So we have Lucian versus 80 next our last match of this before we get into our top
It's got a couple coming off Melty and Unique and then afterwards we'll have the top 192 for
Tuko and then later tonight exer top 8 is the plan of attack for today
Yeah, I was talking with Lucy and a little bit as you warm up
I was like you check out this buster check out this new setup. I got you got the new setup. It's
It's just a little bit of extra nuance that adds to the layers. Okay makes you a little bit of extra safe
I'm sure it's gonna show it up and you might have seen it before if you've been talking to all these echo players
But I know there's like five echo players here that just keep talking about it's like hey check out this new set up
There's always something new
It also depends on your team as well cuz like there's an echo specific setups
And then there's like oh I have my team so I get to get this like sick echo setup that I don't normally get to get so
Like we've seen the twins setup. Yeah, oh my god
You get the knockdown you tag to Yasuo wind wall you activated with a tornado and you get a time winder
and you have time to
tag back and react to the
The roll escape it there's there's layers man. There's more layers than a dip on Super Bowl Sunday
I tell you there's there's a lot of plans like that's the thing about
This game and the longer people play it the more just cheap stuff you find that you're like what am I I'm on like
the seventh level of hell trying to make someone up like I'm just coming up with the
most evil things possible there is like a certain level of abstraction where
it's like how complicated and nuanced can I make this setup but yeah my opponent
is just simply guessing no matter what or just mashing yeah someone in my chat
was like go easy doesn't play this game bro you don't have to try that hard I was
like you know what you're so right I don't even think about that you know
Well, let me show
Yeah, but
Lucian a player we've seen getting deep runs and a lot of TNS and Zadie doesn't really do online tournaments
But when he shows up he definitely shows up
We've already seen the power when we saw Zadie playing against it was CDMongaka earlier on. Yeah
Yeah, we saw that earlier. Just clean game play
Lucian may be familiar with as a former Guilty Gear player, happy gas player. Yep
I believe Florida that's what the SF dollars
South Florida that's my guess. Okay. I didn't even think about it
It's 80s that's the
Comfortable of the post kind of guys. He's from Chicago. Yeah, you guys are evil out here. I don't know how you do
It's 80 degrees in Los Angeles right now
That's too warm. No
That's like that's 80 degrees in January. That's chill vibes. It's all about you can keep that friend
I'm more than happy to actually
That's a plan. Oh, no
The time super time-wider is so tricky even with the chains that they made. Yeah, well fuzzy John
There's the tick going on those standing lights. Oh
and extra timer on the
Come back here. Oh, there's a block. Yeah easy combo here for the bonus into the orb
Guaranteed when it's right here. It's just a matter of choice
I like that little stagger
Block it out well, but they need to do that a lot last time
last time and it has a lot of effect on you.
Yo, y'all got hit!
He's like, got him!
Who was that?
It's like in Mario Kart when you have a trap and someone runs into it and your character
celebrates.
Yeah, and you're like, wait a minute.
Oh, that was cheap.
Oh, that was so cheap.
That was a slight of hand trickery right there.
Yeah, overhand coming up, so you stand up and you just tag it, throw it before the overhead
even does it.
I see like Dragon doing that with the down S2 with Ari into tag allowing her.
Oh yeah, that was really good too.
Devious. Speaking of Devious, easy-peasy kill. One bar.
Pretty full health echo and a single touch in Yasuo is almost definitely going to be a good one.
Nice.
That's where I was able to escape.
You can just tell all that's both-
Oh, they hit Yasuo before he actually was able to connect the rapid slash!
Do you Fury Burst here? I don't think so.
Okay, nice. I'm looking in. Okay.
Don't give them the option.
Zadie has to be one of the most impressively fundamentally sound players I've seen for sure.
So I love all the disinformation, it's very impressive.
His game sense in anything he touches is honestly immaculate.
Yeah, I just like the way he like structures his pressure and moves around the screen and like not commits the stuff, I'm a big fan.
I've seen that mix up many times and it's still just as evil every time.
Yeah. You're just stuck, there's no way to go.
Oh, we're seeing it? There it is, the blood dashback, all the initials off.
That's what Lucian was telling me about, like I do the slight dash back into the lob, look at how many options this covers.
Yeah, it is very good. LoboKey in general is really strong because you can see whether they roll or not during the screen blast, which just means you know whether your opponent is going to be doing something or you just have to think about rolling up.
There's so much momentum here on the side of Lucian. They hardly fought back.
It looks doomed, this round looks pretty doomed, I'm not gonna lie.
Overhead, tick throw, catches the fuzzy but doesn't go over the combo.
Not a lot to rewind after that too.
I can appreciate that they tried, but awareness from Zadie not to throw another time-liner?
Yeah, it's not too much of a mix-up there, just that goes.
It's too hard. You gotta make a lot happen here in this round if you're 80 and so like Lucian's is not getting all the way
So the way I'm feeling if I can build as much first for myself as possible that I'm happy
striking
I'm gonna get some extra resources from that crowd. That's a dead echo. Okay doable doable. That's what you touch scenario
There's gonna be very very awesome. Yeah
Well, there goes one of your super
It's backing up. This incredibly patient new kill.
Trying to check with her to stand light, goes quite high and very good.
A chip, chip's going to be a problem pretty soon here though.
Just accidentally running into it. It is quite fast, the super time-winder assist.
Yeah, they slow her down a little bit, but it's still really good. They're doing good.
But look at the resource regained on the sides of both players here.
Instant tag here. First fence right into the time-winder. Zadie not confident that
it's actually gonna connect. The 2H not punished. All the 2H connects. And then the
chase down on the roll, that's a punish there. Come aside, yeah that makes it hit a
couple of times. That was tricky. Luckily for Zadie, Echo dies before Ari gets to
take on too much damage, but Lucy is just looking so strong here. Ari's just all
by her lonesome almost got the combo on that no air dash mix up there I heard a
button but it didn't come out to go to the ground it should be the killer here
barring any kind of drop you tornado and then get the combo after with a double
hit nice and easy does it yeah when you space the tornado like that at the top
so that Yasuo only gets a couple of hits you just like float all the way down
which gives you a combo state. Very, very strong.
Lucian's offense is just so practiced that once they get...
Once the offense is activated, that's where all the momentum has really been showing.
Zadie able to play neutral to such a high degree that if we're allowed to play neutral more,
I think that's where we're going to see Zadie shine.
But I think that's the crucial interaction factor that's going to come down between these two.
Yeah, I think Lucian is also pretty patient too. They're pretty patient players, not overcompeted a lot of times.
Alright, back to push over. Here we go.
Looks like, does Lucian have their ear buds in? Looks like they're listening to something.
Oh. Try to call Echo to save R. I got to the sky there and just got to stop.
Custom hit boss and air box fire.
Okay, I'll wake up the tank again, just second place, wake up the tank pretty, that was unfortunate, it was going to be a combo drop.
Nice! Just as listen, I'm keeping a nice and simple staggered pressure.
And not using the forward gear rush so there's not an opportunity to burst Zadie back into the corner.
and then the tag dash block, so you can't get it, just like waiting there and just instant
tag blow, or instant teleport low, excuse me.
It's like the Lather, can't auto parry.
Yeah, I like to lane the Foxfire there too, very smart.
Maybe if you have to respect the setup a little bit more on your wake up.
Alright, that's it.
Kill the kill without spending the meter too. Yeah, I think if you have to spend a meter or give up your assist cooldown
generally is better to spend the meter, but
If you have such a big lead, I don't think it matters that much either way
Right over tapped on the back of the head there great movement there by Zadie
Really good patience you
Like close up in the sky. Let's let's vision commit to stuff
while retreating guard gets punished it's so tricky trying to retreat guard
against a jump in because of situations just like that especially with the
screen lock as well yeah the first button is usually going to be a low after
so have the chase down just didn't believe what that was supposed to be a
2h I'm pretty sure that got auto corrected into a sweep at anti-air yeah
now use the force beard rush again for the same reason as previous
Okay, you don't want to lose the corner.
No meter here.
Stays in the front, now you get the falling mixup, good low.
Nice walk, nice air throw.
We're gonna get the base up here, and limit strike inbound.
You can tag launcher and try to kill.
Oh, it doesn't go with the hard stuff, so no limit strike.
And down techs.
Yeah, that's why I could have just loaded down there just like the down tech
Yeah, you have to make the conscious decision to not put out a hip-style situation like that
Yeah, spacing is a little weird you have to convert it to a 2h combo it said
Attempted anti or perhaps getting hit by the time-winderist this
When limit strikes does not spend the meter to kill maybe trying to go break. Oh, no. Oh, no
that is really unfortunate limit strike instead of killing to build that break
and then immediately spend it and then just now you're alone anyway okay this
is good damage here level 3 available not sure if we're gonna try and go for
limit strike yeah I don't know oh and the wakeup attack really hurts chip is
gonna be a problem though too if another wakeup attack gets it's gonna kill
Oh no that was scary.
Okay, the chip on the Tom Winder gets the job done.
I got a bit cross-eyed for a moment. I saw two Super Assist coming out and I was wondering which one is which.
Yeah, through a regular Tom Winder, then there's the Super Assist, and then Yasuo air blocked, and it got a little bit scrappy.
Side up on games here, going back to character's left screen.
A little bit of patience here, just trying to regain composure. I'm always a fan no matter what.
If you feel like you need a breather, going back to the character select screen is one of my favorite things to do.
Honestly, when I'm queued up online and I have the timer where I have to hit rematch, that's a debuff for me.
Oh.
I take too much time between games.
You will do it. I'm rematching.
Also, we rolled, bridge of progress, three games in a row.
Today, you try to change the stage each time.
Nice.
Using the free stop tag there to keep the auto jump to H save.
Ooh, gets the top up, Foxfire making it nice, and D.V. would be able to get a Limit Strike.
Got a little chase down on Stagger. That Stagger 2M has hit so much.
Xadia is very keyed in on how his opponents really just want to defend, and want to escape.
And Luzia's done a lot of fuzzing out, whether it's just retreating guard, or a little bit of a back, honestly.
Yeah, did he did the same thing last set too, just like 2L, 5M, weight, 2F, just like just try to stagger it up and see if you can get some kind of mix.
All three mixups here. All we just go for the stagger instead of tagging right back into Echo. This ought to be a dead Yasuo gear.
Yeah, should be pretty easy, doesn't even have to spend any meter.
Build it back up after that orb super which is really nice, get the limit strike.
Oh, we tried for the air throw, and I cannot believe that just hit.
Maybe Ari got a little bit cross-eyed of her own.
Yeah, it's that little hop from Echo.
Backdash, lob, nice 2H.
There's a clone still, yeah, and then they cover it down.
There's some air to air.
Axis to Fury coming in, but likely not going to want to spend it until we have more confidence that the game is going to be taken.
Couldn't get the whip on him because of the rewind, and that's the kill.
Just caught reaching at the very end of it. This is set point now by Zeddy only about 25% of their break meter built up so far
Patience this is already like patience and neutral like has been really especially useful
I kind of slowing down. Yeah, look at that dashes in and then jumps back and then the challenge on defense
Zeddy, what a match!
He just knows!
We're going to be able to get another liver strike here.
Yeah, just barely into the corner.
Snacker pressure looks low, orb super to extend, because there's no assist available.
Now that echo's up, let's go over the charge roll mix-up.
Empty low fake out.
Tick, tick!
Oh man, the push block.
Force is a push block on a jab, dude.
Look at the spacing and the patience from Dady.
My punish is to stand heavy, just that extra time in the air!
Both is unexpected.
Lucian now getting this orb all the way to their place
And this time immediate orb looking for the roll or not and then that set up to achieve
a huge stand place it's a cross up yeah i thought that would have crossed up even when i rolled
cheap stop and that's a dead yasuo this this play from zady's been very impressive
such healthy characters lucian standing close to building up a break meter
okay just stop all the offense does not give the limits back away for free
Yeah, there's the extra cooldown as well, from Tag me assist.
Oh, Fury available?
Does not spend it.
Good patience.
It's on block.
Yeah, we just want to make sure that we do have Fury active.
Here comes the super timewinder.
We have Tag launch, we have more supers to spend.
There should be an Aria finish here with the air super or the orb and Zadie cleaning things
up to one in a sweaty set.
And the pop-off too!
He jumps right out of his seat.
The emotion comes out.
The facade breaks.
Zady qualifies Winner's side
into the next round of
bracket.
Chicago's own and definitely
one of our favorites to make it as far
as possible.
That was clean.
Like everything about the decision-making
in usual was really safe
and smart.
Like there was a lot of situations where just there was
low commitment or like,
I could be in a spot where things could get scrappy.
We are not going to engage with it. It was just really hard to get anything going for Lucien there.
Yeah, but we'll have to get you going into the next time block of the stream.
That's been it for me and SageM. It's been an absolute pleasure.
Yes, sir. And hopefully you've been enjoying all of our actions here at Frosty Fasting.
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I'm very familiar with the bracket right in front of us here.
So people, it's real quick.
Shinoah, if y'all watched last year, y'all better remember Shinoah versus Aaron.
Another real main state of Melty Blood, top four on a bad day, I guess, in the country,
you know what I'm saying?
Yeah, one Frosty Foulsing 2024, I believe on that as well, followed by Scrop Vermillion
and Luffy96 on their afterwards crop for million needs no introduction if you've
been watching any multi-blood type of women or any multi-blood current
coder any anime game really on there yeah bro was pretty good on there and of
course like Luffy with the Akiya on there who do we have the losers we got
crystal crystal versus mega rooper and made in heaven versus Valvet that's the
one the wild card on there like after it is going on three velvet beat Aki me in
in the bracket in the pools to get out of there had the run back on her actually on that so if you
like look back on that it's amazing as we get our first players all set up here looks like we got
scoffer million versus luffy coming up right now so i'm really glad you brought up akimi um not
only so luffy is the one responsible for sending akimi to losers so that that is the that is the
reason luffy made it in on winners so like i had to i had to put the work in to get here you know i'm
I'm saying this is gonna be a test though.
This is, if you play Ty Plubin in a high level,
eventually you will have to run into Scrap Rebellion.
And as inevitable, it's like Persona 3,
the Reaper eventually comes for you,
stage one, the one, say Scrap Rebellion will come to you.
Doesn't matter if he's been playing
Commander Conker for the last month or so,
he has that knowledge all along.
And I hear, and I haven't got the knowledge out of him.
I've been working on a couple of other characters as well.
We might see that on there.
It's a button check right now.
I highly think we're going to see the comma, the tried and true one come out the play.
It seems like a safe bet.
Um, we would, we would, how awful that character is, and offense, defense, and neutral.
It's every stage of the game.
It's really making sense.
Put a ton of work in.
We've seen just an absurd amount of like, room to put salt.
But, uh, this is the other character that I would tell you about, and that is, I don't know.
Yeah, and that's a secret, the character that's also been working on just a little bit on
there, so.
Good, that's who shit, I would beat him with, like, it makes sense, yeah, you gotta come ready with that, you gotta come ready.
Yeah, it definitely has to go, like, you get ready though, but we're walking into that Koma, at least for the first match on here, trying to get things through here.
This is one of those guys, like, Akiya, of course, has, uh, Luffy, Luffy has been one of the best Akiya players in North America, playing this game, like, on here.
You're gonna have to play a lot with, like, brilliant wheels being thrown, throwing out those rings, trying to shoot, trying to get away from them, something normal that Koma has, like, you know, 2B on there,
Being able to anti-airframe from downtown on that, but we go ahead and get the grab.
We set up the wheels to get things started on here as we go along.
Going to go ahead with the EX down in that corner and checking the nice boxes and straws.
Oh, wow. All right. And of course, right as you say that, we're going to get caught.
And it looks like... Yeah, all right, just going to set it up again.
Big throw, set up the wheel.
Just like no pressure, yeah, yeah.
All right, going in with that dude, but we waited out the timing on that to get onto the corner.
Fatal counter coming start out from the grid on there. We're gonna go ahead with the follow-up on there one more time
Okay armor up here, we're gonna go ahead and set it up there
We're gonna immediately jump away, but you cannot get away from the anti-air and that is like homo with scraver million here
Oh, you most certainly can't now. You're stuck in the corner. This is basically come with win kind
Yo, and he's so good at taking care of these clash situations
Scrot playing it, super patient for the first half of that round, he's going to be walking away with it.
Yeah, first one going through here, and I know it has been like studying a little bit with the Akiya on Twitter as well,
so it's just been trying to like prepare for this specific mashup as we go in there.
Got the first little hit, but didn't believe on it, just goes in for the grab to get a little bit of extra damage.
Alright, back in the corner again, yeah, the low into the wheel, the Akiya classic, and he's finally just starting to press out.
Press out. All right, here it is.
Scrot starting to read some of the offensive tendencies.
Excuse me for the Luffy.
Yeah, full moon meter on both sides.
The other's just going to go in, hold the shield into the BC.
Use a little bit of that meter as a result of that.
Almost got the dust boot on top of Scrot there.
But we're just going to go in back in with a jumping B from Luffy.
Oh, wow.
All right.
I was really worried you were going to get smoked on the wheel,
but Scrot at the timing down perfectly.
Well, we get the approach on in there afterwards.
A little bit of moon skill does a lot of good,
Especially for Luffy right now here.
Gonna finish it off one more time.
Use the 3C finish it off into potential safe jump set up
and there you hold down the stand.
The A goes in for the low, the fatal counter is magnificent.
Love to see it and here it is.
Oh yeah, you're so dead, you're so dead.
Sit down, say goodbye.
Love to see it get round two, okay?
You got some right pass?
Yeah, a lot of me are having to be used on that.
Has to have access to a full moon gauge on there.
So moon drive, definitely as soon as they activate it,
gonna have a lot of time just to use those moon skills.
Get ready for that here, best cry.
Also, we're just going in for the command drive. One more time, now we're going for the low.
That's really smart, thanks to the changes from a couple years ago. You can only start on the four drive too.
So just being able to represent that early and off and on.
Oh, dang it.
Okay, this is a moose drive combo. I actually did do that for this.
But it's going to be so close.
Yeah, it's going to be a lot of damage here. 4.3, but unfortunately not.
Going to get it past the meter to make it worth it.
Four bars on it. We're just going to go in with the...
Try to go in for the grab on there afterwards.
Moose drive to keep it plus on there, but we're going to armor up.
Keep up the pressure one more time, try to prove this is the combo, the game plan, it's working for Scrawl.
2-2 C is so hard to deal with, oh my god.
You're in pressure and you're stuck in the corner, you see that flash, come out of the tight spot.
The moment though, you're just thinking about it like, you know, you get that extra little blow back on there,
you get the grab and you're having to rethink of it, the mind pressure, the mind games.
You have to be ready to shield the activation or just try to like, rip the heater down,
put the flak down on, and if you're not, you're just gonna roll over.
Exactly, exactly.
And we go into the air dash, into the grab, one more time.
It's been working the blast around, and might as well continue working on there.
Pulse it out with a 3C on the beginning of the moose kill from Luffy.
We're gonna go back into the corner, familiar territory for Scroff, familiar.
It's one of the things that impressed me most about his 3C usage.
It's used to hit like a 50s option, but it's not, and it is so...
I mean, it's very much, might as well be here.
Like, you're keeping those mind games going, you're keeping it, thinking, on there.
But we have the blocking here from Luffy, holding down one more time for the armor up here.
Has a little bit of mirror to work with, we get out of it, activates, moon!
The moon drives in there, unfortunately, you're gonna get caught with the arrow and blockable.
Look at how patient Strodd is in the air, unless your player would break under, like, having your opponent right above you, you run out, and he says,
No, no, no, no, no, no, no, watch this, I'm gonna answer you, you're on the way down. Check this out.
It is so easy to be a easier opponent in the air, especially in a game that's, like, very kinetic, like, no people are talking about, like, you want to meet them in the air, but they're like,
Clutch, hold it down here. Let's get the Europe rock ball here.
Luffy, nubs, deterrent, and the sliders there.
This fight has been perfect. This fight has been on set point.
How does it maintain control on that? We're going to go set up with a brilliant wheel one more time.
The BC to get out there, try to switch it up here, get to the same side. We're back in the neutral.
Uh, bro, came a long way to be on this stage. He's not going to give this up yet.
Uh, 2-2 CF, Ken.
Hey, it just has such a way of mind-controlling you to try to get out and do some of the dumps.
Uh, here's the command. Grab again.
One more, one more.
One more.
Hey, you got three?
We got another?
Oh my god!
There we go, we're going to get the follow-up on their guaranteed actually after this.
This is definitely it on the knockdown here.
Bro said, who's commanding Conker?
Conker was for the N64, they don't know how to play that.
Oh man, I thought, that's a version of that game for sure.
But you know what, the thumbs-up, Conker, you're feeling quite good about that.
Moving on to winners' finals.
You know caught the conquer jokes that that's that's a joke. Yeah only guys mean you
Doesn't have to deal with any of that just happy with that victory didn't have to even go beyond the coma pick on there
Just feeling very much in control them time. And if he does have a counter pick waiting
I think it's gonna be for this young man stepping up to the stage right now
And that will only be if he needs it, like you said.
I think he's gonna lie about it.
If it's gonna be just coma, it's gonna be just coma, no worries.
But we'll see, you know, versus Aaron coming up.
These are two Titans on their own, right?
Aaron has been, obviously, extremely dominant in this game,
just over the past couple of years,
like really coming up and winning.
What the hell was it?
Was it Frosty or Combo Breaker with Tonneau?
I don't remember, I always confuse them.
I do not remember off the top of my head on that.
I think it had to be CL.
I'm Howard CL on that, like, I've passed 100.
But I do want to point out some of the recent accolades
that Eric has had on there.
Like, had fifth for TNS on there.
13th for CB, 20, 25.
Scott, third at Climax and 9th, 6th.
The event she has gone down to, she has gone consistently
into top A, top 16 to be all around from that.
It's just been few and far between.
We saw, I think, like, it was a second at ECT,
20, 24, last time on that.
Shout out to ECT.
But like so when the vets we see for it, it's a good time for sure. She's always killing it. She's always
This young man is like it's kind of the opposite of respect that like
But he got second only really wants to keep going. Oh, yeah, this is gonna be the real test right here. I
I don't know. We'll see
Shadows the panic shield anonymous on here to go could not make it out here for this one
But I know they're all watching in the discord at home
I know everyone in the audience is invigorated for this together here
But good boy yet get her
Sorry, character selected here the PCL has been chosen for her and I'll go out of no surprises a clear across the board
Yeah, yeah, this is this is exactly what we expected here
But yeah
You know what, I appreciate a good button check where we just go ahead and activate these just like, the like time, like, sometimes they get a little bit too excited for the match.
I want to talk about it a little bit more, like, I want to talk about these players and they're just like, they're like, you know, it's time for the Comma music video.
They're not doing anything, but we got everything left in, choosing their stage, choosing everything on there.
This is one of those matches too where I feel that, like, Alphel has the tools to make it work.
You have access to the triple jump, you have the star mines coming out to play, you get that first knockdown and it's Albus' game all the way.
On the flip side, Alex here has the normal to clear out his normal base orbs, so let me tell you, yeah, okay, oh okay!
Alright son! Shabolo off with the early violence on the shield RPS, not a lot of damage, but yeah, I was going to say, the classic safe jump into a little straight throw, set your orb up and now it's time to party.
Yeah, ponder the orb just a little bit now.
Now you got two orbs, who said you could have two of them on their catches?
Ow, so going Chidoha out of the air one more time and you're back in the new show
and you're talking about that long range on there on the normal, there you go.
There it is, there it is, indeed.
It's time for air to be in the drive, you see a little bit of it here.
Oh, why are you awkward with air in the air?
Seven to five, eh? Not getting coverage for it?
Yeah, six, six, he's still plus, baby.
Yeah, you gotta worry about that, like throwing out the Powerbuckle one time.
He's a little bit of a vacuum, but you've caught Shanola and the air yet again.
Oh, alright.
It looked like he was going for a Thunder there, uh-huh.
I actually really didn't tell him to start a push, but I was gonna be real happy with that knockdown.
Form in there, and he jumped low from the incent.
Air dash on here, Shanola turning things around, got into the second here, here,
and just spent a little bit of meter to ensure that first victory.
Alright, alright.
God, this is so hard, because like, I really want this place to win, man.
You know, you know, like these players have been like, going time and time again, like, all across, like, the many different events in there, like, coming in here, and they're going to have still more opportunities here, especially when we get to, like, combo breaker late in the air.
I can't wait. I can't wait. There it is. It's like 2BC, doing the work, and you know what, right here. Great. I'm moving all my pieces. Smooth special.
Oh, I like that option in there. Expecting the back dash on there. Just goes in there with the 4 dash to try to approach on there.
Unfortunately, it is going to be Aaron. He's going to get all the way through the corner and with the pile buster.
It's pretty little bit of meter for the great effort on there. Call another lightning to keep it plus one more time.
And Aaron, you're just BADLY out trying to think. I pressed anything. PLEASE, Shinola!
Oh, Shinola's defense is pretty solid. You have to hold down back. Yeah, there it is.
There it is, shield, ooooh, okay.
Looks like tried to RPS after the shield,
and Aaron's ready for one with a good old bash he's done.
Yeah, Bendo in, the gun caught it,
coming out to play on there one more time.
Last room to help, it just goes in for the blowback version
of that with the low just there,
setting it tighter, one to one here.
First time we've seen a,
charges you see that, that, that low,
you have to shield that low,
and that is a plot otherwise.
Yeah, you have to watch out for it.
I also noticed like Aaron,
like not going for the blowback,
the overhead version of the elbow
coming out of there afterwards, like, kind of treating as free to, like, have to force the block a little bit on there.
So, we're going in one more time, holding it down, we're going to put it back in the orb, something for it, but we are sliding like airhawk bucks.
Yo, I was talking about Chanela down back, but Aaron, it's, it's kind of having some bad, not even events right now, but it's...
Rock, Holtos, picks up mid-streak, you know what, and...
Oh, no! Koba's mad!
Oh, Muffa, not Koba! Why now? You're having to force all the blocks, you know, that you have a little bit of more resources.
Moon Drive is activated, that's full MD coming your way there.
He's gonna have a little bit more time to plan out that strategy on here,
but you have to deal with these block strings.
Yeah, and you're gonna want to be forced out to the mid range right here.
2PC especially in Moon is very potent, it's a defensive option.
Are you serious right now?
Got the second hit on the Incident air dash on here,
but we're gonna go all the way back in, fire off those players,
and you know what, going for that little bit of a long range on the low on here.
Big team C for Chanel is gonna be some decent damage.
Output is a little less than some of these other characters to compensate for her bust at Oakie.
Yeah, got a little bit of a love-tap there. Now holding back the BC on there, trying to go into the jump cancel on their afters here.
Now holding back that, going to back you back for a guaranteed combo.
Alright, that's the stock right there. That's the stock.
Stock, you just hold these caps for trade. We haven't really seen heat from either player yet.
Even if it's just like, kind of crazy. Imagine saying that a couple years ago.
Oh, John, yeah, imagine saying that a couple years ago. It's only a matter of time though.
4, 2, 3, oh, okay, that should be enough, uh, this much.
He will stop the timer.
Yes, he will definitely stop the timer on this
and you give it a shot here.
You're waiting for it, but we got,
and we, we try to fade it out, but we just run in,
we get hit, and it's gonna be Aaron taking that first one.
Play it perfectly.
If you got too close to it,
you wouldn't be yourself very vulnerable.
Shields on, it was plus, plus, eight.
Yeah, Aaron could be real happy on that one.
All right, jump in.
He does not get converted.
Actually, get your counter hit, jump in.
I like the idea of spinning out the Orbs in there, but Eren was ready for it, got the shield in an early on here, great stand block from Eren, but gets thrown in the end, and like we're gonna get thrown in, not quite for a combo in there, like the Orbs were right on top of Alchoh there.
I just gotta clear it out, yeah there, and then we're like sailing down, having to shield our PS.
Okay, Eren is very back, and Chevella like really being aggressive on the shield our PS spot.
Eren's happy to take that one right there.
Right there, yeah.
Same side, just go into the throw on there.
Like, I don't know how Palo Cio uses those legs like that.
It's like, that's a leg day for you.
Oh, for real, guys.
6-8-C, plus his hal.
Yep, you got to hold this.
Yeah, try to go for the blowback option on there.
You know, ready for it at that.
Oh, try to set a second error to approach
and then with shield eight counter, no dice on this.
Now the shield, BC, after the right,
he called Barlingas in with the low.
Here we go.
We'll start a game with it.
Let's go, let's go.
Set it up.
Oh, that's so evil, dude. Great block for the era. That was so hard to watch.
Very much so, on air. Now we're holding down, back, we're holding up.
Back just a little bit here. Familiar carries were over here for Aaron.
Keep those plus frames on there. Goes right into the moon drive.
Back to Phasen on there. Well played from Chinoa to get out of that corner.
We might be seeing another time out here. He's gonna stop that time right at 10 seconds.
Aaron's gonna get all this health back, and that should keep him in the life lead as well.
Yeah, already getting dissipated on that we're just throwing in.
Oh, the negative, as far as the hitting after.
At that point here, we're just gonna go in,
should know I'm taking all of that,
wasting all that time to get to the round.
Oh my God, that was so visceral,
it maybe sneezed out my brain,
so that was a slap to the face.
I forgot how I was slapped to the face on there.
All right, here we go.
Did no answer back to the top out of his own,
but we're happy to,
I'm just right back,
got 660 knocked down,
they should save jump.
All right, better go in for the follow up here,
And now what's ready for here back and to the new show we are going I don't want to see abuse that 2vc
Okay, I converted but we're good. Yep. It's gonna be turn around for air here. Just go ahead
You see X a little bit stays on the same side goes in for the low. No dice
Wow, that's really funny lightning actually with which means so to conceal that you don't
Right idea wrong a wrong distance on there try to go over the bag
I guess Aaron catches it with a throw on their now on set point.
All right.
A bomb clap for that one.
That was nice.
That was real nice.
I think we need more golf spots tonight.
It's a nice little line.
They're just like, does everyone be really blind?
No, no, never mind that.
Oh, man.
I'm still really sure that backhatch is in the corner.
That would have worked if Aaron was throwing out
any butthole, any butthole.
Aaron was ready.
Keeps up with the neutral.
Aaron passed a failed counter, extra damage for the blood guys
on here afterwards.
It's dead. It should be one more hit unless we see, you should know, it's been an easy year.
That's four bars, and I don't think we're going to, and we're all going to do it right there.
Another fatal counter, and yeah, Aaron answered that combo hundreds of times, if not thousands of times, at this point, she ain't throwing us.
Yeah, we got a good crowd coming out here for her. How are you all doing out there, Frosty?
Yeah, what up? Who's ready to see some Luminos here? Come on!
You better take a little bit here. Winner, Psyche, a blade on there. Shout out to Aaron, making it so far to fight against Scrawl for a million.
We got losers still to go through here afterwards.
We got Crystal versus Reaper coming up.
Yo, this is going to be a banger, y'all.
I know we saw all the classics a minute ago, you know what I'm saying?
And we're going to get another classic winners final pretty soon.
But this right here, this is like the grinder shark pit right now.
Oh, don't you know it?
Crystal and Reaper, Crystal's been putting a lot of work into this game.
And I got to give her full credit.
She is she has really been like shining especially in like the last year or two. Yeah, um and Reaper I call I call Reaper
the French bread menace
Really, it really doesn't matter like who he's playing like he's got to get your head one way or another
You know I'm saying like like and yeah, I don't know. He's one of my favorite players to watch
I actually I ran a two months playing casuals earlier and I'm like, oh, so what's the play is it gotta be mashed?
Is it gonna be me?
secret to try to get the secret I was trying to get the secret he hit me with
the old well we'll see who I'm playing and I'm like well when you're right you're
right though I got nothing for that yeah we've seen a lot of Reaper using the
mash more than the Miyako recently on there for sure so I wouldn't be
surprised if we go mash all the way didn't get to see them in pools prior to
it I know yeah like you said though Crystal has been grinding any of the
online events on their shaft the blood moon melty sweet everything in between
has been like making sure that all those against get fence get properly recorded
like see those bonds on online if you want to it if you want to check out
multi-plus type luma and you haven't had a chance this is a good opportunity here
this batch has been very mature at this point everyone's like I have had the
plenty of time to figure things out if there's a character you're interested in
now's the time to do it and this is this is the North America matchup but neither
one of these cats are from the US this is Mexico versus Canada I forgot who's
from Mexico yeah yeah I think we got a graphic for it too yeah okay oh yeah
All right, look at that first Frosty's was both 23. Oh, that's interesting. We got some young guns here too. All right
PCL Miyako. I low-key I kind of thinking right up. It's might be a match-match up. Yeah, I'm not trying to play Miyako
It's PCL, but what's that Reaper says? I do think with a stranger. Yes. Don't get me wrong
I love I love watching the the iron elbow Miyako coming from downtown the starcade 83 Rick
Flair on your like on onto that with like it with everything getting the stops on there
But you have to really play up close to personal in there and PCL definitely does not want you do that
So get away like it's like don't we're gonna maintain that proper distance doesn't real good job at keeping you at arms
like however match though
Oh, she will get in there that big shield is for a reason
Stop giving that armor give me that charge
Yeah, we'll see man
Reaper Reaper does the Bianco reset like none other
I I do I do a very successful
Reset people like mid-block string and you know, I'm saying for me stand stuff like that. Oh, yeah
It looks like he was walking in repro okay, okay or Miyako
That is one thing for certain here, but here we go more power to yell here the Miyako coming out
Going to go in you you also have access like we we were seeing like getting in there with the throws on there
you have to get that extra axe if you get the pre combo'd with Miyako's growth group,
wherever you are on the stream.
Let's see where this goes in the play.
Right now, it is Crystal Deadly in the face.
Ooh, yeah, she sure is.
Alright, six of C knocked down.
We saw that from there, and quite a few times, because you double jump in, safe jump.
Now, you've got to put some good defense right here, and yeah, alright, so Shield does have
some recovery now, so you're gonna run up 5-8 against a Punnett.
Yeah, not to mention that you have the Shield recovery, and also if you win the Shield,
You are going to regret it as well, but we're going in a nice stand block at the last possible moment for Reaper here.
Shield in there, turn it over for the shield.
B often, definitely got nerfed in that last pass.
You have to deal with it. You're looking for a counter if you want anything from it.
Unfortunately, put themselves into that corner here.
Crystal is going to take all that damage, go through the bridge, get that double coupon for Tuesday, and go to town.
That was clean, dawg. That was clean.
Big perfect opening.
But yeah, Reaper is going to find his way in. You already know what's up.
Oh, no
Oh, no, oh no, we're already back in the corner
But we're going to go right and immediate cancel to the EX just to get out of the situation
We're gonna have to do some OTG damage as well to push Reaper back into the corner
That's kind of crazy, dawg. That air DP from there makes sense
And that's just gonna be a punish. Absolutely fatal counter
Not a ton of damage and the DP's been overhead that's where you see them rippin' and out of all her ways, though
Yeah, just watch the crystal
Yeah, like Reaper loves that those handcams for a reason all their trying to do
But I like crystal what she was definitely ready for it on your back out into the corner familiar territory here has the means to make this work
Let me get down to support a knock like
Now you might be dead there it is alright
Reaper claws it back after the purpose of crystal. I gotta wonder when we can Reaper have the time to make the armistice
I'm just gonna say
Oh, we were yapping. Oh, we were yapping.
Oh, yeah. I literally saw him on the screen.
Yeah, yeah, yeah.
Well, well played on that.
But in the meantime, right now,
Agnes is getting eviscerated right now with the weapon
from the Powered CL right now.
Back into it.
Bumeer, Derry, try to go for the boost.
Stop.
Now, Dice on a little bit of a clip on the jump in.
Nothing else after.
This is doing a really good job of playing.
I'm going to need to defesify over here.
Yeah, OK, blood heat.
You got to watch out for the funny.
Oh, ho, ho.
And going to get the punish.
Burn out the rest of this blood heat.
and now Reaper's gonna be stuck at the corner of no blue and you know, they'll die.
Oh, we just ripped it out there. Invisibility on those cancass on there afterwards.
Actually, with that core, the version like in Zaku, back on there, with the room in the two far away,
did get the confirm in the end here, and we're going back into that corner.
It's going to recover just fine.
Oh, no. Crystal dropped that. I had like almost the same spot. That's really mad.
And this is how it starts. Okay, let's do the reset right there like we were talking about.
Yeah, second layer on top of that, if Reaper didn't get the Aeron block all the way down here,
here went for the throw option in them and it didn't work out there people on
same time try to go to the floor back on there try to open the same side of the
trickery out there and gets called out by Crystal.
Fist up in the air absolutely that's a hard fall one right there yeah wow all
right let's see go we're locking it in okay we're all going way down here this is
again loser side at this point here so like so whoever loses has to watch for
rest of it out on here hasn't had a really good time so far.
Oh man, oh my god!
Crystal getting right back into a moon drive.
I can make her just go for the air throw and the corner.
Oh, yo, she's doing a really good job of shielding.
Shielding is me after a shenanigans.
Like, I gotta give, I gotta give Crystal a lot of credit
for doing this, Bob.
This is nice.
All right.
We are a scurrying across the plane
and we're charged a little bit of extra charge
and we're trying to drain Crystal's moon gauge in there
to make it go away before that reefers up.
That's the last little bit of it.
Just go away.
Nice tap.
Oh, that's just footsies, bro.
You ever seen PCL get out footsied by a 12-year-old?
Not my food, because he needs it.
Yeah, it's like, I get a gold star for this.
Oh, yeah, yeah, yeah.
He keeps it proud of me.
Yeah, and that's just, you get a good ol' snatch
and some massive LTA follow-up, but heavily scaled now.
Yeah, god.
Yeah.
Definitely ease on the mind here.
4-0's Reaper on that.
They're trying to go in forward on a hit,
on from the Aeron Blockhole right back into it one more time here's holding down with the
back into the corner we tell familiar territory that we've seen before.
Crustle's playing around like the moves that pop up both the terracters in the air really well
offensively and defensively like we've seen that a couple times now.
Oh there it is! Little air throw potential on the recovery on the raccoons that goes in there
catch it actually was landing on there but both players were in shield on there and
Even Reaper a chance to go in with the furrow on here and take advantage of the damage.
Oh, Reaper's on the top of the top.
Yeah! Oh, that was one of the lies, too!
Okay, Reaper, okay!
Yeah!
Yeah, look at him, he's smiling, he's like, alright, I got some work to do, but I still got it, I still got it.
Yo, what's in those Miyako shoes?
What's in these Miyako shoes?
I gotta know, I gotta know.
I know.
Everyone feels that.
It's just land.
Yeah.
They're like, hold on, let me take off the weights or like, let's just take off the shoes.
Oh man, I was thinking about the shield up there, but that works too.
Hahaha.
Alright, Moon.
Yeah, Moon's about to expire for Reaper, still got plenty of meter.
I like these daggers, we're starting to see a little more like kind of,
okay, I'm gonna be wary of the shield, I know you're going for it.
Yeah, I love that, that patience for Crystal, that's what I like to see.
A little bit more in the tank on here, we're just gonna go in for the air throw,
set up six jump on there afterwards here.
One more time, he's gonna maintain that corner, one more time, and they hold it down, and they're with the option, like, for the charge team, and they're gonna call it out by Crystal.
Very smart.
Um, and usually that's like where you want to hop in, right? Like, misspecial move. Again, yo!
He has only had, like, one or two of those TP's worked out. Again, offensively, he's back down, and yes, he has some D to, like, rear.
And we're not gonna have, potentially, another chance. We got one more, and then we go EX, come down here, and get a kill.
We're dead.
the 4 point A in the end there.
Alright, this is step one for Crystal.
This is Reaper's turn of his life on the line and you just got pressed on.
Crystal is really psychotic to the layers.
Very quickly, you recognize it, okay?
Reaper's starting to stagger and call out the shields.
I'm gonna just press on you.
Oh, that's a problem.
Oh, it holds out.
Now blowback overhead version of that after all here.
Good fight to the middle part of your life bar.
You didn't need it where you're going potentially.
That might be okay.
I'm gonna be so real with you.
Crystal is just hitting on every cylinder right now doesn't have enough to think about the art art drive finish on there afterwards has to use a little
Excitement calling out that is definitely gonna be in here. Yeah
Have you seen the immediate jump up by Presto falling and out there moving on? Good stuff
Dog that was a bang. Oh my goodness. Crystal's popping off very very hard part like I really I really can't
talk about how well Crystal was moving through the layers at just a pace that
that Reaper wasn't ready for. So both of those characters have special moves that
kind of pop you up in the air on block, right? Yeah. There's a really scary RPS
around that. Normally you just want to block, right? If you try to jump out of
there you're gonna get air unblockable. Crystal actually D-peed out of the very
first one that Reaper showed, which kind of set the tone for that, and just played
around how Reaper wanted to get out of Curse 660 on block. Very effectively. Like
I got a couple real big key hits off that.
I'm really impressed with what I've seen from Crystal so far.
Yeah, seeing like Trenjure, early on with the Miyako,
we saw a lot.
We saw all the two doofies, like the 16-meats,
and then you said, but what are we seeing?
Where are we seeing the likes?
Hold up one more time.
Hey, yo, that was Reaper's last game.
Can we give it up for Nego Reaper?
Yeah!
Yeah, it's my man going out in seventh place.
Give it up, mind.
Yeah, give it up on that.
We got more loser matches coming up here as well here.
We got Maid and Heaven versus Velvet here.
We got our first Saber here for top A versus Alco.
Yo, Velvet has been coming to Frosty
since they were 16.
Is my math right, chat?
No, that's not right.
Right?
No, 18?
20, 18?
Yeah, yeah, 17.
6, 8?
Actually, like, I don't know.
Yeah.
I don't usually do math on a street.
We're not mathematicians.
Yeah, yeah, yeah.
I'm not even trying to do all that.
However, coming from the St. Louis area looked like on there,
has been playing a lot of different games.
Again, Velvet was my wildcard pick on there.
I had to like fight against Akimi and I lost 2-0 to Akimi in the pool.
Got 2-0 to the winners.
Yeah.
And I came out all the way to the losers finals of that pool, ran it back.
I think it was 2-1 on there to get to this part here.
So really good showing from Belvedere.
Now they're going to have to face off against one of the the savers of here.
Yeah, I would say so.
Made in Heaven, Hailing from Minnesota.
Shout out to all my Minnesota homeies.
You know what it is?
What a battle built.
Yeah, this kid is good, man, and this kid has been good.
It's my favorite story to tell.
I met Maiden Heaven.
The very first process of this game came out,
because I was going to some of his homies,
we ran a set, I was pretty even, I was doing OK.
I ran into him, I swear to God, six months later,
I couldn't touch the kid.
I could not touch him, bro.
He has just kept getting better and better and better.
One mid-west mixed best, I believe, a couple of years ago.
very close to doing it this year just just very solid way yeah has been like
this is consistent with the times like last year we got fourth at Frosty
foul scenes for 2025 as well if I'm looking at that right yeah yeah lots of
shinoah that's right was was one of the early victims of shinoa and that's
out there and of course like like you have like you have access to a little
bit of more of the verticality without you got the extra extra dash on there
if you activate moon drive you're gonna get like free one for extra however you
You gotta deal with the mini-course frames, the dive sword, and everything up.
Blacks are seeing right now for making happen.
Yeah.
It's like, these parts are so good, dude.
His offense is just so solid, and, gentlemen, really scary, Sprite Pro.
He's very good at getting you to stand tech when you should not be.
Yo, what a 2C for Belvin, though. Max range is gonna get him out of the corner.
Okay, but Grave, blocking on there, gets away from the arc, and away from the situation.
Now, the World of Move...
Made it happen.
Improper drive, sword and range, but we go ahead with the jump and get the confirm on
it, and it's working out well in the favor.
And you know what, I was about to talk about that, I was talking about, talking about,
you gotta watch out for the Larian, for the rackets in there, the first part of that
moon skill on there, just getting hit by a blow.
And we saw that was a pretty good hit and it never got hit again, it's so good, it's
just going like, where you're trying to get away with some stuff, it's just absolutely
smoking before it.
Yeah, there it is again, time kick.
That could have been so much more skill. That's the B shield there right there. That's it? The follow-up to that? Yeah, and then have it still punters. That's great.
Yeah, absolutely. On here. It's still going to keep a little bit of more punters going on. Actually, catch it. I'll go for far into the air here.
Use a little bit of the ES in there. We're going to go in for the safe jump to have it into the dot sort.
Alright, you got to be watching for 2BC again here. Yeah, there it is. Yeah, punters, punters, punters. And money!
As soon as you have those extra class frames on top of that here, you can control the game, you can control the W, you are the orchestrator, what do you do in this situation, you get the damage you win.
Wait, hold up, is that the first game?
That was the first game.
No, that was fast.
Now what happened?
We had timeouts earlier?
I saw it.
I saw it.
We did have one timeout.
Not this match though.
No, no.
I don't think we made it past 60 seconds there, brother.
No, man, we are speed thrashing metal, brother.
Open the pits.
Oh, that's what I'm saying, bro.
Yeah.
But right now Belvedere is responding in time. Hold on, I got a couple songs on the setlist as well here.
Gonna fire off the EX, just to get the floor out of the arm. They're on there.
Dive towards, you fall through the other side, on there.
Unique Dive towards is like extremely safe on there. It gets caught on the floor.
Alright, alright, help the shield. I was wondering if we were gonna see Punish there, but not too long.
Maiden Heaven not over committing either.
That was an awkward double drop. Let's take it.
Ragnified B, sir? Okay.
Not gonna matter. Native Heaven's gonna get the side switch here.
Also, people's gun dance, rather. It's very good.
And we're not even seeing a lot of, like, what you usually see from Saber on their afterwards.
We might see a little bit of an ally like a...
A devil is blocking our forces. Getting knocked down on here.
Here comes the moon drive. Moon drive, moon drive. We're gonna keep it even out on here.
What about this is what I expect to see. You got the key-ass.
You got the plus frames on there. Tornado F5 style.
And now, hold it and wait for the devil to do anything.
Wow, actually evaded the 2PC right there, didn't interact with Blackface at all.
Trying to go over the punch on there, nothing for it on there.
Up with the second hit, up below on there, going to go ahead, get the mark, Belden on that board.
Alright, that was much better defensively than Belden. 20 seconds left on the board.
Very good defense, able to set it up.
Alright, you're back to the corner first thing, made in heaven.
Might be feeling a certain way about how that last round went based on when I see him right here.
Yeah, there it is. Okay, get past Dan Tekken.
In this game, if you press throws, you run forward, turn them out, until you find your punter throw.
That's why you saw that dash out right there.
Doesn't mean anything. All the air dash, like, with the low, but we're going to go back into this show right back at it.
Time to set up the laser, one more time to get that 3C, get the knockdown, and another orb set up.
I almost said, okay, that was more really scary.
I almost want to see like, oh, no, you're close.
Oh, no, not quite though.
A little bit too high was already ducking off that.
Velvet has another chance to re-gain a lot of that life
thanks to the key.
And is now going to lose all of it.
And Maven Heaven wants to kill here and you will kill.
Arc drive is an option.
And you, okay, no, she stole for the Oki.
Once you keep that leader for next round,
and it turns out to be a very wise decision
that throwers get before than enough made
and Evan is on set point.
Yeah, set point right now here right in front of I guess said a master right now, but we're gonna go in
Think about it. We got to go like go like reflect on putting on social media
All right, here we go two more good hits for made in heaven
It's all gonna be the flow actually ripped in velvet is gonna be very happy to take that put an awkward drop of the combo
We're just trying to find the first layer on there and we bait out the throw on their
guarantee damage.
If you've got an arched eye finish, ready to go, sail away!
Yeah, alright, good stuff made in heaven.
Able to take it out.
Hey yo, but can we hear it for Velvet though?
Give it!
Yeah, give it up for Velvet, let's go!
Yeah, give it up for Velvet all the way through.
Good, showing all the way through, again, our wild card pick here for the event here.
You know, like really good stuff to get all the way through your fight and through the pools here, again, 70 plus people here.
And this game is at a point where it's like it's very mature. People have been playing, people have been jonesing for more like on the weekly brackets.
Yeah, um, and I'm currently, I'm jonesing for some ads, so that's what we're gonna do right now.
So we'll be right back. Don't go nowhere. We got some more melty blood coming at ya right here from Frost of Foustals.
I can't hold my life, not this
Can't hold my life, not this
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Snake? Why are you at Frosty?
I took a detour to buy a new sneaking box.
A box?
Not just any box. A monomoon box.
Alright, we're back!
We got some more melt-y blood action.
It is frosty frosty time.
Lennox and Risky Sweep here and we have
Cristal versus Luffy coming all the way over from Saudi Arabia.
It's going to be a lot of fun.
You know, we've already seen a little bit of an Akiha action happening before.
We saw some of that Power Shield coming in for Crystal with that tremendous pop-up as well on there afterwards here.
So you know, you're in good hands.
We are right here on TNS.
Hope you've been enjoying the show on all the streams across the-
I know I see everyone in the crowd for milky blood top a as well as everything else. How are you all doing out there?
Yeah, that's here. No, I
Know so I gotta I got a question y'all. This is the both the focus cats are relatively newcomers who are
Frosted fasted here obviously so yo who's trying to see lucky take this over crystal. We got any lucky fans of the chat
No, no lucky fans. That's crazy. Okay. How about crystal? How are you feeling about crystal?
All right, all right, all right, Crystal, Crystal fans right in the front row, I see them, I see them, all right, all right.
Yeah, we're getting everything all set up right here, right now, here. I'm looking at the, looking at the bracket.
We can just double check the path where we got here.
Yeah, we're checking that path one more time here.
Why don't you beat Akimi to make it down a winner type of move, right?
No, that was, that was Belvin.
No, Belvin, Belvin beat Akimi in losers.
Yeah, yeah.
Why don't you beat it in winners?
Oh, yeah, yeah, yeah, that's right, yeah, that's right though.
Yeah, you are right I'm mixing up my pool. We have four different pools here for
Multi-Blood type of loom in here and we're already going right into the action here immediate with a throw in there from floppy 9 takes
Oh
You with air shields and came down buttons. All right. All right. Let's find out that dog
That dog in and like need some trees in there that damn it 4.3k. No
It's gonna be looking pretty good here try to avoid on there on the ball if you're gonna keep a plus
you're holding down the brilliant wheel just goes in for the throw for the three
but who's the need be here it is crystal happy you have to represent that early
you can make it twice about it now exactly what's the beat 666
that goes into the middle of the call out using moon skill lighting in the air to go ahead and
expect a reaction in there for crystal but we're going to go from what you
rather all that but we're going to drag back into the corner here to confirm back into the little
Looks like we're going to the West Side Corner.
It's 2022 again, bro.
Delay a follow-up off shield, and it is clearing out.
We're back.
We're so back.
So back.
All right.
Yeah, that's the spot.
Absolutely.
Yeah, proper distance on that.
Myzl's finished.
But we'll hold his shield down, and we've got the Punish on him.
And that's why we're going to get the shield early on,
with the Moon skill to BC on their afterwards here.
Crystal's going to take all the advantage of it.
Yeah, that's going to be a hard Punish right there.
Riscoll's skill probably needs two more good hits here, unless you have like the sickest movement.
Right, right, right. We'll see. We'll see.
Aw, both players have pretty much, pretty hefty deficit, right?
Seven seconds, holy cow. We're about to get timed out, bro.
Yeah, we're about to get moot, moot. A flash is about to go in.
We waited out after the shield on there.
Guaranteed punish after the moot skills from that shield.
Here it is. All right, it's high down.
Oh, yeah, yeah, yeah. Getting a little dance goal in a second.
Yeah, yeah, yeah. My dog. All right, get high.
Yeah, you gotta, you gotta get high through yourself on that.
You got to feel pretty good. The jumping B gives shielded on there earlier on. Nothing of aqueous crystal against the first blow.
Dodd, I'm trying to see more of this mid-east, uh, uh, Melvin blood scene.
I got gassed by, uh, the actual player that I ran a couple years ago at Evo. Like, there's some killers over there, for sure.
Oh, definitely. I do recall seeing some of the brackets from over that way. Like, true, true. Like, definitely grinding on that game here.
But so has North America as well, going all the way through here.
Here comes the low drive Activations trying to keep their turn and does, she does end up doing that.
She's very nearly out.
Here I'm locked for her, first try, that was close.
We're still, yeah gotta get some OTG jam so that's not gonna be nearly enough to kill.
Bro.
No, he's the front of the tower here.
All right.
Love to be looking for that spot to be, looking all that gray out.
Yes, really need to try to get something going.
Yeah, a lot of vital stores on the line here could make those guys do the body good at this point here.
You got to find out when to do it.
Crystal's not letting it happen.
Yeah, that was really smart of me to say it.
Crystal is very, very aware of how lucky you want to be here.
Okay, get the shield on.
I'll write the option at the shield PC
and get the first hit on there.
This is a good chance to go ahead and do the after-miss TX here.
A fence up.
He took a picture and it happens and keep their turn.
Wise move from Luffy.
That's quick. That's going to get...
No!
Okay!
That's going to guarantee him the life lead right here
and even if this drops, just T-check and press up.
Oh, that should be enough.
Luffy taking a first game over Crystal.
There's nothing I like better in this game.
Like when you get that ultimate checkmate,
you see the heat come out and you run up.
It's like, it's my turn here.
Here's the combo music video here.
Let me put that into the Frosty Shadows
and Showcase for fun from Thursday.
For the best, dude.
Here it is.
Low key if I'm lucky, though.
It's time to really watch in.
I don't know if you saw that GV's grin that Crystal had.
Like, I don't know.
This ain't over yet. Let's put it down.
Not by a long drive. Two very long rounds as we saw before.
Right now Luffy is gonna keep control and they're into the corner here.
Does nothing in there. Tech's out the throat.
Go ahead, keep it up. We're going right back into it.
Bothered Crystal has a chance to make a little bit of room.
A little bit of a scary shield right there.
Goes on Pony.
Next all out. Was it enough of a problem that day?
Watch the overhead, okay?
6-6-C, yeah.
Keep the block coming.
Yeah, the pushback on that PX move.
He has moved, there is a Grievous on there, helping to make this advantage all the way back into the left side corner one more time in there.
Go ahead, give this throw, set it up on there, show the shield on there and the counter comes into play by the nature.
Lucky did not really press down right there, good stuff.
Shield does recover all the way to the ground, very good awareness.
Alright, here we go.
Lucky's in second position, but Florez don't wake up the butt!
This might be trouble, gonna guarantee the lifelike, 30 seconds left on the clock.
Plank, playing the long game.
Goodbye to the middle part of Oscar Leifar.
Maybe you can get it back potentially on here.
We're gonna have to hold against Crystal.
Splatter on. One second.
Shield comes in. Nooo.
Okay, I really like that. Two can not interact.
Yeah, this is...
I'm gonna go ahead and get the shield counter.
Yeah, big damage coming in.
Where's Morozo? Brilliant.
One more time sets and I've learned enough time to get a little bit...
But with a little bit...
But do eager slew too close to the brilliant wheels son at the very end and got the bunch
We got a set on
BC makes the work happen for crystal in here back into a familiar territory here
Version of that going in doing the work for crystal
Another perfect, Marysina.
Marysina cover perfect!
Oh my god!
I'm not dealing with that low one more time.
I'm not dealing with that vacuum. I'm going right in.
No, nobody's telling me how to box what BC is doing right there.
Don't just post it on the show and they'll say it's bad.
And I'm like, I don't know about that.
I don't know. Luffy's making it happen on here.
And we early on and they're too far away with the charge sheet.
They're going to go headwind on Punnage.
Brilliant whip from Luffy to go ahead.
Finish off with a 3C into the air throw.
Throw one more time for the setup Wow, okay. Yeah, so that was really smart
Buffy's waiting for a wake up blue drive right there Chris will just wake up strong to catch him unaware
Yeah, I don't think you see a timeout this game. No, not at all. We are again
Yeah, we drive right back at you though. Just go there for a throw. That's all you need on there still alive crystal
Yeah, all right
And you can tell that started to feel it to eat even like if you were looking at Chris's face after that first game like there
There was no like, oh man, I'm gonna look at, no, it was just like, yeah, all right, so yeah.
I was like, let's get a little degenerate here.
Yeah, this is what I want to see, all right, all right.
Okay, let me go ahead, brilliant wheel, EX style on here, go ahead and use a little bit of that.
I love the mid version of the game, you get meters so quickly on that.
It rips, yeah.
It's really useful for like balancing your meter-gain on both sides.
You got to spend the magic circuit to the moon and fight some person.
You have such an easy ability.
Just don't right now, it's probably feeling really good.
It's gonna scale pretty heavily, obviously.
Just look at that Oki, and what Oki?
Yo, Luffy said what Oki?
Yeah, it's like, I don't care for any of those shirts.
I'm just gonna go right in.
He's gonna go into the follow-up.
That's gonna guarantee the corner one more time.
Get a little bit of that one-third of Y4.
No big deal. Just goes in for the low up,
and gets the confirmed.
We might be going into a final hit by the round.
That's all I want. That's all I want here.
There it is. All right.
Right there. Lefties moving on to set point.
Crystal has to win these next two rounds if she doesn't want to get eliminated.
Crystal has a lot of resources on her side here. Has a full moon gauge available, full meter ready for her.
This is going to be a good opportunity if you can get in the first blow to begin things.
Woo!
A little bit of surprise on there as they're trying to go into the jump beam and nothing else afterwards.
Confirmed for days and days on end.
and back into the front one more time.
Shield it all, okay, yup.
Can't really afford to RPS too much there
with that damn active.
Yeah, hard to open this can of worms here,
just goes in for the overhead,
no ties on it, just gonna go ahead
and get the E edge just a bit,
a little bit of room, but Luffy was ready.
Yeah, that is a little less effective in screen.
Luffy was very good to follow up the run up there,
good stuff.
Oh, just back up right there, yeah, yeah, yeah.
Oh, Gwyn is from the combat ground.
We haven't seen that from that, like a moment just at the moment.
So this could be a potential one last interaction.
We're trying to do up that last little EX here.
Not going to have it.
So here comes the last interaction potentially.
Get in with that jumpy beat.
Marvel, love it.
But then there's going to be lovely thing in that two to one.
Wow.
All right.
Lucky locks in a minimum of fourth place.
And it's going to be moving on to losing semis.
Crystal's down to five.
But y'all, can we give it up for Crystal real quick?
Yeah.
Hard fought hard hard far way to get in here. Yo, are you sure of the Duffy shirt?
Yo, we see that again. Show us that show us that one more time. They got it with the Luffy shirt
Right on there. I'm like showcasing a victory going to move on in the bracket here. Good showing from crystal on there
It's gonna be the Akiya moving on power. See I was gonna have to sit down at least one of them for now
At least one of them. We'll see. Yeah, I
Got that might have been the most fun. So we've had so far. We got we got so much more
We got so, so very much more.
We got Shinoha versus Maiden Heaven coming right up here.
This action does not stop Linux.
This is the run back.
So this was her fourth place last year.
I believe this was the match that made me kind of sit up and go,
oh, this Shinoha kid is dangerous.
Yeah.
This Shinoha kid is the real deal.
Shinoha, and if my memory serves me correctly,
and it usually doesn't, this was a 2-1 very close set
that Shinoha was able to get out.
And yeah, too, look at this.
Doc, Shinoah is 17 last year when he did that.
That's crazy.
That's crazy work.
I think you put it best last year.
I was looking back.
Shout out to Jadlin on there.
I couldn't make it out for this Frosty Valsons.
I know she is definitely missing it on there.
But you pointed out that whenever
you were looking for sets for Milky Blood type Luminous,
Shinoah just out there is ready for it at 9.
Odd hours at 9.
Just was hungry for more and more.
That's crazy.
Every time I would see a ping, like Shinoah was there.
That's why I kind of blinked twice when I saw top 8.
like wait a minute I know this person we played a lot actually I think they're
pretty much sitting forward pointing out like wait a second exactly exactly
y'all better have a got this saber plush yeah say we're right there keep it
safe yeah they'll say only the way to have a lot of a little bit on that so
this is this is gonna be a real fun to have stock this is they didn't have it
one of those cats that doesn't take losing sitting down like you know after
that last set that they played last year, he went, okay, how am I going to do this?
What am I going to do next year?
So I'm real, real excited to see what this guy here has done.
Nothing but level up all throughout it has been keeping on the safer on there.
Just like locked in all the way here.
And why not?
Obviously you have access to both the many different wreck options in there.
It's like, you know what?
I'm in the middle of the record time to go for the low option time to go high.
I want to keep you guessing.
It's your job to see what I do here.
I'm going to just make it happen.
This straight throw is strong enough where this character is just so terrifying.
You're either like 4-0, she hits you up off the wrong like this.
You know what I'm saying?
Oh, the right is here.
Wimps, and...
Uhhh!
Okay, yeah.
The good drives are across the board right there just to make sure neither player is
an early seed to get here.
It's easy to get that back on here.
It just takes a little bit of time and damage on top of that as well.
We're gonna sit down the Orbs in here from Genoa here.
A little bit of pushing back all the way back in here.
Big arm coming out of the plate, complicated a little bit.
Might have it like, no, I'm good.
I don't need any arms, thank you.
Okay, this guy ready to free him with the blink of an eye.
Yeah, gotta check the approach here.
This is the downside, the saber does have to approach,
so you can't afford to put a little bit of his own again, man.
Yeah, you got quite a few ways to approach on there.
You can keep him there.
You go in for the sword dive on there afterwards.
You've got access on the ground with the wreckage.
You can access, like, like a laryon on there.
Hold down the shield for just a little bit too long,
and you know, it takes action on them with the low.
It's gonna be close unless you want to spend two bars with the one yeah
You know it was coming Len it's not for
Ctc overhead just coming out no or didn't even need it's just gonna finish off the plate
Yeah, I was doing we're gonna do that a little bit
I have the bracket go on as soon as you see your work come out you always have to watch out for that over here
It is. All right, baby. Have a chillin off. I'm low damage David
big damage coming out so we're gonna get at least four like close to 4k, 3.8.
3.8? Wow! Another low damage saber combo. Here we go.
We're out, you have a mood drive to check.
She's trying to contain! Wow! Okay!
I like the idea that maybe you have a mood drive to go for.
Accurate mood drive, try to get, we're right for the ambiguous mix up.
Unfortunately, not gonna be in it and the fatal counter going in.
What a round we see from Chidoha! Catching that!
Like it was nothing on there!
It's a big switch right now.
OK.
So this offense is, yeah, accurately
by the right spot to move the box.
Excuse me.
And you see the one hit two, fully expiring here,
you know, a lot of play.
Yeah, you get that, the health back really quick,
when you get bloodied, but not for very long.
As soon as you get into blocks, as soon as you get that damage,
it's just going to go away.
And you know, I made absolute certain of it.
Yeah.
She'll always shake this head a little bit after that last round.
I'll be curious to see what he's seeing right here, you know, we got we got the full
We're going back that we're thinking about it. We're going to catch a select. Yeah, take a deep breath
Okay, I agree they didn't they didn't have it one of those cats
We like definitely benefits from just like okay
I need to step back and think about what I want to do and I just need to not get in my own head about this
So we'll see what the adjustment is. We're not going to see a pair of switch
So don't don't even perish that's off. No, we're not in we're not infinity with the other switch the echo
If we see Neko on this top, I might be just going.
Everyone can just see us walk away.
Come at me, we're ready to play.
We don't have to worry about that right now.
Double orb coming out to play.
One more time, try to go over to the overhead.
Let's go on the edge on this orb to keep up after we get that confirmed right in this
three seat.
All right
You know working on a perfect right here the triple orbs set up fast throw into it
Thank you
We got like the hit on there afterwards a little bit of a game stop trade afterwards and we catch on the second hit of that
First point to Reka, getting the first blood in is going to be Shinoha firing off the laser tag rifle right out of Kendo's points.
Well said, I got laser weapons too, don't be too sure.
Don't be too sure.
Dressed like that should always have a set point right here.
Nade and Heavitt is going to have to find an answer to this.
Hold it back, that's right on it.
Nade and Heavitt is going to take advantage of that.
Use the super jump to get the approach on there.
Moon drive from Moon Drive doesn't get away from the situation, nothing for it.
What?!
Yo, we saw the dueling move guys and the moon scales.
2PC actually beats it.
Okay, you're so certain.
Oh, and we get the fatal counter.
It has all the time in the world to turn that into a little bit of trouble.
Get another field counter and the Cybertron top of that here.
Doesn't have a lot of meters to convert on top of that.
I hear one more interaction.
Wow, defensive air throw right here.
And there is the punish.
That is going to do it.
Shinoah takes it 2-0 over Mane in heaven.
Going to be moving out to winner 7th.
Yeah, but give it a shout out for maybe having coming all the way here to get the top a give a shout out to maybe heaven
Yeah, big round of applause for my dog. Absolutely
Yeah, should like you know, it just seemed really on top of that that game plan though
I was really ready for it again. I go also just really good in the scramble
We saw like especially in that last round a lot of failed counters and they're just ready to get the confirmed
We I saw some good firms like how did you get the through you just you thought about doing 3c from that distance on there to go
ahead and fire off the laser just proper rallying Tony Hawk style of that oh yo
you got the Tony Hawk yeah you got a tricky Ollie and all everything oh
that's that good stuff speaking of that good stuff we got winners finals up
now we're gonna see Eric and Scropper million this is gonna be a fun matchup
this is a this is a storied matchup we have seen it time to time again way it's
gonna be PCL versus coma this maybe maybe we'll see what we will not give away
everything on that like it could change at a moment's notice but for what we know
So for what we see on the paper, it could be that PCL versus coma.
We've seen Scrye's mash, too.
The mash has been coming out from time to time, and I've definitely seen Scrye on the
internet looking and doing some of those mash combos, and they're just showcasing a couple
of things on there.
So I would not be surprised if we get that mash on here.
I was actually expecting it from Reaper.
Maybe it will be Scrye on there after all.
We don't know yet, though.
We'll see.
We'll see.
Aaron, hailing from my home state, actually.
I am originally from Connecticut, believe it or not.
Scrot, of course.
Florida, one of the Florida killers, one of the many Florida
killers we have in the house here.
And I mean, y'all know these cats.
If y'all been watching MelvinBlood, y'all know these cats.
This is winners final.
I'm just going to be our first, first of three of the evening.
And we're going to be going the distance, I think.
This, again, these two have played each other enough where?
Yeah, yeah.
The one good thing, like, we've seen scrub 3 million from time to time, from character to character to character, showcasing a lot of the work early on in there.
Like, they can show me what happened, and we can see this crowd right now, 34 of us, winner finals 2 began, give me a pick on it.
All the different games that are happening across here, not just this ballroom, we have like 3 different ballrooms on the other side of the venue for Vortex Gallery, for the arcades, for everything in between.
We've got all kinds of fun stuff here. Right after this topic, we're going to have the Underknight topic, which you will see the show to the crowd over, because that's going to be a bad one too.
Oh yeah, you know enough, like we've got Fox and Brett on the commentary for that, so you know it's going to be an absolutely good time.
It's the only way to watch you, Fox and Brett telling me what's going on here.
Exactly.
What we're doing with the O3.
game is happening right now and we're gonna go ahead and get with the counter hit from
Scropper Million. Gonna go ahead, reset back into the drill, stays on the same site, enough
on for the blue drive to get activated in there. BC to get out of the situation.
So, okay, alright there. Able to get the anti-air here. It should be able to run a good amount of
long beds on less spots on PSG on point early side since we've already got armor and safe from setup.
It keeps it from a distance, there doesn't want to deal with it, but here the fatal counter coming all the way here.
Get that extra damage out of the three, how does the meter potentially make things worse?
If you want to spin a little bit of that, you're probably going to get that level back at the end there to make the confirm.
You may not even need it at this point.
Yeah, it's caught caught with like the awkward up forward right there.
We saw the double jump out earlier, Aaron.
We're actually calling off the fact that, oh, you have air options left?
I know you're going to use them.
Again, yeah, just getting out of dodge there, okay.
I already represented one option there.
I'm not going to show you a second one. I'm not going to interact with it.
I like the call out from Erin, when she's throwing out the lightning in there,
because Scott was trying to approach in there from there,
trying to use those airbuses yet again,
and they're going to like get a little bit down, get pushed a little bit back.
6-6-C again, yeah.
Brain trap.
Hey, yo, just chasing down squad.
Really?
She's not letting them get anything though until final stage.
No, I'm just not letting it happen. No soul selling it like a wrestler on there.
But we get a call on that pun, and as we begin, has a lead in both like the Super Meteor and the Moon Drive games on there.
So it's been one of it down here. Going to go in for the setup on there afterwards here.
And time for a little bit of the follow-up on the armor, but nothing else after.
Alright, you got the meter with a QWC coming out.
Oh, no, I think it's 0.
Yeah.
You're able to get the Moon Drive out of spot right here.
Yeah, that's actually very very important on here has a lot of other resources to work with out here
But we're gonna get a confirmed with low in there from Aaron back into the corner
We're going to go one more time here nearly four point of K damage right now
What do you think it's left on the clock? You might be seeing another time out here again
Very very likely these two have been fighting well like very long bear for very long time
I sense like like lumen up you can on here, but we're going in right for the point
Well, I was gonna say, you're gonna get a lot of that health back on here, but Eric had different plans.
It's off the clock, but we're still gonna, yeah, what's it gonna say?
We're checking up some waste for the rest of this time.
And there it is.
Yeah, two seconds on here.
Like, nothing you can really do on there, just as we make certain signs of check.
That was so solid.
And that's one of those ones too, even.
They're like, what's the worst it's gonna happen?
He's gonna wake up, throw you?
Great.
That's not gonna be enough time.
He can't kill me in one second.
That's fine.
Yeah, not even the, not even have to be able to fail, counter throw on my afterward, but we're gonna go in.
We're going to go in, canceled out with BC on their afterwards, but Kha'Zix, Rod, doggie, on there!
One, two, three!
Could do a back-six-six-six.
Shot from there, pan to better.
Time to get them one more time here.
Try to go in with the moon scale on there, gets on to the other side here.
But we're going to get pushed down with the lightning.
Nice on the shield. Hold it out with the clash frames, but Eirid is going to respond and die with another 2-8.
Alright, Eirid is killing it on the flash game. Lost the lightning.
Literally the first interaction. I don't think I've lost one sense. It's been very patient the way like people away from
No hope on that like you shouldn't have to take that the one use case of be followed
And that's one of the good things to like what that's one of the game like people really dismissed you counter B
After that like you find those use cases and you take you brain advantage of this crock per million definitely a reader of the game
However, I'm saying all that we got the EX coming from the sky that's a little hit is the bottom dry finish on there for the round
And the set point for Aaron there's halfway there three rounds on the board three rounds to go
They keep those things out
We're just trying to find where that damage may occur on there to shield stops out on it
But we're gonna go in trying to go
Right, just goes over the command grab
That's a hard part about RPS it was like that
Yeah, Steve, you will get the man.
Everybody's actually three Cs in, yeah.
Two Cs spaced out, meets your home.
He's going to want to cut a jump out.
So what do you do?
Yeah, you have the armor on you.
You have no fear at that point.
However, Aaron, go ahead and get the follow up
on the EX on your same, on the same time.
Go into the DP for our call, my first crossing.
Spend the meter to extend this to side switch combo.
It's still going to be mid-screen.
But yeah, there's your left and right.
And Aaron is going to get over the dump.
I believe this is going to be enough.
Yeah, Josh got him.
Just enough at the very end, yeah.
Bringing out, we're in the state of the bold.
We got a duck at least once.
Goddamn right.
Yeah.
Oh, that was a good whiff punish.
Oh, all right.
All right.
Oh, swinging the duck.
It's just the worst time.
Stay low, same time.
Moon drive doesn't want to deal with any of that here.
Want to get at least a little bit of flash frames on there,
but we could knock all out with that little counter-moving
skill.
Not enough.
Ooh, huge drop right there.
You should be able to kind of walk out at least.
Our domestic Scrot was good.
Yeah, we get a punishment.
Yeah, absolutely unfortunate.
They are about to finish it out.
The third part of that string on there.
Enough time, enough damage.
Enough reach to get him to 3C on the follow-up on here.
He's got one more touch on here after 3C.
That does scale down, but you have the armor up.
Oh, yeah.
The whole shield like that.
Scrot's armor up.
Yup, that's just a good reaction right there.
Yeah, yeah.
So, keep an eye on Scrot's oaky when he does that.
Wreck-A-Seer is then into the overhead.
You usually see him do 1, 2, and then he gets strike throw after.
Yes.
Except when you start shielding, then he rips that overhead.
that overhead. Yeah. Keep an eye on that. I'm not. Yeah, definitely like reaching out
for that at those problem moments. Like really good awareness from strong. Unfortunately,
now we're going to get hit. The first room is a life bar. Donate it directly to Aaron
for charity. Yeah, you guys, you're ready to keep the pressure coming. Jump and check
the attempt to jump out again. Same thing at this time. Sprawl gets caught trying to
get away with something. That's going to be a fatal counter. A whole lot of damage. Yeah,
Look at that, thank you, four and a half.
Yeah, finding a lot of reach out,
finding a lot of fail counters
in this entire set so far, most of that.
That's all right, little red guy.
Yup, and once again, we've seen it a couple times
that is absolutely the spot you want to compete in for.
But this might not matter, dude.
One meter might not kill you though, let's see,
let's see, Aaron, is there enough around?
Six, six, six.
Yup, one more time here, has to go in,
just goes in for the tried and true low,
but we're ready for it with the shield on there,
nothing to shoot, beat the goal,
like onto the other side,
We're gonna head the wall flat on a straw is beginning up. Is this it? Is this a change in the pattern? Is this a change here?
We'll see we'll see yeah
Okay, so scrot shows not to spend moon drive right there
Usually that's the answer when your opponent wakes up and moves up or uses move draft offensively
So you want to save that you can react to whatever they want to do
Oh, errant is just crushing it right now. Oh my goodness
Yeah swiping like a fly swatter in the air with that fatal counter on the place here
The dive is B, C, trying to get away, but Aaron is wide enough for the follow-up on the jump-ins from Scrawfurnilion just gets us happy to back away in the sky.
Oh, we've got once again, we've seen that set up a couple times for Baron. You whiffed the lightning right there, the shield whiffs.
So very much the driver's seat right here. Four bars on Scrawfurnilion's side.
Yeah, lots of work with here, but not anything for the Moon Drive backwards here. Aaron has access to a little bit of meter, a lot of Moon Drive on their side here.
on their side here, goes in, takes on the same side, goes ahead, uses that D-Act here.
So yeah, there it is, okay.
So that's, yeah, that's just, that's just clean clinical play.
I was questioning why she didn't cancel that first hit, that, that almost killed the Moon
Drive.
Was waiting for that second interaction to activate Moon Skill at that point here to
go ahead and finish off because she knew it was going to be enough damage in there.
Very wise words from Aaron at that point here.
But now, on the set point here, potentially get into Grand Final here.
Grubber really has to do something about it.
Yeah, most daft, most daft on.
Here it is.
DP enter again.
Left, right.
Oh!
Oh, he didn't charge it!
That was the overhead too!
Yeah, but with way too much idea!
Yeah, like adds up everything,
and they're possible, but did not have it happen at there.
We're going to go in with the 3C after we do.
Back into the corner.
One more time on there.
Yeah, go finish off the EX here.
Alright.
Alright yo, one more good hit should be able to do it.
Especially if you build up some meter on block here, and that's a punish.
Scrawl's been showcasing off that with the shield counter,
B time and time again, and Eren was ready for it that time.
So again, that follow-up is getting very heavily skilled to SUC.
Not nearly enough to go.
One more hit, though, let's throw it into it, and it's strong.
Okay, sometimes you just throw out Rekha, that's how it goes,
and now Eren is on set point here in Winner's Finals.
That's what Fonika says, so it goes.
It's just like a spade of counter in the air in the paper, let's drop a million on there.
We're gonna go ahead, we're gonna go reset back into the neutral, just gonna go ahead and get the duck on.
Sprague's got the gamer lane too, he's locked in.
Oh man, vitamin gamers in the house?
Yeah, I love getting out there, just looking over and seeing what these cats are doing after that last round.
He literally did the thing he normally does with his hands, where he like bounces up and down, I'm like, alright, yeah, he's locked in, he's ready to go, he's ready to go.
All right, here it is, and he's just got to find a way out of the corner right now, Aaron has a pretty decent life deficit to overcome, so it's probably having to be patient.
Yes, yes, yes, that's going to do it. She'll follow up, you'll not expend if you want to kill.
You might have to spend a lot of armor on, go into that, grab, stay alive.
Real smart, you say much safer option, right, spend the one meter first for the armor.
Yeah, you're going to be tied up nearly all that. Aaron is about to get that fourth level right now on as an unknown food gate.
Moongate to their name here the blood heat to get away from it. I like that option on here
It could be very early on unfortunately not gonna happen to regain life later on
Don't feel meter back
Spent four bars. Yeah for real
And that actually dissipates faster than if you just spent three
Absolutely on there one for God here doesn't run drives into the eventful pp on the wrap
It doesn't get the follow-up either, but it gets a little bit of push all the way to the corner.
Armor up!
Yeah, of course.
Command throw coming out again.
Do I have three?
We got a moon drive, and we're just going to call it out.
Wait for the action.
It was already in the mid air.
It just got the air unblockable.
It looks like other armor up.
Long more time.
Show it up.
Goes into follow-up, and we're just going to go in with the shield afterwards here all the way to the wall.
Tied up, yeah.
You can see our shields in here.
Uh, I just kinda...
Actually, I don't know if you would use functions like that.
You recover all the way to the ground, basically.
Your ass gets punished if you do that, and you don't get a hit in.
Yeah, if you don't get it, you get it, but that does mean that we got a wild match happening too,
versus two in this WITTERS finals here for Tyklumina.
Oh, yeah.
Oh, it's offensive air, throw it again here from Aaron.
Gotta get a little follow-up on it, thanks to Moondrag.
Thank you.
Mm-hmm.
Recovers up in the air, uh, besides, go on to the same side,
But the moon scale isn't cool this play from the drop for million
I'm gonna go ahead get the the splat into the wall here's armor up here
You've we're seeing a lot more of the armor coming in the play here's dropped play a little bit faster playing a little bit harder
Yo, all right, just to just to oh yo and take the air throw that time. Yo, you're so sick, bro
All right, gonna get look at the follow-up on their ass. You're here
We'll get back into that 3.9 K damage
Yeah, there you go, alright, that does function to the same jump even with the BZ followup.
Woohoo!
Put the 2C in the air.
Yo, we got Johnson right now from this.
He's getting scared of me, okay?
Yep, power up, get a little bit of health back.
Okay, OTG combo, that's fine.
And I like that option on there, we just low enough to make that OTG happen on there,
but I'm saying I'll counter from draw for a million!
Hell yeah, that's right. If you have to see and jump right after yeah, there's that overhead there it is again
Go ahead. Do you got enough time here? You don't have you have a little bit of meter your truth?
You absolutely are here. This is now set point first proper million
Like this oh my god, not your bulls versus blazers 92
Yeah shield to jump in and that's gonna be a fatal counter
Can't tell you how many locals I lost because I got BC to get
Okay, well there it is Aaron
Well on the way to knocking in a final game final round right here for bars
I was just going to spend the 6601 for the safe drop, yup.
Yeah, I feel like the majority of times, if we've seen Scrawl for a million into Winner's
Bottle, there's a really good chance we get to that last match around on here.
Throws out the heat, going to get a little bit of that health back on here, but going
to get lost because of the block stuff.
Trying to extend this whole thing, man.
Plus, Frank, yeah, you see Eirid, just trying to keep this as tight as possible.
Scrawl's movement is too good!
We got the Eirid.
It's too good!
We don't have any EX to work with here, so no chance of armor acceptable, like some
Come on, NobleGridana, great though!
We go ahead and get that confirmed one more time there, back in the corner you go.
If you're errant, it's almost like you have to show an option and then immediately do the counter play to the counter play to it.
28 seconds, oh, 3-3!
3-3 again, alright.
This is not going to be nearly enough to kill, but yeah, that's what we're doing, wow!
Alright, squat, bring it back in game 5.
Man, game five all the way through it.
Like this is the part where like we saw a couple years ago on there.
I guess like what was it?
Shinoah and that one was like like down to the wire at that.
Like had to come like come back after that part, but not this time.
We're in grand finals, proper million style, never has left the top.
They like like keeping into the video game.
Locked in at all times, locked in at all times.
Aaron is not out yet.
Obviously she was talking to these finals facing off against the winner
of this next match.
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Welcome back! I hope you all are having as much fun as we are.
We have four players left here for Meltyblood at Typhiluminae at FrostyFossies18, Lennox,
RiskySweep, Shinoah, Luffy. We got all the good names here. Yeah, we've been following along
anyway for the top bait. You know where it's coming down to this. We're in Luthor's semifinals.
We're back to that first two territory. But for how long is the question? These have been some...
One game. One game. Yeah, no, you're right on that. However, the lead for these games have been
very dramatically different in some cases.
Made heaven, made some quick ones on him.
Some of the games that Luffy had been down to the wire,
down to that time.
Oh yeah, yeah, Luffy and Crystal had quite the battle.
You can see the path, how they got here.
They've all learned it at this point, I mean.
There's no scrubs in top eight, especially on Moving the Dog.
No, and you can see that right there
with the characters that they've been representing
all throughout this top eight.
Luffy with the Akiya coming in here.
Shino with the Alco, these are some young guns
Coming all the way here
There are chiropractors in the house, I just
There's a bad day like don't get old don't get old
You see the packed house we have
This isn't even finals day. Yeah, bro. We still have like big top eights for tomorrow. We've got you coming up after this
This has been a banger for me so far.
I've been having a tremendous time here at Frosting Falsions.
I forgot yesterday until the end of the day.
Wait, it's only Friday.
There's still two more days of this dynamic action here.
But in the meantime, though, we got
Milky Blood type Luminous to concentrate on.
We're inside the mansion.
Akia has a low Alcoe in for one reason, for devastation.
That's the reason.
There it is.
All right.
Shedonola.
Wow, he pressed the line out.
Press your eye.
We'll take that.
We'll take that.
Set it up.
Get your butt into it, same side, thank you.
Okay?
Yeah, negative edge, or you can tell that by the elbow pointing at that point here,
but we're gonna go in, keep it a little bit,
plus watch on that, wait for time for the standing shield into the BC.
Yeah, but if both these characters have like really effective ways of just keeping you out
by throwing out either the wheel or the orb,
and it's like kind of not battered right now, they're going in.
All right, right back in here, not doing what the tech ties can't do on that,
But we're gonna go in. Moon skill, get them down.
Actually, I like that.
And there's a quick reversal in there, just to retain the momentum.
Yeah, absolutely. Sometimes it's all about that PC to get out off the shield.
And now I have a chance to PC again, doing a lot of work in this set.
Turn into the artist.
I'm going to go ahead with the follow-up here.
Has a meter to work with here.
Going to use it as well here. Right into the arm.
Still maintaining for the set.
And there's a 4C into the arm.
You know me. The Trider True Alcove style of play.
I really like how he seems to only use that for close-ups and run-ups, dog.
There's no wasted overhead here.
Yeah, you gotta use every part of the overhead.
You have all those forks in there, you gotta go to the top jump, you gotta good cut on that order.
You gotta eat every part of that overhead.
Oh no! There's a virtual failing for Luffy right here.
It's just no way. It's cackling, brothers.
It's a pretty decent anti-air from Akiya on that, but which is too far away on there.
on there was able to keep down low, keep a sweet chariot, and continue the moment of the corner.
Now we have the orb out, and it is striking at all times. Another orb! Sorry Dave,
I think the smaller ones are easier to find there. That's the same, that's the truth.
Oh here we go, smooth the other territory, one more time, so let's go, keep the buzz with the orb,
one more time, and to the EX, and up the big one, usually heat on there to get rid of it,
you still have to get it with the two small orbs, or three small bit in there, try to go in there,
The jumpy beat last person, the air blockable, again, Alcove.
Oh no, that's a long way!
Kaila!
Yeah, that's gonna be devastation, girl.
That's the board here.
I don't think it's gonna be enough to kill you.
You're gonna have one more time for the setup.
Set up a big orb, set up a little orb.
You got everything in between.
Oh, boy!
Oh, yo, so I'm real tired.
That's tragic when Luffy popped that heat.
So if y'all don't know, if you are in block stun,
you don't get any health back.
No, no.
He was able to evade everything.
His movement was OD.
He got the hit apple.
Drop the last part of that possible whole round. You gotta make sure to put your signature on the check if you want to catch it
Whoa, yeah, Bank does not like it when I said the money check. No, no, no, I seen that movie
It's weird. Anyway, go right back into it here. Go for the 14 blows up the orb. Here's a combo for Luffy
Fire right now
And that is gonna be it.
Yes, sir.
Drops it right into the ball pit with that one here.
Beautiful.
Putting the P on the board one more time.
Turning the Magic Circle now.
You know what?
Is in to set point.
Point right now.
Set point in our last arch to screen right here.
Lucky that actually has a...
We're gonna see some of that trademark.
Off with P-Poggle.
Doesn't get a combo, but he's gonna get a lot better position control.
Yeah, they're familiar with the shoe game from the or old all that like you'll you'll get it a combo on the counter on there afterwards
However, you know, it's making all this damage work. How do you know if we're going up into the alcove space program one more time?
Oh, no, you saw the start up for the moods go right there
Love you thought they found a spot to poke out look at pop by the two C
But you're just an awful way here. You don't have it for this throw on here afterwards
It's like setting up going into the low one more time
There's a press on it, but it's gonna try to get anything and everything that was throw bait right there
Actually recognized okay throw kills. He knows that I'm trying to pay them once again the overhead to close it out
She'll know what once again winning the losers, excuse me losers semi-finals and moving on to losers finals, but yo
Give it up for the boys left me one more time all the way from Saudi Arabia. Yeah
Big round of applause
Love the Aki at gameplay show the show one more time. One more time to the mobile cam left me
Let me show the show
Good stuff good stuff shout out to the Aki representation very good run and you already see Shinoah over there
Yo, he's locked in. Yeah locked in. He said yo, where's I'm gonna see I'm right here right here
Where's my opponent says I got a date with scrawl?
I don't I want that run back. Yeah, I don't have any time to delay. I got things and places to beat indeed
Here it is Aaron steps up to the plate. It is first of three territory from here on out
God this this matchup
This matchup this matchup. This matchup. It's annoying. Yeah, I'm not gonna say for who because it's yeah
I mean, we got to be truthful. Yeah, we got to we got to tell the truth. We got to tell the truth to the people
It's yeah, I don't know dog
It's one of these deals where like yeah, or does a lot of work, but to see your out to see well to see I guess
Yeah, yeah, yeah buttons in general just play around that you get very effective
As we saw here with the power of the pile bunker being able to extend it out there so far
We say we saw Aaron did a lot of work with that the jumping as the to see on there
We're like OTG setups on their afterwards
I can't be able to keep alco and like not down to like not be able to get any
follow-ups in there with the orbs with
With any of the kids with the lasers coming out here, let's be able to keep down that pressure. That's what Aaron is going to be looking for this time.
Yeah! Yeah, and they're going to have to find it. This is going to be a bad one, dude. Here we are.
First and third. I don't remember if we got to see these two play last year.
I can't remember where Aaron ended up. Where Aaron was even here.
I don't think so. I'm trying to play right now. A little better.
Someone will correct me on that. I don't think Aaron was here last year. I know Aaron won in 2024, I believe.
So, like, she's been to, like, few and far between events,
but when she has come out to an event,
she's always placing high, always showcasing,
especially in the online event,
and there's out the blood moon one more time.
Shout out to the real, shout out to PSA.
We're getting ready to lose the finals, here we go.
Winner plays spot, loser goes home,
and right now, Aaron is already looking pretty hot.
Should be, ooh, off the drop, off the drop,
he has to know how eager to capitalize on that.
Yeah, Aaron tried to maintain,
Get back into it with the jump catcher on there afterwards, but now I have to deal with Chamele and this run up in here back into the corner
We go arm is being spent on there, but we're gonna go in we count it out with the follow-up of the DP
Same time really coming into clutch here, you know, it's happy to block so far
It's one of the things that's really impressive about this young man. Oh my goodness the same way KC
Yeah, sir!
All right.
Safe jump.
Oh, it lays hot air and ducking in there.
Going to take all the work for that here.
The top of the board is set up.
Wow.
Doing a really good job of navigating to DC right there,
but it's not going to navigate the infant's board.
So double orb set up as blood is up.
Yeah, what's with the fight?
Keep it locked down in there.
Oh, we got it in here, but nothing for it.
Oh, hit the orb.
Okay, that makes up for it.
Okay, yeah, okay.
All right, all right.
We got really concerned.
We missed the product right there.
But now, now, it's all good.
Yes.
14 seconds left.
Down to the wild right here.
Aaron needs to either pop here or get him in.
And it's going to be the 5L that doesn't, you know, take him that first round.
You got to check the shins.
The shins are the most, the most lethal pick is the shin kick.
That is more surging.
All right.
Hold it.
We're going to go with that.
And we're getting on call out from Aaron.
Trying to run in right here.
Oh, yeah. Oh, yeah. Do you hear that hit sound right there?
That's my favorite sound, actually.
Oh, that's a hit of the twist of a combo on that.
We're going all over the place.
No one's looking at him perfect here.
What a meter, too.
All right. Yeah.
Waiting out the patience in there, Eric.
Eric's been pretty good about that.
Going to get all that life back.
Oh, not for long.
They'll fire off that laser.
Fire is the laser.
That's another blooper meme.
Kids these days don't even ever fire on my laser.
They just remember moment 6-7 on the evil memes.
That's what they remember on there.
But we're going out, right out into it.
Get the ball, we're going all the way to that corner.
Guaranteed with the bank orb.
Just going to keep it on the same side.
And hold the call!
You're too far away to get hit by the heat.
You were in case of the Prison of Orbs.
I was a hard spot like I should go hate that call right there
Like it's not like you're trying to save Peter for the next round, right?
Yeah, just happened to be like a little bit too far away
You are working on a first degree here in this lose your final here
That is only the first one in the favor of Tim Noah continuing on on that trend here
But we're gonna get the a little bit of a train and we're just firing off the laser from midair down to the ground
I don't know, feels like Chanel is really running a train right now, although Erin is starting to answer back.
Yeah, 6-6-E, thank you!
4.3, safe jump.
Yep.
All in a jowl, gonna get a little bit of pushback on there, make sure to keep it as much like, you see what?
T'Noah, who wants to do this situation, and all baited out with a thunder, here comes the shield, and here comes the punish by Erin!
That's what I want to see, that's what I want to see, not enough to kill.
Yeah, there it is now.
Throwing is going to be enough to kill, alright.
No, it's going to blockable. Only time she's really represented that is to close out the round.
And that was good timing. Just goes for the single jump, the neutral jump out there, wait for it.
And I realized that, you know what, trying to get me anything else there, that was just perfect for her.
Yeah, absolutely.
Oh, okay! Alright, we're clashing now. You know, we're going to walk away on top there.
Good block to the overhead, Samara.
Just got to hold this, but it's 2C. That goes so much farther than I've used to though.
So much farther indeed, but we're right back.
So we're gonna go ahead and lose a little bit of the key.
Yes, we have a clutch.
We're gonna have enough of four moves,
but we're gonna get a little bit of a balance
because of that punish in here.
And we're back into the center of the string.
Working on a perfect right here.
One more hit, throws not gonna be enough.
Good blocks, okay.
That was pretty devious.
Was the gold orbs out there.
Woo!
Off with the throws.
Go with, and now you just gotta play this safe right here.
Yeah, all the protection of it.
You can make it orbs go away with the normal.
got the first one away and the punish on there afterwards.
Proper heat on there is going to get a lot of health back just because of that.
Yeah, that's massive. That could be the turnaround there.
Yeah.
It could be a trade-off.
Still has a lot of work to do, but that is a great start.
Here we go. We're going to get the Hickok firm.
Should be able to steal back a life lead with this too.
40 seconds left on the clock. That might be a faster. Let's see.
Another of the lights in here. Like run up into the air dash on here.
Genoa holding down the floor.
And here's where we're going to get another little push.
I like that the little pause in there, just heaviest in there, just waiting for the air is not biting on the bait.
Technically that's minus, like that technically would be air insert, but you have, you have more space.
There it is, let's back it again, yup, it's got a meter, yes, okay, yup.
Soon as you see that big orb come out, air and nose, okay, I can, I can just shield it to that.
Five seconds left, you don't even need to spend it right here, you're gonna spend it anyway just to really rip that time,
And that is good to do it. That was an excellent response from Aaron. Wow.
Yes, I, uh, Shinoah had one meter on there. Could have actually paused time for a little bit in like any other option on there.
Just want to make sure absolute certain that is the case on there.
So, I'll go like point out that, like, Aaron's been doing a really good job with like all of the fake old team out there.
Went for the shield BC option just to go ahead and jump cancel, just to get away from any of the follow-up from Shinoah.
I do love using BC as a good option. Um, and we, I can just see multiple players do that.
So, I'll just have to do, wow, okay.
Oh my goodness.
I was going to think that everyone this guy just came out and I was just messing around and I'm like, this feels almost like the reversal.
He's like, nah, nah, he's like, he's like, he's the salesman salesman.
Nah, don't worry about it.
Don't worry about it.
Don't worry about it.
This guy will get you places.
Oh man.
I've made so many, so many, so many clashes.
So many hours.
Oh man.
Oh man, you should always work out almost another purpose right here. My goodness, one point should be able to do it.
Okay, he's ripping the DP, he's gonna stand for a little bit extra damage.
Yeah, Aaron's been doing that a lot and they're just waiting for the problem open on here afterwards here.
Goan, hold it down on there for the shield, BC Optimus, still ducking at that point here to get the punish for Chintola.
I got hit too. I was not ready to steal the corner.
Absolutely, that's all.
What?!
So they see it again? I didn't even see that come out. Oh my goodness. I saw a flip.
Yeah, surprise, surprise. Happy birthday on that one.
We're gonna head with the mark one more time to build in base up growth.
Yeah, with building a plus.
Getting such cases.
All right, here we go.
H2C catch. We're gonna need one more in here.
Aaron does have the ability to wake up on the skill and we'll have to get the
plan frames off.
You should know it should. Yeah, gotta respect that.
Oh, but we gotta go. We just finish off with the Moose kill DP, a little bit of gun caught.
You keep on the distance and you're gonna finish it off a little bit.
Yeah, one more time.
Moose kill starter, by the way.
One try.
Thank you.
Bonnie, back to the OX.
Yes, sir!
Yeah, check it out there.
Wait out for the bait and Aaron was rewarded passively for it.
You'll have to find probably two more hits here.
Let's get some really optimal with these three bars, let's...
Think about no resource, let's Chanel out.
Gotta be repetitive, I'm having a bad situation here.
40 seconds on here, like Aaron has all the tempo coming into play here.
Here we go, one more time, trying to true. Can you escape the prison?
Finally able to!
Oh, that could have been a terrible punish on me against Aaron.
He's got it, it's all good, don't worry about it.
We got it in the end. That's two up now to two one and I mean we saw what happened last time right air
air it is like kind of a queen of adjustments
I'm not gonna lie and we've seen that time and time again online offline doesn't matter air it is very good at recognizing
Okay, what you do that you just put you on off that how am I gonna counter that so?
Let's
Right there that last jump actually go over the laser. It's got a big hit here
We're back into, what were you saying, spin a little bit of that EX and they're trying to go in for the overhand, but you know with Arnie Jumping takes over the side, you know what, it's my turn to leave the dash.
And there's the throw right into that combo. That's what you know. If you're looking for a set up double orb out there has another one. Just to make sure they can do the on-core performance.
Oh, yo, that was great recognition from Aaron. Recognize, okay, air-button whip. That means that it's my turn to make it to the point.
Got good eye on that, but we're going, say on the same slide, you know what, let's share on the shield, let's play like it's a little bit of recess up, and it's Aaron who's gonna be acting first on their absent shield, we're gonna go in, right in there, then out where the arc drives, then it's...
One of the things that's really interesting, you should know it so far, is I'm looking over at some of these hits, and there's no reaction at all. Bro's not paying for this, he's just like, okay, that's part of the game, I got people.
No, just like, just all locked in all the time here.
Chirotic, excuse me, I'm saying that about Aaron.
Aaron is like, again, like, very calm and composed most of the time.
Like, I'm talking about this so far.
Yeah.
Too far away on the shoot counter, A, on there.
Unfortunately, if I go there with the X-Lasers, keep locking down Aaron from there.
We're gonna keep on the same side of one more time with the F, the instant air dash holding down,
and we're just turning along air hockey puck style.
Oh, you are stumbling for that.
Oh my god.
So patient even with the or that just to cover oh my god. Oh
We're going to go in one more or poor the road here. Just make sure how we catch all that second hand on
What if we spin that yes, and we definitely are because I can't oh that does me set point fortune Noah
It is so hard. That's good. I watch this kid play. Oh my goodness
Yeah, definitely like I would like to the rise the meteoric rise and should know our progress
We'll talk about this more potentially after this, after this goes away.
It's happening harder, but Moondrak, Moondrak, want to keep it,
return to zero on their big throw in there, set up a little orb next to the tiny,
the big orb on there into the prison.
Pump it, yeah, there it is.
All right, big two-sees.
You know, it gets a sigh of relief, Samara.
All right, easy, just gonna do some combos.
Take it, Brad.
Now back to pressure, set them up.
There it is. Overhead.
Do we have the route?
You don't have a lot of resources.
You need that for the knockdown.
Yeah.
Yeah.
Aaron about to run out of Blood Moon.
It may not even matter.
Because there's a little charge there.
That is going to be in me with an auction.
No, that is going to be moving on into Grand Finals
against Copper Million.
Yo, that was one of the, that was one of the,
that was one of the largest finals right there, but before we
get into that, yo, give it up for Aaron one more time.
One more time.
Yeah.
Shout out to Aaron.
Shout out to Aaron.
Love seeing her every time, like she comes out to an event
like they're no surprise.
See her end of top eight getting a high performing performance for everyone out
there here on the main stage for Frosty foustangs always puts out a show.
That's for sure.
And now we are going to get the run back from last year, the double run back.
If you will, I don't know.
Scrot vermillion steps back up to the stage.
She know what has to win.
Six games.
That's a hard call.
That's a hard call against anyone, but against Scrot.
Against Scrot right now.
I've always felt like that Scrot has that up.
Like, as soon as, like, if you're on the winter side against Rod, you're just gonna have to fight for your very life.
However, what I've been seeing from Shinoah from time to time to get all the way through this,
has been just, like, constantly improving throughout the entire time of them playing this game.
It's been, like, going on, like, going on through. This is just, just amazing what we're seeing right now.
And calm of the clutch, too, right? Like, we were talking about that a little bit last game, like,
he doesn't break as easily as, like, most of the other players, especially for somebody.
I can't get over the fact this kid's only 18.
Only 18.
And like, I don't know, like he's got some pretty impressive mental resilience for a
pre-session young man.
I gotta give the kid credit.
Yeah, last year when you were seeing this match again, that was like 17 just a year ago.
And then how, when you saw that match, like what did you see from that, that like that
may transfer over to this one?
So it was close, right?
So Winner's side, I believe that was the first, first side, literally our first match
Top it was with scrubbers to know it's got one whatever
Sean makes the next one and we had I swear to God this set went down down for why I finally get by the final hit
And it was I think it was actually a scramble
Well, which doesn't really surprise me because both these two are really good at that and understanding how the scrambles work. Yeah
Yeah, and play place a pretty good character for scramble. You know, you know, you know
And it was just like he he was able to capitalize on his opponent's mistakes so consistently
You know what I mean? Like that's the thing, because we all make the 6 million playing games.
Even at a high level, that's why they're cool, right? Nobody can do it perfectly.
It's can you capitalize when your opponent makes it? Can you recognize when your opponent whiffs a jump button on an IAB?
And then you can punish him with it? Like, little moments like that, that he's ready for almost every single interaction.
It's really impressive. That reminds me, ironically, a lot of squads.
You know what?
Good squads are really good at that, too!
I was about to say in just a second we're seeing a lot of like strut in the air looking out for like jumping B
Jumping C on there like calling out there playing a very similar style just waiting for those cramble on there
Kind of me like stone versus stone here like maybe on the moveable off in between two of the first hit is going to go to Shennoa
Then again this grand final let's go. Yeah, let's hear it. All right orders out shields BC. Oh, he's ready
All right. Oh, yeah. Oh, yeah
Go to go go go it is already up in the air get the little bit of a love that from there
We're trying in there with that who see me from from strumper
We get that second hit on there afterwards here's a familiar game back into the corner go pay them counter for strong
I am still so tilted watching him with the hand here do you again have a clash with the clash I am so tilted by now
I am just showing you who is clearly not
Oh yeah from the overhead gonna eat the command throw that's part of the game
Oh, this time missing out a neutral job is your best friend right now.
Because you know, you know, get all that follow-up on here,
use a little bit of the moon skill on them,
have access, here comes the moon drop,
goes in for the throw, the air throws, bring him down to the ground!
The air bubbles are so good at reading these situations,
they're doing like these little microponics just to make it happen.
I don't know how to do this.
Alright, Jesus kick whips.
Um, it's rough to come down on the other side.
That's the air, I'm just starting to call out what spots like the late air movement.
I've never really seen from Chanel a good white yet.
Oh, still early.
Yeah, we're going to get we're going to get armor. I love that option too because he does beat out the armor
You do not want to deal with another you want to play quick especially in the first game on here
You want to make sure that doesn't have armor on the plate
Especially if you know his place I'll do right like he doesn't usually have a leader on these
But like really relies on leaders who work out how to with you and
Office to get the knockdown
For the back end of Scott has three meter on it's going to use one of them with fall if you have actions of moon drive
That's gonna be it for the first match here dropping million taking up one on the winter side. That was fast
That was fast as hell we believe yeah, look at the shirt bro said we believe
Believe it has got this one in the work in the majority of different games hasn't even been on that current code commentary
Earlier in the in the Frosty Foulson. Yeah
The old spreadsheet there John Scroft all right. Oh
Oh, that was very dangerous in there.
I'd like to avoid the line.
Shields on that.
Use it the blade, BC, to start the approach on that.
And gets rewarded with a corner.
Very well played for Scrot.
Son, you know, these real good players,
they use that as a kind of like a micro-meardash.
Oh, it absolutely is.
Like we saw early on, like fighting against Blob,
that was like one of your mini-options.
But you had to fight into Blob,
K, to get to this point.
God, that's nice.
Oh, and there it is.
Blocked the first one in that first game.
It's not locked.
This one, all right.
Overhead time in a clutch with Scrotch,
a brilliant hard knockdown,
a lead in C-2-2-C,
new, where you gonna see the parcel?
Yeah, made it.
Yeah, just, that was just a good old day.
That was just like,
I'm just gonna like straight up block,
I'm gonna get the bonus on here,
one more round for Scrotch.
Do you think Scrotch felt a certain way
about losing to Shell last year?
Because this is, this is looking.
Oh, and he got it again!
Oh, characterless, the drop base, the TP,
this is looking quite trouble,
but you know, right now, Scrotch is looking.
Oh, yeah, definitely been in the Scrotch cave looking over
over time and time again, the reward has been showing right now on it here, but we're still
so very early on it. We're on the last third of life here, and like them, nearly a perfect
year for Sproma. Yeah, we got the command grab into a familiar territory, second first
save, that's the first.
Dude, Tom and everyone that's on the top of the lane, two games in a row, and this is,
no, we're going right back in. I was almost going to say, we locked hands back to character
slash bro, you got to take a deep breath or something.
That's why we're here on the commentary bench, we're talking on it. There, you know, I want
to see this through here it's like you know what I'm not going to show it'll
showcase any fear.
I think this is how it happened last time.
Scott went up two games and you know I had to like really claw back.
My memory might depend on you but either way you can't come and just get out until it's over.
There it is, plus spray, thank you has spent a little bit of meter.
Oh very nearly caught the back dash right there.
You know it just got that level one backstrap as well on here.
Gonna maintain the offense.
Scrawl from Millian as we're going in, he's a block and then tell us no longer is that.
They're going to go ahead with a big counter hit on there from Scrawl back into the corner.
We go here, are we going to armor up? We're going to go set up for the moon drop.
We're just going in. We're ready for it with the shield and the potash after.
Saves jab, Scrawl is doing all he can to make sure the craft ends on time. The duty starts on time.
It's 159, it's Scraught, it's one round away from closing the turn for now.
Just like that here, like Scraught, maybe has been definitely, like you said, feeling a way on it,
but Chateau is not stopping in this attempt here one more time, enough time to set up the form here,
keeping other, use of blow away, I think expecting the neutral jump on them, but we got the two
People love the Tato counter double else after though. Oh my god that that class stress me out a little bit. I'm not gonna lie brother
Okay, there it is back that's looking at a lot better. It's a hit box that's how a lot of fun to come away back down
Okay, oh yeah, oh yeah
Oh, but the call-out didn't he but it's just one for the air throw here has plenty of meter work with has no drive
And oh no, we're in the head of just no I hear
That is three TV's baited basically in a row from Scott Olman.
We're going to convert into the feeder and that is going to do it.
Scott for a million is your champion. Yeah, pop off. Absolutely.
That was, I mean, we've seen this dude win in a dominant fashion, time after time.
I can't remember the last time I saw him win six rounds in a row.
All right, just with President on it.
President on it, but hey, let's give it up for Shinoha making it all the way here to get second place on there as well
Absolutely, should I tell you like I I seriously I can't I can't talk that young man up enough
He has come such a long way in such a short time
Oh, yeah, and even though like that that's gotta be rough losing like that like you still earned your spot there
If nothing else and he took out a lot of killers to get there
Oh, 100% be proud of 100% on here
It has been like making the work happen time and time again.
Has been asking for those games.
Has been entering all the brackets that they can do on that.
And has been showcasing the work here,
making it all the way to top eight.
And getting to that grand finals is no small feat.
Not at all.
I would have to agree with you there.
I think we're going to be doing a little award ceremony.
So if y'all hang tight, I'm sure there's
some uni heads in the chat right now that are eager to get into it.
But we got a little bit of work to do.
Yeah, I was gonna say to all my dogs coming up on screen. Yeah, mega Reaper dude. Shout out to mega Reaper. Oh my hi dog
Perfect perfect. No, I love seeing that Miyako play on there
I love that we have like more potential melt melting blood happening in the future as we go in through 2026 here
We already had the announcement at climax of night that like melting blood like all the games that were at climax of night
Then get Kibunko like you know going in there. We got a Melty Blood the current code
We got type Luma now we got uni uni to of course on there as well going all the way
That's really cool to see they get their own exclusive stage on there
I'm really excited to see more and more especially as we get in there. We got the Evo Japan happening
I got plenty plenty of footage to review off that one. Oh, you know it on here
We're getting everyone all squared away here.
I want to, like this is a,
as we're filling out here on the crowd,
this has been, like, it feels weird that it's only Saturday.
I, like, I, it feels like-
Well, Saturday used to be the final day of Frosty's
getting the after party on Sundays.
Oh, but now, now we got like a finals day done.
Yeah, we got finals over here.
What are you eating, bro?
What are you eating?
Eating good.
You're eating very good.
Yeah, man, it's gonna be a blast.
You said this was your last fight.
Are you done after this?
I'm done.
party I get to do the karaoke after this man I'll be honest I've been like
doing a little bit of that karaoke I haven't got full force yet because I'm
saving my voice for you in the audience you on the stream here I need to make
sure that everything is good and clear but tonight here see me in the karaoke
room we're gonna go all out oh yeah yeah risk you're gonna see risk risky
singing some knocks loose I heard he's gonna be doing for me oh yeah he's gonna
have Rick coming down yeah we're gonna get a circle pick
Can't be great. We have
Somebody actually did mistakes like fractures
We had just we had just
Take a little something and I was playing uni in the back and I hear knocks blue start. I'm going oh
I have to go
Am I hearing voices again? No, it's just karaoke. It's all good, baby. Oh, yeah
very does
Alright, yo, we're gonna kick it over to my big dog Shinobi for this top-aid ceremony here. What do we got my man?
What's going on, Frosty Falsings?
Yeah!
How y'all enjoy that top eight of Ty Bluminer, man?
Make some noise!
All right, all right, all right.
As y'all know, my name is Shanoi, and I'll be announcing this top eight for Ty Bluminer.
So, in seventh place from Canada, Nega Reaper!
Rebirth!
Also in seventh place, Velvet!
In fifth place, Made in Heaven!
Also in fifth place, we have Crystal!
In fourth place, all the way from Saudi Arabia, get up for Luffy!
I still love that Luffy shirt.
Alright, going to the top three in third place, Evan!
And in second place, crazy play from my brother, Shidoula!
Give it up for him!
And your grand champion for Frosty Fausty's 18, Scrawl for a Million!
Give it up one more time for your tight move in the top eight.
All right.
All right, y'all.
Don't sit, don't leave too far now because we got some more
goodness going on. We got uni top eight here on TNS. So y'all sit tight, grab some quick
water and stay hydrated. We're about to get this uni top eight going on y'all. Thank y'all for coming to Frosty.
And there you have it, our top eight for a multi-blood type Luma. What a top eight. And we got
like Shinobi said, we got uni two happening just after this. You got Fox and Brett on the mic. You
know it's going to be good company for sure. Yeah, I can't wait. We're we're
gonna kick it out so they can get set up but stick around for some uni too. It's
gonna be sick. But thank you so much. Lennox and Risky Sweet back to you.
Always gonna do a block with you. Always good seeing you all out there. Have a
good evening. See me in the karaoke room if you're here at Frosty Falsings. Enjoy
the show. Keep on watching. Peace y'all.
They're way to the roster.
Season pass two is here.
Six months, six characters, a new fighter each month.
Legends unleashed.
Available now.
2x KO season 1 is now live.
featuring an all-new battle pass, stage, and champion,
Caitlyn, the sheriff of Piltover.
2XKO is excited to announce Frame Perfect,
a competitive-themed skin set where a portion of the proceeds
help fund prize pools and tournament costs
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All right, I hope y'all are ready for this top eight.
We are here, Frosty Foustings, 2026,
Undernight Top 8, I'm Brett.
I'm Pops.
What's up?
How y'all doing?
I hope y'all are ready.
It's 2 p.m. It's 2 p.m. here on Central Time.
So like, you know, you should have been up a couple hours
already, hopefully.
I know it's Saturday.
It's kind of weird.
All people like Top 8 Saturday is kind of strange.
But you know, we're trying to get this tournament done
and over with.
We want to go home.
Well, we want to hang out with our friends.
And then we want to go home.
It is great.
That's only Saturday.
It feels like it feels like it's Sunday already, right?
Yeah.
Starting on Thursday, still, I'm not very used to it,
but it does kind of feel like we get up on this day sort of.
You don't get to hang out, talk to each other, play some games,
watch great matches like this.
Yeah.
So in case you all didn't know,
Shaili is on the winter side along with Corey.
We got two gendarmes on the winter side along with OmniDeak.
Yeah.
And the losing side, we're going to have Big Black versus Reverse
and then Akimi versus Silent.
This is definitely one of the more interesting top aids and that's not just me, you know, being flatter. It's it's actually pretty excited
I don't know what the heck is gonna happen here and a lot of matches are gonna be really fun trees
Yeah, like cuz well the biggest thing is that shaley as you see on the left
But I'll be blackened. He put in the losers. Yeah. Yeah, that was in was a top 48. Yeah, that's how 40
Yeah, so
Shelly here is Corey gonna be following us when we start off with
So, Kory from Canada, Shaylee from, I believe, Northeast.
I don't remember which region exactly I should, but forgive me.
That's your territory. That one ain't on me.
Look, I didn't get good sleep. My room is bright and I got the sun in my eyes when I go to sleep.
So the matchup being Kuan vs. Biakia, a lot of people are probably going to be like,
Hey, what is Biakia vs. Kuan because they have the ability to zone a lot of the cast?
Yeah, I mean yaki is that character where literally this is like having range options
You know, I'll give just a few but I mean I just heard like every time slowly comes in the recovery channel back in the day
It's like I mean I'm a
How I find for cover there was just like very goddamn bad
Can be a little bit tough like you were saying before right Kuan
Just like plethora of great range options that lead to high damage. I think that's a big thing about this character
already shaley giving his turn started well boys like yes girl that's good
take my turn back to the dash up with the cycle from shaley with the fourth row
so now boys not gonna shield too much because he doesn't get set up for a
grid rick off bro yeah oh my it doesn't find anything but already you just have
to take the road oh I think we're just gonna find my thing else
First yep, okay. Yes. Yes. We get some damage to probably get my second pretty well
It's all the assault given the grid and the hitter obviously to yeah, he did this also who win the grid
Yeah, like yeah, I mean he's gonna take the round. Yeah, he's got he's got 10% extra damage to the board bowl. So this
There we go, cool. I talked to say jump earlier, so I already know if it's gonna kill. Yep. You got that force. I am. Oh
Oh
The two-two
He just sent the mix of
Oh, no!
Yeah.
And Shelly's gonna get really good job of winning these closed cycle contests.
Let's fail here.
Is this a deal?
Yeah, Jack has to be cutting off the cycle, right?
Yeah.
He's kinda downhill now.
Garden Press, you really can't deal with a lot of stuff with that shield.
So, like, one of the lot of annoying things he can do.
To block?
Yeah, he has to be the discourse of submission again.
Yeah!
I'll show the Humber, wait a little longer and land to me.
The classic, lick your lips if you're a co-op player there for sure.
They're not doing that, bro.
They're telling you that the character sucks.
All co-op players now somehow have stopped co-op syndrome people to be like, our character
is bad.
I mean, that's just normal for Underdite.
So like the whole cast is bad?
But the whole cast is broken?
Listen, unless your character is like top S, I think you and your community are calling
the character bad.
We got a lot of that just try to do something I dare you
We're not going to talk about how good that GV was, how active it is, it's a long, it's
pretty good move.
Yeah.
Leesa liked 3.2, it was 4.3.
Yeah, you can't really do anything E-Hots yet there, it's just kind of a safe jump,
and the nice thing about the flow normal is that even our shield is pretty decent, so
that part's a bit of a miscarriage of me, but you know, actually lost a cycle for moving
over on the night, so it's just a game that's sometimes like, it can track your performance,
movement through them as like backwards movement.
Backwards? Yes.
Yeah, so.
A little bit better timing probably he wouldn't have got the cycle, but you know, you see
how it works with what you were given.
Oh my gosh.
JLB is super safe there.
You don't want to see if Cori had any answers.
You'll lay two Cs.
There's a stair down.
I was like, you're going to pass your button now.
Alright.
Knock down and win cycle.
Yeah.
Not a great place to get here.
Woo!
In case you didn't get confirmed.
Cori, he's very nice throw.
Throw carry this a group ranked out you got to kill this guy right here
Trying to take his turn back this is been broken so now she's gonna eat a ton of damage probably 4k and a website up
Yeah, are you gonna get 20% extra damage?
Here's a flash you get worried about we block those yes. Oh, no
Yeah, it ran out of invincibility. It's not that invincible right away. Oh
Oh my, wow.
The first part didn't reach, but it was enough time to EX cancel the win for the 2-6 from Shelly anyway, so...
That's really unfortunate. I think Kory was really hoping that one would work out for him.
He still has a great likely to be found to hit there.
CS doesn't really help, because you have to block the left, but it does prevent you from seeing the face of the opponent.
Oh, we attacked the girl, but he still won the cycle.
Yeah, we took the next one.
Oh!
Forcing the issue. Shelly, you get up next. Why?
It's so late to late to jump C on the floor, so...
You picked this character before.
I thought you picked the character in the zone.
That and that.
I have to be careful here.
Yeah, scared down in front of him.
Oh, what a flash.
He didn't get it yet.
Cancel though.
Maybe a little too scared.
Wow.
Yeah, because he thought,
Silly's usually aggressive after those post CS situations.
Because he's always trying to take your turn.
Yeah.
Because you're going to have to make a big bunch of that.
Just going to meet and make it safe.
Yeah, he's burning a lot of resources just to kind of stop himself from getting caught.
He donated a lot of great because that is something that cost him is the fly cancel.
So
But we bought the plastic to get a proper punish get a corner carry
No, that's why it's fine
It's great you see for cheaply though. Oh, no, see I told you it's fine. It's definitely yeah
He didn't know what's going on the top or down
Unfortunately, I guess pick up. Oh, he can make this combo long enough to win the cycle, but
Yes, he's fine here. He's got the lightning down for some meters
It's kind of spaghetti leading into this situation, but
The web didn't the web didn't
The web around above them didn't activate because you're short enough. Yeah, so we take those like a CS
No, gonna block the wheel. Wow guys turn back. We have to worry about the flash it coming through
It's like a look and gets a throw. Wait a minute
Oh, yeah, that's what you do to for
There's CS, no jumping.
It's gonna end it now.
Oh!
Shalee has 100.
Oh, just gets caught standing up!
For like a frame too.
Perfectly placed to be there.
He's gotta be feeling really good about that one.
Part of that second game was kind of going downhill partway through.
He needed his momentum back, being able to get challenged
Shalee in a lot of those throws.
But then also being able to get correctly in the 12-point mix-ups.
Because that was frying a lot of people yesterday.
Cory? Does that look like he has the perfect responses to some of the shenanigans?
I guess Shaly's bringing it with a teleports, but it doesn't matter because he's trying to hit it anyway, so...
Are we gonna talk about that two-way pickup?
Nice.
Do you have a...
Uh, you know what? It's fine. It's okay. It's okay. We have a whole time being ahead of us.
Yup.
Anyway, Shaly has like...
Oh!
Chum the deal.
We really lost to that one, but...
Well deserved.
Back to full screen. Last time to get in.
Charge ring.
Yeah!
Yeah, you can't get really reliably a high shield that mix up because he does have a teleport low after that.
Oh my god.
Shalee, the court where it counts here, lots of low, hooks out.
Nice!
I switched. Thank you.
It's a huge cap for you.
Should win the cycle, office confirmed, has to hit meter.
Uh, you're not gonna really be too worried about Chile doing a veil off on defense here
because he hasn't shown yet, but that's still something to keep in mind.
Ooh.
Ooh.
Uh-oh.
You don't- there's a lot here for the assault!
Big assault. This should be enough to win the round.
Providing you don't drop.
We have lots of beater, so we have like five different ways to kill here.
How are we gonna do it though?
Okay, we are.
People were dropping a lot yesterday, so you can believe that.
It wouldn't be on or not without nerves causing everyone to drop their stuff, so we got the-
Hey, we've got those. Give me that grid.
Oh my god.
Oh, what the? No problem. No problem. Let's go.
I mean, it's fine.
Hey, we was hoping to get like a carry hit there.
Let's get a little bit of blocks.
Oh, he's ready for a point of show.
There's so much grid.
But the thing is actually in this matchup, right?
You have to have- doesn't really have
great EX options, you know, at neutral.
I mean, if they're all-
Yes, it's too safe, bro. What are you talking about?
Yeah, it's fine. And it's fine.
It's not fucking good.
Yeah, but you're not gonna probably see Kory use it.
He's gonna use it soon, trust me.
Ah, you got hit though.
My point is, it's actually kind of okay to be donating tons of grid against this character,
more so than other characters.
I think I'd be a lot more worried as Shae Lee, if it was a character that had great 100-meter
items.
But here, Kory's just gonna hit you and do a top of the lap, right?
So, yeah, oh wow, the KK hits backwards there.
So, he could keep top.
I think it's under 8 deaths, right?
Yeah, he's injured.
He's pretending to be.
He gets the pill and a hit.
Adds more damage while I'm there,
and that's the bottle of threshold
that should kill with my W.
Very nice.
Final game, final round.
First set so far.
So now, Cory has 200 meter,
even though, oh, what's happening?
Oh, very nice!
I should catch for the 3D death count.
If you do that too early,
it faces the wrong way
and you get put on the way down.
So, Rick Hace with my Cory is gonna spend 100 meter.
It's a great start for Corey here.
Heee!
Pull up.
No shield on nothing. Great reaction from Shalee.
Do you know what? No cancel off that.
He was probably waiting for the cancel, and then when he didn't see it, he pressed the button too late.
So now we're going back into the Wems once again.
He spent 2-1 meter in here. What's going on here?
Pull up.
No, he's trying to bait out a flash game.
Or roll. It's a pretty good option in general.
We saw Shalee try to roll the OP before, so...
Scared of the downback.
Okay, TRO he pressed the button wait is he dead?
But it's this one
He does have a second lowest life in the game, so this might kill but it won't
Pretty far off actually
Ready for the bash after all gets off the court moving on to win this fight
Yeah, good stuff. So can we gonna be knocked out lose the brackets?
Yeah, the other side of winners topping but yeah great great one for him in that the beginning did not look so hot for him
But the adjustments I mean brilliant 3c and in that in that last round right again. It's one of those things that probably definitely determined the
The pacing of the round because when he waited long enough to not get hit by like that float teleport going the wrong way
3c confirmed kind of hit push the corner and surely could just not get out because he kept looping the 200 be the situation
You got four bull four bull gives you 25 meter back. Yeah, that's kind of one of the problems a lot of people have with the game
This is like everyone has meter all the time, but spending meters
Oh, yeah, I've been doing that since whatever to 2018. So that's when it was bad though
Remember he's bad. No one remembers Bianca when he was bad. I remember I remember. Yeah, that's because we're old bro
We're just old. It's okay. I swear. It'll be okay. It's fine. I remember but uh, try not to let other people
So what about our next match? So we have to keep my combo versus Omni D coming up next year
So I'm pretty excited for this one to keep it by on the easy maybe saw a lot of using me throughout the weekend
Yeah, we did the main story of this weekend is hate this this characters a bit of a problem
So pretty happy to see taking bike representing that care to see guys could see just how messed up this character is on the other hand
Though we got on the D. I mean don't really know if he has needs much of an introduction
Yes
able to kind of beat everyone, not, like, not care-handedly, but Elnam is a very scary character in this verse because she got a couple of unnecessary buffs over the last year or so, which she did need, I'll say unnecessary again, because she's already a very strong character, she has a lot of damage, has good control of the grid cycle, it did nerf the grid, gain,
and after reload mid combo, but that doesn't matter.
Yeah, it doesn't matter, obviously.
It's like whatever.
It's like whatever there is.
She's still getting away with high damage, good corner carry,
good defensive options, great advancing buttons.
Can fight like most of the casts we want to do full screen.
So some of the casts we want to do full screen mannequins.
They're well-rounded character.
Can operate at all ranges pretty well.
And really also kind of works out for a lot of the players
to play.
You can play all them very different ways
that they get worse out of it.
Here we go.
Right off the bat, the mid punish here.
2c from obby gig really do see one. Yeah, it's not that easy the big one is zooming 2b because it's fast
It's pretty big too. So you have to have a you know really locked in eyes to be able to see that killer
Don't fight me assault gear. I saw two good d2a there, so maybe 3 2 8 e or S detectors
Let me get the reload. Can I cut? Oh
That's fine. Whatever. You don't really care about her hitting you with 4 such things. Honestly like that's good to be a lot
He didn't keep him tailed in the air so he could not guard break him.
That was actually smart by 2D to actually recognize you can press there because there is a bit of a dire situation on the defender side but very nice.
He did that yesterday?
Yeah, it's nasty.
He's gonna do like 5k. He might kill it actually because the great break in the Celestial is 30% extra damage.
He knows.
Oh, he's gonna hold it.
Oh!
He's dead.
Bro, I mean, I know why he did a lot of damage.
It's just like, it kind of just happened, right?
Yeah, I mean, HomieDick looked like he was in a really good spot on ChiquiGig,
and then saw the side ChiquiGig went one clean hit,
and that's the sort of profound, right?
No!
We're all stand-tuckers now.
Yeah, given HomieDick a bit of an incident with the assault.
So we're gonna spend a meter, get the bubble, jump back.
All right.
House!
Help!
Oh, yeah!
Cause you're like, oh she's gonna do the overhead late, no she does the empty low and you're just like, I got squished.
Spin, jump back. This setup is messed up.
The bubble's off screen, no it's coming back.
And it pushes you up the corner. Will we fuzzy mash or are we gonna turn back?
That one I think was a little too obvious, so nice spying it out here by Augie D.
So are you saying that you blocked it?
Oh I didn't block it.
Can we get a real one?
I was taught that too, honestly. I think that was a pretty... that map made a lot of sense.
Hey, back to the corner doesn't try to go for the column with huge positioning.
What's that?
Help!
Dammit!
Okay, that's lost.
Yeah, it's time to win.
You don't get to do anything here now.
Oh, you get a combo?
Praying on 2GIG knowing she can't do anything in a situation where she's a good throw grid.
Sped!
Alright Carol, can I get a proper reload please?
Thank you.
Nice.
Stryker is cheap. So now, Tukic doesn't have meter so most of the enemies would like to use Gator round start just before they turn.
But Tukic Converse has been pretty proficient at this character even though he used to be a Carmine player.
Ah! Great break, you're not going to get any more meter.
Will you press any game?
Definitely a player who has changed characters and versions a lot.
So not too surprising to see this lot more.
Surprising to always see him being very comfortable in this character.
I'll dig looking to try to take the first game. Oh, there it is. Yeah, it's got it up. No
Bro, you have a life. Please just block. Yeah a lot of damage coming out of here
Oh my god, the first is all bail off. Goodbye all your meter
And we talked all the time about how important meter is the element definitely character that loves having her meter
So I can see anything looking for something here. I'll be the exciting naked, but it's gonna win
Yes, let's go. He gets a combo. Okay, they are characteristic there. I don't know what
Count his bounces
They put it on the screen
I don't know what he was trying to do that. I'm not gonna lie to you. I don't know what piano input
Yeah, yeah, you might be trying to like strong maybe a dash into something that's
EX
Back the character select you there you go. You gotta you gotta reset yourself after that miss out
Yeah, good for after there. I think we're all looking forward to see what was gonna happen
And then I'll be doing accidentally press the big red button
I mean it happens all of us right like just get out of the way now
It's okay as long as it doesn't happen if you're about to win this head, but you got to recompose yourself
There you go, game two.
Oh my god.
And again, 2C playing to work.
A lot of damage coming through.
Gonna get more enhanced bullets and some corner push.
Trying to chase the back tech.
That's who you coulda got with Punish, but it's okay.
Especially with that Sagger.
Sagger 2-8.
Has everything here.
2Gig doesn't even have Eater.
And that didn't really get any of these force functions.
Yeah, be a win.
Oh no!
We're gonna get Punish with the Whip Throw.
He didn't win the cycle though, but oh did not fall for that. That was no he wanted to do jump 214 a
Yeah, yeah, oh
You got great bro. Thanks for that was eating 20% extra damage anyone gain any extra
But you know 200 almost already, so it's not that bad
hell oh
Oh, yeah force function is also really good
He would say but there's a gunner and they didn't have a me
Yes, you get getting sniped out by these good jobs
He might not spend meter here. There we go.
Tagger gets the green shield and gets the wind off of that.
Much better round. He picks a lot of his mistakes from the round before.
Jesus, back tech gunshot.
Midscreen, this is a little sketchy, but it's fine. He has his confirms.
He might not spend meter.
Oh, he's decides to. He's going to push the corner and get a reload.
he should win the cycle but oh wow shield for 2gig yeah it's one of those instances
nice three can't throw no the drops oh the back throw it's okay yeah it's
likely it's fine he can win cycle here if he concentrates no he decides to walk
it up counter hit 5a it's nice way to cough a lot he's probably gonna spend
here. Stabilize. Alright, can I get a reload please? Thank you. That's just a fine
to throw at the very least, but not a fair break. Not a fair throw! That's a win that's twice in like 30 seconds. Yeah, you have to go good about that when you're on the dig, like, snipe that green shield out. That's one of her strengths is that because her normals, when she
Rebeets on them and she can scout out green shields. Yeah, like she can do that show them a further
You don't have good though
Trying to beat the throw with the fish coming back out, but he's getting a lot of great for blocking naturally what attack
He didn't cancel success.
Yeah.
He has a Celestial so he can kind of like just raw CS to see what happens.
Yep, he's gonna get a lot of damage for that.
He tried to move, he bailed his dash block and he got clicked.
Side-twitch? There we go.
CS again. Really good looking round here for sure you can fight now.
Get some extra damage.
I just have a lifelink for it. He just worked it out.
I think that was 2B startup that he smoked. I couldn't tell.
Yeah, I couldn't see it.
Real start, EX, show me the EX. No, he's just waiting.
So you can kind of hold on to his meter.
Yeah, sure.
He's not as much of a famous...
I mean, I guess Aldo is a little bit scary.
He's scary. Yeah, I mean, you know, it's...
He's ready for it that I think he's just getting shot at the same time, right?
Like, get EX careful.
He didn't reload! Oh my god!
No, he's just gonna hit anyways! So, somehow it doesn't matter.
He should be able to... yep, get some safe room in there,
but you have to worry about CS, maybe...
this farming grid, another cycle.
It's not so bad, he has a life lead, he has good positioning.
He's mid screen, he's not in the corner versus his teammate.
Yeah, Amidig's going to be patient.
Oh, wow, Sperm's off to the non-counter hit.
Oh yeah, they buffed that, yeah, yeah, they buffed that, yeah.
Yeah, yeah, yeah, she needs it.
Not that you don't want it too late, doesn't get it.
We don't want that.
Lates, yes, we're gonna catch something red.
So much leader here, because we're gonna try and get this round still.
Oh, he didn't believe in the in the preferment there. So he just gets positioning again. He is trying to finesse. Yep
I mean, no combo is not that bad, but the bubble is not great
Rolled doesn't get punished. Yeah
Still have tfl
Overhead that is an overhead. So you have to stand up when you see that start up happen. He's gonna force it to cycle probably though
It's fine if you're in a good position for putting the cycle is okay
And we're getting close to even now.
I mean, Omni Geek has all the resources besides...
Yeah, but you died in one hit.
Oh my god, that's trade!
Yeah, yeah, that's cool, that's cool, right?
That's cool.
No way.
We like ADP trades with the combo.
Full combo, everybody.
That's cool, right?
Back Astralon start.
Two Geeks not showing EX round start versus Omni Geek.
He doesn't want to take a risk.
So he's just slowly pushing Omni Geek towards the corner, but Omni Geek's defense is very
good so oh let's go I'm gonna do like 4k yeah a lot of literature and I'm not
working hard for that one doesn't have the cycle though but he has pretty
decent likely yay you don't have to cycle anymore care for a VO but you know
I'm being pretty good at scouting those out no it happened again so now you get
Push to the corner, you're probably gonna lose the cycle.
Yeah, huge sweep here for 2GB.
Add to meter and spend to if he wants to.
Just an axe.
Hold on to it. Okay, 10 to bubble.
There's a meal.
He barely wins the cycle off the strip into the grid game as well.
Oh my god.
Wait!
Did he give that a purpose?
IW? Thank you.
Get a relive.
Pull up.
Oh, he tipped us!
Oh!
He tried to back dash to B!
I bought it.
Yeah!
Just give up your turn, dawg, it's fine.
God, that's gonna cost a lot here.
Two gigabyte.
They just ended off the next hit.
Oh!
What a block!
Still going for more, though.
You want some overhead, some bubble?
It's fine, no combo, but the next throw.
Oh!
That's me!
That's here for two gigabyte!
Wow!
Watching it out on me, dig.
He forced the hell out of his turn.
No, yeah, I'm really surprised he went for that, actually.
Because as the recycle come in,
It looked like for sure he was gonna block there, but I guess that that was the double thing moment
I think I'm gonna be just uh
Not too good with respect to that and no cuz it was most like one of those hit
He's just gonna run up to try to like strike throw me again
So I'm just gonna hit him. Yeah, but is it me that speed covers a lot of distance. Yep
It hits low hits twice. So, you know, maybe if you don't have an invincible wrist, so you got to expect it
Yeah, cuz you don't want to get you getting thrown does suck but like, you know, sometimes walking is not that bad for sure
You know, it's a game about walking. They buff blocking a little bit
a little bit small. A little buff. Can you see some more? Can you see some more? No, no,
if we bump walking too much, then walking will be too strong. That's tight. Some people
wouldn't think that. I know that. I'm aware of that. Alright, what about our next match,
man? So, that was a crazy winners run. I'm going to be looking forward to that winners
file, but we are going down to lose this side here. So, we got Akimi versus Sion and Ben.
Akimi has had such a crazy run this tournament.
A character that a lot of people, you know, you see in a lot of memes, you see in a lot of, like, icons and stuff.
Yep.
But she got a lot of buffs from the prior year as well.
A lot of her confirms were more consistent, a lot of her moves give her more frame advantage.
She doesn't have to worry about, like, things just dropping randomly.
And she's also probably one of the faster characters in the game.
I like, max acceleration.
Yeah.
And she's gonna be playing against Silence on the ogre.
They're excited to see that he decided to commit to playing ogre this tournament is not playing phone on probably
You know has some issues with the way phone on plays in this version and ogre is kind of it's kind of good
He's kind of strong, you know, he plants a bomb and then you're like
People have been hyping up ogre since since climax basically right like yeah, because they didn't know they found it
Everyone thought he was bad on releasing like these buffs and then they figured him out like right before you got his boss
And then he got buffed and everyone's like hey wait a second. Yeah, this character might be too good now
Well, we will see if Ogre actually is 2-0 or not, but how are you feeling about this matchup?
Definitely not what we get to see very often.
Mika, Mika, Ogre.
So the problem is, like, Ogre points a bomb on you, he has setups where it's primed to...
Even if you hit Ogre, the bomb does not go away at a certain point, so you kind of have
to finesse inside of a sort of way to not have to block the bomb explosion.
You either shield it, you roll it, you do some invincible move, you do BL.
There's a plethora of things you could do here, but they can all be invaded and use more damage
And you just it loops on itself. You just like oh, no, I have to play the game now
But it can be pretty results resourceful being able to begin a lot of people's offensive
capabilities because Mika can just like fly around like a gremlin constantly
like I
Don't think this is necessarily gonna be a matchup where I keep it's gonna be struggling to catch over. I feel like
Like, uh, you know, you kind of bring the fight to over in some sense when you're, when you're,
when you're just rushing her down, so we might end up just seeing them slug it out there, you know what I mean?
Oh, what a hotout!
That makes sense!
Yeah, uh, Mika Dash can hit slow twice, but as long as you get into the area, you don't have to worry about that.
Bomb is cleansed, by the way.
Yeah, yeah.
Blocking, Alex, I'm not giving you a steal, silence turn here, CS is, but don't get the back desk caught by the sweep.
Yes, Ogre's 2C hits twice and moves forward, so good luck.
Bomb plant.
You can hit Ogre and get rid of that bomb.
You're dead.
This round's over.
Yeah.
We barely got to finish any thoughts here before silence
with the perfect here.
Take it to round one.
Whoa.
I thought she was the aura farmer for a second.
Yeah, that's not safe.
You gotta use some sort of resource to make that safe.
Yeah, keeping with the way you see a round start,
didn't really work out.
So once again, silence.
Oh, yeah.
Bomb slanted again.
Until it starts flashing right there, then you can't really fight anymore!
I'm gonna keep me just laying that bomb, put it in so much work.
So I don't really not have to do much right now.
Put the bomb in now, let Aki get in there, so we'll see.
Nope, that's gonna go off!
Yeah, Aki's trying everything, but...
Like, if it's not invincible, you're just gonna eat the damage afterwards,
and a strong game won from Silent.
Oh, not enough. There's a CS?
Oh, okay!
You get a confirm with the rising jump.
It's doable, but it's hard. Oh my gosh, she's trying to do it a little bit.
I think the resource is there. Very bright, nevermind, Ward! Ward!
She's doing tricks on her. No, yes, yes, yes, yes. Definitely do this.
Can she touch here, right? Nope. You got a block, yeah.
You have a invincible reversal there. No! The B command grab does move him forward,
so he can kind of like, grab green shields when he normally couldn't.
Yeah. And it's just a good way to see if people are deciding like,
Hey, I'm trying to shield your pressure out to make space. Oh my!
Oh, they're in the air.
He might have a read on air.
Cause like, almost everything is just anti-akimia at this point.
Yeah, my question will just be seeing why akimia's wake up options are gonna be, cause I mean, they just really have to work.
Alright, bomb plant.
Alright, you can find off the bomb here, but you have to be very quick about it, or decide to block.
Block! Oh my god, when they got blocked, what is the blobs going off?
Okay, actually blocks are at least there. It's too far, but the CS is saved today!
Hey, hey!
Command grab is a thing. No, it's like taking a noble grab and we win the cycle off the CRM
nice insight slot here
I think you're actually gonna get to be able to run off it's off the stock down. Ah
That's where they're with command grab very nice. Just rain
This does a lot of it. Yeah, so you're like almost 5k with a knockdown
Cycle be secure, but no nice shields for silent
Just run straight into the tornado
So I would still have cycle so you can just break that change of this and it's
something's ready to win the round oh yeah but we weren't walking yeah
question I think we were not prepared for that fireball or oh yeah that's a lot
of damage mop and punch round start here for a key meter plant Bob now you're
I'm gonna fight for the cycle, he's gonna chill.
No!
No, no, no, no, no, what's all going downhill?
Re-bomb play?
Nope.
That's no good.
Wait, does he have enough meter to get this done?
No.
Okay, well the drop, the drop will not quite do it.
The bomb's still there.
The bomb's still there.
Oh my god, it didn't place anyway.
That was a fast two games.
I mean, I almost wondered if Simon was just happy
to let that one combo and with the Vio still there to 10,
not even to spend it.
It's like, oh, you have like a one second to spend the time
before you do that.
Yeah, you can do something.
Yeah, go ahead, yeah, you know?
But that's the pains of finding ogres
that once he gets you into that looping set play.
Yeah, you don't have to put that in quotes.
Because it's not, it's like he just,
Yeah, what do you mean?
He has to grab you dog!
Like he doesn't just walk up to you and plant a bomb on you.
He doesn't walk up to mid and just plant the bombs.
He has to do stuff.
Yeah, Emilia has to knock you down before she can put the disc down. It's the same thing, brother.
No, she can just put the disc down.
No!
Come on!
What are you talking about?
She can just put it down.
Alright, I'll have to.
Sure, sure, sure.
What do we got coming up next here at Loser's Side?
Okay, so this next match we have coming up is something that you'd normally see, like,
maybe even in the Winter Finals, but now it's down here at Loser's.
It's going to be Big Black vs. Reaper.
Probably two of the best players that we have in North America right now.
DB's won many tournaments over his sort of career and then Revert has been touted as
like probably the best linear that is in the States is currently in Canada.
A lot of strike throw plays one of the stronger characters in terms of hey she does she's
a gremlin she the fastest character in the game.
A lot of people don't like linear I don't I get it but I don't get it.
I mean yeah I don't know I don't know what it's like.
Well I don't know about that.
She does five. She's all right. She's good fireball. She has good DP. She has good normals. She has good strike.
Hey, chat's my crowd. Lots of other faces there.
Yeah, I know. We saw most of them yesterday, day before. Thank y'all for showing up.
Everyone's like, posted up there like, damn, other nights, a pretty cool game, huh?
Yeah. I mean, there's like not enough room in the audience. We got a ton of crowd in the back,
just standing and trying to, trying to catch a glimpse of this top base. Like,
But the players sitting down here choosing our characters.
But yeah, BB versus Reaver.
Is that Reaver?
I can't see.
Reaver, is that you, dog?
Did you purr me, hair dog?
Did you purr me?
What's going on?
Damn, all right.
Man's looking fresh over there.
That was good.
And then BB, he's gone.
He's got the shape up.
He's looking pretty clean.
But he's also like, that's the same BB stance he's ready to play.
He's just like, I want to play Under Knight Dog.
That's all I want to do.
He's striving.
He's killing.
So BB got, that's not the color he's gonna pick, right?
Don't troll me, dawg.
That's your color now, that's yours.
You earned that.
No one can take that away from you.
They're getting set up and waiting for the go ahead.
It's gonna be a fun one.
Just gonna have some go-fast distractor, right?
I don't think it's good.
Some people will say it's bad.
They would say it's broken.
They would say it's cheap.
They would say many more fierce words, but I digress.
I mean, I don't know.
We saw some go on some East Bay, you know, over.
Well, I guess it's right.
Yes, right there, right? Yeah, I guess.
Yes.
Is straight girl set play?
Yes. If it is correct, it is.
Yes, it's set play.
It's set play.
It is.
It is.
It is.
Okay, all right, I'm coming out of my bag.
Jeez!
Anyway, BB getting a 5C counter hit round start.
Reaver's already in the corner,
but there's no need to worry about getting put
into weapon pressing yet.
He blocked the overhead, and we tried to grab.
Oh!
Hey!
That's gonna hurt.
Is he gonna keep midscreen knocked down?
Does he spend anything?
Ooh.
That was not a hard one.
Are we gonna dash C out of it?
Hey!
Somebody would call the ice rain.
Close enough, yeah. I mean, before I try to get the X2 gun there, yeah.
Alright, here we go. This CS is red.
The ZAP out.
Alright, Reaver looking really good right now. Close this out.
Oh, he did! He did frame shot moves.
Can he do that? Is this a ZAP?
Yeah, I'll tell you the answer. That play is all about the risk reward, okay?
So, anything should be set play as there's just no risk.
Hold on.
That's a Poo-Po-Zop.
Wait, that's not food bro, that's just junk.
You know the food pyramid?
That's all the way up the top,
you're not supposed to eat that.
Pistol corner, fun.
Should win the cycle, spend 100 meter.
Reaver is pretty adept at being able to get out of these
websites because Reaver just by coring,
they are in the same region.
Okay dog, okay, sure.
Hey!
He read the dash up,
he really got the dive kick.
Gonna push the corner.
Might cut the combo short through the cycle.
I think you just tried fighting here.
Just got that, really?
Hey, killed this Stancek once I get with the TK Kuga.
That's why Linnae is so scary, because
if you think the Throws coming here, like, oh, I'm just going to mash a button, and then it should just TK Kuga and shoot like 4k.
Yeah, it's hard to see, but there's still more.
Nope, DX. Very nice.
Oh, this is going to do a lot of damage. It's just one of his best starters.
I think that's probably why he hasn't flopped.
You're just pretty happy to succeed in the excuse of that, but I think that was a probably a good reason
Oh, no, it wouldn't be be if you didn't mess up his left sense it in top eight
I mean can still feel that's it
What oh no, I love on your night
No, it keeps happening
Is he dead
Oh
He's mashing on defense now, it's over folks gonna push over the corner. It's gonna have to be there once again
All right, we've been I need you to not be on defense here in loose. That'd be great. Just chill. There you go
He gets a knockdown that's a very important piece of pressure
He does have to worry about Wink of CS.
That's not okay.
No, it's not.
Yeah, it is.
No, it's not.
It is.
Alright, watch.
Yeah, watch!
Watch!
Watch!
Watch!
Watch!
I told you, dog, I'm right.
You're supposed to make him look good there.
But he has CS now though, so he can like, Wink of CS-E something, but BB's gonna drop
his combo instead.
He said that was the attack.
He wants to eat the lab.
There's a recycle for that.
This CS.
There's the B.O. defense. He doesn't die for it.
Hey!
No way!
I told you, that's a foul. The same damage, I guess.
Oh, he got...
He got the throw punish off the assault with the shield.
He's too good, folks.
He's too good.
For now, Reaver taking a second to look around.
He'll be like, please help me. I don't know what to do
versus this guy, he's cheating.
Yeah, I think that was going alright, but...
I mean, I kind of just went downhill real fast.
It's like...
We're a lot of scrabbles in the end of that round.
Oh!
We blow up TTC, alright?
Oh!
At least didn't get that shield taken, but...
Not a great start for Revered.
Five seats in here, but Daphne will do it.
Alright, time to hold this corner again.
Oh!
We dropped combos.
That's cool.
But he, uh, BB has Cycled.
And that's really not good, because you don't want to...
try to swing on something minus, and he...
This is like CS, but you got to hit my T.C. anyway.
Yeah, a lot of momentum lost here for Reaver.
It's been a while that Tyne was trying to find some rhythm,
and then just got to keep him snapped out by a hook anyways.
Fake Black, full control here.
Not really sure what Reaver's supposed to do as a dude,
so maybe he'll come back and have 100 meter now, but...
Overhead?
Excuse me, excuse me!
You're gonna have to hit this guy raw basically, I think.
Yeah.
Bro, this is...
Okay, okay, okay!
Presses 5C, he has to last you!
So he'll do 20% more damage.
Decide not to spend any meter, just gonna...
He's gonna get this guy like twice in a row.
Maybe one more time.
Ooh, we don't get baited by a 2G at this time, but we pass!
Yeah, bros!
Yeah, but the phase is good!
Whenever BB starts to challenge your throws with Fuzzy's Mast 5 and he hits...
Oh, okay!
Oh, he did dark good for Reaper here.
We got a small concentrate here, so we got a little bit of grid, but...
Yeah, the big black is on. That's one kill, no worries.
One round is getting a great dipper for the air hit by the
He did 5A, so I counted it
Tomber is getting
Yeah
And he pressed the button after
1, 2, 3
Time to pull up
Alright, Reaper
He's stuck in the veil
Get him out
He's still one more weapon in front of him
I think I'll get out last time
Yeah
I think he took
I don't think he put on the reaction to the 16 there
Yeah
Big left is really ready for that previously
Had to hit her, it wasn't really doing anything so
Woo!
Oh!
Reaper's still high cycle so he can
Yeah, there we go
Homebreak is
Hell
But that is that better for Reaver is that better for me that he has to
He's starting to shield the dash of five a pressure now
push the corner
The cycle should be because this setup doesn't walk enough for it to hit
12 o'clock.
Alright, my cycle here for big black.
Please don't press the long button.
He's actually been doing a decent job of getting out of this corner.
Oh!
I thought he was going to shield the level out of you.
Oh!
He tried to press 2C to get smoothed.
Oh wait, he's up to combo.
Wait a minute.
Revert doesn't want to get anything away here.
Pass.
We have to get into corner now.
Okay.
Yes, right?
Yes.
E2-2-2-16 is going to guarantee his cycle probability.
No, I just get hit by him.
He tried to jump.
He tried to jump.
It's scary.
Blocking is scary.
He knew all that.
That's going to be it.
That's deep.
That's deep.
So, yep.
Very good stuff from BB.
It was kind of rough a little bit for BB because he was getting a lot of his dantex smoked
by TK Kuga.
And it's one of those things where you just try to get a feel for someone's offense.
You're like, all right.
I didn't think you'd do too late.
You go 5-8 throw.
Yeah, I think I'm gonna dash up at me wait for me to shield into pearl because that's one of those things where it's like you're trying to
Psych out the opponent from relying on their natural defense on their natural habits
That's right. Just shake him up, but it's kind of hard to diverse to be be he'll eat like 10 pearls
It's still in the site the set versus you. Yeah, I mean, I think the nerves were there. I think there were some really good moments, but uh, I
Mean be
This is that guy. I mean he does he does win a lot of tournaments or get second place usually and he's kind of a beast
It's kind of strong. It's kind of a beast. All right. Well, we could talk all day about that last step
But we're gonna toss some outbreaks and we'll come back with the rest of this topic. So we'll see you guys soon
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You
I
Hello and welcome back the frosty frosty 18 right here on your night to top eight. I am boxing join here today with
Yeah, it's been sick one. We just got a pretty crazy match there and losers be be versus reverse
We're gonna we're gonna keep going here. We got the news ball fires or shaley versus out first. Yes
Well, the thing is, last year at Taxi Showdown, I forget what the result of the Grand Finals
was, but Shaly and Silent did fight each other, but Silent was playing Fauna at the time, and
he was kind of struggling throughout the set if I remember.
Not struggling, but like, it was kind of more back and forth than he would probably like
it to be.
But then, now that he's playing Ogre, he can kind of contest a lot more situations he
feels like with having to get to mid-range, and then once you get there, you just kind
like moth punch, 5c, 2c, you do jump hat, you know you do all sorts of cool stuff, but
uh, Shaly's been like ascending over the last year and a half, he's been getting so much
better, it's crazy.
Yeah, it's been great time, so you can stick with this character, like you're saying, all
the QoA players really, yeah I play this character, but I'm glad to see Shaly just showing that
this character is absolutely still in game.
Oh no, just wretches with a needle.
DB!
Give me that, thanks Writness.
That's three hats. You only have one dog.
Oh!
You can back dash top and look at first. Nice shield.
Get the punish off the assault.
Ah, silent mic with the cycle. Yeah, there you go.
Bombs planted. Let's see if she'll lose the size of the swing before it goes off.
Nope.
Hey!
Oh yeah, let's stop.
So is that strike throw into set play with 50-50s or what's going on there?
Second the group.
No.
Don't take stuff, you know what I mean?
Oh!
Don't take stuff, you know what I mean?
It's also everything is set play.
So neutral is set play, is what you're telling me.
If there's no, yep, it is if there's no rich, like, listen, is it neutral if you don't have to worry about what you're doing?
Yes! What?
So like, if the screen is tiny, like you just right next to each other, is that actually neutral?
Yeah!
Why? Why?
Okay, we'll talk about this later. We'll talk about this later.
You're gonna use the stair end to get the bomb to be prime, Shaylynn's gonna probably dump the bomb.
Oh, yeah, the DP didn't work out, but the bomb did detonate anyway, so...
Kind of an even-in situation, but I think that's pretty happy with the skill.
I have Shelly in the corner here. Shelly has a lot of meter, and you know what that means.
We're gonna try and do something foolish, but it didn't look like it worked out.
It looked like, uh, finally, Shelly was looking for a place to maybe, uh,
tell her to get something, but it's silent.
No, the top of the top of the top! No! You f**ked up!
Wait a minute, yeah, forcing the issue with the X-Rail.
Hell! Oh!
Uh, that's not that bad.
That's really bad, actually.
Okay, do the funny mix now. Yep. Let's do another one. Oh my god. You have four meters, so you just keep going with him
Oh, you blocked the foot low
Okay, there we go. It's still Shanley's turn here right up the road not gonna work out the stare down silent
Jump but yeah
So what's shaley trying to do is when he tried to throw a laser and then do an ex but because you're jailed into doing laser
No matter what yeah, you have to do the killer if you press another button, so you're not allowed to like get out unless you like change
One of the merits that did happen in the last couple passes is that back dashing someone's throw attempt does not lead to as much damage
But it's still the situation you get afterwards is still really good
We're still pretty happy about that.
Oh, he got hit.
No!
He's a DP in the face, but Silen with a huge lifelink still.
Is that Flashtick? I can tell.
No! He recovered the time.
Maybe Silen's still.
Silen's turning here to CS, but he's going to have to hold his pressure still.
Wait, he don't?
He just got hit by Tarclean.
That was a mid. That was not an overhead.
What? What?
You know, it's the top of his way down, back to your flash car.
Maybe, maybe he flinched in the 5th or actually in the 7th, I don't know.
So, he somehow got himself into the corner.
This is bad. There's a flash pick. Let me up.
Doesn't try to scout the green shield, but he's just keeping his turn.
Oh! Hey, nice daggers with PC.
You gonna get the corner push? Spend the hunt.
There's a lot of corner carry on this character, so...
No, just trying to catch a delay. Wake up.
Solid just chilling. No! Probably trying to drop guy hit by two legs.
That should be the round provider we don't drop. Provider we don't drop. Thank you.
And against the keep-all, it's very nice.
Very nice. I think both of these characters are pretty meter hungry, so...
A lot to be said about, I think, the fact that...
I was just trying to make her to be a fucking hero, let's see what's going on.
Oh, you don't know what he did.
Oh!
Oh!
No!
No!
He, he actually, he saw the green shield that he needed for his reaction, and it finally bit anywhere.
Yeah, I was being unfortunate for Simon, I don't think that's like the worst read ever, but...
He didn't work out that time, he didn't try to not really do much there, and...
Well...
Can I hold all this? He isn't gonna win the next cycle.
No! He lost the cycle! He tried to use the CS at very last second, he didn't get it.
Yeah, that movement is extremely possible if you don't use the CS or CS chance.
Oh yeah, I think mental crashing a little bit there, just go straight for the scams, I get silent.
Okay!
They all get rid of the...
Oh, he'll get celestial!
That's crazy actually, I'm surprised that happened.
So surely he doesn't have to be a little bit careful, because he could die in one hit theoretically.
Oh, the back doesn't stop, that is the thing that happens with the scams.
Squad's ADP is really active, so...
Can we try and trigger the aftertaste?
He just...
Yeah, run up, get in there.
I think he did V-command, right?
I'm gonna prime them on to see if he's still under. Unfortunately even if the
flash kick did hit the bomb will still go off and there's a chance that he would
die off the combo afterwards anyway so very good stuff silent. Can I say
good shit? Am I allowed to say that? Yeah you can say that. I don't know if I I know I
can say that but that's production one you say that. You said it already. You know they
still got to tell me no they'll be like yo retract that it's out there like
retroactively I'm not allowed to see it right it's one of those things yeah all
right guys anyways so we do have homie D versus big black coming on maximum so
they these two have played each other countless times and like that play
brackets and usually when they see each other offline they'll see each other
like top 16 somewhere in top eights and I do think Elton has a good chance
Versus Bianca because she can kind of like with punish him pretty freely. She has good long range of cloaks
Gunshot is very strong. However
Once you get into the hey, Bianca is at his optimal range of like 2b to see if I see
If Elm ever was like 2b or 5b, she just explodes. She just kind of dies
But you know, she's supposed to be like one of the best characters game
I just kind of like running at you. It's getting really strong at it
I do think it's actually kind of great for new viewers to watch Elm them play because I think she kind of wears the heart
her on sleep a bit and it's pretty easy to see like what she's doing that works out for her
they just think she's the military like character dog they're like oh they imported her from the
other funny game and she just be put well you had eyes and saw what she was doing
no they just see something they just see 616 they're like oh this character is broken that's
what everyone tells me yeah I mean yes don't say it's broken it's not broken but it's not
He's not moving here, we're not doing this.
Alright, so I love the thoughtful stance here from OmniD.
They're going into these.
Man, this is a match that I think I wouldn't be surprised to see as a winners finals or something.
So the fact that this is Loser's quarters is quite something.
That just means the base strength of most unit players is growing and growing every year.
Absolutely, alright.
We're going to get into this.
It's Kyakya, it's big black.
Patience is made the game.
being super aggressive here which I'm surprised by because I'm eating his
children though I mean he just down back and then what's like a fresh beating
that was celestial too so he's gonna get to 200 meter pretty easily so now BB's
just kind of stuck in this corner versus all over 200 meter oh yeah I'm gonna
be rough start for big black but we'll see how are you being cashed out I mean
You just have to hold that honestly. That's plus 10.
Yep, keep going. That's fine. She has no meter.
She's not scary, see? I swear.
Well, we did lose half our life. That's whatever.
See, ooh, that's her?
So you can answer any of that. I swear to you, Ken.
She's scary, man. It's not.
You just press a button. It's 3C.
Ah, he's dead. You tell us a big one.
I mean, BV, sometimes he just donates rounds, you know?
He just wants to walk more. He has to play more UD.
You know, at the end of his lifespan, God's gonna be looking at the stat chart, and I'm like down back, like, I'm spent down backing, and he's just like, yeah, welcome, brother, brother, you know.
You've been patient all your life. Yep, yep. Come through. Yep. Oh my god. That's what I'm hoping for. Damn, but I mean, oh no, the strike throw is broken, I'm sorry.
Oh, the delay mesh? Side switch?
Yeah, yeah.
Yeah.
You might not win the cycle though.
Well, maybe if you, yeah, you give up a little bit, you get it, you hit barely, yeah.
No, he got that 2, but he...
That's about all we're talking about. Maybe sometimes less is more.
Yeah, maybe he needed that one weapon while we needed it to hit the side of my opponent.
Yeah, okay.
So now he's in the great spot so far, as the lip capture, there's still two webs there,
still has to, has to have a cycle.
Oh, no, didn't get a cop off of that hit much later.
It's a cycle, so it's very important. If anything red pops up, you're getting hit with an EX.
A lot of meters for AmiD. There's no CS, but you're dead.
He's dead, yeah.
He has to spend everything, but that's okay. You know, getting the round is better than having 200 meters.
Yep.
Oh wait, he's dead anyway.
I need to keep 100, with 25.
125 because you get the 25 refund if you have Vorpal. Very nice.
Oh, they're actually looses.
Just got there again.
Yes. If it's time correctly, that always happens.
It is master but it's not really that fast.
Hey!
Coming through.
No!
That's very nice!
Jayce beat him first!
Wow!
I'm surprised at Kamala.
I thought he was too hard.
So now he's going to side switch.
Yeah, Jayce beat Jay.
Don't see that in your office.
Pressure?
Is that Datsy and a TK?
He beat again?
This beat so much that you just got to hold that.
It's hurt.
Yeah, it's just been near here.
Yeah, that's CS2.
I'm getting the light at the end of the tunnel for this round, it rolls up enough all the
Racer will, the back dash is not going to let him to burn, okay, okay, I wonder what he
is trying to do there, because he can't hit, a nice hit here, he is about to lose, yeah
oh, jab, let's do it, I thought he was going to say yes to the one set, the one set attack
there, but yeah, I guess he was trying to scout something else, so get something on
Yeah, I think there were a lot of things you could do in another situation, I think, with that many resources, but it just didn't work out, I mean, I think he was hoping to spend it on the next situation, but I mean, I think with that chat was really good.
Okay, going to the next round here, I get Obni-Dig up one, he's losing quarters, so still trying to 3, Tal down here loses track, basically, this is absolute help.
Back to the corner, help's right throw is happening again.
Ooh, no green shield. Well, there is a green shield.
He's gonna get to the left shield, help stop him!
Oh my god, he's getting it anyway.
OH HELP!
Catter hit through, I didn't do that much damage, but that's not the point.
You're just stuck in the corner.
You can wait for, you can see I'm not wanting to whip anything and then just buy it for it, but he's dying anyway.
Sometimes you press the button and it gets thrown and it's Catter hit and you lose the round, yeah.
Yeah, the point in the corner against Jyakus, who plays out to be not far enough, not a modern character normal, I guess.
No, the way people talk about it is, when we're in the cycle, you have to be careful because...
Oh my god, I didn't even... I like actually going up for the run-up off of that myth.
Oh no.
They still pressed 5A anyway.
It's a gamer.
Maybe...Budge presses.
That's sad.
Good.
Alright.
We got every resource possible.
That's a hard break at 3 webs now.
Hell, dog!
I can't play the game!
Wait, he didn't hold Budge attack.
Uh, that's not good.
Oh, he blocks the attack.
Uh, back into the web.
We're just gonna cycle it again.
He wants to cycle off the concentrate!
I like the reverse beat there.
Just make it a little bit faster.
Get that concentrate.
Omni-D had enough.
Presses 2B, gets a counter hit.
He's definitely going to spend meter here as long as the drop is confirmed.
That kind of didn't work out though.
That's fine. He's going to get 13 people.
I mean the CS is important so I think you need to...
Huh? Oh!
Well this round's over.
Yeah.
Go next, go next, go next.
That was a rough.
As soon as you don't hit your reload you have no bullets left, you just go next.
It happens sometimes. Sometimes you miss the input.
It happens to the best of us.
The character's not easy.
You know everyone's like oh just reload you'll never miss it, and then everyone misses it so you know
I want a piece here
It keeps happening
Okay, didn't press he's just waiting for his turn. He's waiting for spacing. He's a great for job
Hey, let's go. I want to see the cycle. Yeah, there we go
And he has a cycle so it's very good
You just need those
He got the job! He got the job! He should!
He's gonna have Celestial!
Orphe is off at the little bit too hard in that moment.
Not really! He just seemed like cash up!
He was like right in front of him!
Oh yeah! You let the opponent mash him out!
That's a lot of blocks.
I mean, that one is still chillin' there.
It is.
Oh! The shield makes space!
Some force.
There's some left, but it's caught. No combo though.
Morc's backers coming through.
BD has Celestial again by now.
I wonder if he knew that on the deep would try to look up that the lab
and just did the EX anyway for it to be safe but I'm eating was just like
I'm flabbergasted.
Hey, thanks for the 100 meter- Oh!
No confirms.
I'll give you some more offense, because I've had enough walking, but
PB's about to win Cycloid again.
Yeah.
Great control here.
I mean, that's the thing about it, if you're too concerned about your pressure,
it's pretty easy to get a lot of growth rate on there, so...
Come on, he's going to spend meter.
Let's get the reloads this time, okay?
Because we have the crab behind us.
Thank you.
You guys were a lot of them last time, that's why you didn't get it.
You keep it pretty tight on offense.
Hey!
Alright, that looked kinda broken, I'm not gonna lie to you.
That one was pretty reasonable, I mean.
He was up in the air at like a...
But she had to make a straight shot!
Wait, he dropped her combo.
Plus range.
Hey! Grid break, let's go!
This round, he has a wash, alright.
There we go, making it competitive.
Final round, let's go!
Now you gotta be really...
Oh my god, well, you're gonna be going back to the corner soon.
He really does not want to block BB anymore. He wants to turn. He took the cock. He took
the still pass. This kind of worked out. We went to Cycle here. He cornered BB but he
has no meter but like, you know, he has Cycle which is almost as good as having meter, right?
Yeah. I mean, more importantly, BB doesn't have Cycle. Uh-oh. He's back together. Uh,
yep, gets it. And Cycle now. He has 200 meter. Oh, not good for Aki-D.
So I don't think it has no meter, does not have Cycle, so it's just got to get out of this old fashion way by most likely mastering it.
Big Black's patience is really rewarding here. Gets the throw into the web.
It was counting a throw too, so I'm the most likely option selecting in that situation.
Spend, get certified back because it has Cycle, 3 website.
Oh god.
There is again a reveal off.
Too far from the dash up throw.
Yeah, maybe.
Passes out, just that last thread of bail off.
BB can still win the cycle though.
Oh my god!
I can't believe you went a second time.
Yeah, I know, man.
Maybe blocking's too good.
Maybe they need to know how to block it.
No, no, no, no.
This is fine.
This is fine.
Is it?
Oh!
Another forward jump.
Oh my god.
You can tell I'm being worried about getting put by anything and losing, but yeah, cycle.
Besides using it right away for meter.
Plus, plus again.
Oh my god!
Did I just step up in the clock?
Plus frames.
BB gotta find a way out.
No, Namida though is just gonna spend it.
Not dead.
He's alive.
Last chance.
We take the grab.
And we get the climate counter and we don't stop the combo.
And BB is eliminated from the bracket.
Down to the last hit though.
What a set.
Yo, that was looking bleak as hell.
Yeah.
It looked like he was just gonna,
BB was gonna as normal,
you know, beat Omni-Dig and move on,
but Omni-Dig, he persevered.
He believed in his defense.
He matched up the right time.
He gets rewarded.
Yo, that was a lot of grit there.
Yeah, blocking is good, right?
Block is kind of good.
Outlaw is like, yeah, she's cool.
She's a good character.
Oh, man.
You know, she has to struggle in that matchup, you know?
She has to work really hard.
She gets out of the seed.
It's kind of hard out here for outlaw players.
What can I tell you?
Well, OmniDig is making it.
I mean, you can kind of tell where he's really putting his friend hard in there.
So I was not going to say anything about being carried all by that character because, yeah.
Yeah, if he was carried, he would have won 2-0, right?
Exactly.
That's how, that's how logic.
Sometimes you have hard matchups, you have to worry about good players, like exploiting your strengths, because you rely on them so much, it'll be like, you don't know how to play the game anymore, right?
So, Omnibeak, he's locked in, he's moving on to, what's it called, loser semis?
Yeah, so that means we are here at our top four, I think, right?
Yes.
So we got winners finals coming up next here, Corey vs. 2 gigabyte combo.
So this is going to be Biyake versus Izumi. Izumi, I'm not really sure how she's supposed to get around Biyake's normals
because like she does have to be to see they're pretty big, but everything else is like once Biyake gets up into the air
becomes one of those, hey, how do I catch you? Because supposedly she has no real good air tires,
even though there's some instances where she kind of like slaps you like as an air to air, gets a full confirm, puts you into the whole like
bubble situation, having to block the strike through, kind of like playing against Biyake, right?
Do you think uh, do you think Jackie is really that threatening though if he can't be caught from those kind of angles?
Yes, he's not necessarily I mean he's clean down a web and
But what if all right, so the way Cory got into
Top 8 winners side yesterday
He did a setup that intentionally looked like it messed up
But the web pulled it he did a website but backwards and just he just went off it because you've never seen it before
Well, I hope to see it in this game coming up
But, uh, you know, I mean, I gotta, I gotta really love their, like, what you gig.
Yeah, he does.
The winner's finally, it's been a while since I've gotten to see him in a winner's final,
so.
He doesn't live in New York anymore, bro.
He's on the East Coast now.
That's good.
We claim him.
Yeah, yeah, yeah.
Listen, you're in New York.
Okay.
You can't say anything.
I didn't say anything.
You should.
I didn't say anything.
What are you talking about?
All right.
Here we go.
So, it's gonna be a first or three.
Two gig, uh, going away from Evil Carmine to Evil Izumi.
me I don't know dog yes character is pretty evil if she look at her she has
the anime mom haircut he has a sash she has a fish that uses water what's
evil about that you're right you're right
yeah right after tip your point I wonder if he's gonna spin meter no he goes
for a website I think he waited a little bit too long to see that he didn't press
anything but you didn't get the throat at your time.
Is that me here?
Hey, one, two, three.
Oh no!
Ah, come on man.
Wouldn't it be a night top lane without you getting the spirit set on this one, right?
Or many times now, but...
Oh no, the strike throw is happening.
Help!
Help!
Dog, I just wanted to press the button!
Bro.
It's not gonna be the first time we see a round like that.
Nice shield, but can't do anything else with it, I guess.
He gave a sense of meter to get the offense. Oh nice cross up here
Got the jump over make Corey think it was gonna be a dash up throw, but got made it on his level push the corner
Oh, that's he was served off of that the back throw very nice. Oh
My god, what attack?
Backing for it. Okay, there's my
Yeah
Okay, gonna eat this one
2kig does have 100 plus meter so if anything goes really bad, you can kind of be a good press.
Yeah, not a great spot to be in here.
Ooh, kind of best block up the corner.
Thanks!
Very nice chance to get a point.
And it has a lot of meter so it doesn't even feel bad to step.
Yeah, you can actually light that I think.
As long as you have anything, you have anything.
So just make it easy, make it easy.
There we go, the game one goes over to Ori.
He's not looking particularly by the corner.
Does he switch?
No, no, no, no.
Oh, you're very confident.
He's doing it all the way.
Yeah.
He immediately rematches.
He believes in the Izumi character?
His character is good.
Ah!
Is this less about the character?
And Tugi needs to kind of figure out how to...
I don't know if it's his clock, but it's just too better in the corner.
I mean, I think of the characters who seem to deal with the Yakuza corner set-ups, Tugi
has appeared to be the least...
You know, the most...
I don't know if it's his claw, but it's a few better as a corner.
I mean, I think I'm the character who's dealing with the rocket's corner set-ups.
Tuki has appeared to be the least, you know, master that.
I don't know how to really, you know, just, like, see?
Guess the full confirm?
Aye.
It's clean.
Doesn't use up an extra bounce.
Probably gonna use 100 meter here to get the red capture.
Tuki does have Cycle, so let's see if he decides to use it right away.
But the reds go off when you change them like that, so you have to be careful afterwards.
And now Corey has cycle once again
But don't be around the side of Corey so it didn't change it but I'm gonna have to eat that. Yeah, I wonder what he's trying to do
I think he just thought they're gonna get it off. Yeah
Yeah, probably
Push the corner
It's actually the situation last time so
Blocks, gets down
Corner combo off the throw
I wanna do this
This comes up
Oh my god, dangerous throws are very nice
The second one, it's not working out
It's very rare that you see an empty jump throw like that because a lot of characters have good anti-airings, but...
I watched someone do a double scan shield yesterday, I wonder if that was Boreal's best throw.
Oh my god.
That was another double scan shield that gets the punch the second one.
This quarter, it's a lot easier for Boreal.
It's been 100, thank you.
Instead of 3 reps.
Ah, it's fine.
You still get a set, you still win the cycle.
Oh!
They didn't get the great break.
He has an EX again.
He's really gonna watch out for that.
No crouch.
chillin? Go crowds, chillin?
Ahhhh! Pressing buttons!
He tried to press the zoomy god button 2D.
Yeah, always timing.
For a little bit too good for 2GB right now.
Not that, but
the window is
slowly but surely closing.
I don't think Thro-
YAAAAAAAHHH!
Oh, can't take my dad, but that's the first one of the day.
He's gonna do more freaky stuff like that, so you gotta be careful.
Damn.
Two games probably be-
Oh!
He's gonna pop off that.
Wow that beat that really beat that in time. Okay, whatever
I guess the whole thing
100 yep, let's see if you can get the cycle in time before
Would have been really dangerous to try to cycle on again
I think to get to the IW but you probably want to hold the meter because he was doing record. Yeah
Yeah, it's hard to say whether the window is bad.
Maybe the window is bad for this.
You can see it's quite bad though, so.
There you go.
We're going to win the cycle again.
It's like you're watching movie again.
Help!
Oh, yeah.
Did you walk that?
I did not.
Well, I'm sorry, man.
Crowd, did you walk that?
I've been off.
You pressed something.
So you didn't try to block it?
You tried to press something.
All right, all right.
You're honest.
I respect that.
I respect that.
So now it's going to get kind of taking his time getting some water.
Yeah, we do need this.
We need to change it up. Never mind. We're locking in.
He might be more aggro. See?
Oh, okay.
Immediate 5-ings of parole. Trying to bait out an OS.
Oh, scary shield, but somehow, Corey!
He gets another juicy counter hit.
He's taking BV's powers.
Yeah, and you know, Tiki, I just feel like everybody's not ashamed of how that went, right?
He was on a good momentum off of that round start.
I think they're gonna pick red.
They're just playing chicken!
Mory maybe just two dice today.
Just timing?
And Simon's just up.
Might just really have two gigs timing down.
So Mory went cycle again.
Two gigs kinda just been stuck in a web set of possibly every game so far.
That does scale, but that's not the point.
The point is that you're just stuck here and you don't get to leave.
One, two, you already set the third one.
Woo!
You didn't block it by the way.
I just made a video, you didn't block that.
No, you didn't because you never saw it.
I don't need to see that.
Yes, you do!
How can you block something you've never seen before?
There's the question.
Alright, late cancel, very nice, but no confirm.
I'll just get it, yeah, it's just barely too slow.
Push corner.
He's really gonna wake up here, I mean, I think,
before I know it, this set might just be over.
I've not really seen him try to fight this way out here.
Oh yeah!
He tried to press late, you got countered.
I'm just very focused on trying to compress the right time, I guess, I might not be the
path here.
I don't know if there's really room.
He got so much upkill here.
Cool.
But he needs a nice hit.
Okay, fight.
That was the first I see him land a while.
But again, it's already just the end.
Okay?
He tried to force the hell out of his turn.
Oh my God.
Good way by two getting to try to air or air.
Yeah, yeah, yeah.
He's trying to force the hell out of his turn, oh my god.
Good way by two gigs trying to air or air.
Yes, yes, that's important.
He's almost at 100 meter.
Yes, it's out.
Oh, he's trying to win this round ASAP.
He does not want two gigs to have another round.
No way, that's how we're going to lose.
He might control him.
He got him to run into the lead that was there for a while.
That's crazy.
And Corey, locked into Grand Finals, huge news for him.
I think when Corey, I forget the tournament that Corey won last year, but I think once
that happened he turned into like a really solid, he was already pretty solid, but like
you can see his trajectory going up from there, like 2025 was a lot of players years of, okay,
I'm finally going to get to like the top eight of the tournament or top three or just win
the tournament.
Yeah.
I just think that there's a lot of footage,
there's just a lot of information being exchanged,
and it just feels like people really propelling each other.
Yeah.
Just people just getting way too good at this game.
Because it's different from back in the day
where we didn't really have a lot of solid information.
We were kind of just guessing about frame data.
We're guessing about matchups.
But now that the admin of Discord, Twitter,
and other social media, we get more video, more information,
way quicker.
So we're able to understand, like, oh, this is how we should
find this character.
These are some setups that we've never saw before from other regions.
Yeah.
So it's just like the progression of fighting games in the modern era.
Love to see it. Love to see it.
All right. Well, we are going to jump to a short ad break
and then we're going to come back for the rest of this top eight.
Very exciting to see it, but we'll see you guys after the break.
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crazy. Yes, there's a lot of people in certain places that you would not have
expected. Like a lot of people thought BB would have got like top three free. No,
he's been knocked out by OmniD. Let's take a look at the bracket here. So we have
our top three. It's Corey sitting, tidy, cozy in grand finals and we've got two
teams by combo waiting in the losers finals. First up, we're going to be
watching obviously that losers semi. So yeah, it's going to be OmniD for some.
Both had a crazy run this tournament. If you guys didn't catch the OmniD versus
big black match that lives down to the wire.
Yes, it was looking pretty bleak once again.
But Audity, he had confidence in his defense,
pulled through in a very clutch situation,
but now he's gotta do it again
in another character named Ogre.
Yeah, a little different story, I think,
for Stylen who just brought me in the loose bracket,
but other than that, I think his matches
have been even looking pretty strong.
I think I really like watching his Ogre.
I feel like even when I was watching his Thonan,
I always love watching his offense, right? And I feel just like he's really letting his player, you know, expression come through it with the offense on Ogre.
It's really sick, you know? He loves doing that stuff, so I've had a lot of fun watching him play, but this one, funny dig versus silent, it's gonna be good.
I think they're gonna be speaking to each other. We're gonna see here.
There's gonna be a lot of un-fair situations happening on the screen, so get ready.
Ready hey structure was speaking one of them more staggers from on the beach trying to scout out green shields
Silent you know getting away
Getting away with a little bit of a green show earlier, but he got the bomb plan dude. Let's see how I'm gonna get it off him
Because it's the 5c looks like a 6p overhead to stand up too early and you get hit by the two way after yeah
It's drunk
It's a first egg like this one here. Okay. Ah didn't get didn't line it up under punnister green ship was part of the 214
Maybe he was thinking on you get hit by he would win the cycle and CS and run after baby
Yeah, I'm me getting some off of you. Oh, you want a cycle?
I like this chocolate for years, but it's competent to get EP. He's not gonna reload. He's not gonna reload
Thank you. Thank you for trusting me. Thank you. I told him what was going to happen. Why would I lie to them?
I think Auburn should win this round if he gets a reconfirm.
He didn't win Cycle too. He has to spend. Yeah, he has to spend.
Damn. He didn't even let it rock. He just got the meter back. He's like screw it. I got this.
Yeah, slick stuff, hobby digs, he gets caught out of the sky.
To see?
No, he doesn't 2D confirm, but it's a little bit too high,
so he does get hit for all.
Oh, OK, we'll take that one though.
He might reload, I don't know, I don't know.
He'll take, he'll take the bullet.
I mean, it does give grit.
Yeah.
It gives you grit.
It gives you grit.
Oi, overhead block.
Waiting for Omni-Dig to try to jump out of pressure maybe.
Hey, the 2D counter-press.
Offensive not working for Sireline.
Here we go.
He's going to make this combo long enough
so he can win the cycle.
Yep.
meter. Thank you. Now he'll reload.
All right, tough spot here for Shiloh. Come on.
He might try to reveal out of pressure if it's looking.
Wow, just reading that.
I've lost six feet. Try to jump out. Okay.
Hey, should me. He's going to side switch most likely.
He should win the cycle. Connect the bomb as well.
Steer and your sequence are coming.
Tough spot here, Bobby, dude.
Oh, hell.
Oh, yeah.
Running overhead. Cheap.
we're gonna do it again by the way you go back
long line you get it by this way
help you might be dead I don't know I mean silent think so
silent definitely think so right he didn't get the I'm pretty sure it's gonna
get the meter to be real there but he didn't have a hundred afterwards
it's not all you guys really get chance to win this round but that's me very
25 seconds to block though, there is an element of time, especially with the press, from Obbi-D, touching it out!
He can't drop!
He had no meter, so he had the belief that combo was going to kill there, so in case for some reason it didn't, Silent was just going to try to run out of backpacks.
Silent was going to be in a really good spot if Obbi-D could be killed, so good stuff from Obbi-D.
Green shield. Hey, it is a thrill. It's a bunch of green. I wonder if I was gonna try to fight for the cycle
Just gonna try to get space. Oh my scary green shield somehow silent those dogs with that cycle terrifying
I think it's really just so good at taking these free children
It feels really scared if you try and chill against my grid. I need that but that's not intimidated basically silent saying alright
You give me your best job
You're trying to hook up
Get over there
I
Set up a little bit too early because that's a multi hitting low. Oh my god. He's not dead. Oh, no blocks you ahead
To be pressed that's a pretty good move out there
Let's see if you decide to spend meter or not up. He's going to hey
Yes cycle
Yeah, hold that press the cat solid pressing maybe oh my oh, okay, very nice
Yeah, any time you see outman flying in the air like that. She's usually susceptible to like a clean anti air. So you just gotta be on point
Oh my god
To see nothing sound be more aggressive so far pushing on the deep towards the corner
This is a city grease you'll scary
Hey, Texas grab wins the cycle
So now I'm gonna be got to worry about any overhead
Gonna not use a full combo here is gonna steer under prime the bomb
Blocked by Omni-D, but hasn't even hit the throw.
Help, Command Graves with Cheek!
Oh.
No meter spend there, so Omni-D's kind of waiting for his turn.
Wow.
It's about to hit him.
Yeah!
Well...
He has the last skill, so we can do a lot of damage.
Yeah, definitely just gonna spend time to resource his try and...
get something done here against Sylas, but Sylas just doing a really good job of...
really beginning Omni-D's pressure here.
Oh, okay, okay!
There's AXS Inc.
He's still getting me because of Celestial. It's so crazy. He's gonna get a reload. There we go.
OI! He tried to press. Is he dead? Yes. Oh, he's dead. Yeah, he's super dead. Oh my.
I don't know about him. I think even he's near. If that did not kill him, he was going to lose that day.
Anyway, I'll be being on set point doing pretty well.
Both players have a ton of meters, so they're just gonna... What a day of loss. He did not want to...
through but gets dropped.
Now throw this one if you send extra damage.
Has a fail off. Pretty hard to press here, but wow.
Silent Trades anyway. Must really try to
find the answer here. It's too slow.
Oh, alright.
Lost rings.
Oh yeah, she's one of two characters
in the game that's an Aircrow.
Uh, yeah.
Very sick.
Benshaft CS keeping a turn.
Skill going. Didn't want to spend
any meter.
So that's not waiting for his turn. He's gonna send it soon most likely because he's tired of being stuck in this corner.
Yeah, silence? Okay, it's time to have Cycle?
Yes, to Lost Steel. Woohoo!
Yep, he's gonna try to do something now.
Ooh, he blocked me in some way to the top.
This is gonna do so much damage, 20% during the transfer state.
Spend.
He's gonna prime the bomb.
Sorry, gotta keep it going.
Oh, that's not so bad.
Nice, went to Cycle off of that. That's huge, though.
Overhead blocks.
So now Anubis is gonna try to fight for the cycle or just in the round if he gets a clean hit, but he's not he's running low on bullets.
I think we're just trying to kill each other now.
We're gonna get back to him in a while, plenty of time.
Hey!
Oh, he's taking the cycle.
He's facing that normal.
He's just like, immediately.
Alright.
Plus frames?
Yeah, just hurling the offense here on Scylla.
Alright, there's a throw.
Get the reload, that was cheeky.
To see nothing.
He's just trying to bleed Scylla in on his grid with those green shields.
Yeah, when the cycle gets very nice from Anubis, they're playing along here.
Oh, TRM! He's not dead though!
Like a two-way overhead, just watch how you get the bonus!
I mean, I actually think, time was awesome just a factor there now, in CS.
It looked like side-on-hand.
That was a really good, that was a really played, well played by Albity, I mean.
His defense is holding up in a lot of situations.
Didn't try and rush it, like I, I think I expected him to just kind of dump some resources and try and push the offense there.
But no, don't play for grit, CS didn't won the next cycle too, so two cycles in a row in that kind of game state will just give you the win.
Yes, because normally when you have Cycle and it's like very close in time,
you usually can kind of see if your opponent's gonna belay their offense because they're like,
oh no, you have CS. If I show something red, I could just lose here.
Yeah. So people will kind of start to stagger the pressure way more than normal,
which you could just usually take your turn back right away.
Which is the beauty of like those points of Arn and Knight,
because a lot of times you're just like, all right,
do I press a button here or do I away from the wake of CS?
It is hard, you know. The game is hard.
I thought you just mash. I thought you just press buttons.
I thought characters were broken. What's going on here?
you know there's two sides every coin right don't do that don't do that don't do
that all right so we are here at losers finals mm-hmm to get getting taken out by
Korean winners side that was that was pretty wrapped to watch those very
one-sided for Korea feel like and but now this is revenge match right this was a
very close set in the first first round or the first game of top eight winners
2D vs. AugieD again. It came down to the cover call and just really down the wire.
So I think AugieD is really on the streak. I mean hey, you took out like, you got BB already.
You know, you took out Silent. So I think AugieD is probably eventually in a good spot here.
I feel like if you can get that far, you're getting those players.
Yeah, you're just having a really good day.
AugieD definitely is showing the confidence. I felt like that last set was really negative.
negative like this is his level of patience and believing in his game
right now not really rushing too much so we'll see how this goes there's there
was data there's a lot of data but I also just feel like they were kind of
just pressing each other in a lot of places in the winner side so I wonder
if this will change a bit and also there's still I still think to get my
play karma but if he's like really locked in a zooming you've got are you
sure about that like there's no way he plays karma well this matchup I think
this matchup he likes yeah I mean he gets 6B and 2C are pretty nice here I
think but you know is it me she he might be calming himself you know he's
locked in he's locked in already oh yeah it's on me to use pondering so I don't
think we're at least in the beginning and see it yeah I know I don't think we're
I think it would make sense, but right now I have a feeling that what you get
focusing on is just a mental game. Milovit really comes down to this the
point blank situation, you know, the strike throw, the defense. That's not really...
It's not easy. Yeah. Well, you know, it doesn't really matter what character you play with.
Basically, like, your outcome is gonna get in on you at some point, right? You just have to know how to deal with that.
Just like how Audubi Press 2B got a counter hit? Yeah. The other thing is the offense.
offense I think you can just make very I don't know I don't want to say passive
but oh my god that's possible he feels a little sketch of offense today yeah it
could be one of those things where like you're playing great enough yesterday
and not today you're like I feel like the way I'm watching you gig is like he's
hoping to get a lot of hits at neutral with his hopes and that's not really
what's happening oh I'm speaking of imagine you get a two-way mash he should
probably size much if you want to know he's gonna get a mystery close to the
other corner oh the fish is coming oh look at that we just went from one
quarter to the other we have grid we got CS gonna hold this nasty situation
I okay into the corner wait a minute. Yes. Yes. Yeah
What's what's what's it get the press and get superb dudes for two games?
What's a little bit more damage to it is not gonna be enough by a throw will kill
That's crazy. Oh, he has no bullets. He has no bullets. Oh
Yeah
To see to see to a rebate is scary cuz like you want to walk, but then you get clipped at the last second
Help! It's right through!
The 5HGarm hasn't working out quite well for 2G.
That's me! No! He got hit by the special cancel, but it's fine, no confirm.
He's stuck at the corner.
Hey! Wow, that works!
Run up, 2GDB, very nice, gets the corner too.
More stagger pressure?
He's trying to scout out some shields, but 2G is just waiting.
Yeah, I mean, 2Gate, I like that he's not shielding here, but he does have to do something otherwise he's just dead, right?
Well, WT has Celestia, so he's doing 20% more... wait, he's dead.
Oh, he is dead.
Hey, we're doing every fun, very nice.
It's not a lot, but like, it just helps to secure a little bit of meter for the next round.
And they constantly be doing our health, our dash up, block, versus each other. They're not willing to take their risk for our start.
And right now two gigs still not showing a lot of it's just been 288 you know it's been 288 and feeling a little stuck
was just with herself out to a main trail and couldn't pass oh hey cut it 2B cool sequence coming through
he's gonna get a full foot maybe no wait if I could hit whoa what are we doing 3D wait what bro he got
Wait, he got my control. He can catch, he can catch out too.
Wait a minute, what just happened?
He... it happened.
Oh no.
Oh no!
He tried to hide shield versus the air dash.
Oh, just like that two-gig now, in control.
Overhead, luckily doesn't get...
Fight ending, but there's the fish!
There's the fish.
He tried to press buttons when the fish was below, and he died.
At least that, he died.
Round is over.
He's a neat meter.
It's funny, cause like, he was doing so well there around him.
And just like, one mistake kinda slowly started pushing him towards the other corner.
Huge swing for Twiggy. Yeah, I thought for sure OffiDig was gonna be able to close out that that round, but no
I still wonder what that 3D input was. I want to say it was 6D, but he hit down board instead. That's all I could think of
Yeah
Yeah, I know but going to the next round here still matter of course, he's dumb for it. Oh
That could probably be sick
more saggers
So again waiting for his chance to shield pressure safely without getting baited. Okay, there's a CS for OffiDig
But nice tech get a guarantee of the cycle for sure. It's the last skill you did. Oh, I'm in with the upper first
That lack of confirmed was used to trade though. There it is. I'll be thinking
Was that ADP trade again? I'll get
So neither I
Hope they can hit a crowd. Oh, they definitely can
plus
Hey, it's right through
Not an easy spot to play up front, but you know last time this just won
Wait, did you just like kind of win last time this happened so I lost it again.
She's going, Tricks! Doesn't go for the cost function there.
Yeah, I think it was greedy and wanted to see if she could get a little bit of a punch.
I respect that because we do do the lost again, but okay. A random, you know, a random CT's is not really going to help her.
There's a throw attack. Oh!
Jump! Again, I kind of want to...
He tried to shield, though!
He shielded low on the push he told her, so you get good broken now.
I mean clock is he got hit by a mid
What's going on here?
Most of it like that it is like the latex changing the timing and he's not ready for it there, but wow pull up. Yeah
Oh, I mean you can't you already use all your bounces. So you just apply more pressure there
We'll get so good job to keep trying to do a shield button
uh attacking a lot of easy points like to do after but usually loses some more
buns right after gonna get a reload. What chance really here for two gank?
lost range. So much to deal with so you have to deal with this yes.
You're not gonna win this cycle again.
Okay. Guess it's turned back after blocking the assault.
You can land a clean hit here. That is a start in the corner we need something more though.
That is what we're looking for.
Is that what these?
Ah!
That was not really an answer.
4 out of 10?
Okay, okay.
Now it's 4 out of 10.
Oh!
Wait, he's dead.
Yeah, he is dead.
We are gonna go to the next round.
Or the next game.
Alright, so we have one game apiece!
It's just 3 out of 5, we're losing finals here, so...
There's a lot more blocking happening than I thought there would be.
I'm not gonna lie to you.
There it is!
I've been seeing Jirgid do a lot of these board jumps and I don't know if I've ever listened to anything that much that needs to be addressed by that.
Ah! The thing is Outland is...
Yes, I mean, I know.
She's had a lot of bites.
In front of the last eight years, just outlanders are like, outlanders just have to be jumping forward.
But like, the thing is, Ysumi Jirgid has not shown me that that has been a strong situation.
Yeah, jump A, jump B is sick, but I don't know.
that's what I think he's got a lot of trouble for that kind of board jump
at times and hasn't really shown that even on block actually that great okay
wow he just did that with the nothing behind him he's like he saw sides that's
not bad here but I mean still good bro he's not getting any meter oh wait a
minute forces him with the record after like good to get here because the
Brogame is pretty scary this HP.
Oh, he's running for Nessun.
Oh!
That was, I mean, he's defended all of that.
No way!
That's how it's gonna lose the rounds!
Sometimes, sometimes you get hit by...
Yes, yes, yes.
Spend meters?
Yeah.
The consolation prize being that Oblique hasn't spent 200 there.
But you get meters so quickly in this game, it doesn't matter most times, right?
Well, TK having 100 on Oblique is nice here.
No way.
Confirm? Yeah, they might have do that now.
Um, I don't know why, I'm not going to lie.
I'll be playing with confidence here.
I don't need anything to just hit two gigs, but...
Oh!
Both players lost!
10 situations there.
He got the grid break that time after the first round.
Yeah, the grid break was really bad.
Now I'll be taking lots of resources.
Oh!
Good reaction.
Wallpouts, did a confirm.
All right, let's set that up.
So, DX, thank you, it's my turn.
Okay, it's spent meter.
Two gigs still has cycle.
I'm the teacher I pressed you see me get out close by wrap up. Yeah, really important here
Nope
I don't know he's gonna do mixed reading here looks kind of off yet. I'm not okay. Okay, but the cross under I guess
Yeah, it looked like he was trying to like confuse
I think that makes sense because where I like anything will kill, so it doesn't really matter what we do with our knockdown, I think we might as well just go for something weird.
But the thing is, that could work against you, because if they're just mashing and you're not putting a button on top of them, you just lose right away and you're like, oh I should never go for that again.
Oh I mean, you have 70,000 years while the air tank of the season could just, you know, play your game.
To figure it out?
Yeah.
I think you can't beat him now.
He's still trying to use shield button, but OmniGig is not showing that he's willing to stop pressing buttons on shield.
Oh, he's good. I think he's dead. I think it's not. Come on, dog. You got the, you got
the kind of hits you to be hit. You won a chance for two, but such a tough battle. I
mean, I mean, it's hard to say you spent right like, okay, here we go. So that's point here
for Obby G.
Oh!
Gets the key.
Gets the key.
Gets the key.
Yeah, kind of do something.
You know, I would do something against the character there.
Semir, let's go!
Just like that.
He's like that.
He can tell.
Vanishing right now.
The cycle is very tough for Seagate to win.
I don't think he's going to try and shield yet.
He dashed last to the challenge.
Dail off.
That hits?
Yeah, I mean, he's sending it into it.
Again, running into it.
Obby G though doesn't get the full combo to G.
He has to try and finish his place here.
There's the dash.
But he gets the cycle from the shield.
Nice confirm dawg.
He's probably going to get the micro dash, get the reload.
Oh!
It jumps out!
Doesn't get the soul confirm!
Why?
No!
Wins the cycle!
Yes, but he's too afraid to do anything there.
I think all 2geek has to do in most situations is probably just like...
There's a force up to the left!
Goddamn the land of the submarine!
Yeah, she's not allowed to play like that without anything being blocked.
So now, 2gig finally gets a chance.
Set up? It's now or never.
There's a throw.
He needs like two more goals.
Yeah, we got Neater. We keep going.
Help.
Obbyg, yeah.
Oh!
He tried to force Munchin' the bubble away.
He should be dead here.
Yes, alright.
2gig clutch round.
Yeah, once he got free he was able to formulate his game plan and how he's gonna approach.
Oh my god. Yeah, scary with 2C here for Obidig. It's a way with it here.
Hey, get some back into the corner with some grid.
Get some more grid.
He's definitely had trouble on defense against Obidig, so...
Hey, he eats the force punch, but that's fine. He couldn't get the cycle.
Oh no!
He stood up too early! It hits twice!
Yeah, Obidig!
Uhhh?
Oh no!
does he have these confirms wait no way with a drop wait it's fine one more he
has the bullets but he just needs them and Omni Dig moves on the grand finals
loser side crazy sad about Omni Dig's offense right now just too strong it's
one of those things really you can see a lot of his pressure was being a lot
shorter than normal because a lot of people want to shield out them out
because she has a lot of multi-hitting normals, or you can, you know, the recovery of them,
or it's like kind of, you can, you can see it in your shield, get, get grid. Sometimes they say
Eldom's a grid donator, but as long as you stagger your pressure, you can call on a lot of green
shields, or call out people mashing you in some situations, which Undeak was doing, and then sometimes
he was getting, he was staggering too much and just getting straight up hit. It's tough, it's tough.
I think those are the kinds of sets that you watch where you're just like this Eldom character
looks really tough to crash. Yeah, yeah, that's what happens when you're good with a good character.
Absolutely. I mean, I think, uh, I'll be being spantful right now. It's just really impressive to me.
He's really consistent. Yes. Although there have been some like, I mean, I think the way that he's
structured, I think the way that he's structuring his options and, and cycling, like he's still
constantly very active thinking about what he's trying to do here. So I think he's gonna need it
coming up against Corey, Corey is also just, these are definitely the two players that look the scariest in today's bracket, so not too surprised to see that this is Grand Finals.
Yes, I'm, again I'm wondering does Omni-Deague, did he learn from all the times when he played against Big Black? Okay, this is how I fight like optimal Biyake, do I just make sure everything lifts?
Or do I just try to take advantage of him having less than stellar frame data up close?
Because out of them, she has just 5 frame normal, being able to counter hit you, but if you're just like, hey, I'll just let you push me out, and then use my good normal to go back in, I'm chilling, I'm fine, right?
And for me, what I'm looking at here is how Cory's gonna play under the pressure of the Omni-Giga players.
He looks really comfortable when he was playing against two-giga winners, and I think when he has the timing down as a opponent, he looks just in a good spot, but if you want to see him, when he's challenged more, you know?
So here we go, grand finals everybody, let's go!
Wow, he actually took that throw immediately.
Nancy's on point.
See there's a green shield?
Oh!
Hey, I love TC.
Wow, he still works out for all VP.
He is a loser and he's got it,
he's got with two of these three out of five,
so quite a tough pressure that he's gonna make here, but.
Oh, immediate 2B pass.
Good shot change shift to keep it turning.
Poor Rated Tech Tech grab and a lot of stackers coming out.
Trying to see all these gonna pass enough, but usually one good shield here from honey digging. Yeah, it's a cycle very nice
Oh, no CS there just wants to keep position pull up
To be caught for a standing
Dash we get smoke that should be the end of the round. Hey
He should have to spend meter, but it's okay. You take those, right? Wait, is he dead?
Oh my god, that looked like...
Yeah, I'm surprised.
Alright.
Oh! I think all you need to do is try to do Force Form to get up there with the fall of JC.
JC? Usually don't see JC thrown out like that, but I think that's not the first time Cory's been using the full breadth of JC's hitbox.
We're pretty low here, you know, we need a lot.
Yeah, I understand.
I'm gonna need to spend meter there
because he had a feeling that,
hey, I'll just apply pressure if you see us, whatever.
I'll go next.
Yeah.
Help!
Oh, really?
I think he tried to do DP.
Yeah, I feel it.
Well, do you think that he missed it?
Yeah, I'm giving him the benefit of his act.
Makes sense.
He's the top player.
Yep.
One, two, three, pull up.
Cycles come to a close.
Be careful.
Give me that.
jump out but the jump back by Kori loses some grid and loses the cycle.
That full screen.
A nice kill.
Very ready for that assault this time.
Alright, well, it's been me.
No, it's fine. He has cycle.
Yeah, he's kind of rushed out.
But he has one bullet left.
So now he has to either try to get it with a confirm or just do raw reload.
Oh no.
Try to press 5B there and stagger pressure and now he's gonna step back to the other corner
Yeah, I guess, obviously he's really trying to play it out and fix that reload if he's not working out
Now, let's see before he can do this
Oh, overhead blocks? This is T.S.
Whoa, overhead blocks again?
Yeah, jumps out but no, go back in
We have to be careful
Clear the map
Get the reload
Oh!
Jesus, that's so much
They are really nice. Don't think Horde was ready for that.
Ooh, he's trying to play push to the gunshot.
Disgents it?
Yep.
You know, I was kind of worried that he was going to press the blind and get hit from behind.
Like we've seen weird hitbox interactions.
We definitely have.
So it's one of those things where it's like, even if he didn't commit right away, I could understand because you don't know how that works.
But uh...
But no, Obvious is probably just jumping over, then he needs to punish and have one, needs two more to get the reset.
It might be in for a long one here because of the way he's getting it.
Ah! Now you're in the corner. No! My grid!
Oh, where you doing 20% extra damage? And Obvious is not the beginning extra meter.
Counter hits, but still Obvious is a great throwkick. Well, not anymore against the 5A.
He's been really a student at Matthew 5A there to take his turn back.
I wonder if he spends? Yes he will!
Nice, but he's door stuck.
Rolls out? Okay!
My per grid is still on.
Oh, there's my grid to spend.
Oh!
That?
Does this kill?
Oh my...
Where's the scaling?
Doug, where's the scaling?
Nah, we don't need scaling.
Yeah, you do.
We play fighting games now that has scaling in them, so you don't just explode off a random hit like that.
More attackers coming through.
Now backing, here's Bobby, but does he even throw?
Help!
Got hit by the low, the web.
I also got hit.
Yeah, we all got hit by that one.
I've not really shot that one today yet.
One, two, three, pull up.
And we're checking grab all the weapons.
And we're checking the next grab, but we wait until it's hurt.
He's got a guy.
That's where the...
That web's still there though!
What?!
She's faring against me now so...
There's Celestial EX safe!
Are you gonna side switch off this? Yes you are!
Wait...
I don't think he'll sprint meter again because he'll have a meter penalty off of it so...
Here we go!
Posteroids, don't reach you!
For offense...
OI!
Okay, trying to jump out, it gets smoked!
Our offense is too impressive!
No, it's fine! It's just buttons, it's just strikes!
Strikes are not scary.
You're going to get a real one again.
If you make one more and hit the off-deag, you can post it out.
That's definitely the one.
They're on defense?
No, it's happening again. No, stop!
The CS there. I mean, still won it.
Actually, out of the shields.
Good second frame.
Should be it. Please don't drop.
Please don't drop.
I was scared. I thought that was going to drop.
I'm not going to lie to you. I was kind of scared.
Two for OBG.
He's looking pretty good so far.
He's looking pretty hot. It's gonna be tough.
Maybe going into loses bracket is not so bad.
You know, you get to play more games than if you're in Grand Finals Winner's side.
Dave, you say that. I am like in, well, I'm being shown right now.
Doesn't get that JAA verb, but...
Counting it through comes through, though.
Fight for 3 is going on right now. Anyone's game still.
And then he wants to press here.
I don't mind even just dashing up in the head.
Yeah, cause you see Kory trying to space his normal up, so I'm just going to red at you with this and dancing normal.
That shot, that's close. Oh my god.
You see Kory being a little bit more apprehensive, trying not to see the reversal.
Unfortunately, he's dropping down to air hit jab.
Gonna do full confirm.
Guess I'll reload. So now Kory has cycle, but oh, now we have 100 meters, so we can reversal, but that might be the best thing to do.
to do. That's very fortunate for Kory. He gets a counter hit 5c to firm. Side switch.
Going to spend 100, get 25 back because of the cycle. There we go.
I think he's doing a pretty good job of defending the setup. It's like blocking a lot and then
going with the pressure. Everybody okay? I mean he did block a lot there but he got counter
hit real meaning he pressed the button as soon as the floor hit him.
Wait, why's the back get 200 there? What happens?
He like that. No!
Oh no.
He's not dead at least, and he has unit penalty, right?
That's a benefit.
But if he gets further again, he's probably dead.
Yeah.
Dude, the third's already there.
Oh my god, he has to last skill.
Okay, he burns this DS actually. Wow, he's dead.
Just like that.
Unfortunately, Omnibeak took the...
Wait, he has to spend meter.
They both have 200 and now Ozzy Geeks boys to move on to a grand finals reset.
Two more! Yeah! Yeah!
Sorry, I'm not coaching. I'm not coaching.
Yeah, he told me he was.
Yes, I told him so. No, he doesn't.
Oh, no!
Ha ha ha ha!
Oh no, it's fine.
Yeah, it's fine. It's okay.
Yeah, EdenKidNC is quite fine here.
You're mid-screen.
It could have been bad, before he though.
Oh!
Finally gets the clean hit.
He was concerned about the low there,
so that's why it looked like he twitched up.
Yeah, this is good as you see,
because you get damage, and you go into Web Set.
One more?
No!
No!
Not the anti-air, no confer.
Dash be the chase.
Off the deep.
No fear.
Flames.
I dare you to shield.
I dare you, overhead blocked.
No!
Oh, wow.
Wow, he wants to like go off the cross-crete.
Whoo
Staggered staggered nice text. He bet me. Yep. Yep. I mean sometimes you got a better, right? I mean if this is now throw skill rate, right?
He's trying to get the hundred meter
Oh my... he's not dead!
Oh there we go!
He's down with the reset!
It's fine, it's fine. It's okay folks, he's a professional.
He's a trade professional.
You got that one, but now we're even again.
Sometimes it takes you losing 3-0 to be like,
oh, now I know what to do. Now I'll lock in.
It'd be like that sometimes, you know?
You lose to somebody who you beat before and you're like,
I know what to do. It's okay. I just haven't played in like, you know, 30 minutes
Like Europe on stage your hands might be cold AC's directly above you
You know, it's like minus 10 outside when you walk out there. There's snow out there if you've never been around snow
You're like, oh, what is this?
Whole new set here, I hope Corey can just try and
Hope Corey can just try to figure out what was not you're not working by the previous night
You look like you have a lot to think about.
Damn look at that crowd! What's up crowd?
What's good?
We're back in it damn.
They're like, can't tend to us.
Like Corey, off to a good start.
Similar situation, time and time again here, but
Omni-Gee has been very good getting out of this I will say.
Jesus. Nice tech here.
Wins the cycle, throws into the corner.
No shields from Corey, scared about getting group broken.
Okay.
What's happening?
There we go.
Good blocks.
I mean, to be fair, I'll be really honest, I'm always using ESL 4 off of TKDB, right?
So, I mean, when you say honest, well, he's just been sending it.
Okay, there you go.
Yeah, that's what I wanted you to say and say.
He's keeping it honest, but he's making sure they can't do anything, so.
Is using 100 meters to keep your turn honest?
Yes!
Yes, I mean
Wow raw dash B counter hit so boy won't win the cycle, but it doesn't matter
He's gonna get the left capture and he might be one more hit away from winning this first round in the reset
So again after the reset
should he should he uses it before I don't know about that actually oh what do
you mean it's okay to get reset to use it later well if this is that really
leads him to go one up one oh yeah oh is that the first time he did rod I think
no right yeah I think so yeah he doesn't do a lot of support yeah not much
just raw dive kick though gonna get the reload you still have cycle dog it's
It's okay, he's been playing a lot of games, he's tired, he's tired.
Yeah, he's been playing a lot of games.
Oh, he wins the Cycle Gifts with Front-Tech?
Yeah, free control for Obby Deeds.
Trains?
See us?
Oh, he tried to cheat, he's turned back by not changing anything before he was ready.
Warrior with the setup?
Any win Cycle?
It's fine, he got, he got, oh!
Oh, he got that quickly!
Yeah, no, no webs, sort of dude, but that's fine here.
We're good, bro. Don't be a don't be a walk up. Yeah. Yeah
Wow, yeah shops gets look like TK
He might be my options
There we go. It's gonna be load after a push not dead one more chance
We just got a landing clean here didn't even get second. I'll get the CS though. That's the good cycle
Oh, no
22 seconds plus the high
Made a way. He's trying to make something
Dude, he's going crazy, he's going crazy
That didn't go back into the left
He's still not dead
That's the first time he did it
I was also waiting
I was waiting for Amity to do a raw DP
At least once
That's the first time he did it the whole bracket
Yeah
I might be completing some words
Wait, cancel
Oh, took his turn back to 5A immediately.
I'm getting... I was gonna say, he's trying to dash back into the obvious space so he can try to press after.
I think it's growing.
I can barely avoid that 2C. Extremely dangerous, but corey mastering that spacing.
Exactly, they can be safe. Backnash can't get anything off of the mix, you know. We don't have to be able to keep doing it.
Like that.
Ah! Raw 5C, nothing.
Hit up there.
He's not the one to let you. Just kidding. He's gonna get normal warped, but that's still really good.
No meter for either player.
Got shot CS to keep you turned.
Now we got the meter. Now we're going to do something.
It's called Throat. It's called Strike Throat, bro.
Plus range. Ha! Thank you!
This time gets confirmed.
It was often Air Normal, so it's going to be a little weird.
Out of the corner, I guess Jax is in the face. No!
Oh, we dropped. We're dropping.
We are dropping. Scary green shield, but it's okay.
So fight for Grit, gets the counter hit, very nice for Corey.
And he also has the cycle, so we're going to get 25m back when we spend 100m.
And a pretty good spot, Ozzidine doesn't have that many bullets left either, but he does have quite a bit of meter, so he's going to do a little careful here.
Ozzidine cannot get up forward to really eat too much here.
Bro, eating throw here makes a lot of sense, but now, get for game.
He's not there, okay, not there, there's too much scaling for him.
I do think another Bro does win it for Corey, so Ozzidine has to be careful.
He was trying to press immediately because he thought Kory was just gonna like walk back. Yeah
That's what that was dashy dash to it. Oh, hey counter trying to press not on your turn
Looking good here, how we spend meter when cycle. Yeah
We're gonna get out this one the hard way stands up I don't prefer. Oh my god. Watch this but no too low
Oh, no! You can't be dropping that one!
That was the second chance at doing a cool confirm.
Yeah. I mean, that's the foot farming starter.
Can I drop it, that one?
So now Corey has Cycle, besides spending?
We'll play Blitzing.
Yeah, it's getting depressing here.
A lot of buttons coming out for Corey, but not enough.
Nice hit.
I think not to be at all.
He's just a meter. There we go.
Thank you.
Oh my god.
Thank you, Warpole.
10% extra damage on the throne.
I can't throw that one ship for the bullion.
That's probably a no.
That's like 2-56?
Yeah.
Oh my!
Okay, yeah, we're just...
We're going for the cerebral place.
That only works because he's good, that's why.
Well, he gets some clean hits, so he's getting 10% extra damage because he's great broken.
Now 20%, because he also has Warpole.
Cause he also has Whirlpool. Spent 100. Guess how they fight back. Not looking too good for Omni-D, but, you know, he's been in this situation before.
I'm not gonna pump it out, I'm not gonna bail off, yep.
We're off to select things. Get me out!
Oh my god.
Very nice.
I thought Over here was coming, I'm not gonna lie to you. So providing Cori to not drop, this should be...
That's not...
Yeah, he's fine. He's dead, right?
He's dead.
He's dead.
Okay, I was kind of scared. So now Corey is the one who's up 2-0 in this situation.
What did I say about that setup? I think this legitimately was smart to save it to the post reset.
So doing the setup, won him, are you saying he's going to win in the tournament?
Yeah!
Okay, I believe that. I believe that.
He's up 2-0. He won that extremely critical first round after setup. He's been clutching it out.
I mean, it's been very back and forth, but I think, you know, Corey's very happy to be up 2-1 right now,
Any of us would be so I'm gonna be going back to character slick the composing so
He's like the empty assault row and he's kind of bringing in some stuff the mind games here when he needs it
Just to give him a little bit of extra boost
Yeah
Trying to break off the big metal a little bit, you know, I think when things are too stable
I mean that's how I'm looking in the previous right? Oh
Doing
Oh, yeah, one hit at 2c giving the book firms pretty cool
Pretty space again
This is changing to keep your turn
I can't tell if that was an OS or a reaction. I'm gonna say reaction. It's not always in the last
Yeah, you can't do that dog
If you ever see out them about the fire her gutting CS and she has meter you might lose if you EX run away
So you just let her go. It's fine. I swear
No
Hey get off me win the cycle. Yes
Look at those daggers every time he does it long and longer
We all broke a 64 in our sheet up.
Somebody's confirmed here.
He's nasty.
Pull up.
Yeah, he's J.A.
It's under 90.
We're getting so high to load.
J.A.
He's J.A.
He's J.A.
Stack of precious high, y'all.
All right.
Stack of precious high.
I confirmed off of that.
Yep.
Let's see.
We're going to go to the left side.
No, it's fine.
It's safe.
It's OK.
Does it fall for the command grab?
Damn!
One more?
That was an early set.
That was scary.
You should save the mix to win the turn.
He's just trying to...
He's gonna do throw a jab there, yeah.
Okay, now you hit him with the thing that I haven't seen before.
So win this whole thing.
So that core is one round away?
I don't know what it is, but you're gonna hit him with it.
Oh!
That's... well, that was up forward.
It's okay to nerf that.
To nerf that, it's fine.
I trust they nerf it.
Bum bum, spend, they'll spend.
Spend?
Yeah.
He's trying to win this cycle, but he has to be careful.
That was the slowest reload I've ever seen. I think he's nervous.
Plus frames. That's because I'm so bad at things. Give me that!
That has a really bad grid break, but okay, get lost! We are here in Grand Finals, we just send in it!
Oh, he landed on the web! No! He lost his turn! But he won this cycle!
Oh, I actually lost a throw, so you give it to him.
I'm bleeding here. Will you punish?
Sing it! Ah! That's okay! You made the punish, sent CS, and 100 meter, and all you took was a little kick in the forehead.
That could actually cost him.
I'm gonna turn around.
Especially with that shield from Cory.
Oh!
You can see the comments from Cory.
Buildings isn't that big up to almost a million dollars here,
but very clutched gas from Obby Geek.
You get the size of a special meter.
You gotta win this one.
Obviously you gotta win this one, but you can't give Cory time.
Oh, Cory doesn't convince anything.
Obby Geek doesn't.
He has a life lead, but it is very scary.
But there's not a lot of time left on the clock.
Aw, he did believe in himself though.
He's just like, not trying to force the ace.
He's gonna let them hold it half cycle.
He should just chill.
There's no way he loses unless he goes in and gets put, right?
Right?
He did just CS for nothing.
19...
Oh!
Yeah!
Go next, go next, go next, go next.
Alright.
The problem is Biyake have combos take too long.
They do.
So even if you got a clean hit, the most damage you could do would still lose you to round anyway.
So it's one of those things where you're just like,
Oh, it's the timer's too low, so I can't read too much.
Whoa, delayed jab!
Just give it the first double!
What?!
What's happening?
Guys, please, don't be nervous.
They've been bringing it all out.
Get some reload.
Hurry now on defense.
Gonna try to block it out to get some grit for free.
Ori is just down back here.
One green shield.
Doesn't get the cycle, that's huge.
Hey, plus...
Help!
Advancing the world is scary!
Just out scary!
From bold players.
CS nothing?
Ah, it's green!
Oh, didn't get the dash, but he has the last skill, don't get hit dawg, don't get hit!
Oh no, that's how it starts, I'm in.
Boree, like, he's gonna be hit, but try to, he'll get the dash beat!
He tried to fit the dash beat with those flutes, yeah, he does try to flutes you.
I mean, it's flutes you with the 2C right?
Yeah, yep, yep, okay, thank you.
Center collapse, one, two, the third's on the ground, pull up!
I'm gonna be respectful, waiting for his turn, oh my...
Yeah, is he dead? Yeah, he's dead, he's up a meter.
Just spend 200? There you go.
Wait, is he dead? Is he dead? It's off the road, it's bridge break, it's wobble.
Oh my god, he died! Alright, I was not sure, I'm not gonna lie to you.
Alright, once again, reach, corey with the math point here to take it all.
To be nothing, there is a lot of meter though on Geekside,
and also giving off the data first hit, not a great spot for you.
It's a false sense of security, you know
You build drop what you think force gonna wake up if you have a face or something. No, don't do that. He'll die
See me. What a guy tech to throw
No, great show from army. Yes. Yes, I think
So now he's probably oh, he's gonna try to fight for the next cycle. I like that. Yeah
I mean Corey hasn't really thinks right about fighting for cycle. I would say
Going to live on the big
Oh my god, he's not dead!
Lost range?
He's gonna try to...
Is that footsie?
The gun versus dash B?
Yeah. I mean, I don't think it was a matter of...
No, that was not footsie.
Alright, okay, man.
Thank you for playing by...
Ooh, no punish, but he gets...
He gets improvements, it's very important in this situation.
Ah!
Damn!
He tried to bait his V.O. I felt that.
You can't hit, no confirm.
He's on the terror. Great broken Acodis.
We have everything. We've got Cycle. We've got Meter. You've got it huge lightly now.
Gonna spin. Gonna get some purple bullets. Gonna get a Celestial.
I think if he gets hit, he might die.
Yeah, Corey, not sure how he's gonna get out of this one. That's a start, but...
Popping. I'm in.
Corey holding down back, chilling. Trying to make sure... Damn!
He's burnt it.
He's burnt it.
Watch the cycle.
Can't take the throw.
You got to make this one count.
No!
He gets, he whiffs the throw.
He didn't dash far enough.
He didn't get the dash throw.
It's been a meter.
Here we go.
Last chance for Corey incoming.
It's so hard to, I mean, it's do or die.
Oh my god, he almost got the side-trip.
Okay.
Okay, let's go.
Wait a minute.
He gets, I'll get him.
You just have to step-play this guy to death and you can win the whole tournament.
Step-play takes too long.
I think we have time.
No, we don't.
Just do more throws. That scales. He doesn't have enough time. Yeah. Yeah. There you go. I think we have time. Are you sure?
No, I think we have time. I don't think so. Because if Aami started walking a little bit more and he just did more delay checks.
Just throw. But they're scary. Like 3 or 4 throws. You can do that in play. What if they mesh? Then you die. And that's what I'm saying.
That's the point no, no, I mean that army guy if he gets his mask called out there. Oh, I'm saying yes
I mean court had to be right like three times the road
It's that was still case. It's gonna be very tough, but I think that was that time. Oh
Now yeah
He has to lay that like crazy. You want to adjust for the height? Yeah, or a way that round start
I think pretty good tackle on all these sets like when he wins the round three
I did the round things one
Okay, this is not good though, unfortunately, letting his lead slip through, get off of me.
He's been very good at attacking those throws, but not sure how to play after the situation.
Because all these people make space to get a cycle.
Yeah, he went for a cycle, then he has a core damage.
The back throw of the core damage is also very nice here.
No, get off of me.
Plus, no green shield.
But counter hit throw is really good.
Get a lot of grid off of that, get some side switch.
If I first I go down. Oh, maybe over here. Yeah
Very very nice. She'll unfortunately that is a problem. No, he flips
Well, he's not bad. Yes, but
What do we do?
He tried to press five that was brave because it's like it's like plus five or whatever and no
Yeah, it's a risk. Here we go is one round away from winning this tournament. Yes. This starts up for you
Yeah, Cory's doing his best to make sure all the people do not get ahead
Last time though, he just went Omni him to the safe for this.
So, last time he did have meter actually though.
Attack?
Oh no, no stand-up there.
No stand-up there.
Assault.
I'm bad!
Omni being pressing there.
Omni knowing when to press.
Gonna send meter?
Thank you!
Just like that, situation is pretty reversed.
Omni has four in the corner.
This is just where you die.
Lost range.
Get off of me.
What's the get?
Where do you do?
Can't wait to come here.
You have a cycle though.
something to be out though he's trying to make sure I'm gonna be kind of like
overextends and he's gonna win punishing but I'm not giving the chance you're
trying to be cerebral and it's nice to have a chaser to not take anything so
now we just lost the cycle again we're still in this yes no right okay
Oh my god
Last chance
CS no CS
Don't drop it an OBD
Well well deserved just played solid from start to finish you know
Oh, that was a pretty good shot.
Yeah.
I mean, I love it because you can see it,
but he's wearing his emotions on a sleeve.
He's in the middle of the set.
You know, he's really like, he's going through it
a little bit on camera.
But then we look at the play.
I mean, I think keeping your composure where it mattered.
It's like, sure, we got some spaghetti sometimes.
We dropped some combos.
We missed a reload or two.
But I think the important thing was,
the way he struck his offense in defense
was very consistent throughout this top eight.
Very consistent, you know.
I was really impressed by that.
He was very committed to making sure any time he got into the outlander's best range is being 5a to a
2b he made sure that like he staggered a lot to see if you were willing to shield once again
And if you flinch a little bit too early, yeah, you get clipped. Yeah, so good stuff
Yeah, he called 5 for a dbt because this is a dbt ball fire remember we didn't even talk about that, but
You know they just show up. It's you know, it's a good time
He's gonna he's gonna go out. It's
Oh it's in Korea this year right?
It is in South Korea.
Damn!
He gets a full ride out there?
Free out to Korea to compete.
Are you going?
I don't know.
Why you ask me that on the street?
I just like doing that.
It's fun to do that bro.
I don't know.
I've never been to Korea though.
Really?
I've been to Korea right now.
You travel a lot.
Yeah but I want to try the food there for sure.
I see.
Anyways, I hope you guys enjoyed that because that was definitely a sick grand finals. We got to see a full reset
Yeah, just I mean the top eight from the start was looking really interesting and I think the way play that was really exciting
So yes, you know somehow this is like your first time watching YouTube for some reason like hey, let's give it a stick
Yeah, check it out. It's sweet. We usually goes on sale. Yep, like 50% 20% 30% pretty frequently a lot of the unique
Community members are very good at explaining things giving information giving help. Yep. So as long as you're willing to be very
very forthright, being like, hey, I want to learn the game.
They'll teach you.
Yeah, I mean, this is what year.
Is it year three of Unitune now?
Two?
You two?
Yeah, so Unitune, second year, still, it's like two and a half?
Yeah, it's like two and a half.
I'm so bad.
But despite that, people still really coming out strong
for the game, and people still extremely hungry.
So back on the Ark World Tour, it's a main game.
At Evo.
At Evo.
pretty much like all of your other majors so just a great game to compete in
and not you're gonna have a good time with the game I think yes it's very
it's very fun as you can see there's a lot of character variety a lot of
characters have been buffed over the last like year year and a half so if
you're like oh is this character pretty good most of the if someone complains
about your character it means they're probably good yeah that's the that's a
fighting game rhythm right yeah that's I think that's reasonable yeah can you
you guys give it up. Yeah, go ahead. You got it. You got a
Havard. You guys give it up one more time for that top eight.
That was a special one here.
No.
In seventh place, Akimi.
Also in seventh place, Reaver.
In fifth place, Shalee.
In fifth place, Blig Black.
In fourth place, Silen.
3rd place is 2GB combo!
second place Canada's very own Corey and your Frosty Fostings 2026 grand
champion now Arc World Tour qualified Omni-D
The players played so well. Can you guys give it up one more time for the Underknight Top 8!
Thank you all for coming out and watching Underknight Top 8.
Give it up one last time to the players
Congrats Omni once again. Thank you all for watching
It was a great top eight if you did not max to catch the top 24 top 48 or check it out
Please make sure you do due diligence watch it
Every uni major always impresses us every year every you know every time we show up processes non exception
Yep, and hopefully the next one we can see all there, and it'll be pretty good
Like I think slash pack is coming up soon. We'll have under 19 that's having April on 12
You've probably seen it on the slide, so maybe yes, it's a good time come out if you can yes
So everybody thank you all for watching under night, and we'll see y'all later
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Welcome back to Frosty Bowsing 2026, hopefully you enjoyed that Unitope, that was sick, all
the resets and everything.
I was a Biotia fan, I'm heartbroken, but cool to see OmniD get the one we got, 2xKO action
here joined by my favorite condiment, don't tell your brother.
Oh, it's a bit late now.
I think it's probably watching.
I'm sorry about that.
I mean, at least as far as food wise, you got the adjoining.
We are in Chicago.
Yeah, that's right.
Sorry, I think it's kind of ghost.
Welcome. I think this is a first for us. Never got the chance to do some comms together before and like not
During game proper. Yeah, as you guys would say proper proper comp. Yeah, that's just how it works
Yeah, as a mustard enjoyer you got the better half of your guys's name deal
I'm just gonna say I also agree with that. Okay. I always feel if it's hard to have one without the other
Yeah, I could see that I could see that. Yeah, that makes sense to me. You played in the 2x KO bracket
It's a sweaty time out there. Yes
I think I was in the last pool group of the day before and now we get to the sweaty times of top 96 now
I had some fun. I enjoyed myself, but even in my pool
I was seeing like even this late kind of in the weekend
Yeah, yeah, this place who are here raring to go and for those players, you know quite a few players qualified yesterday
They had the day to kind of chill right and the night kind of reflecting on what maybe they're going to do today
For as if you played a ball today, you are raring to go especially if you got to that win inside
Yeah, you are looking to play immediately and that's exactly what we're going to be seeing here
It's sweaty out there dude. The wildest part is you know like when you commentate a new game like this is a first big major right outside of like
Yvonne France, which was a little while ago
Sometimes you get the pools matches where you're like oh, there's a lot of new people
It's a new game all that kind of stuff
I feel like I've only watched sweaty matches and then wallah the number one seed in loser side of the bracket before even get going here
That's got to be the upset of the tournament so far
Which is weird to say because we know socks and crocs does have the skills to not really surprised with the big results
But I think it's what beautiful just sitting alone right first walla being pretty much up there as high as possible
Look at this guy. He's got the suit on and he's got the baby blue crocs with the red strap on still
I promise you that's for real. This is not a joke. You could see him right? You see the clock
I can that is the dressing to impress. Yeah, that's him crocs and socks. He's a freak as you guys may know
You know frosty fowl things is
Primarily a guilty-gear tournament is the way I think about it guilty gear excerpt champion many times over really really strong player
He plays Slayer and he's played a lot of gear in his life come over to this game
I think he likes his game a lot
I see him constantly playing it and he's really solid he plays Darius a lot
I think this is the team you play if you just want big buttons gigantic damage, and I did see you're like a father of four
You come home after work you lock in the Darius a lot. Are you know what I'm saying?
You know I mean like less hits the same result
But it's quite a cheap team especially with a special with the two exorcist on top as well
Those people screen low e options. Oh, it's always fishing for those shoulder charges, but overall a very
aggressive kind of a rude bold team fighting a staple in NA ranked if you've ever fought
ping ping ping ping ping before who plays all pink echo allow you you recognize this gamer
somebody that I run into and ranked all the time really strong player and early on to getting
the lob also always things fix the pink stage the the spirit one the Ionia stage so I do
like when the players go to that pool coordination but an aggressive start already pink looking
good forces the breakout crocs I respect that even the Darius alive still plenty of time
to heal up that grey life. Oh my, I like that mix of a tempo, the charge clone, looking for the multi-air-to-airs.
And then the parry, I don't know where, he just hit blood shield like his ex-lord? I love how
immediate response with the break too, just to stop that momentum immediately. Yeah, still a great
situation for pink, still has that corner, technical on the screen. Yeah, I wonder who you use it,
you do take a break and then tag launch, yeah exactly. But just something I'm sure we'll be
seeing plenty from Crocs as well, I bet you at some point in the set. Oh my god, he did not get a
a chance to play the video game. It really was a one-player game tag lanter. S1 Super
for the kill. Beatdown for Crocs here. Like it wasn't so many just gigantic openings either.
Yeah. Smooth chunks. Get that burst. But to be fair, just the burst was done so early,
it was almost back already. But yeah, at this point, unless you get a massive hit,
I could have been a happy birthday. Maybe you save that fury, but if there was a character
who would seem to make plenty of comebacks, it was the big Darius. Yeah, you just get like
one hit, you tap both characters, a little headless, and that'll do it. Oh, nice throw,
Should be the kill. I don't think you're gonna spin break even if you built it
Change go down with all those resources, but hey, they just feed the way it is sometimes
Yeah, it's up. Yeah, I just barely built the little ones here
It's the worst part like had that meter right at the end so rough round for Cox
But also his team needs to get going. Yeah, you know, it's one of those teams doesn't need many hits to get the job done
But you still need to find the hit to give me
Again, if it's a team where you're really in a position to fish for those big normals
But again echo so good it kind of get that brick building from
Time one is such a pain in the backside and allow we on top. Yeah, there's just so much coverage just like that
Right like yeah, do anything with echo. You have a lot on the back side
That's a good opportunity for crocs to be able to breathe those two space up nice
I like the patience from Crocs to like you didn't run it in his commitment to a bunch of crazy stuff. Okay. Oh
Wow, what allow me getting cool out of that unfortunately
It's so important to get that allow you to connect
So then you can start what you're doing and get that second after taking another parry.
Oh no.
Didn't get the completion, Dumbless is gonna be super.
This is really cheap, you're really close after this.
Yeah, and you get all these tentacles out for the block string as well.
And it's quite a few.
Your push block even gets owned, and look at all the damage that Echo's taken already.
I feel like so much about this on block until suddenly it's...
I mean, it's also, it's a big visual clutter, right?
It's kinda hard to even physically see what's going on if it's behind just a mess of tentacles.
Yeah.
This is the turnaround that Crocs has been needing.
On the back of some real, full parry fields.
There's hard plays gotta do it sometimes you got to just go for it against a character like that
Where you know the mix is coming on block anyway, so if they make contact all the triple jack combo into the pop up nice
This is a sweaty confirm. There's a lot of meters
Yeah, gonna spend one of them here for the setup next it would kill a lot if you could find it
Just kind of send them to the kidney bottom sometimes we had
chip damage on top
Okay, still there. Oh the grab mix up opting not to break. No keep it
Darius could be coming in with that full fury maybe.
I like when you see the players going for these big parries early in the set too, right?
It means that they've got that confidence straight away, especially with it.
Alright, get to the meter too.
Yeah, I think you had to save the fury for this round because if you didn't get hit,
you wouldn't have had to do it and that should be the kill with the Echo Super-Assass, so
game one goes to Pink.
I thought that was such a late at the air as well, there was a kind of real hesitation
to see is this an empty jump, are they going to dedicate?
Yeah, Pink making it work.
Double assist, just get the OTG on that, takes the throw, Aliyah has a pretty good front
throw too, you can set up like that with the crosshair, okay I like that.
I thought there was almost an element of am I close enough to the corner to have to worry
about this crosshair though, evidently so and Ekko just getting spoked in the wings and
allowing him to pay for it, oh I love this Harley, we were seeing these combos on Schumi
yesterday, these big combos, okay I should just go into the setup, that's still like
the 50% you need, as long as you get that 2 touch.
Yeah, and this team does so much damage on block because you get the bleed and the tentacle super,
so then you just get smacked for like a million chip damage, it's just rough.
Yeah, it's really difficult when you're even blocking correctly and still dying for it.
Yeah, I think that's the name of the game of this team.
All big mixups, same to the same side.
Let's see if Crocs off to the break, might just let this combo go first.
Yeah, I think you've got a lot to play with here, you don't really have to be hasty.
All with the crab again, not the first time I've seen that work out.
And it was on the ferry too, so you lose the meter which feels bad there, this has no bar now.
Oh, now that's both starving for it.
Okay, man, just to find something. Probably we'll get close to the corner on this.
I mean, the direct assist is ready. We have seen crocs quite frequently going through the assist in these combos,
especially when you get that important corner.
Nice damage too.
And that looked up on the break, so much damage for Paulhand.
I mean, unfortunately for costs, didn't build any meter there, so like no limit strike means you don't have an extra burst like for Super.
Okay, we saw it. Why is the time the burst there from pink as well though, just kind of, if you burst white as you fear the tentacles you throw, you try and make them waste a meter.
Yeah, that's a good burst timing for sure. I think the skills too, this doesn't have a lot of damage.
I thought of all the level 1s you add on to the end of like pretty standard combos, allowies always look a bit more d-thing.
Always, yeah, that's the one I'm like, oh I'm just dead, that's like an extra 30% off.
Oh, you're heart breaking.
Not the end of the world, but it's definitely going to be hurting. Oh, we're dropped by some crocs.
in combo off this though. Darius is very privileged when it comes to his throws.
I think the most universal global reset is to drop combo into immediate throw.
Yeah. Every time 2H, a low cancel, no challenge.
Prox is very patient there. It's a winnable round.
Yeah, it's definitely not impossible.
That's back to me to doubt. How scary is it still? I mean, Darius is one hit,
a little two-tap headless. It could get very scary very quickly here. Oh my, okay.
nothing that's a weird dynamic breaks in theory maybe you can go for a quote-unquote
three level three attempt there and save yourself to see your neighbor is it worth it
especially now we're going into match point where that was a bursted but well you'd be
in such a bad spot going into what could be the final round oh I like that rewind
Big combo too. Tag launch.
Bikini bottom time. You're just stuff man. This is just a bad spot to be.
Uh oh, that ain't it.
Oh dear. Oh dear. No bar. Will it matter? No bar, no problem. No problem indeed.
In fact, built the bar with the last hit too.
That was an insane extension too. That was really cool. I don't think I've seen anybody do that before.
No, it's a plus for B2.
Oh, but there's the parry. Crops.
I mean, this would be one hell of a result. Again, showing.
I'm getting shooing.
Oh my god.
Wait, that was such a late parry.
Was that an empty jump parry?
He's a savage.
Yeah, he was just empty jump mid parry at the 2A.
I think that's the first time I've seen empty jump parry as well.
Oh my god.
OK, Trunks.
It's like the closer you are to death, the more these parries
are just on point, bro.
Channeling his inner cockatoo just like, all right, it's time.
Oh, overhead there's nine.
It actually, I think, poxics advantage afterwards.
There's like nine tentacles there, too.
Damn, where'd he hit me?
The tentacles are on the screen.
You're a part of Krox, I suppose.
There's a Super Assist, I think so.
Okay, Krox has got those.
And now this comeback looking very doable.
I would say this is a advantage.
Krox, because that Fury is ready to go.
They've got similar meters.
Yeah. Yeah, Fury is such a big deal here.
You can get out of it, and also the extra damage.
Pop up.
Jump, jump, jump, jump.
On the other side.
This pulls you out of the corner.
Yeah, that's the problem with the Echo Super Assist.
You have to watch for the crossover there.
Overhead dash cancel.
Oh, I like that on block.
You still get a technical, but one.
Parry too many.
Crocs is going to be kept alive thanks to that nice defense buff but the problem is now that Fury is all going to be gone.
Here we go set up time you have to defend against this or it's over.
Wow just jumps out. Is it ready to pick up at the anti air from pink?
Man, I just find this out of damage. Yes, it is. Good lord. What a start.
And look at that. So pink, you know, you see the bracket, you're like, I probably have to fight Wawa out of pools
and then Wawa goes down to Crocs and Socks.
And just like that. Alright, let's seed one. Just like lost and then we see it. So ping moving on and that is if you play ranked here
That is a ranked staple. I played against pink pink pink in ranked 400 times so far and crocs as well
So that's somebody that you're familiar with. Cool to see a good match and a lot of really interesting
Echo allowee tech that I haven't seen before. I suppose so. But even down to that super optimized combo
Yeah, that extra bar saved. They made the difference all in the world because again
If you can get the kill without wasting resources, especially with the team that would you've got super
That's super assist. That's a laui technical. I mean we saw a laui technical non-soft. I said yeah
That's a cool combo because I've seen the grounded corner one
Were you like record and you like loop at multiple times?
I don't think I've seen an air version of that combo where like the tentacles are hitting and you get to do that
That route. Well, I tell you somebody that's easy to pull pink twice
Three times you got it. You never got to count it out three things
Yeah, this is one of those tournaments already though shaping up where I think it's gonna be difficult to know exactly what to expect
Because we can see the place we've seen in all the online events or the offline success and you know
They'll be like for example like you were saying before while I go to lose as early some is okay
Maybe crocs is gonna be the one to go through and then immediately, you know loses round one here
We decide obviously still has a chance to come back right
Well, we see that continue as we move through this bracket because there's some real sweaty players at international right?
We got the Japanese players here plenty of Europeans France is out in force
You know who I commented it into a scale on stream yesterday. What's this killer?
Sheen off killer. Sheen off. Can you believe that? I was like I sat up in my chair. I was like killer. Sheen off explain this game
That's cool
No, it really is one of those I'm like every now and then a new game will come out that just because it is kind of a
New addition in terms of not existing series, right?
It's just out of nowhere. So it's a new game. It does typically get a lot players from different communities coming together
I feel like this this is the next one of that. Yeah
I was talking about saying the exact thing because I was on here yesterday
And I was like dude
There's an NRS player playing this game that I'm like commenting on this it was reminds me of like Dragon Ball and early
Grandblue and Fatal Fury where like people from every community are playing it. So you're like, oh, it's like a Street Fighter player versus like a
Tekken player in the bracket over there is like an NRS player versus a Guilty Gear player. Like you just have all these people from these different communities playing. So it's cool.
What you know, I saw again earlier on who I've spoken to in a good few years. Hi, I say, oh, yeah. Yeah. Oh, I play him in this game a bunch.
Yeah, I play who's, you know, to be honest, I would say that's less of NRS player just giving it a try and more from the moment this game
because it's a long time league of legends.
From the moment this game got revealed, it was like,
I am playing this game next, and it's just full dedicated.
So it's definitely nice to see some old friends again,
see some new ones here as well.
Play to your players who you see all the time in the TNS
of the world and the online events where you always
see age 16, 17, 18.
This could very well be their first fighting game.
Right, right.
Faced off against these people who've been around for a very long time,
and the real question, who's going to take it in the end?
Yeah, I ran into some people, they were like,
this is my first Frosty, I play 2x scale,
I've never seen any of these other games, but I was watching uni and it was sick and I'm like, that's what it's all about.
You just got to chill up, try some stuff, and then be like, wait, this is sick.
And I commented at the Zadies matches earlier, not Globo, but Zadies is a really patient, kind of like solid defensive,
RE Echo, and I really was impressed with the gameplay. I feel like every aspect of it was very polished and clean.
So, I had a really clutch performance earlier over Lucian, who was one of the favorites, I think, to do well in this bracket,
and that was a sick match.
I can see it being a good team for a patient player because if you can play patient, it's such a neutral control, especially Ahri, right?
Yeah, such a pay to chase down, especially for certain not just.
Yeah, I think Ahri Echo is weird because I think their mid-screen presence is like not that scary on block,
but in the corner it's really good and their neutral is really good.
So like, you know, like when you fight a Yasuo team mid-screen,
calls Yasuo a set sandwich, like all kinds of stuff, Ahri Echo mid-screen, I feel like is not that scary,
but once they corner you or they're neutral in general, it's just hard to deal with.
There were two characters who dumped Mica very well.
If you've got the bar, you want to cash out and just get rid of the character.
Very equipped to do that too, for sure.
It's a team that I've played a lot of this team in Open Beta.
It's like the main team that I played before a lot of other characters came out.
So, I was a big fan of this team.
And I think it's like one of those teams that you play if you want to play like a patient control style.
Against a lot of teams, the only thing that I think Ari sort of struggles with is Yasuo.
That character can cut a lot of the angles two months on the screens sometimes, so it could be a factor in this matchup.
And definitely a character who you are going to see in tournament play, so if you're not playing out of the aria so much of you have to be careful.
But the Yasuo Timo, not the first time we've seen it this weekend, it has, I know obviously when Timo kind of was the launch buzz that kind of doubled down Timo, Yasuo was the real kind of premium.
And I feel like even though it's still seeing some play, not quite as strong as it once was, but by no means awful.
I think it definitely especially the tournament where you just need to get a couple games to win. Yeah
That one mixup you get in blocking darts that one time and then Yasuo catches out in some way
Can't be the difference maker for sure
That's the also as big thing is I think with all the double downchills that exist super tag
Yasuo is the best at taking advantage of that. You know this kind of scenario that we're seeing right here
Like Yasuo is so good at that. It's just round start right? So round one fight immediately
You're dealing with it. You can have that bar every time in every round reset. So why not just spend it?
John gets out of there with a dart, it's a nice air throw, you get to pick up a team
as well.
One of the nice things about him, he has very privileged throws, you get the limits right
here at the end of this, keep the corner.
But team like destruction is those characters, you're so utterly well equipped for most situations
on the screen itself, it's just the lack of health I think is always going to hold them
back to the degree.
But then if you navigate your hit, you're playing around with you too well, yeah it
And his is his dart assist I think is the best assist in the game like the best regular assist
It's just so good, especially if like the non-track assist. It's such a strong assist
It's really hard to deal with you saw Sonic Fox and Inza and using it very well in the TPG tournament and in the bracket
It's just like really hard to play around. It's insanely fast really strong
I like the idea using the teleport and calling also at the same time
It's nice though from Zeddy here
Zeddy on the back, unfortunately, but
And the resources, get a good lock down and give me, oh just rolls out clean.
Yeah exactly.
You can quite cover it.
Into the air bar I was now.
It's quite hard to pilot Aria high level though, we're talking the 80.
You think it's just firing to get the setup on the screen, go ahead.
You're covering multiple options, you have to be on close to the action.
Yeah exactly, you've got to look for forward or back roll.
That's on super, project island long.
Nice option to double down through, here comes Teemo.
Just put a little Teemo, you've got the dramatic angle and he's just catching up.
I call him Edna mode like he just he just scurries across the screen
Yeah, he's doing his best to make it over there super tag
I feel like Yasuo is just overflopping and T-Mode was just like the uncool younger brother
He's pretty just there cuz you know go on take him with you
Yeah, the seam is that's just that's how it is the cool guy and then the little guy with the cool guy
nice catch
Thanks the limit strike because there's no meter for the mushroom super
This control from Glova has been really impressive so far, oh the slingshot, the rock in your eye!
That's what you think it's not gonna happen, it suddenly does.
Yasuo corner control, what's gonna be, oh no, the hard tag back at Teemo, I like the option though.
Yeah, this is a great situation.
Bushing on the screen, lemon strike, again, really just building up all those resources.
Think I'm super here, lemon strike or tag launch is the question.
Yeah, I think lemon strike makes sense, you should probably always lemon strike if you've already spent your assist, right?
right because yeah this is already on cooldown so. I think it's such a resource
heavy game in general I think that's why we're seeing so many players that they're like
okay no doubt the meter if it kills the character and it's not probably limit
strike yeah and limits are just so good you get resources on your burst and
you're super at the same time which is really nice yeah and if you're a character
and you're a team who can't slow it down you're building a decent amount of burst
at a time it just gives you more chances to take risks. That's for sure.
Obviously Berg gets a little bit of pressure stagger two arms. I'm fine anything too big here. Oh
Okay, just a big connection here
That's two rounds in a row now that they've kind of just been left with a solo Ari
But hey, we're getting near that fury the loss of the meat is gone, but I suppose you persist is in the way
Speak to which
You just go for the knockdown here next touch will kill
Yeah, I can keep them stuck. Oh, okay. Yasuo gets away before getting finished off. That's important
Nice dash out of the corner there. Oh and gets hit! Should be a combo and Fury has to get popped, yeah.
Definitely a durable angle for sure. I'll be a bit starved in the resources, but we gotta block out Super Tag now.
Blocks correct on the overhead, but just gets tagged maybe trying to fully jump out and it's game one just like that.
But as you can see again, we were talking before we started this match about how the Double Down Super Tag
Timo shenanigans is like not what it once was, but sometimes all you need is unblocking the Super.
You get that one opening and who better equips to get an opening as soon as your opponent stuck there with the left right
We it kind of like hop it's over the options get that hit and then finish the character on it
I think we're kind of just sort exactly that there at the end. Yeah, that's something also as big a strength
I think he takes advantage of like the blocks on from those better than basically any other character
So I'm starting that seems to be really consistently still working right?
There's a lot of cool things a lot of competitive players grinding this game in Yasuo still open people up
Yeah, even if you don't a matchup that's ain't so much you can do
Sometimes you will just get hit.
He's got a gas.
Yeah, indeed.
I do feel like that.
Ooh, wasn't quite able to pick up all the air to there.
Nice cat.
Shake him's Timo again.
Oh, no!
F**k, you picked up there.
Yeah, I tried to get the air to air.
Could have, like, let him fall and then done the tig, the shovel instead,
but it was looking for the air.
Nice parry on the Timelander, but mis-beasts on the 5M.
Okay.
Does not want to offer that orb super, uh,
taking any of that damage,
floating, buying some time with his brush.
Yeah, the downside you will get though if you go for the round start super dark
So as you get Timo back in it's kind of hard for him to build that bar back
So when he eventually comes back into the game, he's still gonna have that zero meter. Right exactly
Especially if you don't get the hit you don't get the limit strike. Yeah nice block
The push block there actually gives you absolute guard
So even if you're not blocking the mix up right the game will block it for you, which is really nice
Yeah, it's definitely appreciate there are some real serious limits in play to make sure that there are like not as many unblockable
floating around and all weird stuff. We obviously some stuff will slip through the cracks, we're fine, love.
You know what, our funky stuff doesn't quite work. Chasa, SKD, AD.
I'll bait some wake-up attack, doesn't see it this time, little push block out.
I like the patience, it's a hard tagging back in our area, I can't recover that life, you know,
it's not doing anything, oh he's dead. Oh, unfortunate. I mean, Ari's still in a decent
spot, gonna be struggling somewhat without the echo, but I guess now you get access to the
super assist between them. Ari can use well. Oh, speak of it, just avoids completing out,
comes back. No, Teemo, just avoiding everything right now. It's hard for Teemo to chase Ari too,
like this is not a, he doesn't have high mobility. It's a pretty slow character,
pretty difficult for him to like get up in that airspace and challenge.
Both players are kind of just spending those super assists immediately in neutral. It's more
about kind of occupying the space, I guess, as opposed to saving it when you've got the hit.
Something on block is kind of, again, the fate of that big neutral.
Yeah, there's a big find here too. Looking for the tech does not find it.
Push the blocks out, nice air to air.
The theory is going to be popped, but with the time, yeah, that was a weird situation.
Because even if you got the theory with Teemo, you still can't have to get the hit, and that
was just like 30 seconds of Teemo just playing chase down.
Yeah, you would have had 10 seconds with Teemo to catch R. That is R.
I love the strategy here, by the way. You see that every single round start with a super
tag, Zeddy calls Ekko just to tank it. Ekko takes like 20%, but the super tag doesn't
You just completely get out. That's the strategy a lot of people have been doing to the dark super super tag for a while now
Yeah, kind of shade to back when Jim keep doing it
It's kind of the real premier super tag
I don't know. Again, it kind of it forces you to pair dynamic from the moment the bounce starts right you don't have that breathing rhythm
You know it's something you have to respect and you have to respond
You know quite comfortable space to be in but hey, I mean you can run away with it now Zany looking good
Maybe gonna tie this up and now solo team
I feel like when this team is built around the kind of super tag
with Yasuo make the most of it. As soon as Teemo's by himself, especially without Lita,
this is such a hard comeback to ask for. Yeah, I feel like that's most of the
zoners in this game, like Teemo. Oh, nice Aether there. Teemo, Jinx, Caitlyn,
they're really, really strong when they have support and they are backing up and they have
tags, but by themselves it's difficult a lot of times. There's the wake of attack,
get some space. Oh, and that hit echo actually pretty good damage on that. I would say all
things considered, like Glovo is fashion to make it work. These characters, they are bleeding.
Yeah, no suppress is available for Yasu anymore to pop the Fury.
Did not like the look of that scenario.
Air to air is big and we're about to have break here.
Will it be spent to save the Echo? It is.
Oh, okay. We're not going to save it.
Ooh, that's scary.
Nice! That was a really good attempt to get over.
You know, T1 playing tower defense,
and the air on the Auri.
I like that, the hard type, just to get Auri out of there.
You have some time to regenerate that gray light.
You will be able to use some assists eventually before the Fury is gone.
So, we have a situation though.
We're treating Guardian to escape, that S Super Maury.
It's counter hit, there's a ton of meter to dump here.
You can dump another one with Echo and then tag launch, spend one on Aria.
That's probably gone right, that's gotta be a dead Zemo.
Yeah, that's a tag low.
Yeah, spend the bar and that is gonna be it.
Man, hard port though, Globo.
So, so far unfortunately.
Yeah, Zed here, real solid too.
I like the way he's approaching this.
Loved the round start, I could have tanked the Super S's
and then just defensive solid play after that so both these players i think very um like very
comfortable playing slow so you you see both of them kind of like trying to jockey position figure
each other out so that being the opposite of our next match which is two very offensive players
actually now that i look at who we're going to see next it's going to be a banger one but
it's really if they watch slow play maybe the fastest match we've seen so far yeah but we will
get to that before we get this uh this final match on the way maybe just take a little bit of a minute
in here, think it through. I feel like 2xk over being a 2 out of 3 game can potentially
be so unpredictable. So if you still got like one of those graphics to work with.
Pulse mode on. Pulse mode on. That's the adjustment. Yeah, that's the adjustment. Turn the pulse
on. You know, this is feeling like a pulse patch up, sort of like usage. Yeah, I'm pulsing
it. It's time. Turn it on. Sometimes I play and I don't need, I turned it on once and
I didn't even know it. There was one time where I was trying to make a catch up offline and
I just can't do my combos. It's just not working. I don't know what's going on. I had pulse on.
Yeah, because it was offline. You're so used to playing your online setup and just having
to be the way it is. And suddenly, oh wait, yeah pulse is a thing. Thank goodness it's
not its own Qs anymore. Yeah, that's a really good change. Same plan, round start on Super
Tag, call the Echo to tank it. And look at the damage Echo took. It's not very much.
like you only lost you know less than 10% or something like that. I think it's a small price
to pay considering what super tag can be. You can see if it works for Globo for sure. Oh my god that
combo. The shroom down there you have that all at untag time. Falling the artist is to clear the
shrooms but very good evasion too using the spin dash. Falling Yasuo to get out of there.
So Globo is such a great job at just positioning the T-Mogo because whatever
there's any space whatsoever T-Mos parking and as soon as the distance is slow here comes Yasuo
And then he's obviously, that's where Yasuo is strong, just kinda keeping in mind where they've gotta be.
He's floating, it's been so tough to catch him, I finally get to the air throw.
Okay.
Now one of the big benefits of Super Tag is you can do it after, you know, anytime you break you can do it after push block.
It's very, very strong.
So what a block to left right back to back and still block everything.
Waiting for that clone teleport.
I like the hard time again. Get Ari back in there, let her play the slow neutral against Teemo.
I think Ekko is harder to approach against Teemo generally, so letting her do it makes sense.
It's been a few times now, but we've seen Globogropes play quick left, right, so maybe you just get out of there.
Up back, just avoid, put that space in, avoid it all together, but the Ekko is gonna be gone now.
Ari left through the job solo, unfortunately.
And then the hard time back in. Use Teemo to fight for the space, dodge the orb super.
I hate watching him do that parachute. It just seems toxic. Even if he's not doing anything, I just always assume the worst.
I like that. I like assuming the worst. Just like, dude, what's his problem? Just sitting up there all smug.
Meanwhile, in his head, he's like, I gotta get out of there.
He's gonna avoid. All the old T-Bugs that you find. It's like, you're disrespectful.
It's the nature of playing him. Just farming his dark badges.
Cash out that damage. Little horn. Hello.
That's a lot of stacks built up there too, which is really scary.
He's one of those characters that, once he gets mushroom and dart badge,
you're taking the DOT from both of those on the poison, and it's rough.
Protect, and again you call the Echo.
This time Echo took a significant higher amount of damage, but again, Ari, the point.
So, say nice and healthy, get a nice response here, okay?
And immediately swing, this is what you want.
Ooh, no, unfortunate.
Missed the jump, uh, jab, jab there, didn't get the combo.
Oh, nice.
Now the other side, here comes Echo, just make it confirm a bit easier.
I do like the, the kind of safe breaks we're seeing from Globo.
Like, they're not being done immediately to kind of save as much health as possible.
It's waiting for Zed to convict you to fight the combo,
but it's pretty much guaranteed to get well.
Right.
Just keeping hold of that help is not possible.
Yeah, Timo, the darts, again.
Oh no, getting slammed!
A full whiff!
Echo's here to take advantage.
It's going to be a big punish to die launcher for the kill, or it can just spend the super
area tagging.
That's rough.
You just need all that damage on the whiff spin because the far darts are hitting, so
he's like, oh maybe I can just spin dash and get a combo off this and whiff and the beautiful
whiff punish.
Air dash, J2H, which we've seen so much, that move is so good for this character.
We tried to true for a good reason.
Now with this fruit kill, he most likely acted, I see R E corner combo he's with, yeah I didn't
even get the pizza.
Get the tag, back into Echo, job done.
Alright, last round situation, keeping that winnors side advantage.
Final game, found around top 96.
Trying to fight for that top 24, it's going to be tomorrow morning.
Oh, the flow, nice.
I'm so excited.
Oh, guard too proud too. Oh, it cleared everything! Wow!
It's always rough when you're blocking that multi-hit, you know, overhead, but it hits the other side.
So maybe you're definitely ready for the multi-pullover, head to side.
Not even the direction you want to block originally yeah, it is really annoying to deal with this. It's definitely always tricky
Dashes up. No attack roll and no wake up attack. Oh push block immediate push block
So I just wanted to build that space as much as possible nice retreating guard. Oh retreating guard as well
Okay, there's a big counter hit
That throw whip is brutal there and makes it to the corner
Nice armor outing using the team of shrooms
Beautiful only the one bar kill
Teemo close to building that one and then if we get a super tag here obviously doing it in solo character with 3 bars and you have to get that hit you can catch that pick time if you want.
Yeah Teemo badge it up too so the mushrooms take extra damage, oh there's your only super on ari gone just like that.
Definitely the best case scenario for Glogo.
Oh the switch.
Okay that poison.
And that poison even works on block which is really annoying. Air to air.
Fury's gonna be a factor though in this round. So unless it's like an immediate hit level 3 or something
Okay, probably Fury, yep immediate, not wasting the time
Oh, where's Ferris?
Scary, yep, that would have been a dead Teemo, you had no choice
And now she's gotta find out the super tag box and mix up at the late overhead
Level 3 available, nice and simple. That's gonna be the set, a scrappy one at the end
But a really fun match to watch. Two very solid players
That was fantastic. Globo just saving them resources for a rainy day, and then it was necessary well played
And again, it's every round especially when you get towards the top 96 and now we're kind of in that phase every single win
Means one less scary match you have to play. Yeah
And now the wild ones they really like grind it out every second of the fog and interactions were like so particular
Nobody like just sent it, right? Yeah, I'll see what happens. I don't care
It was very like I'm gonna do something that I think is like really crafty and safe and just catching every angle and you could tell
That every hit was very hard on that
Wasn't a lot of like slop and like I guess I'll throw my assistant see what happened like it was it was a fun one to watch
speak of the slop I
Don't know that's not really gonna be the
I think I've been talking about this I think Zondo seem a slop
I'll say I think this team is slop and I like playing it if there's a character in the game who might be slop adjacent
Yeah, it could be warwick. I say that as a warwick enthusiast
So don't go for me there, but this character is doing some pretty crazy things.
The first champion I ever bought on League of Legends was Warwick.
Really, I'm allowed to say that he's a little slop in this game, you know, I'm qualified.
I think the first one I bought, and it was, I don't know if it was a mistake or not, I think it was Skarner.
Wow, that is great. I love Skarner. Skarner's dope.
I just like the bug champion, man.
He's cool, man. I like Skarner.
Yeah, but it's gonna be Xando versus K7 Showoff, so it's gonna be the Warwick versus Warwick.
The K7 really known mainly for that Yasuo, yeah, whatever other character K7 thinks will kind of hit that star
Which I think to be honest of who's in the game warwick is definitely that kind of characters and though the warwick of eye this
uber aggressive
Never slowing down never stopping always in your face team, which is that?
Insane rush down power. This could be a good match this this may not go as long as the fact
We just had I guaranteed if this went to last game last round
it would be half the time for sure. The thing about Zondo's team is that you just like call your assist,
you hold S1 with Vi, tag. That is the neutral with this team. You run up and Vi clears the entire
ground with Vault Breaker and you do down S2 with Warwick and Anteers and then just the entire
screen is covered. So 90% of his neutral is just doing that and it is really effective,
really hard to deal with. You just have this bullet on the ground clearing everything and
then Warwick taking up all that airspace and the mixups this team get are outrageous. Just really
really good overhead low left right from both these characters that you have to
worry about and the other side it's a little bit more control from K7 but he
likes to rush down he likes to make the action happen too. I feel like K7 is also
really good with that hard pull-out as well. Yeah. The situation is that he will literally just sit still on your wake-up and do nothing for like seconds at a time. Yeah. Which might not sound like much but this is a game where everyone's at look at the top two reposition always press the buttons case and move to sit there and just wait and see what you're doing. You know also like this is maybe the NRS bias in me but K7 the NRS background
When he does a stagger pressure, the way he staggers in this game reminds me of NRS games
Where like you just like stagger check, stagger check, like then you do your string and you see what they do
I feel like the way his stagger pressure is structured reminds me a lot of like NRS background like the way he plays
But it's also a nice way if because again, you know, being that it's a team game
You kind of have the best of both worlds, but from the NRS background you have that kind of like, you know, back when K7 was an MK player
Was known for that, a real kind of patient, like, again, stagger heavy sub-zero play
But then the success in guilty-giz strive early on with the Leo
Now we're going to see that character like Warwick, Yasuo maybe, I'd say quite similar to that too.
So we can actually kind of putting in those talents together with the right team.
For sure.
And also another Guilty Gear background for Xander, right? Obviously really really successful.
And that game, really strong player, was the best Oscar, one of the best Oscars for a bit.
Played some chip, played a bunch of different characters and it's really good at this game as well.
Oh, early call on the Warwick and doesn't even go for anything with Vi.
He loves the Limit Strike also with this character early. We'll see if he goes for it.
Yeah, she's the limit strike off the wall doesn't even mind losing the corner or not the Siemens is really good
No matter where it is on the screen
Hold that s1 vice coming in that's the classic
I mean if they only hit you get a nice combo book to get a million plus frames and well
It's those lights. I think a apartment who's stuck fucking oh, and that's both characters to okay fell out at the end
Reset with the tick on the jab by her her lights with the best in the game like her standing
Oh, baby, that is over standing and catching light are insane
That's one thing we see Zandu do a lot though, whenever that is that guarantees the foliage on the ground, bringing it in by, cause that's just a stronger outflank.
You have to watch the overhead, yeah that jump was too late overhead, could have been a kill on both characters there, the stagger pressure though is going to be chipped any second now.
Zandu, that's what we're talking about, his offense is so good.
Vi makes you block her charge S1, you have no defensive options and you're force standing.
So where can you jump late air S2 and overhead you, and it's really hard to deal with.
It's kind of like shades of Yasuo, but still kind of effective.
He really, really uses that a lot.
I mean, even in those games, yes, I think it's like that makes up use 4 or 5 times in this
thing, is that?
Yeah, exactly.
And this even really good at lemon striking and enforcing hard mix-ups after 2.
There's a lot.
The full characters get caught there.
K7, force off the burst.
She's holding the...
Yeah, I don't know if you saw.
I was going to say, it's so hard to see when there's that much stuff on the screen that
she's holding the S1.
Going to be knocked down here in new combos, see where you can do the charge H at the end,
like that.
Oh my god, he did the hard one. Oh wow. That is a really difficult extension. It takes a lemon strike
He's in a back dash set it up. He meant to tag Warwick there, but it's okay. You can get some offense off of this
Hey, man, that'd be exactly what you want, but
Especially with this guy's team. You're stuck for him in the overhead at the last minute this team
You are stuck for so long and then mix-ups. It's just relevantless. Yeah. Oh my god
S1 with an S1 in the S1. You're just gonna keep doing it. Pick confirm and K7 did not play the video game. No
K7 help back, but down back currently, a lot of those overheads were good, I think the Warwick S2 in the air was clipping all the time, the Vi overheads, I think as soon as you stand up you know that low is coming.
Yeah, and Zondo, he's full scheme ahead, he's not going to slow down at all, he's not going to be dissuaded, the team is really good at holding W at you and just pulling up.
But that's also not a start that K7 is going to be happy with, because K7 himself is also
a player who's very well known for those aggressive characters, having some space to make those
decisions, but if you are literally just walking from the round one fight to the end of it,
that is not a situation K7 must be stuck in.
There's the parry.
Using an immediate burst.
Out of there, sends it, sends it with a buy again, and K7, finally, there's six seconds
of score down here, time for him to play the game.
Alright, we see those big overheads, back out comes Warwick.
I love this path because it's a way of dying with the Warwick out ahead, but then ending with him as well.
Even if it's not huge damage, we've got a better situation anyway.
Knocked down here, stagger pressure, Warwick one hit away, the retreating guard gets punished and he's gonna save Warwick with a break.
Overlaid.
Oh, I like the attempt. I think that was a good way to convert that actually, he could have done J2H also.
Oh, okay, K7 pressing on the way down.
I think it's both.
That's gonna be a good bike of Warwick in the very least, the character's gone off the card.
yes and by coming in taking quite a lot of that red life like the end you did
there too as you super like kids both characters pretty pretty smart way in
that combo
optimization especially if you finally have some room to breathe you know just
having to block the inside game and reduce something with it or level three
hang on there profit there's probably just a kill right high it's close this
is pretty close I don't know if we could have extended a little bit more there
No, no, no.
No, no, no.
Chipped damage.
Paints the, the, the down S1, but you can go for anything too crazy after and Zano gonna
pull up and try to get something here.
Oh, wow, right into the jaws.
Okay, this, you're happy for that if you're K7.
I feel like you had to move him out to get that round.
You know what I mean?
Like, it felt like so many things had to go right.
Look at that first game was so one-sided as well.
This is definitely one of the matches I'll pay for.
You would imagine you'd be a super competitive.
You definitely wouldn't want that first game to go the way it did, but K7.
being put off by this now, Zandos and again opportunity combo. Oh drop a say, I was watching it.
Yeah that one's hard to piece together, Harris this is pretty slow, like it's not that fast for a forward moving assist, oh here she comes.
And Warwick pulls up, overhead block correctly by K7 and the push block, nicely done.
Not only four standings on the full charge, it's for so long as well, I've heard that in such a delayed jump as to from Zandos.
New combo on this too. So much damage, tag back in.
I mean, this kills, right?
Oh, yeah.
Oh.
I'm signed, though.
That execution on point.
Yeah.
That's what Super does at the time, too.
So it's a really brutal ender.
And this is where K7 wants to be.
Yeah.
I think he prefers playing also than any other character in the game by a lot.
If you come down on the ground, you've got to watch below.
Yeah.
Last time we saw K7 press that situation.
This time, Zando had to do the same thing.
You take the damage.
Waste off the fury.
I mean, a full health theory, any character in the game is definitely looking at combat potential,
so if you can just completely bypass it, OK7 really got from that theory, which is just taking less damage.
What's really able to do anything, and then again, the last one I've had from Warwick to the Blood is coming out,
so that is going to finish off easy.
Yeah, I'm not even sure what you're supposed to do there. That comes in, and it's so fast,
you're waiting for the mix-up and everything, just instant-tap this one.
Tough to see that. There's the parry, and now here comes Vi. He overhead again!
I think if your case haven't do he might be thinking there's no way he's gonna overhead again, and then you just keep doing it
But that's just a wall effect right?
I started dealing with it now, but then suddenly what like off screen
Hitting both cars was actually messed up non-disconfirmed. So worked out okay for him
Are tagging are you also to let him read Jen some of that life? I think that's smart choice and the dash jab from by you
Just can't get away from her
That's what she's built to do right. She is always right up in your grill all times three bars to so was stacked in Zandu's favor right now
Oh big hit but immediate versus S1 hold air throws still stuck in block some overhead block correctly. Oh
My god level three the effects of the level three appeared like while it was still happening that was crazy
Oh, what a drop on P7
That's a brutal drop right there and then just goes on the defensive doesn't go all the way in and now
One hit and the stagger on the loaded catch them unfortunate drop there from K7 had a kill on by and
Potentially, you know saving that period for work and all kinds of good stuff
But I think the pace of Zonda is just so difficult to do it
It's just you're so used to him being in the driver's seat that you forget that okay. No, it's defense is on point
Yeah, yeah, he really knows how to take it as well as dish it out and that dash low to like bait the threat the sand
or whatever from K7 was brutal too because you're so low on life you're like oh no I'm
on the defensive she dashes in like that you're like I gotta stand tech and then just you know
you get hit by it so unfortunate there but uh that's just some of our scrappy top 96 qualifier
stuff that we have obviously working all the way down to top 48 top 24 it's gonna be tomorrow at
11 we're gonna take a short break be back with more 2x scale qualifiers in just a little bit
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Dude, this next match, it's a battle, I gotta say.
There's a lot of really strong players, obviously,
out here from all over the world.
E brought a ton of really strong players,
and then I think one of the NA favorites is obviously Ikari.
On the other side of this, you know, we got Yasha.
This is gonna be a banger match.
I think Yasha, the premier R-E player
for the most part that you see out in EU,
so it's cool to see this is gonna be a good one.
Asa saw Noka got sent to losers earlier,
which is pretty wild, so we saw this AD match earlier.
It's 80 cent Noka to losers, I guess.
There's also the stream, Chaz underscore I-B, C-H-E-Z, underscore I-B, which is the French stream.
Basically all the French players have been playing over there, so there's like a second stream that we've been watching.
I went to the room last night and just watched like, skipped through the bot and watched all the match last night.
It was kind of good stuff, so.
Hey, shout out to the French community, they're here in force, you know, they're on the stream even.
The support has definitely been felt, you know, this is one of the, the first kind of like, premium, you know,
one of the most well-known US players versus one of the most well-known EU players in this bracket.
So this could be quite a tense matchup.
Yeah, for sure.
And I mean, you see our already early start.
Kikari's one of those players where he really just
overwhelms people, I think.
He's such a patient player and neutral a lot of times too,
but he has really overwhelming, hard to deal with often.
Fun player to watch.
And obviously, he's entered a lot of the EU brackets online too.
I've done well on this.
Orb Super extension.
Yeah, Kikari just wants to play, like, all the time,
but always plays with such confidence.
But also, very successful in other games too,
so they can kind of add to that existing success
as opposed to making an aim for yourself, because Akari is definitely already at that point.
Yeah, really strong Dragon Ball player, both of them, right?
So, obviously very familiar with their backgrounds.
It's gonna be Okie here, probably Roll, or Overhead, yeah.
Oh, no.
The push blocked negated by the ability to rewind there.
OTG not gonna kill, so Akari doesn't go for it, but Chip!
Oh, she barely made it out and then Yostro goes in for the KS at the end!
Okay, okay, the immediate cat, Chikari!
From bad to worse for Yasha, probably gonna be able to finish this one off, there's no way we see the burst that's caught me getting around, yeah for sure.
Yeah, and even if that didn't kill, there was just barely built the extra 2 meters for the extension for level 3, so Yasha was gonna be dead either way.
Starting Yasha now, okay.
Rotech, Icari wants to set those up, he wants you to start teching on his free stop pressure so that he can start baiting that, getting extra damage and stuff, you know, cause the throw doesn't do that much damage, the strike does a lot more.
Nice mix-up, but Yasuo got in the way.
Ooh, the last little overheads coming through as well.
You get a bit safer to go for it if you do have the freestyle ready.
Like what we're seeing here, Yasuo taking the linux strike? No.
There's not quite enough to kill. Last batch?
If it was S1 Super into S2, it would have killed, but not anymore.
Okay, nice, man. Find the head off to the flip-out anyway.
Maybe in this case, the pay is not going to kill, but it doesn't have much work to do to finish off, I guess.
Instant break? Okay, Hikari believes.
Let's get hit, spend some of the fury for the dash confirmed.
Just takes the limits right here.
He's running away from killing me.
Oh my, what a mash!
Both characters?
Oh, that's best case scenario.
Okay, suddenly looking all good for Hikari, the fury just about to end,
but doesn't matter, the job is done.
There's so much use out of that.
Wow, what an air throw on that.
And then went for the parry, looking for the jump to edge or something like that, didn't go for it.
One thing about Hikari, he's got a lot of practice playing Sonic Fox and Inza,
And Tommy Fox would definitely have hit jump to H there I think so could have been a factor
Guess that's the benefit you're gonna have when you just grind with that much
You're gonna especially case the character you know you're flying into a little finish there with the Uzumaki barrage
That's what it looks like
Well, if you have break here as a question
He did instant helm breaker there to try to bait the break didn't go for it Lobo key time
Nice bait and a rewind right through but the jab on time from Yasha.
I thought I'd tell you that it was like wait for the burst because obviously that hit was going to lead into some sort of mix up.
If you guess wrong in that mix up then you could burst.
Oh that reset, it's a tricky one.
One of the Sonic Foxes uses a lot too so you saw Hakari with the no tech knowing it was coming out.
And also Hakari has weird burst. I wouldn't be surprised to see like a really late burst.
And because, oh my, because Yasha got hit couldn't tag there and then just got stuck.
Oh, 2H to the no-go, this is going to be good damage into the corner.
Okay, you're actually looking really good, yeah.
Oh, I love that option.
Take up the hard tag, they use the full Aria extension.
And it keeps your tag launcher available as well, if that's what you want to go for.
Rolls out and it gets mixed!
Should be game one here to Yasha, just like that!
That's crazy, you roll out of the corner and then you still end up having to block in the other direction.
Yeah, you still get mixed on the roll by your own self.
up. Alright, yeah shit. Looking ready to take this one. I mean this would definitely be there.
There's a lot of Hikari fans out there here in this building and no doubt in touch,
shit. Well, wanting Hikari to move on. Yeah, and definitely, I mean, one of the,
wow, I cannot believe that RSS didn't get hit by the Yasuo S1 through the wind wall.
It's going to be a big one. And yeah, Yasuo, one of the best players out of France,
so it's not surprising. No break from Hikari either.
Stephanie is in one of the situations that should Yasha win this, so wouldn't that kill her and upset her?
No, for sure. This is them. Oh my god, what a parry.
And then the Chaser on the air to air, went for the cross-up, couldn't get it, trying to push block, got the Yasha with his call instead.
Okay.
No, we're cheating, but we are just repositioning here.
But Yasha, sitting on almost, okay, not quite perfect, the server's in complete control already.
Bad escape.
I like the hard side too.
Nice to win one, Echoes right there gets the charge, one in the front, tough to see where the Rewind is going to be.
Okay, here it is, makes some part two. Okay, just the overhead, and that is going to be a dead character for sure unless apparently someone fortunate to drop.
Yeah, double stance age for the Limit Strike and the kill, so Hikari in pretty good control here.
Oh, that's a big climb though, a deep car for the sideswap, nice.
That's a tough confirm for Yasha to get there, under pressure, in tournament, oh my damn it!
Three of them open to the draw!
Other side.
They're so ready to extend, unfortunate.
Oh, the fuzzy jump got him out.
No gap, otherwise you could have asked one super through.
Big hit and forcing a break, this is very winnable for Yasha now.
Stabs right through and gets the combo off of it.
Should be the kill before break is a factor here.
So Kari definitely has not been one of those players who's been afraid to go for the brakes
Well, I think most players would be like no, I'll save it for next round or it's not quite appropriate
Yeah, Kari has that confidence to get around to see that out. We see that break
So the same thing in class
Yeah, Kari also just has weird breaks in general sometimes like you're just like why didn't he break there?
He broke there like I don't know sometimes you just can't tell but it works
So, you know, you can you can almost ah that was scary and the holy pearly shake parry
That was absurd.
Where is it, Ted? Once again.
Oh, missed it, and sometimes the echo player goes for the mix-up.
Misses everything, including the combo, and then it misses you up.
Oh, two-scaled, I think, yeah.
I thought Yasha had such control of this match, but these kind of drops are just...
Gonna be costly in the end.
I was a little worried when I saw him go for that, I was like,
it might be two-scaled for the Yasha to stop the combo.
And again, missed the time-winder, cancels into the replay a little early.
There's kind of shades that we saw from K7 before where, I mean, you can be an incredible player, but those drops would just be punishing the math.
Wow, nice combo. Using the extension from Echo there as well.
Should be able to kill before there's any kind of break as a factor.
Didn't even spend the meter?
Dang, alright, okay. Just knew.
Alright.
Moving into the final game, I mean the real kind of obvious take away there for that was just Yasha with the unfortunate execution areas.
And they add up so quickly, especially for Kari's then going to take the momentum on the back of it.
Both of them doing judgment cut, tag out.
And this Aria I think has been a big factor in this match so far. It's been tough for a Kari to catch her.
Particularly because out here, I don't think we have a lot of Aria also, and chasing her while Yasha is under you is pretty tough.
I like that last time we saw yashia chase down this time the curry chooses to stay in place
And that's unfortunate both. I don't think worth the break here
Doesn't go for it. There's a throw not a punish, but no tech
Another one and it was a parry attempt that time
And another throw do you try to save her or not? I probably not worth it
I mean to be fair. Yeah, you know, yes, why we've been told before about how this definitely is I could come back
that you've got character with that fury but there's just so much work to do here
and it's a Hukari who was like full on momentum okay oh that was dirty yeah
that makes it really hard to do it because you didn't like puppets the
Yasuo Reco while doing the install pressure it is really gross okay good
luck on your head this time you're still stuck in it the grab at the very end
still picked up okay making the most of it that's a classic a car around like
everything went right he did all of his pressure the way he always wants to do it
So Furiasha is just about this neutral interaction and how you wrestled some control back here.
There's so much comfort in this matchup on Mifari too, fights Sonic Fox and ends him a lot, so has experience in dealing with Azari in neutral.
That's definitely showy, there's absolute comfort in navigating.
Oh, there's the Peck and the Bay on the burst as well!
The Kari has just gone from strength to strength for the longer this match goes on.
Okay, but I love that immediate response here, he actually got back into the wall, still gets the big wake-up parry, didn't have time to rewind through, but then still got punished.
Hey, nice the wind wall.
Any car just got hit there, I don't know what he was trying. Nice block.
Ooh, okay.
Little hit, but didn't do like any interruption.
Hikari, confident with the pressing.
Yeah, that was a tough confirm to find two slots. Echoes is here as well, so he didn't go over the confirm
He's gonna rewind tag back to Yasuo, but didn't get to confirm that
He was actually looking for and then that two-h gets punished so drop from Hikari there actually opens up an opportunity for Yasuo
Oh, that's what's the case in Aria when you drop gets you hit instead
The loss even happened, but still gets that delayed anti-end. I saw Twitch keeping it nice and simple
Yeah, he didn't want to do stance two-h or the judgment cut or anything because you could have got a burst punish
So a pretty smart choice there from the card
Well text out
That's what I'm dying for that was such an unfortunate situation for yasha. I just find it straight away though
Wow absurd match. She was just ready in that scenario and he should be able to kill with a couple of bars here
I think or it's pretty close
As to into the super
Just enough yes, okay. We're going the distance as a sweaty set between these two a
Little drop from Mikari and then what a challenge from Yasha on defense there.
Like he was in such a precarious spot and he's still challenged.
I got the blue wall splashing.
He's in that far, goes from Mikari to try to cut through and actually hit the assist so there's not a double tag available.
The 2H!
There it is again!
Mikari's been so in-point with these last-minute Antias.
Get them to strike, what's it gonna be?
Yeah, check that out this last time.
Everyone handshake but gets hit anyway
Okay, at least I'm at least the break wasn't punished this time
But yeah, Ross thought to be in still back to the wall has been stuck in the entire round. Oh
My god, they both tagged anyone for the carry looking. I think for the assist. Oh happy birthday. That's all connecting
Gotta be a break here at some point does not go for it. Just yeah, he car is still holding it's still not breaking
So I'm not breaking. I think I'm so bad
And doesn't take out okay finally he breaks that just finally needed to for forever and that's a pickup
I mean Hikari, I mean that again we were talking before about Hikari does have some pretty funky great time
And sometimes it pays up and sometimes it can look questionable, but oh my god wake up jump cross-up dead Yasuo
Yasha in an amazing position after getting 80% of hitting both characters
And because I got the combo, this should be the kill for Yasha sending one of NA's favorites to Loser's bracket just like that.
Yeah, that's expected. Front row, the French community supporting in number here. And you can see it wade, no cuts.
Yeah, you've got to be happy with that. It really was just that kind of chosen one happy birthday there.
Where Hikari, I mean on one hand it's like do you break immediately? Do you think it's going to connect to the entire combo?
sometimes they do fall out, right?
Do you have the knowledge on exactly
what you're getting hit by to know,
am I gonna be losing all this damage here?
But then decided to break late,
but then immediately got hit, so.
In hindsight, looks like, okay,
maybe not a great time to break,
but again, Hikari has had way more breaks
that you wouldn't assume that have led to amazing things.
So I think it really gives the benefit of the doubt.
But it didn't quite work out, but.
And that's both Wawa and Hikari in Loser's bracket.
Two of the favorites, I think,
to make it really far in the tournament.
That's actually the first and second seed, both in Loser's Bracket.
Wow.
Which is wild to think about this early.
So, you know, the game was early in its lifespan.
Obviously, the first big major we've had out here in 1.0,
and that's what happens just a couple of wild matches.
And not an upset at all, right?
Like, Yasha, obviously, world-class players.
So that was going to be a good one no matter what.
But first and second seed in Loser's Bracket, just like that.
But that was always going to be the story going into this tournament.
Because, you know, there's been so many events for the game
already, sure, in the early access stages and online,
especially a shout to TNS, European tournaments that have all over the place, and it's like,
you're going to get a lot of time into seeing these regular players, right? Hikari, all over the place.
Yeah, sure. All over the place. A French tournament, a glassy explosion, shout to Riz and the French community.
But, at the end of the day, there are a lot of demons who just play ranked all the time, and they're getting pretty sweaty.
There are players who have been playing the game a lot, but maybe they're not competing.
They can kind of slip through the cracks a bit. And that's what you want.
That's exactly what you want as a dynamic for a event like this, and why it's been so exciting.
Yeah, for sure. And like there's really strong players everywhere.
The netcode in this game is really good.
You can train with everybody everywhere, which is really nice.
And then, yeah, there's like such...
You know, every team has their own quirks.
And even if people who play the same team, right, there'll be like things where you're like,
wait a minute, I've never seen someone who plays this team do this mix-up or this setup,
or there's like a million ways to accomplish stuff in this game.
So, unless you play against a certain player, it's really difficult to know their timings
and how they play the game and what they're up to.
So, I think it really does go to share that with...
The game has netcode so good that a number of the online tournaments do allow cross region entry, which is normally not really possible.
But also, nobody is it possible when happening. You don't really need... I mean, maybe I'm not looking for right places, but you don't really tend to see too many complaints about it.
It just kind of seems to work.
Yeah, there's been a lot of really good matches so far too. This is another one of those Top 24 qualifiers.
We saw Pink earlier on the stream, and you'll actually beat someone really, really strong earlier. I'll have to look at who it was.
Was it Noka or something? Maybe somebody in the chat knows.
I believe, was it... was it Krishi?
Oh, I think you're right, it was Krishi.
I think so. I mean, I could be wrong here. Forgive me if I am a chat.
Those are really strong players. I was watching that match.
They love Vi in EU. That's the biggest thing.
We play some Vi here, but there's a lot of really, really strong Vi players.
Wait, Wawa eliminated! What?! I just heard.
59 seconds ago, Wawa eliminated from the tournament.
That is crazy. We know who fight yet.
I gotta look. Oh, let me take a look through the bracket here.
The number one seed for top 96.
And we were just talking about how this event could be unpredictable.
Look no further than number one seed, not making top eight.
He shots to Wawa, you know, the resume in this game has
spoken for itself already, but this is OK.
What a hell of an event.
So I see that Wawa was fighting Ikuwan.
So I'm guessing that Ikuwan beat Wawa.
Ikewan won the big Japanese event that you guys may have seen pretty recently over the twins right the two wins out there
So one of the really really strong players out of Japan. That's wild to see and the winner of that fights Chris G
So that's that's probably what's going on over there. Diaphone
I see is fighting obelisk off stream who beat crocs and socks eliminated crocs and so wow
So they're speaking of beating crocs and socks. Yeah, thanks. That was the first match of this block
Yeah, it really is kind of hard to know what's gonna. Move through here top 24 qualifier here
Top 24 is going to be tomorrow. I think the rest of today is going to be moving through
this top. Top 96. Top 96, top 92.
Top 92 I think. Ah yeah.
96. I don't know what the divisible. I have a bit of a brain fart in my bag.
Yeah I'm not sure what the divisible this is. You tell me. I don't know the math.
Okay but it just means we're seeing another USA versus EU.
Yeah Pink Pink Pink really strong player obviously we saw earlier.
Playing the Echo Allowing, oh my god that mixup was devious of I enabling it and this team is pretty popular here as well of IRE.
You see this quite a bit like a blazy obviously playing this team in North America and oh that was a tricky mixup too.
It's a team that really enables strong mixups I think is one of the biggest things about it.
Oh no, just because of the fuzzy jump and Echo gonna die because of it.
No, no, wait, was I gonna need two jumps? Is it a diagonal maybe?
Oh, but that can come instantly just taking some damage.
Yeah, it hits on both sides, so, oh, and that forces a break to whip on the spirit rush.
I'll be careful calling in Echo!
Damn, did so well to keep the Echo alive, but just to die as soon as he comes back in.
Yeah, unfortunately, just, uh, didn't see that RE fireball as offscreen.
Tough to remember, you know, object permanence.
Oh, I like this game, but no concern. Not quite.
Okay, big air there.
As the Super Timewinder does not spend it.
Oh, that was that was tricky. Would you roll like that? It's always so hard to tell which side they're gonna be on
Especially because I think pink took like the slightest step back to make it so you couldn't just roll out for free
Nice level three
All right, Jill looking good
Yeah, just nice pick up under the air G2H from Ba you can just sway light medium heavy to get a nice easy combo
Nothing super complicated
That down is soon to the level three for the pickup after
That's a cool element of Vi as a character, right? Vi is known for kind of at the highest level, you don't need pretty high execution combo routes, but if I do need them, I can use them.
That's the moment, just keeping it simple every now and then.
Take this for advantage, I love it, the grab mix up.
In the front, that time. Oh my god, you heard take, and he just got punched in the head.
If I stick to that one too many times, he can break down. That would have been a dead echo for sure.
and then just flashing it using a 4S1 and then the Alawi for a little bit
covered after. Oh classic, the Kabob. I think Taglaunter has one super Mike
kill here. Yeah that's for sure. I mean if it's a Alawi coming in you know already
that's gonna do enough ton of damage for sure. But also the Vi, I feel like Jilla's
Vi is definitely the favorite of the two. It's not
there's anything wrong with Zari, but you get to see a lot of emphasis put on it.
Yeah, I feel like that's a lot of high players, they really like that.
That character is, you know, there's a lot of skill expression, fun character to play.
Okay, this should be the kill barring any drop.
Oh, which we do see, which we do see, and now Zari.
Okay, there's a weird situation with your Jilla, because if you get a hit,
Fury is there to add damage, but do you, because obviously if Pink wins the round,
you want to keep that Fury going in his last round, you have to find out.
Or another assist in this school. Blow this time!
And I think you probably don't break just yet, even if you build it for Ping Ping Ping.
It chips a big problem. There's the fury!
So now you're committed in this round of trying to spend it, air to air.
Another double overhead.
But the defense from Ping, he'll gain up and up again, but...
Yep, just walking the double overhead, back to back to back!
Oh, the challenge with a light ping!
Man, I just have to find it and we'll be able to...
Really seal this round together.
Continue defense though from pink to survive that like quadruple RE mix-up on the overheads and overheads and the lows and overheads
You just had that done for sure. Especially because we did see like the low open up early on the round
Yeah, there's just so much to worry about is the thing tag back trying to catch a little bit of that by sneaking around but couldn't do it
Sway through charge us one
Nice push watch timing to give it a mix up. Bye. Bye. Just tags back. It's a mix anyway
Oh, and just got hit low?
I think maybe he didn't see that Allari was committed already, so this is going to be a
limit strike, lob set up, and baits it, but doesn't get the confirm.
Oh, we never did quite get the double-event.
Looks like Kido went for it, but wasn't quite active.
Nice!
Other side.
Get that?
That Echo Jump 2h is a real good jump up.
But what does it lead to?
Okay, bringing in the tentacle super, yep, trying to true.
Overhead nicely blocked, with the tentacle keeping it safe and then your push block
gets beat up too.
Ari gets anti-head and she should be dead just like that.
I love that handshake because we saw Ari going for that down as two, and I know it's gonna
be prime to be in jump in on handshake.
Oh my god, make it soft, oh my god.
My arcane, make it soft.
Ooh, and again, right at the last moment.
Yeah, Nier is good, that's probably gonna be enough to finish off the allowing.
Yeah, definitely dead, and now Fury with both of their characters alive.
Yeah, without competitive this game is, you absolutely don't want to lose it,
and just that dash up flow, the bravery.
Yeah, instant, avoids.
Oh my god, never mind, it might say,
does wait till a waste of bar, but will not matter anyway,
the dash punch is good, and can instant confirm.
At S1, it's so tough. You can never get space-kins vibe. That character just, any spot on the screen she can attack you from at any time. She's so fast and scary in this version of the game.
Backflip. Oh wow, that's like full screen pickup off the allowee, is it?
Oh, the crossup. It's so tough to see too, because you can just linger in the air for a long time and then go for that late, late, uh, J2H.
Is this any of the characters who can really change their jump-off at the last minute?
Seems to get a lot of mileage on that.
I mean, 5 to a degree, I guess, the dash is from 5, if I already have to say.
Yeah.
But yeah, Echoes in particular, that does not get so much use.
If that runs and jumps over, oh, counter-hit state all the way down, you can combo, but slight miss.
Yeah, that's kind of a weird angle to be fair.
Like, really high up, kind of a weird trajectory.
Oh, wow, that still went through!
And ended up hitting Echo!
Yeah, Jilla's used to the Come On grab, but that's not true, this is so good.
I'm gonna front throw up with a kill.
Doesn't need any meters, the air-ass too, so...
It's kind of like explosive offense, so far you can tell that Pink is like trying to wait it out, go for mix ups and stuff, but...
It's been tough to survive it.
Aw, nice tag timing as well.
Yeah, it's whenever the Vy's in that driver's seat,
his Vi play is always putting so much emphasis on it, that's a good reason, when the rush down is clean.
successful and now Jilla one round away you can maybe advancing to this
with his bracket. There's no escaping this by Arya pressure. Oh, forced burst wasn't
actually getting hit but just you know for a second saw it and was like alright I'm
gonna go for it. I mean when you do have this much for these I guess you kind of
want to go for those bursters. No, no, no, no, we're just resetting, we're not gonna start anything.
Oh my god that's savagery just wakes up at the jab knowing that the wake up
Oh, but that's the Ari.
What's the other thing?
Oh, will it mix up?
Retreating guarding again.
Oh, actually, mix yourself up with the retreating guard.
Okay, there's going to be a break.
Get some meter out as well.
Tag out of Echo.
Jitter is going in once to get rid of this Echo now.
He's going to fight back and drop.
That's brutal. That drop is brutal.
That was a chance to wrestle back some momentum.
Get a lemon strike, build a fury, you know all that kind of stuff.
get some meter and then just couldn't do it there. This Vi is just moving.
That's just one thing when you see in the normal Vi pressure but when you're making these kind of
just like you can tell the Vi is feeling themselves. Oh my god and then blocking minus frames backswing
out of it. Dude there's no stopping this character. She is just pulling out. You cannot get space against
her. Pursues you think you've got it. Here comes the charge. Ari gets some control in.
Just threw magic back to her again. Hey, what's gonna be?
It's way in the front charge. That's one. Yeah advantage and then see over the air dash. Oh drops it. Okay. I'm opportunity
a crucial opportunity here for pink. Yeah, you got to hit this
Can you extend with the aqueous this maybe and then try to get the kill even with level double over three or just now?
Saves the ball just keeping it simple for me to grab to get us still waiting for it
Oh, all right took a bit of damage from the time-winder as well. Oh
How do you first stop to this?
SOS?
On the other side?
Oh no!
The one and only time that hot connects in the entire match and it is at the most important
moment.
Oh my god, that character is just so mobile, so hard to deal with, the Swayze and Neutral
and then all of a sudden set up into the corner for the cross up, nowhere to go.
And again the France hit in force just supporting each other which you love to see it
You know because all the players there they are like the French Dragonball community
They've taken to this game like glue and again, you know that they're trained together
They're competing in the events they can over there online offline whatever and they've all made a trip out
They support each other and now at least that's Yasha and now Jitter as well
Yeah, we're inside qualifying to be very late stages of this tournament bracket that's hot 24
are scrapping to try to make it into that top eight for tomorrow.
Obviously, $50,000 on the line first,
that big tournament of the year, France showing up.
We've got a losers' qualifier there.
We're going to take a look at next,
which some interesting characters that you'll see in this one.
We get to see the crank.
A lot of people will be excited to see some blitz
trying to qualify for top 24 losers as well.
And they won't have to see what the other side of the rag.
It looks like we're going to have another block
of the top qualifiers here to see who's going to be in top 24.
Tomorrow at 11 AM central time, for those of you wondering,
you can check what that is in your time zone.
Ah, so it's DD, right?
I did see DD qualify earlier.
Quite a few of the MK1 community rallied around
to really give that support.
MK1 was a one-day tournament yesterday, finished.
A lot of the folks are still around.
They're kind of just supporting their boys
and their other games they've entered.
But they're making it quite deep into this fraglet,
so excited to see it.
I've got to say though,
while we've got a little bit of a moment here,
shout out to all of you watching at home,
especially those of you who are watching from Europe.
You're putting in that late shift as always.
Yeah.
later still so get some coffee on. I know either times are different it makes a
difference it makes it brutal I was like me trying to watch all the the
French Germans very early in the morning and stuff like that I think like most of
them start at like 6 a.m. or 5 a.m. my time and they like the top 8 is like noon
so I'm like man it's like so early it's gonna wake up nice and early and then
watch the whole thing and then it's like done and you have your whole day left.
Well in this case you know they'll be putting in that support chat so if you
watch the home you know who you are but we'll be seeing that blitz though I'm
hoping so blitz crank definitely got a lot of love in that day one update no
long goes pretty much every important normal you might want to use with the
character got improved yeah tape plays Yasuo blitzcrank which is a pretty scary
team to deal with the standing resets of these characters and you see like the
stuff where tape resends you and then does the char just one cross-up tag the
blitzcrank and command grabs you before it hits so you like try to parry or you
try to block cross-up and then you just get hit and it's this is brutal there's a
lot of nasty mix the scene has. Especially if you do get that particularly the
freestyle glitch, that is what we see because it just opens up that layer that
like every time that grab is a threat you're just gonna hand shake back and
do something disgusting with it. Yeah you just get tons of damage off there too. I
see a massive group of people also in the corner. You see in that bottom left
camera the one that Tate is on like all the way in that that roof in the corner
all those people are watching. There's the front stream over there where they
They have all the matches and those are all the other off-stream matches for 2XK, so
there's like a big crowd of people standing back, the classic peering over people's shoulders
trying to watch the monitors for all the top matches.
I've already heard at least like four or five times this weekend, just the people hunched
over a setup and I have heard under the breath, yo is this tournament, yo is this tournament,
is this tournament, you guys on the store, tournament?
Something just never changed.
I did the same thing earlier, I was watching Zondo play and I was like, is this tournament,
is this tournament?
Okay, this is a button check, okay no it is a button check, we saw the brawn that's
cranked but no, not quite.
Yeah, should be, unless I'm mistaken, should be some, uh, Blitzcrank and Yasuo for Tate.
Yeah, DD, I'm pretty sure I saw DD earlier on playing Yasuo, and I want to say R, really.
Okay.
Should be wrong.
Definitely the Yasuo, I'm sure.
Yeah, button checking the bi-R over now, we'll have to see if that ends up being the actual
match.
And there's a lot of really strong players in the next set, so this is top 96 on this
side, this is the J-Pool, so J1 and J2.
On the other side, we have Leffen vs. Jazzwrap, Blazy, who's the American player most people
see playing Vi-R up against Yatta, there's Wade vs. Hubert, Bleed vs. James, and then
let me grab the other section of the cave lock here.
I'm curious to know who sent DD to Luzes though, because DD won, um, actually the same pool,
it was the same pool as DD, but won the pool straight away inside and looked very strong
on the way.
So I'm curious to know who sent DD to Luzes.
So on the other side of the brackets, we have Supernoon, just capital B, Senchi, Jiggy
the snakey sonic fox anism the twins came lots of relation players in that
bracket yeah very excited to be more of the twins as well obviously gonna be
biased for that yeah such a fantastic dynamic oh so did he lost the Hikari
there's a 2-0 earlier before Hikari lost to Snotty Yasha
and there's the steam oh no perhaps there's a late assist pool there
there was a gap in between the instant break yet did he wanted to keep that
Yasuo alive, he's very low on life. Oh and dashes up! It's pleasing!
Yeah, DD, another person I see and I've played in rank. NT, I've played both of them and seen them in rank a lot. They're grinding this game quite a bit. Nice chase down.
Tagging Yasuo with combo. Look at this point in the tournament as well. Most of the players who are still going to be in it are the ones who are just going to be on that demon type.
They're always on their grind with the tournaments, with its rank, but you just know they've got the hourings to back it up.
Oh, the sweaty combos? Oh no, just dropped unfortunately. I'm afraid that could have been
such a huge bar, but not quite meant to be. Okay, Blitz coming down, recovering with the
buttons, swinging. That's big damage too. Yeah, this now puts you into like strike
That's right, that's right, that's right.
Yeah, Blitzman Beans, they are, oh my, oh my!
Oh, where are you going? Clip the back dash, okay.
One hit round.
About to have fury.
What a jab check from Tate.
Yeah, that was all Blitz, baby.
I feel like Blitz Lowkey is one of the comeback characters
in this game.
Yeah, yeah.
The last time I played Tate,
I got two tapped by Blitzcrank and Fury twice.
Yeah.
Both my characters were full life
and I just got two tapped and I was like,
Oh, got a successful parry on the ary but the super still hit him the way back.
But Blitz just has that damage, especially when you've got the theory active.
I feel like with the theory, he becomes like one of the scariest characters in the game by itself.
Yeah, the theory of Blitz is terrifying.
Oh, that's both characters. Eating a fat amount of damage here.
He also inevitably will get out of there, but took a beating.
Man, that is so much health gone now though.
Didi responding in kind.
I think it's just that Blitz, as a standalone character, just has that real basic strike flow.
Six strike throw and in theory both just needs to, this character is dead, levels of damage.
Yeah, as long as you're standing in front of that character, you have to be scared of it, some passion.
Ghost of the Stomp reset, ghost of the other side, but a little fuzzy jump in the corner, prevents that from happening,
and the dash of jab should be a nice clean kill here.
We did the, oh no hang on a minute.
Oh my god, okay, okay, that's probably gonna be no more R, you got, I mean, this is like magic pixel of the magic pixel.
But there's a lot of great life to be regenerated should take build this break and decide to go for it
Yeah, it's a big problem. Oh my god. What a job if you can force the break from DD off
He's have to avoid chip. Yeah, I think it's oh my anything. It's so yeah, we traded the windmull
NATO all and goodbye
He was all in on that ran up went for the cross-up didn't find it
That's a punish because this guy hit and then tagged there. I think maybe expecting a break
perhaps not gonna quite see it this time though oh try to punish oh comes down
with a splash I love the combo to that okay catches the charge heavy and there's
the break does not want to get any more that blitzcrank combo I don't blame them
blitzers a lot of damage another charge eight okay we're getting tricky oh my
heart calls out the back that's the hook oh oh the parry's the clutch stuff
Coming out from Tate.
Doesn't seem like I can get the follow up there, but some of the damage already done.
Oh no, just risked 2 HP time.
I think he's making the hop there. Didn't go for it.
There's the hop, the double overhead.
Alright, Blitz is gonna like to take this for sure, but...
I'm just gonna follow. We see the limit strike here.
No, I'll miss it. That's a tough thing to get at that height of land.
Oh, nice challenge.
Okay, there's a lot of Vita here.
I should probably...
Yeah, should be a kill here.
Go for the crumb pool, go for the switch, yeah, here comes Yank.
Alright, spin the bar and that's that.
Go for the asteroid, it is time for Flix Crank.
Here comes the bot.
What you got?
Meant out of the corner.
Parried again there, I think maybe expecting the rapid slash, but very, very crank about to hit.
Yeah, take the science away, off that commote again, make sure you can break out something.
They can't block and try the big boy parry again, but...
That's two for two. Yeah, I'm so close to working but not quite close enough reacted to the arsehole
assist to parry and was just a little too fast
Oh nice fulcrum
Yeah, the nice thing about having that blitz asserts is like basically any grounded hit you can fix it
It's one of those things that isn't the flashiest but what it does is so strong
Yeah, really the enabler that should be a punish. Oh missed it
Long range light still nice to get a combo fit. That was a nice catch
Yeah, whenever her sweep hits you can't cancel it on block
So you just do sweep and then buffer the upward spear rush and like I've ever had to use a combo
No, the most common thing for that. That's not an injury. You're a max distance. You kind of have to know
You got to be an Ari master to do that one for sure. It's not not an everyday confirm
Oh
And such a rude normal as well, just really pumps it.
Yeah, he's cranking it.
Indeed, bang.
And then some, now with steam,
and such a terrifying character that Steve,
you get to improve my third of Steve,
the armor grab, nice catch, full bounce is good.
Oh my God, takes the limit strike.
Oh, that was some significant travel time on that grab,
I wanna say.
Oh my, just gets it.
From downtown running Beargrab,
with a boogie man
whip on the 2h but
man he tried parry there every time and it has not worked out
I mean Tate is living and dying by these parries
and we saw a lot of momentum potential in the first game as a result of it but
again when they whip, again you lose that super meter, you get punished
oh there's a left right
I think that we're going to see people get hit by that forever in this game
it's never going to be bad to have a half screen left right that you have to watch out
all these other options at the same time. Alright, who uplifts and they crank? We'll have to see.
We'll have to see if it's Tate. A little rotate. Oh, he gets counter hit here. You
commit to Fury is the real question. I feel like there's a chance, Tate might. Yeah, Tate,
I was going to say, is a Fury on one life. The Fury again into one of these big boy parries.
Fletcher's a believer, but Tate did get the Fury, maybe it's still going to be left.
And there's so much work to do here you have the round to lose right it's not the absolute end of the world
But it has been such a rough situation
Should you lose this round because looking like it might just happen here that theory is now all gone Ari combo continues
Nice easy easy go here with the level one at the tail end
It's crazy though these whiff parries and even one of them connected, you know
It's party time you just get one tap like period blitz is one taps you even do the 80% scaling on the berry
We got some noise in this crowd with the DD
There's there's the blitzcrank fans. Oh, okay, first time in the set we see the freestyle
Facilitate in that come on grab pop. Oh, that's a money. Yeah, that burst timing to deal with the rapid-slash on whip that
Fort S1 is very good if you know y'all so gonna do it you can just use your break on reaction and then get that kill
That's that specific character knowledge, right? I guess it's gonna help if you pay the character to sell
Ooh, but not being put off-taked.
Still looking to parry.
Yeah, still looking to do it.
Is it some time for the reset?
Oh, the cross-up on that!
You just can't see it.
It's just the top of the skybox.
You don't know what's happening.
But because Blitz is so much of the heavy lifting once the combo is like, once the initial hit connects,
he launches and his damage is so high.
Yeah.
His B and B damage on average is one of the highest in the game.
Okay, let's strike.
And now Tate does have pretty much another burst of work with.
Should we get to that point?
They're still going for those parries.
So dedicated to it.
Using that air judgment to stall a little bit.
Oh, Bloodstream is just getting hit.
And the jump in and the whiff!
Oh my gosh.
Command F is in, whiff on the 2H.
Bloodstream rotating!
Couldn't get anything more, but hey,
Hey, as long as you're wasting this fury time.
And notice this for three more seconds.
T now has a S and that's a kill on Yasuo here.
With a break to save him and still doesn't tag.
So we just stayed in there so there's no fury on this Frank.
We can do a blitz, really.
Oh, that is a hard call out now to H.
Is this a skill?
Wait, how do I do it now?
Not enough, chip.
Blasted.
Oh my good lord.
Man, I just have to find the hit anyway.
Love it. I love calling the awesome assist there and then jumping forward block
So that way if you do the wake-up attack, then you're safe and your assistant tanks it for you
So rid of the smart
Do I have hit? That was a really weird angle there though. Good block of the charge this time gets core on the second hit though
Okay, what's it gonna mean?
Yeah, just keep it as simple build that steam and that already so much life gone on this Ari
That was so scary lost the steam
But still in a pretty decent spot catches the low as well and got the long car up, but there's the break
Well, that's gonna be a punter today. Actually, no, not quite in time
Wow and the air to air like momentum on the side of Tate now, okay fantastic
That's a scenario the Ari's gone
I mean, we know did he has to have a lot of confidence in the asteroid, but no choice about it
This is a massive need to have
Wow, and made it through actually on the wind wall there with the jump as someone from
Yasunaga gets the corner call move.
I'm pushing quite a lot of these blitz assist schools, he just began to blitz as soon as
blitz comes out.
Yeah, he's big, he gets hacked by a lot of stuff.
Oh, that was so insanely cheap.
Yeah, mix up city, and that's going to be a pretty swift match point take, this is quite
the turnaround.
Yeah, even as the break advantage as well.
Round start, I like that Tate's been running too, he's not been engaging, he's been letting
You do like with the assist and then you see a backing off like this
Can't be throwing it out. Nice parry though
On the way back getting so much blinded to the very least and again that long-range pick up take trying to break a little bit
to a this time
No, I'm super available here to extend though. Oh
Okay, defensive ground
That's a huge counter hit too. I imagine we'll see break here. Otherwise Ari might be in some trouble
They're kind of self-mix-up territory there.
I mean, Ari's probably alive, but if he went to keep that healthy.
Because if Ari lived, it would have been by a slither.
Yeah, I mean, it was going to be a resend with Blutrancus' there, too, so...
Ooh!
Big wake up!
And even bigger parry, and that is it!
Stevie responding in time, and here we go!
The Blitzman!
Back once again.
Ooh!
What a dash up!
Yasuo's taking a beating, making it scrappy.
Peri's through, Peri on the way back too.
That would have been so clean.
The S2 trade!
She's dead with the running H.
Oh my god, Blitz just needs one.
That's the scary thing here.
It's a huge hit though.
It's definitely doable, it's 100 and doable, but right now, Yasuo's got the hit.
Yasuo's just hit!
And Blitzcrank gets the hit, charge H. Is this going to be enough?
It's really close with the S2 from the end.
Is that just enough?
It is, and Tate moving on.
Who up?
Blitz and they crank?
OK, in top 24 with the robot.
The Blitz Dream stays alive for a bit longer.
Tate, staying in this bracket.
I love it when you see those teams.
The Blitz is doing so much work as well.
It's not like Yasuo featuring Blitz crank.
It's like, Blitz is a real.
I feel like it was the opposite.
It was like Blitz crank featuring Yasuo.
Like so much of that was on how impressive the performance was with the crank and the crank survive and live into and all kinds of cool stuff.
So impressive stuff.
Absolutely. And you love to see it, right?
You know, this game, a lot of the characters got some love in the day one update.
Some of the characters got nerfed, some big buffs away.
But I think so far, so good. We're seeing a decent amount of characters.
I do hope that continues as we move through this bracket.
But I guess time will tell.
A lot of vibe in this as well. A lot of Warwick, a lot of vibe.
A lot of characters we haven't seen. A lot of Blitzcrank, which is cool ones.
I saw some Braum earlier as well, so a lot of great matches so far.
We are going to take a little break and we're going to jump to the other side of our top 92
to try to narrow down to the top 24 for tomorrow.
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So loud.
hard to explain the type of action we've been going through today but top somehow we're
We're going to keep going. Top 96 winners continues here. Proxie and Cola to take you
through the next wave of pools. Super excited to get to see how this plays out. Brother,
I've been in the crowd for these last couple of ones, and I'm exhausted.
Say, watching the Christy battle over there, and a couple other ones over there, and then
bouncing back and forth and watching the series, it's been absolutely as you mentioned. What
happened with Tate?
It's been, dude, Tate is, don't get me started on BullTrain, bro. You're going to get me
rambling for a bit too long listen bro it is it's been upset after upset top to
bottom no region is safe it's been it's what you expect from a tournament of this
caliber the first one of the first major offline tournaments ever and the first
major offline tournament on the full release of the game it has been genuinely
unbelievable what we've gotten see from 2xK so far this weekend.
The world duos, the strength effort, recent patch, yes, honestly,
representation from a lot of characters, a lot more than I thought, you know,
it's coming through. Get the brawl to as well, it's been a lot,
and it's not going to stop. We're going to continue this heat up here, hold up side,
put out here, right here, it frosty fall seats, it's going to heat up. The twins,
on the screen, brother, the two wins, wins.
Crack it through the winners bracket here, going to be faced off against Kane on the other side,
Opportunity rising here playing a pretty unique team itself warwick obviously one of the usual suspects jinx something a little bit
A less traveled here, but having that two ex assist being able to know to dispense some missiles for the homie here
Obviously a very very strong land you can see here even throws out the chompers for the second assist
But with a good timing on attack. Yeah, so close to the distance
We're going to get the air to air right there, catch the bounce,
setting the flip, recognize it early,
take out the assist, and I like that.
You set up the assist, work, try to get the work,
but that's got to happen.
You cannot leave it by yourself.
That one rocking, looking good.
Chappy comes through it off the headbutt.
Easy, confirm every single time one of the strengths
of the Warwick there, that Larry assists,
that quick little headbutt.
So easy to be able to get the extra extensions,
and we're going to get a bit of fireworks here,
potential for a tag, and it'll be our maximum Warwick
to be able to convert the synergy coming through. Let me not give you spoilers for our cane,
but let's just look back at synergy. They got good synergy.
That worked? Okay.
Oh, inappropriate.
Slice pass, looking good. Breaks still available for Kane here, but...
Synthswind are able to handle business here. Assist still available. Super assist. And
oh, you see that? Super assist. Able to catch the roll away, but to get up attack, find
us some room.
Oh, the parry on the overhead. Stopping, stopping that from happening. Trying to go through
to get her hands up. Back in one more time. Still has Zapp, still has meter,
Limit Strike is the choice. Friend of the three sources, but the two agents of the
stance. Beautiful, but too far. The fire won't follow up. Tag in. Warwick saving the day. Side
switch. Super after this, yes sir. Whether he can help or max Warwick. As uh,
Saint Demons has been calling him all weekend, 50-50 man. Coming in to save the
day there, absolutely. Yo, the overhead to the page middle. That's pretty good. Just a
Just in general, the scenarios that we get.
Ooh, and off the rocket, he's able to dash straight through.
Lucked he wasn't a happy birthday there, the headbutt.
At least he was able to clear Echo out of the way.
It's now, see how we go up the tag launcher.
Little break.
Fireball trying to set it up.
Yes, sir, it's all.
Close up, things off.
Let's go up to the corner.
Yeah, doing the best you can.
Good defense there.
Patience to down back as we fall with the medium
to clear out the Yasuo.
Look for the jump in, and almost both getting connected out,
But here it is a bait of the get-up attack into the break
Off the table
Help me
Jumping off of that too, which is extremely smart is
Rewind you back that you retreating are you cannot escape it s1 comes for everyone
I'm dead!
Walk away, it's enough to kill!
Damn!
Yas!
It's all for you.
Yeah, no way to be able to get the parries out of that one, unfortunately, as we're going
to jump away.
Lo is looking for the tag, it seems like, unfortunately, it's going to get caught out, and it's potentially
if a sand is 1v1, depending on how we want to spend our break, and I think being ahead
on a round, I think it's better to bank on the fury if you're going to spend it.
Okay, that's it.
That's it.
Alright, this is part of why.
Managing your blood.
Activation now.
We've got to walk right up to the character.
Game time.
Can we get in though?
Got you.
Play ball.
Left the roll right after.
Will he keep sawing?
Creepy.
Not enough.
I definitely like it.
Go for the Limit Shrek as quick as possible.
High low.
Not going to work out.
Finds the legs.
Chillin.
Hit.
Oh, the parry!
That wasn't even necessary!
Beats it out!
It's a punish!
None of that was necessary!
You got to give them a message though.
You got to send them a message sometimes.
Sometimes Perry rips still gets the punish knew that the fury had to be spent. It's a it's a no-win situation
It's the classic I'd rather see you burst and get put on a poster then not spend your resource and die with it
Yeah, you know
Okay one oh right now
and
France crowd right now. They've been running deep. The crowds are going crazy for them here as we are going to get
confirmed on the other side. Quinn's going to look for the tag launcher and go for the set up here for the limit strike.
Again, this happened to me overhead so the two hours before previously.
Oh!
They're picking with Jiggs.
Oh, the Warwick and Jiggs taking the day from the backdoor.
And that's a perfect swing there, knowing that the only possible threat there is a Rewind from Echo.
And of course, the Spencing Mediums to get that stop sign beats into the spot. Very smart.
WTP.
That's what's going to be a three.
Oh, yeah, he knows what's gonna happen when he comes back in for right now.
Come up the Super, start things off.
Tag. You see this before.
That FL, yes, sir.
And you have better positional. Blood's gonna pop instantly, so you get a short look.
And now, that extra movement speed on the hunt right now.
You can smell the fear. It was looking for the 4, that's one.
We'll catch it. We'll catch it. We'll find him right there, though.
Uh-oh.
Ooh, look at the bumps that happen.
Even with the improved bummer rods, this doesn't quite work out.
They have it too small. Just like me for real for real.
And the old fire, you know?
Stance or stance doesn't work out.
They're trying to get very fancy with the movement there.
End up beating out the medium attempt, though.
Distance close doesn't work.
Gonna save the break potentially here.
Yeah, gonna hold it. I definitely respect it here.
Only needs to spend the one bar, though.
If a parry is still on deck, might get put on notice here,
This year depending on the situation to take start things off. So, you know, they're there medium nothing to win the past through coming through
First to pick up a third there it is the break
Cancel not to do it with the throat. I thought in the fall. Okay. Yeah, I'll find so
Not too bad theory behind them or I should say break at this point
I did round I did like the idea of the fury dash cancel there
And unfortunately even after the tag can't quite get the two age, but well place 5m is able to break through
Maybe a miscommunication on the tag there, but it ends up with a mix up
So talk to you
They are so I can sometimes do travel if the aluminum in here
The bag for the static hotel bro. Yeah, this is what you mess it up the second power there
Yeah, the science which is still had that rewind out the belt for the phone that you was that not nasty boy
This character is so damn dope.
And solo jinx, never the situation you want to find yourself in,
especially not with a wind wall in the point who cheats time on the other side.
Quick little break, quick little limit strike, building up the resources and
we continue to just maul.
Scythe, trying to find the mages, listening to the clues and trying to find the two mages, nothing doing.
Ooh, the bait, the punish, and the kill up attack!
Ends up working out, equalizing here, one to one, a great bounce back, good adjustments.
And that's one of the nice things about having a duo as well.
Two mines, potentially better than one when it comes to the game planning here.
We have seen across a couple of sets for the twins that not necessarily a slow start,
but they are extremely strong at adapting.
So they are, the game one and game two twins are not the same beast.
It is, they are so quick to change up.
See what happens now.
Spot a game two to two.
3H not gonna work out.
Sell the right.
Can I send up the missile?
Oh!
Okay!
Oh, it's so dirty!
Yeah.
I think the 2H, if I'm not mistaken.
A little bit of villainy as I'm working out.
It's gonna send the super right away.
Or is in the...
Yeah, that was so sick.
And get 3-1 to avoid the break opportunity, but the 2H saved the day.
There's a Warwick.
Nice season for you, Ken.
Does it again?
Bounce, go for the super this time.
Use lead up.
And of course, straight through the max of Warwick.
We're not down to there without the S1 super.
OTG, you always forget there's that one extra touch.
That's right, that's why I meant you got him hitting you.
That's a beauty.
Commit situations like that.
Doesn't matter if it has more recovery, if you know it's going to hit.
It's all good.
There's a purpose, right?
Making that kind of character.
Put that on the throw though.
Extend, very nice, 2H, and with the 3 meters.
No, extend, move for the mix up here and touch, find the low, cut straight into the level 3.
We're going to go around up now.
A lot of R to utilize right there, already sitting with that break, ready to go.
It need people, honestly, all in that offense.
offense.
Rostar has one!
I still have to come through and follow up.
Make a time-winder.
Get to the wall, utilize him here, limit strike, leave the clone just to make sure.
Opportunity to rewound the tension in here, end of timing it up and it's okay we get
the air to air.
I think those are the situations where having a duo really does pay off.
You have more opportunity to be able to think out those situations, low pressure and having
those moments.
the refresher mind, but here we go, comforts out.
Thanks for making it out to the zap,
kitchen try to come through, you really thought.
Strike, so knocked up the Oki,
sets up, tagged.
Under the door of the 2L, nothing to do with those
trying to find him, breaks mid.
Absolutely correct call there,
situation is about to get dicey.
Doubles up with the missiles here
and comes off the wall,
flips it back into the corner,
and of course, another three potentially there,
Jinks we're gonna go choppers into the over that is a block for the first time. Oh, nobody nobody blocks you the first time
I'm not the second or third time or fourth time. I'll say that right now
My time is over. Oh
Potentially gonna take us to a final round here plenty of meter to be able to close it out get air to air though
And is able to pick up Yasuo privilege with the OTG
Whoa, so I actually picked them up
the long
The approach is because he did sit out any sort of assist
And 50-50 man strikes again, blocks it in the air, can't drive him up to level 3, not gonna work, but blocks the get up attack, layers on layers of correctness here, and it's gonna take us down to the end.
Did they do this in intense?
Oh my god, I'm sweating. I am playing it.
Dash on M, in the final comparison.
Just for chaffee.
Help! Overhead!
Double up the headbutts.
headbutts there we go opportunity now hold the break for now knowing you're not
gonna die from this touch and lose well maybe you thought you weren't gonna die
fireworks I'm sailing maximum warwick it's gonna be closed
still don't think so yo GG though yeah oh my god even as a warwick player I forget
there's another button behind me and now betting it all the fury 50-50 man once
again spend the fury right away this is the final opportunity if the damage on
Jinx tries to save the homie, looks to reset it, doesn't work out, got a normal dash instead of a fury.
Brick comes out, cuts up the...
Stops the pressure, stems the bleed for a little bit longer.
PERRY PUNKES! You gotta be kidding me.
Perry's the pass through. How ready can you be?
Oh! Falls out the medium. Nice and safe and solid, doesn't have to do too much.
The image heading up, if you're gonna go for the tag launcher, you want Jinx to be the lead up here because obviously as you've seen before,
it's fireworks into the swap, into the super. If it all connects, it's certainly gonna be enough here.
That's gonna be Kay coming through and the pop-up right away.
Well deserved as we continue to forge our path through the winner's side of Top 96.
I don't press is going crazy right now on Twitter over in France in here too. It's on the venue brother
That was an insane set the way to start this walk off
Oh, so unfortunately one of our highest seated duos is going to be exiting to the loser's bracket for now
But not the last we'll see of them today or this weekend for sure
Still an opportunity to go far as you know, that's the beauty of the double
It's the the double-edged sword of the double elimination bracket. You know, it is me
You know the chance of getting stressed though and the amount of players that are so high level out here
So they've already fallen faltered. That's who you lose yourself or I don't you know
It could be you no matter how good you think you are it could be you
See it's never easy again in a situation like this
Especially having it be again the first major offline event of this game on the full release
So much to have to deal with as we looks like our next two players are already about on their way
We're gonna have a different two of my favorite players get to watch and we'll intro them when they come up, but truly
It's just
This is the type of volatility you can expect in the early stages, right?
Of course, yeah, yeah, that we have ideas of who is strong and who is not we had we
We kind of have some understanding of certain aspects of the of the situation
But in the end until you're truly like iron tested proved offline. Yeah, then like it's all theory
It's all yeah, it's all yeah, it's all yeah, it's all yeah, it's all yeah
It's a poor it's all yeah, but to the scape. You know kids would say but either way
I
agree like you know the thought process that
Filo is useless, you know for a lot of people over in the States or that Warwick is not that strong over in other parts of the world
Those things are gonna get tested out here in the figuring out and then I can't download
Everybody tried their hardest but listen, it's all good moving on
Sentry facing off against jakey the snakey jakey obviously a player to see week in and week out in the North American Online Tournament
I'd very rare to see back-to-back jinx coming up as a jakey is a yasuo jinx player
themselves
Huh still on the you know when we watch see it as obviously
Seem a lot out there, but it was crazy to see a lot of jinx though
It's right back up like the box haven't really moved her all the way up
We're still very hardcore and some of that she's having in the character that can enable something like y'all
You know yeah, I think also
It's it's really rough because you haven't played against the character at the super high level
It can be a little overwhelming because obviously in terms of character strength of all people do put this character a little bit lower
On the on the tier list in their own mind
Yeah, and I think for the most part people would be right to place her a little bit lower
But that doesn't mean I think that people underestimate how close the top tier from the bottom tier is
Yeah, it's much more squished than you think it is. It's not S to D tier. It is like S plus to like B plus.
Yeah, yeah.
And then there's another job of making sure that that's the intention. Obviously there's some people want more up for the high tiers and things like that, and more buffs and things like that, but I feel like it's a bit signature, it's the objective more than it is like, let's pull this character all the way down, let's pull this character all the way up, which I like better as a game as we go through time.
Especially with the fact that we're going to get the amount of patches that we are, the current plan being like every five weeks we're getting some amount of additional in here, so that's uh, that's definitely important.
Let me just take a system with that. They've been doing a good job so far in my opinion. Keep it up. Of course.
For now though, I'm excited to see how Jakey plays us out. Still rocking through the winners side.
A lot of good matches to come, as we've said, it has been kind of a bloodbath across the two streams here.
We obviously have the UMA stream running in the corner of the room as well.
I'm glad we've gotten to see the amount that we have.
And we're cutting it down to top 48 today.
Top 48, so still has a lot to go.
A lot of matches.
A lot of matches.
Some people's favorites have been knocked out.
Wars between coaches have happened at this point.
Not fully done though, not fully done.
But yeah, you're right, it's actually been exciting.
Sengi, not familiar with this name at all.
Sengi, I believe playing out of France, extremely strong Alawi player.
This high, yeah, yeah, that's Alawi.
Alawi, Echo, when it comes to Alawi, there are a couple team comps that do work pretty well.
This seems to be, as is probably the strongest one.
I think you usually play freestyle, you can't play too much if you'd like, but I think that freestyle is the correct way, in my opinion.
Uh, man, these two work out really well.
Uh, Alawi's an amazing teammate, and Ekko kind of goes with everyone, so it plays well.
I'm just a single-diver, and you don't play well with it.
And that is part of why Alawi's gonna be interested in this Master of Fear,
because that Rekka is so good for being able to just blow out some of these projectiles.
You can see, even off the dash, expected to meet Zeperi, gets caught out.
It's a super time-winder.
We're gonna go straight in and actually get out of the tag launcher.
Didn't allow him to deal with the Alawi. Didn't want to go to Pekini bottom.
Oh, it makes sense, it makes sense, not my people, not my people, you know?
Okay...
That's just, uh...
Tidus will get the air flow, Gossam right back down to the command ground, of course.
Easy pickup off the OGG on that one, a lot of you are gonna bring it back down to the Earth.
Not gonna spend the meter instead, gonna look for the command of motion, two-fault for the S2, but...
A couple parries in a row, gonna save the day you even saw...
J.K. tags back into the Jinx, didn't wanna over-commit, and unfortunately, ends up being the demise, never gets to leave the corner.
I think she would have locked up, she'll have no bail right now.
Might have to find a way to start things off.
That's an important aspect of this match up here too, whether it's a regular or a volatile clone,
you need to have something laid out to be able to OTG off of these hard knockdown situations that allow you to create.
OT there trying to kill up the command throw, that's a very tight mix.
Roll the side switch, yes sir, open up.
The tentacle S1 slam into tag is pure villainy.
That's an actual super villain mix up.
I'm so involved.
No, I win.
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Oh!
Mmm, kind of.
Two-bar for the two-h, definitely has the right idea.
Looking to close the distance with the timeline to take the space.
Even with the sped-up, Chomper still gets caught in a weird spot,
but here it is, both caught in the zap.
One birthday.
Set up the overhead to get him to attack safe today for a little bit longer.
Hunts back to in.
Final to in, nothing to do with Phil.
Pairing the dash up, fire up, in to make a time-fire.
Oh, jump in to the trap by the jab.
Use of the break to try to keep momentum.
What a tech though.
They're saying, oh, he goes low, oh my god, that is nasty.
He says, I got some evil stuff on my own, working it out well.
Only need to spend the one bar to take the finish.
And absolutely, a quick little pick up is going to leave it into the 2v1 break door in sight.
Hard to do.
So low, yeah, that's one of the better ones, but I mean, this deficit, low on health,
You die really?
Yeah, at this point, yeah, see that's what you want to do.
Use that assist that moves you so far.
The first one is a blockable.
It's the law of the land. You cannot block the first one.
It's a game where you can run.
Got a piece though. You got plenty of time to tag.
Since she's calling you since you tagged him instantly to avoid the anti-air,
you're sick.
Never do it with a character, I guess.
Oh no.
I thought we were close enough to need to parry, unfortunately.
Scrain down to the meter here, dash up with the jab, and straight into the rapid slash, crosses up quick.
Yeah, I'll put 5L.
Saw it on block, and report.
Wage anti-air, just get the pick right after that, and really taxing right back in.
Probably over there.
She's covering me-
OHHHHHH, the-
OHHHHHH, the parry of the dash up!
Oh man, yo, thanks for-
Godlike at that.
I'm up the ground bounce there, that down heavy, kinda deadly.
I could just get your back cross-up, dude.
Didn't do any work, but parry the dash up a ramp, watch out for L.
Smart, I love the mash there.
Most ethos will go for the throw in that situation as we roll past with a 50-50 instead of initiating the sandwich mix.
Just gonna lean straight into the throw.
Tag on. Got more to come.
That's a reversal level three time, maybe.
No one's dead.
That's plenty of room.
Doesn't even need to.
I thought in the world this is a confirm from fullscreen, the super mega death rocket always
gets its man.
I-yeah.
Damage.
One touch.
Good job, Yoss.
Five walls.
I'll lock them out so you can tag out.
Ooh, blood cheeks.
You see, a lot of them are able to tag out, stay solid.
I was trying to help the table.
Honestly, still slight advance, Jakey.
Ooh, but cheeks, you see a lot of us able to attack out, stay solid.
I would say the table, honestly, still slight advance, Jakey.
In my opinion here, as long as you're able to play it safe,
maybe a little too safe on that one, though, doesn't get to confirm.
I think he...
Ah, how can you block the overhead in the fall from the low right after?
The tentacle.
The hog!
They caught out here.
Key bottom one time.
One cleared most of them, step back clears the rest.
very nice deals with the super at least no meter for a parry here something to
really take into consideration as we tag into the echo
okay the time-winder
oh jakey was definitely in the conversation there had the right
idea and potentially could have been able to bring that back I really do
think that full health yasuo in that situation if you can get one hit
convert into some kind of limit strike and be able to get those resources in
a better situation potentially to run that back but well no sense you will
never know
Perry the punishment after oh my god the deepest has been extra and it leads to
this up in the corner heavy let me just highlight for the second time that sense
these parries are unbelievable yes oh and the commando to follow up as well
custard short gonna utilize the break on the way however these guys they don't
matter, it don't matter, get sandwiched.
Jake's me in the middle.
Tag did a good time in here, he's gonna go for the OTG, get it for Tag, save some space.
Once again, anything you do, if I have a chance to react, you already know what's coming.
And that, the timing on that throw was so tight.
The second, the second Jakey hits the ground, we're able to initiate.
Essentially set points.
He's in the offense.
The pressure up on the corner.
I don't even know how you even open him up.
Trying to commit it in the overhead. That was a brave retreating guard there.
Five and an H.
He's a good attack if you're far out.
And the retreating guard there. Again, to get up attack.
I think gotta be an executioner. Maybe we can kind of buff our dash.
He's away.
There he goes wide.
He's got wide enough to get in.
Tag. Twin wall.
Okay, here.
Preposition falls down with the medium and just decommits.
I like that.
Like so on the other side.
It's okay, too much.
This is it!
Precision here.
Preposition with the down heavy, definitely good.
Thread of the rewind.
But it's in a position where we didn't want to do too much.
Trying to escape.
Using that command movement to turn us to the rocket.
It's just a potential and up to 10!
It's the one that's all you need, allowing not the most...
It's not bad by any stretch of the imagination, but certainly not the strongest solo character in the game.
Yeah, fire some of the cheeks, you know.
Super clutch right now.
Get in.
Everybody in, yeah, yeah, stopping it from happening.
I say a lot of the time, her way to be able to get things going here is with a Fury dash cancel.
Without that Fury, it's a tough situation.
Just swinging the hammer
On the board break through that potential people that we have seen previously
That point block a little bit. So when you're ready, I could come through break spent now
Time-winder into the distance, close, find the throw. It was an awkward situation and after losing the phone, looks for the rewind and ends up getting punished by the instances.
Strike, the limo-okey, dash of 5L, or starter.
The second he's coming at you to the strikes, the one at the corner, the damage, the deal,
that's the good.
Harry, you touched the value of following the Jaws, keep the brush, we're getting physical
to Harry, what came next?
Instant overhead.
Time for the tag, also a little bit evil.
Straight in with the command hop.
Passed it all through, still has the level 3 damage to show for it.
Not gonna be enough, but still a single mix up to go.
Oh, no.
I thought worse was still, you hate to see the drop.
That's good.
I'm going to wreck up it, unfortunately.
Jake, you get to punish.
Put them down.
And Jinx players will never miss an opportunity to show you the full animation.
That level three.
Unbelievable.
Here's Jakey.
See, feeling confident here at the game of peace now.
I'm just chillin bro, oh, let me try this other way but this song I repeat here
I respect that though listen if you were gonna listen to some coaching from anybody when it comes to this company coming matchup
I would take it from Blee that's the best North American to allow me. Yeah, that's what you gotta do sometimes, but no
Locking back in one more time a game apiece now Jakey with that momentum advantage though
Keep that energy.
Staying here and there, he starts off real strong.
Set of time, cores, install.
I'll run some catches, but check for that though.
Shindarka, let's give it some pissing.
You all set up? Chases the forward roll with the throw.
One of four, successions now break.
Now both spin.
Doesn't matter. Your echo is done. It doesn't.
Allowing remains, and this has been a pain point, as we've mentioned.
And with the resource deficit, it's huge, and now those parries are starting to be a little bit early,
a little bit antsy, thinking about the block a bit too hard as Jake is able to capitalize with the throw.
Level three is available.
It's too high for the super there, wanted to go up in the optimal juggle.
Still finds the knockdown right here, dashed by Bell.
Instant low.
We don't find the super after this one.
Yes sir.
And obviously the meter is spent, it leaves us down now to what could be the final round.
That's the point for Jakey.
He's off the straightaway.
He also closed the distance and after the tag,
we're getting into the Punish in early break, though.
It's a good choice.
Nice and early zap for the dash up.
Five in.
What a block on the empty wall.
We're getting into the Punish as well.
The time-wind, they're following up.
He's got everything.
Tech launcher.
It's so cheap.
Oh my god.
That is so nasty.
From so far away from the tentacle as well.
Slants the throw.
Give me the fallback for this.
Little bit of damage.
What do you do?
At that point you're just taking chip.
You have to do a monster guest parry or just, you know, accept that it's happening here.
But, granted, I think most people know Jinky for the jinx.
I think Yasuo is just strong as a character.
Unfortunately here on the cross it's gonna be dealt with.
Break, break.
To the install.
Chase them all again, that's a second time before we roll.
Roll, we've got this one right after.
Off the back floor.
Didn't have an easy kill after this.
Oh.
Bam, bam.
The one saving grace here is that J.K. is gonna be able to go for a very aggressive break early if they so choose.
It's a final game.
Final round.
Winner's side still rocking through and that Hellbreaker is immediately the answer gets a connection. There's that early break
There's a mission
Oh that S1
Able to catch that bash up in right after we drop the top of right after low
That's your little extension not gonna look out command of motion much too far. Still alright though
We're head pick up right after
The timing there with that down a few can be allowed to be true good
The tag launcher utilizing that one tentacle we had on the ground and now the command of motion
We've planted the seed has done such a good job with the commando so far
Then y'all all that remains see anything just by herself some staff though
Oh, good luck in the lead.
Oh, the comeback grab!
Then that is... oh!
Hold on. There's no way.
I'm not getting hyped yet. Hold on.
There's no way.
Still such an uphill battle.
Fury, not even close to me.
It's a hit to get a limit strike.
You're not going to survive long enough to build your own.
Chappy gets deleted.
Trying to go for the jump over to get away from the timeline.
Opportunity for the hit as we parry through.
Doesn't get too much though.
Here to continue
The timing on the tag to be able to get out of that one is absolutely genius another
Situation where there's really no good option to escape, but at some point you've got to just commit
Unfortunately, that is the loser's bracket now for Jakey
But since she continues to climb the winter side incredible performance to be able to get through there
But as we said
Loser's bracket not out of it yet still an opportunity to be able to get into that very coveted top 48 spot
I'll tell you mentioned the parents because that was such a big part of like getting that pieces in the offense as well as the
Titles on the tag having a tag to come through and listen to right after that
So give you a deal with the overhead right after so very well done since she this is what I want to see with this game
Like what's the difference going to develop like often always about faster than any fighting game
How is it going to be when it comes to defense now with the Paris?
You're seeing a lot more of that from not only essentially but take many other people
So I want to see what this game not definitely agreed
I think that you know it's getting better and better people getting a better sense of Perry getting a better sense of when they're allowed to
You know just mash out or just hold jump
Situations are getting downloaded a little bit at a time
But with that said as defense continues to grow offense continues to grow even faster
It's got that that's super compost making sure that continues to sprout up because as fast as you're able to develop a round
Defense and the offense is going to double up on you every single time
And that's the nature of a beast with an active tag game like this that's designed to be fast and furious
Keep these matches fast furious out here
Another good one coming up here bleed for anybody to listen if you've been watching North American online tournaments
And this is the name you are absolutely familiar with bleed the young gun one of the best allow
He's on the planet. Let me crack myself by the way. We're cutting to 24 today 24 cutting it even shorter
It is gonna be cut down to 24 at the end of the day today
What karaoke nice and soft?
But we'll see obviously we've seen a couple amazing
you know
allowing players from Europe on the stream already specifically from France away
Certainly going to have that matchup experience here, but you know bleed showing up to the occasion. You're playing extremely well
It's uh
I'm always so damn impressed when it comes to these young players who especially if it's one of their first games
Yeah able to play you know
Anyone who's ever played on stream at any level whether it's this room local or it's at Frosty's Evo
combo bric, anything like that. Playing the same under the lights is so difficult because
you need to be playing like you're in your pajama pants hanging out. You have to have
that energy.
Like a chill. Also, after you're a young player, they don't know fear. I don't know what it
is, they just don't know fear, they don't know taxes, they don't know what health insurance
is and how much they have to pay for all that. They don't have that preconceived notion of
how to play a game either or how other games have been played. They carry none of that
when they come into these games at all. And that allows them to be elastic. They're able
to conform to what the game was going to do and then break them on if they need to.
But we see that in some of the other games.
We see that over here at 2nd scale.
Yes.
Let's go to continue.
Here's one of those.
There's a little bit of a slowdown here before we get into this next match.
I do want to say again, thank you to everybody who has been tuning in and hanging out for
Frosty Foustings.
Top to bottom, it has been an incredible tournament.
Again, here in 2nd scale specifically, it has been a mass of upsets across the board.
But it's exciting to get to see.
This is what I want. This is what we came here for. We came here for the Bloodsport.
It's fun to watch people play to their seed, but it's even more fun to watch them scramble.
Yes. You know, some people are like, well, this person's not winning, and this person's not winning
like they usually do in the game. This is what you're going to see. People fighting each other.
Right at the games right now. She comes out, and she's using her to get away here, and being
closes the distance while the time is able to switch it up and to drop the
combo to get the reset now here on the 5050 it's the overhead but again
we'll drop combo but it doesn't matter maybe the plant resets I don't know
we're looking crazy and then happy accidents okay
you'll bang right back at him get some five in your mouth of awareness that
you have to have a bat back somebody else's time-winder oh this looks chase
sound, double down with it, on lever, play on the corner, or so I thought, it's 50 man.
I'm going to headlock down the cornerstone.
Don't throw on the lob, yeah, absolutely, timing on the assist as well, ridiculous stuff.
And of course, because we have that tentacle, we get the extra little extension.
We're going to need to spend the 1 bar with a 1, 2, 3 on the slam.
We're all good to go. It's gonna be that solo war right now.
Reckless Starbird. I throw right after.
Little break. This is an easy one right here.
All good go. Round in the pocket here. Break still available.
Not too far off though. You don't have to worry too much about the break.
break cut me when you're playing one of these teams that is able to just like
get a limit right off of anything from anywhere and obviously that's a war it's
one of those shells yeah we're going to corner the knot
definitely right about that just a button frozen in time well worth it we're
gonna get straight in with the helm breaker here sets it up good push block
and was looking for the air throat had a good idea but unfortunately now it's
susceptible to the mix up if we're gonna get it to the wall good recognition of
where you want the stream from Wade,
you'll get a better confirm against the wall.
Mace it to him.
Well, you buy yourself this time.
Solo.
Thru, GG, doesn't do too much,
but as soon as you see that rope,
when you roll out of the corner,
you'll work for, this is, am I?
You'll work for a much more likely to go for that overhead
because they know that they got that juicy forward S2 to toss you back into the corner and get a better confirm.
So, as soon as you see that roll, if you don't get punished with a throw, be ready for that overhead.
That's a work where you're at, how do you get it right?
You call me that?
Yeah, you know what it was, actually.
Oh, okay.
Got it off the S2, was able to charge it up just enough.
Hellbreaker into the knockdown.
Lob.
Keep pushing.
Throw him snuck in.
Low crushes the attempt. I do appreciate the mash of the 2L there. That was a good challenge spot, but unfortunately something doesn't work out.
Back at him, that's a 2L. All the pair of the 2L. Force up the break right after.
Oh, and again, see it's that same spot one more time. The overhead comes through, was able to mash before the throw attempt.
attempt is even able to come to fruition.
There's an interrupter to be a lot more strong, really.
Tackle there, there, chump.
Ehhm, the double tag to confirm that as well.
So smart.
Go past U8, still not gonna get there,
as we have a volatile clone to get the OTG.
The super, yeah, I don't know.
Had to cut it early to the super as well,
look how close we were to the three-row.
It would have, have a choice.
It wouldn't have been a good chance, but you cannot let that chance even be on the board against a player the caliber of Wade cut it short
Let's get it out of there and to kill
I'm set agree
first game
It's so dude look there's so it is standing room only right now is back
We're not even finals day all the chairs aren't even out bro. You're right
It's like the last thing you have taken chairs from some of the setups to be sitting down to watch this act
He says this tournament is pulling chairs up
It is what it doesn't matter, huh?
I'll get here.
I'll crash, yeah.
Cool.
Knowing you have the clone that'll rewind confirms off the own overhead as we jump over, but
the Thalon S2, obviously a monster of an anti-air, it's only a monster of a reed on the get-up
attack.
I forgot him.
I'll catch him in the fog on my other side trying to get the overhead to pour out.
Break it through.
That does.
Okay, attack launcher to bring it back into the wall right here.
Pop it.
Blood is popped.
And it's honestly very nice the blood is popped there.
You do use a chunk of your blood.
You're able to keep corner.
Because otherwise the OTG you would have killed you would have kept it to the midscreen though.
This is very, very good.
You gotta carry him there.
Off to work with right now though.
Ah!
The whole attack is you in the parry!
Defense of the side switch!
Dude, and that push block defensively so smart from Bleed.
able to make some room that charge heavy from warwick would have forced the
stand and that fifty-fifty is never something you're gonna survive so it's
down to the 1v1. Beautiful divisive options all rotated perfectly not
rewarded.
There's one of all air throw side switches. Heavy in the DP that's gonna need
more right there. So has just a touch of blood left for a mix up here instead. It's
Gonna beat that down S2 and with that last tiny chunk of blood
they'll get that shot but no stuff's gonna fall off, it's nothing!
No!
The doggy DP, the shield before you get...
He's a little...
I like that one.
Little fine, uh-oh.
What kind of evil though?
He's just having a good time.
Yeah, he's having to be here.
Listen, when it comes to work now, I'll talk to the head of the man, I'll tell you that right now.
Ah, the air to air has plenty of time to set up the ball top clone that's a wall bounce into the limit strike, quick little home breaker.
Oh, that was so nasty.
I'll take it with a low.
And even with the overhead connecting that back assist, that down S2 coming out from Warwick, besides looking good.
Nice, bringing the overhead.
It was a friend of the reward, the fireball to get that follow up, you have further aint
the plugs and the attention here.
How many times can you get that time under freeze, get a protack, okay?
They have built been so brave on the reversal timing, cause we crossed off with a time under
connector to save for the Fury though, again, up that round, I like saving this.
Pop from the two H immediately, parries, the money maker, no overheads here.
It's not a parry, don't do too much.
I like that.
Don't waste.
I can't parry at all.
At this point here, I think that it's one of the situations for Wade where it's like if you get the hit
you'll try and go for the fury, but no chance, no extra damage there,
no reason to spend it. Keep saving.
All good to go.
Unfortunately though, you're not passing your test on this one.
I can't imagine not getting Cabura as he's pretty happy about seeing Warwick.
That's the goddess of motion.
You know the lore?
No!
No!
I got you!
I'm telling you, the priestess is the priestess of that goddess.
See that monster?
These tentacles that she's channeling are from her goddess.
Oh, where are you?
She's a cultist.
Okay, okay, okay.
Nice.
All good here though.
Spending up the break.
Going into the lob.
Runs it down.
It was looking for the jump medium, but of course that anti air 2 potent.
Yeah, I like the sequencing, almost got that fireball for another follow-up,
she was where you can, nothing to do with though.
Still a lot of blood from that, when he comes back he's gonna go to work.
Tag, pops it, gets the fault because you're on blood, of course, extended to super,
all, spinning every bit of bar, more at the least.
Level three.
Re-engaging the bloodless there, looking good, still has about half of the bar left over,
and the life bars untouched as of now.
Yo, that guy has an anti-air going to use that!
Retreat!
Bind the punish!
Stalking flip!
The L version!
Coming down to that, she was just perfection.
Opportunity now.
We're going to go into for the assist.
Attempt 37 seems to be on the menu.
Here we go.
One more break is taken in the OTG with the level 3.
Alright, just to forget the rest.
Bam!
Oh, and a force, and up the kill, a perfect, again, what a bounce back.
What an answer, what a reblob.
Is that a perfect, you know, especially this kind of game in the first place, you know?
Something just like caliber of a player.
It is so hard to not take any incidental damage in this game.
I've been taking too much damage.
I've been taking all the damage.
Oh, they're shooting me so.
Mom said it's my turn with the timeline.
is they both trade out bleed was a little more committal though calling that
just behind it smart
look is there get some distance
the two ways on the way down
that's hell of a block oh my god
your hit
pops that stuff doesn't do too much off of that though
again in the period right after that
amount of times we've seen
defensive decisions rotated continuously
has driven through from both players to be honest
all leads to this sets up once again
Lobb into the fall of roll cast, not gonna work out as Warwick gets the air to air and
both of them in the unison, taking back down to the air.
Yeah, S2 brother.
Wrong.
So, you fuzzy jump ridiculous.
Don't walk your time though.
Mmm, okay, bam!
I like that one charge of the one hit of the charge standing heavy cut to short into the super again
Trying to limit the ability to utilize that break theory still on deck
I just said about the starter
Help with the skies
Off the backboard time to set up
I chased down the two-way method doing though, 12 points right back in it doesn't matter
I thought for sure we were going to be able to find this role in that role of Tempa, now
stupid super since for that extra chunk of damage drops the combo and up the push block
that goes to get my fight.
I picked up, bring straight to the pig.
How long?
You going to find yourself?
Is that theory?
Are you going to stand still?
He does.
Alright, hold on now.
Oh, that's the role.
He's just running around everywhere underneath, very, very good.
Alright, hold on now.
Oh, that's throw.
Is this running around everywhere underneath?
Very, very good to restabilize here.
It's bleed on set point.
Yeah, this game feed out that break date.
Get your break!
Run away.
That was gonna be a roll through.
Didn't quite clear jab on the same side,
end up finding the touch.
H-1, but if you overhead this win,
the throw right after that, can't block a throw.
That throw break right after.
Snuck in, get the rewind up.
One more mix-up, Harry. You'll have to find some arc right after.
Opportunity now.
Making some space.
S2 didn't click an extra, no tentacle build to work with, but down, off the down, S2, it works out perfectly.
Almost right there.
Crack it, crack it.
Open up.
Oh try to play a button work. It was slow. Oh
Just like that. It should be enough here cuts and short enough to where the
Fury is not a factor
The S1 Super and a perfect to answer says you think you got it like that
Wow
Damn the pressure you see up in the corner. I'm gonna understand those gives me a character
Whatever you were about to say, she needs it.
I'll take it.
I don't want to say some verbs, but if you want to say that, too, as well.
It's good I'll get to see her.
She does have a lot of weak decisions, especially when she's solo as you've seen,
but offensive decisions, rotating things like that.
The ability to set up to such nastiest with echo behind.
Oh, yeah.
I mean, whether it's, you know, she has a bunch of different viable teammates here
that we might get to see more of a little bit later.
But for now, we're going to throw it over to a very short ad break.
But after this short break, we will be straight back into the action.
We continue with 2XKL here at Frosty Fousings in just a minute.
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for the ages it's about to begin
And we're back with more Twitch Kailh action out here Frosty Boston, the very first and
the biggest tournament we've seen.
If you could choose like that, my name is Saekvon and I'm going with Frosty, my G-Hagg is doing
well.
There, top to bottom and have been unbelievable the action we've gotten to see whether it was
the pools before or the pools right now we are cutting it down to the final 24
competitors we've got two of the best in the brightest to come up to do it now
so we leffen versus blaze you know ladies been cooking
you know really every brand right but you know okay I gotta say this but
every watch leffen half the screen is literally just recording slow and what
That is, it's just a million different variations.
You know, a mix of whatever, videos, just messing around.
That maybe aren't even comparable to actually tournament play.
Just messing around in the game just in general,
just as you put it, recording swap.
Yeah, full-time lab monster here gonna be facing off.
And one of the, I think probably currently
the highest place in Caitlyn here,
as you're gonna go straight in,
trying to get aggressive with the shot.
Two-H gonna go wide, it's Blazy.
One of the nice things about Blazy here,
playing a very strong Levi composition.
And to feel like Vy's good on this team, but it's more to activate Ari in that way.
Charge S1 with the follow-up, the potential for Ari to be able to get aggressive during that.
And then, when your assist is not up, you're able to take some space for yourself,
make room, and get away. Unfortunately, here lands onto the trap,
and even with the drop combo, a quick reset puts us back in shape.
Yeah, people jump L, jump to big top, trying to close it out with a super, and a stun.
Yeah, by having that charge up, I feel like that might actually be one of the best supers in the game,
now that the projectiles have been nerfed in the way that they have.
I'm gonna charge this one, potentially deciding back in here in the matchup,
because we're gonna slide through twice in a row, back to the corner, and look for the jab.
Yashiro is able to get in, and pressure game a little bit.
I'm gonna kill the Ph, I've been doing it.
Fly to L, careful of the S1.
So he gets into the fall, gonna have to make a problem right here.
Got the bar in the world, the bar in the yard.
And just never got a chance.
quick little shot and end up working out doesn't have enough damage and off the
counter get up attack is undefeated there especially when you're at that
total that life total there's just no way it's so within your favorite that point
you let her in okay I asked just in general the Twitter world
How do you locate them? What's your neutral?
I said tag.
If you get jumped in on the next game, you lose.
I understand now.
That's why I'm old.
That's why I want to see more of them.
When their assist is up, blazy S1 rip it.
Just let it go sometimes.
Connection here.
You're gonna take the shot, get pushed away.
Charge it up, but it doesn't even need to charge.
Unfortunately, it dropped combo, but with a potential for the reset,
it's almost able to keep it together.
We're gonna shoot him, unfortunately.
Now what, you're gonna have to have the other damage here.
Attack launcher.
Like, Ender? Okay, there we go.
I was about to say, we're going that route.
The side switch, that is such a hard thing.
I don't even know how you're gonna do that, actually.
That's one of the things you have to do there, too.
You go for the dive kick, you delay the dive kick,
so when the trap comes out later, it's spaced out to...
because it will go off if it lands on the dead body, even if you're on the ground.
You're intentionally making space in a situation like that.
See now, unfortunately, even into this weird matchup,
Blazy not being able to find much,
is looking for the jab, is trying to do his best,
but can't quite find the answers here.
Not just yet.
There's the five other Starfix also,
five in the corner.
Oh, that's it.
So, wait, where's it gonna catch it done?
When you have a lead like that,
it's time to press two buttons, you know what I'm saying?
Even with the Pixel of Life left,
not much to be done there.
You needed a parry.
You needed multiple parries and a tree,
all seven Dragon Balls.
There was a lot of stuff that needed to fall in.
It's a lot of stuff that needs to fall in line to stay alive on that one.
Yeah, unfortunately not going to happen with their left and just too strong to get in the enabler.
Caitlyn, the fall she was seeking on, oh, oh.
I couldn't understand.
I couldn't see the vision.
Shot round shortly.
That's another nice thing about this.
You can see going for the super and still having time to tag even without double down.
Caitlyn's super in the air lets you tag very early compared to a lot of the supers.
So even with the freestyle, you're able to go for double-tag situations.
Awful for her being able to rip that echelon super.
She's gonna double down type thing, I see, I see, I see, I want now, first, BEAT IT!
Oh, that was a mind control level read.
Here I jump!
Yeah, let me strike, that's it for the okie, chase out the 2ldo.
To the jump, regardless.
Got a charge H, luka through, definitely enough to kill here.
And Kate, I mean, if there was a silver lining here, it would be that Caitlyn's not the solo character.
Caitlyn is a good teammate, a good activator, very committal solo.
Oh yeah, probably the worst solo carry I've ever had.
Such a support character I feel like right now, that solo right now, that's not working out well.
Almost hit the switch, look at the ball, the drop.
Good S1, the tag, ricochet.
Ah, a little target practice coming out, that super assist saved the day here.
Fury still available for blazey as we wave in and we out get the connection not gonna be able to build the meter
But it's not gonna matter. There's a there's a yasuo shaped crater
Unfortunately here and I own yasuo type B
Here it was yasuo, which most people would like to see
I'm sorry try to go for that move, but it's not gonna work out though right back in with that play play
Mmm, would love to get that interruption. We see that you know the new buff that happens on bell
If you want to stay trapped, not going to work out, charge this one, not going to go far enough, not by a mile, but here it is, off the fireball.
Looking for the pressure, charges up and gets the connect, and of course, because it's in the corner, it forces the trumps, the break comes out, you already know the rest.
Excision, team, get the dive kick though, we'll find the five and restart things off either way.
We'll keep through the corner, the double shot, the charge up into the super, bang bang!
It's the aim to, oh, unfortunately, misses out.
Get back in there.
Hamelab's dog, unfortunately here, missing out on the extra chunk of damage.
He's going to put you in a terrible position.
Double jab with the orb, and it's going to be enough to kill the Super Spirit Bus.
We'll get the character.
It's solo Katelyn now.
Oh, brother.
Good luck to you.
Blaze is in this.
100%.
I feel like Katelyn, yeah, I mean, in the two separate 1v1s, I feel like Katelyn struggles against both, in my opinion.
So that is just extremely rough.
You need her to not be in a perfect world.
You still have both the characters.
You need Caitlyn to not end the blast.
It's just one character, composition together, but by itself.
Caitlyn by herself is-
It's not like she's defenseless.
It's just against two characters like that
that can either play such a defensive style
or can just straight up hold W on her.
Yeah, yeah.
Just jump in and deadlend.
Not the best move to U'Khanna.
Not the best thing.
Do we see a switch here?
Do we see a switch or just a-
We're chillin', we're chillin', we're chillin'.
Take it back to the character select for a little second.
White things down a little bit sometimes just got slow it down a little mental reset that momentum starts to roll especially against a player
He's playing a little bit more aggressive here
Sending airdash, I love how the confidence coming out of blazey right now is crazy
Let me strike give attack what's up this time
Charge up, help, help!
And all that from the RES 2 until that final layer that's all just set up for the mix.
And we found the couple again!
It's just full syncing on these!
Yeah, the words are words.
Bestow, tag launcher for the follow-up, densing blows, and of course, a little show of violence
from Vi.
Now to it now, Caitlyn not allowed to let the play with gear.
Whip for the air dash.
Oh!
What a whip punish!
You would have been throwing the space back to them.
Only through medieval ages, you can't understand it.
You will not see the gates of God for that sort of mix.
Jab, jab, down the earth.
Blazy is a round away.
You can see the homies popping off here, the crowd loving it right now.
That's hot.
Get the tag right after, for the fault we've seen that before.
Break spent nice and early to avoid, but could have been even worse.
You better be kidding me.
And I've been waiting for the dash through there.
I was expecting the assist to be able to cover great recognition from Leffen to see that first
initial hit, and just keep swinging on the way down.
That's a good wall.
That's not working, working out here.
Oh, Ie.
Air S1.
Speaking of evil.
Well, we thought we could, we're gonna want you to,
it's still gonna work out.
The Super gonna get, at least one character down.
He remains.
Top situation, working on a perfect right now.
They're gonna go S1 covering all the angles.
They tag, right on time.
Of course.
Yeah, taking the shot in two delayed tag
is extremely smart in the situation.
It is set point with a slight resource lead for Leffen here.
Yeah, follow the assist. Headshot plus some damage.
Oh, no, but easily passes through and is able to get the Punish here for R.
You till that extra chunk of damage. Spirit auto's coming through.
Jab, jab, and back to Earth. It's a limit strike and a mix up here. You can get up attack a couple times.
So watch it out.
Just rip this tag launcher.
Let's get some distance to back it up, that's one wall, hold her feet completely, and I'm
never able to block her time to stay fine.
We're chilling.
Great block on the empty low, S2 ends the mix up there, and the shot actually connects,
goes through the attempt of the S1 fireball there from Aureus.
We're going to spend our break to get back down to the earth, opportunity to maybe fight
this out.
Okay, hold the trap.
Fast and slow, of course.
Ooh, tag launcher.
Oh, and here it is.
Aegis Reflectic or Gantor Kai, whatever you want to call it.
It's time for the mix-up here.
It gets the push away, and man's just to close the distance.
There we go.
Brake's gonna be available soon.
Okay, works out.
It's a distance.
We're back in.
Two Wages!
Out of the hit.
Oh, God.
If there was ever a QH that was going to connect, that's the one looking good.
Back down to the earth, friends, the one that's going to go for the south double down as he always does.
It's no meter for Yasuo, but the single character left over.
I think the character people think of the most when they see Blazy.
That vibe has to work a miracle here.
I'm going to stay in the winter side.
Off the har, going to get clipped in here.
Yeah, it's going to be left, going to be able to take it.
Stay solid. It moves to the bracket in the winter side.
Yeah, the full send on the S1, it's a big commitment, but I do respect it.
Unfortunately, the end of winners for Blazzie, a great effort though, and a player that absolutely could still make this top 24, top eight or beyond in the later stages.
With that said, I do believe, if I'm not mistaken, I think that is left in punching their ticket for tomorrow.
If I'm not mistaken, that hurts one away.
Either way, well done so far so far, you know, one of the people I would head to be in top 8
The knowledge of the game how much you practice the knowledge time he puts in this crap is
Exponential, so I expect it, you know, but then again, you know, actually a lot of people did not be knocked out this far this much
Wait, this is gonna move us though to the another winners side qualifier
coming up to play it's gonna be super noon and sent she so super noon can I
just say I'm so glad that noon's playing Darius again because truly it's just it's
the perfect it's the perfect choice man I'm so excited about that's all
walking by gotta say something yeah but facing off against sent she here
definitely gonna be a very tough one as we saw before the parries were
monstrous, but that was one of the big changes coming in.
Super Noon's team as he returns to the Darius has become significantly more
difficult to utilize that parry against that apri hand chains for Darius has
been huge. Multiple timings you can go for the pull, multiple options to
potentially go for when it comes to the follow-up as well as just being able to
steal the turn and the full charge and get those plus frames rolling. There's a
lot of upside to Darius right now and yeah I think Noon is one of the
players that's definitely leading the way with the character, at least here in North America.
I literally just played a Darius before this happened and he saw me parry once, he's like,
okay, bet, and then I was not able to do it anymore for that. Like, I go, okay, bet.
He'll delay it, and I just couldn't parry it anymore, whist the bar, I'm dying for it now,
imagine going for defensive thing and dying for it, that's how it is for Darius. I mean,
that's for the character, I'm glad that someone also believed in him even before,
like most of his patches even hit, like he was almost a Darius fan, so like it's good to see him
go back to the character while we're warded.
Yeah, I mean, I think it fits his playstyle.
He likes to be a little bit of a bully here and there if you want to play other games.
He's not that bad.
I don't know, right up his alley for sure.
We'll see how he deals with Senchi though.
This is my first time getting to watch Super Noon play live this weekend though.
We have just not crossed paths because I haven't gotten to watch his pool.
So I'm assuming, obviously, being in the position that he's in,
certainly playing in top form.
Yeah, gotta be at this point.
But, Finchie, look back to him, the Perry God, as we've seen some people be with not everybody, Finchie's defense has been amazing, to rotate the Perry's, the blocks to the Dream Guards, everything up in the corner.
That was nasty.
The echo as you mentioned, you know, the mix-up comes through, the timings with the tentacles.
Oh, yeah. I mean that's one of the most evil things that you can do with this team composition
But really with any team composition with that allowee is you input you can do it with 2x assist or you can do it with freestyle
Either way you just need to do what would be her s2 special to be able to put some blocks them down and create a tentacle and then
Either back assist or s1 depending on if you're playing 2x assist or freestyle because that is a lot of a lot of range
covered, activates the tentacle, and when the tentacle gets activated, you get an opportunity
with a gap in between to have a multi-hit and multi-layer mix up off of that, as well
as if a lally is the point character, you can go for that S1 and cancel it into the
command throw, so opponents see that, expect to be blocking the next multi-layer, and they
get driven from below. It's too crazy, there are so many layers you can set up, but that's
the thing. Most of these things that she does, she really needs a teammate to get them activated
As aggressively as you need to right to get that started to get that that opening to happen
Yeah, she can do it solo
But it's hard to get a tentacle and be able to get aggressive afterwards as you can see noon already using that new after you hadn't changed the
Charge in the quick little rerun past
There's a timing the distance
I'll be up the wall
I hate beating all of your suitones with the cord but I kept the case.
I say so smart to rewind to avoid the break there, keeps the pressure up, Echo comes in
solo now and gets beaten to the spot straight away with the jab.
Seven frames.
We have some new fireball routes where we keep it simple.
Simple simple, I like that.
Yeah, time off there.
Turn the combo.
We're doing the new routes just yet.
Perry to push the button right after stopping that fireball from blessing his dome.
Yikes.
Yeah, and at this point here, until you kill a full character, you just want to do as much
damage you can while getting as many limit strikes as possible, and the get-up attack
actually gets him destroyed.
This could be huge.
If you can make, in a situation like this where you already were losing the match, if
you can make Shippuden pop the fury, that would be huge.
It's possible.
Over at the last minute, we set things to the tentacle save the day.
They're thrown right after though.
Attack, space to breathe, not for long, dash of 5 in.
Calm and collected is King Darius, very nice, he's the first of my names.
First of my names. Last of yours.
Oh!
Command of motion twice in a row, was trying to cycle that next dash in, down S2, as we
back dash out of it, I like that, breaks the tentacle, angust to apply pressure with the
projectile straight after.
Zidarius finds an opening, breaks it up for me to talk way, way worse.
I throw right after all the games.
Oh, and a quick little rewind there, doesn't even need to use the lob.
Both of them trying to do their best to actually cash out there and push the time-winder back,
but Alawi was looking okay, but now the situation's getting even drier.
WFG Fireball.
Super headless.
Ethel Fussies.
Little tag.
Looked right in, wrecked without a fireball behind them.
Attack for tag!
And I like that.
Went in with the overhead there, is able to confirm afterwards.
Very nice stuff.
As Darius comes in, doesn't even need that hop over.
He's gonna go for the S1 Super instead, which is enough to kill.
a quick little title card drop, round one, around two, excuse me, nude.
It's a full game, bro!
Just so you know what game you're playing, by the way.
You gotta love to know.
First game of the game, it's a doubt-out here.
Had we seen the mix come through, that deep inch,
then she hits, look in, wheelchair, the round start.
No!
Re-picked up in the air, don't drop some down!
Oh my god!
Oh, it could not have gone worse off the drop there.
Still jumping away and using that apprehend,
Just trying to play safe while body blocking as best you can for the teammate there
If you went too far out knock down slim that's where we take that though
Oh
And you saw that quick little rewind there baited out the parry
Take a time to see that over the corner same science you as well
No throw on the roll maybe a little bit of nerves here that reaction just not quite there
But it's okay the two H goes to the break
Let's say some of the two H and the air goes dead, sets up, cleans out.
After hit, try to clip something, anything at all from there.
Dash up throw.
OGG leads the clone.
It's a cool, comic, collected parry, so there was no charge on that one opportunity, tossing
us dearly here.
The clone is still there, we just send that home breaker!
Air throw, oh my god yo, this is...
Come on, let's play a scene.
Hide by yourself though.
We're doable.
Game.
Lead applied.
So right here.
Re-positioning as best I can.
Life total is not looking great, it's eye-lap, free-shade.
Down as one.
Looking for the chip, it's not enough!
Did the math, but was slightly off on the calculation.
I have my 3 or 4.
Tag launcher, throw a break.
Time to set up with us again.
We should be back roll safe, simple, what could have been way worse, but you know what?
Got one touch on Echo. Tags in, Darryl. Time to get the word interrupts, a super tag.
Get out of here.
Airpaget F2 is too far! Oh no, it's a heartbreaker here.
It's not just going to hold onto the Fury.
He doesn't want to pop to try and fight for the round, would rather guarantee two in the next, it's set point for Super Noon.
Going for that to even happen.
We moved another one in.
Damn.
Yo, pull close.
Breaks in early, from Noon, not a bad idea.
This is, almost got a life, a little bit.
Yeah.
Double came out, but there's a little bit of self-sabotage on that one here.
Unfortunately, the mid is going to be beaten up by the break, the air-to-air comes through though.
That's actually an opportunity for the Bicks.
Doing with the defense though.
Mm-hmm.
There's so close to the throw.
What a tackle.
Oh my god, the defense though.
Dude!
Right after the push from the Wrecker.
Wrecker, what was so smart, breaks the time-winder, gets the hit,
Limit Strike as we look for the mix.
That is illegal.
All states.
There's no chance, really.
This is good to give the back to that guy right there.
Two leaps!
Oh, and just like that, a hell of an answer.
She turns things around so quickly.
Round of peace, now still super nude on the verge.
Put everything in.
Sit right back down, give the back to the back right there.
The time-winder.
You're the one- I don't get to do that again.
Time-winder, huh?
Got your shoulder.
You got it here against the wall.
Limit strikes.
What's next?
Attack.
Get up attack, dude.
Get caught out by the lob.
Always dangerous.
Not enough to kill.
Take what you can, though.
That's the way to get the fireball.
GG to the supers.
We got attacking house.
Echoed with a one-touch.
A breather.
A sneeze was killed at this point.
Yeah.
You can't hurt yourself, but it's so hard.
you find a chance to do so.
Take it out, like I said, a lowey, a little more self-sufficient when you do have the Fury dash cancel,
so there's a higher potential here.
That's how you get started.
Oh my god, goes for two right away.
Two tentacles to work with, as well as the level three in the pocket.
If you know your Fury convert, you can maybe go for it here, but it's gonna keep it very, very simple.
Maybe could have popped Yuri to go for both, but I do respect just taking what you can get.
Please sure kill.
Down here at least, the technical chipping away, the assist comes through with a clutch, the finishings off.
Gave me up, we hit from the air!
Two-suit now though.
Get the pick up!
Oh, let's it rip.
In the corner in a situation like that, no reason not to 2H, even if it's blocked, you're buffering a dash.
You're buffering an S2. You're buffering an S from there.
You have plenty of opportunity to get aggressive there and there's no way that a 2H with a size of allow is just gonna win.
Yeah. Let's give it a hand.
Okay, eliminating things. We need the size switch here.
For the corner. He's gonna be testing. Fishing for the better ones that still go for pairs and things like that.
Get him attacked!
Faded!
No, if you're pading someone with a good defense of habits,
That's just unbelievable, in terms of like the defense, their offense, their the super,
you have to wreck it up, the fireball will catch!
Unbelievable extensions there, freestyle showing up, you don't need double down to utilize both those supers as long as you're creative about how you approach.
That's a nice hit.
That's a nice hit. Anyway, Helmbreaker, nice.
I got capitalization on that, H.
Oh, out of there, find the kill on the landing cranes to be able to kill him with the social
set point.
Nice, it is super new, not faulted with the sponsorship curse that some people have so
far.
We've seen this once before, has gotten to the cusp and hasn't quite been able to close
it out.
She has already once been able to adapt and do the job.
S2 as we close the distance, puts us in a weird spot. Both players tumble just a bit.
The Super News comes out on top of the situation even after the 2-8 is still looking good.
Back in with Chase down. Catching the back of the Super Fireball.
We can tell him we're not able to fall right after the low.
Right to the next, that Fireball not able to get the confirm.
For further tumble, 5-8, okay?
We can play.
That's fine for a lobby to take a hit there. It sucks but you know, it's good.
3-way worse.
Last, half ult, 5-beat, 5-missing.
Oh, wasn't in the sweet spot.
When you get the firm you wanted, now in the mid-screen, a lobby can try and battle back
as best we can, but the dash up throw is going to complicate things.
Trying to brain fill up a lot of her, the teleport allows her to skate all through.
Those same brain cell situations are never going to go your way if the opponent has an opportunity to use that movement with the cancel of the clone.
Crucial moment here, because the Lowy once again is asked to do the heavy lifting theory, not quite on board.
They're a little bit longer.
Don't block so far.
Get the window!
Solid coming and actively tried to 2M to beat that out, but you can't fight beat the shoulder charge.
And...
That's a Rewind. Here he's right away. Rewind's again away and he's able to jump over the throw attempt as well.
Super Noon with a hell of a choice there and is able to punch the ticket through the winner's side.
Tension will definitely see again, but for now, it's the evil genius.
Mr. Noon coming up to take the victory.
Not normal Noon. That's Super Noon right there. Moving on the bracket.
Well deserved by the sponsor by the way man's been back important sponsors, and I like how it was so quick
It's like weeks it felt like like okay
I'm on another sponsor on one that he has been hunting for for years of one years
We're looking to know it's supporting really well because he is deep in this mess. Yes, of course
It's been an absolute monster on the grind and you know it continues to be successful
Hopefully we get to see even more of that success and later on into the tournament here obviously congratulations on that winners side bird
this has been
Can I just say I
Trust tail has exceeded my expectations when it comes to what has actually come to us here at Frosty Faustin's
Yeah, I have a feeling it's gonna exceed my expectations one more time because we have maybe the most
waited for
Anticipated matchup of the entire tournament the two top-seeded duos
The twins. Yeah, Toshi and Haru now have to face off against Sonic Fox and Inzane
Oh, I asked chat during the break that it happened and they said I'm not mistaken
Why don't you head sit down Sonic box?
to losers I believe so so
That's why they're here. Yes. That's why you see this ridiculous match a duo upon duo
For losers to stay in the practice bro. Stay in the bracket from my fantasy brackets and shambles
No one's face brackets are accurate at all.
Dude, everything's incorrect, I'm glad it's so great.
And yours at home too?
I don't know, it's not cool at all.
Unless it was like your homie, you had that homie battery,
like yeah, the friends would make it.
Yeah, yeah, yeah.
Oh, no, no, no, no.
Either way, this is going to be a tough one for sure.
One of the interesting things we've seen
is that Inzem has chosen to stick with the Tima,
whether it's for comfort, whether it's
for the potential of being able to utilize some of those things
that are very, very strong as a duo or anything in between.
There's a very high potential for this character,
I think still.
Definitely received a,
this patch was a little rough for him,
but you know, I think Timo is still
in fine working condition.
And it's like I was talking about
with some certain people.
There are still some very strong things
you can do with Timo.
For example, on a duo, it's much easier to do
run forward with back-as-ins behind it.
You can utilize that incredible Timo back-as-ins
being able to take some space while holding forward as well as being able to utilize uh like
basically frame perfect jabs outside of tagging because obviously team of light that dart is an
incredible project out there so in freestyle being able to go tag immediately get all three of those
starts to go for the attack again uh potentially be very very strong something you can do solo
but it's a little bit easier as a duo because your duo could just be double-tack and tap that
hell out of that light yeah yeah yeah you know i'm glad you say these things because every time i
See the two players off, they ran over him, they backed up over him again, and they rolled away.
Like, every time a character gets nerfed,
you let some people kind of drop him and say,
oh, this character can't work, and we got Iyada, we see people out here still.
He can eat grass, which is making the match happen.
Now I'm not gonna sit here and say that, you know, Timo, you know, it's like the best character,
whatever, it's like, Tiongir, whatever, it doesn't matter.
Can they be viable some sort of way?
Yeah.
Especially in the tag games, how do you make this character viable?
I mean to call Teemo is like a top tier character
I feel like would be to discredit in them who has been putting in massive work on the character
Other people have been sceciled while we have a decent amount of the character in this top 96, but for now
Losers saw it's so painful to look at the screen
You see these two teams and say loser side
Here we are man
Do all do it. Let's get it
And right away going for two gets the hit keeps them both
opportunity to take the damage we're gonna break a little bit late and looks
for the air to air straight afterwards I like the idea that for Sonic
right there once again towards the corner
for the strike yes super
tag long to the very end that's the thing about having Timo on the team to the
damage is pretty good tag launchers in Timo has plenty of damage to go from
If you hadn't tagged launcher to that point, you need to go mushroom, use the shovel, be able to go to the tag yourself.
So much upside to the character in situations like that.
So go over the zoning so far until the 5-in, but attitude is short. Firewalls.
They're stressing the block. Stopping that from happening.
Gas timing is definitely good. We've put the part of the opportunity to tend to try and get the hit on Ari there.
The 2v1. Obviously a lot of work to be done here.
and the Timo R.E. team is willing,
the more the willing, just let the clock run.
Play nice and lame.
Use the jump in though.
For the bottom, this leads.
Yeah, and no chance for Fury either.
All good to go.
We're gonna be able to have the tag,
here comes the mushroom,
and there's still like,
there was another good four seconds of combo there.
You don't have to see it though.
Yeah, no, no, let's just keep it going.
There's all nice and easy.
First round, it's like, ends him.
I don't know what to say about that.
Do you have a team name right there?
Doesn't matter.
Don't proceed forward.
We will move.
I'll wait until we get into the 5-0 right after.
Okay.
We'll have to break.
We'll try to cool the distance.
We're actually scheming for the air throw.
It seems like there's the two-h-goes slide.
Oh, man.
Yasuo.
We just ain't got it anymore, I guess.
Okay, got it.
Okay, let me strike the sign.
Set it up for the okie.
out well but that's an active word for Timo. No I lied of course. An enabler. Ori for the pick up and the finish.
Now Whiff and low tripled up with the darts to follow. Super Tex kill and a Ken. A lot of heavy
lifting to be done for the solo echo. One more time for twins.
Get in. That's an air to air. That's gonna happen just yet.
carry, dash up, oh, to play!
Land on a dash, look for the tag, super system through, get some both, break, pass to be spent, no way you can give away that much damage.
Right back, yeah cut that heavy store, hour of the five, I was gonna say, you have the combo but again,
Tino from long distance, just totally shots the block, stopping ASL, perfect versus happening,
Happening with your time. Why does he go pick up right after it though?
Sorry sister a good job clearing out some of the situation here looking for the low can't play but it's all good to go
Here comes a super
Good dog the tag when it's dead. We're just gonna keep that pressure up look for the jump over and what he wants
But which keeps it wrong but to pick up
No time to wind you down a matter
We just jam two buttons. It's all you need
Got him again very nice stuff on the board a duo from North America that is sonic fox and in them one to zero
That's what it does matter
This ping is not possible. Tell you that right now. It's all real.
First game so far. Can they get it back in blood?
It's a twins. All the way from Japan. Do not want to go home now.
9-0 to them. Limit strike.
Opportunity to cover everything. Gets the 2M.
The open up forces and you'll see Sonic does that super every single time when they go for the tag.
If you break and it goes full screen, you see tag.
It is S1 super every time. Ari just fully takes control of the situation.
Even if she doesn't take control, she just applies enough pressure to make it where you have to question your next move.
That's a good talk. You know, you know, form.
That's so mean. What a combo, man.
Yasha back team.
KSLash to cut through.
Push back now. Gage on their own terms with a jump, L.
Stake with all the shots, at least tries to put the firm.
Oh, it finds the cross up there, unfortunately not hitting the legal man, Teemo.
Takes on the gym, looking healthy.
This is real rough for the team.
Just wanted to let the jump in there, it's that point.
S2 saved it out, here we go.
As you said, an elimination potentially on the horizon here.
Spirit rush comes through, blocks the break as well from bad to worse as the limit strike is inevitable.
However, does not matter. So we're able to get a pick of happy little accident that's echoed down.
And that's the experience of being a long time versus game player from Sonic Rock. Showing it up there.
Drop combos are just opportune, sees the situation, still is able to pick it up.
It was scary, but you can't play different as Inzem, finds the hit, and...
No! Oh no, not like this.
Oh, maybe just like this, lands on the mushroom, the pop out, saves the day,
and Sonic and Inzem are able to make it through the losers.
Unfortunately though, I say with the heaviest of hearts,
It's at the cost of the twins that duo from Japan out of the tournament here in top 96.
Incredible play to Sanka.
You with the true team are also going to end them.
He's coming through with the assist, he's coming through, and backing out too as well and not overextending.
Perfectly done, yo.
The showcase of that nasty team? Oh my god.
Dude, having that freestyle, having the opportunity to play that lame, let the clock line down.
That's one of the things you have to remember is that in a game like this where the amount of decisions you have to make the
APM is so damn high being able to potentially do like psychic damage to your opponents
Yeah, it's possible. They have to be making decisions. It's so it's so hard to deal with man
You're the clocks running down. They're throwing up shots from full screen to midscreen the recent the air movement things like that
You're like, well, how do I get through you have to say can do that but against players like that? It's different
It's definitely different and we're not done yet. That was a heartbreaker. Another one's about to occur in different ways
Do you see the snakey is coming up and then my home my friend CH
It's gotta come up. I've just been having I've been having so much fun. I've been feeling so good
Did we with the losers bracket now?
It's kind of hurt bro time and time again with that as we said it is
Down to wire now. Jake is making a PC age
This is going to be a very good talk to me about PCH a little bit. You said that's the homie
The best homie he's been doing a lot of work. I thought he comes out to every other. I mean every turn we have
Yeah, you have to buy with this ignite gaming launch y'all should go up and pull up and she got a region
Please do we have one the biggest MD world about like the largest, but I'm not mistaken on a continuous basis
They're bi-weekly very skilky. He shows up. He's been a long time fighting game player. I think since five
I'm not mistaken. He's playing six and over this game
He was actually duel with Dostro, and did so like one of the first early days of 2XKL,
but obviously now the singles are all about him by himself.
I actually can't remember what he plays, we were supposed to play together and I was supposed
to play Warwick, I think Yasuo.
That part I got you, don't worry.
PCH, very very strong player in their own right.
I do believe from Not Mistaken is going to be the Vi Echo today.
Vi Echo, I do believe.
I do believe one look with him because you play the echo. Yeah, you know what?
Which is it? You can just depends on how aggressive you want to be. You know how it is
Obviously based off against Jakey though as we've already seen Jakey rocking the jinx
Even the Yasuo I heard rumors
That there potentially was the thought of a Caitlyn maybe but it looks like that Caitlyn is completely
Deleted from the situation. We're sticking with what we know, which is absolutely the correct decision
It's always best in these spots unless you're switching into an 8-2 or a 9-1
You have to keep that comfort bro
It's so important to keep that comfort people under because when you're playing multiple characters
Sometimes there can be that maybe if I switch maybe if I switched earlier
Yeah, that those extra thoughts clear your mind of those thoughts pick your pick your most comfortable stuff
Pick the things that feel second nature, which obviously is going to be what happens if a jig yet
I want to plant the seed of everyone think oh, maybe you can't know
It's gonna be James. It's gonna be James.
You're right. Like, have that kind of ability, especially in, like, close scenarios where spaghetti happens.
Yeah.
If you're more ready with the character that you've been putting way more hours in, then not.
As well as, and Kate is a great character, but she takes the time to develop. Like, do you...
Did you have the time, currently, up to this point to develop her in a way where she'd be an effective character to start with?
And is she warmed up enough? You haven't played her at this point?
Maybe not.
No chance. We're gonna keep it with the, uh...
We're going to keep it with the crowd of the fish bones, everything in between.
It is going to be that James coming through for Jakey.
But as I said before, obviously with that character being incredibly strong for them,
I do think that that Yasuo is the star performer on the team for Jakey in my opinion.
Yeah, I mean, you see the enabler right there.
You don't have to nuke as James is what it is.
So keep him healthy.
So it was like a game like this, it seems like like in this game that are so good that both characters are off.
And when things go back for one, you're like, hold on.
How do I get them out of here?
Please help me!
Help me!
Help!
Even more so, I'm just like, you're going to be worried about going singles in this game.
Obviously it's terrible.
But if it's like, one thing, if they start to die, you're like, oh, damn.
I have Jakes in the background, like, she can't get this done by herself.
So even with those decisions in terms of what you want to break, things like that are kind
of predicated around, like, how do I save Jakes?
Well, how do I save Yoss?
Either way, give me right into it.
Jaylas Stakey versus PCH.
see oh dude full house continuing to enjoy whether guilty gear 2xk or ending in between so good to
see this many people enjoying frosty fosters right now as it looks like right now pc is not
enjoying their stay quickly overhead with that mix up the lockdown from jinx my boy pc is getting
He's up.
And how long, okay, let's go continue.
Washington low, however off the flip.
Ooh, hold on now, we're pushing that.
What?
Normally I would say that's unblockable first try.
PCH dub, like you said before, does duo with Dostro,
who has a very strong jinx play.
Had it on through.
Where's the fucking square?
Did Dostro-
I've seen this camera before.
I've been hit with this before.
Dostro's actually in the crowd right now, he's like,
you better not.
Nobody could defeat you on this.
Straight time is definitely good, gets a zap and runs straight past.
Echo bro, leave! He just sits out there and takes the hit, the level 3, they're both dead.
They're both GG'ed off, no, get opened up.
He said, Echo, we see the pit, get off the screen, it's a 2xKO! Oh my god!
He saw I spent like $20 on this one.
I'm gonna bail pass at everything.
All day, we go back, that's one unfortunate.
I'm gonna punch the fishbowl, try to find that jump in, and it died, anything at all in the vibe.
She almost left, she's gonna hurt me real bad.
That's what this... even tried reprogrammed it to try and pull the mini-gun up, was looking for the anti air, but now
You're in a dangerous spot and Vi is gonna be able to take advantage
Electrics working out well. Keeping a simple cue. I like that. I don't want to go for the 19 electric obstacles
No, no, no, no, it's coming up
There's a little bit of damage in here there. That's okay. Fine. I'll play those, the mash
TG
Shump S1
Okay, we set the one wall towards the OP, that just allows a lot of what he'd like to do.
Awake him, they had the S1 right behind him, and it doesn't matter.
Fireworks.
Activation of the rockets there, definitely looking good.
Dashed on over, rewinds, just stalling in the air for dear life, as we do find the jab.
Hey, disabled. Bible come through, nice and clutched.
Does he help back?
Doesn't get the throw in the roll though, we were missing a lot of opportunities here to be able to get these punish across the floor for these players.
Oh no jump right into a step in it
Fuck your shoes off
Make a two face still okay
When all that can be, slide on pass
Not a carer in the world, force is a break
There we are, chum media
Force, battle tank
Break, okay
Theory now on the deck you find a follow-up and a confirm the deck as well even more deadly because character
I'd assume. Oh, oh my god
Overhead electricity to freeze them and get the follow-up. I just watched a whole guide about my
Yeah, I didn't need to be using this well pch. He was watching that too. I see
So I hear right in the scrolls ourselves. This one low haven't seen the command story yet
That is not a block string. I love the idea in situations like this
It's well worth it to take the risk for a personal level 3. It's very strong in this game. Call up
You gotta let it rip
Yeah, we're gonna have to save my bar for other things but now I'm starting to understand the blueprint here
I'm bashing from that one. Sometimes just do it. It's worth the risk
You know I select that look at Jake. He's just listening to me. Jake. He doesn't care. Hey, Jake. You can't you can't
You lose whatever anime intro she don't like.
If you don't keep it right you better keep it tight.
Jump in to start things off.
The weakness of Vi. No 2H.
No 2H.
It works occasionally, but it's definitely one of the weakest.
Not just the weakest.
I'm gonna deal with that one.
Set up some medium.
Jump out right after.
Catching Vi.
Agro mains.
At least the better solo character I would think if you get the knockdowns going.
dash and throw, didn't help out with this.
Didn't attack, dropped the pressure, what's happening?
That's two, good timing, Chappy for the freeze, gets the charge heavy, but unfortunately,
someone doesn't work out there.
Still, Manson's against the connection with the fairy coming up as we jump into it,
tries to be a hero, and it's not going to go their way,
it's set point for Jakey with a massive resource advantage.
We're gonna break down, we're gonna take you to the building right now.
After that we're gonna have to get the enabler, Yasuo.
We're gonna go strong and it's strike.
If the okie will be doing the windwall, he's touching over the throw.
Tectecto.
Alright, that's the one.
Steal Tempest with us, we're all in the corner.
Throw scaling is definitely gonna change this up a bit,
but we're gonna go for the super.
Only get a couple touches, but it leaves us into the tag launcher.
Super inter-tag launcher.
Fault for the super, so we got him 12, quick smith.
Oh, Perry in the dash, medium punish, slides in the DMs.
Like those things aren't necessary.
Set point down into the wire, reposition the chopper there,
was in a risky spot with the S1 in the air, dashes through,
and of course, gonna be able to at least keep that safe.
Executionary, but still fine.
Oh my god, it's not just a boulder cola. It's a rock
It's a rock
Oh, the defense is at the right after no you can't fuck a throne, so don't break that
dash back I do it. One character remains. Possible. Yasuza Ego.
I'll say, formerly teammates, unfortunately now, Florida enemies, gets the hit, Fury's
available, gets spent and manages to block, but on the jump here, almost there.
So combo, the throw right after those, he's gonna be in, the OTG Stomp, it's a done deal
with the Super, the sealant.
Jakey moves on the bracket and loses, but well done for PCH, so make it this far, mid-west
match and himself, but Jakey, big ups to stay alive this deep of the bracket, we've seen
the effort, the work in TNS, we've seen it up here in the all-stars.
say a powerful performance across the board, PCH.
Oh, incredible. Stop there.
Definitely the hero's journey off the stage,
but that is Jakey still alive in the losers,
but still the opportunity to potentially push it even farther.
And I love to see that.
Y'all can't see it off camera, but immediately gets embraced
by the homies.
I love to see the community that this game has built.
I'm gonna say it despite a lot of these players in this game because it's a good mix of new players
There's like one of their first game versus old guard type of players and there's no first of all
There's no new head versus old guard type of thing
But these new players have that old-school FGC energy the crowds that
The mess we were talking in the pools area. I'll keep it. I'll keep it clean for the stream
Yeah, but these new players they are yappers, and I love it that energy the FGC isn't good hands with these new gamers
Dude, it's incredible. It's so sick to see that matches the actually we get to see we're gonna get to see more
You have to wait a little bit running run some quick ass return
Oh, bossy bossy coming right at you. Don't go nowhere
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you
you
you
you
you
you
you
you
You
In the fire
Bring on your support
To form this order now
We drown in this fear
We need to break ourselves down
To this building's end
I'm on the way
I'm on the way
This is how they go far away
We have to follow the line
We never will die
But I'm dancing just like I used to be
But nobody lies
The night's got gentle fire
They're all just a form
This morning's all a laugh
We're 12 in this whole year
And we...
We need to grace ourselves
No more
Who's gonna be the king?
I'm gonna be a hero!
This is our world!
We must overcome!
It's never gonna die!
I'm gonna have to get this chance back!
I'm gonna have to get this chance back!
When I fell for one
Who's nothing's there?
I want freedom
This is not a new world
This is not a new world
It's never good time
Never I'm dancing just like I should
We need to break our spell, no one
We've got this dance
I wanna play the night
Let's see if I don't know the world
We like the night
The morning's fallen out, he's drowned in this old fear
We can't regret our spells no more
The spells exist
I wanna feel your heart
This is not a new world
Fire
It was just so far
This morning, all of a sudden
We're drowning in this old fear
We need to break ourselves to work
Who doesn't get it?
I wanna feel it
I wanna feel it
It's the end of the world
It's the end of the world
It's the end of the world
I'm dancing jump-spin
I'm not gonna be dead
I don't want to lie
I'm nice and gentle
I am
They're not just some more
Deep for me for the last
Deep for me for the last
Deep for me for the last
We're just a great possible
Someone
Who's built to taste
and we'll see you next time.
Friends, welcome back to Frosty Foustings 18.
We started at 10 in the morning with hundreds of X-Arts finest,
but only eighth remain.
It is time to crown a champion once again.
All eyes in this ballroom on Guilty Gear X-Arts.
My name is Clay, I'm here with Sammy Fish. How are you doing my brother?
I cannot be better.
What's better in this life than being in Chicago at the end of January, but we're here for some Guilty Gear?
Absolutely. There is no prettier sight than being on this couch with a brother in arms staring out at everybody ready to watch some good ass Guilty Gear.
I yeah, I can't be more stoked man. This is been such an incredible tournament. We've been watching it all day
It has been full of upsets. It's been full of crazy moments
And this is what your top eight looks like. It's absolutely insane
There's a lot of familiar faces there were a lot of neat surprises as well, and I'm really looking forward to this one
Yeah, absolutely. Let's take a look at this bracket for our top eight up top your two-time defending champion
Ray the warrior taking on Ogichan coming all the way over from Japan and on the bottom side of the winner's bracket
Long-time ex-sir Johnny's why not taking on the premier Ramblethal in a solstice
Yeah, and then on the loser side
We have bread a versus Cooper should be an extremely interesting matchup
And then we got Tequila and Mayumi's both traveling from Japan to have to face each other finally in top a
But only one can proceed and that is your top eight absolutely
absurdly stacked bracket
We went over the pools last night studying a little bit and every single pool this man read off to me
I'm like that's foul. That's wrong
There are so many strong players that are not surviving pools and sure enough
The best of the best have fought their way through tooth and nail and now it is time to get up on the biggest stage
and claim the biggest Legacy Guilty Gear title of the year.
And we are starting off with the man, the legend,
who has given us back-to-back two of the greatest grand finals.
I have not only seen a Guilty Gear in FGC history,
Ray the Warrior, and he is taking on an elite Johnny from Japan in Ogi Chat.
I would categorize Ray's difference,
And some of what I would consider like the estuary player in in North America's difference is their defense
And what I see from Ray in terms of defense is is literally unlike anybody. I've ever seen before it's not just the block defense
I want to say it's also the preemptive defense setting things ahead of time
You know using stuff like bubble and fish afford advancing pressing buttons in spaces that people want to be
before they even get there that kind of thing is
is so difficult to teach and only can be taught through introspection and experience.
And this guy has it in spades because he just continues to play day in and day out and you can see it in his game.
Absolutely. I like to refer to it as the active defense.
Everybody knows blocking is important. If you're blocking is elite, you're already so far ahead of the curve in guilty gear.
Or any fighting game for that matchup.
But it's knowing when you can up back. It's knowing when you can escape.
Especially with a character like Bizzy, who has such high mobility, so many ways to move about the field,
normally we think of Bizzy as kind of a low bar defense character.
Slow buttons, no great reversals, has to kind of rely on universal system mechanics.
This man makes it look easy and it promise you it's not.
Yeah, it's absolutely not to play this good of defense in this game, right?
But I swear to God, it's the difference.
It's the difference between the great and the best.
And I mean great because we have phenomenal great players
at this event, but the best is what showed up at Top 8.
Absolutely.
No one got here by accident.
You had to earn your way through these brackets.
We don't save one bath lightly, but it is time.
It is time to get loud.
It is time to get this money.
Guilty Gear Excerpt Top 8 at Frosty Fousty's 18.
Rey the Warrior vs. Ogichan, let's go!
Immediately trying to summon and sort of establish that early game, but that's a problem.
Misfiner's really good at killing Christian.
You see Ogichan's putting a big stop sign on that.
You can't summon for free.
Yeah, absolutely. You're gonna have to earn those summons in neutral.
You're gonna have to burn your turns on offense, but Rey's so good at managing the meter.
Excellent with use of YRC on the Ice Spike to maintain pressure.
and gets it finally with the air dash, we have our first real touch of this top eight.
Nice defense so far from Hogi-Chan though.
Blocking, waiting their turn, but gets gripped for the trouble.
Yeah, I also want to say that one of the things that makes Rey different from a lot of other Disney players
is it really makes the throw.
Yeah, it scales the combo.
But man, if you do it 10 times, you're gonna die eventually.
Absolutely. When you're the best grappler in the game, why would you not be using that hard slash?
This is top two grapplers in the matchup.
Back thrown into the corner, we're going to start the situation all over again.
Again, Oji-chan with nice defense, but has had no opportunity to get the offense going.
But this finer witch, Wade goes in. The defense is still there, but he can't move.
Does kill the fish, but again, use of the meter, not allowing to skip the air throw.
Wade relentless in the pressure and going in, but corners himself.
Yeah, I'd love just not being too greedy with the birds, just letting it go,
because he knows what Johnny can do in the corner.
Yeah, nice 6B, gets the air-to-air.
But the ice-to-ice connect, the burst is not baited out,
but right back in, a little too high,
gets caught by the miss-finer,
and now Ogie-Chen's gonna push this through the corner.
And, funnily enough, in Guilty Gear,
time's the problem right now.
Three seconds left, nice block!
Trying to get away, the throw's not gonna be enough damage.
A timeout in the first round of Guilty Gear Excerd!
I love it when the players make this work smart.
We're talking about defense and how important is the very first round goes the distance in our defending champion up 1-0
Nice challenge with the 2s from Ogi-Chan though, gets the knockdown and now starts to apply his own corner pressure
Yeah, definitely getting out of that corner first, nice snipe with the 2-8, that's gonna be big damage
He's putting himself in a great position to close it out
One hits wide, Ogi-Chan to the point, just get an extra level, trying to close that out
Nice use of the YRC, but gets tagged by the level 3 misfiner at Old E Chan, adjusting nicely, evens up our first game at one a piece.
We can recognize Ray's already understood that like summoning fish is going to be really hard, so bubble first, fish second, finally got a knockdown is going to be able to get that.
Closing the gap really well, but a chase down with a 6k.
Yeah, doesn't even knock down however, so Ray able to escape but stuck in the corner
and now gets the one hit wide, three points.
Ray immediately air dashes out, earns the corner and now gets the start to make the fuzzy overhead
beautiful use by a defending champion.
The fresher relentless can only chance a good, nice use of the dead angle when it gets out.
Yeah, the patience up until the close, that's right.
A much more safer point to do that rather than doing it on any of those moments.
Ogichan was waiting for that, it was really well done.
RCW gets the throw back into the corner and has the energy to boost.
Yeah, gets the overhead on the air gas.
Ogichan has a burst, Rey waiting to burst a combo.
You're defending champion on the board.
One all against the Japanese contender.
And Rey the warrior says, you want this belt?
Gotta take it.
And it feels like at this moment.
Rey putting you in the corner to win cons.
I mean, we saw him do it slow, we saw him do it fast.
Like, if he gets you into the corner, it's pretty much going to be defeated.
Yeah, absolutely.
Nice slide in there from Ogichan, gets the grab to one hit,
flying off to a fantastic start to get to.
This time, watches through the air dash out,
and the pressure up earns Rey's burst with an 80% lightning speed.
All right, nice.
Just gets to knock down with a jump, gaze, binds, then hit.
That's a perfect, but exactly the route that Ogichan needs
after losing the first one.
Yeah, absolutely. Seven Goldy letters aside,
we'll leave for our Japanese contender,
and he did the gashing right in.
Tags right with the R.S.
And again, getting the scramble hit,
taking advantage of these Johnny Normals,
and his swiner with the snipe,
Oji-chan already on the verge of getting
that first game here in our first set.
I want to say, Oji-chan's conversions have been fantastic.
Every single one's led to a knockdown to Oji-san up.
He's also prioritizing getting leveled over anything else.
going to OGG's point, and it's really given him a lot of control, but this is it. One knockdown. Stay safe, Scythe!
The control on the corner has been important, and he uses that as a mix-up.
Wow, what a grab by OGGEN, though. Does earn Rage Burst, and now Rage, really on the back foot.
White, White, White, Ice-Flight gets in, but not able to close out the just 4.
Level 3, Miss-Ogre, but drops the combo!
And gets the OTG just enough damage to close it out a little scrambling towards the end there
But Oggie-chan knowing what to do at that final moment. We're tied up one-to-one
Yeah, absolutely
You have to be ready for scrambles in the top eight the nerds are maximum you're up on the stage this entire
Ballroom is watching top eight. You're gonna make this day
You can recover quick who can adjust the fastest right now great
Right back on the horse. We've seen it for two years in a row. It is impossible to rattle display
Yeah, I don't think that like it's not over till it's over and when you see you see that from all the best defensive players in the image
Get the ice bike water see those for the cross under the corner is so important for this player
Wow, what a challenge with a six feet of Ogie channel does get out of the corner
Daring ray to come in and kids on maximum punished in the corner here should get the one hits why absolutely and now
Ray again able to air dash out put the chase down with the wire see Ogie chair using that
Johnny pressure that our gauge is getting awfully great bucko
This is a good bucko buddy!
Oh my god, but how much meter he has to spend just the air block in every single situation
I mean Ray hasn't had any meter to work with the total round
Yeah, absolutely, we need every resource to stay alive
We have a more or less even match, Oki-chan does have a first-arm deck if he needs it
But right now, lot of respect to air-dash in, first thing, knockdown, very good by our defending champion
Fending champion and gets to jump as Ray the Warrior on set point here in our first round of Top 8.
What a read on the escape. I mean, he's just doing exactly what OG John wanted to do in that.
And there's not even a lot of room in the corner, but that was just phenomenal awareness.
Nice wait there on the 6-0 gets to the end of the year and the knock-down to Poserchan takes the corner.
But Attack manages to get out and now Ray corners OGchan and drops the top of a very rare drop, but the air throw keeps her alive.
Yeah, he has to meter to escape this afterwards, but he's not really getting a time to sit and use it, right?
He's looking for that zed-able opportunity. None of these look good.
Oh, the ice-bike connects, the bird's is there, Oji-chan knows Ray will be watching for it.
The wall connects, the flamethrower goes off, and Ray, the warrior, takes it 2-1 in the first round of Top 8.
Yeah, I mean, the way that he had so much respect for Oji-chan as a player,
You saw almost every one of his setups actually was playing away from Johnny
He didn't want to be overly on top of them give him opportunities to blitz out of any of those situations
And you saw a lot of the safe pressure that he put on because he knew the control was the bigger aspect of the situation
It wasn't necessarily getting a hit every single time
He was making sure that Johnny doesn't have the opportunity to press his buttons against Disney. Yeah, it's kind of an addition to that
that active defense aspect, right?
He's spacing is so immaculate.
He's always playing at tip range,
only getting close when it's time to press the advantage,
only using that offensive advantage, using the mixup.
Otherwise, he's daring you to spin research,
daring you to burst where it won't reach.
Daring you to dead angle where it can be baited.
And Ray's situational awareness is why he's so hard
to ever put down in the loser's bracket
because his decision making is absolutely a weakness game.
Yeah, I can't stress enough how important it is to, like, just get this guy on the ground and keep him there.
Pretty much every single time Odichon went around it was because largely he got it hit,
he converted it into good enough damage to carry him into, like, a nice knockdown that gave him a good setup.
And that's just nature of Dizzy. The character doesn't have defensive options without meter,
so she really does need to guess in a lot of those situations, especially versus Johnny.
I've been talking about this throughout the week, the idea of initiative.
If you have the tempo on the opponent being able to press buttons first,
a lot of the times that can help your pressure more than even just having meter,
just being able to control that tempo and being able to press buttons before your opponent means
they're too afraid to press buttons themselves. Yeah, absolutely. So, our defending champion
moves on. Of course, Ogi-chan not done will go down to the loser's side, but we have four winners
side to attend to, this is why not a long time exerced Johnny player taking on the premiere
Rambo Paul identity in the world at this point in SoulSix.
First off, let's go SoCal.
That's what I'm talking about.
We're not in a sports press box.
We can be biased.
We try not to, but let's be riled.
Let's have some fun.
Let's have some fun.
Two SoCal on top eight.
I'm going to say something.
Absolutely.
I mean, come on, bro.
We're pretty good at this sometimes. I wanted to say so myself. You might be kind of alright, but this is a tall bar.
I mean Zwei is absolutely a fantastic player, but when I think about defensive players, another one that comes up is Solstice.
What I want to say is that Solstice has an understanding of opponent's block strings, and he has an understanding of risky reward on when to strike buttons and when to try to scramble out.
So many times I watch people play against molsters and he only gets hit if he gets hit at all by like a 2D or something.
And like there's a simple knockdown. And like if he gets out, he gets to play Ramathal and he just goes to try to play his neutral.
And he gets away from, you know, Ramathal also, not a character with fantastic defense.
But if he gets the hit and he's right, he's converting it into a full corner combo into some of the greatest mix-ups out of the exhibit.
Yeah, absolutely.
A good to great player plays the matchup, and the player plays the player, adjusts to the tendencies,
looks to ways to maximize efficiency, and interrupt what they want to do.
And this is going to be another slugfest. Both these players are immaculate at their conversions.
If you make a mistake, it will absolutely hurt. This is going to be a story if you can make the least amount of mistakes.
What I'm saying is, by the way, when we were watching why make it into this top 8 spot,
that final round he played against Tequila was absolutely fantastic.
Never have I seen a Johnny player win off of 13 level 1 misfiners or some nonsense number
like that.
But that's what's why he's willing to do, like he's willing to change up his game plan
and adjust to the situation in order to take the dub, and that's going to be important.
Rammlethal is a character that definitely puts in a situation that force people to leave here often.
Yeah, absolutely. So immediately, Solstice draws first blood and earns a burst, cannot ask for a better start.
In the corner, no burst to work with, and about to set some of the most disgusting mix in the entirety of the game.
Sly so far, good use of FD, makes his way up excellent defense from Sly.
You want an early burst first in Rammlethal? She does a lot of hits in her combo and can't build back your burst,
back your burst, so these are pretty common tactics. You tend to get one plus burst versus
this character, so that's why you saw the early burst from her. Yeah, absolutely. I'm a big proponent.
If a character is very OP base, they're very big sub-base, use a burst early, you're gonna want
another one. It's worth it. Try not to get a bait into what it's worth. Fly has now gone to the
lower corner. So throw out of the corner, but immediately the side switch, another air throw,
As Solstice, just not allowing any escape goes up 1-0.
Yeah, you saw a couple of throws, a couple of combos afterwards.
He's already got his burst back. It's something that you're gonna have to do versus Ramaphobe.
Otherwise, you're just not gonna get to as much value versus your burst.
Does this not particularly good when she gets trans and starts freely doing the scary-o-c?
Yeah, absolutely. It is the tax you pay for playing Ramaphobe.
Except that your opponent is gonna get more burst than average.
And the best players like Solstice know how to work around that.
Receiving a patient so much respect and neutral from both these players
They know any mistakes that's going to be catastrophic
But this time Dwight does connect with the birds but immediately sent back to the quarter and right now
So this is trying to close out this first game gets the jump heavy
For two quarters. That's what's my name. Hey, it does not but no punish the five K
They return but a chop from Dwight. We go right back into the Dwight wire. Yeah
Gonna be able to get that one hit knockdown,
Twilight RFC trying to keep him locked down.
Just like the Life 5 game, catch a solstice and he ties it up.
Yeah, very nice getting the double recoil
and ready to lock that misliner.
Even at a game of peace here in our second winners side game,
Zwei versus Solstice again.
Lots of respect, nice use of misfinder to swap the sword out
and Zwei rewarding with the quarter knockdown,
just about there.
Pushing Solstice to the corner, but a nice jump out
And now, the Jerry begins.
Host to post, Rann is so good at this.
And being in the corner against this character
is the worst place to be in XS.
Yeah, I mean, but Swipe's a really good trade-in
some space there with the hitter-miss-finer afterwards.
Just trying to get out of the corner resources necessary
to make that happen.
But Swipe's just really trying to find that hit
and really convert it into something big,
but Solstice isn't giving it much.
Yeah, I really like what Swipe's trying to do.
You're trying to play a tip-miss-finer range.
Kind of like you said, that last game, just if I had to hit you ten times to get this done, so be it.
I don't want to put myself in a situation where a mistake puts me in the corner and then I have to make that big.
So a lot of respect with the wire see into the air grab from Solstice.
Again, showing maximum respect, activating that meter and knowing the super could come out,
but Solstice into the corner and once again, twice burst.
Yeah, he still has the burst on his side too, and Solstice also has meter.
So you really have to play this patiently, looking for your right moment.
Far as RC! Show schools to get some offense going!
Sets a counter at 2H, trying to get offense on his own with YYRC.
None of these have big, big hits! Once again, we're going down to the wire!
Yeah, the timer about to become a faster-sitting buff, but the trance connects!
And Solstice- OTG's with the explode! And Solstice takes game one!
Look at this man bouncing in the chair!
He's like, damn, that was kind of nice though.
It was really nice. There were fantastic conversions on a really weird situation, but Solstice put it together.
I mean, just tried his best to get away from the trance because honestly, on top of which,
if you just blocked trance, it probably was over anyway with the amount of mix-ups that you had gotten from that.
Yeah, absolutely cannot fault QI for the decision-making there. Just an excellent conversion from Solstice.
Sometimes all you can do is tip your cap and go, Dan, you got me, and move on to the next game, and that's exactly what QI did.
Again, trying to play at that tip range does get caught, and it does not burst early this time, so let's see what the plan is from here.
Nice! Blitz gets out of the corner, and we go back to mid-screen.
Yeah, you see him closest to being a bother to a three-blitz, you know.
It's just out of the corner, it's not that big of a deal. As long as he's not getting completely okay.
Yeah, absolutely. Better save that meter for other things.
The meter is precious to Randall Hall. Go ahead, take the Blitz.
You know, it's not going to be the biggest punters in the world.
Very smart decision-making. As we expect from all these top ace players.
I really like that Doro.
Because why is looking at the Snipe Sword quite a bit between the rising jump keys to
ready get the air sword, but catching and moving forward with the Doro at a well-timed position.
Now, fair drop on the corner mixup there, insults his butt.
Why not ever escape the blitz design that for five days such a good interupt button for Johnny?
But why, not to block it again, he's no better than usual.
So I try to play that mass train.
Lots of instant loss, building a little bit of meter.
But right now, the big air misfighter in the Zry Wires, he's getting, but gets ripped for the trouble.
I mean, he just tried to delay his throw, just a little bit, trying to catch him off guard, but Solstice is always ready with that defensive option, ready to go.
Yep.
Martelli, 4-pally, closes it out, only need one more to move on to Winter Finals.
Yeah, Solstice is already on set point, and right now, Zry is struggling to get that Johnny pressure going, struggling to make him control.
but an excellent start for one hits wide knockdown.
Bats up showing a lot of respect for his counter-puff.
I like this using burst as an example of the corner,
but he gets dropped under and out.
Solskis goes to work.
I mean, it's just so good.
God on the corner, delayed in his fall with short set as well.
Situations entirely flipped.
Got to punish on Johnny Dead angle.
That is not easy, by the way.
No, not at all.
It's Solskis' reward.
It should have enough disclosures.
the best Guts Crushes in the game at Solstice has earned the right to take on our defending
champion in winners finals. Very fitting I would say. I mean for me when I think about
like what is raised to the roast of the top of Ixert in this day and age there are two names
that immediately come to mind like literally immediately. Absolutely. So I mean I really
do think that it's fitting after especially a year 2025 or 2026 to start with these two guys in
winner's finals. 100% an excellent work. It's why doing everything you can, playing the matchup
correctly, but sometimes your opponent is just doing the right things, making the right decisions.
This is guilty gear. It's one of the fastest games to ever exist in fighting game history.
You're going to be wrong. You're going to make mistakes. It is truly about how do you minimize
them. How bad are the mistakes? Can you avoid the gigantic punishes? And we didn't see that many like,
oh, you really are going to eat it for this. It's just the nickel and dining adding up and
hitting that corner for Ramlethal is simply too strong for some of us. Yeah, normally when we see
Solstice beat people, it's like you got people in the corner and trance on top of them and
gets a mix or guts crushes them. That happens barely ever. So, I mean, great stuff for them.
So that's why moving down the losers next up. We got our
Matchup here tequila vs. Miami's tequila coming off of the first time a frosty fountain
We got my unis last year and we learned how much of an amazing single player he is and
I'm really looking forward to this one because it just feels like what it is all about, but here it's off about
100% I've been so impressed with the key was play so far a champion player with a notable amount of patience and
calculation. Not something you see a lot with the character. Let's be honest about it. And I
get it. If I had those buttons in that movement, I also would be trying to go in. But Mayumas has
shown his sync is very strong. Has some very unique tech. I was so impressed with his use of
vulture scenes to try and get ATMs to win and get these punishments. Because if there's one thing
Cyn excels at in this game, it is punishable for a mistake. Yeah, and this character, I mean,
Both of them do a ton of damage, but it is really about navigating those big buttons and trying to find their way in.
The preemptive buttons on this character are extremely good, but the reason why Jam excels in those footsie situations is her speed.
Her speed of being able to close those gaps extremely well, position herself exactly where she needs to be, and then be able to run in those positions afterwards.
Also, just, we have to talk about it, 6HP as a fantastic gap-closer, fantastic counter-hit, right?
if you're gonna put a button awry,
it's probably gonna be a six-h with Punish.
Yeah, absolutely.
And this is one of those match-ups where sin,
usually you think sin, you structure around beat driver.
You structure around controlling horizontal space
and eventually catching someone sleeping with a bull bash
or catching someone with an elk hunt,
getting your damage in, and maintaining offensive advantage.
Occasionally, you have a chanceable DP
to get you out of trouble,
to get you a little bit of freeway.
But in this match-up, you can't just be relying on beat driver.
Jam has so many ways around it, you're going to have to play in a bit of a different matchup,
you're going to have to crutch on some of these really good lows to try and trip up those advances from there.
Yeah, one of the things that I got pulled out about a lot of the Jam players who are here today,
we have a lot of really strong Jam players here at the tournament,
is that this guy confirms off his jump 2k better than everybody else in the world.
Absolutely.
Turning that overhand into a combo is unacceptable, I don't like it.
But, Hawk Baker is a good answer in that situation because it is fast and insensible, right?
So if you read that, there is an opportunity to blow it up.
Yeah, I like my use.
Flashing the pre-kink early on, Dorian.
If you try to slide in here, I will catch your toes, and early on gets the L-Hook and earns a Burst Flash.
Tequila instantly back in, earning the corner, and we have two cards on deck.
Yeah, just go for knockouts, try and hit, stalk up on three cards in, slay, and we find the good hit.
good hand, double E's. Him also getting resources. Yeah, again, flashing that QK just to show it's there,
but he was not able to get the knockdown, however. My unit's up to the first to deny the
par charge, but the YRC into the air throw right back to the corner, and again, using that dive,
because as you mentioned, my friend, so good and so dangerous, if you could combo off it,
the crossup DP connects into the full confirm, and you get another charge. Yeah, go for a max card
instead of going for OP there, Volta Dane just trying to play some space into any-
the CLASS got the cancel!
Junkie Volta Dane gets the combo!
Wow, nice confirm from Hyuna, it's not gonna be enough to close it out,
but one more hit for either player who will get this first shot on deck.
The beat driver does not connect to the skin bucking air grab,
and by Humex, up 1-0 in game one.
Yeah, just the ability to have a meter lead on your opponent in round any situation,
pop the screen and come up with the perfect answer.
Yeah, beautiful use there for my under-soul.
Bullbasture next, not the biggest of all time, but still.
40% off four hits, pretty damn good.
Found the corner somehow, still keeping it going.
Gonna get up the corner, not a knockdown off this situation,
but giving up the life difference.
Yeah, I like the part there,
where he realized I had just enough space to depart
so important in this matchup for Knockout.
The counter hit, Huffball gonna get a stun,
and as Neela's closing it out,
One round of P-Skeet Game 1, that was like no cards by the way, he just constantly chased down the not the air tech situation and it looked right close to done.
That Chisagin Carter does get the charge but gets hit by Hellfire, already used the Burzen by Hummus in their holding corner, nice block on the 5D but gets caught by D-Driver using the bolted game, maintaining the pressure, showing a lot of spec backing up.
But, Tequila a skis with the
Reusion and Air Throws my backports
Yeah, I'm looking for the base air with the back dash on the off-finger
But didn't get it
Nice, gets the full charge
It's gonna be close
We have enough chips, no matter how to food
Tequila goes in and now my ear was in a very compromising position
Has no room to eat
Tequila goes in to get her in connects
And now, the drop
But the dive kick almost afterwards,
Miami's trying to get through goal first
to try and maintain the pressure.
He's just trying anything to keep him locked down.
So, I'm going to press a single pipe,
but the air throw in the clutch,
my enemy's closes it out.
You see Tikiya, Lannatic.
Anytime a Sin player manages to close out a game
after they run out of food is always impressive.
Every Sin player is done,
and you see that X after you try to eat,
and you get the crumbling tummy,
You're like, oh, no, I have tears, oh, God.
It's the scariest moment for almost any character in the game.
And yeah, being able to close it out there is really big,
by any means.
But it starts getting too strong as well.
Yeah, good use of wire see on the heat
to maintain the pressure, to feel it trying to go in
and interrupt with nothing to it.
And right now, we're just shitting in this man.
A little wiggle back and forth,
if the bolt is burned, it takes the heat,
but a nice challenge with the 2B,
and a whole charge, that's gonna go down.
Yeah, I mean, he's taking parts in a lot of situations where there's some other players that might take Oki,
and I think he's just trying to avoid the cock-baker gambit altogether and try to get more value out of his next situation.
Yeah, absolutely. And with all that work, nonetheless, my humus is actually on a set point already,
but the nice sliding dodge is the 16 gonna take this.
Shoot, get the knot down with the Ryuji and the Rebards.
You go right back into that 6-8, but a nice challenge with the far-hesitant Mayuist.
And then, challenging the 5K, demanding to heal and respect the sin button to begin a trade to go full screen.
Yeah, it's just looking for that right moment right now.
I think, yeah, all right, gets a knockdown, has two cards, RTL, does that hit?
Yeah! Wow, that's it!
Grip on the reversal and it's rewarded, but not a lot of food to work with.
Mayuist, look the inversion, what a confirmed hit to the beat driver we need.
Now we have a lot to play with.
Did the reversal hit?
It did not!
Did he hop bigger than?
Yeah, he did.
And I did think he was going to win.
Wow!
That's insane.
But I mean, my unit's obviously new.
That's the first time he went to that situation.
And he just knew that at that moment, with 100 meters,
it's a lot of, you know, when you're
getting to those 100 meter situations
and you need to clutch on sort of any moment,
going for super RC.
It's an old-school tactic that doesn't get used as often,
but it is a tactic that you can use.
Just keep yourself some sort of lifeline to play the game,
but had the perfect answer for it.
Yeah, absolutely an incredible showing there for my enemies.
By the way, give it up for Tequila,
coming all the way from Japan in top eight.
An impressive showing, absolutely.
Oh, I can, I mean, I hope Tequila knows
how much of us are fans of it.
Absolutely.
Because we've been watching it for a really long time
over in Japan and watching his play
and we're just so excited when he came over here.
So it is a real treat to have him here at Frosty Palace
thanks.
Yeah, absolutely.
And this is piggybacking off of last year.
We had Sami To come out to give us
one of the best grand finals we've ever seen.
And then quickly found out that Sami To told us,
he didn't know y'all grind this game like this.
He's like, I got to tell everybody else.
And thanks to that, we have first timers from Japan coming out
just to play XR with the best of the best in North America
and around the world, we have had a truly global bracket here across the thousands.
I mean, it's wonderful, it's one of the things I love about this game, is that every year
we get closer and closer, the world gets smaller, and we are just getting better and better
at the game for it, so I look at all these people who showed out for this game, I mean
a game that's a decade old now by the way, and people are getting still so good at it
to this day.
Absolutely. We have another loser's round match to attend to the viking of vikings slice bread coming up to take on
Who has shown us a very impressive soul bad guy?
Yeah, and I want to mention soul for bread soul is a character that he has played before so he's given
Another match up quite well. It's definitely gonna be an interesting one
But soul
Specifically has the tools to deal with the zombie obviously in a lot of situations
situations throw ends up being the best option versus that character because it obviously answers the zombie
But for a lot of characters their throw isn't as valuable as their other options well while throw
It tends to have the same value as some of his other options
And so having that versus this character definitely gets the opponent to think a little bit more
That means the Vikings gonna start scrambling more try to jump out of more situations
It gives them more opportunities and his other tools to work out a little bit stronger
absolutely. Solar character that truly starts to excel when you've got to read, when you've got to
feel for what your opponent is doing, when you can start manipulating their actions with the threat
of wild throw. That is kind of the linchpin of Solar. Yes, he's a grappler in a sense that he has a
very good command grab, but what truly makes him scary is the threat of the command grab,
getting people to flinch, getting them up back when they shouldn't, and suddenly you get like a 60
counter hit or a volcanic bite or counter hit and then you just die for the hex.
Yep. Yeah, it's a it's potentially scary and especially for Mike and she doesn't
have the best health in the game as well. So you don't get a lot of wrong
opportunities. The point of Azami is that it's kind of weight options in her
favor because she's defensively poor in terms of like health and guts and all
of that. She doesn't have the best effective health in the game but she
as a zombie to back that up, right? And when you are supposed to wait most of the situations
in your favor, it kind of works out for the character, the question is extremely strong.
But when you start teetering that towards the opponent, the other character, then those
things that we consider to be weaknesses that get helped by us or fixed by a zombie don't
fix it as much as we think. Yeah, absolutely. They're a matchup for you who can totally
to make it an absolute nightmare for your opponents to deal with, make them just make
the abandonment based game playing, because you must respect it, it's an incredibly powerful
skill that Vaikon has.
The characters that can work around it with their base kit, with the stuff they want to
be doing anyway, that guy's not a character that wants to hit you with five moves in a
row and keep you in block stuff.
It's stagger pressure, it's frame traps, it's daring to flinch with you shouldn't it.
So as you said, very well equipped, we will see what Koot has ready, because as you mentioned, Fred knows this character, but all it takes is one touch, and a whole lot of Vikings like Gargis.
Yeah, I mean, from that ground start, we saw that both characters might have no what thought.
Starting out with the Suzerain trying to test the ground start buttons, but Koot gattling into 2D to blow it up.
Absolutely nice use of the Suzerain into a throw on Viking Classic in Excerpt.
Nice use of Bandit Revolver to get over the 2S, gets the wild throw back on post to post for big damage, gonna get him knocked out, and now Brett gonna have to clutch on that defense.
Yeah, just goes for the save term there, keeps it simple. Brett understands that that save term is layered in this matchup.
Wow, nice use of dodging his homie follow-up.
It's caught afterwards, so Brett's still alive right now,
trying to hold down the corner, the 2H into the top of the wire.
See, just connect. This is going to be solid damage
and a knockdown for Brett.
Yeah, and he has the meter to keep him locked down as well.
That's just going to hit.
Is it going to be enough to close it out?
No burst out of the situation.
He wants this one.
Yeah, wow, waiting for the JB to burst out.
The 2D with the burst comes back.
Straight to the left, but the jump, H, one of the best air normals to ever do it.
And two on the board, 1-0 to start the set.
And they both made it, they both made it to the first, right?
They both wanted that first round, it was important to them, but two closing out.
Nice Izami on the 6-8, by the way, gets the first big hit.
Yeah, nice confirm there for Brent.
He Izami is up back, I don't know how ever he now.
Oof, three takes the corner, waiting on the Izami, but a nice air dash out.
We go back to mid-screen and a good block on the fight.
Yeah, very nice. And the Escobar attached.
Very nice. Again, meaner lead in this situation.
Those were his own 5Ds, and a lot of meaner to boot.
Yeah, a full sneak attention to workers from Prex.
Tottabee, YRC, Ketches, and Fred immediately answers 1-1 a PSitch game 1.
Maybe a little too quick there. It didn't build a much.
This is the first back.
So, Koot gonna get it first here, and that's gonna be an advantage in this set.
Yeah, absolutely. When you're playing players in this level,
first opponent is Tantamal to keep in mind.
So that is an advantage for Puking this meta.
And a counter hit, snap near, but no big follow-up.
That is a massive drop.
Yeah, I mean, you want to get the big damage in
before Viking gets the burst.
I mean, it's leading into it right now with the Grand Vipers,
so this is looking good.
Yeah, absolutely.
Puking is a dominating life position right now.
Brad's going to have to fight for his life to get up.
Nice J.K. gets the knockdown on the Blackbeet combo,
and pushing his own of his eye, ease and zoom,
does get eventually opened up,
and Bray catches with the Eski Bari.
Coulda be a lot of damage into another knockdown.
Yeah, he's getting off.
He doesn't get the knock on the 6-A counter hit.
It doesn't fully convert, and he spent the RC meter for it, too.
Wilder delay to go up and wild through the Azani.
Trying to go coast to coast does not get there.
Bray with the techs button, and the gun connects.
Not quite enough, the RC! And there it is!
Bread! 1-0!
Those drops will kill you at this level.
It was a really scrambling situation, like...
I don't think that Kuga expected the air hit 6-H counter hit,
and it changes the properties of how that move is going to bounce.
So, I mean, he tried the RC to convert it,
and then it was just a weird, awkward, confirming the bringer.
So, it was just really scrambling.
But who mentioned this before? I mean, it's a volatile game.
Scramble situations are going to happen and sometimes that's the difference.
Yeah, absolutely.
Brett comes out ahead in those scrambles and continues that momentum,
but the zombie follow-up does not connect.
Nice FD to not get kicked by Eskibari and the Albedo here.
Wild road.
He's going to take the damage into the corner.
Brett waits for the gunfight and gets the burst out and out back to mid-screen.
This time he has Meter though, but he is getting hit on way to a body piece to Tommy.
It's definitely not helping him. That hit will help him, but Brett has 100m after this non-down.
Yes, he's gonna have a lot to manage here, but the empty jump into the low cadets
not gonna have quite enough new things to fight against, unless the burst Tyrant Rage
just barely not enough! Brett allows 50 of zombie counter!
Doesn't spend the meter just yet, wants to use it for the okie situation.
This has been working pretty good, the wire seats of Tommy's keeping him under wraps.
gets the rights of the Kujanasi and gets the close out!
Wow, what a call-out for Brad.
Goes to Asami, gets the fall, can you burn?
And now, Brad on set point here and loses his side top eight.
Hits him by the counter and it bursts to avoid the big fan to bring her damage.
Oh, caught him once again.
These delayed hapners, this really good.
Catches the air tech.
That's very nice.
Wow, the five-eight's just connected.
While they're in Eskibari, once again landing good damage and the knockdown.
Brett goes in for the right step, is countered once again, but no finish now.
Brett was a drop of his own, and Kruh takes massive damage.
Gonna get a knockdown, off the ball, can it, Viper has a lot of meter, once again, uses it on the wake up super.
It doesn't see anything, so he wire sees it to stay safe.
Wow, what an exchange with the Azami connect once more.
Brett gonna try to close this out, the air dash into the dust, and Brett going to move on.
Poop will drop out in seventh place here at Frosty Valken 18.
Give it up for our sole player, Poop!
I mean, phenomenal run, phenomenal run. I mean, this, I can't tell you how important it is to say that
this is one of the most important, if not the most important, extra bracket of the year.
And so when you take this, when you get to this far, it means something more than just making any sort of top aid.
I mean, this is our hallmark. This is our Super Bowl for this game. And so getting here is such a big deal.
I mean, great stuff to him over this week.
Yeah, absolutely. I mean, when we say the words like bloodbath and how unfair these brackets get,
that's not height verbally. You do not get here by accident, and it means the world to start your gear off with the potential to have the best Guilty Gear Excerpt title there is.
there is. That said friends, we do need to take a quick ad break, pay some bills, don't go anywhere,
plenty of top eight action left here at Frosty Boustics.
Strap in for season two. Fan favorite characters make their way to the roster.
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We're getting to see who's going to be crowned our champion.
My name is Sam Fitz with me is clays we're going to be calling the action and man it's
already heated up so good watching the best the best.
is literally nothing better than this.
It is the best thing you get to start your year with,
watching elite players doing elite things
for the most prestigious title you've been asked for
as an XR player.
And we are down to our final six here
in the top eight bracket.
Up top in winners finals,
an absolute banger awaiting for us
with Rave a Warrior, our two-time champion,
taking on Solstice.
Yeah, that's looking great.
But first off, we're gonna finish
Losers qualifiers we got why not versus hypes slice or hype red. That's I said that backwards
You got it. It's fun and the verse of Ogichan and my image which is coming up for you guys next so team kill after team kill
By the way, not only so Cal have to take out one each other
But the Japan international is having to do the same that's what's got we got up first
That's what you give for having your region be too strong
You got to take out each other when it's all said and done
But nonetheless, we have a matchup of two old school Japanese players coming in.
Oji-chan, 42. My name is 40.
As an old man, I am so glad to see old men still doing the best of the best in this game.
This is actually somewhat of a classic Excerpt matchup.
Sin taking on Johnny.
Yeah, we saw a lot of this.
I mean, I think throughout the lifespan of Excerpt, as soon as Johnny got into the game,
You're seeing Sin versus Johnny, I mean partly because we have the likes of Kizzy in North America being extremely strong and getting into a lot of those top spots.
But also just because both these characters end up being really good turn-taker and just having that sort of control over your game-time constantly,
big damage as well as always a big deal, and both these characters have that in space.
So this is one of the few characters that actually gets to contest that space.
With similar damage, obviously Johnny's options slightly better, having a growth combo as well helps a lot.
Being able to have that level 3 misfiner, being able to trade in these situations more beneficially is also very, very good.
But there are situations where Sin can feel pretty oppressive versus this character.
Yeah, it's very interesting. Surprisingly, these two characters are not that dissimilar in how they want to approach their gameplay.
They're both elite mid-range folks can both convert the tip range of their posts into massive damage in Corner Vary.
And of course, any counter hit never feels good when it comes from one of these characters.
So yet again, going to be another case of who can do space to be aware.
Who can navigate the mutual events and who can maximize the mistakes that will inevitably happen in such a high-stakes matchup.
This is one of those matchups where it's not necessarily about navigation, it's about rhythm and tempo.
It's about taking a little bit of initiative and having that ability to press the button first and using it to some sort of advantage.
Yes, every situation has its guesses and it has its mix ups, but when you take that initiative versus your opponent,
you definitely get to get a little bit more space to them and try to convert that into something major.
Yeah, we already see a couple of air to air is starting to pop with Odin Jank coming out of head turning the corner
and a chunk of Myemus' life bar, but so far just kind of holding on the board head of Beastrider
Snipes out and Myemus with the run up throw. Yeah, we're already in the other corner by the way.
Unfortunately put themselves there, not what Myemus wanted, but try. Yeah, very nice that Jump 6H keep you locked down
while they tried to go for that fly. Yeah, very high level move adds a lot of blockstone
So my units knowing that takes the advantage on board here more or less even at this point a sweep does get hit
the counter hit and here to do 8 with Oki-chan and earns my units his burst for the trouble
The bolted game connects and a burst in return. Yeah, I mean that burst was a set
But he did it because he has 50% but getting Oki-chan's burst as well
You are the person who burst burst so you are covering it first in and of itself
It's kind of a win for how this round went, but maybe can take a win
No, Obi-Wan closes it out.
Yeah, classic go-up, chase him down with the air throw.
There is no better A.D. air in all of the guilty gear than an air throw.
But Mayumas immediately back into the privacy.
But a nice back-dash into the 5K challenge.
And now, once again, Obi-Champ off into your vintages.
Dash is up and grabs.
You said it, second-best grappler in the game.
I mean, dashed over the 2D as well.
And that's one of the pokes that Sid wants to go for, usually.
But Johnny's dad is able to go over, snatched him out of the air, and he's got a lot of meter, bursted towards the corner, tried to combo off that jump cable, Rc, cheap suppressor going, wasn't able to get a knockdown off it, though.
I've seen a lot of tech buttons, but nothing doing it when it's all said and done.
Odichan was a fairly dominating game, one that I am just unable to really get any pressure going throughout that set.
A couple of unfortunate situations like accidentally gare dashing themselves out of corner,
but all of you guys also have some really good defense.
That back dash in the corner into 5-0, getting out of that bad situation.
I mean, Mayu isn't getting a lot after their hits.
Yeah, absolutely.
And that comes from Mayu who's trying to play in the range where he can outrange Shawnee.
Something Sin can't do.
But it requires special moves that can turn into the super with the miss cancel dash.
But, this is the blitz that is going to pay dearly for a cut of shots with Ogichan.
Yeah, I wonder if he tried to input maybe like a YRC or something like that, it came out a little late.
It's just unfortunate, but 5D in the corner, no 5D on the accident there.
Wow, the scramble ends up in Ogichan's favor, done the less, the crouching heavy connect,
and just like that, Ogichan on set point would it be to put his fellow countrymen out of the tournament.
Yeah, just holding that doesn't want to bet on that beat driver nice back. That's taking the corner positioning
My image tried to do the same thing but not hit out of it
But there I mean you can tell how important that positioning is trying to mitigate the amount of space that somebody has
Versus these really big puts you care. Yeah, absolutely. You saw the awareness
There's an Ode to actually punishing
It did get a little bit of the calories back so not too bad of the deal for my image
But a whiff pull-batch of the wires, he gets the airdrop, and if he floats into the low, into the beat of Driver,
but the combo drops and Ulti-Chan escapes, but still stuck in the corner.
Yeah, it doesn't have a lot of calories either, so I mean, it doesn't even have a lot of options in this situation.
He needs to look for any sort of moment to eat.
Yeah, no, Mayumas really under the rest right now.
Skits come by the far end, into the level three.
With the point, it doesn't matter, it skips for that long, but Mayumas does an escape.
but down to the last legs, still unable to get any calories.
Very unable to press the offense.
Get thingy, but it's 1-5-6-day!
The first is red, and Ogichan moves on.
Mayumas will be dropping out.
Give it up for our Japanese sitting player, Mayumas!
Yeah, absolutely fantastic showing,
but Ogichan just showed his dominance in that matchup.
And that's the last situation, not getting the knockdown
and not being able to replenish the calories really hurt.
And Mayumi's felt like he had to gamble in that situation
and hopefully try to sneak one out
and try to use that burst as sort of a waiter
like as a, as a last-ditch effort, right?
And unfortunately, it was the case
that Ogi-chan was ready for in 6-8 or 6-K.
Sorry, it was perfect for the moment.
Yeah, absolutely.
I'm gonna glaze my co-commentator for a moment.
You said it was about the initiative.
Ogi-chan took the initiative from frame one
and did not let up.
Even in the scrambles, even in those mid-range situations,
we saw him and he was getting counter hits.
We saw a counter hit beat driver.
We saw a counter hit L-Count.
Ogichan just said, I'm Johnny.
I'm taking the initiative.
I'm playing my game.
You have to stop me.
And sure enough, Bayum is not able to get any real footing.
Never really got to do much for Brescia.
Yeah, whether it was nerves or something else,
every one of those situations just unfortunately
didn't lead into what Mayumis wanted,
which is knockdown, calorie replenish,
and just getting that game going.
I mean, it was really tough.
Don't get me wrong, but that's the nature of this game.
I mean, we're playing on little percents here,
and if you give up those moments, it's gonna hurt.
Absolutely, but more business to attend to
after a couple of 40-somethings put on the show.
We have a couple of late 20-somethings.
These two might have seen each other in a bracket
once or twice over the years.
Once or twice, talk about literally every so-called
right and that's just because these two are two of the best that we have down
there and they end up in the grand finals part of it I cannot tell you how many
grand finals they have played versus one another so if this one looks weird and
it gets into the weeds a little bit because they're not just playing on
layer one to start that's one of my favorite things about when you see two
very familiar opponents late in a major bracket you get to go all right are we
going back to layer one and we're gonna play this straight and see what happens
and the SoCal contingent getting a selfie in, absolutely.
That is what this is about.
Half fun when you're up on a stage.
This is so hard to do.
Relish the moment.
That is what matters, and I'd love to see that
from Guilty Gear players.
Something we get every year at Frosty Fousings.
But now it's a first to three
and you play each other five bajillion times.
What do you do? What layer do you go to immediately?
What kind of mixup do you have in the back pocket
available for these matchups. And like the versus Johnny just on its head is a very good rescue.
Yeah, it's definitely a tough matchup I think for the Metcalfe strain on both players because
this character, I mean, he does have overheads with, you know, with instant misfinder, but yet the
build to that is not necessarily the way that he wants to use it most of the time. He's rather
use it as a way to extend combos and really get big damage off of Asus being like a fantastic starter.
But it's one of those things where he has to build to that.
And like I said before, the Prince really studied.
Like he understands the risk-reward of a lot of situations extremely well.
So he will bet in his favor a lot of those times.
And it's gonna take betting against the house a couple of times in order to make those wins happen.
Yeah, absolutely.
And you said it earlier when we were doing a little review before getting ready for Top 8.
The worst position you could put Viking is to have her ping down and have access to both Kylo and Throw.
That makes for Tommy much more of a hard bet, much more dangerous to throw up.
As you mentioned, John is creating that situation, but he's got to earn it first.
It's not an innate thing he just gets to do off any random knockdown.
So, it's going to be a lot of back and forth again initiative going to be so important.
But like you said the mental strain of playing against Viking working around a zombie working around the way she operates
Josh is a character that loves to just put you in blocks turn and beat you there for the next hour
It's that you inevitably flinch and die for you. You can't just do that in this fight. Yeah, so I mean, I'm looking to see how
It's why plays around that obviously being able to have a thorough combo and in this game for Johnny's
Metro Bravo is incredible. So that is going to be a really interesting aspect of it because
on Layer 1 obviously, throw seems incredible, but if you're going to get this Viking character
a couple more opportunities to live, they try to go throw and he just jumps out. I mean,
it's not what you want to do versus this character, so the lockdown. We're just starting
for Brett though, miss that I believe, uh, Cardi Dolpour in Instant Air Dash, but do get it.
Is that a red?
Is that a red?
Is that a red?
Oh yeah, you're a red.
He's a red.
That's what I'm talking about.
We are playing already, Brent.
Also want to give a quick shout out, letting the intros run.
That is what Swastik Valsons is all about, but now it is time for vision.
Nice two hits to go under the poke, and Brett, he's very aggressive, beats out a cliff that
is with, but tech buttons for Zwei, and now on to the offensive.
That was such a cool blitz paint, man.
Gallic into 6K that won't reach.
Like, this guy is so smart sometimes.
Yeah, absolutely. That's situational awareness at its finest.
But, that's why it goes up.
But drops the throw combo.
Rug drop here for our Johnny Clare and the IA.
Potomac is in. Going to get a knockdown.
And you see with again 6K there.
For any kind of throw.
Just take the corner.
Not where you want to be.
It's funny you need to work the way out.
And we go right back to mid-screen.
Red, let me see this question.
Yeah, I mean twice patience is being tested.
He's looking for a favorable moment,
but Red did not give it to him.
Yeah, absolutely.
He's just walking down the pressure,
not allowing either of these games.
And a nice conversion on the top of the HB bar
and gets the knockdown.
And by now, Red just kind of went in with some mids.
Taking the corner once again,
using it as a mix up this time.
But Red's gonna get a conversion into the corner,
tried to get the tech, but no counter hit on the 16.
Now, wow, got the 10 puzzles,
with no tech buttons, so no counter hit,
and Sly immediately capitalizing
for another uncharacteristic drop.
And once again, Fred going right back in,
with a chunk of meter to play with,
the Suzerain into the run.
The first does not connect
because of the jump S disjointed hip hop.
And Fred on the board,
one hole in the SoCal Showdown.
Yeah, that was a good read from round one to round two, right?
So, I was a very patient player, he's going to down back quite a bit.
So, to break that early on, try to go for a Suzerain while you had a life lead.
If it didn't work, you know, whatever.
But, at the end of the day, Diggs blows out that game one,
and it's going to be something Y is going to have to think about going into game two.
Yes, Y does earn a Burlin's Burst, and Connisk just beat Yusami with a delay point,
taking red to the corner, very nice.
But a nice up back into the chunk, S just crouching, heavy connects,
with no full confirm, but Jabari also no full confirm
when we go back to neutral.
There, Fred gets a full knockdown.
Yeah.
Trying to keep that lock down going.
Nice.
Close.
That's out of the air.
Wasn't able to get the conversion.
Trying to keep the pressure going with the Sly YRC.
Yeah.
Kind of an off-ward tight bearish to maintain the combo.
So another drop in Sly.
But this time, keeping the pressure up on the corner.
Wow.
Kept into YoSoulson RC.
Fred said, let me out.
I will spin the path, but thrown into the corner,
the level 3 Misfighter, and now setting up the bonkers side, waiting at the Insomni, absolutely
pristine from Zwei Naut.
Very smart to not depress that, but initially I know they started that game, but it's obviously
in Johnny's favor, it's a great read from both of them, but Zwei comes out of thought.
Yeah, incredible patience there from Zwei, but much worse still to be done, nice snipe
with the Misfighter, dancing around in this distance, he gets caught by the crouching heavy,
He grabs the air and throws Fred back into the corner.
This fighter connects, a burst that gets punished,
and Swy with the one hit knockdown.
Late airdash gets the connect,
doesn't get a full combo, but the likely is looking good,
and he does have the level ready to kill.
Brian, level three.
He has to do it.
He has to do it.
The extra classic, you can't burst this, my man.
Hold this card and see the end.
Sly evens up this set, one a piece.
I love the adjustment.
I love the misstance.
Dancing, daring Bred to go to Asani.
And every time, punishing accordingly, he has the card.
My man has a card on hand.
Are you not entertained?
I'm sure Bred has like a deck of them at this point
for how many times they play it.
But he's going to give them one more, maybe try to add a double to it.
We're tied up one to one. Here's the break point.
Absolutely. And already, Sly forced to use the burrs,
offs to go and get a little bit of room.
And again, that misgancing goes in, gets in the block.
Okay, nice IV, but sniped with a misfinder.
You'll take that damage.
They're tommy connect and bred, now on the offensive front.
Has to meter to do it as well.
Once again, going to that two-zer on pro
and in the corner, getting an extended combo.
Very nice, gets the full knockdown.
The backwards, no, no back-totami, and it's on after the end of it, but off-diverse, it's not punished, and Sly, going back in, the overhead connects, double-point is put on, the pressure is there.
A zombie is baited to level 3, Miss-Finder, and Sly, looking close up, drops the combo.
Yeah, doesn't get the knockdown he wanted, gets the hit afterward, and he's pressing, sitting on this 100 meter for so long, trying to do it.
Oh, wow, doesn't even look at four of those two birds!
Yeah, absolutely respecting the wake-up options there,
so no real effective use of the focus sign.
And now, Fred, brushing his gown, gets caught with the Sabra,
but does not finish the combo, looking for the first and swiped!
With the challenge, 5k is now on set point!
It's not over yet, but, I mean, with these mards,
that might have been the difference,
and Slytherin is gonna have to come up with wins and wins here.
It's absolutely going back to the corner, trying to hold down that pressure.
Nice defense from Zwei and an excellent snipe with the Miss Fighter.
Wow, thanks for Miss Fighter, it gets hot, but Fred not able to confirm or get a knockdown.
The Kebari doesn't hit, it's a just H, he's not an air throw.
Zwei with a massive life deficit, even without a full confirm from Fred yet.
Yeah, he's just trying to convert anything into a knockdown, but Fred hasn't been able to find that yet.
It was a lot of damage, but now Zwei with the actual control.
Yeah, no has to knock down.
The Azami whips half the burst.
Brett, with no burst on deck, fighting for his tournament life, gets the grab and takes
Dweider the corner.
Again, Bits the dead angle with the crossover, but no push.
The Azami on the midfielder, the low point!
XY gets the knockdown, double coins, but drops his own powerful.
Brett's going back in.
Oh, missed something.
Maybe an IED tried to catch him on the back dash with the midfielder, but he let's go the
Levels, rising, jumping, trying to find the last hit to the length of Tommy Close to the
down.
This is the final round.
Final game, final round, so Cal taking on one another.
One moves on, one goes home.
Swine on and Fred putting on a show for us.
The two inch connect, tries to reset with the SP bar, nothing doing but swine stuck
in the corner.
I mean these guys are played against each other, you're not going to get that.
SP bar easy, makes the read right there and earns the grace for it.
That hits in with the jump, IDT in, and now Brett,
rushing down, nothing doing on the soccer,
RCS to maintain the pressure.
Kebari catches, but no conferred, Swyke's raised,
and now he's out with a little room to work.
Oh, got a big hit here,
gotta be able to carry to the corner.
Nice one hand, yeah, needs to go for the lock down here.
Doesn't want to give Ice Breath an opportunity.
Yeah, Brett does have a burst on deck,
win really off to use it.
Right now Swyve, looking for any kind of pick,
shows a lot of respect,
That lets Fred out of the corner, and now the dance begins.
We're looking for any boat, any reserve.
A zombie connects, but it's just a knockdown.
Fred gets in, gets the knockdown to the corner,
and Swy under duress once more.
YRC keeps the pressure.
Nice block of the Ozanze!
That's the person to keep himself alive.
Oh, my God, the snipe on the misfinder, but the drop!
The struggle begins!
The grab for Fred is in a nut, and Fred going to take it.
Swipe dropping out, what a backing for Stokehouse showing you why they are on the
least at guilty care episode. Give it up for Swipe, Noss!
I mean, we're talking about somebody who's been putting in the work for the game for so,
so long. I'm glad that it shows off here in 2026. I've lost two fouls since 18, so I'm happy to see
him go this court. It sucks to see both my Stokehouse boys go against one another, but
one that come out on top and I want to give props to bread by the way I mean
there was a situation where he dropped that combo at the first round of game
three and we're playing with small margins right but he was able to close
it out I mean that could have broken a lot of other players because they know
how tense this is and you saw in the way that a lot of things got dropped in a
lot of ways that it was just getting pretty
scrambly but he was able to close it out and you respect that the two players
so familiar with that trailer like you said we're not starting on layer one
There are so many things going on, so many hard reads being made.
But that's what I love about these kind of tournaments,
where you get two people that are the best of the best.
And if they're doing their job, inevitably,
they're going to run into each other
and you get those kind of amazing matchups.
But now, back to business winner's side,
your two-time defending champion, Ray the Warrior,
taking on Solstice.
And Ray, looking for only the second 3D
and legacy guilty beer history at Frosted Mountain.
I, with no short, I don't want to, like, without hyperbole,
I swear to you, I've been looking for this the entire 2025, like,
I've been looking forward to this moment because I knew that this
winners finals was extremely possible with how good these two players were
and watching them work all year at getting better for this moment.
It was literally four here and I mean this is one of the biggest sets of the year.
Unquestionably, these are arguably the top two in the entirety of North America.
And you can make an argument too if the top two in the world.
In a, in a TV, everywhere since World Back, the brinals give you a deal.
There is no longer a power gap between countries in this game.
And these two are care about to show you how far North American guilty gear has come.
Because again, you are talking about someone in RAVE with some of the best defense I've ever seen in this series, period.
And Solstice taking advantage of the game's road office wheelchair, nerfing to a gradient, and making her look like an absolute tyrant.
Yeah, I mean it's one of the things where we talk about cheerless and stuff like that
And then we say oh these two are broken, but it's only because these two guys are so
Characters that are broken it is these two gentlemen on the sticks letting the intro play out as you do it
Rossi Valses
This is what I wait every year for to call these matches to be a part of this and this is massive because
because we saw it last year, you want that reset in your back pocket for Grand Finals.
Oh yeah, I mean it's going to be necessary, especially versus the likes of these two.
And getting that early advantage versus your opponent, maybe seeing them in Grand Finals later on, it'll be a big boon.
But, winners finals are first with three, coming up for you guys, great a warrior versus Solstice.
Absolutely, you've got to get three to move on and early on Solstice draws first blood with Fadaro and takes them close to close.
close. Why does this character always get the cork? I mean this solstice always gets the
cork. You're right, his conversions are at bar none the best on this character. It's
not even close, but keeping the pressure coming up nice, air throw from solstice and already
taking a commanding lead. Yeah, absolutely. You know, any other player in the world right
now, if you're like, dang, this is a rough start, but this is brave a warrior. He's the
of ungratable player I've ever seen in the OCEAR excerpt.
And again, showing that attitude and knowing when to affect,
knowing when to challenge, and already gets in.
And Solstice, despite his massive life lead,
has a lot of work yet to do.
Gets the first bait, and now suddenly,
Greg with the momentum, doing what he's done
for two years straight in the tournament.
I mean, he's just trying to find the weight of the ground,
but everything's been tagging him,
and it was all Solstice until it wasn't.
Ray gets a wide moment and takes the whole round.
You cannot let this fan have a threat.
You cannot give him the smallest of margins.
You will take it.
You give him an inch.
He takes the whole damn octopus, Rick.
And it's so impressive the way Ray does this.
Another grab, absolutely in full control.
Can Solskis hit some momentum back
and turn this back on his head?
Definitely possible.
We just saw Ray do it,
but he finds that hit in the corner.
He's got some meter to work with.
You're gonna see a couple of these just trying to keep them locked down the first one will hit a perfect to take game one
That's all it takes you cannot give this man that much leeway to work
And that wasn't very much leeway by the way solstice was playing effectively perfect
It's an 80% life lead and raise like I'm trying I'm big happy on this stage yet again
I think there's so many times
But we have a lot of way to go here gotta get to three so solstice still plenty of time to make the adjustments
to make things happen, but again raise that movement, that active defense, that active neutral, so strong.
Yeah, very nice, wait by the way, Solstice using double summits, trying to delay the fall, but in frame,
wasn't committing anything until he saw him on the screen.
Yeah, and again, Ray Hardree, the fastest lightning, has the corner, has to the interplayer.
Solstice does finally get a jump in, and now, hurts the corner with a side-swap in races.
I want to deal with this, most disperse, and now, immediately back on defensive using the ice spike, YRC goes up, gets the air grab, so good at controlling airspace, and right now, looking to get this first round and already rave a warrior 1-0 in game 2.
Yeah, and this is going to try to double the lead, right, and it's going to be really tough. Once you get down to that circle of decisions, it's going to be up the sources to start making leaps and decision making that you don't want to make versus a guy like this.
Yeah, absolutely. And right now, Sources is just struggling to get that 3 hit.
It happened so quick and so easily in round 1 of game 1,
but since then, unable to get a single concern,
get that corner carry and start the Randle of all blunders.
And right now, finally a JD connects, but no knockdown and Rey immediately escapes.
Unfortunately, he's just trying to keep him locked down so the sword messed up his own combo.
But Sources once again in the corner.
Ray doesn't bet on the Iced-by-Fire scene of what has a fantastic match!
I mean, when are you gonna get the opportunity to hit him white?
Yeah, absolutely, an incredible challenge with that 2P section of Serd Button for Disney.
It's not fast, but for a 2P, it goes so far, and it's just an impressive challenge.
And now, already, Ray the Warrior on a duel.
Match days to punch for the third straight here.
A ticket to grand finals.
Finds the first in here, first at the right time,
right with the 5B.
But I'm saying, you need two.
First makes it so you need two.
And it's been really hard to find the second.
Absolutely, Ray, once again, burns the corner.
Great defense by Solstice.
I do not want to downplay Solstice's defense.
He's also an elite defender, but it's so hard to escape.
Finally, a jump-heavy connect.
And Solstice does not have to deal with the first
to maximize the damage here, and will start the blinder.
It's raised defense on point.
Finally gets opened up for the second hit,
and this should be enough to close out.
Solskis, back on the board, 1-0 and game three.
That's exactly what I'm talking about.
Not the second hit, it didn't bet the round, right,
but it's Ramle Falls, so you get the burst back,
it's gonna have to do it again.
That ice air to air once again,
immediately going to corner for that first,
leaves back on line, Solskis right now,
holding down the corner.
Another challenge to make, it's a little breathing room.
Just enough to summon the laser bitch and now Ray escaped from his pushing solstice back to the corner.
Nice jump to get back to mid-stream.
Yeah.
Deepish trying to cast him, nice air throw, trying to get away.
I mean, just looking at all that Ray is placing on neutral makes it so difficult for solstice to even start summoning sorts.
They're supposed to be a good thing, but, I mean, Ray always has the tempo here.
Yeah, absolutely. That grab is so unfair. Useful laser evasion, just one drop of the grab.
You're not going to stop.
Chad, you're not taking a button there.
Fine.
Solstice just earned the corner game.
Finally opens up right hand up.
First does not connect.
Solstice with the opportunity has the meter to get trust.
And Solstice is on the board.
2-1 here in winners' finals.
That third game is always the hardest to get, my friends.
Yeah, I mean, it's still going to be tough, right?
You're going to have to make adjustments on adjustments.
Because when the opponent has a lead in games like this,
You're not just going back and forth, because if you go back and forth one more time, obviously the set's gonna be over.
So you're gonna have to make a couple of leaves here, play a little bit more solid.
And so, just once again, fighting the first hit, this has been the third part.
Yeah, absolutely. Interesting round start game with Rage, Flash, 16, gets punished for it.
And now, he's in the corner. Finally, Obsta first, very late.
Gratefully, she can run this back. And most players, I would be dubious of this, but it's Rage, the warrior.
However, it looks like it's not gonna work out.
Solskis with full momentum, up 1-0 and game 4.
The match with the Doron YRC is so smart.
When you have a health lead like that,
you can spend your meter to start mitigating
those positive options from the opponent.
That's absolutely so very tight and just...
The air to air is right now,
and Solskis are doing so much work.
It's the confirmed into the side,
he's gonna take the full knockdown
and the Michigan's of course ranked.
We'll get a burst back here soon.
This time, he launched the double over it.
The dead angle is baited, however,
and Solstice in full control just earned the burst
and now walking down with trance.
Oh my god, this character's jump is so high,
being able to delay your fall as well.
Tried that lock down with trance,
but it just went by the wayside.
However, Solstice still in full control of this match.
Yeah, another aircraft, Solstice on the verge,
trying to push us to the final game in winners' finals.
Gets the JD and Solstice, two in a row.
We have a game five in winners finals.
Get loud! This is what you're here for! Let's go!
It's every little bit that mattered.
I mean, I'm telling you that all of Solstice's needs is two touches,
and he's finding them now in game three and game four.
Game five, this is the time to make that big adjustment.
We're seeing the lead from Solstice,
but if Ray can find a moment of his own,
it can be over in an instant.
Yeah, absolutely.
We know how hard it is to ever make Rey feel on the back foot, ever feel like he's not in a match.
And we're seeing it yet again. Solskis is a great start to this round,
but now Rey is in, the crossover is good, it earns the burst from Solskis.
Solskis, strong start for our defending champion.
Yeah, gets out of the corner, sets defense, trying to control the space just a little bit.
Nice, gets the 5B as well.
Yeah, Rey stuck in the corner, waiting out that defense.
Edge on defense does get caught by the sword but can take that hit and still successfully escape
and now has navigated the corner trying to get back on offense. Both players fighting desperately
for some mutual advantage. Sousa gets in but does not get confirmed but has earned the corner.
Yeah that's what I was talking about the tempo and being able to be the first to operate gets the
burst again to transform the gut clutch. He's going to get some of his birds back but not enough
That's not even a regular Puber is on hit and this is the final round necessary for souls to put himself in grand finals
Yeah, after that ragged start souls this on a run here and it's now on set point trying to punch that ticket to grand finals
We know it's not that easy with ray on the stick and like now playing in rain trying to be big nice
It's key from Ray the Warriors takes the full damage summons in and dodges the car
No, I mean, now the situation is flipped, right?
Right with the initiative of the momentum.
And Solskis, who I'm trying to find some sort of situation
where he gives them the ability to take control back
and he doesn't find it in that round.
I mean, we got one more to decide the difference.
I say it every year with this man on the sticks.
Final game, final round, winners, finals.
Let's go, baby.
Ray and Solskis fighting for that grand finals ticket.
Man, the respect he overhead connects and now Solstice has the corner, going to be a while before Rey gets that first back.
Yeah, trying to get as much damage in as possible.
And the bad thing is that he might get his first back when Solstice gets tranced.
And that's not going to be a great time to use that.
No, not at all. The low connect.
But the combo is dropped. Rey's still stuck in the corner.
The trance is there. Has to hold the mix up.
The overhead connects!
Solstice puts the defending champion on the loser's side.
We have a bracket, friends.
I mean, you felt the momentum from Solstice.
He was making so many correct decisions
and finding those moments, but it's so hard versus Ray.
I felt like every time that one of those players
got the tempo on another, it was so difficult to wrestle it
from the other opponent.
And so every single time that Gambit and the Brown
start worked in one of those favors it felt like it led to so much afterwards
probably on one or two times where that wasn't the case but that's the margin
we're playing at right now right when our generally speaking in built-to-gear
offense develops first before defense a lot of fighting games work like that but
we're gonna get to this high level the difference is going to be that other
side right so just being able to play that space better than your opponent
first is such a godsend and giving you that initiative that advantage to take
these rounds. Absolutely. Don't get it twisted by the way. Ray's not done. He's just down
and losing. And we've seen trying to kill this man in the bracket at Frosty Foustings
has been more or less impossible. So we are not done yet, but I do believe we have an
ad break coming up, but then it is down to the final four. We have a champion to crowd
here at Frosty Falsies 18 absolutely do not go anywhere.
Check out two of our artists, Kynanot and Ianzu Art, located in Artist Alibuth's R2
and L7.
Be on the lookout for the upcoming Devil Trigger and Mob collections.
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Top eight my name is Gleige here with the homie Sandy fish
I'm gonna be a self-indulgent commentator for a couple seconds shout-outs to my wife and my dog over in watching back home
Yeah, I mean my dog after on to me those special boots
What other and a quick shout-out to the big bowl of the game homies hope you're enjoying the show
Are you ready for the end of this ridiculous topic? No, I'm not
I've been holding my heart for three sets straight say this has been crazy. Hey, you know what I think that before
absolutely you'll be fine it'll work out I'm still worried about it after top eight
because right now we got to worry about this one I'm gonna hold my heart for
another one as Red comes up first to Ogichan and he's gonna run for one one
Johnny after another obviously showing you knows the matchup but Ogichan is
going to bring something new to the table what a reward you do get out with
Sly to the very very end and what's your reward more Johnny
congrats you did it and now a completely different look as our
Japanese contender Ogichan, taking on Fred, trying to punch that ticket into loser's finals
to take on our defending champion, Enry Goh, one of respect being shown in neutral, but
the Kebari connects, and we get a throw with Fred starting us off.
Yeah, I think the difference is going to be between Ogichan's line is that Ogichan is
a little bit more active in the way that he moves.
There's a lot of patience on his line, and that's case of Dynabance in a lot of situations,
but Fred came out on top of that.
Now let's see if that works out for Okichan playing a little bit more active than him.
Yeah, absolutely. You're gonna have to be careful. Obviously, you have to work around his army and all those things.
But there are a ton of elite Vikings in Japan. This is a matchup I suspect Okichan knows,
but Fred is unique in how he approaches this matchup with so much experience
and a dominating round one to start us off here in major cities.
Yeah, I want to say early on that the aggressiveness is not working out on defense.
Brett got a couple of really strong counter hits there, so it's already looking good for Brett, and it's up to Oji-chan to do it the other way.
Yeah, absolutely. We're gonna have to make some big rounds with just me, but the fly wires, he connects, and we get a full confirm.
Can we get that one hit knocked down? Yes, we can, and Oji-chan started to give him a little bit of momentum here, but the Asami gets Brett out of the corner.
Nice challenge with the 5k on the IAVV, and gets maximum reward for the trouble.
Yeah, that's where the difference is, right?
Pressing that button and getting a big counter hit out of it.
Two points left and some meter to work with.
Nice block.
Trying to get out of dodge is atomic hovering the ball.
Alright, why is he just out?
Counter hit, two hits, but no confirming.
Red will not use the hero burst.
I think that's a wise choice, right?
Yeah, not a lot of health, and it's hard to not take air damage away from Johnny, so...
Pull that and take it into the next one.
Yeah, more or less he didn't hear.
Orgichan was going to get his burst back very quickly,
so we have more or less people of burst economy.
And in, killing each other out,
these are players not familiar with one another,
probably going to see it.
He's got a little bit more hesitation,
but Bred scores the hit, and Orgichan opts to burst.
So Bred with a nice advantage here.
He goes deeper.
Eskivari, but no confirmed,
but Orgichan is pushed to the corner.
Oh, nice.
Going to use teleport fly in order to get around the Tabari
and switches up the situation,
burst as well, the trade in Bred's favor,
and he has a lot of meter to work with.
Yeah, absolutely.
Even off first,
he could immediately OBJ fire his off again.
The tech throw into the Azami,
Bred with a great read and a ton of tension to work with.
Eskibari connects again,
should have more than enough,
and that will do it.
Bred up 1-0 in Loser Zimmis.
Yeah, I mean, he played that extremely well.
The Escobar is the wrong point.
In positions where Johnny really can't punish it
without doing something crazy like teleports why right so he's placing in
position where they're only gonna be beneficial for the most part right
really well placed and that's the little type of knowledge that you can expect
from a player like Brett absolutely goal first connects so Brett with a full stick
attention nice confirm will Odichan off to burst anywhere in here try to get the
damage the Eskibari reset doesn't it that the follow-off does and Brett with a
A massive life lead and it's earned Ogichan's burst.
I mean, he has a little bit of a meter lead
and he's gonna want to close this out as soon as possible.
He's trying to take advantage of this burst lead as well.
RC, I'm gonna need one more afterwards.
Nice, that angles out.
Yeah, another tech rep there.
We see two already.
Brett is on point, not allowing those run-up reps.
And just like that, our soul count,
Viking is on set point in Loser City.
Getting with the last overhead with the jump D. Trying to get as impressive as possible before Ogichan gets that burst.
Yeah, this time Eskibari not connecting some Ogichan going in, but the red of Zomi connects.
Absolutely beautiful from Bragg. Continuing the onslaught, going to get maximum damage into the knockdown and the Tadami pressure.
Instinct, you'll stop and connect, and the first comes back, but now Ogi-chan down for no resources.
Counter hit, Tadami, and Brad will close it out!
Hype for Slice Bread takes the 2-0!
Give it up for our Japanese Johnny Ogi-chan!
Okay, we'll be out last time to say it, but man, maybe one more time, but God, thank you so much
for the Japanese and all the internationals who came out for this because it just makes
this tournament feel a little bit more special and it is partly because of the Bozazz connection
in Japan that helps a lot obviously but it just gives it a little bit more spice to the
event and I'm really happy to see, especially in this day and age, to see more Japanese
inter players come out to the event so thank you so much but Fred really showed the difference
the natural knowledge and understanding those little intricacies and he put
himself in losers finals for it but now it's the run. Yeah absolutely super
impressive like you said big thanks to everyone who's traveled here to Chicago.
You know the dedication you need to come to the big west in January? Bro it sucks
here we're all freezing and I've been here my entire life so big shout out to
all of you who've come to break the elements but we have more business to
to attend to. Brett is warmed up. That was quick. He is ready to go. But you got to take
down the man with two belts on his waist right now looking for a third. And your reward is
getting to fight solstice needing a reset. Yeah. I mean, this is in no short set of words
going to be one of the top the sets that Brett will have to face. And obviously as the knowledge
more of the matchup but having the knowledge and executing it versus this guy is something else so
see how it comes down uh great just feels sometimes like you don't crack them with yeah right but we
we've seen that when a couple is really good decision in plain play that it is possible to take down
our champion and uh it's gonna need that type of play that type of quality in order to move on
at the grand finals. Yeah 100% you've been talking about it all night. The margins are so razor thin.
The smallest, most innocuous mistake can lose you the set when players are this strong and
this adept at understanding. And again these are all players that know each other. They are
grinding on role that net play. They're talking the strats. This is such a tight knit community.
That's the thing that makes this special. Yes you're playing each other. You are trying to win
in that title, but you're also poor for it.
These are people that talk all the time,
discuss strategy, discuss head,
and that's what makes these matches so intense
in the market, so thin.
Yeah, I mean, when you're at this good,
the only way to improve is to talk to people
and play the people that are as good as you, right?
And that's just gonna take people, you know, grinding it out.
And these guys have played a ton,
especially just in and out who's trying to work on the little bits and pieces of every matchup.
And you're gonna see that on display right now in just a moment.
I love the showmanship. Both these players turned around, put their hands in the air,
and said, y'all get loud. It's Losers Finals at the most prestigious extra tournament of the year.
Our defending champion, Ray the Warrior, taking on Hype for sliced bread.
Are you all ready for Losers Finals?
Letting the intros rock as you shoot at every Rossi Falsi.
First to three wins the right to take on Solskis.
Let's rock!
Alright, Brett gonna drop first.
Clark with a nice air to air and is already in the corner.
Wow, high AD on Zoni!
The call-out is call-out!
And Giz raised burst very early in this first game.
I mean, to do something like that to two asses.
It's going to definitely play a faster one. You're going to go a little bit longer in a sec.
Absolutely. Great with a nice 6P, kind of even seems back up a little bit.
Wow, the jump is next in match range and Fred is right. It gets the 6K on the counter hit and the dash can throw it right down.
Fred looking very warmed up and at a nice life advantage against her defending champion, but it's great.
You have not won until that fight bar is in.
Yeah, normally the lock-down for Mike is pretty good, especially with Meter.
But Disney has two things going for her. One is the movement, and the other is just being able to get away from Mike, and he doesn't have as good of movement as the home one.
What a confirm off the throw. Does burn the burst, and even if Rey doesn't get this round, that is a huge bonus to get in the back pocket.
But Bred walks up with a nice anti-air at 6B, and Bred on the board first in Loser's Finals.
You'd like to see that bread isn't getting green in that situation, right?
It's not a bird you want to do, but we're playing at razors and margins like we're saying.
So you're gonna give it up and try to give yourself the best chance to take the ground.
Yeah, nice air dash in. Just out of range for the fold to burn those seres.
Obscuse the burst from each bread for the air to air.
Gets maximum damage, but a falling just S into the throat and bread has hurt the quarter.
Yeah, I mean, without the burst as well, right? Doesn't have the meter yet for any reversal.
So it's sitting on a hundred percent meter
I mean the double jump and just delaying the air options
It's been really good for Ray or sorry for brez to keep Ray in the corner
Yeah, Ray not really getting a lot of footing but just being annoyed using that mobility and daring bread to over extend
Which is doing a great job of not committing to based on a dead angle beautiful read from bread
Should have enough to close this out the black beat still connects and bread draws first blood
against our defending champion and losers finals. He's navigating around the summons
extremely well, he's understanding where he needs to be at every moment before it happens,
and that part is giving him a lot of really good situations, but also Fred tends to be an
advantage on Meter as well, that's usually what we get to rate, but being ahead on that meter
is giving him a lot of leeway in these situations. Yeah, you'll catch us talking about first economy
all time and don't get it twisted. Extremely important. But even more important from round
to round is the leader war. Who is generating more? Who's getting the most out of their
leader? Who's able to use it for extinctions and pressure? And who has to use it defensively?
And right now, Red has been taking advantage of that, but a nice challenge by Red. But
the Asami Junkets! First safe combo, Red waits. Very smart version of Dose Escape. Yeah, Junon
It's definitely the place to do it there, but he still finds the hit afterwards.
Gonna build a 50% for Ray Gunn, though.
That's important!
Catches him off the jump back!
Very nice!
And the dizzy on the dizzy, gonna be able to close it out and Bred's at a really critical
point in this set.
Yeah, absolutely.
We did.
We talked about it so much.
Ray's after defense.
He knows when to up that.
Finally gets talked for with the Espevario and Bred, with a dominating lead so far, is
Keeping the pressure on, nice block on the fly, E by Rey, however.
And now, once again, Rey able to get the knockdown first, but
Rey has been using the Yontsukatana really, really well to get him to block something in full screen.
Wow, went for the IED, Toddly just glosses over because immediately get out of corner,
but the AED in, gets Rey hit, but now back in the corner once more!
Oh, the cancel to Suzerot the Flood! Get away from the bubble, it's so sick, dude!
He is so aware of this situation.
Valky's play is so good at situational rented.
So many of Xami.
Fred is saying, nah, you ain't gonna get it that easy, my man.
And right now, Wyrcy, Wyrcy is delaying the airfall.
Fred back in, goes for a read, doesn't get it.
And Rey connects with the flame bubble,
gets big damage and the knockdown.
TK, you're saucing the kill to fish?
That is some matchup knowledge.
I mean, having this meter lead
is giving him that opportunity, right?
being able to bet on these situations and keep them safe.
It's giving them a lot of leeway,
but it hasn't given them that hit in this specific moment
and Rey's order finds the knockdown.
There it is, goes in with the grab.
That's what Rey's gonna need to utilize for in this matchup.
It's how you counter Azami.
And now Rey on the board,
and you know the momentum is just an eyelash away
from shifting the other way.
But Eskibari connects again.
I mean, he's using Eskibari in places
that aren't a little more common.
Rafe just likes to jump back,
but he's catching him because he's mixing up that timing
just a little bit better than their first set.
Wow, another tech rep for our two players here.
So close.
Wow, the Azami slam connect,
but Rafe bashing himself into the corner now.
Under duress, gets ripped out of the Suzerain.
Gonna be a motion rip.
No, Rafe, off to burst.
I still met him in the air after the Azami.
It's a good presence of mind from Rafe
to keep them locked out.
Throwback into the corner, both have a lot of meter,
but Brett has the bird.
RC on the run for Sturkey?
Yeah, gets the knockdown.
Wow, incredible use of a song here.
The follow-up gets Brett out of the corner,
and now on the verge of possibly closing this out,
goes for the reset, nothing doing.
So YRC to get the air throw is stabbed with the jump H.
And just like that,
Brett, one game away from ending a two-year run
of dominance from Rey the warrior, this ain't over.
Oh, it's definitely not over.
Not that this is this guy,
but Brunt's playing this so incredibly well,
but Rey is feeling it out a little bit more
as we're going along.
I feel like that getting a little bit more
out of everything around it,
it might come to a head at this point.
Now what a challenge with the Barthas.
They're really good.
Staggering the pressure, daring Fred to Azami,
threatening those tit grabs,
and just keeping up the pressure,
and Fred suddenly a little gun shy
of those red zombies, that could pay dividends for Rey if the set goes wrong.
Back up the knockdown, they just put one of the first favorable positions for Rey.
I mean, it has neither for the backup in situation as well.
You're gonna see a lot of just ice black wire and see it's not even gonna get to that point, actually,
because he got the hit and Rey taking it and handed it first round,
something that he really needed in this set.
Absolutely, so hard to see those delayed air dash overheads in that situation.
There's so much optimization in the animation, so Rey doing what he does best.
Again, staying calm through and collected.
It's so hard to rattle a nice air grab from Red though, but a grab in return and now what's gonna be the mix from Rey.
Yeah, I mean, just trying to find that space for Rey, not over-extending which is good, but afterwards, if there's a friend getting better at the neutral situation, another Eskibari is making the right read!
Yeah, absolutely.
Brett is playing a little bit on five, but still playing back-based bike and game plan,
using it really well, so Rey has to first get spot by another Erisami follower,
but the ice-spike YRC, good shimmy there to bait out any potential burst,
and Rey trying to get on the board, but gets caught by the counter hit to Tommy,
and now Brett in the corner, but chops the combo.
It was really high, and sometimes on one of the characters,
it can be hard to adjust the combos on the fly like that.
Nonetheless, once again, Meter of Man is the first Yozoz that has a mix-up, and Rey's on set point!
Yeah, Fred, worn round away from punching his ticket to Grand Finals.
We've seen this from Rey before, down to his last legs, but now, air-throwing against.
Rey on the back foot a little bit, but gets the air-throw of his own, and now starts the offense.
Caught him out of the air, nice conversion with the JD as well, getting a bit of extra damage,
But trying to meet him in the air, expecting a button.
So going for that Aerozami, Havari connects.
Back up into the corner.
Takes the corner, uses it as a mix-up.
Wow.
Nice wire-seed back dash.
Rey does get some advantage.
Dodges the Aerozami, but not the second fall of a trade.
Absolutely in break's favor.
But a goal burst from Rey.
An entire stick of tension to play with.
Ice spike wire-seed, bubble comes out.
Daring break to move forward.
The fall-down, no confirm of the low.
Yeah, it has the meter in now, both characters trying to use it to their...
Oh, RC, keep them locked down!
Oh, looking for a remote back to the suede!
I see my privacy! That's it for the meter! The connection out of the air!
And Brad takes it over, Ray, and moves on into Grand Finals!
The man can bleed after two years of putting on one of the most elacious shows I have ever seen in this event.
Ray the Warrior finally dropping out in third place. Give it up for this man from Puerto Rico, Ray the Warrior!
I mean, it's no small feat for him to come all the way out here as well.
So it's always great to see him because he is absolutely one of the best at this character.
I would dare to say that my guy made us think differently about this character, right?
right because we definitely didn't think this character could be piloted this
well but he shows how deadly this character can be but I would say
something pretty interesting by the way two years in a row we have the same
champion for both plus R and XZR and two years in a row they dropped out in
third place and now the third year we're gonna have a new champion for
Guilty Gear and that's it but our termite director remains the only person
It's a creepy in history and legacy guilty gear. So shout out to Elvin shadow
Still the only one to ever do it, but we have business to be attended to we have a grand finals to run
I'm running out of words man. This is so good. I mean
it's
You can only start seeing these guys with praise because we have to we get only
only two and a half, three hours to talk about how awesome they are, because they spent the
entire year working at this.
And so, I mean, I have to find the words to say how cool these guys are to be playing
at this high level, how much hard work it takes to be at this sort of pressure and still
executing.
You have to, it's, to put yourself in this position time into time out, you need to get
that experience.
You don't just get into grand finals at a kind of tournament like this for no reason.
We do it because it comes off the back of hours that nobody sees.
100%.
And, let's not forget here, Red is extremely one, has been on the setup for multiple sets
in a row.
Solstice got that Grand Finals ticket, that was almost an hour ago at this point, so will
that be a factor?
How quickly can Solstice get that ready in the driver's seat?
Because this is gonna be rough.
This is going to be, again, the thinnest of margins,
and whoever can push that last little bit of the envelope
is going to walk out of here as a first time
Frosty Bowsky's champion.
I want to say, by the way, we see this pretty often
on Tuesdays.
Yeah, you're right.
You're right.
This is a novel of the sense that it's here at Frosty,
but these guys write it out on RefQ
into every week.
You get to see it for the biggest prize in this game.
We got Grand Finals coming for you right now.
We're gonna get it on height for Slice Bread
on the loser's side.
We'll need a full reset to go the distance
and solstice on the winner's side.
Frosty Faust is 18.
Guilty Gear XR rev two Grand Finals.
Let's go get left, let's get this on.
He's looking good, I mean he's got five games straight now.
Yes, not so more than that actually because of this Y match as well.
So he feels like he's in a good position and mentally motivate or momentum wise.
Who's gonna stop that other than Solstice who's better in these defensive situations
playing against this stylish character.
I mean, Solskjaer's generally does pretty well at versus Red, but I mean, they've got their backs in force, though.
Having that little extra leeway on this extra set might matter in the end.
Yeah, absolutely. But Solskjaer, despite being off the sticks for quite some time, draws first blood and arc,
he has the corner, and Red immediately on the back foot.
Obster first, pretty late there.
Okay, a good trim, as well, because again, you get it that quick, but you're gonna want to extend this round for as long as possible.
Nice. Yeah, goes for his throw. He won it, he's really good defense, right?
Willing to downback a lot of the situation, so we're putting the threat of the throw early on.
He's got a long run ahead of him. Yeah, absolutely, the threat has evened this up, except for the first economy.
So, lots of meter to play with, lots of RC there.
Interesting, wants to keep it for the YRC, and the stagger pressure gets squatted, but no fault confirmed.
Both go for an air throw, nothing doing.
Gamari clashes and Solstice goes into the blitz and hurts the corner,
box the Azami, amazing defense, and another tech grab!
Oh my god, heavy heat, but he's gonna be insistent on it,
because he knows they're gonna work.
Get the damage, I'll put him in the corner.
At the last hit, he overheads the OCG and gets the kill with the sword,
and he doesn't even believe how it pulls it out, but that's how close it was.
If that's gonna be whatever the round is like in the Grand Finals,
but someone calls Ambulance, I'm 43, my heart ain't killed for this no more.
But we continue on Brett, getting a nice start here in round two, earns the first from Solstice and we go back to neutral.
Oh, caught him on the late hit of Natani, so get against him first, pushing towards the corner.
This is a good position especially before Solstice gets his first back.
Get to Escobar, he's catching bodies with that today.
I cannot believe how many good reads Brett has made this evening with Escobar.
It is absolutely doing work right now, and we have an even game here in our first set in winners
or grand finals part of the meeting. And now, little back and forth, getting the pokes in,
no big confirms just yet, feeling each other out, being a lot of respect showing in neutral here.
Estabari this time is FB, but still gets tagged and Solstice heads to the corner.
Got him, just trying to keep him locked down here, nice good patience from Solstice this time,
But once again, Brad with a meter lead, and that's gonna be big for extending the pressure.
Why are you trying to find something after when Solstice gets out?
Absolutely. Going back and forth.
The Tottenham, you can connect, but not enough to go.
And Solstice gets confirmed, but a good burst by Brad.
The Azami follow up wins, and now Solstice is gonna take it to the corner.
Brad with no burst to work with, does have a lot of meters, so options are on deck.
The Super goes through the overhead and Bright escapes the corner!
I mean, to expect a reset like that and mash out the Super is extra.
That is that next level stuff to know what's going to happen and get an option ready for it.
Wow, first time Brett gets the air and zombie opts not to do the follow-up.
Solskis doesn't fight it.
Now, once again, pushes back the corner.
Burst on line, gets the boss under with the zombie and the burst is used.
Yeah, I mean, and he did really well to hold it, right?
At the burst moment where it was going to be guaranteed instead of the 5 Ps,
find the hit, wire T, try to catch him on the air,
Barra has just been joined, that's faced so well, and gets the counter hit!
And the kill, the first round!
No one will pretend going to solstice, and I can't believe,
in this sense of a moment, these guys can smile because man, it is such a tough game one.
It both of them are like, that's how that ended after all that work, that's what we do,
strings and it just connects sometimes it really is that simple and again the
margins so thin the air is so massive but we know Brett is not going to go that
easily but right now Solstice early into the corner wow what a faint there's
dairy bread or something but nothing comes out
yeah but it gives us the pressure because of it and vault kind of finding
bag a double up goes for the second time and it works out yeah first time you see
That connect in this set could be a big thing to have in the back pocket having any kind of grab against Viking is worth his weight in gold.
And now, pigs out to the Azami counter and Solstice in a dominating position here in Game 2.
Looking to build up one round, should be able to close it out easily from here.
90CG gets it, and Solstice is already up 1-0 in Game 2.
He's so good at closing out their rounds, knowing exactly what to do.
But that's a relation. He's looking for the rounds by far as that Solskjaer swabs the dude, and what I wouldn't do is a fantastic button, but they're both making wreaths on it.
What a standoff. Just staring at me and Zombebe mightn't, alright? Wait for it, wait for it, and good.
And Solskjaer's maintaining the mortar so good at keeping the lock down, and Greg may not get the first back this time.
One more opening up. Who's get the job done? Wow, Brett steals the corner.
massive, massive move was there.
So the first is the biggest part of this,
because Brett does have the meter.
It's gonna be a scary situation.
We've seen Brett react to Burst and RC
and to stay safe, so it's not even a guaranteed Burst.
Yeah, Solskis does.
Up that, gets out of the corner.
We go back to mid-street.
Multiple clashes, but the sword connects.
Solskis one-room away.
Did he jump over the super?
IRC gets up, back to neutral once again.
Solskis trying to find that clutch hit.
And he gets it! And Solskjaer's one game away from a Frosty Vastings Championship!
Man, just understanding that situation really well. The 75% just to get out of that situation
entirely for Brett, but the double drop to get away from the throw, knowing that's what
people are going to do once they pause and see people above them in the air. So just
really good situation. Solskjaer's getting the Martelli Fopelli building an early meter
That's not what you want to see as your opponent.
No, Brett has to burst already down 60% of life,
but does get the opening up and does get Solstice's burst.
That is very important.
You have an even burst economy,
and we really don't because we know
Brett's will come back sooner.
Yeah, gets it thrown to the corner though.
The IV, the DEA goes the wrong way,
welcomes Sobi RZ, but this is out of the corner.
Yeah, has to go back the other way,
but gonna earn the corner, just runs up and gets to the burst.
Oh no, it dropped from Brett!
They put it close down the round.
Will Solstice make this hurt?
And now going to the corner.
Solstice on the verge of setting up for championship point.
One more mix-up to put in there.
Azami does not connect.
The sword hits the drop.
Put Solstice on the verge.
One round away.
I mean, that hurts, but you gotta dig these right now.
This is do or die for Brad.
Yeah, absolute gut check time.
Does Fred have the fortitude?
Can he navigate that brutal drop and keep himself alive?
Right now off to an excellent start, has a 50% life lead,
goes out of the corner.
The jump-esque into the run-up throw is good.
Should get a full confirm here
and has lots of meter to work with.
Fred closes out.
Nice block on the TK Yo-San's in, but the low connects.
Fred with enough, and we go to the final round of Game 3.
Not done yet.
Look at these men having a blast up on the stage.
This is what it is all about at Frosty Foustings.
Solstice holding that burn, he understands that it's probably better to hold it for the next one
because Brett has so much control in that situation.
But Solstice trying to find it here, gonna get no early burns.
What a counter against the Insomniate, great work from Solstice.
Gets the hit, the burn is gone and now Brett gonna have to navigate the ram blender
only tension to work with solstice on the verge the asami is made it but a drop
that means that's so rare for solstice but he takes his life back up and has to meet her
there's a chance that prejudice is first back in this
that that is it solstice is your frosty fastings 18 champion and the homies rushed the stage
For the first time, Solstice walks away with the title.
Give it up for Hype for Slice Bread. What a hell of a run!
Absolutely. Every time I talk to Bread, it's eye-opening.
I go to him for advice and a match of knowledge because he's so incredibly smart.
And to see him get this far, it's just a proof that what he works on works.
And I'm so happy to see him in that spot.
He's a tough match versus Solstice.
And you see pretty much everybody on the stage here are people that he runs hella sense with.
Like, these are all some of the best players at their character in the game, in the world.
And they're here on the stage because they all put in their work together to make it happen.
It could have been any one of them, but this day on this Saturday across 2018. It was all soulless. Absolutely
I love seeing the elation the celebration
This is what it means to put in the word. This is what it means to blind these games
You cannot overstate how damn hard guilty gear is it is an incredibly difficult game to play at any level
But at this level literally only a handful of people in the entire world capable of this kind of play
Yeah, and when we think about how much work it takes it's I can't believe it like that
They feel like at the large times when we're thinking about how good these players are
I think so many of these guys are just incredible players, but
They're reaching a tear
That feels like they're clearing everybody else like they're sitting in the heavens while everybody's just trying to take the staircase at this point
Excerpt sign released in arcades 12 years ago. This game is still evolving characters are being innovated on and we're watching that
preconceptions about certain characters are not real for the longest time everyone's life ramps dead this character is not playable
She can't run game anymore. Well a man from Tennessee just told you you are damn wrong about that
Yeah, I mean it's why I'll never discount a character anymore because
Through two guilty years, I've seen characters rise in ranks and waves that I never expected and this game is no difference
We've seen characters just get so much development over this time just our understanding of the game
I mean I've talked about it
They've since I've been running through the gauntlet of easier tournaments just like how much better everybody is that understanding the core game itself
Like we're just so much better at understanding neater management and understanding matchups understanding riskal ward
It's changing so much about what we think about the game and the people who do it the best are the ones who come out on top constantly.
Absolutely. And before we get to our award ceremony, I do want to give a very important shout out.
The reason we have this level of excerpt, the reason this game has evolved the way it is, is because of those who stayed with the love of being.
Pat and Irene keep this game alive. It would not be here without them.
Watch Excerpt Tuesdays, watch OnlyMids, you do yourself a disservice if you are not there
every week supporting those brackets, because that is why this guilty gear is good ass guilty
gear.
Not only ref Tuesdays, TMN, TXT, absolutely, the list goes on and we tell everybody where
all the games are going to be at every single week.
So I mean, all of the right people follow Pat, follow Irene, there's the people who tell us where the Guilty Gear is going to be at.
Like I said, when we started Grand Finals, it's not unusual that these guys are top two at Frosty Foustings.
They're top two at RevTuesday each and every week. It starts locally and it gets bigger.
Absolutely. That is what's the beauty. That's why this tournament exists. Midwest love of Guilty Gear and now it is an international celebration of Guilty Gear.
guilty here and it's such an honor to get to watch this every year and best of all you
get to watch all these players celebrated because this was some hard work to get to this top
aid.
My god.
I can't believe it man.
We all start from somewhere I want to say by the way.
The holding meds I'm mentioning is a beginner-intermediate tournament and why I say that is because
this is absolutely one of the friendliest two beginner scenes we have in all the fighting
games.
that lightly. There's so many people who are willing to help you, but it's I mean it's gonna be a
lot of hard work, but someone who's put in a ton of work to have a wonderful tournament
is Elvin Shadow, who is gonna bring us our award ceremony.
All right everybody, what a top eight, right? That was some sick excerpt for sure. Some of the
the finest we've ever seen. Give it up, give a big round of applause to all of our top
eight finalists. They all played their asses off. Such a good guilty care. All right.
So in seventh place, making his frosty fasting debut, Takura from Japan. Also in seventh
And in fifth place, give it up for Crook!
And in fifth place, back from his terror from last year, it's Mayubis!
Also in fifth place, give it up for Swadot!
And in fourth place, also making his Frosty Frosty TV from Japan, give it up for Ogichan!
And in third place, your previous two-year champion still showing a very strong show and getting third, give it up for Ray the Warrior!
And it's second play. It's an awesome tournament show.
Give it up for Hike for Slice Bread.
And your guilty gear, Excerpt Rev 2, 2026 Brass Fencing Champion,
It's Solstice!
All right, that's all we've got for tonight in this room.
There's Casuals, there's Karaoke, go have some fun, the bar's open, and we got a whole
final say tomorrow!
Friends, what else needs to be said?
I wait all year for this event to come.
It is the highlight of my year, no qualms about it.
It is such an honor and a privilege to be up here on the stage,
calling the best of the best, doing what they do,
putting on a show for us.
And big shout outs to all of you in the crowd,
bringing the hype, bringing the energy,
this job so easy but nobody makes it easier than you my brother I just always an honor and a pleasure
what do you got to say um I want to say a couple of thank yous first off uh it means something to
commentate Guilty Gear in the Midwest this is a historic scene for this game and it's been for
multiple decades now uh the other thing I want to say is that Bozak putting this game on spotlight
every single year. It was important to me, somebody who started with the game when it wasn't,
and it was the tournament that really showed off how wonderful this game could be, and it made it
important for me to work at my own craft on the game itself, and it made me dedicated to this
game. A tournament like this is what made it happen. So thank you guys so much for joining us,
and it is something else to be here.
It really is.
I'm only here because people want me to be here.
That's it.
I'm, the love that people show me from this scene
is too much and a lot of the times
I feel like it's gonna make me explode,
but I can't be happier today.
So if I got one more thing to say
before I gotta close out the day,
it's love your life, be good to one another,
and play some motherfucking Jelty Gear!
and
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if
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if
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