TampaNeverSleeps
Frosty Faustings 2026 - Day 4 - SF6 Top 8, 2XKO Top 8, GGST Top 8
02-01-2026 · 9h 44m
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It is finally time to close out Street Fighter 6 here at Frosty Fawcets.
We got Capcom, Capcom Placers out here, we've got a lot of heat in these streets.
It's cold outside, but right now it's about to heat up.
My name is St. Coler, I'm C.I.C.
It's my bro, my dog.
How you doing?
They were fantastic man.
This is number 18 of Frosty Foster's.
If you love it, Frosty Foster's.
Illinois, make some noise for us y'all.
Yeah, so mind you, this is what's
setting off the tone for today.
Street Fighter 6 early in the morning.
Obviously, you thought today you're
going to see some of your favorite games.
But today, we are going to crown our Frosty Foster's 18
champion.
I'm very excited to be here.
In the comfy couch, of course, this whole time,
I was assuming we was going to be in the back, but no.
We're right here in the front.
I keep forgetting that TNS is all about class.
Never ask.
You know what I'm saying?
Oh, it's a boy.
You know what I'm saying?
definitely write about that. I like this. I joined the games of the community with
the crowd right in front of us. And as you mentioned early in the morning, what
better way to wake up with some Street Fighter 6. And we have some great
Street Fighter 6 lined up. The likes of Punk, Dual Cabin, Cobb. In fact, let's just
get a look at the bracket, the top spot. Riddles versus Cobb to start things off
after that, Dual Cabin versus Blue. Then below, Chris G versus No-Depodogy ending
things off with Stealth versus Punk. All right, two matches I want to see. I
respect all the players that made it, but Stealth and Punk is going to be one
my personal favorites and of course Riddles and Cobb. No disrespect to everybody else but I'm here
to pick the pay-per-view matches and I think those are the ones so we're gonna see how this goes. Riddles,
Cobb. The man with the hammer punch versus Cobb who's just aggressive nature's out of keeping the
way of just playing at that zone at all times so looking at that one for sure. Dual Kevin Blue,
the most consistent dual Kevin around North America blue of course top eight place of last year so
bringing it back over here in Frosty Frost is 18 so very excited for this man. Punk the Garden Losers,
I think I do believe Riddles is the one that sent punk to the losers so it is true. Wish I saw that
match not in all the I'm not on all the blocks you know I'm saying I only got
two pairs of eyes yeah hopefully we get to see a revenge match but look coming
up next I like that the tail of the tape wait wait how old all this riddles 22
guys feeling dusty about about by every commentary block with you we are late
30s I brought how old you are but still we up there we have to write 30
okay this is a rematch from Street Butterly okay in the US so little bit
run back things have changed. They've run it out. Obviously, Kava and his team over at Capcom Cup
for the finals. The Pandits. Riddles, he has been on a hot streak, I feel, when it comes to Street
Viner. And I think that this year, this year, 2026 is going to be his year. I'm going to call it right
now. So, we can look back at it later. Look, I would like to say about Riddles is he's Mr.
Prove you wrong. You know, I know when he plays a lot in the tournaments, he has a lot of pressure
on himself. Every time he loses, he's just very, very disappointed in himself. Right, right.
Obviously what I notice for Middles, he don't have excuses.
It's just all about his confidence levels,
where it's at on a day-to-day basis.
So I feel like if he keeps that confidence high,
there's no limit to this man's skill, man.
That is Middles.
He is a gamer.
And we already see, you know, the past games he plays,
but he is locked in on some street fighter six,
mainly with the Caucasian male known as Terry Bogardian.
And Kyle, apparently this is his debut, Frosty Frosty.
This guy's been in so many tournaments.
I figured he's been here before,
but this is his debut.
And what a way to kick things off,
to set the tone for himself, see how sharp he is,
heading over to the Capcom Cup, man.
And he's in the SFL finals as well.
Yes, sir.
That's the bandit boys.
Mm-hmm.
Well done for them.
Well, yeah, you know, this run-backs have been happening.
So there's a lot of data that has occurred from prior.
And as you mentioned, your cop have been emboldened
by being at Capcom Cup.
Riddles also tried to get that W hyper-focused
going into this.
On paper, in terms of the matchup,
I feel like Terry can do well against Sonic Booms
that Dall presents because there's a fireball escape
underneath, so the only play that you like to do
is going to have to be a little bit different.
the blades and things like that to switch it up a little bit. The buttons are better for the side
of Terri can confirm a lot easier. So let's see how that works out here in this match.
First of three all the way through to top eight slot. Absolutely hell yeah get that two out of
three out of here man. We got a five but need to get to know you. I want to know your favorite color
what's your favorite movie, what time you wake up. I'm trying to get to know you but it's going to
be a good match. Yeah just touch up on the magic for a little bit. Talk about how Riddle's place is
his hammer punches man. Obviously negative two on block, regular lead, drive rushes plus uh plus
But it's all about what's next after the drive rush hammer, but she want to stick on cover like white on rice guys
One of those sneaky characters
We don't want to stay still and at a moment's notice he'll just switch up his game plan
Think about cover is his good punishes and this confirms on his forward flower house
It's just so lead through I would think it's just full commitment, but he's actually
Visuals are there when it comes to him just watching all the minute details. So that's my man cover man
I'm a big fan. I don't want to sound like a spy. It's all right
Oh God. So like he was not more controlled.
And he was a little on defense.
I thought he had more control over all the neutral.
I thought I saw a different style that was like able to kind of corral the other player a lot more than going to play that one player game.
And now I feel like he's mixed it in with the usual kind of BNM form.
So I'm furious. I don't know what to expect at any moment.
But both forms are very, very soft.
I think it's a very strong kind of game for a dial player, especially at his level.
But then you go back to how Riddles plays though.
His defense is always on point, his optimization is always on point.
I feel like when you get hit with this gun, you're just going to hurt game.
You're 40, 50% every single day of time.
I mean, just keep it down in the movement.
That's one thing I want to highlight about playing this.
The left right is pretty cool.
It's barely the problem.
I feel like the highest level of neutral in Street Fighter Six.
Obviously, you can camp out and duck and just wait for normal to drive rush
and so they can burn the drive.
We have some of the high level players.
They just move left and right and it's let all the whippings do the talking.
So for them in terms of getting in there, big game.
That's right.
So we're going to see how this is going to play out.
It's going to be a fast-paced match.
I'm going to have to see I'm gonna have to call riddles going to be in the mid-range at all times
Of course, comedy is just one to get flashed kids to just reset the new track
So as long as riddles doesn't give it to an easy turn we just reach up into the anti-aids
I think you should be just fine, but it's gonna be a little even issue. So I thought to call the score
I'm gonna have to say three to three to Audrey
I love playing teams in the morning, so it's slimy, but that's onions too, onions is missing something.
It's not forget about the fried cheese.
Alright, here we go. Let's go, y'all. Mix the noise, first match of the day!
Force of forces 18, here we go.
Opening gambit time. Riddles versus Copper.
Let's get it.
Mmm, I'm ready to send him to the tone.
The soapbox kick, he's calling that soapbox for so many years.
Uh-oh.
That forward round, somebody's trying to get big damage.
Up and down, shipping wing, the Sonic Booms.
Now he initiates, so when I think about God on this game,
is that he can go in his own terms with the Sonic Booms,
and right after, overhead and low.
Whatever you want to do.
Ah, both, biggest after the quarter, immediately.
There you go, uh-huh, there's the hammer, folks.
You gotta stick on him.
It looks like Kyle will try to back dash, hold up, either or.
But now he is getting conditioned.
He's just in trouble somewhere here.
Wow, that was organic. I'm not even gonna say that was a guess.
It was. But you know, we gotta sell it. We gotta sell it, you know?
You're right, you're right, you're right.
Walk up Fireball, however the C-Pulse, that's a barter.
You're gonna have Flash get pushed right back up to the corner.
Yeah, it wasn't a big push for the first try.
Everything but the C-Pulse, it's a big one. It's a negative, though.
Pop up. Let me go skip a little bit. I like that, Riddles.
Rock it with the Power Wave. It's a close-up.
This is the real city of the Wolves right now.
Uh-huh. It's a wrong game, brother.
You don't have to kick your punch right after it, though. No big deal.
Come to the lead and the 4th team is the pillar. First round to Kaba.
Don't be impatient. Be comfortable. Kaba. Kaba ranks. Look at the noisiness ever.
Apocalypse with the level 2, level 1 behind that line.
He got the vision. He got the eye.
Alright, condition apparently this is where we're the one. Don't give him no esposile.
Let the spinal cord. Never mind. We're out of there. Smart choice.
We're gonna tech those buttons. We're gonna jump out.
Oh, my dude's screen attack is there.
Oh, he's starting to get a little bit more pressure.
But when the ammo came his way, that's how it cost the jump back.
But the OS needs a flash, get the charge up, and catch that jump back.
Get some damage on.
Oh, the throw was not unique.
Oh, but adding more layers.
Okay, to the offense before he gets ready.
He got the throw, but that's alright.
He's putting a little cash, he looks as close as he can to the drive.
He's got a thing for the burnout.
Let's push up over the runway.
plus right there harassing the campus train in favor
that's what it's all about I mean that's just that's Terry's game plan
regardless because that is his go-to in terms of staying in there he's so deep
in terms of office that he could just get a grab he's always close enough for
the grab I'd say right all the time in a party in there Sonic moves don't he does
he a proper grab I wonder if we could prepare to drive our Shabby kids close up I don't know
Terry has a distance for that but either way
He can't but definitely gotta be in the ring. He can't. Yeah, absolutely.
Alright. Let's get to see that, you know?
No punish, could've been asleep there, but I like that from Kaaba. He ain't trying to take too many risks.
Missed it. Missed it. Missed a roundhouse, but it's a big punish. Good block. That was a fussy.
Yeah, nice to see about the very end of the Fireball trade.
Well, those six that Terry could do, spit on the Fireball.
Damn, Riddles is spacing out those knuckles beautifully. I mean, Kaaba did get hit big, but those are plus frame knuckles in that range.
Oh, get over the DP? Ah, you woulda whiffed. I'm glad you didn't do that.
You see the patience though? He's not giving it up. Don't jump. Okay, chillin.
He goes to the little help, trying to get into the finish the job. Wow, that reach?
Oh, definitely happened now. Let's not even play with your fool. Level three.
That is a simple water level three. Riddles, first blood.
Here with the winner set. Okay.
Yes sir. Damage of doubt. You see the fireball pressure from both sides?
The control that Gal has is great, but the fireball going underneath is just allowing that control.
That usually happens. It usually hurts the Gal. He's gotta push him back to the reach that he wants to be at,
where he doesn't want you to be at. Things like that. Riddles harassing up in the corner.
First game, but not too close. Not too close. Not too far. He's confident that heavy kick is
like round two. Maybe level three or something like that. Just switch it up real quick.
It was good. It was good. Mind you, the moment I didn't play too bad. Obviously the playing
super solid right now. Riddles just identified. I'm going to hit him hard even on the hit.
It was kind of crazy. He got that good point and he's finished the last game.
Maybe you're going to push yourself out. Cop him.
Oh, he's at that range. Riddle is just being phenomenal right here in the nuch.
Already got Kaba behind the wall.
Well, in front of the wall, I should say.
Sonic will go up to Drona Rush, and I will initiate to kill Red.
Will Snoop could be coming through, Sonic moves through.
Oh, I'm counting. Kaba wasn't sure. He didn't fully commit there with the driver.
Stranger things up by the outfield. Now gets a punish.
Flashed it back to Nuch. The blade this time.
That's great. Yes, sir. Yeah, I want to test the waters. I went for no
man, but it doesn't do it too much in the drive rushes. You got to be careful.
Yeah, I'm sure. I'm sure. Oh, nice. Good trade off. We'll take that all day.
Come on. Come on.
Thank you. Boomers. How about coming for souls as they're not mine?
Oh, that's great. The baby booms. Yes. Child support on each and every one of those
phones. 2K in one man. Eee...
Off of the counter he goes to the front he got the eye.
He's at all the sonic boom. O.D. with their little sauce behind that.
Season. For me to get the counter hit but not the proper counter hit.
Maybe like what worked out there but maybe too short so you won't get caught.
Instead. What is it? That was roundhouse crashy.
Well that's a new thing to talk about. I'm trying to get good with my mathematics.
Yeah. We'll talk to you soon with the combos.
No it's just more of a solid eight. Forgetting things.
I wish you.
I hope you.
Good job.
Good good.
All right.
Chucking those booms all right.
That's the range you want to be at, Kava.
Unknowing.
Pastoral.
Pastoring with those norms.
The four meter kick, the size American heavy kick.
While those folks, especially when you have that lead,
get 10 times more dazed, they don't lead to a lot.
They just add up to make it hard stop.
That's kind of crazy.
The more I see Kava, the more bigger his bi-ception's getting.
Am I tripping?
I think so.
I don't know.
I'm not tripping.
He's transforming into God.
Dominican God.
Dominican God.
That's it.
We have.
We have claimed them.
Guy lost his pass for the Dominican Republic.
Here we go, man.
Kaba, great adjustments.
It was still the same game plan.
It's more still not panicking on the defense.
They just try to scramble with guns.
There was a lot of scenarios, but there was trades,
and Riddles won most of those.
Those are these more access.
The back here is going to start things off here for Kaba.
Here we go, just that flash kick.
Every time you get here with a flash kick, it's just this heartening.
You've got to start over to try to stay close to Guy.
Got the square one.
Go to the little meter, try to take it slowly, go slowly there you go, I love that.
I like how he's building his resources back and needed a little while parrying the sonic
bone so he definitely does have something to actually pin down God in the corner and
there it is, full corner carry.
Are we gonna go for the throw?
No.
Good defense, it looks like Cobble was with it so.
Yeah he's gonna let that crush me with a punch, block down, block, so get that space,
and he backs off.
Oh look over the upside down kick the low crush the fireball or a crush me to keep the antiles
there.
Automatic space tracks, the hammer fist, and he got it, don't feel it, definitely spend
this big poops, big final records, dial, big victories, huh, just trying to say big all
the time, trying to find this huge biceps.
I mean, you know, that's what Americans like, you know.
That's right, you know, everything's on the side, everything's on the side.
Portion.
Alright.
Heavy, you can check with the drive dates, right back down, but the leads have been better
for Kaba to drive the car, he's gonna OD more,
will he flash it with defense,
and it makes it hard for Riddos to do
what he wants to do for drive rushes.
Oh nice, hop over the low forward.
So, Boston, answering for that,
that's a down kick as well.
Both good options, it's the breaks,
it's on the overhead rates.
No reaction, Kaba not fighting for the only flash kick,
we'll use it as a combo though.
You see how Kaba has like,
not gone for a little flash kick
or a lot of bust outs on wake up,
like he usually does,
and that's like years ago,
this is the before Kaba.
Whoa!
And the punish right after,
It's my favorite book every night!
I'm gonna be very honest with you, I'm gonna call it.
That was an organic carry.
Usually people assume it's gonna be a fast button,
immediately like a strong or a low pull, whatever,
on the drive right.
No, he reacted to that overhead.
Do I sound like a fan right now?
Absolutely.
I love some good street fighting.
He's displaying it right now.
Combo ranks 2-1.
One more match to go in the winners' finals.
His debut of Frosty Faustics.
Oh, nice check.
No overheads.
He's trying to test the corners, the temperature,
like that from Combo.
How about the riddles? Great reaction as usual.
Hey!
Wait, see him.
First one we saw, native is fated.
A lot of health going now.
Stamp here, Strybrush, look around, we'll check that though.
We'll get the fireballs and the spacing too as well.
Just set up for that cross-frame burn knuckle.
All leads to this.
All space traps on the side of riddles. That was an excellent punish.
He tried to catch it. No checking right there.
The Crack shot, the Crack hit.
Crack shot.
Oh, E.T.I., you were dead.
Okay, woo! Perfect dished.
Looks like Grydals put his apron on and his chef hat on.
The kitchen is a little too cold here.
I mean, nobody's cooking.
Looks like Grydals bring these greens.
It is going to carry off with a crack shoot, of course.
Hello?
Me!
Me!
Off the head.
Tenderism.
Off the bone.
I am right off.
Get right off the off.
He says, Papa, good reverse.
Oh, no shot!
He's dead.
He got the level three up for us.
Another level three finish.
On the side of Grydals this time, though.
Oh, stand medium, the top she didn't punch, both beautiful buttons that Reel's in so into
that with punishing look, buffery having something behind it, well you see the fan in the crowds,
I swear guys, I see like two or three Terry cosplayers out here.
Terry's a classic, Terry's a classic, I still like Ken over there.
I just, you know, you know, I can't just a classic myself, you know, I try to touch this.
You more fun than I've ever been, but anyway.
That's all good, but I'm sorry.
The highlight of the riddles is the stand strong, the range is from the low forward, the crouch strong, even the stand fierce.
The way the riddles is utilized in the space traps, mainly from the floor, round houses, the hammer fist.
He's always putting himself in the perfect range to get that whip on as he stands strong.
So he's doing an excellent job here.
Now, Kaaba, you got to try that then in terms of button placement, because he's walking back and pressing like stand fierce and low forward.
So that gives more of a chance to give riddles a good punch.
I feel like you have to walk in a little more and press the button.
You're right. I know that you lose the charge right there walk forward trying to get like a crouching medium kick or something
But you have to poke and rod yourself before yourself more room
There you go
Moving forward another bad this cop nice quick punish, then you got to start over and get the last kick
Bar the correction over the blade
That was a roundhouse version too.
Back then it made it over, it was clean.
It looked like it, yeah.
That's amazing.
That's a neutral jump, calling out the bird.
Now close him off.
We'll get the kill.
Kaba, we'll finish this and build up on set point.
Me too.
Oh, yeah.
Optimus, man.
Even the face of victory.
That's that.
Wow.
I think it's better than special.
Now mind you, last time he did that, he went for the overhead.
This time he immediately went for the cross.
Switching his options, he's definitely looking a little more
going on Kaba's side of the opening game.
You're looking for the shitty right head.
No dice.
Kaba said you better throw me.
Pop, pop.
They're looking for an activation there.
Your Kaba.
For Nuckle, for the quarter carry.
Andy Oki, nice to close.
Strings, placing out well enough to have no punish with that.
Quick burn.
It's all kind of hard for Galvo.
You saw him in the minor spot, so.
You know what I've noticed in little?
When he does fully move forward, it's a driver.
She's having to be moving forward for real, for real.
That's supposed to be trying to pick a counter hit spot
and stuff like that, but there it is.
When he's setting up those space traps,
standing midi-kit to the stand strong.
I like how Kaba said no punish, hold the vinyl records.
It's on the goons now.
Contrary to be pushed behind on the drive rush.
We're just going to go on to that drive gauge.
You can actually find a back to firm.
He's going to have to drive reversal.
He's looking for that stand face.
He's trying to stick him with some good offense.
The block's done even.
There it is.
No, go for the overhead.
Side to the front.
Good defense, Riddle.
I figured it out.
It's just so many question marks all over the place.
I figured it out.
Let's see.
A little piss.
Overhead, though.
Oh, you know what?
That's what I know.
That's pure.
Drive rush, stand to light kick.
Definitely gives you a pure throw.
So that definitely gives you a guess you don't want to press up on that
That is a natural choice to go for the overhead against a charge character charge to the flat kick that was pretty sneaky riddles
The fact that you just chose to the driver say go for over that usually he's off of an oldie, right?
It's in the new to straight in your face
Hey, take the space middles.
Train!
Oh no, don't you drop!
Throw the ball fast.
Maybe not train against him.
Distance did not work out.
Yeah, I think just across strong
and in the midst of the hits,
I just didn't come out.
That's unfortunate.
All right, we can take about one more throw,
but then the next one,
he's gonna have to make a decision.
So he made that decision early.
Great jumping.
Almost home with the level three.
Brutus, wild choice.
I feel like it's going to be an overhead.
He's gonna pass on my phone overhead.
Okay, let's go.
That's it.
No more throws on the side of Kyle,
but he's gonna have to think about it.
White Jalla with the jab!
That was smart, he knows what he's gonna kill, he's probably gonna save it for the baby
pool.
Here it is, what is he gonna activate if it's a question?
Oh, no!
He let their rep, PABBA!
At the last moment, at the last seconds, at the last Toyota, gets the only flash, gets
the kill!
What a time!
He moves on the bracket!
So let me tell you what was so guy like about that decision, right?
So the thing about parries, it hides your blots done.
So every single time you see somebody in a parry animation,
you want to throw them, you want to string them up possibly.
No, there was a flash kick waiting for you there.
And mind you, Kaba saved that for the last possible moment.
He didn't represent that track the whole set.
So that was a very quick performance there.
Great match from both of these guys, guys.
What a way to start the match today, yeah?
Start the day today, yeah?
Frosty Foster?
Come on!
Paula, man.
This is number 18 and counting.
Is it even on the tour?
For the love of the game, for the love of playing
streets. That's what it's about. Oh.
We went on. We went on. I like that. That's right. Go ahead and drink some water there. Go through some push-ups.
I can't do it anymore.
That was a great match though. Well, I called it right. 3-2.
You did. You did.
That was going to be.
I'll never doubt you.
That's a guy that you always got to look out for. I know Riddles is just a point of dead, but that's a good sign that he is not rusty at all.
all continuing on in this top eight obviously in the losers but now you're
gonna have to deal with that and it's a possibility that we might see riddles
versus punk run back and that's the thing when you want to do good in top eight
you get somebody you're sending the losers right in this case riddles with
punk like you don't want to see them again no right that's why you always want
to make sure they were good right exactly so that's gonna be interesting a
little bit of a storyline there so it's gonna be cool but man looks like
Cav came straight out of work man drops his bag kicked his shoes off and he said
I'm ready to work blues ass blue consistent as ever. He was here on this stage last year for Frosty Frost 17
So it's good to see him up here consistency shows. Yes. So yes
Well, the DJ as well, you know, that's a character that he had decided over at CECC
Which is like a collegiate tournament that he said I want to keep running DJ and showing people that this character is strong
He loves that character. He wants to showcase the character could so put obviously it has and he is one of the people at the forefront
that shirt by the way probably
probably twice as old as him because he is a young gun out here. Alpha 3 version.
Oh man, can't say look man, this is my, I need the sponsorship shirt.
You know what I'm saying, nobody help me out, you know?
Yeah, yeah, yeah, ain't nobody help me, I'm gonna help me.
That 9 to 5 shirt, the car salesman shirt, I don't wanna be here.
Look at these smooth gentlemen man, they both look like they been in the gym, huh?
Yeah, yeah, that's good.
Hey, blue, don't kill nobody, man, shoot.
Got the guns out.
He got two shotgun shells in the mouth.
Ow.
All right.
DJ versus Rashid.
I mean, for those that follow Duel, Kevin on his Twitch,
Twitch.tv slash Duel.
Kevin on the Gala's at Duel underscore Kevin.
I'm on underscore Kevin.
OK, follow the man if you want to actually learn
some patience and get Street Fighter.
This guy has been practicing a lot at JP,
but I don't think he's going to be picking this again DJ.
Maybe, maybe I'm wrong, but Rashid
might be on the dinner table here in the menu.
I feel like that would be a better pick.
Maybe just because you have more comfortability right now at the top spot.
Sorry, off at least with Rishi.
You played that character for a long time.
And as you mentioned, I think you mentioned that he is like a patient, like a calmer player.
Because compared to other Rishi players, he's not as active, he's very puts his face,
just confirms what amazing, his defense is amazing because of that too as well.
He's a very good all-arounder.
I think if things didn't dice him maybe, the JP, but I think that DJ doesn't do too bad against JP.
That fast-ass ride rush, putting the firewalls, intubating things like that.
So, might be kind of hard.
That's the main thing. If you have a character in the meta that has a reversal, then you can snipe out delays, a lot of players, because everybody's so worried about getting hit with the reversal on Waco.
So there's going to be a lot of delays, OS, and stuff like that. So, you know, cap controls the defense a little bit, right, where you can sneak in some buttons.
I love that people still be shouting during the intro. That is so sick. They go, cap on you quick with this.
Alright, well game two, Frosty Faust, let's make some noise, here we go, blue versus dual,
Kevin!
Opening gambits.
Oh, he's under the digress when he was there as reaction, with a better one to do something
heavy kick.
You know, we're first that heavy, we thought of blue, and we're in with a low.
Nice, alright, that's good, data collection, and you've blessed the legs, which means it
looks like Lewis is looking for those sequences, we just won't back and go forward for this,
you gotta be careful.
You look at that already, commitment.
No matter, it's not like he got real two-in-ones, his old charges, right?
You know, what's with the medium fix?
Proper way to the fireball, hesitation.
You can do, to make it a little harder
to come through and get some fireball.
That's gonna pop back in your fighting DJ, but.
Do Kevin though, patiently walking up.
Wait to turn, I think the overhead, I believe it is.
Negative two, so wise choice.
You can't for not continue with the pressure.
Mm-hmm.
We out of there.
The fireball is on the burst zone,
on the strikeage, but Kevin will put only fireball
and he's trying to afford head kick.
He becomes a fireball, burns him out.
Oh no, let's walk him down.
No, you got a level one, but the question is are you gonna use it this round?
That was terrible that was a mean driving back to over the air recently very unfortunate in the blue skies and still break
Don't you demand what a check?
It must be the calipers other the calipers
DT, the crush he liked, the crush he missed.
This case he played a button, but go captain.
Same, have a solid right now.
Get that level one built up, like you need it.
What's wrong?
Mmm!
Damn!
You played a button after you got hit with that heavy kick?
Oh, killing those cranks.
Homicide on those cranks.
But you see that on the side of Tull Kevin?
It's going to be needy.
Yes.
Tull Kevin's showing his prowess.
Remember he wasn't a grand primer flash this.
I know he's looking for that big win.
True.
Fortunately he lost a note of pride.
Which by the way, Noah is in the top eight as well.
He looks like he's going to try to go for the repeat, but it's a little tough for this game, but we'll see if he can do it.
Yeah, it's difficult. Everybody gets better and better every single year. The meta changes, obviously, and the balls give you the hungry and hungry as the game goes on.
But first game so far, right now, you're capable to finish his plate.
Let's go. We got Fumpo versus Streamer. Yeah, oh yeah.
You're going to roll with Fumpo, bro.
Talking on the side of DJ, if you guys are wondering.
Okay, passports are being stamped. We're in London now.
We'll take it.
Heal Brickle Brackle?
Look at him hitting the brakes already with his drivers.
You already see Brickle Brackle with that driver this time.
There you go. Full point of carry. Double dash as to what exactly.
Throw condition yet? No.
No, they call Camp 2 as he kind of second guesses.
He makes you second guess yourself until they're trying to throw because he knows when I really hit a dab and he feels like somebody's coming to throw.
Right, right. In case you're right there off that big fireball, did open them up though.
Like that we're seeing some of the signs on that.
From blue, from you to keep the clusterings.
and the kills from that drive-in.
The Ants are gonna be there,
the heavy kick, have to spend some for the bus.
Yeah, that would have been incredible for Groovy.
Just kept it down to drive.
Yeah, that's what Gula Kevin is doing,
essentially, protecting his resources.
Oh, the special of air.
I love oxygen, man.
What a wish pundit.
The side switch, so smart, get to live right after it.
No, you wouldn't even be close enough for that to happen.
I mean, he got some media punch from the bus rings.
DJ, I know you don't got a sandwich.
Please watch your toes.
I'm cool.
So it's giving them a lot of mileage
for Gula Kevin.
That's an overhead if I ever seen one.
So not even letting you watch it.
Oh man, DJ is definitely Dominican today.
Open toe sanders.
Good God, give that man some socks.
Bungies around.
Something man, shoot.
So, now look at that.
So that one thing that I wanna highlight you saying
that Kev plays very footy basically.
The thing that I wanna highlight the most
is that he always has purpose in his body.
Like there's nothing with,
the part that you see him with mostly will be standing
there to see if he's gonna be like ticked
or react to it or whatever the case may be.
But generally speaking, I love how his placements
standing medium kick usually isn't there it is but don't be very with me on a
shooting we usually use these on combo. The money in the start is able to hit the middle punch, no point to want to spend, waiting for these
want to split. Kev to initiate. Kev is really good about countering conversions but
group also is really good about stopping stuff and drive pressure dash ups. That young man reaction and no one
would have played that six frame. Give it to Jax. Oh the knee shot. Imagine trying to anti air with this character. Maybe try to go for pressure.
Medium punch. It doesn't matter. Knee shot won't blow that all out. I think that's what he meant for too. I agree with you that the cross throw.
They say counter here, so
Nothing but strings I love violence
Oh the fact the wash was a little better that than a combo will be very honest
Okay, cool, come and decide to use the cat is only five now
It's about to get ugly little land go for the overhead or for the throw wash choice complete for taking it though
Another though that is a wise choice
Lucas killed level three, he does!
Way beyond the point.
Oh yeah, let's just go on that butter.
He's on that punky butter side of the life bar.
Hell yeah, he's going down.
Okay, clue.
And Scraup family enjoys it.
Jack and Grease!
And Jack and Grease, he concurred.
He said, yeah, that was good.
That was good, okay.
Two on two.
Oh, there might be some friendly Monopoly veterans there.
They're not doing anything.
They're not doing anything.
Oh, nice.
Checking the stand.
Big zone.
The light kick.
Alright, those people who DJ players that check the challenge progress, another bust out, have on the back, looks out to be there.
I like how we walk back and try to go for, no anti-attacks. That medium mixer would have definitely got bonus.
I will peel in my bones.
Yeah, look at that, on this counter, some rings of dead blue. Nice conversion. Alright, make that count.
And you got him where you want him, and that is the corner. Kev, how are you going to defend yourself? You know what I'm saying?
Trying to breathe in the throw to the stand-down.
Yeah, you're right. Prepare to go through the seat to get the side switch up. With the throw.
Close the whip, 12.
Cap, get the distance.
Nice walk back, huh?
He was thinking, I like that from you.
He's just very cautious thinking
that Drew Kemmer is going to counter poke,
but he's not giving it to him either,
so he's going to be tough there.
His name, he's going to recover the knee shot.
He'll be killed on the triple shaft.
He's going to initiate.
Anything on block at all.
Watch the toes.
Oh my God, he walked back at the precise time for that to whip.
The horns are playing, man.
Oh my God, that's a throw and a half.
Got to get a good back dash there, but wasn't in range.
That wasn't me, though.
Fireball to get their hands on there there.
OEDD led to Red Blue.
Bop around.
Must be the beanie.
Must be.
He's a real gamer.
He don't even got headphones on.
That's crazy.
He can hear everything.
Even us.
Red Blue.
Blue hit the brakes.
He tried to get through.
Kevin to try to check the check.
That's why you see that sequence in the stand roundhouse.
But get away from this game from Kev.
Pergola rise.
OEDD.
God damn.
Damn, you get able to open.
Not able to defer.
Check
Shaving away falling down those nails aka the drive gauge is getting lower and lower
He lost so much resources, I think he jazzed
I was stupid speaking of super at some point, overhead, you are dead.
What's up?
Like that from Blue though, trying to calm the storm if you will.
The fossil man, so let's hit a kid.
He's home turf.
There we go.
I like that.
The classic turn style action.
I don't even know the name of that move.
We call that Sobat as well I believe.
Oh, max distance.
That roundhouse though, we're gonna go for the throw this time.
I feel like Kev is gonna commit to taking the throw regardless.
That's why the roundhouse is definitely heavily inflating Blue after those such scenarios.
about. It's going for the
counter hit face tracks. Oh,
heavy for heavy.
Driver store said I've been
overhead. I feel like that's
dry brush of a knockdown is
going to be an overhead. Let's
see. Staying in that range.
It's like Kevin's trying to get
that crouched fist with his
face in general. I have to
win for that.
Respect it.
Welcome down.
Good option. Forget it. We're
going to jump back. I got to do
that one. I just feel like my
toes are exposed, you know.
Well, I'll be doing that one, too.
I'll be seeing them jump back to a white house.
He's gonna have to drive it up to a point.
He's just stuck.
Of course, he's stuck.
He still gets a confirmed right after.
Level three on another.
Level three spin here to put himself on game point.
You know what?
Why not take the mix?
Even though you're knowing the drive.
You know why you got a level three?
Doesn't even matter.
Kevin's gonna have to second guess,
because, you know, he's trying to fade out
to level three right as well.
Yeah.
All right.
Keep your resources.
Don't matter if you're burnt out.
I don't know where to play.
I mean, if you're in Bernadette,
DJ one of the worst characters in the game.
DJ one of the worst characters in the game for sure your level one super song
You're level to use that for some sort of bus at level three as well rather use those for damage feeling opportunities rather than like a
Defensive one but that point to press there to stay alive and to try to move through the bracket. He's on game point
And he's doing though
Gaming going on in the stage
Games you know
So I like to see look at this crowd skit better out there
All right, I'm the boss for yourself. Thank you gentlemen. Well, yeah, we'll just watch it. No, I
Know it's in the middle of a man's house. We don't want no interruption, but I like seeing beautiful people on the stage
We're not trying to clap here see the graduation
that was organic. Yup. My cash
are real. Yes. Yes. Yes. Yeah. Yeah. Yeah. Right. Oh, nice whip
punish. That's rare. He's connected. That's the enemy to pick the set up his face tracks.
He's the whip punish. Rare scenario and his back was to the wall. So that's the thing,
man. Sometimes when you want to go for those checks and just go for drive these games,
the door can just set up a space that will come up a little bit, that way you get that proper reach.
You shot him with a fireball, it was real good here at least in the corner,
you can have it on the back foot now.
Two of these almost without drive, Gage it feels like it's got a heart in there.
If you hit this CJ, and as he tried to do so, that stand like it was there to stomp him.
He can come on you, excellent. This is high level neutral man, nobody has a jump yet.
Usually you see it on the side of Blue Fort with the kneecap right front. I mean overall
Ain't nobody still is just out of the mall in a gentle lane to be honest with you.
There it is. I like that from Kev, walking back, that from Ducky, do make that more potent. It is close.
One more touch here.
Oh!
I'm gonna shimmy up my master plus.
Put Kev to rest and losers.
Blue moves on and winners.
And as you said, the nuke was ridiculous.
He won't shimmy someone like Kev.
He's gonna be tecking like that.
Cance, man. Something to applesauce. I don't know what it is.
He waited. He waited for Kev to crack and hit those buttons first.
But I can't even blame that he had to stay to meet and kick in range, but I'm just so surprised even though
Blue was in the corner his final court was to the wall. So
Man, okay. Well, you're stuck the blue man
He will be going to the winners finals to go up against copper. Well, we just done with the winners
You know me well deserve now
We're gonna go to the shark infested waters of the losers right and you have to see what's going on with the rest of the losers
Let's see. We got stealth
Versus punk stepping up to the stage and this is gonna be cool because both of these guys they're multi-game specialists
Mm-hmm. I'm saying what they want to you know still coming from the side of the ultimate Marvel vs. Capcom
Three just the Marvel series in general
So it's kind of cool to bring to see him bring his talents over the street by the six one of the most consistent players online as well
Yeah, I've seen him with some good online results
He definitely goes to the school of Hamad to actually sharpen up his gameplay
Even though feel like you don't need to sharpen blade as much, but you know what never never keep it down, right?
Shout out to my mama, Habibi, I'm pretty sure he's watching right now since we're the whole boys.
And of course, and I just to touch up on stuff, I like that he plays the JP.
Actually, one of the most optimal and technically sound JP's out there, you're gonna see some wild converges off of anything.
He just forks it if he gets a good 50% combo.
Oh yeah, and now he sees me to the business.
Yeah, and then you got Pump the God, of course. What can you say about this guy?
This guy's the winner. You can't save victory without the victor, okay, guys?
Oh, that's a call.
just can't say victory without the victory.
Puck the God represents that very well
as he's been cooking since hell.
Red Bull Battlegrounds, and here he is on these grand stages,
multiple championships, trolling contents, of course.
One of my personal favorites,
he entered a tournament playing with no HUD,
then just this past candle,
and he played everybody and they mirror match.
So whatever he bumped into, he plays their character,
which is very interesting.
So I just like to disguise that skill,
but I'm not surprised to see him in this grand stage here.
Now he said multi-gaming, he doesn't write about that,
but Punk is a multi-character specialist right now.
100%.
Playing the Ryu, we see him grind that character out,
and the fact that he plays all these other characters,
and it's so well tuned, he understands the game,
it's such a deep role, but it's hard to find anyone
that is in that similar level.
But right now, it's mostly for the Cammy,
and I think that, for us, Cammy and Ryu,
has been like the peri-gram.
You can play at previously,
you can work out too much, but I like the Ryu,
similar sort of styles, using sweep to whip,
punish things, you get like hard knockdowns and stuff like that.
people down. I should get these
stand mediums and things like
that. Yeah, similar to the
little candy. Love to see that
swear play implemented on this
character. And TNS. I got some
good ride-offs with these cameras.
Huh? Shoot. Yo, look at the
clock. Yo. Damn.
Cinematics.
They shout out to TNS, man.
They never sleep. God. You give
them melatonin. They don't crack.
Jesus Christ. Yeah.
I had a whole bottle.
Nice.
He's still awake.
His eyes still open.
Red his head, but still open.
Shout out to the crew, man.
Love to you, man.
This is going to be interesting.
I want to see how Punk navigates against JP.
JP, I mean, what more can you say?
We've seen this character since launch, and he's still wreaking havoc.
I know everybody was celebrating.
Yeah, CrossFit is good.
And they gave it back to him.
They gave it back to him.
Yeah, so he's going to have the whole life.
I mean, it's a good way to force you to play some good neutral, man.
Right?
If you're giving it up, that means you're getting a noise.
So it is what it is, getting impatient.
getting impatient. So, Punk is not one of those guys who's going to get impatient.
I wonder if he'll do a lot of like drive rush shots to get you to catch the
crouching medium punch. Because that button is so good at this one. It's so
ridiculous. Let's use it like this. Best drive rush check. Maybe that'll be the way to play
and not put yourself in a risky distance that'll get you to hit the hit. We'll see
what happens here. Punk going up against one of the mixed masters himself, Stealth.
Stealth, the SvN eyes. SvN eyes tactics of Stealth. Yeah, though, I see the skill now.
Metal Gear always solid.
Yes.
One of my personal favorites.
Oh, that was a hot joke.
Oh, see?
That's sweet.
You get the hard knock down.
Just like him.
Just like Tuck would do.
Damn!
He ain't scared of no one,
means you son.
Let's go committed to the throw.
I love it.
Pump the guard.
Oh, there's that right there.
Check your man.
He said ghost.
I'm such a good control tool.
To the queue after doing something,
you're checking right after.
He wants that much on his drive dude. He wants solo planks across the field.
You already know what punk's mind is at when it comes to big damage.
Nice.
You're gonna give it to him too? Big Duffy damage?
Oh! Just play!
Big pierce!
Alright.
That's what real punk is doing. He's trying to give stealth that like false sense of host
that he could just walk back and just hit that jointed normal that stands near.
stand here. So he's delaying the stand here to just flip him, walking back and trying to
press that button. That's why you see him punkin. Solar plays dead stand here, but I
mean it's a combo regardless.
Yeah, focus on mad wonders against that crouching meter punch. Wonder how he's going to handle
that button. Now we're seeing some answers. Who lost his health?
I'm going to stand back.
I'm going to stand back.
Hey!
He's here.
He's here.
He's here.
He's here.
He's here.
He's here.
He's here.
He's here.
He's here.
Yeah, somebody passed right you some vitamin
What's wrong with this guy pump the God man? Listen, don't be cool. It's a man. What's playing right now?
No, he means Street Fighter 6
That's the reason the one stream that I enjoyed
Dowson and I might this know where you have a dowson. Yeah, that's crazy guys
He plays every character your stuff. I'm gonna need you to raise that difficulty setting my boy bust your ass, bro
I know it's a little raw, but I know that was a little raw, but it's not really showcasing it right now.
I want him to bust Ponsai.
He got high, but won't worry for Midnest.
He's been doing well, but first up, he does enter.
And of course, as you mentioned, he is high on blind.
That takes a lot of work, but you fight and punch.
The crush immunity punch does initiate, though.
And they're a little bit active with that driver's punch immunity and punch.
The starter.
Go to that parkour tour.
That's a good button to use against Ponsai.
It's not opening up up, but the stand and the minion punch is pretty good.
I'm looking for no kick punishes.
Oh, that's speaking to which.
Set it up, snap your fingers.
Over here.
And the gutty works.
Take it to the first one over that part.
Listen to the vengeance stock up.
I can't walk back.
I can't walk back.
Oh, no.
I'm not seriously going to destroy the normal.
You got to hit his chest to punish that.
Yeah, yeah, yeah.
Like literally after this check.
Yeah.
In the lungs.
Level 1 is a great hit.
He doesn't.
He's as fast as hell.
He's able to hold parry with that bar back.
I'm telling you because that's sweet. Oh, you try to get the jungle point
That's the SB and I's tactical man, I know that's spells
That's freaking right
Because that that brown house. Oh, it's an icy house. I promise you on the way
I read I usually see that and the level two
Nice anti air
Looking for the shimmy or a bun. You see how this man be leaning back. It's all fadeaways with fun. Don't press anything
Look at the wrist.
Take the fireball, stand free, so it comes in right after.
Listen to the plus frames. Try to get a punish.
It's good for the timing.
No little yet. Just trying to snipe our punk from walking back.
Punk is willing to take the throws, but however, you do see him walking back a lot, so...
...like that's a self-session off his offense, okay?
That is a confirm for the whole Tukeki overhead.
I knew it!
You are so smart!
I knew it!
Call this man, this dude, call him now.
Alright, because he was correct.
So was Punk!
No, but let me add a little more extra sauce to that.
He just drizzled across the jab to make him dunk.
Then he went for the overhead.
Very nice there.
That is dry huge in its purest form.
Dry you with some stale brat warm water.
A little bit of dirt on the side.
We get a dirt there.
The hard knock down on the sweep.
How you going to push that throw?
Wasn't in time.
Catch that win.
Oh, that's properly spaced.
Oh, God, with the light blue right here.
Walter White would be so proud.
Skull whoop.
That's the assigned to cook.
He's that shop.
He's that.
There we go.
Plant that range, boy.
But watch your toes.
This is about to get ugly.
Oh, proximity.
You gotta sit there and take it.
He went in there.
I'm still real good.
Harassment.
You did he was saying all the job, but no job.
Oh, damn.
It's the face of the quarter speed.
Oh, please.
The hell.
Give me a little bit.
He said, this is nothing.
I don't know if that's not what he says.
Don't pull like that.
Why is he so brutal in this game?
So get up.
That's how I read, bro.
That is the poster boy.
Did you not know right you is the logo of the CPT?
So hard that you smell a kneecap right afterwards that is re you at its final
Are we in there grand opening? He uses scissors to cut the ribbon. He's in. Oh, he's stated in the overhead
Take a residency another overhead not being up so we overheads
Yeah, okay, the fact that he popped them up so high
I couldn't even recover the time to get a combo. Usually you can, certain characters.
This guy's fucked. He's too good. He's too good.
They're shaming the PPs. The anti-air is everything on point. It's their point!
Man, Pump was pissed off. I don't know what this guy did to you, but it looks like you got something to say here.
Aww, you have nine. It's a little nervous, a little shit. There you go. Stealth, cancel. Get some foot again.
Don't do those paranormal activities. Your imaginary friends is your friends.
They're real to me.
They're in the air.
You can pick up one of the parchers, looking for that.
ODPP reversal here from Punk's spin.
Don't you think Aila ruptured with the low?
You're crushing me, Punch, I should say.
Here, it's the parcher, yeah, set it up.
I'm gonna wait his turn.
There is the five.
Oh, now he got the gun.
Now he's got the gun.
He's gonna put his driver into like a level two or something,
but he's really trying to keep his resources.
Oh, yeah!
I'm walking like a pack of Legos, hands are up, and stealth takes them down.
Good basis.
It's not like you see Puck doing too many reverses, but that was a good way to sneak it in, but...
Hey!
Wow, what a quick point.
It's distorted normals.
You think you're gonna reach?
Right?
Yeah.
You go to the boost.
Yeah.
To the corner.
Set up an O.K. this time, set up an O.K. barge, get it nice and easy, O.K. in!
That is the stealth final.
Constant O.K. O.K.
Oh yeah, he is.
Join the party.
It's not over.
that. That's a nickname that ass. Yes. Perfect. Now, that is the
SB9's tactical man. I know that is stealth.
Crawling through the air vents and all that optimal. optimal
crawling. There it is. Ooh, okay. That's it. It's done with
that drive. Rush okay. Block on the overhead. I see you
pumped. Interruption. I got you in a bunch just too short. Get
that counter combo. Follow up. Some stuff is here there for
as much as it is to say that we have our weaknesses, there are some ranges we can't really operate to get confirms on.
Get close, it's gonna hurt.
What does that mean? He's a little more there.
You saw in the earlier round, you just saw punk getting a scoop on, I mean speaking of which.
Oh, can't move back on that too much, gay. You gotta sit there plus frames, positive frames.
Oh my god, he is digging in your abdomen right now with that fish. You gotta watch out.
Watch out.
I feel him.
Oh, holding carry.
Oh, see, I did a perfect carry timing.
It's hard to know if he's going to commit.
Dang!
Follow up.
Yo, that was in the gut.
He works again.
He walked up and crouched his fist.
I don't know what exactly it is that stealth is sinking here, but it looks like Pumpers
just needed him in the middle every single time.
Wow.
If that would have reached.
Low-fove for sure.
Yeah.
What an interruption.
It's a dry crush.
No finish with the combo.
Oh, now level two coming through.
You're burned out.
No finish with the combo!
Oh now level 2 coming through, year of burnout.
Could have the biggest defense in the business, the overhead, the end.
One more chip, that's gonna be it. What can you do?
Big drugs!
I ain't got a lot.
Wait a minute.
That's not fair, I'm gonna swan him this way.
Did he switch?
Which one?
Oh, man, Storm's got after this.
Let's go.
Six pack adds. Nice A to A, the jungle point gone.
But wasn't there yet.
Oh, let's see, let's see.
I need hero, drop that throw, back to this is what that head of your fucking is doing, man number is right now
Oh my god, this is guessing it
Ooh, trying to catch the smoke babe, functions get the hell up out of here, alright let's join the darkness
Man turning into a monster
BOOM!
Oh my god, I need Aqua, I need Aqua, I'm dehydrated
Get this man some aloe vera
He says boom
Yeah, hello, Minus, blowing up the space that up and get that sweep right back at him.
The DI to kill, set point for Puck, if we don't drop this, yeah, put this man in hospice.
Set point up.
Now, mind you, this whole time, he was sizing up for the amnesia right at the driving pack,
but the one time, he presses the low forward.
You see when he's driving, in fact, that is unfortunate.
Oh, damn, personal.
Here comes the solo player, right here, right here, right here.
Okay, he's having a one-first.
Don't look for too much stuff, you gotta stay action against fucking Garty.
Walking you down and you don't even realize it.
You open the corner, you have no idea.
They're in the early trade.
And put this into the mid.
I think the buzzer is a bit too short to follow up.
Set him out of his hands.
Okay, let's look at that.
Quiet choice, they put a counter for the solo player.
He's trying to side of the mark.
Four of the level twos.
You're gonna bring them down slowly but slowly on the burn-off side of things and they got them into the level
We even see at the bars for the three
Is that it no sir? They said you got them in burn-off to take up the pants afterwards
There we go
But there weren't many ways to survive I
We switch to the camera. I say still
Only real only the protagonist
It's it man, get it ready.
Look, cap comes up, it's around the corner.
You might as well get shot, but all of your characters get A, Bs, and Cs.
I mean, at this point, I think this is punk's main.
Obviously, side-to-side with Kami, but definitely fully focused on the Ryu.
Nice A to A.
So, Jungle Point was there.
Ah, I dropped the combo.
It's all right.
So close.
Let's throw up to that back.
Medium punch on the fire brush.
Bam, bam, bam, with the fireballs.
You want the heavy contention.
It's sweet.
Suck the punch.
It's the heaviest of fireball right after everything.
Addie up the stomp.
that's a look at solid right now, won't get up.
Overhead.
You know that stuff that you don't see, usually you see it in the level 2 on Blockster, right?
That target combo onto the overhead.
I like that he threw it in the roll though.
It's kind of like a reminder, like a nilissing.
Do you remember this part?
Oh!
That had to get you to remember that, but that's been very prominent in this range, to
initiate plus range.
And that kind of punish.
Stealth on the one at set point.
To get it back on the brink.
This will be our first 3-0.
Uh-oh.
Uh-oh.
I'm not going.
I'm not going.
I'm not going for stuff. It's very comfortable right here. Oh, that's what he got hit with that right at the foot. Yeah, the solar plex
Don't get the walk down confidently. Yes. No, he's losing a little bit of real estate. That is one of punk's
I would say she guys
Those how to make your walk back. Oh my goodness
That's for the podcast brother all that bar utilize me to use too much actually
This is recent city. Oh my God. Watch this. If he does get hit, this is going to be ugly.
Good defense there, Poster God.
The entire crush gears.
What's with the Bible? What the hell?
Everything I have.
She is also getting to stay alive.
Final game. Final round.
You get a gold start and you don't report calling that one.
That was great reaction to the drive-in back.
I must say this guy is a professional.
You know what you're credit to
Beautifully done
The office is really he lost almost happy to drive it. So I'm gonna be worried about this one through like your close himself
I know what I'm gonna open you up. All right. Here you go. Let me touch the green. Let me touch your cash
Specialists
What the close, what the close, what's going?
Stand clear of spears.
The departure.
Broski was right.
Get the meaning of making this show be over.
No, the drop only farmed and picked up.
Still one more touch.
Hulk and Puff survive.
He goes to the jump.
He's at the top of the game.
Stealth moves on over.
Plunk in the finals game.
Final round scenario.
That was pretty good.
That was pretty good.
That was the checkmate right there.
Listen man, I watched that many times.
On the online, he has a lot of clips.
guy knows how to convert off the level schools and it's
conspiringly good air to airs while departure is out there like he really
has it down to a science fan for sure. So good stuff there to stealth,
move forward. That is a great victory for him. I must say that's something that he's
going to be thinking about. Please guys round of applause to Funky Gods
for the most consistent in the ED world and you will be seeing them in the
nearest of features for the Capcom Cup Finals and the SFL World Finals.
That is not the last time that you see Victor Woodley.
It ain't victory without the victor,
but he's going to have to hold the nail today.
That's all right.
It's all practice, as you mentioned.
We'll see if that we up.
I'm kind of glad he didn't switch to the cami.
That may have been better on paper, especially for him.
But as you mentioned, hit that rew right for the cap.
And what better way to play out in the staff dance practice.
We have Neymar out here, Coach Todd.
We have GV Mortos coming to the stage.
In fact, we got, well, not that guy.
Not that guy.
Sorry.
Get him out of here.
We actually have Noah.
Yo, what's up, crowd?
You all doing good?
What's good?
Yeah, a week.
Man, listen, I don't believe y'all, man.
One more time.
Frosty Fousties, Illinois, FGC.
Are you excited when I got to join this fabulous weekend?
Much better.
I'll give you a treat right here.
Noah the Prodigy versus Christie, the modern master.
Unless he switches to a classic, we'll have to see.
But Noah the Prodigy, gotta give him the credit.
I don't care if you love him or hate him.
Man made waves last year online and offline.
This guy was good.
He was dangerous.
and with the highest placing NA players,
sometimes with the highest placing players,
in these brackets.
Yeah, yo, listen, you know what I want to place high?
Yo, cameraman, please, can you catch the sandals
on Noah real quick?
Is that a possibility?
Can we get the low?
Yeah, let's grab the sandals.
This is tournament mode right here, guys.
This right here, that's tournament mode.
Uneven socks at any point in time, you know what I'm saying?
He could feel earth, he could feel grass, right?
But at the end of the day, he's comfortable.
That's what it's all about.
Yes.
Anybody that's sponsored coming in with shorts and sandals,
you're hired.
Right there, right there.
Yeah, I should know where the prodigy,
missing consistency.
That is last year's champion,
but that's the defending Frosty Frosty's champion right there.
Know where the prodigy, versus Chris G, big fan, bro.
I see you, Chris.
Okay, I see you, Chris.
Man of mini games, man of winning mini games as well.
He is always pretty winning.
I thought a lot of the mid-laster tournaments,
we saw him over at Roundhouse previously,
came out for that,
seeing travel up, most likely he's like level up.
And his modern play has been wrecking some brackets.
Oh man, it's gonna be interesting.
I
Know what who gave you that stick who gave you that?
You said don't trip
That's a person or you say if you telling me don't trip
Okay, that's all I had to know. I thought we was friends, bro. So don't worry about it. Stop pocket watching
What a great piece of crap. I'm actually asking them a serious genuine question. Oh
So what's okay? Okay?
You know what I'm saying
You know how to take care of my son, Noah.
You know, I'm pretty sure he's watching this, man.
Shout out to the Filipino champ, man. We miss him, buddy.
But, uh, yeah, no, the reason why I'm even asking that,
why Noah got that, because I'm looking at it,
it's a golden farmer, right?
Yeah, yeah, yeah, yeah, yeah, yeah.
Like, who the hell did you steal that from?
You know what I'm saying? Okay, it's a champ game, son.
That's love. That's love.
All right. Watch that support, you know, the community.
Noah, again, hate him and love him.
I feel like, you know, when you meet him, he's such a nice guy.
He's such a he's a cool dude. Yeah, he's a he's a he's a he's a he's a he's a he's a
he's a swell guy, you know, swell guy.
Well, I think you have your opinions about Chris, man, but the one thing that you
cannot deny is that this man, if he's in your game and you know he's in your
circle knowing that he's going to be creeping in those top-aged, top-season
32, he's going to force you to step your game.
That's the type of player that I can deal with. Because of him, you have to step
It's one of those things, you bump into him in tournaments, you might be in trouble, and
of course it shows that Han has been playing a lot of modern of my, but took the route
of classic, no modern Chun Li, modern Chun Li, okay, here for this tournament, so, Dan
you showing your age right now Chris, like you want to go classic, damn son, no but he
has been a big like a fishin' out of a modern for sure.
Yeah, yeah, certain lane play that he's got with both characters, it's super annoying,
it's hard to be able to view it, I've never played him or studied how to fight that style,
It's not even just moderate so obviously modern allows you to be on the lamber side
But I feel like the way that Chris plays back dash fireball waiting for you to dry brush
He's like swift thrust the stop coming through okay
He waits for you to initiate it closes you out there gets the lead is even going to burn up sometimes
It's still able to cook up from that point. So like that style is so effective
It's a lot of people even if you have played and you're like, hey
I'm like, how do I get him without risking too much my life to do so
Well, the good thing about this is like I wouldn't even say this is a style clash
Oh, kind of. Chris is more on the defensive side for people that don't know and he gets aggressive when he needs you accordingly, right?
Yeah.
Then, no one opposes that type of guy that just makes you fidgety. Like, man, I can't believe you're moving forward.
Do you not believe in blocking? Do you not believe in walking back and whatever it is?
And the defense is good for them. For a man that's going to burn out every single time like that early on.
That says a lot, right?
But the point is that he is super aggressive.
Can he actually shake Chris G and break down the defense?
Here we go, y'all.
Chris G vs Noah the prodigy opening game that makes some noise for the one-time y'all.
We're about to get closer to the grand finals.
I'm gonna say winners finals and that's gonna be a good one.
Chris vs Kyle.
That's gonna be a good one.
Alright, here we go.
Alright, it's Chris G trying to establish the offensive corner control already early on.
Pick up all the same tests.
The reversal though.
Drive rush is a nothing.
I look like it's looking for like maybe like a bait and button right there in the delay
Suppressor, he can't jump on modern or Chris T.
Again, even the neutral jump the deep, he's there!
Nice, snatched out the offense, the flow chunk, get that out of here.
Popped that stuff inside to it, you can leave.
That's how it was coming in, huh?
Okay, the Tarly counter, full carry, that's gonna be a throw and a half, and Chris obliges.
He's like, you know what, I don't wanna die now.
He try to hold that wall jump possibly.
Exposed level two, he gonna spend it though, not yet, no one knows.
Oh, he knows the prodigy.
He's trying to find him, but...
Oh, play with it on block, but either way,
we have to completely try to try to push up.
This is already as we mentioned.
He sees clean, becomes a stop sign.
I will say this, that was impressive.
That was like point blanks, I first checked.
Unless of course he committed to the low court anyway,
we just trying to sell it.
I feel like I'm going for the first.
Yeah, you can go for more in the first though.
You're right, you're right.
Alright, Gary.
He's already maxed out at the level 3 so he's getting low forward.
Now I understand what that button does, the dash up does what it needs to do.
Coronetary, off the spinny burkick.
Just in case he played up on you, just with the anti-air.
It's not quite great, right now he's gonna get beat and punished.
Easy bait up and it's over.
Man, Chris is kinda good, yo.
Man, that's kinda good. Shoot.
He's up not so bad.
This is good stuff man Chris G showing he is a profession now you're not scared of this guy
He did say he's gonna take this a lot more serious like obviously he's been playing multiple fighting games
But he did say that he's going to uh died down died down a little die like down and uh plays the city of the world
and speed fights
I like that I can focus even worse over here than after five of them
Like no one right now. Whoa first I've ever seen that play finished hard to do so don't get the sweep
And then the ball against the ulti P, the throw, and then attack that ulti fireball.
This is ass right back down up in the corner.
Ooh!
DC to get the leg!
Oh, we got the actions, don't the level 1, but for how long do you survive?
You gotta jump out loud, just pressing, crouching, jab, jump, look at the air legs.
Mind you, you get it from a range, dude.
Pretty sure you was trying to check this to walk in, right with the punch there,
but it worked out for him and he was right under the air legs.
Fortunately for Chris, it was great for knowing the products of round 1.
What?
Is that the turn on the minus three, stand for yours.
Like that.
Give it a pound and she's trying to score a hit or a butt.
Maybe one for it would have worked out better.
Now I'm going to put the stand against him stealing a turn there.
On block.
That was a delay check right there.
That is showing a little bit of signs of a lot of delay checking which position to
delay or stagger your pressure a little bit out there.
Like, it's going to be a throw city right here.
Unhanding.
Crusted two.
Don't touch my chain.
You can't afford that, young boy.
No reaction.
I
Okay, that is such a classic way to really get hold of neutral jump
Like eight out of ten people trying to walk in walk out
Modern lane.
Oh!
What?
What?
The jungle is reached for?
The fact that Noor was ready for the low four,
two of them just paced out was kind of crazy.
I played this over too many times.
Oh my God.
No way to grade.
Just stage hit.
Oh!
Oh my God!
Hammer it down, young man!
It was a loose nail.
I had to hammer it down.
It was on Kris G's head.
Good overhead.
The man walked up and did it.
What a scumbag.
I mean, you believe.
I was on to cut through though.
It opened that heavy knuckle charge up.
Oh!
I'm fucking a punch, yeah!
He was coming through.
Media elbows.
Okay, what are we gonna do here?
Try to tap the walk back here.
Oh, good punish.
Peer start is well-loving.
Are we gonna spend that cash?
No, not yet.
With confidence, gonna take this throw.
We done for this again.
Water plane burned out.
The bunches got the effective tools to do so.
But also, Chris is not upset out here.
Oh, this is like the fresh style that works on no other party.
I'm gonna be honest with you.
You got a consistent anti-respecially, modern ass good.
If you find a guy that's crazy, that's super defective, and is willing to block,
then I can't know what it really is.
You see it's trying to open up his opponent.
You know, that is loose, but he's still trying to prone in terms of his state pressure.
You're 100% correct, man.
Look at the difference in front of your donor.
With bar, it's a little bit more dangerous.
I think this is surviving against like a four-time.
You'd rather do it fast than when the Azar takes my item.
Like a level one to scare the throw.
The carry on that is crazy.
Only part of what is top of it.
You can't stop no one else.
And mind you, he did that wake up to just to avoid a back throw.
This is how much momentum the other party wants to keep on their side.
The jump and no, we try to hit him with the early stuff
to make him guess on landing, but Chris Jesus casually walks under.
Is this enough?
I just think so, sir, he said.
I'm not a good friend.
I think it's still alive.
I think it's still alive.
OK, yeah, bye Pixel.
by here. It's a master throw.
Or is it normal?
The fireball so they can pick out over the perimeter.
So far, the DI, risky, looking for that option.
Nothing to it again. You see him back up.
Winkley comes into that space.
That domain expansion happens and he just clicks you with a swift thrust.
Damn, and Monty, that's what I think most of the knowing folks in the game.
Standing strong, but even if you see Chris Geek knowing that as much as he is getting marred a little bit,
so you didn't even have the space, but respecting those with punish capabilities,
that's how you even see him using too much.
It's all about sticking like white on rice right here in terms of offense
Stay on
Live on duty
Oh nice big button fast, dude
Probably range outside. I mean you see that so much that this is not walk speed. They're not in and out
Oh, it works. It was not through the jab course knockdown. If you follow up plus at the legs take back the turn at the very least
You know that range. No, you're trying to escape
They definitely respect the no-tribe impact that he does have that easy suit to do to the fact that he has modern
Okay, and I like that. No other prodigy of blotches. It's not trying to get a little too thirsty here looking for the counter hit
That's your recovery no big deal though
Friends with the walk underneath the game if the DPs don't work out, so they're gonna smooth on through and get the kill to number one
second point Chris
Police got good walk speed man. They do. They do.
That's the second time they're walking under the jumpfist, yeah?
Yeah. It's a pure guess too. If he does hit the early jumpfist, he still lands and still has some good frames.
That's something you don't have to do, right? Yeah, I agree.
Skull.
Blast. It's a plus right after playing in buns on hella plus frames right through the plus pod.
Alright, you should've raised the base. Did I play it? Damn.
potato on the nine I see you know what I would have done it to forget about it
ain't gonna be that easy I'm not just gonna sit here and block this is a two
player game
and that's what it's all about the
So good
That bone up let's just hit in that off at the secret give you enough time to get all that drive gauges
Definitely this is enough to finish the job
Chris Tia. Oh, no, that was it
Damn I see both of the T-Ball games, okay? Well, you know what pack it up
But to know what the probably this is your returning champion, but somebody's going to be crowned a new champion this year
But please give it up for Noah the prodigy y'all
Beautiful performance with that look, so figure with that character, he's evolving.
But again as you mentioned, I feel like Chris Jean is just like the natural enemy.
There's someone with that style, being able to keep people out.
They want to drive much up, initiate and get aggressive.
So they're walking underneath on defense, so avoid disjumpment.
The antires with the deep piece, when they need to be there, everything will go for Chris.
Yeah, like I said, there's a style clash.
Think about Chris, he's so experienced in terms of just dealing with heavy offense,
no matter what the game is.
So I mean, you know certain games don't have that many options to get out of certain stuff
But hey in this game you do and in this case Chris G has
Pretty much back defensive options, right? He got modern so he can react to supers driving in facts or whatever the case
You can drive rush as I just said. Yeah, you know, I mean and he got those pure anti-air
So that's actually buffing up his defense even more. So kind of see it more Chris big fan Chris
It's up. It's up. Well, that's great stuff
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Frosty Foustings number 18 and counting welcome back ladies and gentlemen. This is Sunday
This is finals day. We are here for the top eight
We're getting closer and closer to that winners finals all the way to the grand finals
My name is I've seen acting of course in cola to the left of me, please with this beautiful crowd
It wouldn't be a top eight without a beautiful crowd. Please make some noise for the one time for yourself
This is what we like to call the curtain call here on a Sunday
So it's all about kicking back and enjoying the game to join the vibes help grab some popcorn grab some food
I know it's cold outside, but hey, it's all warm when it comes to the love in here.
It's warm in here too, a lot of people, but as you mentioned, it was a parkour in the back,
with the Geekyros, and you know, get your seats up because, oh, it's gonna be good.
These matches have been amazing thus far. We have Middles going up against Delta next,
and then of course, after that, Kevin down there against Chris G, at the top spot,
Kava versus Blue, winning side of things, a lot coming through.
for that man. See, let me tell you how professional Cavaliers do. Literally made it to the women's
finals, but immediately to the back to train up for himself. Stay warm. Stay warm. Yeah,
a little, of course, with an opportunity. Remind you, he finished third place strong last year,
believe so. He's already in his third place spot again, but has a chance to actually go a little
farther. I think you can beat Cavalier, but that's here. No, there, that's in the future. This is
the present. We got riddles versus stealth. Okay, Canada versus Texas. I love this main character.
We don't even got it for riddles main character. It's rich. We'll take it
Oh, he a body's Terry
I feel like so at this point you don't know that he plays the characters and you
have your watching
He's the one who's safe at all. He's been about that Terry business since the character dropped. He's not going to drop that character at first
Here we go though. Champion has no problems getting in on JP. I'll tell you that. So he's gonna have a good time
It's all about that one fireball into the one knuckle to get him in and get the party started
Especially if the screen shakes on the plus frames
We're gonna see how stuff stuff navigates to this effect and of course how riddles navigates
through the parkour towards the will of J.P. So we'll see what happens here. Open the gamut
time.
So we're very tested right now and we can gun a push though so there'll be a fall right
after it.
To throw no.
To lay button.
Stuff.
Respects.
Bluffs it out.
Keep the left right.
Don't look.
Barely any duff in.
Oh.
Try to check with the crowd strong there but those dice riddles win that warfare.
the corner, midi pommel is going to be happening, the fact that he's caught, saw our button
be played, the partial sets up, oh the fake up, this is going to be like a barrier, something
like that, a D.P.
Like that for me, those good players of mine are respected in the partial, I know you used
to keep moving, itching to anti-air there, but defense first, you want to play safe.
Oh, G.O.D. won't waste the par, burn the cool, screen shake so it is plus.
Let's go.
He's trying to space out the cross strong, the fist, all the low folds with that round.
You gotta be careful.
Side of the scuffle.
He's good.
Got him in Burnout.
Yeah, yeah, yeah.
That's what he does best.
He's probably just gotta drop the equipment when you get Burnout out of the pixel.
There's nothing you can do against JP, man, especially for both games.
That's a nice one-time beat.
He's trying to shoot the low forward.
He tackles the underhealers.
Delay, crouching to the OD Fireball.
A slightly more heavy on that.
Delay crouching to the OD Fireball. A slightly more heavy on that.
Space to mount. Yes, I'm in there.
Here it is. First throw established. Always immediately into the MEs.
That's a big part of the fun. Of course, a lot of recovery on that hammer fist.
Woo! Double point sight. We out of the departure. It was not there yet.
Still in proper range. Play some buttons if you're still.
Drivers is like a game, champions, fireball is a happy accident.
Oh no, the parkour tour.
Got a skate up in there, that knuckle's coming, I'm pretty sure.
Gonna throw maybe another E of 5-0, then a knuckle's a possibility,
but he's losing his resources, he's just blocking the keeper away here from JP.
Oh, that's a 5-0.
Oh, a burn knuckle screen shake, he's a real regular, played up button,
the interruption, catch the cutscene, the catch of case.
I know good ol' 6 on himself, man, I staggered too much.
You hit him with the plus rings there on the burnmuffle right butch, stealth challenges.
It might be he walked back a little bit so he kind of staggered his counter poke.
Yeah.
I think it's over there, but it's been better there.
You went for the over up and up, stayed in.
Unfortunately, it wasn't the proper play.
It's dull.
Disrespecting.
You walked back into it.
Look at that, so much space, double monitors, huh?
It's stuck, huh?
Awful play.
You know what, I would say it was a little famous, the fact that he had moved that much
like pretty much convicted and I have a little bit of control stuff however has
control right back chills with the departure my flight don't leave yet
stay in pierce put the stand like it long ways apart to hold them down
like a big good doing just yet let's get the culture right much slow departure I
can't
go up is playing the fun awesome right now you're gone
oh gotta edit I like that early jump in states are too too to defeat the air
grab a 10 for the eight ahead.
All the opening points that RealTest has done, at least like in the mid to end parts of the ground,
have not really worked out in terms of dealing with the games to your every move.
It's tough initiates, close to the departure, the difficult, the teleports there,
up the way, it's a burn knuckle, a little pass swing to here.
Hmm. All that close straight to the chest.
I'm gonna let you kick back and relax. Let the departure do the talking.
You're gonna chill at your game, Terribo Guardian.
You're over self DC.
Oh, for me, level three.
Did you see the range he walked out and walked in and walked out just to get the product
of this game?
That was a perfect game.
Mutual finish
Okay going going up for the drive gauge instead of the noggin I would have
already over had just tested out the stuff I was doing pretty good at sniping
out the overhead and matching the process that's off the street
your drive ditch have your buttons played through we'll make the rest of that
okay combo to get to the purpose of the process that's follow-up
put some in burn out
I'm sneaky target commas think that we don't seem too much let's put the boosters there
We'll see, we'll see how you're gonna get out this corner.
Let's go Riddles, how you feeling?
There's a lot of question marks on how you're gonna open up Stealth.
But this is where it starts, spinal cord to the wall, to the gates.
We're gonna put that with a little low forward.
And like that, Stealth, great deal, it's not giving it to him.
There's enough need for it coming out.
Only all the way around in this, are you stand blocking, no?
You're gonna bust up, move!
Okay, Riddles, that's what I like to see, wake up the smell of OPZ, man.
My kind of off I just go across that plan. There it is. We haven't seen a new business of the highway representing yet
So give you the pump as I do believe it is cut by that. I'm not sure
There we go
There it is
We're gonna wait for you all day. We got to leave. Don't be too over-sellous with us.
Oh my god, low drive, gage, LaFouche. This is everybody's first nightmare.
Look at that sense of departure from the mix.
Gow good, block, Riddles!
Goddamn, the defense!
Trade, the safety aside to Markzol for the corner.
Oh my god, he's joining Normans.
Hop on out of there, let's low drive in, pat the corner, let's play a bad button.
He's killing school.
A bunch of coming through, I get my bar back even faster.
How do I get in the kill zone?
Riddles, only five left, start things off.
Well, boy, careful now, your departure's doubled down.
Your boys both of them.
They're going to be too caught up on the defense, too much
with a gas.
You need to apply some offense.
There you go.
JP strive on that, right?
When they see people just panicking and trying to run away
and then avoid all the nonsense, but no.
Riddles, like a little bit of a crack at the arm.
And the basic thing is, too, you can throw things up
off that knee, Shaky.
I like that you cannot play without a little bit of risk
in your fight in this game, even especially with JP.
close it out yes yes can't be too scared fighting gp I mean obviously you're
gonna have to take it sweet old time you just don't want to run it's traffic
easy right oh yeah what a risk on this really little bit the stand short not
big damage but it's all for positioning here
kind of poking the targets out with one of those close frames early with the
roundhouse I would say
watch yourself watch your game
if you're not asshole parry but I wasn't hinting that there's something
to target you be far up on the upper hand that's the person we're representing
still. Yeah, I know it's an
return. Start again. That's
that's like a flash kick to the
chest. Oh, yes, five
two body and me just so that
was a great way to do the
once again. He saw the
You're trying to stand fears
So just one color of a bike
So you're gonna punish the game. No, you have to hit my chest my breastasis
Now what's up
I'll play that.
I think y'all get checked there.
Try to check the check.
You hit the breaks, you hit the cross,
throw on beat-hooks up there from stuff.
To finish.
I'll respect you to the party.
I was about to say, respect you to the party.
I'll see you later.
I'm gonna go back and I spin the main ball.
So it was this.
From Perry, I'm gonna carry, block it out,
all four to defense, showin' right there.
Riddles, trading.
He's there, hits the hand against the crumple,
still skinned.
Oh, this side switch lane.
We get a score.
With this in the first shampoo later.
I'm going to go out and scrap on the data, oh my god, we're good, we're good, we're good.
He's just trying to size them up, okay.
He turned up real quick with the offense, he realized that stuff was about to build that
level too, right, so he's trying to end it fast.
There it is.
At least I was going to get it now, but the lotion splice on the side of the riddle, it's
It was good for the carries that we're gonna have to think about it. Try to stop by the amnesia
I like how self-paul at the second time at this time with a perfect Barry
Man is a circle so late right now
That's the end of riddles run stealth gonna be able to go in and take this
Any sort of offense that's walking him down.
You put the reversal, you put the dry brush, blow in the dry gate.
The self himself will go in with heavy kicks, chulking away.
We're taking away your resources, that's stuff moving on.
But give it up for Riddles, making this far in this bracket.
Again, I think it's gonna be his year this year.
I'm just gonna call it right now.
Well, well, well.
Looks like Stealth is back outside.
I mean, he's seen him in a lot of tournaments,
but he's in flames.
Phenomenal, he's in keeping it on.
Remember round of applause for Riddles, y'all.
For sure.
Definitely one of the most consistent in that name.
We believe he still has a high ceiling to reach.
So like, it's still more for Riddles to step up on,
but definitely one of these strongest players
in the world, to be honest.
I don't know if I'm saying that name,
but definitely in the world.
So we're gonna see more of Riddles up.
That is the past.
This is the present.
We got a good one here.
And these guys are definitely familiar
playing fighting games.
You know what I'm saying?
Not in Street Fighter 6 though.
Obviously on the Marvel side, he's seen these two individuals play a lot.
We got dual Kevin versus Chris G on the stage.
These guys are just having some laughs because they know they're about to play some good-ass Street Fighter.
Oh, yeah, so I love it right here.
Let's see, uh, let's see how Chris G, you know what the thing about Chris G?
Panayon is like, obviously, we know he's like one of the best fighting game players ever, like Gracie Grass, right?
Of course.
But you always want to see, because you haven't been in the mix two months in terms of Street Fighter 6,
you always want to see the style clashes of his defensive ways of playing, right?
Turned to be super reactionary against some of the high-level players. This is going to be a test to Chris G skill man
Goals against those having a man as patient. It's not easy to crack bunch. I see you my boy. That's what DIY man coming soon
I was that June
June 13th 14th in DIY man. They keep it down now. Yeah me
Chats across a bunch of the building
Majors and all that man do okay. Let me see the agency. Okay. Look like you just turned 30. Yeah, Indiana
35
Oh, boy, whoa, ain't nothing wrong with that.
It's not wrong with that.
It just feels weird.
50, though, will you reach 50?
Yeah, you're going to have to think about it for a second.
You said what?
Yeah, that's right.
Fantastic.
I feel great.
My forehead getting bigger, too, by the years.
I love it.
You okay with your smile? It look like you're having fun with this one. I see you. Look at this guy, Chris G.
I'm gonna drive in Kai 10. I'm gonna whoop his ass.
Let's go. I love it. Look at Chris G. Classic. He loves hearing the crowd. It's like a power-up, huh?
He does. Hold on. Come on, Chris.
Fire the list. Crazy D. That's what he says.
I'm like, I do you the second spot by right?
No.
Hahaha.
Scott somewhere singing this, I know.
I know.
Karaoke mix every night.
What's your main thing about Crossy Crossy?
There are so many things to do out here but so I just play fighting games.
Fact.
First hour venue, food to eat right in the building.
Karaoke of course.
But now it's time to see him go to the dog.
The mother that's on the zone.
Yeah.
Yeah.
I don't even know my controller zone.
I
Think so, I think so honestly
Let's go. Oh
Open the game at top. Maybe make some noise. It's gonna be a banger
Look at that already trying to catch a low forward maybe a tech a throw
He went for the a legs immediately already established in that Chris G. Try to keep his options alive
Switching the muck like driver versus a game you guys did gauge there from the Perry
Cross short too
And now we're gonna stab us to throw conditional first shampoo later
This place you can really get a lot of data on somebody depending on how they take the first throw
And that mind you can expose him for those habits in the later
I'm trying to get that count here.
Really?
What was that option there?
Okay.
Drive Gage and bye bye.
The DI.
Wall splat.
That'll be that.
Okay.
Okay.
Okay.
Okay.
Good stuff there.
Dual Kevin.
Great way to establish the first round.
Chris G.
How you feeling?
How you gonna inspect?
Damn!
That's a button choose.
Scratchy media button.
Scratch the forehead.
Oh my God.
Oh!
Buttons with a purpose.
do a Kevin's gameplay.
What about that, every team having a fault right after it,
a spacing right after it.
Mm, yeah, we try to walk away.
Hell, he lost all real estate.
That would have been mixed green.
That would have been a whiff punish on the side
of doing Kevin's.
Chris, he's taking advantage right now.
Wow, wake up, Bunch.
Got the counter hit.
And we have the counter.
I'm at one, I'm at two.
Someone is going to hit there.
He's going to dive in.
Hey!
Oh my god.
Oh!
What do you mean?
Yo, he was trying to hug the tornado, see?
No one home, but usually a lot of her she's a dash forward a little bit, so he's trying to catch the dash on the ground.
Yeah. So I get it.
We're on now. We're getting back to the brakes for the five, the tornado, the twister, the trade.
Chris, can you hold this up?
Look up for the fuse, so the entrance is going to be there.
Only five up for the knee? No, we can try to rush up.
Finish the job, there's a dent here. There's a bar at the bottom.
What can he do? Who can't even have to die either way?
Yo, oh, a little bit of a back and forth here. I love it.
Ain't nobody getting no free yet.
Yet. Yet.
Oh, that's the nature of Street Fighter 6, man.
You're too busy on the defensive side, you just get plowed through.
They take that out, you want to take it.
Yeah.
Uh, uh, uh.
Woo!
Now you're going to take the next turn, though.
You try to jump out this time.
his options of rotation the roulette of Chris T right now in the offence.
It's no forward, especially legs.
Anything? Oh, my God.
I thought it is annoying when you got a lead stand strong.
I know that's what I was looking for, trying to stay in face punish.
And I'm pretty sure hard not down with the three.
I'll probably take that, though.
We probably initiate there, have to build it faster.
Oh, yeah, launch.
Oh, that's a launch, he's familiar with those.
No, we wait, we jump out.
He's so afraid to throw the fireball.
And level 2's gonna be there.
Some meters, he does.
Interrupts the crush, he's supposed to be able to get the club.
Level 2.
Back to level 2.
Sending the recognition.
Here it is.
Oh my god.
Drop first, so there it is.
Throw in the pocket.
Now we ask you, but this is modern Chun-Li.
Don't mad at Thor.
Just move with it.
Forget a drop impact.
A tool Kevin is very well aware.
well aware. I wonder if he's throwing that out there. I don't usually see him
throw that out there in terms of mutual perspective. I think he's trying to meet the
stand strong midway. So he's probably just throwing it as a buffer. So he does throw
stand strong low 40s. I usually don't see those companies that much. But yes, I do believe this is a match
specific or he just added that to his dog.
I took it here right?
I shoot it right.
I kept him evolving.
When the drive gate's going to be fireball,
light makes it right after.
I took it to medium.
I'm just trying to take some damage there.
I'm leaving the drive gate's damaged.
I'm not ready for those over there.
I feel like Kevin's going to look and bring him a bit.
Oh.
Mm-hmm.
My hand, he's not your turn yet.
Actually, when I can find the marker
and stand there right after,
leads to this.
I'm gonna have to take this
I thought he was gonna be epic at wall jump, but hey
I'm gonna go.
What are they?
Yeah.
When he comes to us all.
Oh, you know what I think that's what it's for.
It's for the stand strong.
For the stand strong, I see.
Alright.
Stand, fierce.
Go follow up with the counter hit.
Oh!
It's counter combo.
Who gave us one up?
That's a counter combo.
Electro is going to stop with something he's going to do. Double A, my favorite kind of perfect carry.
The punish, a pick up, the side switch.
Yeah, he plays this game. Double is a fabulous punish.
Knowing that he was going to jump off over the stalker, then just get a conversion.
There's excellent stuff there from Duel Kevin.
Although, one touch is a jab, but that's necessary right now.
Yeah, that is a pretty good. I think Chris G is playing a little more comfortable in the burnout.
Knowing that he is not going to get driving patched easy due to the fact that he's got the easy super.
I like that he's going the gray route. Just gonna stab him some offense
I can't believe in a swim. He's waiting to see an animation
Save the bar
What's up
Okay, what you gonna do Chris, all right, we will casually take the throat can we take another one
Okay, okay, okay, I thought he was gonna do it in the midst of the tornado
That was a bit of a surprise
just to come food Chris G oh my god can't take on the throws oh it's time to
get it range for the cross role in the standings but he's walking to the low
forward or fortunately maybe a crotch fish probably try to welcome crotch fish
I
Yeah, okay, Chris. He's still in there slugger
You're still in there chat
But you can't like are you son of a bitch?
You know that like every time you hear man
All right, so some casual wind up there. Yes
some damage. Staying fierce, Bumble gets a side switch to drive our shop. It's right
worth it to put him up in the corner. Of course the chance will wake up though.
Christian Madd acted now. We've known him for a while. He's playing Madd, but it's
amazing.
So that established that lead, Chris. Yes, we're doing this for about, I would say 18
plus. Actually 120 years. I've seen Chris since NCF 420 plus.
20 years.
He's up there, man. 35, Doug's getting up.
That's a little warrior right there.
Here we go, ooh, establishin' the plus points.
You know, mashin' on the side of Chris Lee.
Ooh, but we got the reversal again.
It's no matter if you got the drive impact,
I am Majin Chung Lee.
Coulda been there too, on the super side of things.
Yeah, level one behind that.
Tryin' to build that level two immediately.
He's tryin' to establish blocks on Jesse.
You can get that sliver of bar.
There it is.
Like that, she can level two just yet.
Was in range for level two from the side of Chris.
Interrupt, level up, forward, light fixer.
Airways!
Level one, finishes, but off there.
That's that police here that is elegant police
Elegant police
Look at that. No technical walking away from that throw range. Okay, cash solid is ever I love the solid officer frisky
But the work button with a purpose
Oh, it does shimmy that button, it does shimmy.
Well, stop, stop, stop the connect.
Nasty stuff.
It's a party your way.
I'm on the board for the mix.
What are we doing?
Man, because I ain't know you like,
people dabbing on you so much.
There we go.
Man, I'm about to say,
you want to take some more stance,
you're on pressure, sheesh.
Back here, stance here again.
Wave the cycle and the limits
the rest of the drive-dates at the aisle.
Look at the wall splat.
That light mixture,
push it towards the corner.
Oh, there's a spin bar here.
I think he's trying to find something natural
and that's what he had to kill
That's been a play button for Chris
When you think someone's backing off
you can't even write that like a fool
Wow, the round has stepped over the low forward
Chris, you're gone
I mean excuse me, still Kevin
Get off of me please
Oh, put the button at the upper distance
Speaking of distance, that's what's going on here
in this match, both of these guys going round for round
It's gonna be a slug
be a slugger. This might be the actually slowest match of the day. I don't mind that, obviously.
Check the face of Jones. Exactly.
Always got his load. He might slow too.
Game. Peers. He jumped set up. The throw.
Yeah, that is so sneaky. He walked back after the jump and then throw. Remember when you jump,
hurt boxes are extended. No little more of a pickback, you know. That's it.
I feel like that is going to be the answer no drive impact on the side of campus as go home as Casabas be very huge if we go for the drive impact there and I don't wish oh why almost missed that.
Oh, the receipt moment, uh-oh, the throne.
Get for the corner, Chris.
This jail no bail, driver versus not blocked out.
Watch out for Chris, take the throw, yep.
Mid-screen two, not bad.
That's it, I feel like that's the number one
golden rule of Street Fighter.
Like, if you wanna be super defensive,
don't take mid-screen, just don't.
Mash the bun, try to back that, but just don't take it.
Anything else?
Your corner on blame, you, it happens.
Well, I'm not doing that.
Oh!
Get the ball up, we're not on the ball,
you're just reacting.
get it ass
that is christopher gonzalez
that is christopher gonzalez
jeez
smell ok?
oh my god right there maybe with the fire
but no that's a little later
right now it's a pressure
might burst the pipe
just doing a cabin down on the chips
it's only down the game so it's all good
but it's in set point A is christie
It's not just a modern reaction, right? It's a super that backs up Chris at all points.
It's the distance he's able to play at. And if you're a machine, just naturally. If you
have to drive or something, somebody who's like, would see you, you have a bad time.
That's much only has always been a bad measure. A lot of machine players have signed that,
it continues. Now look, let's have the JP. Will he switch now? Is it time to switch to the JP?
Is it ready for prime time?
I think JP goes well against this character.
However, is it ready against Chris G?
Or is he sticking with the machine?
Or the buttons can be switched for that purpose?
I think we're just gonna test some things
and make sure you're in some way.
Oh, I'm about to say, oh yeah, yeah, yeah, yeah.
Just projectile.
I like this, I like this, I like this a little bit.
Mm, okay, switch it up.
Look at Chris, he's like, come on, man.
Got him, kidding me.
Nah, man, Chris is ready.
That's right, man.
Put your tie on, Chris.
Time to go to work.
Put your tie on.
You about to deal with this JP the day view on the top eight stage you see that in the bulls
You see it on the online side of things
But now we'll take it into the top eight grand stage. So this is what it's all about when it comes to training
Actually, some of the best spots one of the best spots to actually use the character that you've been learning
Okay, so on this stage, pick tournament.
The crowd start OD to partner away so far,
take his ass to the corner, come in towards the corner.
Okay, who's gonna send that?
What's that OD departure?
I'm getting a fright, kid.
That's looking kind of crazy.
He wanna get the party started, to beat me, please.
This is a lot of stuff for recovery, like, going careful now.
I like that Chris, he just shows the option
of just chomping at the beginning.
Why not?
Like, why not?
He's the same solid the whole time.
Trying to throw off the dual Kevin a little bit.
Remember, we gotta collect a little bit of data here
Chris G has he doesn't know what he looks like you know it's all about
Now you can take advantage of this
That's what she's trying to figure out
Good win for this dead young man
I need to get some stairs to the far chair
I don't worry if there's a car after the car games
So you need to hit like that all the time
But he is working with the car JP on the first one to level 2
Fuck him down, dog walking
You should must
I like that
I thought she was gonna jump forward a little bit
I was a sneaky driver in fact I go front
He dashed up and did it
He definitely dashed up
Okay
These champions are mediocre
monster
I thought that was it for low four to level three.
I thought that was the possibility here for 50.
He's just taking his time.
He's just trying to touch grass again and he went outside finally as his drive gauge is healthy.
And it's a ticked opportunity.
Half there, one more touch, five off for a five off.
So that's easy, easy, easy up there, but Kevin's over parry.
Over beat approach, that's the kick for him for it.
You trying to up it in?
No, go for it, so.
He's out of the team.
No, I don't think he can do it.
Man, stay solid.
Yo, both sides, four.
20 seconds on the clock.
He'll open the entire.
Little chance to pick up Pierce.
On the level three.
The level two at all.
Level three, guys.
Oh my god.
All right, taking the, of course,
he's going to take the lead at this point.
Do not block the strings until the boots there's coming.
Oh my god, target combo.
No, no, no, no.
for it
Actually, you know what I agree that Kevin music
He's good. He's he needs that for the closeout especially if he wants to tie this up right now
Oh my sweet child of mine. How are you gonna open this door up?
Though mid-screen he texts like that watch
She's a modern life right now. Oh you trying to hold up that that's possibly
Oh my goodness, we're gonna go for another throw.
Yes, the Amnesia has not been represented yet,
so Chris G's just going to get his small lawn,
and that's the case.
Good stuff there from Chris G as he moves on.
But give it up one more time for Midwest Best,
dual canvas.
Consistency shows, ladies and gentlemen.
True consistency shows.
I mean, you gotta see him in the top spots
when it comes to some of your favorite tournaments
around the world, and he's involved.
You're gonna see him up there, man.
Why is this show so much back to the drawing board for a dual Kevin?
I actually appreciate the fact that he's rang out the JP.
Especially down in the two one scenario against the Calvary player like Chris G,
which by the way, great job showing his consistency as always.
I'm glad that he's back outside and playing more games.
You know, I know he likes playing this little third strike CBS two, but
over that on the side, it's time to really, you know, be flourishing in talents.
I feel like he's still on his prime.
So let's see how he carries on with that one.
But Duel came in out the door, Chris G moves on,
but the next match is the one that I'm looking forward to.
We got Kava versus Blue.
We're going to see the patented DJ versus Kyle.
Kava does play as a guy as well,
so I don't know if he's going to pick it
for this specific matchup, but I think he's going to stick
with the guy.
I think the guy's fine.
I think it's a matchup he's played for the last 20 years.
So why not run that?
I'm glad he has another secondary character,
because I feel like some of the guy players
have been looking for other things,
like Lex with his vison and such.
But when Kyle's really locked in on the beach,
When I really quickly add something, you know what I'm saying?
Like, we see what happened with Street Fighter and the other stuff.
I feel like Kyle's just fine.
He has some bad matchups, but he's hard to use, but I thought that character was still fantastic.
I think he does well in this matchup.
He can go band to band with the Fireball to the Zoning.
Obviously, there's bearings that you can do.
You can go pick out Fireball.
However, your off point is harder for DJ to fight back in that regard.
These two are still going against him.
28?
Kappa's 28.
I don't know what time he was saying Colleen was brouhaha!
Oh, right.
Kappa, come on.
Oh my god.
By the way, he was saying witch.
That's what that means.
But yeah, now, a cow has been in the game.
He's a staple, man.
I mean, again, another guy that you will see in those times
makes a good 80% of the time out of a hundred.
You don't know what I'm saying.
So that is a cow.
A cow about ranks versus...
But man, I think that's the only time
I'll ever see Blue smile.
Yeah.
Yeah, it's just right here in the...
The tale of the tape.
I didn't even know he was capable of smiling.
This guy is so pretty serious, man.
Rockin' a happy character like DJ.
That's crazy.
I just love the fact that he is also, you know, so much about the scene, you know, check out the putter scene.
He's out there with, uh, Paladin in there, trust out that he's a big hit of the funding for, on a beautiful tournament.
Yes.
He's a big support there, too, so check them out, check them out.
But, as, you know, Blue himself, you know, and as I keep saying, he's part of Future Team because there's rising stars that are out there that are getting to a point where they're becoming threats internally.
And Blue is showcasing that right now.
Years after years.
Again, last year, high up there, toss and tosses, this year wants to continue that, already the winners' finals.
That's like, is this gonna hit something, super strong?
Gael was definitely the answer here, huh?
Top lane's been using a lot of cigar, like I was saying, on the online circuit.
So, again, I don't think he's gonna switch. I'm just a big fan of 1-9, really.
Yeah, kinda.
But there we go, DJ versus Gael.
They already gave each other pounds.
I think it's time to go to the opening game of the time.
We're going with Gail Belmont versus the Fumper King himself.
DJ, I don't know why I'm saying that so much.
I don't know, man.
I'm worried like that.
That's OK.
You know, you got the muscles and stuff.
Probably ain't down here.
It's time to win his finals, people.
Cabo versus Blue.
Are you ready?
Yeah, Sprite, you got to hold that, bro.
They ain't going to do it all the time.
Yeah.
He said, yeah, what the hell?
I'll see you carry up here brother.
Alright.
Okay, first right here on the side of blue.
You mean?
You're trying to get him beyond the carpet.
You see that line on the carpet?
You're trying to not let him pass that line right there.
That's why I like this stage.
It actually kind of uses that as a benchmark.
Yeah, yeah.
I'm curious.
You not want to be at?
Makes sense, makes sense.
I actually use that line as a whip punish.
If I see us normal, cross that line,
I'm gonna press a mark.
Oh, really?
Yeah, certain stages, yeah.
Certain stages, for me at least,
it'll give me an edge in terms of whip punish.
I think the training will stay tight, you see the lines?
You just gotta rest.
I don't like that.
That's not what I'm talking about.
Break it down, man.
I don't like that.
But the Flash kick covers so much you can try to jump out.
I think if I see that, I always think it's a meaty throw, right?
The fact that they can just cover the time and go for a Flash kick,
the fact that he's just aware and checking out the details
in terms of somebody's habits defensively.
And in this case, a lot of people have to jump it back
when a lot of throw time.
That is true.
When you take your turn, though,
don't just like to follow up that crouching light kick.
All under this, I only flashed at the letter that nice and early.
Kava, you guys should have a good some distance.
Yeah, I'm actually surprised he went for a driver that close and he already got him in the corner.
Usually you use that as a tool to push somebody's corner, right?
Right.
The fact that Kava was ready for the flash kick, phenomenal stuff.
Sonic, boom, set the target.
Trying to see a blues in a patient one and it looks like he is not yet at least.
Jump in, don't stand in the middle, take it.
Yeah, that would be risky.
Level 2 coming through and the push by Xero Stagger with those booms.
So Shriek can even go for the drive reversal.
Oh he's flashing, that's gonna be it.
All control.
Nine seconds on the clock is how things went down right there.
God damn.
Okay, I wonder if Blue just try to walk up to Paris.
Oh he just realized too late that he didn't have enough carry anywhere to drive this.
So he doesn't need to do that.
Might have been, yeah.
Okay, got to get back pocket, all right.
Kyle is definitely gonna kick back and relax and boost the meter affordably.
You want to block these phones, take your time.
You talk to that while I kick back right here with this good carpet.
Nice wake up right there from blue.
That's a punish, and you have to charge it right after.
That's hard to do.
Yes.
Stand like it.
Flash kick.
That's a guy look.
That's not a guy look for it.
That's a guy look player.
Oh!
Blast him from above.
The annoyance on the phone.
Across his head like a Dougie.
Safe felt set up.
Know what I love?
Know what I love bad though?
Know what I love chicken?
He's the closer the Dougie.
Oh, I love chicken. He's just calling it a doggy.
I'll shake it though for a second.
Plus! Plus!
Vanessa plus!
Keep him locked in on the burnout.
He has a chance to hit him with a drive-thru.
I don't think Hitch is not going to give him a meter.
He has an opportunity.
Oh my God, how are you going to check him?
How are you going to check him?
There it is.
Oh, yeah, he's trying to play a point.
Head of the Blue Supper is going to die, as you mentioned.
But Blue Briggs, in fact, he's going to know that part.
The level three in a second round kind of sucks.
This is really easy for that third round to kill things, but here's what it is, guys, do what you gotta do.
There's the reverse already. Nice in, buddy. We high-cholesterol there on that reverse.
Okay, just back on. Build some cash, you know, you just go, you know, you like that, and nobody is trying to jump on Kaaba.
That is how you fight Gaia.
Patience, carry the boom, full forward.
Watch him charging. Keep going in. Unfortunately, we're trying to put that button.
Kaaba that's truck first. His foreframe.
I got the lead. I'll kick back over here.
Kill it.
What was that?
And he parried, made it look like he was going to drive, try to check, so I was kind of sneaking
in from blue with the wakeup vinyl record.
One's on the defensive side.
Back to the drawing boys, I gotta think about it now.
Okay, good reaction, blue.
Now what's going to be here?
Also the medium, Stagras drops the Bows in the mid-thick order, level 1, yes sir!
There's those little bots!
Blue, taking that first game, it looked like it was so dominant for Kaba,
like the right reeds, right decision making, and obviously the right buttons on buttons.
Yep, patience paid off.
I like the delays when the Kaba's strong on the side of the game,
definitely kind of identified that Kaba likes to delay,
take the delay pressure button.
Yes.
Right, so, you can kind of tell the speed of the delay that people are trying to open people up,
just due to the tendencies of how early or how late they want to test.
Get something blue for applying that pressure to figure that out.
I'm gonna go back to patience.
Like, you know what, I'm gonna kick back, I'm gonna find an opening,
but you know what, you want to get tired and charge,
Sonic, Bones, or they go right ahead.
I'm gonna be right here. I'll wait.
Oh, it takes a few ways, and I mean, there comes a damage healing.
Did you got it more than Giles still?
You need to nurse it out, still, over the years.
Yeah, I'm trying to space out the cross jab,
and low toward the cross strong with that cross strong.
Balloon.
Very, empty, very, the one that works through the button there, plus, find the turn.
Find the space there with the stand here, I like it that.
Ooh, the plus out, right through the projectiles.
It's a blade now, switching up the projectile, pressure that we see falls on the blade,
another one coming through, the second sword.
That's how plus you hit!
That's pure, mm-hmm.
Watch it.
Okay, stand up no plus friend. Go take it nice walk back
Finisher right there bringing it back Habba
I'm just gonna wait forever for that counter for men guys got away to
You know, it looks like it's in his favor to the people where he's waiting to, I promise you.
Oh, shuffle his side, some mental point, the overhead again.
Oh my God, Godfors, the light, didn't go for a button right after.
There's more plus frame city.
Second overhead of the back, Cardigan, brother.
No, you're right, you're right. I like that, it's right.
Huh, open the door please, no counter hits.
That's like the first round house I've seen from Cobbett this set.
Mind you, he's good for the Kermit, though.
throw?
Reload.
Flash kicks in and hit right there. Punish their damage now.
So actually drive the H.
No commitment to a driver's conversion.
That meat will keep on the bar.
What a battle of obsession right here.
That's what you need to listen to.
Level 3 I. 3 I. Concurrent.
We're gonna touch grass again.
Watch it. Everything on this character right now.
Every one.
Ooh, nice and delayed.
He said, whoa, gauge traps.
Come on, now you trying to counter-pull?
That's got to be a spot skill.
The sweet spot is what I like to call it.
Time to bait hit the brakes.
Easy bait up, man.
Someone dashes out the throw right after.
We found an answer.
You know what, look, we saw comments
of every reactionary player, right?
So the fact that blue's giving a different look
to actually bait out those glass kids.
And in this case, it's copper seed green.
That's what he left it rip, right?
So what a way to cover that blue for the chance
to take that extended lead, but it's too low. Let's see though. Let's get healthy.
Stand by, kid. Back throw. The helpless scenario.
Get that charge.
Or the punish or the commie was there.
Gonna kill.
Try to stab us off as before. He's trying to rush us as he goes for the open.
I'll shoot it. I'll smell it.
They're not here. We're stuck in the log.
We flashed, kicked the list. Push it back a little bit.
The chat's done.
Oh my god, that happened?
Damn, no!
Boots into level 3!
Damn, that's what my country, what the hell, is a kilometer?
Damn!
That missed, he hit him though, right?
Yeah, I thought that was probably why, I don't know what happened there.
He just jumped in the median kick and beat out Giles Crouch fierce, probably naturally
ducked.
I'll take that.
Take that.
It just will.
What the hell?
I don't know what happened.
Even Blue Stunned it.
What the hell happened?
How can you tell?
With that face.
I'm not sure.
It's the real thing.
That's the only time I see the smile.
Was it the tail or the tail?
Yeah.
Oh, Lord.
Oh, so unfortunate that it could have been if it wasn't kind of for you to say,
game to game.
But you wouldn't win in a different way.
You wouldn't win in a collective arm control fashion.
It's got to be.
Not my scrambles.
Nice sweep.
Now we in that corner.
Now they're becoming the wall.
Nice.
First offside out roundhouse of the game.
Look at that.
You can point his face.
He's walking the block and getting a point.
Wow.
You can pick the play right now on Senate range.
One of these flower balls.
Plus, marble and his skills.
Punchage in the bait.
You know, I'm going to call that a bait right there.
there at that distance at that range easy way to cross them up so these
per box hitbox interact in a weird way where you can kind of get some a flash
kick where it wants to go 100% DJ got it biker got it can't be got it you jump
like it yeah that's a story for the one
oh the special of the air you know I thought he was saying air special
you not still say it but it's air slashing seasons on a boom that's it
Sonic Boom has a little fluff in the ancestors, you feel it?
Yeah.
Awesome.
Another one behind that projectile.
Yes.
Okay.
Kamahazan isn't really interacting yet.
This man is already losing a lot of life.
This is a known head blue, don't crack.
And we go sit right back there and relax, huh?
I mean, the Belly of the Barbaros follows it.
Works out.
Look for the level three just yet.
Hold on to that bar before I can kill Shotolito.
Look at that.
throw, tackle, the drop's strong, blue don't get defense for Taba.
There we go, let him cross that line on the carpet, this is where you want to keep him.
Yes, hold on for a second.
There's a good one to drop out of there, we're going to find that pocket for the cross strong with the low forward.
Let me see.
Oh, big ol' heavy kick.
Size Americans once again.
Yes.
Let's show them.
Warring for your arrest.
Man, kick, give the front door, no keys, let's...
Oh, the dash of mediums, so bad.
He couldn't get the driver's follow-up in that low of action the dash-up medium so far into the CA. You're dead
You've got to be kidding me. What do you mean?
Look out man. I'm like, uh
Wow, but the time was on this man. So hold on. That was a check that was a check of the driver's
First and foremost, so I don't know that was on purpose. He just did it committed and it just came out
Yeah, but regardless we found that pocket to finish the job to take a nice little leave over cover
It is 2-1 now in the favorite blue fondant.
This is where it's final.
So Cobba got two chances, but he don't want those chances right now.
He want to sit back, relax, and watch the rest of the tournament
comfortably in the grand final spot on the winning side.
Blue, look at the consistency.
Again, he was top three last year.
So he's looking to improve that placing with a big W
over one of the best in the world, Cobba.
Man, oh man.
I know convicted upon is somewhere going crazy.
We're really seeing going crazy right now.
right now. On the verge! Winner's side! Blue! We're cleaning up the Frosty Faucins!
They caught us down, we can clean them all.
Damn, look like we got him. I'm just saying.
Alright. Oh, Max, this is roundhouse! The house is round!
Man, it's a cold house. Let me stop. I got too many dad jokes.
I don't know, I like that. Let me go.
You gonna throw there? No, try to walk back and try to get the crouch strong or the throw tech.
throw tech but next with the crotch like Kaba giving blue a little different
look now. There's something more for blue to look out for so they won't set the seat with you.
The air slasher. People in that base know that he got the lead. Good stuff there,
the trade and the clash of the favor of blue.
The woody parable is a perfect play. There's so many perfect carries. These normal
slashers that woody parable was a perfect switchup to get in and get that way. And
blue is making so much of what would happen every time that he does make something once he gets in.
He don't leave set point for him.
Finish line is there.
I'm dead.
You know what, maybe I do have to get a little more impressive, right?
I feel like the Sonic Boom game plan ain't working too much.
It's not like Bruce playing too impatient, so I feel like Kyle may have to take a deal.
He he.
What on this board has it to find the marlin?
I'm watching that, like driver's stand.
I'm squawking.
He was trying to delay that cross strong.
Oh, I feel a little too much.
Uh oh, I did the full issue.
No, no, no, he go, he go, he go.
Okay, okay, okay, okay.
Uh oh, hold on, yeah, yeah, hold on.
We're pausing, we're pausing, we're pausing.
We don't have to say an answer, we're walking into them, but eating them for breakfast, lunch, and dinner.
Nah, we good, we good, we ready?
Yeah, yeah, we back, we back, we back.
Classic, I like that.
Yeah, yeah, yeah.
They CPT, keep it going, keep it going.
Yeah, yeah, yeah.
No two is here.
Quite an outlaw.
Yeah, so we realized there was a malfunction there.
He was holding forward, as you can see, when he did it on two.
Now it's a mix-up.
You don't know if he's moving forward with the controller.
Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah.
Oh, it's a step the entire time.
Get blue, take it.
I don't know what the delay is, yo he is walking up in there.
Oh, with a jab!
Oh my god, he went to play with a skill, he was dead at the end, but she got up in the
doubter!
Blue goes to winterside, grand finals of Frosty Frosty, it's a wrap!
Tonight, Blue!
Damn, hold on, hold on, hold on, hold on, I made a slip, I made her the wrong way, oh
no Chad.
So I can understand how I
Can understand what college feeling right now, so he slowed down the way he was playing because it didn't look like blue was moving forward
automatically
This is a little tricky here. I'm not sure how this one of the how we want to
Rule this you're I gonna front. I thought his man this controller was messed up. He walked forward across this man
Lisa, I don't know. I don't know. He was just swinging. I was like, listen. Here's what you look like
Listen, some of them, Skatorra messes up, I'm swinging on them.
I'm sorry.
Hey, Polo messes up.
Hey, Polo, shoot.
The internet a little weird, you know what I'm saying?
I'm getting my points, I'm getting my W.
They, God can sort it out from there, all right?
You spread love, not war, Polo.
In the match, it's all war, but outside it's all love, you know?
Damn, I like that cop, I said, yo, shout out to the guy.
If you're Dominican, you know what it is.
You know what, somebody just got that look, like,
you know, you're like, what happened, like,
don't get past such evil, that's, basically,
what Kava was giving in the situation, man.
That was unfortunate, that would be a buzzkill for me,
but you gotta make sure things are working properly.
But yeah, that was slow down thinking then,
you know, it's totally messed up,
well, you know the forward, so.
Yeah.
Unfortunate.
That's in the past, we just gotta have this step
of going on in the present,
and blue is in the grand finals in the winner's side.
It could have went either way to be very honest.
It really could have.
But it is what it is.
So we are in competition, that blue officially won.
It is what it is.
I do wanna see a run back.
I'm not gonna lie, I'm a little biased at this point,
I definitely want to see a run back between those two and a longer set in the Grand Pals.
Blue out the wake, work his way up to that point.
This is final size, but we'll see how that's going to happen after these adds.
We're going to take a quick break, return more Crossy Crossy's hatch and come in right at you.
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And we are continuing our top 8 of Street Fighter 6.
Are you all ready?
What's really good?
Yes, yes!
Loser side, got a toe tag on their back.
And get more people out of here.
I'm gonna say, Kola, I am Julli Pines.
That's my dog, Julli Pines.
How you doing?
How's the action so far?
Keep it back, man.
I feel like the Dusty Uncle watching people play, man.
And of course, I had the couch right to ask the Lord.
So it's been wonderful, man.
Well, we got a good one for you guys.
This is Loser's semifinals.
he got Chris G taking on stealth stuff. I don't know if you're holding like an imaginary trophy,
you know what I'm saying? You're putting it out there in the details that you might win this
tournament, but hey, you're a classy guy. These guys have met in the battlefield before in the
likes of NBCI and QNBC3, but this is a different game here. It's a bit of a one-on-one. So let's
see how the results are going to play out here. Now what I love about this, I'm gonna say that
style class but more so Chris G's experience in terms of uh dealing with heavy oppression is pretty
solid so his defense is going to be great here however this is stealth this guy is Picasso with
the Le Busca okay for some reason when I say Le Busca I think about tomato sauce and eggs and
some carbs I'm not too sure but what I'm trying to say is this guy is one of the greatest free
stylists with the level two and just those niche like air to air converges while the park is out
He knows how to really exploit that and get some big damage, you're so right
We're gonna go over to the opening game if you got stealth versus Chris G
Let's go man. Let's move forward
Yes, yes one fan one charge one to set the tone to mine right again on JP
That's why you see stealth just going hand with the open trying to just smother her
But that way she don't have no escape to no space nice driving impact. No cash on the side of the modern side of the
Oh, he might be dead. I think he's dead
Everything for reset is just a little bit of a jet
The sausage
Come down take the round this guy stuff is different like this chocolate is aligned or something that has even like
Working out like he's like
Well, he's a cardio guy
Yeah
And he's not even gonna go for the ground attack.
High level stuff right here, identifying that Chris Boogal the action.
We're just gonna chip him out slowly, but surely.
Good block, good defense, looking for the chip.
He's delayed by and pressed right there.
That was good stuff.
You know, that's one of the best answers to cut somebody either trying to bait out a bind.
You press the delay button on defense.
Cause you meet up, 8 out of 10 times, you're gonna meet him in the middle, get that counter hit.
So that was good stuff.
He immediately goes to the channel.
Yeah, yeah, yeah, yeah.
That mines a little poopoo.
You know, maybe even up on paper, not as good in terms of like matchup potential, you're
more comfortable.
You know what, that's still good.
Switch plus, be able to get that low 40, just so he's vulnerable, possibly before they
come out.
Good help out.
Okay, so how do we get in?
Oh, Pierce.
There's Pierce.
Oh, what?
Oh, shut up, anti-air, a little too late, okay, that's what you got for that, okay.
That's what I'm talking about. Crouch fear. That's a slow ass fighting.
All right. Understandable.
Oh!
He's joining me.
He thought you can't read this. He's got to hit the seat.
You got to hear his chase.
He'll be in there.
Get that count there.
Oh!
Big stand for yours against Crouchy.
Ready to swing.
Let's go, Chris.
I gotta be a little bi-sicker.
You might go front
Yeah, I feel a little biased
Time still he's waiting. He's trying to put him down on that low point of the burnout that way you can go for the
Lagoos get never mind. It's over. He said that was a great reaction
Better you really thought they suck a free
We're going to face some people!
I can't believe it!
You know what? I'll give the... I think it's a texting thing.
Because Dr. Ashford does that, is to...
Drive rush, and then we're going to wait for him to leave here.
If he's trying to pass a sidekick or a buggy, we'll mess this up.
Well, to be very honest with you,
very nasty stuff indeed, but I actually thought he committed to like a car strong or something.
The driver's going to...
But he really decides a month for that.
Maybe the driver's ate the attempt of pressing the button, and then he still had a few leads.
No cash spent on the side of book solace
You know you got a guess after this right?
You think it's over?
Oh, he thinks it's way worse, right?
Damn it, that was later!
It's a two for one special
You know what, he gets a five star.
He gets a five star for that one.
That was a great, this serves well.
Damn, Stelts.
Like that.
But you see that, firstly, he backed that.
Check, give a throw, take a suffer, then he waited for the second part of the party
to activate.
Then he goes for the overhead.
Bada bing, bada four.
Stelts, SQA non-tactics.
Everybody can see him tonight.
Let's go.
Plany in, Chris like a fiddle.
Game point.
God playing Chris like a fiddle game point.
The jumping to flop though.
Wasn't surprising.
I mean, the mental side with a modern player, especially one of Chris's level
isn't able to turn right there.
The mental side is over 10.
This might be a new stuff.
It's good.
This might be a part of this guy right here.
I guess I'm here.
Oh, excuse me.
I'm going to jog a hundred miles.
Well, actually, it's 110 miles.
That's how you gotta establish that, man, you gotta let them know that you're not scared for the throw.
Next time it might be amazing to get a pick of payout, we'll see. Chris G staying alive here.
That was gonna be amazing up in the corner. Reach is 4, reach is 4 more than you might think.
Your corner pressure could be good even without having a real strong loose opportunity.
Level 2 is gonna come through right here, that's the throw.
So pick up after this.
Zampierce, Pierce, the barger, OG now.
I'd rather take that than the full-fledged combo.
That works for Chrissy, I'ma be honest with you, for the survivability range.
Take the meter type, level 1.
God, like, did it with a fireball this time, right?
That's the case if you wanted to go for the uneasy shenanigans.
Got a way to blow that up, that's so smart.
Good stuff, good stuff. Can he's out?
What a way to attack on the fly and switch off, it's not very nice.
Related to never.
You can get a game on the board here.
Bunker on fireballs, level 2 again.
Anti-fireball plays, so you'll do it with Chrissy.
modern or not, he got the reactions.
That's me trying to get a button.
I'm finishing.
Entire? No.
That's okay.
It's funny every time we meet people this late.
J.P. Buys, because you're not sure if you're going to reach for what you're not.
We're punished, we're punished.
Yeah, so Chris P. right now is just a little, a little routine,
because of how he wants to check.
I love that he is reacting now to those drive rushes at level one.
Chris, he's using his snogging.
Uh-oh.
Uh oh.
Uh oh, what is the box of these?
Is he first out?
Oh my god, Gritim.
Oh, this is his older dash up.
You're initiating.
Left him alive.
Don't leave him alive.
He's got all that power at the bottom.
That's what's going to come along.
Right.
Yeah.
Yeah.
Ooh.
Suckers are running down.
Can you keep them out?
The lane must get active.
Double dashes up.
The counter hit chapter timing.
Level 2 here, not just yet.
Damn.
Now you're gonna open them up.
You're gonna take a throw.
Oh my god, Chris, what you gonna do?
You're gonna put it open up.
Chris will bait him!
There you go, Chris will push him up!
But it wasn't enough!
He still had enough health to survive!
Chris wants a head shake, and that means it's that point for self.
I think he could have just straight up
then stand jabbed, level 3, he would have throwed the time in time.
You're right!
He could have just done that.
I don't think Chris was aware that he had that much time left.
Oh my goodness.
That would have been an amazing clip and a comeback.
I can't even tell.
For universe
After the jump over
Such a position place in this corner space as a bunch of legs there
Next it wins for sure for Chris G depending on the starter goes for the longer defense is dealt
Yo
Nice, right from the top, and he just takes a throw.
Even better.
What's up, Barger Pocket now in the green.
Stealth on the back foot here.
Tickles can not be thrown.
Oh!
Okay.
Throw a cannon.
God, don't frame my house.
Yeah, and you think, and the crazy thing is,
you're not expecting to charge a combo every single time.
Oh!
You did bad dash and a dry push overhead.
You are a marble player.
You are nasty, grimy, and slimy.
I mean, that was the first one he represented though, the whole set, so that's keeping those
game plans in the pocket.
Obviously, you got to be open up in terms of opening somebody up with an overhead, doing
a good combo, into the part of shenanigans, right?
But Stealth has just been playing so sound in terms of swinging that wheel of options
that he has offensively.
And the fact that he kept that in the pocket for the last possible see that man did was it back that's dry
Actually, it was too bad that's just been dry brush overhead the fact that you put more on there is
Insane like you gotta be
And get some of that's gonna react like that like
Insane but again as you said I haven't seen it before we'll see that now
Well all the stops against this next opponent out here someone who is well and down in terms of fighting JP continuously
I always got that game plan on lock-up seat over the street by the league. I've seen when he plays sex over in Japan
He knows how to fight J.P.
Yeah, you know, it's pretty cool. Shall I tell you about it at a travel to Japan?
I remember there was like this and this is a train specifically. Okay
I remember there was a point in time when Rishi came out and he was a little dominant in the character select screen if he was
Yeah, a lot of people actually went to the land of the rising Sun Japan to actually train I gets Rashid in general
But guys, let's take a look at the bracket.
In case you missed out the action,
we did start the top eight at 11 a.m.
So it looks like we are almost ending up
into the final curtain call.
But before then, we're going to go to the losers finals.
Look how it went down.
Riddles falls to Cowboy in a very close match.
Blue, very dominant against Jewel Kevin.
Chris G beating the lights with no other product.
You're not surprised there, due to the fact
that Chris G's experience playing another type of style.
And of course, stealth takes out Kahn,
which I did not see coming.
But stealth has been playing incredible here.
So you can see stealth's run all the way to the losers finals,
defeating everybody in his way to see who gets that chance to go up against Luke Kaba.
Same thing as the point very consistent.
Felts of blue in the winners finals, but this is a chance.
Well, you're going to have to finish in plate here to get that revenge match, right?
So it's not how you start, it's how you finish.
And this is where the starting point starts.
Stealth versus Kaba, JP versus Giles.
Talk to me.
On paper.
Now on paper, JP does really well.
If someone could match Granpa Band off even further, it's the account we have to do it.
the piercings, the old fireballs, the marchers right after.
We disallowed what Dyle wants to do.
But she even tries to try to shove the marchers.
Stop it, you try to start a cool, the marchers stop,
start a stop, and JP just has it like that.
On that first, the Dyle players have developed so many
different strategies that I feel like that they fought this matchup
so much more that they understand how to fight JP.
But the first is not always the same.
How many Dyle's do we really have besides Kaba?
And after he played him in the NA.
You know, in terms of getting that practice,
you break it with the fighters continuously.
So I think even though on paper,
it's really good for JP.
The God players have had so much experience in practice
that it's been better for them results last week.
Over Lee, over in tournaments, usually God leads.
Yeah, I see what you're saying.
In the end of the day, we don't know how the matchup has developed
as much, but again, it comes down to human error.
You know what I'm saying?
Who ever gets impatient first?
Obviously, I feel like if Stealth gets the lead,
you're going to see a lot of departure sonical traits,
yes, if you will.
So that is all because it still has the lead,
but that's here and there.
We're going to the loser base of noise. We lose his finals y'all. We got Cobba versus stealth one of this goes up against blue in the grand final
Wow, he's like, yeah, I will do your taxes
15 guys
They will be correct. They will not be correct
That low range already on the side of cover don't want to give no departure spaces. No kids
No nothing. No soy sauce, no chicken wings, no nothing.
Nothing? The flavoring?
No. Oh yeah, I love that one.
That's how you know your space is correct.
You know how to press the stand and mitigate with the anti-air?
You got control, yep.
Mm-hmm. Real doll player hours.
You need to decide to pull him again, trust with the depart chest.
What do you need to do?
Send him a crash to the medium close.
But I do like the fact that you are leaning in that.
So I'm trying to prove just in case he wants to get a piece here.
The bust out.
Protect doll player to blow that up.
Collaborate dominant first round.
Sight has you right there not doing too much to these knockdowns get a little orange
That's what that level two is gonna be real dangerous. We're gonna get there
Level three actually forget that
He said yo, I am ignoring the three and the king rule lying in here
But it's all in every time ref. He is staying in your space in the low post very nice stuff there for cover
So I'm talking about you don't want to let no JP get over
That is what Kaba is showing here, displaying it, staying in those ranges to keep JP uncomfortable.
Good point about that, because honestly, you leave the mid-range, it's going to get hellish.
You're right back in, it's been an OECsonic boom, drive rush up.
It's going to be kind of difficult, because it can arrange you, of course the party gets set up, it's hard to stop.
And that's been a game plan for stealth, it's up to departure, you can show them the space from there.
That's not happening, has it even begun at all for stealth?
You have to find those moments, you have to get them more active when it's not a thing.
Yeah, like that option. Worked out well.
Stout, filming, a lot more than that lead though.
Nothing to stand medium, trying to walk him down,
he's gonna be a little forward now, it's a crouching medium punch, it's sad.
I was going for a little bit low, he's off of the corner now.
No parry bait set from Stout.
I think we're gonna get the anti-air into the whiff ghost.
It's probably going to be represented pretty soon, we have to represent it again.
Bait damage, that is a departure.
Do you want to leave your gate now or do you want to wait? No hope.
I'm not gonna wait.
I'm getting in my plane now, don't want to be late. Grip stuff there from Converse, team the gap, flash, kick, actually wasn't even a gap, he just went and committed and it worked out.
Ooh, and it wasn't getting the perfect parry to start things off, kind of in there with all that space. Explosive.
Oh, I know this is going to be a long night. I think depending on what match we get, I think we get the JP vs DJ, he's going to be slow, but the guy over at the DJ is going to be slower. Sorry, I'll be talking about the DJ too early, but I want to see who earns that right and go for it.
Yeah
You can feel it though with that.
Yeah, that's right.
This is, of course, the side of the wall, of course.
Vinyl records, no.
OK.
Man, I miss what God has said, Sonic wall.
Side of the purpose now.
To the wounds even better.
We owe you, oh, the law of the country to kick back that.
Country like kick did not work out.
Control the side of the cover.
Like you said, Cobb is pretty good at this match up
in the show.
Any one of the matches that he needs to panic against too much.
I've seen the things that you want to see from JP's.
I haven't got the knockdowns for the departures to happen.
Kaba's just pissing along that from...
Okay.
I'm just gonna...
Go to space, track, Kaba.
Okay!
That I'll set down right now.
It's close enough to actually get a point.
That's all you've seen.
Stump over.
Stand there a little bit.
It's all like bulls.
It's an issue for us.
We can get a lot of, like, O.D.
Has a lead.
A lead or two per carry.
This time, you got the position you need to hit.
Or even a stab to hit a long block.
He had to buy that there, it seems just off the mark with the bazooka knee.
Down on the chips and stuff.
Now this is when it gets trouble, some old first one to represent it!
Hey!
That is guy, right? He is crouching for the flash, so that's a perfect opportunity to go for the O-Bag.
Sunday. Little bit of an anointment.
P-Sonic, we'll now spin here from Kama. A lot more of those have been representing the neutral.
Keep up with the fireballs and try to get away in.
Something way more departure, full speed.
This is the problematic point here from Kama.
getting his up to 60 prime gage or time to prepare and drop rush up you just find the time to do so though
nice delay oh he's gonna got the crop to show and didn't get the count in the chat
on your side
on your phone no
oh those parrys look like they're kind of seeing it all the nose when it's a fake ghost too
stand case no roundhouse
no i don't know what that was are you trying to play a project he's gonna have to charge
The flash kid, but either way stuff with the very, very clutch jumping.
I mean, he just finished the back dash, so I'm not too sure if he really tried to stop him.
But he might have this a little, uh, that's just a few part of fire there, trying to hand
that air with a jab, right?
Oh, maybe, maybe you're trying to go like, proxies, just get a new kick or something.
Like the last bitch, opportunity.
Right.
He crushed that jab and that was in the counter.
That podge was?
I guess like a three part of five when you did it, you see someone?
Yeah.
Oh, man.
Here we go, the pitch.
here sir the teleport yeah you see the
can't spin easy way to anti air so I know
that's the perfect round that's what you
needed to get that a spot to my boy
wow I almost had to walk in there I got
here so I'm gonna put it up for a while
anti-air which is fierce, walls at the
bottom after actually help Harry
you gotta keep the ball right
And that's about the second time he gets a counter hit off of the target combo.
See, he sucked that flash, but the boss is dead.
Cowboy with a slight lead, that's why he's not overstepping. I like this gameplay right here.
Nice, we actually over head, okay, how about ranks?
This is the problem, it's up against your screen, it doesn't matter. Cowboy's right there, and as soon as I said that, Cowboy just drive rushing on it there.
on there doesn't again, saves her scenario two piece to kill set points for
Kaba. Yeah, I think what Kaba is doing right now is walking up to the spot that
stuff like building a sandcast and he just steps on that.
He ain't pulling, not over here, yes exactly. He's on his bully mode right now.
And he's doing it slowly but surely, on top of that, again not over standing holding that lead and he's playing it from there.
I like how you walked up in this damn fist and stuff.
Just in case if you want to do a little space trap, I'll count on hitting it.
With a big butt.
Archer, another one set up.
Careful now.
Peri.
Peri, what's he gonna need?
This is gonna be able to get...
Oh, it hit!
Pushed it!
No fault right after.
Yeah, he had enough time to hit.
That much hits, brother?
Sheesh.
It's alive.
I can feel the pressure on Stealth Scythe, I feel he's down, he's low against Kaba, he's trying to find that one poppy to open the muck, there it is.
Settled up ports, Kaba was ready with the parry, good defense!
Even Stealth thought he was going to block it, that's why he went for the throw.
Yeah, but open up right after.
New interaction, survive to level 2, Kaba, huge lead, time winding down.
I'm trying to have more bang for my buck so I'm gonna take my time look at the time already down 10 seconds on the clock
What is still good to do? I don't even think this is enough. Cobble can literally just sit there and take every single throw
Congratulations to Kava Ranks.
He will be going to the Grand Finals to go up against Blue.
To lean out, not only to safety, but one of his caliber
takes incredible patience, effort, and an ironclad mindset.
Kava, well done, earned his shot to get the rematch against Blue.
But for one more time, give it up for Stealth.
Yeah, Stealth, I'm going to be out of it.
Give it up for Stealth.
Round of applause, man.
I think that he is my MVP for this tournament, 100%.
You the man, you know I'm a big fan of my friends.
You lost weight, you doing a lot of jogging?
I knew it!
You were so right, I was so right.
How did you know?
Yo, I swear I was making it up.
He has a half marathon in two weeks.
Yo, I swear, I just know the players, dude.
I swear to God, I just know the players.
He's like a genius, like literally a genius.
That's crazy.
You know, last time I seen him, you know what I'm saying?
He was packing a little bit, but you can tell he slimmed down.
It kind of gave me that form of he's been doing a lot of cardio, so it's very nice, dude.
Well done, you're T.C.
One more time, man, round of applause for Stealth, y'all. That was a great performance.
I'm good at living your marathon, brother.
Yeah, yeah, yeah, seriously.
Good luck, good luck. Damn, all right.
Now look at this. Now we got Blue, very confident.
He has been playing super strong, has been taking notes, and likes some of your favorite plays.
Just a quick reminder, can we go to the bracket?
Right, quick, Blue, just so we can see Blue's trajectory in this tournament.
This guy took out a lot of killers.
I know we have the tail of the tape right now.
Well, regardless, we get the bracket and that's what.
Let me see.
Oh, no, tail of the tape first, OK?
I like it.
Yeah, yeah, yeah, pull this up first.
It's all good.
Oh, you got a DJ shirt on?
Oh, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah.
That's your order name.
It's the output version.
He said, don't be fooled.
I'm black.
There you go.
That's my guy, Blue.
Versus my man, Kaba, had a great performance
throughout the whole weekend.
That's why he's here in the grand final.
They take the L2 blue in the winners final so he's coming out of the losing side
He has to win two sets of three out of five blue only has to win one for people that don't okay
Hey blue big fan man
Look at that. He's locked it. He's on the non-stop. We know right now. Yeah, you know what blue?
all right
Locked in for the music scene the young players that have been grinding it out. Also, for his low pursuit long border
Blue has been
consistent in his own regardless of what goes across the bosses
this time even further than where he was at last year if I'm not mistaken this third you said
so then this year bro second at minimum you know what's that first place of all of the thought
this might be one of his like home turf setups in Florida
man it's gonna be a good one this is so you saw how the match was set in the winners
in the finals.
Yeah, slow and steady wins the race.
Even though there were scenarios where Kappa had to leave,
Loo found the opportunity to pin Kappa down into the corner
and go from there to open them up.
But one thing that I wanted to highlight
was the delayed Kroc strong from all ranges.
I'm close to the tech, a little bit from the Kroc strong range
to expose the Kroc strong.
He's been doing a lot.
He has a lot of good options that he's cited
in order to open the Kroc, so it's pretty good stuff.
Here it is, people.
grand finals of Frosty Frosty's Cobblers with Blue. Let me hear you.
We got a long night here, ladies and gentlemen. Whatever's your next game, you think about that later.
This is Street Fighter 6, ladies and gentlemen. This is going to be eight grand finals. Look,
of course, this towel will just get you small on, but that's not what's going to have to get.
The blue represents here is patience, and Cobble recognizes that. So he's going to take his speed
old time too to try to open this man up. I was hoping to see the OD from either side,
It's a matter of like a ton of party you want to spend what we're gonna get in right after
I will be on the drive gauge as well. Oh
Right after that but with
Defense eyes aren't even open. I got him to perform OD
That was a different character. By the way, blue represents that a lot as a prime DJ play the drive up to the stand
So that might be a film next time though. Oh, right. It's all set. So
as you represent and interrupts the driver for the sonic boom.
I like those sequences man, you string them up and then wait then drive rushes because
you're expecting something to win, right?
Yeah.
That way you can just catch it on the recovery side.
Look at the buff, Chris, nice, huh?
Make positioning.
He ain't charging, so it's kind of giving it a little bit like a false hope.
Like, oh, he ain't ducking, maybe I could jump.
Sight guard, I got that good positioning.
He's got that, he's okay.
I'll come out of the corner.
I'm just going to lock him in.
I see I see I see I see the vision that was good stuff, you know covers case. Let me tell you something just a highlights of that
He's been doing phenomenal stuff this whole tournament.
Every time he turns green and people turn green against him and he's got a defensive, he's last kick.
Every single wire brush attack.
These things, I feel like they have that charge, it's a bit easier for them to care.
Just have the end black as EP.
Ready this time, again with the reversal.
The timing, you know what I'm saying?
He has to be caught with the one.
They've been really good too as well.
Everybody starts with the puss first, man.
I think it's a good option.
Nice.
Found the floater.
Found the pocket for the perfect parry.
The parry man alone is on fire right now.
Whoa!
This man holding, he's holding a T-Pi with the parry.
He's going.
No, I'm not attacking!
No!
I'm going to block the board, be able to hit.
That's how the conversion right after the time here for Kaba.
Keep it in the corner, not breaking down.
They slow it down a little bit, analyze the blueprint, see what Kaba's doing different
now.
In terms of what he did.
Instead of what he did in the winners finals, I'm just mashing on words at this point.
What I'm trying to say is the adjustments he's needed right now from Blue,
to see exactly how Kaba changed from the winners finals. There you go.
How do you open them up and also how do you find these button times?
Some of them are kind of hidden by the booms, I understand.
But how do you catch Kaba trying to play like that?
Or do you just push him off in the corner?
Wait a little bit, and you want to hit it earlier.
Slave might be the lag if he's buttoned into his ranges,
so the punish guy who gets that back pierce.
Oh, missed the knee. I'm pretty sure that's what it was.
100% right.
Nice.
And that brown house, reach.
It becomes that big wall.
Oh.
Throwing city.
I like how he walks back and forth.
That's sneaky.
The walk back game.
The walk back throw.
That's what enables more shit.
If you see it right next to you, walk it forward.
OK, now I understand how you're going to throw.
But you can kind of see it.
But the walk back one, that's pretty scum.
A few more hesitation.
Yes.
That's the disruption with the Saucer.
You need to push that up on the timing.
some of the crouching like it this time.
Do these alterations or break the button, sir?
Even defensive things have gotten even better.
Now he's implementing that crouching like it.
Sway again at the proper rate.
I was just wondering,
what are we doing against that sub-bomb?
Yeah, that kind of exposes a lot of guys' counter-pokes.
It does?
Yeah, it's a lot of single hits, right?
Mm-hmm.
You counter-intuitively make the match cast
about those, make it probably happen.
Oh, no, we've been, that's the highlight
you see green, he's flash kicking in between.
The commando off that slay sees the bars in the orange
Reactivation push back a little bit
Get down a personal falls in the baby pool
The commotion just gets hit with the OD version of fastball
Giles specialist
Would you look these service there and that sound of boom
Not FedEx though
Same day
Yeah FedEx have a you know what let's not say that
You right though I don't know
Yeah you know what let's not do
Oh man, what about packages what happened dude?
Here we go, back to some heat right now, blue with the jump in.
Oh fuck the girl, I'm telling you that is scummy.
I'm delaying a little bit, waiting for the options.
Again, whatever's gonna happen, what are you gonna do?
You delaying these options, y'all probably be more versatile.
Catch a button, no matter what.
The bait is there, the delay is there, and the punish is after.
I'll bust that.
I
Found the pocket and stayed in there that's what it's all about playing guy
Oh man get him in those uncomfortable spots where you want to throw those soul box up a loop and ease
It's a fast and space right in order for you to get those blades
More just sniped off the good punishes man
You know a guy who kind of gives away his strategy sometimes. He's the biggest that is most strongest
Obviously that way people could be a little more
Patient that way you can land in those
I haven't got dealing with somebody that's a little controlled like this and that's so much and establish to the offense
This is what gets a little tough. God damn you give every option utilize to the D.I. because of the drive-thrash
You have a driver shot. You have a choice only flesh it spins the rest of his form. He should burn out. He's the one actually
Oh, this dude looks so good here for blue. Push towards the counter. Get off of it.
Get that DI real soon before the level 1 plus 2. There it is. That wall splat.
He's gonna dump some barons. More than a wrap right now. Don't break it.
Do a cannon round up right now. The home's popping off.
As they should. As they should. Okay, time to readjust. Man, that color's a little sneaky for God.
He kind of looks burnt out already a little bit.
Yeah, yeah, yeah, you gotta pay attention.
Wait, you're not waiting.
You have to get to the side of the thing's ear.
She can't believe that's a string.
You don't have to talk about it though.
Such a pain.
And it was that.
What a joke.
You gonna throw?
No, go to the low.
Case cover want to walk back.
A defense.
I am a slave.
Every move, it's not so.
Bottom scratch.
I'm gonna get you.
Drop the combo though.
All the bar at the bottom.
It's time to kill.
He said, come on.
He said, relax, man.
He said, relax, man.
Oh, let me go with Sonic's own it's that much. No, we're gonna want to get in there. You're ashy
Wow
The consabos on this man
Shares a countable that show throw, huh?
Let me
With a turn stop
He said hey, oh, hey, he said hey
He said tranquilo Papa. Oh
is the killer and blue is on game tournament point at Frosty about to claim what he couldn't
last year.
Yo, come pick it up on the city right there, seeing his protege, the one who's helped her
raise to get to this point.
The Paridian friends.
Yeah, I swear, every match I cast, I could just feel it when somebody's in the bus out,
man.
I need to play the lottery.
You really do.
If you want something, I want to sell something too.
I got you.
Put it brother.
My proxy, huh?
Yeah, yeah, yeah.
The thing is, there's a good call by the striker in terms of doing the reverses.
He wasn't going to die if Cobbler blocked it.
He still would have been in a good spot, right?
So, I like those.
When you really pick and choose, is that the one you want to reverse?
Because you know, in the amount of cobblers, he's like,
yo, I got to keep this offense going if I really want to win.
You know what I'm saying?
Probably eliminating the fact that they did have to reverse in this match.
So, that was a great defensive choice there from Blue
to analyze that scenario and to take that risk.
And honestly, it paid off.
The fact that he is even in the verge of being able to have that risk award
really in the stage of fire, shows that he's had the spacing right, he's been able to have
the furnishes right, his lead-ups right, his survivability even in burnout right.
These things also come to play as a total this entire match and it's led him to his
final, could be the final match of what she furnished this tournament.
Yeah, look to the left of the 211 going on right now.
Damn.
Across the popping bro.
That's Yasha?
Yeah, that's a random guy.
Random guys, I'm looking at Sonic vs. N'Zim vs. Yasha
That's a lot going on, that's what I'm trying to get across to you and watch it off.
People are watching both at the same time. Eyes are getting crossed.
But this may be the final game of Street Fighter 6 if he has it his way.
Let's see it red right now.
God, how are you feeling, baby?
This is definitely deep with this ladder under control here.
Let's talk about the matter of Gile.
I'm trying to fade out a pair. I like that with a kneecap
Just a fade out make a problem. Take it a little bit and it's a lot of thinking going on this point
It's crazy in the favor of blue. Oh my god. You see the space out there delay cause no walking back
There we go. We have to control this nice
Ready to get in again over the anti so it took a few though. So not a lot of damage blue
Hang on to that drive game. Then we do the attack a little bit at green back
Oh, no space to sit down, okay.
I'm gonna re-place that light,
might as well get some offense.
Establish it.
Oh, he's ducking.
That's more offense on the side of DJ.
Nice counterpoker,
look like that was a cross and strong challenge,
something you would've got exposed
by Cobbless, cross and strong.
Safe jump, maneuvers.
Now we need to burn out.
Not off, get that level two.
Either combo into her, do a fireball,
don't leave a gap like that.
Succeeds able to hit,
catch the recovery,
stays on that set point.
I think I figured it out.
We'll see.
There it is.
He walked up the block.
That's so about no spacing on the side of blue.
So, attention.
We'll see if I can get that push.
Oh, D.
Gonna catch something right there.
Try to get something up there.
I'm about to carry.
Okay.
Yeah, I know.
I can't help it.
I'm looking to the left.
Hold on.
Let's go left.
Don't worry.
We're safe.
We're safe.
There's so much.
So many things going on.
Over-situated.
That's right.
I'm meeting so far.
I'm gonna cut his balloon out plus range for the fourth beam kick OB
Mm-hmm. Chucky right by the edge.
He's gonna kick back by pushing the back when he blocks the stand round. That's a perfect space trap scenario right there for DJ
Look at that. Cobb is being patient.
Nice. Okay, flash. I actually thought he was gonna end it with a reset. Ooh, kill those frames for the meeting though. Disgusting. Overhead.
Woo! Catch the recovery.
Put some online support. Yes, sir. Cabba.
That's his own bait.
He's walking the rhythm here, blue.
Exactly.
Exactly.
So you know what the difference is for Kaaba?
Now, obviously, he's better on defense,
but mainly his offense got a little more sharper.
So he's getting a little more aggressive.
Because that's what he analogies.
You know what, playing a little too campy.
You got to get in there and stay in that ass.
You know, it's funny because that's the way Kaaba used to play.
Like, actually, very aggressive.
And also aggressive to help with the business
with the dry brush, overhead, fireballs, buttons.
Very much of our economy, all those things,
a lot hot and heavier.
However, during, I feel like it's like the ear span,
you try to slow things down because you get trouble
for too many flash kicks, you know,
recidity and burn all of it too often.
You find that perfect mix, you get the victory.
Right now, it's starting to happen,
interruption, the crotch can be put too far out
to find a follow up bloom, so you're able to convert.
The flying choices, Kaba.
Usually you see those empty jumps, right?
So let's cross with, uh, Fiat's win.
Mm-hmm.
He's got a push.
Both of them got perfectly tagged.
All right, Kaba, still in himself.
I don't know. I don't think this is the right choice here unless you watch that class and get that free airslash of the drivers right behind the doors
I can hit
not yet. Was he waiting for a
driver versus it? That's why he jumped back. Maybe try to fight. I don't know. Maybe like
try to wait for a driver versus a jumpback. You can take a bit there or like punish him
recovering. Not sure, but they'll stay in. Blue, how you feeling baby? You have control.
You let go of the steering wheel now. It's definitely he's right in shock and it's you
at this time. You're not the driver. You're not the driver.
That's all right though. You still too soon with championship point in mind. Nice reversal.
We found the pocket. First one represented, I believe. That might be or at least one as
has been in a while, it's like, who has ever been in a fast put like that?
But now, it's backdashing, Scythe, I can't step, so I'm throwing the 4th meeting kick,
these are the level 1s, low on the drive gauge,
Castle Parry, the anti-Raket Riders, gonna chase him with that jump-bears.
I actually thought he was gonna jump in again.
Yeah.
Especially in a burnout scenario.
Okay.
That's towards the corner.
Yeah, little hook.
He's trying to wear him down a little bit before he uses the drive-in pack.
Here it is.
He got no meter, so he's going to have to commit no.
I like that, actually.
Oh.
Wait a little too much.
Looking for the tech.
He was going for the kill.
Next hit, we got the reset, ladies and gentlemen.
Blue low.
Got a hit, though, to keep it alive and well on his side.
Looking for the shimmy.
The late jab traded.
The late jab traded.
Oh, my God.
Watch short.
Watch.
Oh.
Not like this, it's like Cobbler trying to challenge and to finish it for Blue.
Keeping the championship point alive and he realizes this.
Oh my god, are we gonna get more games or are we gonna send everybody packing all shoots by the fans?
Caught the driver of Smithway, another throw.
Oh my god.
I can't sit down, I can't sit down.
Oh that was a good punish there, it looked like Cobbler second guessing himself in terms of what he wants to press here.
Oh no, another throw, last choice.
This race has been so devious to me.
There we go, little bit of space there.
nice little sequence, you can catch a little freedom, space the flash, and wow, he bent the house on that one.
So I, from Perry, couldn't get the jump in, it's too far off though, a heavy air slasher,
coming through the normal sonic booms, trapped up in the corner, I think I'll get able to hit the crumple.
The overhead, no, it's stand-like, it's in the back throw, unit one, game, blue war, favor, I do feel it,
there's more park up bottom, oh my god.
And the referee in fight call for level three, will this kill, it's a ton of damage, the scary is there,
But she's done up for us and leads it in.
Survey said, oh my god, is this it?
This could be it.
And it is!
It's gonna be Blue taking the title,
taking what he couldn't last year.
He is your champion of this year's
Frosty Frosty Street Fighter 6.
Excellent performance, consistent all the way through.
Beat some of the best in the bill, the beat tool camp.
Earn this right to go to the winners finals,
beat Cabo, earn this right to go to the grand finals
and he finishes his job.
Again, just like you mentioned, he finished third place last year.
Now he is leaving as the champion.
Get, guys, give a round of applause for Booth!
Amazing play.
All the way through, remember, he said that he wanted to do this with DJ.
Last year at CECC, he said that was his character.
He wasn't going to switch off and look at the results.
When you stick with your character, you stick with what you know, with your love,
these are your results.
your champion of Frosty Dawson's 2026 is blue.
I cannot believe the play that I saw from him.
It is obviously led from last year to this year
because he was in that top spot,
but the amount of neutral he exhibited,
his space control was insane.
How he played against Kaba?
Oh my God, this guy is good.
This guy blue is good.
So what I want to highlight there
that blue just took full fledged advantage.
It's like the whole set Kaba was playing
super style defense.
When it came to final game, final round,
That's when the mental stack start really hitting like, oh my god.
What is he gonna do here?
Is he actually gonna stagger for more pressure to open me up?
Or is he actually going to throw me?
As you can see, Kava took all the throws in the world.
So that way Blue could get that one spot to open him up.
And he finished the job, man.
Damn.
Solid the whole way through and then cracks in the last game, man.
That is the nature of Street Fighter 6.
This ain't taking nothing away from Kava, of course.
Decisions have been made.
Human error has been seen.
And that's just how it goes down in the world of Street Fighter,
let alone just fighting games.
So, yeah, the only person you can blame is yourself
at the end of the day.
I know Kaaba, as soon as he lost, he like took a breather,
put his head down and really had to think about
how he lost, that way he could take that knowledge,
accept this loss and then just move forward accordingly.
Remember, he got a lot on his plate,
he got Capcom coming up and he got SFL World Championships
as well, so big ups to Kaaba.
Just the whole top eight, man.
I think we're getting ready for the award ceremony.
Blue, I see you, good stuff, my boy.
Good stuff, Blue.
Good stuff, my boy.
Again, for the Puget scene, for the young guns out here,
she wanted as doable possible to put in time, effort, and work
and get those results.
I know there's a lot of people out there watching him
from his scene, from the Floridian scene, and stuff
like that.
I can't wait to hear about that party a little later on.
But right now, big up.
So all the players that have come through in this spot,
we've seen some players from Japan come through there
on this bracket.
Obviously, players from all around the US,
from the best, the best out here.
Players that are on the uprise that I cannot wait to see.
This is, as you mentioned, kind of setting the tone
for the rest of the year.
And there's no better place to do so than Frosty Fawcett.
I'm going to be honest with you, man.
This could be a CPT spot.
But the way that the schedule works,
it doesn't get Frosty an opportunity for his spot
like that, unfortunately.
But again, this does not take away
from the prestige of this event.
This is number 18 and counting ladies and gentlemen.
So hold on.
We're just trying to wait.
Oh, we got Tong.
All right.
The greatest host of all time.
You know what I'm saying?
Stop lying about me, Mike.
I was waiting for you to say something.
Let's send things over to Taw Man
for the award ceremony.
Take it away, brother.
All right, all right.
That was the most stacked top eight Street Fighter 6
in Frosty's history.
Give it up for your top eight players today.
All right, to start things off, in seventh place,
we have Park.
That's my favorite player.
No glaze, but also in seventh place, Noah the prodigy.
Yo, Midwest hero in fifth place, you Kevin.
Also in fifth place, Riddles.
And fourth place, one of the greatest of all time, New York, Chris G. From Vegas.
And for your top three and third, Stelz!
Your runner up for the day, representing the DR, Kaaba!
Ow!
Yeah!
And your frosty, frosty, 2026 Street Fighter 6 champion, give it up, boo!
Let's go, boo!
We got a new Florida in the house, a new Florida.
Represent.
Alright, give a shout out to Toppe, a shout out to everybody watching today as well.
Thank you guys.
Back to you, Mike.
We already know, man, thank you so much time for holding everybody down with their medals
of honor, man.
Congratulations to our champions, uh, Blue.
But again, third place last year,
finishing the job this year.
Very proud of that guy.
I know he's going to take that back in a couple of drinks
and just chill, have some key lime pops.
My personal favorite this weekend.
We don't got to talk about it.
But good stuff to everybody that still showcased their talent.
Had a great time with you, my brother, as usual.
You already know what it is.
But please, sit tight.
Don't go anywhere.
You got two XKO action coming your way.
But we have some downtime.
Just please, just keep back and enjoy.
We ought to hit, fastest 18.
Until next time, peace!
And we have died
And all the pain
We have something we can take
If only there is a
Fleement of the light
Light
It's our responsiveness
of the game.
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Snake? Why are you at Frosty?
I took a detour to buy a new sneaking box.
A box? Not just any box.
A monomoon box.
Thank you.
Oh, no, didn't go for it. Oh, that's so nasty because even if you block that fish, he's plus like a billion
So it's a great setup after the tech roll now Ari
Solo Bolo gonna have to fight a laoie and echo. This is a good start though. Okay. That's a fantastic opening
Doesn't quite finish the combo, but again the the classic
Drop a combo into immediate throw. Yeah, and the nice thing about this team, you know, usually one of Ari's downsides
They made her a really good mix-up character. So in exchange, she can't combo off-road
But if I you can and now you can take echo to the corner as well level one
Is this gonna lead? Oh another drop? Okay, but again the drops immediately pull it up by another here
So Jenna definitely coming off better in these exchanges. That was a huge comeback for Ari was down
Basically an entire life bar. Hey, you look at look at Jenna's face. She was very happy with that like yeah
That was tight
I would be too because the difference between going out a ninth and going out in top eight
It's massive for players. We don't want to get 9th.
That's maybe the second worst placement you can get, the worst being 2nd.
Hey, I mean, there's also the point, yeah, absolutely.
Yeah, 2nd is the most heartbreaking, but 9th is pretty bad too.
But there's only ever going to be one first major breaking.
That's also true.
There will be many tournaments to come for 2xKO,
but you're only ever going to have your...
Everyone remembers the first big major event after launch, you know?
And I feel like this is going to be that one.
Yeah, I'm getting that top eight getting that medal was gonna kind of cement your cement your legacy to begin the game
Yeah, for the months who knows years to come a lot of pride on the line here
Wow very delayed air dash, but a lie. Oh, what if that would have been a tight pick up the imagine got to the other side
I think this is gonna. Oh, maybe a little too much dip on the chip there
I don't know if you had to tag back
Could have just killed with by like that screen space though
bit of a little mini knockup with a lousy use that time to get echo in get some of that life back
I know brings it back in again. There's a lot of me
But Jilla shmoop and the parry the reaction to deal with the dash punch. Okay. What kind of technical shenanigans are we gonna see here?
Yeah, that was a double crossover. I don't think we've seen a single player block that this entire 24
They're absolutely built. There's way too many layers when you're blocking there
You know what I like this because you could have level one there
But they probably would have survived and then you're playing with a dynamic as well
they have to deal with the technical meaty maybe who knows or
Spend the three bars make sure the character's gone whatever you can always build more meter
But if you get greedy and don't use it allow you might die and then you go over it big counter
the clock
This is still very close
And yeah now it's even closer because a lot we got killed by the super assist all for the interruption sent she
And I just to find it level three is on deck does this kill I mean I'm assuming it would sure
You got the time winder and better know what are you standing up for moments here? Oh dear
I'm still thinking about that
Yes, and she wants to make this one. Oh
They're around starburst. I can't have been what you wanted. Yeah, I just yeah
I just unless I'm missing something which
Suppressing buttons a little too heavy there. Wow, that was nice. The pro tech is protected by the grenade
But Gila still maxed out managed to get out of the situation. Oh my god
Pro bait with forward heavy. Yeah, we do be with and grabs right now as poor son she
Gila oh another one. Oh nice big catch here on this Ari
All right, we see the corner. I mean you don't have to meet her to dump any super super
We have to go for a knockdown right now. Here comes me. Yeah, can I finish this off?
Yeah, getting every last bit of damage. That was super optimized
Yeah, I think that read did come down to exactly enough damage, but you'll anew
That's the sign of someone who's played this game once or twice. All right, perfect scenario here
Oh drop the hard combo. Wow, since she is so consistent with successful wake up attacks. Oh
This is big
Yep, just take the advantage it's a meaty grab and that's gonna be dead spend that bar slam the ground and that's gonna
Wait, is that enough?
No!
No point in the throw, but the low will take it.
Yeah, even with the third scaling, I thought for sure that was going to do enough, but
I guess, again, with that little bit of life left, you're talking chip territory, the very
least.
Gila is now on match point.
Senchi needs to win this.
Look at this, the Echo Double Tentacle.
Double?
Yeah, because you hit the assist, it created two tentacles.
And still, again, Senchi just straight up not really going for super.
Mix up is just as nasty because we have a command throw opportunity there and it saves the meter, right? Yeah. Oh
Speaking of tentacles here we go
This time level one just enough yesterday's century fighting back working on a perfect right now
Yeah, we do have Ari super assist coming in which is very powerful, but she gets sniped out of the cold star
Oh
That was so quick. Yeah, that was an instant throw off this way. Oh, didn't believe
Oh, Harry
Assum momentum shift if ever I've seen one. Oh
It looked like a first fake could be on deck
But what it's good
It's so dangerous to break when they do it to age
Yeah, that's where they're gonna jump cancel and they can obviously block from that, right?
But not gonna happen this time, but it's an immediate hit into big damage
You're in another wake-up attack. Those are working out really well in this match in general
Yeah, Senchi has just been on it every I think near enough every way to attack has connected so far from Senchi
This could be dumping the bar here. Is there a pass? Yeah, definitely
Yeah, I mean a lousy level one gonna kill so we're going to game three. I
Am so happy this one's going the distance. Oh
Me too man. It's just for those of you in EU watching at home
You know who you are those of you re streaming all of you in general doing the co-streaming with us here
Yeah, if you EU viewers are gonna stay up through top eight you are you are god like you know
It's actually not so late yet. Now it's not by the end of top eight of my people see
Okay, here we go. What's it gonna be this time good old limit strike?
Yeah, doesn't go to the the setup off of that just taking the knockdown
But immediately since he gets out and now not only getting out but with pretty much the exact same amount of damage in return
There's a tentacle. Oh, yeah, bro. So the tentacles gonna activate
Wow, okay, that's enough. Yeah, Jella just letting the character go. Wow. Yeah, that's super does so much damage
I feel like that was weird. So Jella obviously kind of sucking the character down just letting him die
But that was a weird combo. There are so many points where you can be comfortably burst baited
I think it was just oh that push block was pretty good to get out of the time winder. Oh
Oh, how did that work? That was crazy. If I move forward, got out of the way. We're in
fury. That last minute retreating guard was so smart as well. Looks to get made by Puddle
Tag. This is going to be really tough. Yeah, so Jilla put a lot of faith into this Vi comeback.
You know, saved the fury, didn't save Ari with it, but did use it to try saving the Vi,
but has spent almost this entire fury time just being comboed. And here it is again,
a meter dump, the 10-quasimum
been used, won't even need to.
And there it is, all the meter
spent and delivered.
Senchi is now on match point,
a single round away from eliminating
Jilla and becoming our final top eight
qualifier here.
Oh my god, that 5M is so
privilege, the reach on that was
crazy.
And then the auto shimmy using the
clone.
We have gone to 100 miles an hour
here for Senchi.
We are full steam ahead.
We've seen so many times the tag launcher into a lousy, but this time we have
The super gets disappeared because the lousy got hit
That was the first time we've seen since she go for tentacles
Who but I guess since she's saving it for the characters already in a lot of trouble doing a rough spot
You kind of just need a few little bits here and there or maybe even the chip damage to really make them sweat
Again Jella escaped immediately got a big jump in but couldn't get anything on the ground off of it
Yeah, fortunate situation for Senchi. Oh, tricky that low came so early. Oh, no another drop. Can't be of those drops
But no allow me getting caught was that perhaps a push block done too early. Oh the defense
Oh the defense eventually open up the third cross-up in a row
Nice, but we've seen a lot of those from Senchi and the bait was crazy. That's insane
Okay, that's enough surely that's got to be enough to get rid of the echo. Okay
Yeah, we might be going to last game last round
I mean allowee allowee's got the damage, but the solo allowee without the echo on top of whites going on Jilla
zoom in all over the place
Super Sonic. Wow good block. You would have expected multiple overheads there. Oh
That was clean and that is actually like the optimal confirm when you're from far
away but it just wasn't quite able to keep it going. You move this right. Okay nice
challenge with that standing light. Wait a minute wait a minute wait a minute
props. That was a big damage. Oh doesn't spend doesn't spend the super. This might
come back to bite. No we got the throw you can level one there but doesn't want
to do it. You're alive. You're alive. Okay hang on a minute since she has brought
this all the way back you have three bars can you obtain it can you find even
chip damage Harry here oh no did not maybe maybe tried maybe wouldn't be
quite enough so okay last game last round for both these French players they
both want to move on to top paper right now it's looking good for Gila gets the
knockdown. Uh-oh. Gets the low. I mean, Echo survives, but...
Ooh, go for a reset, maybe? Let's see, Echo.
Man, I just to get in there my time. Now we have tentacles behind.
Watch out. Good block on the overhead. Yeah.
Oh, what a response as well. No way. Straight into it. There's no way!
There wasn't a third tentacle to be able to get that, attempting the impossible
confirm there.
Senchi with this Echo now, a Laoi comes in.
Yeah, we can get a nice combo here with the launcher and the second tentacle and now we have a tentacle on deck watch out
Yeah, jabbing keeping it simple away you go in
Yeah, it's impossible
But you can't you you come burst here cuz you just get punished flip out hang on a minute your life
The triple overhead gets the open up are you gonna burst surely okay, no you just take the knockdown here. Oh
characters they just won't die everyone's just surviving at almost no life but who's even in the lead here?
Jilla's got two characters, but Senchi's got full fury and the full help on Alawi speak too soon though Alawi
Getting smacked there is the fury right this is make or break time
You can see Senchi was looking for a safe opportunity to activate fury there Jilla was looking for a couple little burst dates
I mean Senchi just needs to breathe on either of these characters in fury and they are done
I think that's why Jilla was kind of just building this space getting that time there's three bars choice to four this one
doesn't work. No! I misconfirmed Jilla! Goes for a 2HI range. It does not connect and Jilla now
left with this bleeding by, but they have so much meter both. Yeah. This could go either way folks.
This is so dangerous. We have, okay, I got destroyed the tentacle. Don't deal with it.
The tech! Insane tech! No way. I think since she's ready, since she was ready and that is gonna do it!
It's Senchi with one of the best matches we have seen all weekend seals the deal and will be in our top eight
which will be happening very soon.
Yeah, Chela risked it all with that level three but unfortunately it didn't work out.
Yeah, Senchi was looking so strong with that Allawi.
Man, when it was that kind of penultimate round, when the comeback was kind of being made and there was that kind of corner combo
where we didn't see the super to extend just get that little tiny bit of damage
I wonder like we're since you maybe trying to like a little OTG to finish up a little bit
I can't remember if a lie we get some guaranteed follow from that book without using a super or not
But I was worried it was gonna all kind of fall apart as of that moment
But no that was just that was the best kind of scramble where you know it's a scramble because they are both so aware of what they're looking for
Oh
Dairy dairy me guys those were some insane matches, but needless to say there's way more insane matches happening because right after
This short break is going to be top eight on TNS channel strive top 48 is going to be right here
You want to watch the rest of 2x KO top eight? It's going to be on Tampa never sleeps
But for now, we're going to have to say goodbye me and mustard. I had a lot of fun. How do you feel about it?
I've really enjoyed it. This this this brings my personal frosty to her to her clothes, but I hope you guys have enjoyed the commentary
Thank you so much for having us it is time for top eight on TNS channel, but right here strives up for you
So open multiple tabs, watch everything.
But thank you so much for tuning in.
Don't go anywhere.
We'll see you in a few minutes.
you
you
you
you
you
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you
What's good everybody, welcome back to Frosty Foustings 2026, we had our 3v6 top 8, it
It is time for our first big 2x KO top 8 here at Frosty 1,050,000 dollars on the line.
Our bracket is all set.
Almost 1,000 players all the way down to 9 for our top 8.
A little exception there.
You can't forget we got 1 duo in the mix.
It's going to be a good time.
Stay down here joined by proxy and our first competitor is already up on the stage ready
to go.
Buttons are checked.
I'm ready to get into the action.
Yeah, they are locked in.
No time to waste and leading us straight off is going to be global facing off against
Super noon so that's gonna be where we're leading off
We're gonna see that Timo double down coming through with the also at the face off against noon who God bless
I'm so glad he's back on there is not he's back
The big man is back of course, so it's gonna be a good one here
And I'm excited to see this global has been impressive all weekend long playing obviously Timo
He also double down a team that was really popular last patch
And I think for a lot of people they're like oh Timo is you know a lot worse now
I don't know how to play this character
He got nerfed and here he is in a winner's side topic. There's also a team on losers
Also, they're throwing cupcake flavored Caitlyn 2x ko popcorn to the crowd in the back in case you're wondering
What's going on? It's very sweet. It's extremely. It's actually popcorn Baron. Popcorn Baron is incredible stuff for sure
That guy's real. I've seen him in the flesh the popcorn Baron is real so throwing out popcorn everybody here
Rossi Faustin has been a vibe it reminds me of a tournament from 10 years ago in like a good way
No, perfectly. You guys were talking about it with me on Marvel a little earlier, and the way he described it is a home cooked meal.
It's just perfect. Hits right in the soul in the perfect way. It looks like, I do believe we're going to be getting our button checked here,
but I know actually, I think we're just getting started here. Our first match of top 8 here, Frosty Bouncing for 2 XKO.
So, gamers are we ready?
Here we go, and you know Super Tag's happening
at a round star, here we go, you gotta guess.
Time to guess, asshole.
Just immediately gets hit in a bad spot,
and Super New takes the limit strike.
Didn't call his assist to eat it,
so it could be a little worse
if we get the Darius in charge hook,
just in case you go for the parry
above in this pass that he just got.
Oh, and on the roll pass there,
it's able to utilize to get him attack
and good use of the retreating card
to actually be able to escape that instance
of the mix up thereafter with Timo,
but full screen game is where we want to be.
The enemy attack, Darius with a little back up there,
string him up with the S2.
Fort, I see misses, so he couldn't profit the follow-up,
like a nice movement from Super New,
going back to the clone, coming back,
finding the opening back to the neutral very quickly here.
The big thing is, Timo wants to turn it up, right?
Dude, look at that, he's just charging in clone,
holding airspace.
I love the patience from Super New,
so far on this approach.
Gets a throw and gets attacked straight away.
Timo obviously able to convert off of anything like that,
if you OTG into the tag,
and also going to be able to set up the limit strike as well as the mix up here.
It's been get up attack quite a few times across the board,
but this time it's just going to be a little bit of patience
into letting that patience go down for us too.
Yeah, a little headless right there.
Now just holding space, waiting out this brush.
It lasts for a couple of seconds,
so you've got to chill sometimes when it comes out.
Oh, trying to get the pick up.
Oh my, the draw tag right in this face.
Other side didn't get too much of a mix,
whiffs the air throw, no punish.
Yeah, delayed at the program here.
He's going to cut to the super straight away, recognize we're going to be blocked and actually
get the kill on the sword, but Yasuo goes down.
Yeah, that was a rough two-piece too, it's a lot of damage to eat a little lob, sets up
a neutral, and the big thing is, I talked to Super New before this match, and he was
like, I'm going to just play real slow, he's like, I don't think I can win if I just try
to run in, so I'm going to try to play as defensive as possible, wait out for his Timo,
like try not to, he basically was like, I don't want to be an idiot and run in and die,
you know, like I want to try to play as patient as I can.
Always we find the dart, gets on in, he's going to spend the break here, Gary.
Try to utilize the fireball, but no, not against the Oshiro Super S. You can't it's projectile in wool
He has a projectile in wool super. It's the air reset nice break
Oh Darius was team although and he gets it. Does he fury this is the question he painted the fury
Hardly just in case he's hard baiting the fury there looking for it
No burst and could be a combo here nice OTG roll
Immediate s2 and a scrappy around going on the seven seconds on the clock not because team was owning but because super
was client patients. Oh, of course. And that's like you said, the game plan going in and it seemed to be
paying off here. We're going to go for the tag after the rolling attack. It actually thought that
was going to cross through, not light. We're going to stay same side, maintain corner. More than likely
it looks for the tag launcher here soon. Oh, dig, yeah. And then you can go for mushrooms. Didn't get
the Linnist Reckon D and that's an unfortunate drop. You lose some meter, some resources, some
damage, the knockdown air throw comes in. Missed the air hook, but he kept it safe with freestyle.
Jumped away.
Oh, it just roops the Hellbaker.
Still okay to find the jab.
Mixed up here.
Just goes for the sweep, piloting this through.
Gets the charge clone in the front.
Nice fuzzy jump to get out of there.
The defense from Globo to survive that.
Oh, it drops the combo.
Shoulda cut it short. Here it is.
Careful. Gets the parry on the first one here.
Gonna have to take off the rest.
Oh, and another one. Super tag incoming.
We'll see if Darius can survive the hop and the delayed overhead.
That J2H, it's just, what can you do to use a human beam?
That was a heavy.
Just a jab to keep it locked down.
Loves a little command movement there,
is able to take the damage on the assist,
but doesn't over-extend its smart, keep Gary's corrals.
Oh my god, the defense from Supernune breaks the throw,
gets out of the corner, the cross-up finally,
and the hard bait!
Global gets the break here,
and I think a pretty rough spot for Supernune to break anyway.
Even if it hit, this is a pretty hard round for him to win.
Darius now.
I mean, oh...
These two hits and some change away,
You know, that's the thing about Darius that makes him so scary, although the movement with the SS too strong should be around a piece
Just like that as Globo cleans it up. Damn the unnecessary roughness. Hey, make him watch the movie
I respected here a little bit of time to think for yourself
And take it around to peace now. That was rude
Have to do all that so there's the level three for the kill
Round thought super tag calls the Darius to soak it up
Just eats that and then gets hit by the yasuo as well. So a lot of damage from Darius, a lot of damage from Eiko here.
Aww.
Covering is good. Opportunity for the limit strike. It's just gonna go into the rolling attack and set up with the mushroom. Here we go.
The mushroom is out, which means you gotta deal with the mix up on Waco. If he can like, fuzzy you from that, you can do jam and combo off it.
Oh my, what a confirm.
In the air. Oh, it hit a little too high.
She really has a chance to get him out of there. Darius gotta work. That was, I didn't even know that worked like that.
She's got an evil turn around the S2, very smart.
Suck in the bush now and he's gonna move back again.
Reclining some of that space here and he's on the stand, which gotta block it out.
Amazing defense though!
Pretty survived. Charge clone mixed up now. Does he go back to the front?
No, just strings him up. Keep it nice and simple. He's a strike throw man there.
Hook, overhead. Well blocked.
Overhead hits. I think one of the hardest overheads I've seen in the game.
It's so sneaky and that's gonna be a killer here at the supernode.
Saw plenty of meter in the pocket as well that echo level 3 already know every echo player is itching the letter
Yeah, he's answer. Oh dodges the yasuo assist
That's a big one too because he has one more super assistant that is really good at catching both characters that one big
A hit here. There's a lot of time
Those with a hug keeps it simple full meter arms both characters another wake-up attack that was around if that was blocked
The other thing is you have to be careful doing some of the team over here because he gets headless on reaction a lot of stuff
So, it's pretty scary. Doesn't have tag available because Darius got hit.
Miss Mace though, after the Hellbreaker.
Gets the jab! Maybe a little bit of mis-execution there as we fall down attempt 37.
Gotta let her fuck a little no-look there as the hit comes from behind.
And the first game, seal-in-the-deal-super-nude on the board.
Yeah, I think he's looked basically... Him and Zonda have looked the most comfortable.
All the players I've watched this weekend, I think those two have been running their game plans.
Looking confident, looking comfortable, not running into weird stuff and just getting beat up.
He seems pretty comfortable and the last few matches he's played has been against kind of weird teams in the sense that he fought
Jinx Warwick last which was a little unorthodox and the same with this team. We don't see as much Timo
Yasuo as much anymore, so
Poo, he jumps forward. There's the tic throw. Breaks it. Super dude makes it out of the corner. Survives on defense. Get the push block and no tag in Adarius
Yeah, that's a weird place though because obviously push block. Oh, hold that thought straight into the super time-winder
Yeah, had both and then forces the break immediately
She's waiting for his assist to come back up before he goes back in using that new buff power wave that far ball is so good
It lingers at the end of it, and it's pretty hard to get around it. Yeah, that movement speed
Super super necessary here. I mean it has some new combo learning in the corner as well, but here we go
Actually doesn't have the assist up. So he's able to go for the tag instead
It's just gonna throw yasuo to the wall and it gets the hit a nice confirm with the medium force of the break
We're charged home pressure on the way out tagging the echo on the way back and just look at some patience from super new
Jesus not really engaging that much
Mushroom comes out just jumps away plays it passive, but eating a lot of damage from these darts on the way in
Nice movement that escape from global like you could tell super news down life
He has to make an engagement and just very patient to play around that should be the killer here on echo
Wow, what a route actually
That's been one well worth it down to the 1v1 here Darius
He's a solo laner for a reason he can do this. I mean, yeah, oh my god
He's oh we got some chun fireball and he got some of the dps head
Okay, he finds a connection there, at least in the corner, he'll bleed apply, and this
is where it gets messy.
Oh, double parry, waits it out, blocks correctly, push blocks so he doesn't have to deal with
the mix-up as much.
I mean, Darius, he could two-tap you, he's a scary guy, that's the thing, he's not the
most mobile.
Nicely, doesn't get the combo off of it, tick, he base it, he got both!
Oh my god, this is so much damage on both characters.
He's applied to both as well, get the air there!
It barely missed from the S2 though!
He's got a ball correctly. The Pogo. He fuzzy jumps. He makes it back.
He ran up to the jab and then there's the Yasuo assist to string him up.
Now you can't hit low.
Okay, I mean you're gonna have one more chance here.
Still gonna be able to have the fury as well.
Meter building up has one super assist to the name is Teemo.
Gonna set up. Here's the mushrooms.
I think he might be dead. Level three available.
Oh he is! Yeah, he can get back into Yasuo! Oh my god!
That was a sweaty wrap.
The full burst for Super New Noh, which is nice for him.
He gets a chance to spend it, I suppose.
Okay, that was a wild route.
You did not mushroom-mote to get the end,
you get the grounded S2,
and then the level 3 from Galsa as well, super tag time.
He's in the air, so he doesn't have to go too much
of a mix-up until the end of the air.
Nice jump.
The shoulder, flips into the overhead, very nice.
Brake still available.
Nice, goody, it's spin!
What a plug!
And then goes to the immediate tag launcher
so that he can use the reaction with Echo and Set.
Oh, I think it's too late to chase this.
Yeah, he didn't have time to go further,
throw there so a little bit of a confirmed said then off down here no
install available respected wake-up attack by calling Darius there and chip
is gonna be scary here as well I know some super news looking for stays in the
front and just no parry available so you can go for the charge clone situation
there we just let him steal the turn with 2m into the reset try to go for the
throw as well unfortunately up the air throw we're gonna spend that break to
try to keep the momentum stay on your feet oh but the Darius fire will kind of
mess that up fuzzy jumps it again Yasuo stance cancels away and just running
He just needs to play around his assist because he has tag available and his opponent does not, so nice block.
Other side, that was evil, man.
Oh, absolute real in me from Supernoon here. Listen, evil genius for a reason. Takes the round.
Want a piece now.
Yeah, that J2H jump, jump S2, and there it is. I like it.
Oh, and the tackle connects. That's a big knockdown. He also gets an insult. Ok, in the corner here if you want to.
This is a very scary lob into the super.
Oh, check out that throw!
That's a big one.
Goes for the spin there, super noon.
Full boxed him with the jump in.
Hook is coming out.
No defensive option available.
Good damage on Yasuo here.
Oh my gosh.
He's repositioned there too.
Trying to be present.
Trying to recognize that the Timo parachute could come out.
Looks for the throw.
Great tech though.
One of the only throws we've seen from super noon so far.
He's been doing a lot of throw baiting and Yasuo runs into it.
That's to beat the break. Yeah, that's what you do the immediate ones, but unfortunately falling pizza cutter from Timo there
Look at the damage he gets off this suit so much damage. Oh big punish big with
Instead be the limit strike one more time lob set up here it goes neutral tech in place overhead nicely blocked
Oh my god, a little bit of insult left, goes overhead, tries to fake him out, has the low instead,
charge clone, one more time to push block timing, look at the defense, global survives,
fourth off the break though, same mixup again, back in the front, the level 3, he rewilded through it,
that is the strength, Darius tanks it for his jungler, and that's gonna be the kill on Timo here.
Oh no, and it's just such a massive deficit now, I don't think you're even gonna be able to have
the chance to generate that fury for yourself is going to need to- Oh, actually, all of a sudden,
things are looking a little bit better here. The life deficit, a little bit tough. Level
three on deck for both players, and they've both been a little loose when it comes to reversals.
Can't get hit by that now. That power wave. Wow, hit on the way back. Power wave, if it hits,
is bad news. You can go for it and he rips it just like that. Super Noon glides his way into
Winners finals with the Darius back on the roster
Dude
The would you DP for a million dollars super nude with the DP for 50,000. Oh, yeah check
Yes, every time I love to see it, but that's the strength of character there and that's uh, you know, I'm glad to see
Going to the get up attack pretty early going for those aggressive wake-up options early in the set then going a bit more
Reserved into the middle range right and then at the end you throw the kitchen sink as soon as they are back into that dormant state
whether not quite as ready for you to be that aggressive.
Yeah, exactly.
And I love the way that he kind of played the pace
of that match, playing so defensive.
Timo, I think it's a lot of hits of you just running at him
and then trying to brute force your way in
and then on the way in, you just get beat up, right?
So I kind of like the way that he was passive
and sort of forced the approach on the other side and said,
I think that was a smart way to approach that matchup.
No, definitely greatest.
Dude, all smiles for noon that he hops on off.
Global, as we said, has had a stellar performance here
and still guaranteed that top 6 spot and an opportunity to potentially make the climb.
But you know, almost there and almost go.
You hate to see it.
We're going to move on to our next one here.
It is going to be Zondo vs. Bleed.
Bro, this match is going to be two people trying to kill each other.
I was like, you know Zondo is going to run at you and try to kill you.
He's like, bro, I'm going to run at him and try to kill him.
Like, that's game.
Like, that's what we're trying to do here.
So it's going to be two very aggressive teams.
The way you want to play this generally, I think it's like Zondo is going to put hitboxes all over the screen and it's whether you can survive.
You see Bleed really young. I think one of the first big tournaments has come out to you. He's been really successful online in TNS.
Shout out to TNS, of course, for running all their online braggots. What a poem. He's in the front row.
And you see Bleed had a lot of success there, always in the finals or like top three of the event.
You know, with people like Akari and Blazy and a lot of other strong players.
And top eight winner side here, beating a lot of strong players.
There were so many strong players that came out to France,
Chow's to France for showing up to this event in numbers, by the way.
Very cool to see them out here.
They had five players in the top 24.
And that's, you know, not including people like Wawa, who got upset early,
who's one of the best players in the world, right?
So, they have so many strong players and he's beaten a lot of them.
Cool to see them out here.
We have a couple of French players in this top eight as well, which is dope.
Yeah, I mean, I think the thing to highlight here going into this match specifically,
though, as we talked to teams a little bit,
is going to be that these are two teams that are so aggressively willing to throw their lives on the line
to take that first turn, and when that first turn starts, until you use break, until you
get like a master class push block, the turn never ends.
It's so hard to get away from both these compositions.
What Zandra's gonna do, I'm hearing you guys in on the game pun right now, you're about
to see it 50 times in a row.
He's gonna call Warwick assist, he's gonna hold Vias 1 and tag, and then Vias gonna
punch the entire ground.
She's gonna like just swing, and he's gonna run up and do Down S2 with Warwick, the anti-FDP,
and the entire screen will be a hitbox.
If you can survive that, he will tag again, and then mix you again.
He said, then and only then will you get jabbed by Vy.
Yeah, and the other thing is, is like when you block Vy, charge S1,
it forces you standing, and you have no defensive mechanics.
So what he does is he jumps in with Warwick and does late falling S2, which is like an overhead.
It's just a scratch that he does.
And that is really good because then it forces like a high low mix up,
and that's really hard to do it.
Or he does instant tap overheads with Warwick as well.
That's hard to see so he just has like really strong ground control this team that just pulls up and kills you if you're like
I'm sick of fighting the echoes the art
The the yasos of the world right this is what you play you play by warwick and you go kill them before they can get to you
That's the plan you play team jungle and you
Beat up these mid laners these top laners that have been impressing me
This is where I belong
He's coming out like a savage. He's coming out from the brush like that's what you got to do
Oh, man on the other side though, obviously like you said allowing an incredible teammate echo
I mean the top of the class in just about every measurable category here see how it pans out those we are gonna be getting started on the other side of
winners
Is the team again at round start though stand medium with the potential for back this is behind it
We're actually going to go forward as soon as the parry comes through, and of course, say, Jim, you saw, you saw Vi hold the last one, she did the punch, you saw Warwick pull up, like, that's the plan, the plan of attack is hold Vi, that's one, and then immediately you pull up for something else.
But Bleed, I mean, he's a scrappy guy, you know, he knows how to deal with stuff like that, he's not just going to sit there and do nothing, he's got Vi, he's got the Allawi backers to deal with Vi on the ground, that clears a lot of stuff that's really good, mid-screen combo here off of that, forcing the break, demon flips in, oh my god, he's hitboxes everywhere.
Yeah, I went up to meet up with Warwick, it looked like, this one now, the close of distance, but again, those mediums best in class from Warwick here, but on the other side, the stand medium from Malawi, luckily only one character caught on the crossfire.
Yeah, take a break, he's gonna catch the tentacle, another one, and TAC launcher still available at the end here, S1 Super, I think probably kills.
Yeah, just enough, and even if it's not a meaty command of motion potentially there, Pates of Perry, there's some stuff you can do at the end, bud.
Yeah, oh my god, the chase down. It's on the whiffs, the jab, and he dashes up the jab.
She has the best lights in the game, which is really nice for her. One thing is that
watch out. Fully charged. That's so much damage. I think the limit strike, trying to
build up some fury. The no-attack from Bleed was really good there.
She did dox the coin. I love it. But fortunately here, a low. He's still fucking the pressure.
Just barely able to escape. Luckily, team is still alive. Three meters.
Almost there. It's still rare to hit from by. Almost finding the mark.
Yeah, I love that defensive approach from Bleach, just chilling around there.
Back into the tentacle, get some freeze!
And does not set it up with Bikini Bottom just yet.
Instead, we're gonna see this little lob action in the front.
Is there a Fury from Zondar?
I imagine he holds it here.
Okay, might not now, but okay.
Yeah, from there, gonna hold on to it, unfortunately, as Bleed...
The Bleed from the crowd!
Oh, definitely has a huge cheering check section.
All the North American players that have been grinding online together.
Definitely a Bleeds Corner here. It's very plus on the situation. We're looking for the throw. We jump away
There's that 5m buffered in the record from Warwick. It reaches basically every range. It's a really good buffer for him.
Grounded hit here goes to the flip. Zonno likes the limit strike a lot
So okay, he wasn't gonna go for it there, but he does a lot of just like double flips.
The limit strikes are very common. Wow, nice side-swap from Bleed.
Okay
No long. He's gonna go for the jump back. Catches the roll with the low. Beautiful stuff. It's a break still available here.
keeping that was so good to keep the wall bounce by rewinding throwing the
grounded time-liner that was a sweaty confirm from bleed oh with the parry
actually faked the charge down that soon I love that the full screen site yeah I
like the lobster sink from bleed to the time underlops to get rid of the buy so
so far as I was not been able to get going that's the biggest thing if you
if you can't get going with this team it could be tough because it needs to pull
up and hit you. Oh my gosh. Dash jab from by. So hard to get away from.
And I guess to highlight that, that's kind of what it comes down to with that lob
time-winder's low-to-back system allow. It can potentially protect you from those
situations, but the late hit on the Bionic Armoural Show of Violence, it's gonna
bring down to the 1v1. Just waiting, waiting for that assist to come up.
Oh, 50-50 on this. Overhead or low. Dash is in, looks for the low. Oh my gosh, you went the other way!
Wait, that's huge. Bleed has a big opportunity here. Then I have level three. I imagine instead,
We'll see a little Bikini Bottom action, put you in jail, oh level 3, this is close to killing.
It's very close, it's either a pixel or we're popping off.
We'll have to see, either way it's going to be a bad spot for Gondo.
It's a no.
Damn that was a sweaty combo.
Had the two tentacles to get that extra optimization as well and also I mean you lose the ability to
But I think it's worth it to put the damage to put that mental pressure on your opponent leave him out of pixel
No, they've got they're all in all the chips on the table. Oh nice little punnish that made it through nice block
Okay, that's big damage here break on the table
Oh my god, look at dude new routes from by new some of this past
She hurt so much back that hold up one tag
This this mix up is so hard to do it because by is coming in so you have to watch that
You have to look for a parry and then warwick is free to act you can dash up go low
Block your wake up attack, go for throw.
There's just so many strong options.
That setup is really hard to do, right?
And it's enabled by her new combos.
Like, the ability to dash cancel that charge
is really good, why he pulled all the way up.
Oh, that's standing confirm as well.
They've been trying to demon flip, jump, loop.
There's extra little chumps.
Limit strike in the mid-screen, attacks in the bot.
I love that just to get her on point,
to start charging that S1.
That's all it's all about.
It's just constantly charging that S1.
Oh my! It's like that!
Ooh, and the roll leaves the clone as well.
I like this.
Wow, that was a sweaty combo. Drop it at the end, but I like the idea behind it.
It gets the tick throw.
Has the clone so he can Karat install and just goes for this mixup mid-stream.
Nice blush from Zondo, though.
Oh my god.
Combo with Vi. Nice.
I like that.
It's a good pick up.
Very safe there.
Also, I think it's probably good level 3 with Warwick here, although he won't even need it.
Just spends it anyway just in case.
Takes you to the streets of Zon.
Oh, of course.
Dude, this might be my favorite level 3. I'm not gonna lie.
I think it's the coolest one.
Yeah, I like that one a lot.
Nicely played. Zondo got moving that round. That's the most important thing. If he's stuck, his team is not a defensive team. It's not a team that blocks. It's a team that needs to go hit you, you know?
No, absolutely. You're not trying to counterpunch the situation like this. One of the only unfortunate things about the competition here, obviously only one character stuck in that, using the tentacles can't pick them both up.
We get the parry! Close the distance just a bit. We're looking for the air throat!
Oh, nice tag. Saves it, and now both getting hit, unfortunately. Might not be in time. Yeah, Zondo, I think he was a little unsure if that was going to work or not.
He hesitated a little bit. Yeah, I think we didn't get all the hits of the down s2 is what it seemed like there
We're gonna get down on the strike after the lob opportunity
Whoa nice defense from Zondra there. He survived and he faced the wake-up attack
There's gonna be the break. He's back and he gets the OTG and it should be a kill on Warwick here
Yeah, having plenty of time off the situation still has the two meters in the pocket break halfway there
Wow, what an anti air
Oh, we missed the OTG still gets pressure off this and he got hit so Xonder went for the command grab
It doesn't work. Yeah, first of all problems. It's a touch-to-plus. This is out on the medium here
We're gonna go for the down at two gets a throw and we have a tentacle
And of course is gonna cut it short no need to complicate it around a piece
see
W bleeds in the in-game in the in-world chat here
And just like that one round away from sending Xonder to lose his bracket who looks so good this whole tournament so far
We'll have to see it bleed. I mean he looks so comfortable. It's his game plan is working and he's playing around Zondo's win condition really well
Okay, does it if you're 16 years old you still get it by work overhead. It doesn't matter how young you are
You still get we all get it bro. It's okay. Oh, Lanes and Tex very nice
Assist gets the charge. Yeah situation where you see your pencil if you see that S1 charging you want to block Zondo
Hope the fear gets the throw opportunity after the OTG, but miss times
So we've got a guess on this. Yeah, that's the thing about a Laoi, she enables stuff like that for blocks on so well.
Nice carry again, gets Warped off the screen.
Lobs it. Trying to slow this by down to neutral, putting stuff on the screen.
What a jump at the Sniper! That was insane. You rarely see that move used like that.
True. Ethno-shaped crater, unfortunately, left in the dust here on the sand.
Oh, here she comes. That's the thing about Vi. Even in situations like that, you have to respect the fact that she's charging back there.
Ooh, cost it up and gets a hit though, it's not a good chance, but the chance is growing
a little bit at a time, utilizing the tentacle to get closer to the corner and has an opportunity
to set it up instead.
Just take the midi.
Oh, and that's going to be a wave punish there.
I don't imagine- oh, he does pop a fury, he's down.
Okay, I was going to say he might wave to the next hit, but that's a big one.
Zondo, the retreating jump normals.
You can take the limit strike here or take the damage.
It looks like it's going to be damage and blood.
Yeah, I think damage is correct here, especially like you said with the blood gauge where it's at.
Pick up Juni now for the OTT, just gonna look for the hop over!
Dash cancel, perfect!
He's able to dash cancel because they hit the assist!
What a bait, level 3 available here on this hit too.
The triple jab, knocking on the door.
That combo's so finicky too, so sick.
Win for the reset!
Rondo, no tech, we think got hit anyway, so now this is one of a one hit away now.
Immediate level 3, can you even get around the break?
So there's a chance Rondo might even not have a chance.
That pulled you out of the corner, Zondo with the jump back, and that fell.
Jump eight from by, hits the cross, and we got ourselves a set.
Oh, and the BVB, your target combo there, just to keep it as simple as possible.
Back and forth between the two, it was terrifying.
I will say, to point out, Zondo's been one of the best players in the entire tournament,
maybe the best at knowing when and how to note that.
It's been amazing.
Yeah, that was an important one.
Oh, he tried to parry, but he actually tagged into the assist before he even had a chance,
so Zondo didn't get it there.
I break does not want to see the bikini bottom industrial conflict
She's like I'm getting out of here not trying to see this push block timing gets rid of that war with overhead as well
Nice box from Zonda. I block again
handle business in the most part here. It looks to close the distance
Perfect you to save and as it will swing on the way down the Vi air normals obviously not testing class by any stretch the imagination
It's unfortunately here. Can I get into here to the chap to keep it was so sick
You saw that too well?
No!
Like that little tiny jet, like you needed that just to keep it in there?
That was wild.
Then the raw tag in, it wants to get that assist cooldown going, and that's both characters
missed the electric.
No!
Big drop.
I mean, that's the problem with this character, right, is that you're very capable to make
execution errors like that, or he's gonna land.
Oh my, he sends it all in!
Yeah, I was taking the risk, I think it's well, it hasn't really shown that in their
hand yet, so I definitely respect the idea, unfortunately, now working out this time,
It's been a roll pass, spend the super and go for the tag launcher certainly enough is now
By left in the solo situation, but both characters within the realm of possibility depending on the hit
Yeah, three meter combo there. So pretty expensive from bleed as well
Zondra has a big chance. Wow the footsie dash in use the work back assist to catch the whip punish attempt
Oh my god, oh
Okay, it does combo. I'm gonna say sometimes at some ranges
That cannot reach, it's a little scary, but got that hit confirmed, no meter left, but that's a kill on Echo.
Yeah, definitely the more important character of a splatter, I do believe, in this situation is the RUN AWAY on Tizer Shoes, the 2M!
Yeah, you cannot swing against a Lauer like that, she is the whip monster.
So good at that, the ATTENTIFIL there, the combo fury available, tries to beat it!
Zondre does not spend it, and that's a round for Bleed, despite hard-bitting the burst still cleans up after.
The view
Oh attack
That's a hard period because it hits the assistant changes the timing with the weird one, but we're brave enough
Yeah, the vibe massive experience right now so important for bleed. Oh
My god dancing in this new for waiting for that assist to cool down just tax. I love it
Yeah, this is listen this this team better when I close off point. I'm gonna wait
Let uses that allow us to clean up against vibe. There's gonna approach. Oh my god. Who's the Perry?
Replays to get under the break!
What the fie?
J.S.2 comes down with it,
and then purses to keep the corner of the overhead connects!
Dude, Zonda was playing male in chess with that one,
but it's not gonna matter here, goes with the jabs,
should be able to convert it, absolutely!
Oh, wait for the Areset again.
Zonda with the no-tech again, the wherewithal.
Nice jump, nice walkling!
Plus on Whip though, even if you go for the command throw,
but here it is, the helm breaker into the follow-up.
A single character remaining here potentially
for the winner's bracket life.
And no leader either could be in this winner's side winner funds. It's like that the air-to-air from Zondo does not have any meter
All right wartime overheads blocks the correctly tick throws are not as the gas just jumps away
Install tries to check with the jab just whiffs
Waiting for this cool down you rebound. Oh
My Zondo stone meter by the way really needs a limit strike here to build some bar
Look at the mutual two from Zondo just like trying to run away and avoid this waiting it out makes the assist with the jump back
That jab! Unbelievable, allowing just tall enough, and is able to find the hit!
Situation, getting diced here by the second here, Zondo, not quite done yet.
Is potentially going to be able to build himself a Fury here with the Limit Strike.
Very close now.
The Warwick assesses two, and Furry's the jab!
Oh my god, Furry is available for Zondo as well.
When does he want to spend it? It's a question.
In the air, 2H charge clone, Zondo's got a guess, he blocks correctly.
Oh my god, still stuck in block, son. He has push block in one second.
Wait, I don't think that was a purpose.
The pot is both characters!
Oh my god, the one with the ring!
Okay, Alawi's definitely dead,
but I think Ekko got out of there.
I think he's alive.
I think he's alive.
Surely, right?
Okay, no title card, still alive.
But he's got Fury now.
Dash blocks, Dash blocks in.
Zonda with the patience, Warwick gets tagged, Rewind him,
sets out the tentacles,
he ends here and he gets to kill Zonda
with the clutch, just like that.
Last game, last round between these two.
And still has break, so that's a big advantage
here for Bleed as well.
He didn't spend it and he gets command grabbed right away.
Okay, get off of the damage this time.
Trigger's been made.
I like this too, because it buys time for Wargaz
to come back, just like that.
And now he can jump in.
He tried DS2 to get the Fuzzy
and he got round Eureka instead,
so not a mix up there from Zondo.
Oh my, oh he swayed on him.
There's the break.
And you can tell Zondo has so much momentum right now, he's just really running in, and there's the throw.
I guess nothing was left for Gared.
Rolls past, and actually gets the punish there with a rewind.
Oh, okay.
Meteor advantage, that's that's the limit strike.
Lob, mix up, goes low.
Rewind throw, what a break from Zondo.
And there's another one.
Does not have the clone for a break, so just goes for regular lob, wake up attack, hits.
Gotta get Vi out of there, she's charging though.
Oh my god, twice still in.
OTG, I don't know if this kills, but the level one definitely will.
Well, so bleed one character away can Zondo make it come back with his other character now
Get the medium kitchen out of a dash
This is exactly what you want to see got my skin closer to the corners both build that blood. It's got biases to nice Perry
Other side get hit and this is a common from bleed and he got the sides off with the drop overhead
Would have jumped back Zondo still alive here biases comes out with the overhead
the air to air but committed too many times and rose there's the help breaker
here he's gonna get built oh man Lobo key scared thing is even if he gets it
but he can't carry he's just gonna block and bleed the install for that and in
the rewind all the way into winners finals the young gun gets it done
unbelievable performance there and patience as well is as ridiculous as
Especially after a round where Zondo's already showing he's capable of the comeback here bleed keeps the composer
it's just
Unbelievable man, so that sets us up
We have super new versus bleed to NA players who play a lot right like obviously if they play ranked or anything
They run into each other all the time strong players down there
We have a pretty shark infested loses bracket
Which is gonna be a wild time now Zondo down there after his dominant performance all weekend
You know where he's looked really strong and it sets us up with a pretty spicy loser's round one
You know Sonic Fox and Inzim have looked really good all weekend
And they're fighting against the primary training partners. They play against all time
We got Hikari in their loser's side, so that's gonna be a pretty pretty good one to watch
absolutely agree Hikari coming in as the
Second seat of the tournament here went to losers a little earlier than expected which obviously
I mean at this point when you watch a card play you would expect him to go to losers in like what like winners finals
Yeah, if it was going to happen so right but definitely been one of the prime pilots when it comes to this echo
Yasuo freestyle stuff has been doing a great job on it for the most part of year, but I
Feel like the most frustrating thing here is going to be facing off against this
Sonic has been playing incredible through an amazing job with this aggressive style of the re using utilizing the movement
Well, and one of the best people at being able to spot when they're allowed to go for very aggressive like box jump over with the
Down heavy with Ari. Yeah, this Timo is I feel like been the
The crux to a lot of the success here for their team and just the way they've been playing around it together
Yeah, I think like even before this event before all the changes and so I thought in Zemzimo's the best play a lot
I think his control that character is really impressive
So that's gonna be a big factor here
He's like kind of the defensive wall and then Sonic Fox is like all the offense of the team right so they both have a lot of
Composure and also like the way Sonic Fox uses the air dash
That's just a box dash of master like that's someone who's played Philly of school girls for like 15 years or
whatever and just that that's just that that is Philias full girls for sure like
just air that they said more like Annie they say that character is so fun
yeah it's just the the mini mini mini years of box sashing in that game just
brought over to this the only person like the first person I saw use air dash j2h
J a lot and then also an air dash down light heavy yes that's something like
that Sonic Fox uses better than basically every other but oh my god they
get a duo pose on the camera for the intro, that's cold.
Of course they do.
Why wouldn't they?
Listen, they've earned it the highest placing duo
at the tournament this weekend.
They have been showing off, you know,
not only the fact that it is more than viable,
but showing off some of the strengths of it.
For example, being able to be aggressive
while calling back assist, stuff like that.
As well as the intangibles, right?
Being able to have more downtime,
the finger grip, but more downtime, right?
Opportunities, as well as,
maybe it's just a placebo thing.
I feel like when you have a teammate, most players' defense gets a little bit better.
Do you feel a little less stressed with the sheer amount of things you're having to keep
up with?
Yeah, you just have to look at the screen, right?
Because your opponent or your teammate controls all the defensive mechanics.
So you are just piled and lasered in on what's happening on the screen, and you don't have
to worry about what your teammate's doing.
So I think that is definitely a big advantage.
And the other thing is, yeah, like running forward and calling Teemo backers is not possible
without a duo.
And Teemo backers is insane.
I think it's like the best assist.
So having that available and just being able to do that is really nice.
And then other things like not having to do, like with Timo, dart, dart, dart, is light
by light, you can pilot it.
Yep.
So like you do one dart tag and then Inzim can do light and light and the Sonic Fawcett
can air dash around and hit heavy, do whatever you want to do and you can't do that if you're
not duo.
Like that's something that is duo specific.
No, absolutely.
That has been the type of things they've been getting away with for sure.
It'll be like Mushroom set, Ari is doing cold star in the middle.
It will buffer the first dart tag while Ari is still in the air and just lets it rip.
And that's that's like a unique power, you know
Duel's has weaknesses as well because the coordination is always gonna be the thing
But in theory like if you make up the coordination duo should be the strongest way to play the game
Like if you're playing perfectly sing yes, and in coordination
And you have the perfect game plan that in theory it is stronger than playing along
It's just hard also. I mean we talked about a little bit earlier one of other blocks
It's also just the most fun way to play true. Yeah, it is so so fun to play with the homie
It's a whether it's just being able to you know, spend some time with the friends in each part of the game
Or you know having some of the blame which is always kind of fun. Yes. Yes always
It's a it's pretty ego check you could be like yeah, I was doing you know
I wasn't at full power
You know that was just body with the homey like you always got an excuse, you know like that that definitely helps a little bunch
I got you know for us. Nikari on the yasuo echo. Is he the last yasuo echo singer?
I think so right yeah, yeah, yeah the last one in the bracket the buzz like your name
He is the one they pull off the shelf the final one that's still standing
Dude, and we have two team those in this hobby. Obviously we talked about that earlier
Still I think quite good and offers a lot of support is the big thing right like he lost some stuff
Especially with the system changes, but I think the support he offers with teammate is really really good
Yeah, and it's I like that we're getting to see two different styles of team
Oh as well obviously with this freestyle on this team, but I know that's up a down before
Yeah, I'm getting to show off a lot of the different ways that the character can still be strong right
I think that's like the biggest thing too, is like double down Timo, especially with Yasuo, it's really scary, it's hard to deal with because Yasuo takes advantage of the double down time, it makes it really well, but Freestyle too just gives him a lot of opportunity to set up, like putting mushrooms on the screen, instant overhead with double tag is really good, there's just a lot of stuff you can do so.
Back into the breach though. Here we go. Loser side action.
See how Kari does face off against our final duo, Sonic Fox and Inzem.
Trying to make it work here. Right away! Tags in and glutes for the parry.
Knowing we were going to try and consume the wind wall. What a way to start.
Yeah, and these two, they play all the time. Like this duo versus Kari.
They play a lot. There's a lot of replays of them playing.
They play against each other a lot. And that's also, if you saw some of me do really well, this old classic.
You get that character out you get to see in the freeze-frame, but to me just really strong in this game also plays with them
Great training partner and just a beast of a player made it really fun
This dragon nice little little five-elf and team up. Look at Timo go. He's like facing that like y'all so what up?
It's me Timo used the fireball definitely good no to age
Retreating garden there. No sweep from the car to check it just yet. I could put a lot of damage there
That might be punished. Yeah punish on the wind wall
sniping with that aria orb, super one of the big strings she has in this matchup I think, and Echo got hit, there's no ability to tag.
Hey, Kari just whiffed in there, so first character down for Sonic Fox and Inza.
Yeah, I ripped the S1 thinking we're gonna be able to make it safe, I liked that little jump, and well as the retreating guard into the gap,
knowing the opponent was gonna continue trying to punish that T-Mote just a bit, a very strong start here.
Sonic Fox, build around the mix.
Or about with 2M dash or jump and that is so to the instant cross-up you just like second place get crossed up by the
Fireball I mean if it comes to putting set play on the screen and running with the air dash mix up song box pretty good
That's right though
Who the who the tongue yeah years and years not just a captain Coldplay
Oh, you know, it's like to play the video game turns out nice adjustment little spin-dash here mushroom now
Is it hard tag or is it gonna be tag long just tag long?
Get the Lv2 Strike with RE, get the right call, take situation here, we're gonna look for the roll, doesn't get much off of it, still okay.
Darts as we continue to march forward, and off the retreating guard, they will chase down.
Air dash goes, goes for a little QM, there's a slingshot into air dash mix, other side, and actually like 50-50 dachos instead, it's just too blotching.
Okay, I was gonna say there could be an S1 super, oh my, the pull up from S1 dashes in 5H.
Oh, and what a 2H as well as all the fireball and again, just like you were saying the instant
helm breaker gets out of the break and has an opportunity to keep the mix up rolling.
Set up the clone, just strings up and now you got a gas, 50-50 here, overhead low, string
up, another chance, nice missbox timing actually, made it so the mix up wasn't that real.
Sonic box, good team play, and the mushroom with the 5H width.
Had a really good idea there, trying to use the clone, oh no, and yeah, in the soul.
You're gonna jump up and get the sperm here.
Oh, I like the size of the 10 for Sonic Box.
It didn't work out, but very smart.
And that's gonna be the kill just like that game.
What? The Sonic Box and Inza?
Yeah, not working quite as intended,
but we have other ways to switch our side.
Quick little reset.
Secondary confirm.
Wait, I just realized they got the headset, too.
They got comms?
Huge, huge shout-outs to the production team.
They do have headsets. They have comms to each other on the stage.
What?
I didn't even realize that.
Major, major shout-outs.
And it's been on each stage for these streams that have broken
That's why I didn't even realize I thought I had the mic. I was like wait up minutes. I couldn't be taken. I'd be I could
Be pushed by
Yeah, all good here though
He said run to zero his cari against the wall just a bit at the round start
Then make some space set up the wind wall and no opportunity for the tag
We're not too worried about it. Yeah, just putting down mushrooms
That's the thing is like if you put windwall out as Timo you can just start the mushroom
You just don't care right? Like all right. Let me just shroom up. Wait here. I don't have to commit
Wow, what a jump heavy from in that he's invisible out of the bushes that tick the door doesn't scare anything about Timo
Oh, we missed the dash actually to get in there and make something happen. Sorry. Sorry, sorry
But when Timo goes in this he gains a speed book
So he's so fast that it's really hard for like, you know characters to see where he is
Oh, not punish. Okay, not quite a time.
Oh, and that's what she said. You just can't see the box at J2H.
Yeah, close the distance perfectly here, looks for the jab, put forth timing.
And again, they're gonna find these holes to be able to get in with the Incinerator.
That's what she said. Crossed up at the 2H!
Oh, and it whiffed. Okay, Yasuo is still plus there, has the faster jab, so team has to respect.
And these assist calls have been harder for Sonic Fox to get into.
I think, hey, Kari playing a little bit more passive and kind of waiting.
Ah, so that means assist falls don't come out of her.
I like that the S2s are trying to ignite.
Double dig.
Does not go for a dig again on the mushroom to extend.
Is it there? Is the dig.
Ayes blocks.
Blocks in the air.
Now you gotta deal with the darts and the low.
That's just what we were talking about.
Utilizing that as a late programming it in for the dart dart dart.
All good to go here.
This could be jab jab and back down to earth.
Yeah, she doesn't have the meter to kill,
but Taglong should all do the job.
I'll just say, but guess who does?
Told you.
Told ya, and that's really an unfortunate spot for Hikari to end up in too.
Just solo echo here, doesn't have the anti-project dialysis,
and now whenever that Ari comes in, you just gotta deal with it.
There's the tag.
Oh, caught the retreating guard with the 2M.
Everybody retreating guard against Teemo, and then you just get hit by that and you're like, bro.
I just, you feel like, I forgot.
Yeah, it's hard to remember.
Ooh, the period it went!
Oh, the air dash!
What a pick up and confirmed from Sonic Fox.
Oh, the air hit, and now a breakdown from Hikari.
I mean this match is looking kind of doomed
Yeah, this is extremely tough here. Luckily, every team like it. Obviously. Oh
Don't worry about the team worry about your life bar here. The break is building fast
But this is hate you hate to see how it happens
Yeah, take the limits right 50% on that mushroom comes out and songboxes is so hard to pin down
You can't tell when the air dash coming from the two-way attempt
Okay, now attempt for the tag and Timo gets the two. Oh wait the mushroom might have messed it up
Yeah, he 5h airborne instead but still hits them with a chase down in a car.
He's just getting run over here by this duo.
Oh and just dude, what a reposition, just runs under him!
We get it through again, same situation though, already used that heavy in the air, so now, yeah, it's gonna look for it early.
And spans it. Chip is gonna be a problem now too, so I'm gonna try to just hs2 and then find some Chip.
I don't know what Hikari's gotta do here, he's gotta make a big read, gotta make something happen.
The jab check, chip now will do it, and nowhere to go, and Sonofox it ends up just 2-0.
The second seed just like that. As soon as that retreating guard came out, didn't have another
opportunity. It seemed like here, Perry unfortunately, this wasn't on the table it looked like as,
again, the duo continues to roll. Yep, moving on in the bracket, they're gonna split that medal
in half later. They're gonna, you know what, Frost is probably ready, they probably got two medals.
They have to for every place you just got to have like multiple metals. They're just professional
Look, you know, that was my first thought as I was like we buy 16 metals for
Gotta do it. Yeah
Or you put it in how you make
Metals that can break it half. Yeah, like yeah, best friend like best friend penance. Yeah. Yeah. Yeah, that's how it's gotta go
On the side of the other side here, you know, it's cool to see obviously a lot of players came out from France
But unfortunately they had to they had to scrap it out. Yeah
the like the top 16 loser side a lot of them here so that's gonna be like a
preview of what we get to see next. Also, if you miss any of the matches this weekend
if you go to Twitch.tv.chaz.chez.i.b like basically all the
French matches have been there they have like a corner in the room where
they've just been grabbing all the French players to play all their matches so
there's like an archive of all of the matches there I like watch this stream
and then I go back to the hotel room at night and then like watch through the
archive and see all the matches so a lot of them are over there you can check
those out of course and if you miss anything you're like I didn't see
wallow's runner Noko or like some player that you want to watch Wade whoever it is
go check it out on there. Do you want to know I just think that that is also being
broadcast live to a like a theater out there as well so if you can hear us
shout out to the community you'd love to see it but that is a very very cool
thing as well as you know the clean feed there's been a lot of cool things that
that Frosty Foust and the production team as well as Riot have been able to put
on for this for you know people to be able to enjoy more of the action. Yeah
and like the French you know DBFZ and then now 2X Geo scene is really strong
They have so many world-class players. They have so many good players and they have five of the players in the top 24 from France
So, you know, there's a ton of them and I'm sure a lot of the majors coming up
They're gonna be really strong as well in the top eight for this bracket, but not with who you expected
I think a lot of people would have expected like, you know, Wawa or Wade or Noka and stuff like that
So cool to see two French players that I think you'd expect Kane actually probably he's up there
If you watch a lot of Dragon Ball, but yeah, I mean cool to see for sure
Absolutely, and also Kane I'm bringing one of our solo Jinx to the occasion here, obviously rockin' her with the Warwick.
In this team, obviously Jinx can be relatively self-sufficient depending on the situation, when she has Zap, stuff like that.
But for the most part here, she's going to be dispensing missiles, as you so aptly called him, Mr. John Wick to be holding W.
Jonathan Wick, bro. He's gonna pull up. You think you're gonna be okay? John Wick shows up. You're like, I'm doomed
There he is. Jonathan J. Wickington. That's what I call him.
It gets you fast as you'd expect as well.
Obviously in the mid-screen, he's able to set up for the Limit Strike for himself. Also, which was a very cool thing for him in this patch, which
I think it's very needed on the Jinx squad there. Having someone who's able to Limit Strike in that way,
you have to have some kind of pairing that's able to access that mechanic.
She's up actually giving up something to be able to do it herself
Yeah, and it seems a lot of damage to you because during the jinx rocket you can hard tag in warwick and do that one super
So you don't even need to double down and that means you don't have to worry about the scaling from it
So it just does a million damage like this team just really hurts and hits you and
Jinx fireworks in general into warwick. It's just a lot. So it's gonna be a hard team to deal with watching Kane
I feel like most kills have been the OTG medium after maximum war. Yeah, that has been like the killing war
Yeah, we got some French on French action here must we everybody bad it's got to be the time zone from France gotta be horrible right now
You're watching so thanks for tuning in. I'm sure it's it's a
Rough watch to late over there, but we appreciate you guys checking this out. It's gotta be passing in there. That's very
Yeah, probably like 2am or something mind up though our last match of round one also here the losers bracket
We'll see how it goes here. Unfortunately
Gonna be France versus France, but Senchi versus Kane about to be a treat.
Round start, bringing the Warwick out like that.
Yeah, we gotta just be playing behind those missiles as well.
And one of the two X-Users in this is, well, I think Warwick is really good with two X-Assists.
His Fort assist is probably the best Fort assist in the game, and Jinx's back assist is really powerful.
Like Double Rocket is really good.
The Up, Forward on Wake Up gets out of there and spends the Allawi assist instead of the Meter.
You know, because that was the choice he had to decide there.
Knocked out. No? Super.
Oh, it's just meaty and yeah, you got to get the break immediately get out of there
Yeah, people watching the early stages of the pools here, especially in top 24 that command throw has been a terror for everyone
So everyone they've had it on their minds. Yeah, for sure
Slightly faster, Jinx traps this version as well, which helps with that
Missiles and then tag off the missile. It's really hard to deal with
Okay, I have to be able to see consequences of the next interaction there, 2H a touch too far, so no cancel
And then it has chompers out, has the monkey out, you're just chilling. What a 2H
Okay, opportunity against the wall, we haven't been spending the meter very much as again,
the command of motion gets the connection, here it is on the charge heavy.
Tags out break, we still have the tentacle available as well, tag launcher, oh man that
was a ton of damage, one meter kill, and Ekko still has full bar.
I think preserving the meter on him obviously has a ridiculous level 3 as well as a super
Time-oners are important, but yeah break just to preserve yourself in the mid-screen. Yeah, that break though means
You know you spent it pretty early here. Is there a jinx extension rocket double down as to yeah
And that builds you the most blood so that makes sense try to get him buddy
Oh my oh my nice two-way knowing that the down is to his cancelable
We have a drop. Oh, no, it's just like that all of a sudden
It's turn on Ted Warwick a big opportunity here with a bar still in and has that blood
Somebody turn on the maroon five Alexa play animal. Oh
OH! He beat all of it and gets the combo!
There's gonna be a big one- RESETS!
And just wait it, there was no break available either, I'm surprised that we didn't see the BITE and the over head hits.
Yeah, I'll touch overly patient there and then end up losing out of the breakup reversal either way, jinx.
When this point match appears, we're gonna use that minigun, try to keep the lock down and wall-wreck.
50-50 game, where do we go next?
Stagger 2M goes low, no overheads just yet.
Runs in. Stagger pressure. Nice defense. Just did not stand up and get hit by something that was supposed to be a fake over as a whole time.
Over... wow, that anti-aircromb is so high.
That's kind of ridiculous.
Shots a Warwick, ass one.
Stagger low. There's the push block.
And that overhound has landed a lot so far from sentries.
Then rip in the early 4-destudes.
I'm gonna fuck this situation, love the idea with the push bucket, the retreating guard
gets caught there, that dash made me drink very strong in the moment.
Zap available as well, so you get the pick up.
Pressure, oh tick pressure after that, yeah you have to, you know you want to try to fuzzy
jump or get out of the throw because you can combo over, throw in the corner and get it
like that.
Missile, what a roll to get through the missile.
Oh, but, do a timing of the break there, eats up the beater, a lot of it close to the distance,
Actually does, man. Just keep it locked down on the backside of the hitbox!
That was an absurd one. It is gonna be the kill just like that.
OTG, shoot him if you got him.
Damn, what a back heavy hitting the other way into the air missile.
I don't know what kind of command to be ready for the situation as well as baiting out the 2H attempt.
Mary late on the down S2, looking good with the command movement as here we go.
Getting to show off some of that damage.
Fireworks, Tag, and Warwick is gonna meet you at the top.
The way he like leaps all the way up there, it's so funny too, he just like comes flying in from the side.
Nicely done. Easy peasy kill on that. Tons of damage from that one-to-one.
And it's a nice thing too, is it lets you keep the corner with that two-to-one. It's pretty big deal because you normally leave it.
Oh, both characters getting hit. Warwick OTG though doesn't hit both characters, so if you do the bite there, you only hit one.
This is why we just see the stagger six-to-do after. Missile for the combo.
Doesn't take the limousine right, just takes the uh, the trompers instead, trompers gonna hit.
Oh, nice pushbox. Could have been a whip on it maybe instead, but didn't go for it.
And there, late dash, sent the overhead.
Trinity now, the retreating guard makes some room, good parry, but for now, Jinx controls the space and gets the medium, forces the break here.
Oh, and then the helm breaker hits, but drops the combo, echo dead just like that.
That's the unfortunate drop off that helm breaker, and now Solo-Alawi dealing with Warwick with missiles behind him.
behind them that's a true blockchain his right guy is a true blockchain wow that
way you would assume it has gaps it kind of looks like it does but it doesn't
okay no push is so smart recognize you're a bit too close to the Sun is
missing out on the medium but look how much time you have you're all good
and the level three that gold I've waited this game
He's a easy kill right there.
Level 3 OT Jinx, so game on the border is a pretty scrappy first game.
Of course, I mean that, I mean when Warwick is on the screen you're going to expect him
to get there at some point because he's going to be able to force out situations where you
feel like you're going to have to make a move.
See here it was looking for the air, so it actually gets tossed himself, has to deal
with the Timelinder, but after the rewind, he's reset a bit.
Oh, and the missile on the other side there, re-jump combo here, just takes the flip into
the tag launcher. That combo is a lot more consistent in this version which feels really
nice for Warwick. And that's why you throw the father chopper in that situation. It's
a little bit later so Jinx gets first contact. Back throw, lose the positional war. And there's
a tick throw, have the clone to combo off it, or in that case use the tentacle instead,
but slight drop. Another one of those drops from Echo there, it's been a big deal. Gotta
get Warwick out here to try to get Jinx into the game for sure. That's back, call Jinx,
Sags are out nice parry in the dash up to try to get the punnish
zap
It just sets up off there all the traps out now you got to deal with everything in the air and the work
I said for the sandwich as well
Just people lost down
We've always got him. We've always shoot. We always shoot him here. We go. Gary's still available
Two bars in the pocket and kids are in a really job of playing around that assist timing as well minigun out
Oh, tried to beat that with the air rocket but her 2h is massive
Opportunity now gets the connection no crumpled O was in the interrupt. Oh my god
Bad whip and allowing us so much life here and anti-airing, you know if everybody's passionate
You swing with that two ages this goes the other way Warwick alone. No limit strike. Oh, no punish though. I'm the oh my
50-50, man.
1-3 still got a low fall.
Come on, Super Assist.
Hard to see.
Cloud of Gold gets away after the demon flip, crosses up with the overhead.
Spends the immediate level 3.
So, Warwick in blood now.
I mean, this is doable.
If you can get the break at least, 4th Fury on the table.
That is very big.
Dash, dash.
Oh, double jumps and the air-esque from Malawi.
One of the most, like, belligerent air options in the game.
It's just this massive sphere of a hitbox, crosses up, hits both sides, you can super cancel it, hard to punish.
Covering so much in those situations, the missile!
She isn't able to get anything for it here. Very neutral.
Call for the storm, it seems as... take a break, looks for the overhead. Two tentacles at the feet, not gonna matter here as Ekko finds the touch.
Yeah, good spot here too, because you can go for In-Saw, you can go for Alliwe Pressure, you have a bunch of choices of values around this.
Oh, and then the wakeup attack does not time it correctly.
Overhead whiff.
Doesn't get the whiff punish.
Punishes the retreating guard and there's no jinxes this year, so just the wreck at
the end.
Whiff on that and that's going to be a punish.
The break there could have been a tag to allow me there.
Oh my god, what a backflip.
Again, again, the anti-air is having crucial here.
Oh, and now that's two charged up.
Can't quite close the distance, but keeps the lock down and finds the throw.
Here push block timing gets the rocket out and that hurts you got the grounded hit on that too
So you can get this down as soon as a super look at how much blood this gives you
Which is a huge grip like one hit and the big bait on that popping the blood mid combo
So you stand at the perfect distance it will optimize gear down at two one more time level three is available
But we're just gonna go fireworks. No need to spend it all
Here comes the warwick off the wall
It's just so much damage. This is like the hard tag into the level 1 does a ton and now you got to fight Blood Warwick
No break yet either which is very scary and even if you get it
I don't know if you'll spend it. Wow the double jump to try to beat the anti-air.
Oh tag and gets the anti-air with Jinx as well. Should be an easy kill here. Could be the one and the one again
It's gonna be full break at the very least for the next round which is nice for Warwick coming off the wall
The way he leaps off the wall is so funny to me every time he just jumps flying.
Fully outstretched.
Yeah, dude.
He's just ripping the T-shirt off, just comes flying.
He's slick and firm off the jab into the medium,
though we're going to go tag a lowey.
And the lead off now tries to charge that S2.
Man, it's just going to escape for now, where Jinx want to be.
And not committing to a lot with Jinx until the assist is up, right?
Wanting to only shoot rockets or put out traps
when you have the coverage of the assist,
which means you can take advantage there.
So since you get a nice hit here,
mid, he's missed time slightly.
And yeah, forcing the burst.
Trying to keep the corner here.
Walton gets intercepted by the Time-Winder lost.
Perfect timing out of here, finally.
Time to see how it goes, three tentacles as we punish the roll.
Opportunity now with the jump forward.
OTG's makes the timing a little bit awkward there.
Scary situation, as now the tentacle slam gets interrupted.
Another one off the wall.
What a snipe.
And there's the break to try to keep Warwick alive, but he's so low.
Even though he lived not very much life on that.
The effort with the other way.
Allowee getting clipped, and now this is an easy combo for Warwick here.
And there's the tag launcher as well, so you can take the Okie with Jinx, she has a really strong corner knocked down, and base the throw!
Uh, Chappy our best friend forever in the moment, finding the knockdown here, OTG, shooting him again, one more time as it's now.
Solo alawi for your tournament life, loser side, no second chances right into the zap, gonna look for the tag here, 50-50 and we get the throw!
Wow that went over the time winder didn't get cliff rocket coming oh my god what
that aethral was a ridiculous I cannot believe that
I jumped since I submit the anti-air was a downroader from doing overhead block
this time the super that's gonna be a punish by the H does not have zap this
still combos but breaks about to be built my god not on the super does not have
I don't think this kill is though, are you sure he's available now?
But now you have to land and everything's already set up!
Chappy, the Trompers, everything in between!
There was just too much threat on the screen to be able to get across, unfortunately, there for said sheet.
Yeah, I think he tried to fury probably as my guess, and then he's got the assist on accident.
It happens sometimes, but nicely done, so that leaves one French player left in the tournament, of course.
They had to scrap it out for each other and we'll see if you can take it all the way with that Jinx Warwick
We should be fun to watch
Okay, dude, such a good job at the moment there huge congratulations
Obviously the sentry as well top eight a performance like that in this type of tournament is so nerve-wracking dude, especially like I
Don't know first season one first major opportunity offline. This is like I mean you've got to be thinking
This is your chance to make your mark on the game so the nerves have to be on 10
Yeah, and a lot of money in the line a lot of people looking to a lot of big favorites like Wawa or Hikari even who
Have a tournament now, so a really deep run on this bracket impressive stuff
That's not the stuff for our top five now
Kind of six because we have a duo up there, but it should be a lovely one
Of course, we're gonna take a short break be back with top five in just a little bit
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Welcome back to Frosty Foustings, as 2XK0 continues to cook Proxy and Sage have to take you the
rest of the way into our top 6.
No, excuse me. That's six. I have to specify because we are gonna be leading straight off with the duos
That is correct
So Sonic box and then I'm gonna be back up here putting in globo and it's gonna be the team. I was battling it out
True, that's what we're gonna see now. It's gonna be fun to watch different styles
We have double down Timo on one side and we have to freestyle with Ari on the other
So one more mix heavy with the presales and like putting your body out there the other one super tagging from full-screen shooting
the darts, you know getting active, so it's gonna be interesting to see it of course and
And Yasuo are the biggest difference maker here, right?
It's like Yasuo and R are the different pieces they're going to be moving around.
I think the bad character usually is the one that can be some trouble for R.A.R.I. players.
You see them just kind of get hit by stuff. Let's take a look at the bracket here.
Get you guys updated if you haven't seen what we're doing right here.
You can also see it on Sarge G if you want to follow their path.
So, only an evil genius is super new and believe going to be fighting in our winners finals.
We're jumping down to losers where we have Glovo versus Sonic Pop should ends up.
And then the other side are international players Zondo and Payne battling it out to see which other region is going to be represented here in the top four
Yeah, glad you pointed it out to when it comes to this matchup
That yasuo going to be a big difference with the wind wall obviously big as well as the fuse
Selection mattering a ton that double down means that if you're willing to spend that meter
You are almost guaranteed to have the first interaction the first turn the first decision
And you always want to be the one asking the questions in the moments like that
So, we'll see if Sonicbox and Enzim have something cooked up to potentially deal with it at 99,
or maybe, you know, a T-Mobile to get away or a console in the air.
There are some potential options to escape.
Yeah, exactly. And Globo has been consistent with the Round Star Super Tag.
Yup. There's a lot of answers to it. We saw Super Noon doing earlier.
You get up back, you call your assist, you get over it, you force Seaman to fly up,
and then the darts aren't on the ground, right?
You can call your assist to tank the darts, and then fight back under it.
So there's a lot of, like, little interactions you can do to try to, you know,
So of course that would be a more favorable interaction for you, and I'm curious to see how that goes.
Absolutely. Definitely a lot to unpack when it comes to it here, but, you know,
most of what I love yapping about it, I'd rather just get to see the duo about ready to go.
Sonic, Boston, and them. I had, I knew they were going to go far, but they have just like exceeded the expectations,
and so strong working together. I believe for the past couple months they have just been only,
Only working together keeping it super solid. I wonder how far they'll push it this season. Yeah, that's a good question
I'm curious and even after this tournament. They've obviously had a good run if they continue to do our not into question
So there's a round start super tag or is this a technology?
Try to get the or super button stead both of them get hit
I think they had a plan of attack there and it didn't look like it worked out
It's a awkward you know finds the jazz for the break s2
But I'm already close to this is too much force to use the parachute to kind of decline the situation again
Relentless is Sonic Fox on the approach here. Oh my god the other side of the air dash
And that's the thing is team losses came out Sonic box didn't have to call it
So you're like, oh cool. I can air dash get over reposition myself get around this yasuo, you know, that's the the valid
Strength you gain that's punish there as well. That's the strength you gain not being a duo and the dogs come out
No tagging in them there. So Sonic box getting clipped
Uh, tails all the time though with the Yasuo, though S1 into the assist behind it.
Look at the mixup there.
Oh my god.
Two T-Ros, the burning brush.
You'll see.
Ant here, there, there, there, something's trying to go up and make something happen.
All the Yasuo as well.
Super tag.
This is gonna be a ton of damage.
Is this enough?
Oh my god.
Oh my.
Oh, and the limit strike doesn't even have to spend the meter.
It's absolutely ridiculous.
They can tear it's also straight away close the distance. I like that don't even let the shop get set up and now unfortunately
visibility's relic will approach
Was invisible again using that air movement whipping the 5m yasuo says coming out
Hasn't really had a chance to like make some kind of approach happen so far
So takes the mid-screen limit strike dashes in oh my god hit team over there
And just spends the super immediately gonna do this so you can build some mushroom stacks of team as well
Nicely done so first round global
That was because of the skin, it hit the feather on the top of his hat.
I think you're right.
It's a little too crazy.
Over here though, jumps in, was looking for the dart, slingshot after the tag, is always
going to get the open up.
And there's no super tag there either, so round star, no super tag, sawing box and ends
up with an opportunity here.
Resets, air dash pressure, nice.
You might be able to, okay, try to interrupt there I think, and then doesn't get to the
other side.
Oh, punish.
Oh, try.
Burst that correctly you can plan it. So
Recruiting guard gets punished
Same thing we saw before dude. The retreating guard getting absolutely slammed is now off the break
I mean like you talked about before Sonicbox loves to just let that F12 for rip straight away when you see the tag
Yeah, there's gonna be mushroom and then instant overhead or not. There's the instant overhead blocks correctly
Digs the mushroom gets the slingshot there as well the tartar tartar and then the arry tag as well try to get in there
Oh global with the throat Sonicbox wasn't ready air dash trying to kick take some kind of offense here
Slingshot charge, mix up now, late air dash, the push wants to negate to the bit, but Teemo's taking a bit of a beating.
Oh, now, oh, it's unfortunately it's interrupted, had an opportunity to try and go for something now.
He's got something by his lonesome at this point, just try and farm some badges here if you can.
Build some resources for yourself, watch the two apes and just get away.
Double mushrooms, they both have it out, and he also tanks it.
does get it off the screen but it gives you mushroom badges which is nice so you can just sit there, kind of relax,
brush out, ends up chilling.
It was only taking damage from that, he also was super tech there though.
It's a little scary.
And then no more meter really, the difference between here as a chip is going to start to add up with no option to be able to parry
and be a bit rough using the parachute to the test of their ability but unfortunately takes three mushrooms.
And super, oh it just runs in and gets shot.
A little Teemo by his loan, so it's tough for him to make the comeback happen a lot of times.
Yeah.
Dude, you're the confident, thumbs-up point, here it is.
Ari's gonna take the shot, Teemo's gonna have a chance.
Gets caught out, a double down, H out of the stands.
And now the tornado, and Teemo from that approach.
Yeah, you at least get the meter down, which is a nice win.
There's good defense there from Inzem.
Doesn't make it out, push block.
Sonic Fox now stuck in the left-right.
Nice block.
A double overhead, that was cheap.
And a little flow combo.
Let's see what the setup is going to be.
Mushroom out, there's the wake up attack on Sonic Fox.
And the fade away dart actually connecting as well, so there's going to be another super
tag now.
Got a gas.
Push block timing meant that the mixup wasn't real, but Inzim just got hit so Sonic Fox
can't tag out.
There's got to be a break and now Inzim in, Sonic Fox down a lot of life.
Yeah, throw connects!
The second throw was definitely ridiculous here.
He's going to set up the mushroom and go for the limit strike.
Now, push walk into the dart, he seems to at least control this now, it's going to be
a tag and of course, Teemo goes down for the trouble here, Solo, Ari, and a bit of danger.
This is a very important round here in Sonic Fox, way behind.
Yeah, Sonic saw so much live just from the Super Tag, you know, just all that damage,
speaking of which, wow what a shot from Glogo, the stance 2H snipe was immediate and you
see the head nod, just knowingly ready for that.
And the crowd is lovin' it, the cheering section up front, big on the globe, I like that.
This super tag has been a big problem for them so far, they haven't been able to play their
neutral around it.
And it seems like, like you said, they have a pretty decent idea of what they want to
attempt in the beginning.
I feel like Global is just doing a great job with the Yasuo, pretty seamlessly closing
the distance, being able to apply just enough pressure without over committing, to make
See here it is situation comes up Ari comes out takes the hit this time though is able to keep a full screen
But now see yasuo still gets a look yeah
I mean ends up couldn't make something happen from behind it wasn't shooting swing shots or doing anything to prepare
So now we see this hit and the limit strikes big because it builds back meter for Timo as well
Oh, it's gonna be time to gas
There's the push block to get out of there charge 5h. Let's not go for the throw nice with punish
And that ends up time.
Jumps back, hits the mushroom out.
Now Sonic Boss can play the game!
What a parry!
And there's no break here, so going to be comboed back, wall to wall.
Okay.
That's two for the knockdown, fireball, cover the tech, oh it's just the double overhead
keeping the boat.
Situations, dire, especially with a break, still not anywhere close.
Oh, and then you get the mushroom super for the extra damage you're on both and the stacks.
Ooh, a T-MO 8, 50% off that, so Sonic Force is in a much better spot here.
Survived a super tag, got the place of neutral here.
And now you're just, you know, like, waiting for the T-MO to run into a bad spot basically, right?
Just use your assist, use the advantage you have having an extra character alive.
Even though you can call on a system instead, like, not being able to tag is a pretty big downside.
Ah, there, able to find the throw, buffers the tag straight away, round off to come back.
Pretty good here for the duo now.
He's about to round start, gonna make some space, calls the assist.
No super tag this time, he's trying to mix in these looks.
It just took some damage, that's good.
I don't think they're happy if there's no super tag, because that means they just get the chill.
Oh my god. Stands 2-8, and then there's the whip punish from Inzem.
Sonic Hawk's tanked ahead.
So that's how I think the brush in this game is so much cooler.
This is like a bowman full screen, I like this.
This boat is holding the swing shots, super tag time now, floats above it, and don't mix
above it really, so that's just one bar down.
Oh, that's big.
Back throw gets the position, stagger low, the darts come out, Sonic walks through the
air dash pressure, whiffs the throw, and there's the break to keep the corner.
the darts air yeah that was really important hook block so the mix up was
in a dire nice block and that's a huge starter oh man still not having to meet
himself one more finally build up no break available here gonna come through
jab jab and off the tack lunch I think we definitely have enough yeah Timo gonna
go down here solo Yasuo not a bad spot but not a good one song boxings and
fighting back here surviving around the super tag pretty well
for 1, 2, persist! Almost was the starter we needed!
Nice. Good punish from SonicBall.
So, using that RA airfire ball to clear the team off the screen.
Oh, got put low. This is a chance now for Globo.
Still has Fury as well.
Okay, built the three bars off of this, too.
SonicBall should be dead. Yeah.
Has to commit all the meter, though.
Yeah, okay. So, level 3 committed.
Still has Fury, and I need a pretty good matchup for Yachter as well, so...
Could be the end.
I think for a Global in this game, or it could be the end of this duo, we'll have to find out.
And the one saving Grace here again is with the positional advantage.
Oh no, hold that thought, gets the throw.
I guess he's going to be tough to get a win wall, but we're not going to need a Fury's on the block to get up attack.
Oh, it finds the jump in!
Okay, commits the Fury now.
Let's see what the plan is for Anzen. Does he go for Mushroom? Super there, Timo.
He gets the dart, nice.
Push block. The Mushroom is there, but Global plays around it.
The staggered jab pressure, throw.
He gets the cover combo off this, no meter though.
Now he has one, does this kill?
Just built a bar, I think we definitely have it up,
especially with the mushroom to help it out!
That's gonna slice through!
Oh, it's around a piece now,
but it's the tournament life for Sonic and Izum on the line!
That's our Duogo down here, the Duogo.
Same round start, we see the super tag.
Floats it out.
So, big win for Izum not to get hit there.
Gets the throw this time, and there's a wake-up attack again!
And it gets mixed up from the air just...
Uh, S1 and now this is bad news, double mushroom, charged to H.
What a route!
Attack is to double mushroom one more time, limit strike.
Oh, he is all ahead!
Oh, it's a bit too good, here we go.
Attack launcher, no, she can be a rolling attack.
In the mushroom here, of course, for a double down gamer, doesn't even need to, just tags!
Because I don't even need the fuse, we're good!
And it all comes down to Sonic Fox.
The Ari, the invisible Teemo.
Oh! The whip punish.
Man gets the right dark combo as well.
Sonic Fist one hit away now from losing.
Adrotho Globally did not get a big hit there.
And here comes the Super Assist to break up the combo,
get a bunch of damage on Teemo, and Sonic gets the hit.
Potential all-timer coming up here, goes for the dash through,
gets us a corner three meters on the table.
Careful for the reversal.
Also builds Fury.
Back roll. There's the push block.
Sonic, patient.
Teemo, Super Assist. Again!
and oh wait the last mushroom it's okay comes away oh it's hit on the round trip still alright though
looks for the same down age not gonna work out and fury available for sonic as well now so that's
getting scary as well oh y'all so just tag out eat all that damage for free please okay it's chance
now air fireball it might get cut through but okay sonic box does not get punished it was very
scary mushroom comes out trying to snipe with his air fireball that's gonna be a super tag
Inzem tanks it.
That's big.
Stagger pressure goes for the crossup and Sonic Fogs gets hit.
Level 3 available as well.
The Fury debuff.
Is this enough to kill?
Try to stall as much time as possible.
Here it comes.
We'll have to find out.
Oh, it's so, so close.
The channel points.
There's no worries, so it's not quite enough.
A touch of Fury still left over.
Opportunity now as it goes out.
Chip suddenly, a huge factor is gonna go for the level 1.
Doses attacks the man to escape.
He got hit! Oh my god, and a furious pop.
Chips a big factor. Super assist from Timo.
It's coming in the door for the shot!
Globo eliminates the duo from this top eight.
Sonic Fox it ends him. Out of the bracket, just like that.
Oh, it's straight into the crowd at the home.
He's a beautiful performance here.
And again, it's like you touched on the super tag.
The finding factor so many times was incredible
of being able to find opportunities with the Yasuo behind those darts.
Wow!
What a performance. I mean, Globo, top 8 winners qualifier.
Winning against the duo here, what a performance from him.
And gotta be feeling good about that one, as he is in top 4 of the bracket here at Frosty Thousands.
Gotta give it up, though. Our highest placing duo, Sonic Foxen,
ends up incredible performance on the weekend.
Absolutely stellar to do it as a team, too.
Yeah, all the way into the Top 8, what a run from them.
And they lost early in the Top 24, right, early the other day.
And had to call it back through to loser side,
qualified Top 8 losers won their first match.
But it's a tough road all the way through to try to win them.
So nice work from them.
Top 8 showing the potential of a duo early in this game's lifespan.
No, absolutely.
Like you said, it's the mechanical aspect.
It's the opportunity for the untangibles, as well as I feel like it's just
There's something very comforting about knowing you're not alone in the stressful situations too, which is very very nice
If someone is in a situation where they're feeling a little panicky
It's very nice to have someone to be like hey listen, we're all good even if your character died early
I can handle this. Having someone to be able to lean on is
Underrated I'd say yeah for sure and the global just clutch man
I gotta I gotta get some props just very clutch and a lot of dire spots for sure and some good matches there
So that's what's up for our winners match.
We have figured out our loser semis is now half full.
We have to see who's gonna be on the other side of this,
this upcoming Zondo and King match.
Winner of this will be fighting Bilbobo to see it.
He's just gonna keep trucking through on this loser side,
upsetting player after player.
I mean, after watching him play,
it's clear that he is insanely good.
So I don't even know if an upset is the right word.
I absolutely agree.
And as we're talking about those losers match,
I still gotta remember we have super noon and bleed
waiting it out in the winners finals.
So two more North American players there waiting to see if they can make it happen.
But I feel like the thing to highlight here, the other side of Loser's Quarters,
it's going to be the two Warwick's clashing now.
We're going to be bringing it down.
Very ex- the most different possible ones on 10, ones on one.
Yeah. Different approaches to being able to activate
and potentially play with this Warwick though.
Yeah, one of the biggest things too is that Zondo has quite a good,
like he has good mobility to deal with the Jynx stuff too.
So projectiles are not that worrisome for like a Vi Warwick team.
They're two anti-projectile characters, so I think that's like a pretty big advantage for them as well.
And the other thing is, you know, it's tough to deal with a Warwick that has so much backup on the ground with Vi.
I feel like she's a character that just enables him to go in there and do what he wants to do.
So we'll have to see if King can play that kind of slower style for a bit while we get that figured out.
Definitely agree.
I think one interesting thing that might end up being a little bit interesting in it though is the way that Jinx is able to potentially avoid.
Obviously, she's pretty committal and can have some situations go very sideways very quickly if she has to be caught out in the wrong position
But you know being able to jump her command movement representing a hip-box that goes, you know north to south
So potentially being able to have some aoe on the ground to make some room for herself
There is some potential there for her to be able to save herself
But that's not to minimize the fact that these are two characters that when they get to Jinx
She is reliant on system mechanics or hopefully she has three bars
Yeah, not great defensively against these characters for sure and also if she ever just like commits to a projectile or something
Yeah, and by just doubles ways through like it could just be bad news
That could be the beginning of the end
So you have to be so careful on those instances to not get caught and that's always like a pretty big factor
I think yeah, you see
Representing all over the planet here. There's people from South America. There's people from the Middle East as people from Europe
There's people from all over the world playing in this bracket and our last two international players are here
Scrapping it out. He's gonna be in the top four of this bracket
tight all the way down to the end here super excited to get to see you know
I think it's that this is case first cross yeah that is extremely exciting
to get to see first foray into into the winter here and being to come out of
this successful yeah I mean I was in Paris it's cold there too but this this
this cold is very it's it's tough out there guys like I saw either snow I'm
I'm not even sure if Snow's real.
I saw it though, it was there, I was like alright.
Alright Chicago, I see what you guys are doing.
But yeah, it's frosty out there
and nice and toasty inside here.
So we'll have to see.
He said I don't need a button check,
he's like yeah, I'm chillin'.
So I think they'll be goin' into it here.
We're gonna have a Warwick be Warwick Scrap.
The big thing too is that a lot of times
the rounds start, if you try to commit with Vi
and you do backrocket, like down backrocket,
you can beat like Sway and dash one.
So that's another thing you have to be mindful of, but a lot of times Zondo just does back sway,
hold S1 forward tag, right? Like so he doesn't even commit to, you know, forward sway that much,
or like sway light, or anything like that.
Devise the point character, but she's an assist. At least in the opening stages for sure.
As you can see right away, Ashley's gonna go for the jump forward there, down S2 into the tag,
finds the jab. A sick opening here from Zondo.
And he goes for the tag launch. So the side swap's good because Warwick wants to fight,
And then headbutt you back in
Double headbutt takes the limit strike hard tagging into Vi here stagger pressure
And he gets that King gets a better of it there in a scrappy fight
Nice combo man. Thondo is so familiar with all these scenarios. What could it be that tag launcher or hard tag again? Oh dash misses this time
Get the attack take some looms sets of chaffy a little bit electric and just have that no fear
Oh, here he comes.
Oh, both characters getting hit.
Immediately goes for the Super there, just to get the kill on Warwick.
Very smart from Zondo so that break wasn't a factor.
Oh, that's a different way.
No, and after the two-aged was expecting him just to commit there,
but Zondo, knowing the assist was still on cooldown,
very intelligently makes a little bit of space there
if the opponent has assist up.
That's a great pick.
Yeah, for sure.
And that's a rough spot to be as we get the title drop,
That's Rob, getting both characters there and a rough one for sure, just like couldn't
create space after that initial opener.
I put no jab, that's not much, falling down with a medium here is my, just a jab on, now
I was going to look for the charge, force to the stand and that's what we were talking
about, that late S2 is still good though.
Yeah, overhead mix up from the sky and then caught the anti-air headbutt, will reach,
so get the extended ground and combo and it was a nose-tack actually from Zondo.
for the choppers to hit.
All right, Vi not gonna get back to here.
There's the parries, he gets off the wall as well.
What a wall cling.
We see no break so far, there it is.
Back to forward two to try and utilize this app.
Just in case we tried to stretch the screen out here,
jab into the command throw.
Oh, I like this combo.
He's gonna get the wall, yeah,
and he has the limnestrike here as well.
Flip stays in the front.
I like the idea of the mixup, but it was a little misdined.
Makes a crater, rips the ultimate.
Smart decision there, well worth the bar
to make sure we get into the 2v1 as we said before. This is a character now. Definitely
the weaker of the two when it comes to the 1v2 situation, especially, you know, the dire
strain is again the headbutt with the charge behind it.
Oh, and a tag launcher at the end, and Warwick has level 3 now. We can see the bite right
into it. Brutal, I mean it's so tough to gain space, and like we've just seen so far,
Kane has not had any opportunity outside of this corner, right? It's just been really,
really, really difficult. Chip now is a problem. There's the wake up attack quest.
Yeah, I mean, 4-S1 from Warwick kills everything here. You can't do any projectiles or any whiffing or...
He's just gonna fly right through there. There it is. Chip. Now, yeah, there's just nowhere to go.
Nowhere on the screen is safe.
Nah, at that point, not much to be done, especially with the blood behind it there.
So you go for the down S2, you can jump out of it. Situation gets so slobbery so quick as now.
The start. Looks for the tag. Warwick tanks the missiles. 5 inches to get away and...
Oh, ships in the night! S2 wins!
And there's the wave attack from Zondor as well.
I'll go for the Down-Ost-2, but he didn't have Tag-of-Obe, because Warwick got hit.
Alright, he's a super. It's not that bad here, there's no double down or anything to extend.
Oh, Down-Ost-1.
And that's gonna be a break, of course, yeah.
I mean, in a bad spot there, here comes Vi, anti-air, Down-Ost-2.
Just hit the whole screen as a hitbox there.
Wow.
That was the perfect timing.
Whoa, no!
That's, I mean, you don't get to see it as often,
but it's a beautiful choice there.
As you find the cross-up,
break comes through as you make it to the floor.
Yeah, it's that whip too well into the air.
Jump to each on the other side, tricky to see.
Oh, no route there.
Fuzzy jump out, onto escape.
It's onto escape situation.
Finds himself an opportunity.
Well, I love that he dashed forward to block us out there
so that Vi didn't get stuck.
Wow.
Perfect on the air there.
Gonna go for the Rekkas.
And as they will utilize the assist there,
extra little chunk and he gets the blood it pop here no no a little shy this
needs a little bit more blood might not get an opportunity to get it oh oh he
rips the level three out of nowhere yeah I mean five percent away from blood
why not just go full it's all good true all good to go still has the bar to be
able to get killed by as well the team very flexible it will get in and out
between the characters so not too worried about the damage is we're
We're gonna look for the dive, but here it is, the reversal.
Maybe tag by here, if you can tag by,
you can ask one super through, yeah.
Get to the other side, find the throw back into the corner.
Overhead, nicely blocked, but we're gonna dive.
This is the only place to throw.
Over here, two versus, so we got a lot of damage,
but we're gonna be able to actually wish the combo
last and rip, the level three connects.
And look at this fake micro again,
you didn't want to do it again,
And then Zondo's like, yeah, $50,000 on the line, I'd rip the level 3 again.
He's like, I'm down, bro. Well, you can't make me stop.
He's like, if you tried, you could.
All good here. Get up for the fireball, nice pair.
It's the jab, open up his massive air for Zondo.
Yeah, just takes the limit strike, knockdown, tagging us by.
Here comes late overhead or not, there's the overhead,
and with a lot of damage, we're gonna have to see a break sooner or later.
Early here looks to close the distance there. I love this on those takes initiative close the distance here's the headbutt though
Take it in for you can
My god, that is a lot of blood
Just staggered low
It's the hit nothing too big off at the overhead connects
Into the corner the new route you can do that in this version now with that sweep
Stagger pressure it could punish this oh he actually air blocks is there's a little different extension with buying here miss time
He has a chance here. What an answer. Is this too far? Oh, absolutely is. This is closed now.
He's gonna be able to get the punish. Break not quite on the table yet.
You cut it short to the level three. That or go for the fireworks either way.
No, we're gonna open the mix-up instead. There's definitely a route to kill that did not spend any meter.
The whip on that gets the throw, but Warwick is so healthy.
Well, what an extension off that front throw with the tumble from Warwick as well.
He's down and what a throw by should be dead here. Just with the air super
The juice coming in a bit short
And his team is so low on life and Zonda with fury and a level 3 to rip
Well, the zap gonna hit makes this humble easy does pop the furries committed
Does not go for it the level 3 and he blocks it correctly Zonda with the punish
So has the meter and then they'll do it now central for reversal
Oh no! It's not just a holder!
And that is that. The OCG extension to the nice part about it now is Zondo moves on in the bracket.
And that's what he looked like for most of the tournament so far until at least slowed him down, right?
Just an absolutely unstoppable force that no one could stop.
He just runs out, he makes his offense count, and it's just impossible to get this guy off of you.
Yeah, I mean the combination of characters as well as the play style is approaching the matchups so efficiently like we said before the
The use of the charge s1 from by time and time again has been the cornerstone of the offense as it should be for vibe
You're playing by and you're not abusing that let me tell you you got something to put in training mode now
It's the coolest thing she can do to you
I mean her Sways are cool or her charges one is such a strong powerful move and it's like an iconic move from Lee
of legends also makes sense and that sets us up top four of the bracket just like
that we're gonna have our winners finals coming up in a second here super
noon versus bleed and in our loser side we have that global versus zondo match I
mean that is the slowest player we played and the fastest player fighting
against each other to see if they can who's gonna win on that collision course
so super new coming up to the stage here and I you know I met this guy when he
was a young man and now he's a grown-up fighting an even younger player here on
on the main stage so it's going to be a good clash of an now older school player
with super noon against bleed seeing himself in the mirror on this one for sure i mean a lot of
people recognize noon as a you know old school played a ton of different games and sitting guilty
of strive did incredibly well sitting drag ball did incredibly well a lot of people know him for
zero and marvel three did incredibly well in that game has had a storied history despite still being
even being the the elder in this matchup still being a younger gun in my book here at 26 already
he has written quite the tale for himself as a fighting gamer.
Yeah, for sure.
He's got a long history, he's got some EVO medals for himself, and I think in this game
he's really trying to go hard.
He's been playing it a lot, grinding, trimming, gaming, and a prime position here in Winner's
Finals to try to get the clutch up, put himself in that, you know, spot of the lion's share
of this $50,000 and trying to win this tournament, be the Frosty Palsing's champion.
I mean a lot for him, especially because this is the first big one for this game.
Yes.
After EVO France we obviously had, this is the first big one on the poor.
1.0 is out now, you can play the game for free, all the characters are out, you can go do some gaming and stuff
and it's nice to see everybody trying new stuff in this patch as well, like you know, he's back on Darius
but a lot of people still playing Teemo, we saw the Warwick Vi, which I think is one of the stronger shells in this game
in this patch is really really strong, so...
Dude, I mean, we had a great character representation, I think every character but one made it in the top of the list
We had a Blitzcrank Roadshow's team!
Yes, it was super sick!
Blitzcrank was snick a lot in the top of the list
Yeah dude, we've had such good representation of characters as well, which is very very cool to get the watch, but...
Yo, we would have had Braum as Lightwisp as here. Where's Lightwisp, bro?
Where's he at? Where's what's going on with Lightwisp?
Dude, I think Zucchini got close to you, man.
Yeah, where's he at, man? Where's Lightwisp?
Come out the... come out the cave.
For love.
Oh, dude.
Half the team though, still represented here, like I said, super new back on the dairies.
It was while you explored in the earlier stages, went to the Timo.
I know that when he played Teemo, he definitely liked the team and he liked the results,
but I know that he didn't feel like home to him.
I think it was a common sentiment from himself, but the Darius, again, like I said,
I hate to keep hitting that same nail, but I feel like the character fits him like a glove.
And also he was a slingshot old guy.
Yes, he was!
He was holding that slingshot.
And without that in the game, I think a lot of what the character does is probably not as much for him.
Yeah, because he is like a hold the projectile running with echo kind of a guy
I don't blame him. I like the first day I played team. Oh, it's like guys. This link shot seems seems pretty good
This move pretty wild. So without being weaker. We're seeing a lot less of that here
So you get the two echo shells echo Darius and echo a lie way for them
So one big body to support the low man running around
We have to see the difference here
The big thing too is that Darius has those big soft side normals that he can use in neutral as well
but it's a lot like they will have some new tools it's whether the kind of like
lockdown and pressure with the Lowy or the mix ups and the stuff that Okan
able to dare this is one pack for you
lock in fist bump here we go winners of finals here frosty fousing in our 2x
KO bracket the blue from the crowd already energy looking good in the room
here very excited first long set as well as we're getting deeper and deeper into
There's been plenty of time to be able to adapt here, which is a you know, it's a double-edged sword
It's nice to have that extra room, but also
He did it back before each I even you get the combo office welcome the tentacles right there
Allow it a nice thing right she enables her own throw combos wherever it makes her strike
They're really really scary part blown out for a superman as well try to get over but the push block actually created a little too much space
And then I thought we were going to have some kind of follow-up instead.
It's going to be a lob from both.
Waits!
To be able to hit the other Timewonder back at the same time as well.
Allawi says I'm two tentacles!
He gets the Punish on the throw!
Attempts!
A character already dies!
And the bleed from the crowd as the first one goes down, it's up to the big man from
Noxus.
Throwing out that ground wave.
Oh, good damage!
He got go!
Oh my god, that is a lot of damage.
It's a 30 or life right off the rip.
It's a Timewonder, but Bleed is the master of sending these Timewonders back right now
Now with the heavies, we have been pinpoint precisioned.
Oh, the back roll there, and he does get the punish.
Should be the kill for Bleed here, barring any drops.
He's got all kinds of meter to spend as the first round
is a convincing one for the young man here.
Yeah, I don't think that, I don't think that Darius
is gonna do well in the trials of Magus and Boros.
That's not, he's not, he's not built for that life.
That's the top lane matchup, bro.
Just, just allow a ult and you're like,
all right, my bad.
Let me stop playing the game, let me run away.
I'm gonna do my towering even.
I can hear the heart. Yeah, it's good for Bleed again, and he's got Taggler on through the available, or you can just hit the knockdown.
Ain't this all time?
There's the barrier, and the health breaker to get out. Overhead any force in the standup.
It's gonna be good damage, and limits the strike available, so that's why we see the break.
And there's corner damage, and we're about to absolutely turn things around here, but oh, look at the roll, it looked like there.
Doubles up with a late on the programming, Perry goes wide, and now no meter to deal with the incoming, but we just up back health breaker!
Yeah, and then with a wake up 2H from Glee as well, it's gonna be the kill on his Echo. No, he doesn't go for it yet.
Okay, there's the tag launcher into the level 1.
1, 2, and 3, and once again...
It's the, the cheer, I can see it.
The blowing.
The W bleeds in the room looking good here, keeping the pressure up, we're looking for the throw with the push block.
Actually extends the blocks down enough to where we avoid.
And she can use that on the corner.
Oh!
Fishing with that air cage, trying to get some kind of air to air.
Slow it down a little bit.
Cool. Using that Echo assist, trying to make that 2H with, it's going to be a grounded combo.
Oh, reset time.
In the front and he hits the overhead back to the clone. Should be game one here for Bleed, just like that.
Safe and solid. We look for the tag 1, 2, and 3 on the slam.
I tell you, it's spreading.
More and more people in the crowd.
And I keep hearing them yell, Naga, test them. I'll tell you, allow me level one.
Super dude got he has nothing in the car. There's no there's no headless yells yet. Nobody said headless
And the strike comes up leaves the clone get up attack make some room
Yeah, her downage in the air so good beats the throw again
Doesn't get a big comp on it
But that is a reaction there to get the punish went for the sidesaw didn't get it super news scrambling on defense
It's struggling to make anything happen here
before it gets messy though.
Yeah, I got the roll situation, the bit die here in the corner now,
it does the break.
Gonna attack, he's been on the menu before.
Perry's and tries to jump!
Alright, rewinds right back in, Echo took a bit of damage.
Nice defense and level one here should kill.
Oh, just barely extends into the range there,
it's gonna look for the tag, air to air goes that way,
but grips the Perry!
Reset, and nice evasion from SuperDead on the reset attempt,
He set an attempt to have the clone out and then immediately went for the overhead.
Up backs again.
Charged clone.
Supernune just fighting for his life.
Up backing, which he's known to do.
Break.
He utilized a lob, laid on the projectile here and just take, gives the space back.
Definitely spark.
Headless.
Gets a connection.
Lead applied.
Who beats him!
Beats him to the spot!
The dashboard with the medium!
And there's no fear.
He's like, okay, I got a cliff.
I'm down to dash up, play the game.
Overhead connects.
And he went for the reset again. Oh my, he's breaking the ankles. Evil!
Oh, Super Nune here. Just the triple double overhead and that's that.
Oh man. Echo.
All by his lonesome now and I like for Bleed.
Honestly, at this point you can just play it low and slow.
37 seconds of just not letting the space get taken, but here.
Oh, do you see why he was trying to play safe around the wake-up attack?
But Bleed doesn't commit.
Up back, Helmbreaker, there's more of them!
There's more bleeds in the crowd every time!
Let's say it's W's only right now for Bleed Nation.
Oh, he low profiles the time-winder!
That was a little man privilege. He was just small enough to get under.
Overhead, and there's the push block, so it doesn't matter anyway.
Mixed up here, charge, clone, other side.
Up back from Bleed, he just doesn't have to deal with it.
I mean, his defense was amazing right there. Caught!
Oh my god, he caught Supernene, slipping.
Just drifting with the rewinds here misses out on the combo still finds a throw opportunity for the mix on the roll
And now especially with the tentacle yeah noon tries to make a move but gets caught out the break is spent
Oh, look at the tag, but we use the rewind to get away
And if we had the sweep I was gonna be big damage on echo there as well
So I like the break just a little two tap and he's just he's just brown wave
He's throwing the fireball nice from super new there to find that and that's gonna be the kill
So signs of life despite his ankles being broken a lot. Yeah
He's in the face now, with a jab, dashes up and finds the throw, the 1v1, just as God intended, the top lane matchup.
Top lane matchup, there is a Laoi.
Oh!
He's about to jump, overhead connects, and here's the throw, you get the combo off this as well in the corner.
Level 3 about to be built for a Laoi, but I don't imagine we'll see it just yet.
The armor DP is on the table though, we'll look for the Cs, but again, you move so fast after it!
More nice, and below.
Oh, whips it!
Wait, it's a huge chance for Super Noon.
He has level 3 as well and the Echo Super Assist.
What's the combo here?
No, the new dash combo with the Fireball.
It's as close as he's got level 3 available.
Fall in for Noxus.
I don't know if this is enough to kill,
but he's got Super Assist after this for Chip as well.
Yeah, not quite gonna get the reset here,
but still okay as you say.
The BLEED supplies, looks for the jump over.
Opportunity!
But matches the jab, BLEED.
Maybe he was trying to scout for the throw,
either way, and Noon beats him to the punch.
That is a tournament veteran right there. You know, a lot of things have been going bad for him so far,
and he just clutches up around like that. I mean, if that level 3 hit him, it was just done, though.
Mmm, not a good situation here, though. Charge heavy for that extra touch of damage,
do one in the past, getting a little bit more reward until Mishra comes through.
Lobbin.
Low parry. Oh, he tried a double parry right there.
You can't break until the insult's over, otherwise you could just rewind through it.
What a jump, and the 2H whiff as well. Other side. Block and punish from Supernoon.
Break looks for the tag, good opportunity to be able to get the character swapped out.
Bleed finally with the throw now.
Break on the table, but not needed for now.
Here we are in the mid-screen.
Oh no.
Oh what a mess from Superdude, he's fighting back, he's not going to sit that way.
They'll rewind the break on the other side.
The time-winder miss on Darius, it didn't hit Echo though.
Oh, and then the scramble, that was a very unexpected getup attack there.
Looks for the Rekka 1, finds the throw and off the tag.
Shouldn't be able to kill before the break is active.
the Jabber to save for the Fury. Fury Echo here. Clone is in the area, he has Rewind available,
doesn't go for it, and now he's got to make this count. The Dashcancel, that's big damage.
He's going to have level 3 and a bit here too as well. It's not going to kill.
It's a late-limit strike that he actually teched. Up that Helmbreaker.
The Rewind from Superdome, he gets stopped in the middle.
Mrs. Also still okay, level 3 on the table. Got to be careful because he's new and is
thinking about it with the way they're structuring their pressure. It looks for the air throw!
2H into nothing! Again, this thinking about that reversal!
That's big. And level 3 available for Allawi as well, so you have to watch that as a reversal if you're super new here and you shoot through the rest of this life.
Not gonna kill, gonna have install Oki.
Let me play it so safe there. Darius got Cliffs.
The 2H lands and it should be the kill for Bleed here.
2-0 in the set, just like that.
Oh, that beat's up once again, the full mixup watch for movie 2, he got respected, the level 3
caches it out and now Bleed's sitting on a massive lead, but it's as you pointed out,
Noon is still keeping composure despite the deficit is playing the same which is so hard to do.
Oh, that's a bit funny. Didn't get the OTG there actually on the double roll.
Could have been a bigger combo even from Darius as well.
Yeah, I thought it was gonna be like Fireball Tag, but he said it's a jab and the two aches from Malawi, that goes there to pick up the pieces.
There's a limit strike, install, Oki, Liv's screen, backroll, and nice, the backroll from Superdome there.
It's tough to chase that as Echo in that position on the screen, so...
Into the corner, he's got install available.
There's the LaFour, roll back in the front.
I'm tough to see.
And Darius is just available now as well, he's gonna string him up.
Mixed time on this, charge, clone, mix up, back to the front again, he's gotta save the echo.
Frank's been taken, go for jab, make sure the attack can't come through.
Closing the distance, retreating part still in the corner, and here it comes off the super overhead!
Finds the mark!
Supernoon got optimized.
The new combo is the micro dash-dab into the fireball, brand new in this patch.
We're seeing some new stuff here as well.
Headless, not enough to kill, but Chip will do it.
Yeah, it hits high, so if you tech immediately, yeah, he's almost an air tech there.
Put you in such a compromise spot as we're going to rip the super right away,
spending some bar, try and build some fury if you can.
Really, the goal here is just look for a limit strike if you can ever find it,
but with the jump heavy, no chance.
Yeah, the big man put a lot of work there for Superdune as well.
And you know what, despite being down the lead at 2-0, his play has been pretty solid so far.
He hasn't had a lot of moments where he's going out of the bad one.
He hasn't had a lot of moments where he's looked you out of this.
That's a break replays right through it
Medium in the back though a positional win looks to close the distance off the overhead
Or now Sam first block timing is good and there's the tag on reaction
technical available tag launch
Allow me should be able to kill here
Even up around here still stuck in the corner as well
additional deficit as well as the resources now no meter at least for the
parry yeah back and the what a bash back from bleed there reclaiming that
space with the jab hello tags in for the echo oh no so much oh my oh my and
the master of superdegenerate not dealing with any of this noon has been the
best in the business when it comes to stopping out on a lot of these fake outs
here setting up for himself as we go for the double parry dude.
What is happening?
The defense right there from Bleed and I don't imagine we're going to see super new pop this either so.
It sucks but you gotta let it run.
Yeah you gotta just you gotta eat this.
Not much to be done as the tag launcher kills and Bleed.
Sad boy he put up the finger the one round away from 3-0ing super new here and being in Winnerside Grand Finals of Frosty.
This is the best possible way to start has the time when it was looking for the rewind
But unfortunately still gets caught in the last area of the blast zone here is the delay with the help breaker
Calls the Larry and gets the hit
Oh and there's the wake-up attack you get rewind through this and super new still gets the offense nice blocks from bleed
Here's the dairies. This is all goes to the other side and time to sandwich
Goes for the charge phone back to the front
I just cannot see it in that moment. There's just so much to worry about. It's always the 17th player that gets him. Yeah
I close the sign. Oh, what he tried for the parry, but he was wrong and so both characters get his huge damage here for Super Noon on both
Just builds meter two, but it's not gonna need it limit strike
In a really nice spot here. Yeah, super noon looking to get on the board toys to get there here
We're gonna try and apply the bleed here
4S2 doubles up and finds the overhead so that will close the book on this one. Super Noon is on the board!
And that calm sip of water, like he's been here so many times, like alright, alright, time to get to work.
See the rematch can bleed.
The year is cool in the south, I don't know how to look.
Yeah, he's been here many times. He knows how to fight in spots like this.
The other air, I thought for sure those give me a throw. Instead it's a 2H!
Again, he's in a weird spot but finds a throw after.
Clothes on the roll, he's gonna use that get up attack and the parry on the assist, close the distance, gets his priority.
We got so much to worry about. Nice up-action.
Oh, the 2H a little too early. Darius assist gets hit as well. Both characters got clipped.
So sick.
Our Glade gets the ground.
Oh no, and then I'm down there on the tentacle slam, he gets the ground both on the air hit.
It does not go over the hard tag there because the SS is not up and now Darius is just going
to eat this ground and tentacle swing and he's dead just like that.
I'm going to meet her to play with here but still character advantage with Livey Elvide
to do it.
Landing not going to work out and of course the counter punch with a 2M once again leaves
on the verge.
A near perfect dead.
It's a retreating guard 2M.
The lousy her normals are so good, right? So she's just like that very hardy contestant nice
It gets the combo off it hit both characters and then forces a break. That's a big one for super dude there
Jump over there's a Darius. It says why he just hit him right in the head with the thawing winder no combo off it
But then like it's bought the B air hook with tried to find it down the counter hit
That's big damage echo got out of there at least I had the right idea with the air afterhand
Unfortunately now the situation is not going their way utilizing both tentacles
We're gonna go from setup here potential for the tag instead is gonna look for the throw whiffs out
But still safe not safe for long though. It's noon gonna take advantage on the side swap
Yeah, other side to so against the side swap there throws the roll as well. There should be a kill on a lot
I missed the break sometimes the spacing on that is tough
You have to like delay it all the time it gets out of there that little fall over to stay over the charge command
Emotion didn't want to do with the plus frames very smart. It's gonna rip
You just pulled the cord on the Z drive and now trying to get in the air. What a Perry
but that big shoulder tackle behind to keep them safe in stall time once again
pop in this and we'll see what the defense is just goes mid after so that if
he tried to double parry it wouldn't work and super noon looking really sharp in
this round here I mean solo out a lie is not a believer with the fury not here no
way you spend the resources at this point gets the full in with the Darius
again hasn't been going for the apprehend much it's been mostly going in for the
consistency in the block stun of that double up on the 4S2 which I do like.
Yeah, exactly.
Now resetting back to neutral, push block, and double tag.
I like super tagging down there to Darius, keeping himself in a more favorable scenario.
Hit confirm.
Little two-piece right into the head, let's put the bleed on as well.
There's the fireball right over.
Trade on the 5M.
He's got hit.
The reset on the ground, he does have the car installed here.
Look for reset instead of the cross-up.
Oh my god.
I think I'm gonna get the rewind there. 2-2-8!
Looks out.
The tag is gonna commit DS2. Nice block.
He was looking for the dash up at the jab.
Still okay as Nude takes control of the corner.
Oh my god, you gotta guess on this.
What a jump out from Bleed right there.
And here's the chase down with the overhead.
Rewinds it. Falls into the time-winder.
Loving the optimization on the current here.
Tag launcher down to the earth. Here we go.
Happy gas gonna deal with this
Oh, we went for the push block and Darius came out
Let's get a parry on one of the tentacles super dude just down backing waiting it out here
Oh, it's gonna be next off this
I like the push block timing he's gonna have to deal with it just hit in the front and now it's just down to Darius
And there's a break advantage for bleep
Situation tire bar and a half
Open the age of the way down gets the medium starter now absolutely would've been dead
Looks for the fireball against the connect just like that. It's the tag launcher and allows us to run super will punch the ticket
Will oh winners side guaranteed
bleed on the cash out just like that and a
commanding set from start to finish throws up the W at the end and super new just like that sent the losers finals
say how confident and how dominant you have to be for the crowd to have W
synonymous with the name crazy crazy work different bleed but obviously not
the last we'll see a super noon here still the opportunity to make that run
back guaranteed top three position still or again as you said one of the most
experienced players left in this thing yeah for sure and like I really am
impressed that bleed like when he lost that set he just went back in and his
game plan didn't change he said comfortable you know didn't get run over
over or anything like that and now we have our losers semi, so Zondo gonna be coming up to the stage
in a bid here to play that match, so some sweaty ones we've seen so far, of course, some new blood
in our winner side grand finals, lots of great matches so far, we're gonna take our last break
and come back with the end of our 2xl top 8 in just a little bit.
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I still
I still
I still
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Select your champion.
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Welcome back, everybody, to Frosty Foustings 2026.
Lot3 matches happening right now.
This is 2XK with Top 8 on the main stage.
We've got Grand Blue happening right now, Strive happening right now, obviously Shootfighter finished a little bit earlier.
A lot of dope stuff to watch here over the weekend. I can't wait to go back and watch all the stuff
I miss. There's a lot of good matches.
Of course, it has been at top to bottom here.
I mean, when it comes to Frosty's, obviously here in the main ballroom,
well, there's four separate bottoms across the way, one specifically for Casuals as well, Karaoke!
There's an unbelievable amount of stuff to do here. I've been so sad I haven't been able to go tapping on Karaoke yet.
I was like playing casuals in the casual room and I just hear like three come on and I was like what's going on?
I was like, oh, okay, it's carrier time. I see I see we got the end of our bracket here
Obviously just saw our winners finals. We're gonna be jumping down to losers
We have Zondo and global winner that fight super noon winner that gets their shot against
Belief so we'll have to see how we survive here
This is our last set before we get into all three out of fives as well
So this is gonna be a bit of a scrap between these two to see who gets that shot in the top three of these brackets
And once again, we're going to have a situation where Zondo is going to have to try and answer
what has been a dominating performance so far from Globo.
Being able to utilize that super tag, be very, very aggressive with the Osmo, and find these openings.
This combination with Teemo has been looking incredibly...
So, the final Teemo surviving in the spot here.
But obviously, as we said, Zondo has looked incredible when it comes to the offense here.
Finding the gaps and being able to apply pressure in all the right places.
With a team that is in the conversation for the best of doing here.
Yeah, for sure.
And it's whether he can get going at round start, right?
The super tag is going to be a big factor as well,
because so much of the round start,
it's on to like, you know, hold S1 tags,
trying to get active, makes up, you know,
on the screen kind of explosive,
but it's difficult to do that when your opponent
just has super tag on you right away,
and you have to deal with that.
So, let's find out here.
Yeah, top four, back in the action though.
2x scale, continues here,
props and passes, we're going to go into our losers semi-finals.
Yeah, the crowd here, obviously loving Glova.
They rushed to stage earlier,
because they got hyped because we saw the win
over the big duo and now a chance to be in top three of the bracket fighting in
super news our last international competitor here is wrapping with the
by Warwick what a parry right away setting the pace the only way you can
go to the S2 keep the pressure rolling opportunity for the limit strike can be
able to close the distance because of it up in tumble
what's up over Sam is pressure now instant overhead with a Rekka extension and
I think that was supposed to be a burst block but it actually went on the other
Oh, no, and unfortunately the crater gets made, but Jinx is gonna be the one found in it, and here you go.
This is the heaviest of misses to drop!
Super tech, and then no way out. Yeah, she's got so much recovery on that, not quite the Yasuo-era's one, so nice punish there.
And Global, convincing first character there.
Scary. Here comes the rock, nice block, just in the air, so you don't have to deal with that, and look at this.
So much control. This is a big thing we've seen from all of Global's matches so far, it's been so hard to wrestle back control and the neutral that this team has.
And they have to level up the dart as well to beat the extra DOT in this situation. That was almost twice in a row, three times in a row!
Near experience is here, 4 Teemo, but that's a super tag, it's still going to be locked down.
Oh, try to go for the late-thumb 2H instead, just got the down-H on the ground, so no mixup.
What a confirm! Zondo immediately ready. Got one button super, and now I get to reach out to this as well.
Staggered low. There's the Oslo S1 tag out. Now he's chilling. Mushroom gone. And you have to be careful about floating at Timo above Warrick because he gets down in two years as well.
A little quiet, even that. He ended up hitting Oslo in the front.
He's got speed on the ground. He's still in danger, bro. The situation a bit dire here. Not going to look for the jab instead. Just going to lean into the 50-50. There's the break. There's the tag. Timo set up shop.
Super tag time, again Zonda is going to try to survive this, put themself in the air so
that the mix up is not as bad, I like that idea, bad.
Unfortunately there though, I can only take, okay hold on, gets the connection, gets the
OTG I was going to say though, the assist can only take one though obviously once they
get hit they disappear, a very welcome change in the patch.
Yeah, I mean Zonda has done great so far I think and really just navigating the new
skill in this with solo war, because Vi died early but oh other side, break's going to
be there soon but I don't know if Zondo is going to even have a chance and the
hook instantly goes into the super suit you don't have it so close first round
actually it ended up being a lot less dominant than it looks no I definitely
agree the way that we were approaching with Warwick the patience and the type
to bangles we were trying to take was working out well but unfortunately here
give me the super tag into the high low does manage the weather this form
oh well he jumps forward and it's so hard to escape what a stance back dash to
get out of there as well. Here comes the darts. Other side, both characters getting
clipped. Why fill out there though? So just take damage on Warwick here from T-Mone.
Spin out in the mushroom. Guarantees the limit strike. Go in the mushroom at your feet as you look for the jump.
Good push block. He's able to get out of the corner at minimum with Vi.
Take a little bit of defense and knowledge in these scenarios. It's been so good the
air throw as well. I have a lot of meter here.
I feel like that has been the scariest thing. The threat of the super tag. We've talked
So much about Vi charging S1, being able to control the pace, control the tempo, put these mix-ups on.
It has not been a factor through a single moment of this.
No, Xano has been slowed down so much. Here comes the rock and you get the OTG off this.
Just taking the limit strike again, trying to build that fury up so you have a chance to spend it in this round.
That's a big stuff. And just commits the Rekka, sends it, down S2, nice block.
The float cancel on the parachute and doesn't get a punish on this.
You have to throw if you're too far there for Tima, that's coming up with his short range, like, oh accident, meant to be stance.
Keeps it safe with Tima.
And one of the greatest strengths there of the double down, having that safe super, but...
That is two, bottom of the mark as it always does, overhead, was gonna flip into the corner, takes the positional win with the break.
Oh my, Nanzano's Warwick has been playing so much work right here.
Gonna spend the level three to try to get the kill.
And it's impressive, this Viad died early, but his work is really good at strapping in these rounds.
It's going to be 1v1, can't be reckless with the way you lay out your traps now, 4x1, it'll be a massive jump scare.
The moment instead, it's going to be safe and simple with the down S2, has the jump cancel, has the extension, and there's the cross-up, the first trigger slash.
So much to worry about, and if you don't have parry available especially, that move is really hard to deal with.
like blocked at the other side and it's an extremely fast move that's like very
kind of like hard to see on startup. No super tag round start and Zonno takes
full advantage by the way he saw it and was like oh you're not super tagging I'm
pulling up. The electrics take your damage every chance, give me a limit strike solo.
Yeah, super tag time now. Zonno putting himself in the air for the mixup's not as
That's sad, but there's always another gas at the end.
Oh, y'all saw that one actually hit by it up there? Oh, that's a punish.
Still tempo saving the day, got the F1. Just straight in for the dinting.
Glows doesn't want to mess around, but rather just have to wall bounce it again.
Runs past before the attack to get that flip into the corner.
Very smart of the awareness so far the confirmed goes.
And the stagger pressure there to try to beat some kind of push block I like.
So no break now as well.
Well, I took a bit of damage, got my points on.
A nice, nice with the jump L.
Gonna be a double side swap here.
I love that tap of the parachute you do to
delay yourself just enough as we fall down with the dart.
And looks for the chase down.
Nice tech though, a little bit late on the throw.
That is so amazing, so hard to deal with the dart.
Such a strong assist you can get for the super here.
Could be a hard tag or it could just be the combo after.
There's the tag launch.
And this is gonna be a one bar kill with the Oslo.
actually doesn't even need it, the limit strike at the end.
Great spot for Globo in this first game.
Again and again, the Warwick has been asked
to make this comeback here and stay closer and closer,
but this time, unfortunately, it's not gonna be too, too close.
The Fury is baited, cuttin' it short with the Super,
and there you go, make, watch the full movie for game one.
Globo is so good, just like perfect recognition
of the scenario, stance light, medium, jumps up,
air blocks the break.
I mean, it's just clinical.
Globo is just really impressive right now.
And everybody seems to, you know,
it's funny this team got dropped by a lot of people.
A lot of people were playing also, Team Boat Double Down.
And they were like, I don't, this team's like,
unplayable after the Nerfs, it's so much worse.
And we're seeing the success of it here.
A lot of people are struggling to learn
how to re-deal with this, you know?
No, absolutely.
I mean, just the sheer amount of neutral control,
just the threat of this opening has,
and she plays so much different completely off your game.
But here we go, opportunity now for Zondo.
The OTG, there's that back assist.
Misses the denting blow, but finds the throw.
Yeah, still have time to see it there during that freeze.
That the roll's happening, so you get to punish.
Alright, Teemo back in, has the brush up as well.
I love that, it's a really good way to interrupt on by,
trying to approach you there.
You know, she wants to clear out the shrooms with the fires.
It's really nice to have air throw again.
Doesn't get the stance though.
Push into the mushroom, push into the mushroom again.
The darts come out too, and yeah,
This jump, Al, has been such a, like, kind of a roadblock, I've seen so far.
Definitely a thorn in the side here, medium connects, goes to the break there after the overhead super-tag.
Time to guess, blocks in the air at least.
The mid-gauge, most of it, as well as the parry, to be able to slice through is what we were talking about before.
Having much more options on the defensive situation, we do have that bar in the end.
Yeah, it doesn't get a limit strike at the end of that, because the combo got cut short because of the kill, but...
There, it's about, what, the... just run up, swing with the pan.
Yo, unbanned the pan and Grandblue, by the way.
Talk to a little linda strike action and the wake of the tag.
Nice parry reaction, but Vi took a lot of damage there.
Oh my!
Bro.
Genius.
Is that, that's what Warwick players think.
If it hits you're a genius.
There it is.
I guess so.
Easy peasy, blood is up.
Up to a knee now as we continue with the wreckage.
Looking for chip, a bit at a time.
There's the assist behind it.
Oh man, there's just nowhere to go.
Full chip string from Zondo there.
after the unsafe overhead canceled into the level 3.
Yeah, minus how many?
Doesn't matter. You don't need to know.
Not my problem.
Yup, that is...
It's so hard to float with Teemo against both of these characters.
Because both of them have an anti-air, one button anti-air on down as you,
so it's really tough to deal with.
The game was a little bit of a dart.
This time Zonar was able to avoid layer 1, layer 2, the dash up to H,
catching out on these offensive attempts.
Oh, a nice block, and then gets out of there with the same back dash
That's not so
That's push block out as well. So we're not about to do the jump elf
He's been such a sniper with it. Just the angle he's picking have been perfect. Oh miss the jump board super tag though
And now working about what went for the air throw and I think Zondo tried to take my guy by a dart
That one
Just close up to be able to get to confirm
Global there though. It's been amazing
Other side and I don't imagine we're gonna see a fury here from Zondas
So you just get to farm all these mushroom stacks for free
Yeah, I don't think it would have been a terrible carry if you've done it right away, but at this point now
Yeah, just don't be a hero
Then that level three and that's a kill set point for Globo just like a lot of farming even more stacks
Oh my god the unnecessary extension so much that this seemed us so much especially because the tornado into mushroom is just such a
good extension.
Yeah, but was able to completely get that back in check,
followed the assist to try to save himself here,
high lows, we looked for the cross up.
The global running for his life here, trying to get away from this Vi.
Downheater, the super tag didn't get a hit for him,
so he couldn't let him strike and go back any of that bar.
Okay, chance was on there now.
He was dumped a meter, get the knockdown.
I think spending the frame right in front of my call,
gets the throw, reacting through.
Flip past and ah, I'm certain timing that does beat the get up attack. Yeah
Oh, what a throw bait as well tried to beat the break a hard like they just committed to it there
No pressures played it nice and slow afterwards. There's a hard tag in to get by and try to play the game a little bit
What a swing and that down is to again
Creators are made looks to close the distance
Never mind close the distance with the warwick here. Of course on the full charge they will get to pick up
Oh, that's so good, by the way. The reason you do that, that ARS-1S2, is it grounds you? Wow, what a whip, honey.
If you ever airblocked a super tag, you also can do ARS-1S2 just like that, pull you down.
Does that level 3 available? It could be mushroom into the level 1, level 2?
Oh, mushrooms out. You get the comp block. This is well with Teemo.
Oh my, the OT, that was an insane conversion!
How evil the triple mushroom confirmed down the player here, Warwick has the meter.
He has potentials, he doesn't kill.
Level 3 is available for Zonder, oh my god, this is one hit either way in this, does Zonder
stay alive, does Global touch it out.
Level 3 available for Zonder, so any hit kills, no break available for either player here.
Yasuo hit!
The dig and Global eliminating another heavy hitter just like that.
Oh, dude.
Team is a little light, working hard, close to the distance, gets the confirmed, still alive.
Oh, man. Incredible.
Coming off the back of one of the sickest combos, the walk into the third mushroom.
A OTG, and then he got 5H after for the tag launcher, insane.
And he's going to be staying up on the stage as Supernoon pulls up to fight in our losers' finals.
Fourth place today for Zonda in this bracket. Sick run from him, but it seems like a lot of people have really been
really been struggling with re-dealing with this Yasuo double down with Timo's stuff.
I'm glad you say re-dealing too because as we said, this team was a terror for a patch
when we came to season zero.
There was a lot of it floating around and I'm glad to see that the loyal are rewarded.
Those who still stick with Timo still want to play the character and try to make him
work are continuing to show this to SNES and show that the rumors of my downfall were
Great. Yeah, I mean super tag with yasuo especially is just so strong and the way he's been controlling the air approaches with the darts especially like the jump
Bells at just like far range is calling that yasuo assist the aso super assist there cutting across the whole screen
And you get the ogg at the end if you don't make it in time for the air pickup
Like there's a lot of really nice things and the combo routing was
absurdly cool like dashing in for that third mushroom ogg to 5h and then you get the ground bounce so you can tag long chapter just
really smart awareness of all those situations.
I'd say that truly the one falling dart into the the fried egg stand medium has
been absolutely different bigger far as the terms go but as far as the matchups
go here it is gonna be noon as we said before that buffed up fireball from
Darius potentially could be a factor s2 to maybe clear the screen a little bit
as well as if Timo gets reckless and gets in the air in certain spots like if
you go into a super tag and you jump with Yasuo at a bad timing before the
darts get there your head might come off. Yeah it could be a bad time for sure.
And I'm so curious about like what Super Nings approaches this. You know he fought
against us a lot way back at risk he was fighting against my ditto doing
super tag with him his left hand when they were due out. And I'm curious what
his strategy around started. He just like back up again like we saw before called
Darius. He played very patient when they played last time and he got the dubs. So
is it the same plan to play extra extra slow and try to wait out the zoning team
anymore, what's the change in strategy at any at all?
I'm excited to see how Global is able to deal with this momentum
as well, because it is a double-edged sword
to be in that Loser's semi-finals.
Because obviously, the snowball gets to roll,
but sometimes you can overheat.
Sometimes you can run out of gas.
There's the potential hiccups of having
to play that many games in a row.
If Global were to keep winning, there's
the potential to play like 20-plus games in total,
including that Loser's semi.
There's a lot of matches you've got to chew through,
so we'll have to see.
Red and 5 characters are angle.
It wasn't been on a tear.
Just like absolutely smoking people with his team.
And this team is, it's hard to deal with it.
There's a lot of threats on the screen.
They both set each other up really nicely.
And Teemo support is insanely good especially.
Like the way he enables his other character is very good.
Oh, absolutely agreed.
Able to get the mushrooms on the forward assist.
That back assist, as you pointed out.
One of the best, in the conversation
for the best system of the game, absolutely.
Yeah.
Yeah, fans out losers finals
About ready to get started here. We'll see if super noon is able to know France's way through the garden and be able to get that
Run back or his global gonna continue to roll the snowball
into that grand finals
There we go. No super tag around start actually having something that we saw a little adjustment on break for the extension
Early echo and fall pressure here. We'll see that the question is how do you deal with it?
Do you want a parry, or do you want to go for other stuff?
I have to rewind to keep it in.
And the slingshot came out in time.
Get a break to keep the corner.
That's too late.
That's too very nice.
Flip pass against the hit.
Forced the break out of the corner.
Sets up the wind wall, and now Timo.
He's trying to chop a little bit.
Just dancing.
Super new playing pretty slow in this show as well.
Nothing too crazy.
Oh, there's the overhead.
Just like that, Timo off the plate pretty quick here.
Didn't get a chance to really set up and do too much.
gonna be all on Yasuo. Yeah I was gonna say we haven't really gotten to see Noon to answer
because it never even has a, it's never even been a question yet as you can see here in
the corner he finds the jab. That is one thing in the previous set despite losing Noon has been
doing incredibly well. Noon's challenge timings are ridiculous. Yeah and I like that so Jav
echoes so fast. You can just cover space there quickly. Low parry and then challenge immediately.
Long car so that you get out of the corner as well. They're really smart there.
That was a sweaty combo too, wow.
Convergent, global execution, and confident decision making has been perfect so far.
I'm just gonna say, this is top three, but, better be clean, let's jump away.
Oh my, bro, chill, chill, you don't gotta do all that, bro, chill, chill, chill, chill, oh my.
Maybe you do though, character goes down, has three bars in pocket, is close to the fury
as well, Darius, in a weird position now, tries to throw the fireball, does manage to beat
the T-Bow at least, but loses to the jump in.
There's a broad jump bait right in the front corner here
Possibly can do it. It's gonna be a limit strike set up the wind wall to kill some frames give you that advantage to pop it if you need it
The hot foot I did commit to a button big damage on this for Noxus and it's enough
Yeah, dude break if you're intact for both
So, prepare to see them not come off the table here, but right off the rip, there it is.
It's going to be super tagged, and it seems to me the choice is going to be to use Gary
as the body block and just reposition as well worth that chunk of your character's life
to guarantee the potential to have that 50-50.
Alright, immediate tag out.
Hold Gary as the way- Gary's with Timo is pretty tough, so I'm not surprised to see him get
him out of there.
Timo, you know, has all these projectiles there, and Gary's the big guy.
Not a lot of mobility, not always easy to make it in.
Wow, what an air to air. It's just a two piece though.
Whips out of the air throw though, ends up getting hit by the rolling attack.
There's enough now.
Wind wall under the dash up.
Try to make the throw, it seems like there's the air apprehended in the tag and just re-
I'm out of there.
I'm out.
Creating space.
She's waiting to see if there's an assist or anything like that, nothing so far.
Alright.
Tag time nice. Jump S1, dude, be evasive, get out of there.
Wow, that can't slow off the mushroom.
hitting it and then immediately going for the fireball, but that far again has been such a big problem.
Jump like going in the hall of fame.
It's just mag blast and jumping doing like what up.
Oh my god, it gets so much, you haven't even doubled down yet.
Yeah, you're, yeah, I think you're just dead.
I think it's just y'all at level three here.
Yeah, I mean that is more than enough to kill.
As far as combo round goes, it's been about as oppressive and impressive as it possibly
could be.
Buridarius left for the combo here, gets the hit and now things are starting to look a
little bit better.
Brink and spin, it actually doesn't push him away and he gets the air to air!
Oh my god the overhead plus the Echo SS.
Just like that, Teemo's gonna go down here, I think.
Oh no, I didn't get the right spacing.
Oh, misses a sweet spot. Here it is. Super tag. Tags late.
Quick block timing, so you don't have to deal with it.
Fireball comes out. It hits.
Super Nu got a lot of space off that, and he gets the bleed applied.
The jab comes out.
Got him, Fury.
This is a very winnable round for Super Nu now.
And scary to do much, because if you whiff like a mushroom or a slingshot, you get a headless.
But now, here it comes.
Super assist. He called the Echo to tank it, but he still gets it.
Yeah, with the Fury still draining out.
Get your knockdown, look for the jump, just jumps away.
11 seconds in the clock.
We've got to make something happen here for your Super Noon.
Oh my, he backed us, he could have parried.
And level three was scary as well.
Super Noon does not have a life lead,
but two seconds left on the clock.
There's no way to parry.
Oh my god, two seconds, he just needs to chip.
Just trying to keep coming up again.
One looking for the area, BN gets the overhead.
Cancels, but the time has already run low.
Oh no, had the right read.
If there was a moment extra, but global clutches.
Yeah, 0.25 seconds would have been enough there. He didn't need much at all
He gets the limit strike ender immediately and up that gets clipped there
Maybe corn situation doesn't have meter on Timo here though, which is maybe a problem for extending this
He can do the Timo portes as to
Spin I think he's like he has enough to kill here with the tag launcher level one from y'all
So the routes have been perfect. It just kills from everything every single time situation looking tired here for noon
We'll send the jump man, get the jab, counter hit on it. Fury gonna be available but no
chance to spend his gear. You're gonna just take your lumps on this one I think. Oh! Right
away spend it actually! Maybe then he has time to build another one if he gets some
hits here. Got to wait out the auto windwall. Got to wait out the two seconds of that. Oh
my god. He's just igniting the windwall, running away, putting out the brush, igniting
the brush. Just like wasting a lot of time here. Super tag time, drains even more of
fury and also gets the hit. It is no time. Superhuman's in, you know, he ran out of fury
just like that. Oh, went for the hook. Okay, no follow-up. Ends up trading. Oh, dart after
dart! As well as the cross-up over the normal, then we made it to slide on through. Game of
War for Global, what a performance right now. Yeah, this is the run of a lifetime. Lo-Lo is
absurdly good and the crowd is loving it of course i'm really impressed with this play
it's dude playing doing all the these super optimal stuff the 75 plus combos managing your
resources under the lights it is actually unbelievable for sure i mean the routing is
the impeccable just like always making the perfect combo choice no super tag that time either
Yeah, he watched that go down bro. That's evil. Oh, what a base. Super tag as soon as
DSS cool down came up and now here comes Yasuo. We hopped up there, runs under, finds a throw,
Mix up time puts the darts on. Wow what a block from super new though.
Okay, let's go attack.
Ah, shoulder down, making it work. Here we go.
Turn into a damage here. And of course, you want that kill for the mix up if you can.
Go to the attack and get the throw actually!
More narrow throw. And then the massive challenge. Beautiful. You're a treating
guard there to create space, and then that way you can parry the spin dash when team
Nice and whatever the timing was there from global kind of hair whatever did not work out so super noon gets the kill here
Comes out in this is yasuo and I feel like the star of the show has really been the Timo
The overhead after the standing a from various there keep the completely locked down
Heals up the meter should just get it off the fireball absolutely does the math and it's perfection there
We're gonna reset off this one. Oh
Drop in the level three on him so super insane alive here
I think his slow approaches look good so far, but he's been scrapping a lot more aglobo in this
That's in the first time they played hmm
She the super tagger not as well. Sorry there is just a frame
The frame. Oh wasn't caught in the dark so normally you can do that over and over again, but unfortunately consumes the wall bounce
just strings him up keeps it nice and safe what a wow that was absurd homebreaker
comes out kind of string him up tag here goes to the mix up rewind back to the
same side goes for it again and just blips on no break in blood we just got
How does it eat this damage?
This is fun.
So fucking corner, get up attack, easily answered.
I don't mind checking everyone's while here, but it's definitely risky to go for it once
you've seen that your opponent has the timings on.
Yeah, most people will try to be in attack, because it's just like, I think it's an easy
good thing to do.
You still have to bounce because Darius interrupts with it as well.
Lop, and this game just looks clinical for Supernune so far.
Yeah, what are you going to do to get out of it?
There's no chance to escape, super noon clinical stuff.
Atop the bottom of the adaptation is ridiculous there, the quickest answer we've seen so far
is again though, it's a bit of a longer set, Loser's finals three of five, so you still
have a bit more time to bring things together.
Oh my god, a feral round start, just a man, there was just a man on the screen, comes
out, gets to tackle, lobs it, and there's the wake of attack again, and you can't break
too early here because the install's still there, so.
Right around now is when you get to do it, but of course, SuperDune ready, routed around
there, the overhead comes out, hook.
The charge roll, there wasn't even a lot of coverage there, just tick-throw again.
Oh, man.
Well, I've always been struggling on defense answers, Echo pressure so far.
Yeah, not looking too much better here, breaks have been taken.
I'm gonna try.
Oh, too early.
There's no time-winder.
Put the chase down on the roll anyway, rewinds it.
That's gonna be the kill here.
Superdune Echo putting in a ton of work just there's been no space for global to work
Oh my god
Breakfast not gonna work out that's in and but nobody home
Noon on the warpath right now a near perfect to get around
Yeah, I'm history interacting with Helmbreaker quite hard nice
Oh
He adjusted the combo a bit there to you know make sure that the dart was still gonna connect as well
Wow that that was unhuman. I cannot believe it's ready
got the S1, dashes pass, keeps him standing, and of course the reset! Doubles up on the reset actually!
Weep, and this is a big chance now. Baites the break, a really early break too, Global did not want to see any of that.
Vectal comes out, Darius pressure in the front, he's not been doing a lot of the on-blog with Darius, right?
He's been setting up for Echo here, Baites it, and you have to combo with the light now, which Supreme does.
Taladin definitely looking ready, stepping it up, insult time, and he's building more
break for himself.
No wake up attack, no signage.
Seen enough of it, there's the tick throw as well, it's so strong even though you can't
rewind it, it's going through the throw like that.
Take a break again, charge H, does not kill, but because he's airborne he couldn't even
go for the parry.
Yeah, pretty much guaranteed, he dies with 3 bars, you hate to see the Teemo, gonna look
for the air to air, jump heavy, that's a dominant spot!
in the delay.
I'll wreck a master, someone red ditto smiling.
Game time.
Oh, every hit, I mean it has been unstoppable.
Super news echo, corner pressure has hit 80%, 90% of the time.
Just trying to get that rematch against Bleed.
And that grand finals, Globo.
The crowd lighting up for Globo here, trying to give them their energy.
Yeah, I mean, it's gotta be the super tag early.
We've gotta take advantage while we can.
Just gonna utilize the darts this time and actually eats up the assist at least
That's one thing you can fit on. Nuna's gonna call the assist around start whether you super tag or not just in case
Yeah, you just have to do it now because it stops and interacts with super tag in a pretty favorable way
So you just have to commit to it and media. I like that choice in souvenir
And also crowding around the break just in case
Well now you gotta go it's gonna be spin and then the yaw so comes in both guy hit for a second in and then there's the break
What a parry
Any he was I think probably aiming for the projectile, but caught Darius anyway there
Better situation now. We're gonna go for the tag. Oh too far. Yeah, doesn't work out for the rolling tackle
Luckily super tag will work out Darius. Oh
Caught in the storm there. It's gonna be one meter to seal the deal there
But again as you said in the later stages of this set. This has been the problem character Echo still alive
And the rewind yeah
Mashing that down as you try to get out of there as all echo players do finds the hit with that start again
And we'll see I don't know if you can kill from this, but I feel like he's killed from wilder situations
My brain is poisoned at this point. Everything's killing. Yeah, I'm just so used to like
Okay, does not go for the kill there does get the dark badge anyway
It's a pretty nice finding this first round and that's a much better look for global there
Answering back the way you need to see crowd lighting up just a bit
Hopefully we're not dead yet. Here it is. Super tag. Just goes through the duffal way. No assist to be able to block the darts.
High low. Finds the touch. Yeah, you just... I mean, even if you get away from the first scenario, there's more.
There's more darts coming. Like, it's going to be something.
Alright, tag launchers. Not going to allow the limit strikes so you can build a meter back. Make sense to me.
And this Darius with Teemo matchup is very annoying for Darius. He's not great at dealing with a lot of the ways that Teemo wants the whole space.
shooting projectiles at him he's a big man with an axe so he doesn't have the
mobility of a lot of other characters oh nice why remind get the combo all what
I'll confirm from super news not meter for the install okay there
get up attack don't go too far with a log here damage adding through definitely
gonna be enough to kill Teemo for sure solo yashuo gonna have the fury but
situation again tire yeah we'll see if he wants to spend it I think it'd be
hits a character he'll probably think about it yeah I mean this stuff do you
pop this or not I think you probably save is the idea unless you get one more
hit yeah it's a little situation where I think if you're gonna pop it you're gonna pop it
early now on the gas as I said our mix of game has been so good and just like
that is able to rewind to get the punish and our question is answered we are
gonna hold the fury my god that was that oh my what a savage response I think
unfortunately okay you can commit and kill with one bar here nice that team
OS this really helps having the OTG mushroom into the judgment cut on the
ground is a lot of extra damage it's a winnable round now whether you want to
fury or not here it comes here he comes taking up the whole screen and then the
super assist for the kill set point for super dude now
to jump forward this time, follow the assist, the assist is behind,
the R6 has a bit of damage, it doesn't help too much, but luckily,
Nude off the situation, Dibble dash up for the throw, and actually after the roll-through,
pretty decent on the mix.
Oh, and the late overhead headbutt on that.
Forcing a break early is a big win and nice parry.
You get a lot of real estate on the screen from that.
That might be the first Aperhen follow-up. We've seen all set, and the overhead does come through this time.
Yeah, the better you go there, it feels like the less you use the hook.
It's just a tool that you use maybe for the assist and stuff, so...
Now, Ekko and Thal pressure once again, this has been such a problem so far.
Rewind does not go for the throw just yet, just stringing him up, waiting until that Darius is back.
Go low this time, has a hit, did not believe OTG.
Not going to be the kill, and just baits the wake up attack.
Final character for Globo here.
Oh noon! Just immediately swinging, commits fully and out!
Just like this, all you've got to do is complete the combo to be able to punch your ticket,
And we absolutely will, the tag launcher.
And Super Noon's gonna get his run back.
Against Glee, does not look shaken
after losing the bleed earlier.
And what a run from Globo this tournament.
Third place, beating so many incredible players.
Crown, can you guys make some noise for Globo up here?
Third place in this bracket, incredible.
What a run.
I don't know if this is the set,
I'm gonna have to go back and study for the routes too.
A genuinely combo, like I said, combo theory-wise,
one of the most impressive players I've seen.
Bro, he's legit a techno banser.
This guy's a combo wizard.
Every time he hits someone, he's cheating.
He's hacking into the game's code.
I'm like, what are these combos?
It's pretty wild.
So that sets up a rematch of our winners' finals.
The Supernoon trying to get revenge
and be the one to win this first big bracket
as we have Bleed coming up to the stage.
Going to have a winner side advantage, though.
You have to win two sets if you're Supernoon.
It's a pretty big deal here.
And we'll have to see if he's got it in there.
I've got to say, he looks very composed.
Not looking too shaken despite the loss in the winter side.
No, especially coming through a matchup like that, having to battle through the field of mushrooms, keeping yourself stable.
Right.
I really do think as long as you can keep that a little bit more aggressive mentality here, I think it can work out.
Truly, the thing that was the difference maker, like you said, was those Echo mixups were always finding a home.
Right.
And not only that, but I'm very impressed with the way it bleed, like scramble in the last matches,
and the way Supreme match that and try to like slow down the pace or change it or scrap back at them.
So it's been fun to watch so far.
It's going to be a good set between these two in our grand finals.
And then after this, obviously, for everybody watching, we're going to have our strive top eight as well.
It should be a good time.
So that's definitely great.
It is. How cool is it to get to see man?
It's it's one of those things where it's like, obviously, you know, the game is out now.
It's it's fully available for everybody to get to play.
And it's felt like an eternity, but we're finally here.
We're getting offline.
We're at the majors though. It's so sick.
Yeah, you can finally play it's a real video game
that you can just download at your house and play, which is dope.
And it's amongst a lot of other great games here at Frosty Palace.
That's the nice thing is you try one game to try all these games,
play everything with lots of cool stuff to play here at Frosty.
So excited to watch this one should be a good one.
And then the cool thing about this event also is every day
there's a different guilty gear.
Yes, that closed it out.
So they had plus R and then they had an excerpt yesterday
and then they strive to end the day.
It's going to be dope.
That's right bracket. I heard has been pretty wild. I saw all the e-knows. I was like, what's going on over there, bro?
You didn't just look at look at the scene man the crowd the
Huge house to everybody here who has joined us alive for frosty fousing
This has been an incredible get and really the reason why is because everybody that gets to attend shows up brings the energy
So again to everybody who has joined us live man. Thank you so much. It's been this has been an incredible weekend
Yeah, never ever tuning in process a dip time
Hopefully everybody has enjoyed it had a lovely time hanging out here at gaming
hanging out relaxing
We're gonna have our grand finals coming up real soon here
Challenge I think they're saying after they're gonna do the photo the big group photo app
Yeah, because we do go before strong we do generally do you know the family photo before we get it kicked off
You know once drive starts going there's no way things are gonna stop the momentum gets going
Yeah, it's gonna be a sweaty one. I can't wait to watch tribes you I've been watching a stride earlier today before 2x chaos started
I was like standing in the back watching two fighter finals and
2x chaos going and there was like mystery and then later on Grandblue started
I was like staying in the back watching across all five of the the big screens at the same time. It's pretty sick
It's just like home just multi twitching. Yeah, it's basically just multi streaming just watching everything at the same time
Which is always cool. Oh, but as we said these two
Supernoon and Bleed well deserving both have looked ridiculous all weekend long
But Bleed somehow has been able to continue to soldier through this winner's side showing off what I believe to be one of the strongest teams
This a la we echo covers so much ground so good in the early game in the mid game when it comes to mix up one of the strongest
Teams as well as the individual pieces themselves just so so powerful top to bottom
I just uh, I mean it's good to see somebody being able to play with this team at the highest level man
Yeah, actually echo allow. I think it's the only repeat team in the top eight. I believe so, echo allowies
So pretty wild to think about that. That is the repeat team of all the
Team teams that they could be in this game. You're like echo allowies the one so truly truly like I said
I'll double that I really think it's one of the best teams in the game in the current state
Yeah, it's a really fun team too. It's got a lot of really cool energy synergy and cool so they can do
It's the only difference on that team, right?
Echo, Darius, Echo, Allowing.
Locked in here, keeping the freestyle between the two.
Oh man, it has been an unbelievable weekend.
Nearly 1,000 players for 2XKO, Duo, Singles, everything in between.
It comes down to this.
Frosty, are you ready for Grand Finals?
And the crowd's been loving Bleed so far.
Bleed the stone, pulled, thrown off the W's,
in the crowd, 16 years old, shows up to this major,
has been cooking everyone, winners side, grand finals.
Does Super Noon have what it is in the tank
to get two sets down on someone who's been so dominant
so far is the big question.
Questions that we'll have answered very, very soon.
Here we go.
Down to the wire, Super Noon and Bleed.
Bleed obviously the winners side has a set to give,
but you do not want to give.
New gets that momentum, there will be problems.
We'll find out if that's even a factor.
Here we go.
Grand Final Simon, first hit.
Two bleed immediately like that, going to be corner position.
Whether you want to tag long-trip or not is the question.
You're going to take the knockdown.
There's the Echoes' point.
Mix up afterwards.
I like air-to-air freestyle tag.
Hardbates the break, and then still going to be the kill.
First character in the blink of an eye.
Oh.
There still is a fury.
Opportunity to pop it early if we so choose.
Meets in the air for the heavy. I respect that DP so much.
As well as saving the meter.
Suffstain not get that extra bit of damage, but off the top combo.
Oh my god, what a dash.
He's been scrapping so far. I think Super Nins is probably trying to take the fight to bleed a little bit more now
because of recognizing the scenario. Mix of time.
He just challenges. He says, no man, I don't care about this install. I don't care about any of that.
I'm committing. Bates it.
And I mean, this is a dead echo if he doesn't spend break.
break. Okay, okay, the 2v1 character advantage is just a bit too much. It's
fireball there, but still is able to answer. That's just past, but what a tech from
Noon! Yeah, just dash on her. Fury available. That's a draw. Oh my god, she
might just be dead from a B&B here. This is so much damage because of
Fury. Level 3 available for Super Noon as well. Help! Jesus got smoked with one
bar, leaving it down. Here comes Echo. Luckily, Blee is not applied, looks for the
Jump away, keeping it low and slow, damage!
Adding up, and the PuckBuck comes through with the air-to-air!
Into the throat!
Supernoon with a crazy comeback to start!
Yeah, his Echo instantly gets deleted,
and then he survives anyway, fights it out with Darius.
Ruff splash B, both characters getting hit here.
S2, S2, you get the install out.
Oh my gosh, and he caught the Retreating Guard,
no combo though, actually.
Oh, they both went for the Hellbreaker
at the same time there.
No install available, but Screening does have assist.
It goes for the pressure here. Overhead with Darius hits.
And it's so hard to even visually confirm what's happening in the moment there as we get the limit strike into the lob.
And there's the parry goes mid afterwards, and Echo is in a fast spot here.
How do you save him? Even from Chip, there's going to be a big factor here.
And Echo just gets chipped out. No chance to play the game, but now Supernoon working on the first game.
And there's some more situation on the other side.
Time-winder lingering, making things very difficult in the moment here,
is trying to reset the pressure with the jump in there and finds the jab resets with the overhead
jumps the command grab he's like oh help oh my a command grab again so much to worry about there
a command grab like that he just stuck like even though you jump the command grab there's a help
he jumped like seven command grabs in a row one character on bleed side was still 3v1 what's
happening yeah he's just he's just stuck like it's such a bad spot okay big pickup now still has tag
Tag launcher available as well, Darius has got some meter, but does not go for it.
Oh, what a bait, super noon.
Two prepared, not gonna fall for it, and I gotta say that veteran kind of calm composure from super noon here.
Gonna be a big factor in him trying to win this tournament.
Good positioning off of that, the two, because even if you know the getup attack is coming there,
that fury dash cancel off of it potentially gives them a window to come back, so making that whiff
super important is now, gonna go for the tag with the timeline behind.
There's a throw, he can par and install here, yeah he had the cone behind so he's able to do this where he normally can't.
Oh my god, double break!
Oh, and then they combo off it because of the time-minder.
Second tag though, it's a parry, it has a 2H reposition, it sends the lob back.
Retreating guard, he's running for his life, he's trying to wait out this sequence, but there's the hit!
Taglongs are also available here, we just see the limit strikes.
Oh, and that's a Punish!
That's gonna be an easy kill, and again, Darius gonna come in solo, I have to try to get the
job done.
No fury this time, being the big deciding factor though, allowee.
Not gonna get one touch from this moment.
The jump in the back hitbox!
Holy moly!
And you got the side swap on top of her.
Oh, he rolled.
And there's the Punish back into the corner as well.
Time-winder install.
Nice combo choice there from Bleed.
Bikini bottom set up
He's got to survive and there's the tick throw nowhere to go extra damage on that bleed firing right back to W's in the crowd
Jab it'll turn around just in time floats on over the hell of a block
Yeah, nice. We're super new age. Wow yet echo and the time under force an early break calls the Darius assist
Couldn't get the tag though sadly, so he just lost the space
what a match is missed on the low doesn't even spend the super day just
using Darius instead so that way he has install here on the corner
i guess the lob looks on the overhead gets the hit
can be able to cash out for sure yeah and he doesn't have to spend assists if he
doesn't want to he's gonna just spend that one bar so that way
right here at round start he can call Darius assist and i think spending one
bar is pretty nice because yeah he has access to this right if he's
if you tag launch he wouldn't have had assist and so this mix-up wouldn't have
been a scare. Keep the pressure up the most important thing, what a tech though.
Defensively it's been impressive across the board for these two players. It's the longest
run you've ever seen into the jab which forced the break. She ran so far.
Why?
Oh, and there you go. Actually both get kept in!
Meters building fast, they're playing tentacles as well. Echo's gone!
That issues level 3 available does not spend a motion
And the crowd throwing it up just like that game of peace is a scrapping
The title drop to go as well. Just a rough one there for super new could not get any space
Oh, the time is ticking out.
Noon on a much shorter clock as here we go.
Two AM into the overhead, assist connect.
Both characters caught in.
Luckily, on that confirm, the tentacle doesn't trigger on the assist character,
but there's the falling AP equalized.
Yeah, and Supine just going to take the confirm with the tag
so he gets Echo in there, extra corner carry on this.
Put out the clone, and there's the wakeup attack again.
Oh, and just the trap down there between Darius and allowing, you got the better of it off
the tag, gonna force the break.
This is close distance, gets the jump over, the trading guard doesn't get too much room,
that's okay.
Just pointing out for Bleed, fakes it out with a low.
Oh, no, but nice from Superduty, waited it out there on the rewind.
He has an air throw attack as well, and Darius is gonna come down, throws the time winder,
Bleed just jumping out trying to create space.
Other side, still have the clone out, did not go for it.
Overhead connects!
We're passing with a tentacle, maybe he needs a super time wonder.
Oh, and that little rewind is now getting back in and he's able to save the Wubbub so sick here it is.
One, two, and three on the slam.
What a confirmed from Blea, just double charge roll, using the assist for the pick up as well.
And now, the counter hit is going to be big damage on this, should be the rewind into this.
Still has tag launch available as well, allowee level one to get the kill, look at him, go.
Halfway to victory a game and around things looking very good for Bleed now
Straight back into the mix. Here we go round start. Oh, yeah, absolutely
5m buffer assist behind it just gets the interrupt on the lob and install
Both and two meters goes to the jab. I think expecting him to up back try to get out of the throw
So he does not get a punish
Oh, that is huge. This would be the end of echo here
have some meter to send, headless available, does not go for it
we're just gonna go for the lob instead
trying to chip him out, ooh that's a bad spot, yeah the push block does not really
get you out because the clone is left behind
cool, Hellbreaker into assist, the tail is old as time
back here with the fury available now, no way you spend it here, just
let the round go, yeah it is what it is, you gotta just get it here at this point
Headless for the kill, and there's gonna be more after that. You hit the ground, and then you get the fireball, the perfect for Super Nu with the answer back.
This is maybe the most important round of the tournament here. Putting your opponent on notice to have to win two in a row would be massive.
Full resources across the board.
Golden and wait for their assist to come back. Leeds will be back first, so you see that back. That's this.
And anti-air on Echo means that you can't tag back. And now Super Nu can initiate.
Initiate that was a good idea on the on the wrap of one as well does have some anti our properties
But unfortunately not gonna work out as here it is the law into the mix make some room
No rewind from super either very safe on the end. Oh, he burst on accident
I'm pretty sure that was on purpose and that is a huge swing in momentum with the drop and there's the counter brush
Number keeps a lot down runs up to heavy here
It is with the tentacle at your feet tries to double up on the overhead
Just escapes and gets the grounded hit.
Super Noon, the patience in that scramble despite spending his burst on nothing and now he gets the lob,
go for the okey, catches the low, no confirmed.
Break and he whips and he rewrites again.
Drifting everywhere, still okay, manages to get out, tentacle.
Blades, we roll pass once again, echoable the low profile, but Darius finds the low.
Man, the clutch from Super Noon there to scramble and scrap the spite.
Accidentally bursting and losing that invaluable resource.
Look for the cross-up did not get it the retreating guard with punish again
This is scary it's gonna be coast to coast
All they take your name for a can choose is not to spend the super because we weren't quite
In the corners we get the hit and leave it down to the 1v1
All of them could have fury here depends on the commas air hook. He gets the interrupts back throw no combo from this
We went for the hook again water to age. Oh my gosh. We get a lot of damage off this
He's not set up in Saul. Gotta watch command grabber now. What an air throw!
Heart baits the burst. Just knock over an air throw again. Super dude in trouble.
Finally goes for it and it's blocked. The Punish from Bleed. And he goes up in the set just like that.
The reposition to be able to... Oh dude, the Punish was absolutely ridiculous.
And you can see one more. Keep it calm. Keep it collected.
The one more game champ from the crowd.
Oh no, stupid ain't right back into it.
Oh my God, buns up, goes for the pressure.
It's gonna be double tag here.
Roll or not stays in the front, nice block.
Late cancel and the parry whiffs.
Oh my, only had one parry there.
Crushed it one too many times.
You hate to see it, there's the tag launcher.
Ain't gonna initiate, I like this.
Keep control, OTG, looks for the tag.
Echo puns to throw.
No combo off this though.
And there's the dairies.
There's a lot of the tentacles.
Mixed it out of the corner, A-O-K's.
Took a lot of damage, though, sadly.
And the throw for the kill!
Another character off the side. Here we go, Darius.
As a fury, we've seen Noon do this exact situation once before.
Every hen doesn't work. Finds a throw, though.
It's gonna be a freeze on the time-liner.
He gets it. Yeah, he gets good damage on this.
And he gets Limit Strike if you want. Oh, he has Fireball here.
Oh, a little too high.
Oh, that's someone's tentacle off the jab. Here it is!
Armour's out!
And he chases gets the counter hit
You know the thing is the superman is not committing there either he played it pretty cautious despite having to hit
My god the patient superman not committing just chillin face get the medium force to the break straight away
Well, he comes in tries to use that tracking projectiles, but she can quick little rewind
Well, thank you. It's becoming for the 2h what an air throw miss the air hook
He got grounded and said superman fighting now the with no
The tag back, he's safe.
Plenty of time, still has the Fury, ripped fast on the reset,
punishes the throw, and yes, super time-winder.
Fury still in the pocket, we're going to pop it high,
Echo comes out, actually gets the plus,
but there's the cross-up, BLEED takes the round,
and is one away!
Insane scramble there, went left, right upside down,
and everything in one round away now,
for being your Frosty Pousin champion.
Big whiff on that, Super Nuke playing it slow,
does not tag or anything, runs in, finds the hit.
Silence is everybody for just a moment, we'll have to see.
He's got assist available, he's got install available.
What's the defensive pressure and bleed there? Just get hit!
Could be the end of Echo here.
I'm trying to take a bit too much space on that one here.
Still has the meter as you noted.
Gonna go take a break, goes for the tag, headless for the cut through again.
Not gonna get to see the end of that combo. It's cool, I promise.
Yeah, now, a lowey with.
Fury, pretty, oh my, no fear.
Oh, and it goes for the parry.
So that's the meter off the table too, so there's no more parry between Super Nuke and Gopro like Charge S2s and stuff like
There is no fear from Bleed, just running at Super Nuke
Despite being down a character and you can tell Super Nuke's trying to play passive, but that gives Bleed a lot of space
Oh my god, dude, to go for that, that's combo's really rough to do
To have the presence of my detractors like that on the main stage here, looks for the hook, able to jump away, medium-wish for the punish
Oh my god, he just took all that space, runs in, finds the jab
And now that's a dead echo, Anne has the meter advantage as well, it keeps it nice and short.
One character apiece, one character for Bleed to be our Frosty Champion.
Super Timelander looks for the run-up.
Charges the heavy to seal the turn!
Oh my god, that's just not cool down now.
Ah!
Another one.
Puts out the tentacles this time, Superdino in a bad spot here.
Patient does hit a button, now goes for the hook and gets the throw!
Small up, works out perfectly, he sets the overhead and has it confirmed with it, tries to make the Fury hard, not gonna work out.
Late Wrecker, two skills, a lot of frames, goes for the jumpback light, it combos with the air tech, puts Supernude into the corner.
There's a throw, once again, still doesn't have meter though, does have Fury.
Just wanna pop it too early, you don't wanna be the first.
Oh my god, retreating guard.
The up back, air hook hits, that's big, he does pop the Fury.
Has one meter now that one bar might end up being the saving grace looks for the tentacle slam
But that's the whip on it a slight over commitment is going to get immediately
Sent to the depths around a piece here noon not done yet
The footsies and he gets the first hit on the air-to-air gonna extend to try to get as much corner carry as possible
This is a weird one here. No, let's get the hit on that and now echo in a bad spot
We have take a break in the tackle. Oh miss the combo tag there and the air throw a time-winder for the back
Oh, so first character and meter advantage on the break for super noon
But allow he was a raid boss last time look at her go
Look at the new more the same here. Oh, no
And that is so good calling me since that time to get the punish here as well as being able to beat out
They attempt the time-winder, but Helmbreaker with assist as we run past gets the freeze and gets to confirm
What a combo on that for super noon as well taking the limit strike trying to farm another burst here and then the parry again
Rewinds back into place drops the combo has the rewind again and Darius is available to extend cross-up nicely blocked overhead nicely blocked another one
Defense is unreal dash it up in the dab here looks for the overhead again that latest this call is the throw is checked noonies ready
All right in the patience does get hit though
No combo because he tied back from Darius and now long as his cool down super new gonna run away that tentacle was back there
he remembered oh my dude the staggered jabs knocking okay not in saw there's
don't pocket finds the double up on the jab oh my god what are you willing to
spend what do you need to spend should only need the one bar here one two and
three on the slam oh final characters now this could be it they both have very
Gold one character, lots of meter, there's the echo, oh, jumps out, the drops up and he blocks the burst!
Superdune doesn't need anything fancy as he ties the setup to a piece before the reset.
Oh, noon hitting the silencer, you'll love to see it beautiful stuff here, it brings us to the game five.
As we set a set to give still for bleed and look how locked in this kid is, I'm so impressed.
Yeah, both of them just trying to play it nice and slow, despite everything being on the line here.
Yeah, we're just playing normal in a situation like this!
There's the Helmbreaker again.
Super Noon has leaned on that so much to catch the intercept.
Extended too far.
Darius assist.
Again available.
Break available now.
Does not go for it.
Super Noon hard baited it there in the Yag.
We see the tag.
Echo coming back in, gets the counter hit.
No confirmed.
Echo's almost dead for Bleed already, and just like that, he did not make a lot of progress there.
Okay, it's cooked.
I mean this allow he has been the real star though. It's truly truly we talk about it all the time when we watch this play play online
Please allow he is the standout performer here push block to try make some room
Unfortunately falls back into the apprehend great defense as well as a great jump out
Retreating guard overhead blocks no punish on that. Oh my that could have been both it works out though Perry on the assist
I like that there's been a lot of stagger timing and get the counter hit as well
He was too ancient! He was too ancient!
Oh yeah, I think he was expecting the hop, so now it's super new time.
Doesn't rewind right away.
In the air stalling again, and there's the tackle, the big man's shoulder to come through.
This little drift works out well.
Opportunity after the Limit Strike here, builds the resources.
Parry's won, can't get with the rest.
Supernoon won away from the reset here, and he's cool, calm, and collected.
Not a care in the world.
This could be a round one pool to be looked at his face straight.
I'm impressed by the result for sure. This is a spot to be in. Applies the bleed and there's the throw front throw so he gets the knockdown into Okie here. Super new win for the challenge.
Force to break early. Now there's assist and meter advantage here for bleed. Going to be the tag. Rolls. Does get the hit and has the extension no meter needed.
Oh man, here it comes.
Get the hit!
Hard to confirm that though.
Oh my god!
Other side!
And he double tags there to try to beat the break.
Okay.
Livid strike.
Blob in the mix.
Back to the in-talk.
It's a parry.
Look for the dropback.
Ends up working out perfectly here.
The confirm takes the kill.
So hilarious.
Yeah, he took his idea.
He's like, all right, I'm gonna just go over this Helmbreaker too.
This seems like a pretty good way to make it out of these scenarios.
Working for Superman.
Now working for Bleed, airhook. There's the tag back into Echo.
He's just holding space in that jump-age.
That 5M, that fireball, which is tough to deal with in this version.
Look at all that space he got. Now it's super easy to run in and look at the throw.
First up, use the apprehend to stall in the air, just a bit.
Time under hit, but it's not the slow touch.
Oh, counter hit confirmed!
And this is a big one for Bleed here. I don't imagine we see Superman spend this fury.
There's the extension there. He has 10 of gold. Another take-up break.
Pops it, another one, rewind, tag launcher, that's a kill, bleed, one round away from being our Frosty Foulson Champion.
See that figure come up one more time, one more round. Either way, Sancho White's about to get dire, full resources between the two, both of them playing it respectful at the start, but Superdue, nothing respectful about the Darius Fordesis.
Oh, and the hook spaced out the break, a lot of damage, E back there and she got hit, Echo gets hit, this is a disaster.
he could to try to protect the homie there, allowing him to fall to the wayside, bleed and apply, but it's not going to matter.
That's going to be a kill. No, he doesn't do it, but it's okay. The time-lender does.
Commits to saving the meter there. He's going to have various assists. Two seconds of cross-up as well,
using the hook to extend and get the side-swap on this super-nude, incredible advantage here.
Working on a perfect here, so we're going to get the install. You can pressure up 2M.
So not rewind. He played a slow safe phase like look I got the lead I don't need to get in there.
Darius makes it happen with the shoulder tackle. He's still got a rewind available,
strings them up, keeps it nice and safe, chip is a factor, bleed needs anything now.
Break available. Instant spin. Helmbreaker to the other side.
Beats a parry and then he just pops in stall to run away, rewinds it.
Super new doing as little as possible here. Definitely the right decision.
Don't want to be too passive though, give your opponent some options. You can see
Willing to weather the score, but they're suppose!
This is what we were talking about, an opportunity with two tentacles, a lot of damage to extend!
Oh my god, Echo, this is so much here.
Look at that, Echo might be dead!
It's won!
One on one.
Back to the screen, please, please, please, please!
Oh my god, the air flow for that, and super noon with the clutch up.
Holy, we gotta reset in our grand finals.
Oh my god a fresh set oh my goodness here super new with a clutch finding the
air-throwing after losing as Echo the adrenaline has got to be taking over
right now down to the absolute wire the air-throw to save the day home
That Darius Malawi, those have been the real shows, right, like the character differences between them.
They've really been a big factor here.
We get back into it, fresh set, super noon, with the reset, 0-0, three games to see who will be our champion here.
That Lion's there and early on, we see Bleed, comp, wait a minute.
Wait, is something happening?
It looks like we've got our TOs running up to the stage to be able to get our information
up in just a moment here, give it just one second for us here.
It looks like he was just asking a question of something here.
Seems like it should be okay.
I think he thought it was a button tech or something?
I don't know.
I'm having some conversation.
I think his button got reset, I think.
Okay, his button got reset when he went back to main menu.
Nice to see you.
Yeah, sometimes it'll change, it'll change profile when you go in and out and put the paint.
All good to go.
Just checking them up.
I was so glad we caught that stat early into it too.
Very nice.
Yeah, I'm the first to hit there.
Man, I was like, oh no.
I felt like this paint.
Buttons reset.
Back into it.
Making sure everything's good.
I was gonna get caught sooner or later.
Alright.
Zeroes.
Zeroes.
Grand Final Reset.
Now man, it's like you said.
Now, man, it's like you said, he echoes for both teams,
up to great activators, great characters,
and both of them playing them well.
But it's been the two monsters from the pack
who have been the difference makers.
The Darius and the Allawi have been absolutely
carrying through.
All right, we're back into it.
Back on the bridge of progress once again.
And here we go.
Three games to see who's going to be our crossies champion
here. Mask off for Bleed. Get it in. Immediate dash up, went for the hook. Nice defense there
in the parry, he let it rip. Alright, Bleed early first hit, gonna take the corner on this.
Lots of advantage with the install as well. Wow, other side there's just so much to see.
Okay, back in the air, check the fireball which doesn't interrupt us, assist at least.
and gets four second cooldown by hitting the assist as well. It's the big deal.
Oh yeah.
Alright, running eight. Pushed it off.
Oh, command grab was there, and what a challenge from super noon.
Yeah, timing of the attack, I think, just barely...
Man, it's to help us avoid the activity misses out if noon gets a side swap.
Keeps you control in the corner.
Gets the hit low too, has the install to extend.
And this should be the kill here. Take a break, tackle, take a break again.
Drumps it! Same thing as last time. Chip is a problem though.
Okay, he's gonna rip the super time-winder, but it's gonna be so long until you can get out unless he's rip a raw tag, which he do.
Yeah, that drop, keeping Echo alive, having access to that tag is a big deal.
Super Nuke giving up a lot there.
Other shot! Wow, that was nice. She's so tall.
That felt like a rewind for sure. Nice little mix-up though. It ends up hang off.
She's so tall. The top of his boot hit. That's the problem of being over six foot.
And the OTG for the kill, so SuperDin looking good here despite not getting that kill on Echo earlier.
Top of the day.
Yeah, could have maybe swung a heavy but better safe than sorry.
Nice.
Side-flop.
I mean this is doable, Blee's gonna get Fury here, Limit Strike, one hits to kill the Echo, two to kill the Darius.
Okay, and all of a sudden, like you said, looking pretty good, still has the three meters here on the super sister, right off the rip!
He has two, actually connects!
This is a really, really high damage start. Reset. Nice break. Oh my god, he's chasing.
Supernoon has the break. Here he is. He's gonna hold it. He does not spend it just yet.
And the throw! The comeback from Bleed! Just like that!
They W's up one more time. Round of the board here. First blood when it comes to this grand
finals reset. Now back into the home breaker. And that anti-air from Malawi is so monstrous.
Incredible for being able to control that airspace and the rewind back to the same side next noon
Lentius had to use the burst. Yeah, does not come in a rewind hit the break, but a allowee was ready with the punish
It doesn't get the good hit on that still has two tentacles out and that's enough
Really snowbally here bleed isn't such a good spot in this first game
Two bars of name as well
Gonna back off wait for the assist to come up jumps over the fireball
Well that fireball is really really buffed up and very very good as a teammate solo
It is a huge commitment as we can see here off the lob game time looking for the overhead instead. It's the 2h on the jump
And there's gonna be another insult to deal with here
The parry in the jump board and the others that what all come into the tentacle into the rewind again
Super dude on life support. There's an air throw tech
But this Darius is in a bad spot using the new charge to apprehend but not enough as game one goes to bleed
The chorus of Bleeds. The moment to round ends. Game 1. Staying composed. Despite that reset, the game plan has not changed.
Oh, and Darius got hit there, which meant Super Noon had to commit to dealing with Echo himself. He didn't have tag available and had two H's in no go.
Back roll. Can he chase? What an air throw! Break!
Having that clone behind, makes it work out beautifully here,
Limit strikes, still alive.
Making the pocket here for noon as we look for the bush block.
Can't quite alleviate the pressure though.
Here it comes, it's a commando!
Yeah, the command grab while the character is out.
Something that is really, really strong there.
You can pop it and it just runs into the 5M and I think if you're super new,
you're not going to fury which means already you're giving a round away almost.
Lobbing and just gets hit low and that is that.
Just like that, the momentum for Bleed here.
So he's building up massive for sure.
Ground start.
Just trying to factor us right away.
We look to get aggressive here. I like the bleed.
Building up the comp and it's past the centimeter there.
One parry, now I'm gonna get through.
Yeah, the patience from Superdue there.
Good blocks, dude.
What a confirm, but doesn't get it in the rewind.
Oh, and of course, because the grounded hit gets the spin out,
forces the break here.
It's a great swing in here.
Oh!
Finds a throw, has a clone.
This goes for the charge roll again, and the wake of attack.
Long cooldown before Supernoon has-
Oh my god, Echo aided as well.
He didn't have assist for so long there.
Bleed taking full advantage, potentially.
Two o' for Bleed, just like this maybe.
Airhook.
Somebody's charge.
Gonna just let him have the limit strike.
That is a lot of burst to get.
Oh my- what a challenge.
He makes a jab!
Okay, we find the throw, set up the clone.
Oh, he missed the combo.
He wanted Timewinder freeze into the break there.
What a chase down!
I'm just trying to keep it safe, see what I'm not going to work out and that's that change coming into play!
And then doubles up again, just sends the second apprehend, here's the S1 Super to take the finish, the 1v1 now!
Yeah, you try to parry that hook and that's what the charge hook is there for.
And he's even got to break advantage as well, he's got meter advantage, super assist is available, so I'll back.
He gets hit by the assist, he's going to be a big confirm.
Insult, immediate, super noon, rolls away mid-screen, which is a very common response, but he gets the air-throw.
Nice block, but not blocking all of it. He's about to build up the fury, he's gotta pop it, whiffs the air-throw, rewind, he finds it!
In no way. He should be able to kill on this. He got level 3, super noon, clutching it out with the big man.
Oh dude, it bleeds like so much of that situation so well.
He dude the routing was good to be able to get around the break everything coming up their way with noon the clutch
G kicking in row
There's a tag this time he went for this that last time he did not tag in that scenario. Just left the assist
Good on say
Oh fireball both got hit
This is big damage on both characters. No break for noon
Send it up opportunity for the attack potentially for tentacles because we had the happy birthday
What a jump out from noon, but the tentacle covered on that even though you try to get away. What a break
Echo out of that he tried to do it, but it lost to the J.S.2
Two tentacles there gets swept away the air to air attempt. He didn't have the safety of the assistant echo's gonna go down just like that
Punch off the medium. Oh
This is bad theory potentially to be built here
Lowy just gonna look to make some room while we get the tag in echo drops the helm breaker to keep us against the ground
And there's the throat
No tentacles for the pombo, so he just sets up instead.
Stevenin's stuck, he gets counter hit.
Really, you're gonna have time here to build the break.
The answer is no, as the young man goes up to zero
in our grand finals reset.
W bleed indeed here from the gamers in the crowd.
The one more game chance are starting here.
No time to thank Stevenin back in with Darius.
Is this getting stuff?
Running away on that echo, he does get first hit.
Misses the sideswap.
That was such an important hit here. Nobody just runs at him!
2-8 doesn't work out! Doubles up though!
And now back from Shibuya to get out of there, calling the Darius assist, but the Tentacle hit both characters.
Tracks back to the Echo there, Darius unfortunately was caught in the mix.
Jab goes wide, and the Perigus doesn't work out!
The Bleed has resource advantage right now, just does take a break to the corner OTG.
Using that a lot we assist.
Tentacle available, you gotta watch Command Grab on or not.
No parry available in the Supernoon, he doesn't have meter.
Charter is definitely good.
What's he doing?
Just a lob, he hits him with the crouching medium.
Here we go.
One character left over around.
We cannot afford to give away.
Well now he tags it out, gets the time-liner extending it just a bit further and now it's
going to be 10-if-it-one more time, pretending for the tag.
The overhead hits and he gets a combo off this one round away.
We've seen this situation so many times and Nuin has continued to rise to the occasion.
I know it's a tall ask, but can he do it again?
Full trade on that.
Both of them called assist by the way, so assist cooldown for both players.
And back now.
Thumbs in the air, stalls Darius's down there so he blocks it out.
A low he got hit, but not Echo, so there's pressure still.
Charge clone.
Lob, both of them playing around that time-winder spacing on the screen.
He gets there first and he still has the ground bounce I'm pretty sure because of the area.
So he says no, it does not.
It's okay though.
He gets the lob.
Perry works out.
Unfortunately, second layer.
A little too much.
You got too much to worry about there.
Super News been doing low, low, low, mid, runs in, steals the turn.
Now it's time.
Goes overhead and low.
Tries to trick him.
There's the overhead and I don't know if we're going to see Fury or not here.
I imagine no.
Now you just got to fight this out.
No echo.
Nice block.
Locked, but there's just so much offense to deal with, super dude getting the hit.
Maintaining your resource is definitely a smart thing you can do off of this one here as
Nune will take the damage, help make it one more time.
Opportunity now, we're gonna go for the swap, charges the heavy and that will do it for the round at least.
Clean round from super dude there.
See if you can slow him down a bit here. As soon as he gets a good round start, super dude able to play.
Pull him in, 5M round start.
Assist cooldown though for Super Noon, which is a big deal!
J2H, she reset him trying to bait that break, and that means that it said Super Noon's gonna have the first knock down here.
Noon taking some aggressive actions too, off back, out of hits done, here we go, rewinding for the jab.
Try to do as best as we find the throw, clones with weight just in time as the getup attack!
Actually gets covered by the assist.
Yeah, Super Noon big bait there, getting the break off the table first.
There, attacks the throw.
Nice interrupt, did not allow that assist to come out.
Stall.
And the throw to kill Echoes, so super noon.
Staying alive here.
But this Alliwe has one, so 1v2s.
Oh, oh, I can't believe you are willing to just down back.
Comes down with the heavy, spawns a tentacle.
Big deal for the corner mix-up here as we look for the air to air.
And Eric gets a jab with the tag!
Darius is all handling!
And the tag launch.
Run that Oki with Echo here.
Tag launcher gives you this.
Go for some pressure here, goes mid again, just gonna string her up, and then at the end, finally gets hit.
So after two pretty dominant games, we're gonna see Supernum clutch it up here with a headless behind the back.
Two-one, time and time again, Bleed is pushing it to the limit, time and time again, Noon has been right on the cliff's edge,
and time and time again, he's risen to the occasion, I cannot believe he's still in this.
There's a nine game set we're at right now.
S2, S2, hitting.
Stagger pressure, Blee just blocks it out even though the lousy guy hit you early again on that 2H.
Super Nuke is with us, probably be done.
Go fast, look for the grab, goes up away.
Come on, it brings us back down to the earth, first shaft doesn't connect, doesn't matter, there's the overhead.
Can't break just yet. Oh, misses the Just Frame actually.
Super Nuke bursted either way.
And he used a freestyle, so that's a long cooldown.
There's the tag at the last second, and the parry!
Oh, as well as the optimal side swap there, charges up with it down, heavy in the air, beautiful choices, his lead, and optimizes to take the kill.
Two Hs, huge, double character. Oh my god, is he gonna burst? He's chose not to, look at the damage on both!
I can't believe he's gonna take that, 80% BASED THE THROUGH! And now he breaks!
And now he breaks, but he has no fury because of it, gets the air to air, allows him to almost die to the Echo, super insistent as well.
as well so winnable for noon all of a sudden I love just growing up to 3-8
sometimes just a little heat check okay though we flip past he's got a lot of
meter here as well bleed can put the the super down force the gas here from
super new we'll see what it's gonna be push blocks late try
About it with the throw. Oh my that was so smart. He knew he had the phone there from the overhead
And super dude force off the break
The replay not a factor. There's still a tentacle there. There's a time-winder, but he finds an air hook
There's those incredible size for record one three h and response swing a big normal where we can but there's the connection
Maybe that row is huge now drops the combo super new with a chance
Looking for the sweep. The hook comes out, rolls through overhead, nicely blocked with the left-right.
Back in mix, two bars in the pocket, installs, usually roll away as we've seen many times before.
He is able to cover and uses that rewind to try and get there, but the S2 again is able to get the connection!
Blee is so close! All that's left is Darius here.
Oh my god, he runs right into the fireball. A jump would have sealed the tournament deal there.
Super time when it hit the combo. Not too much damage.
Pregnant with a mind. There it is! Look up for the throw!
It doesn't work out!
Off the tentacle, he's gonna spray the super.
Another confirm. He's gonna have a break off this.
He's got the level one.
Super dude might not have time to break here.
The Allawi level one.
And just like that, the young man bleed.
Your frosty, fast and 2026 2XKO champion
over the veteran super dude.
a monstrous performance showing up the strength of the character, the strength of their fortitude
all the way even after the reset was able to stay alive. Incredible, incredible performance.
A 90 game grand finals between the two of them. And having that winners bracket at
the end is such a big deal here, right? Obviously when the winners finals and then we saw superman
with the reset, a close grand finals reset there as well. Incredible performance and then crowd
out and popping off for him and what what a showing to come out and win an event
like this. He's had so many big wins and nice performances offline and are online
and to show up offline like this clutch it out in the first big win. Huge, huge
props to him for showing up and playing that well under all that pressure. Yeah
we've got to give our flowers obviously second place. Supernoon played an
unbelievable set. Truly, truly got to give it up for Supernoon man. Yeah fighting
with the big man back on Darius in this version.
Impressive to see him scrapping it up
with the hand of Noxus.
It would have of set between those,
see that grand finals, that winners finals,
our losers finals, all these sets just,
it's super, super good.
And there's a really, really fun play
to watch from top to bottom.
I've been having a blast watching every game across the,
there's been great sets of this game.
I've been watching all of the, the extraive action.
I watched XZ for a long time yesterday.
This sort of is just full of lots of sick games
You have to go watch if you miss any of this the Street Fighter top a earlier was sick as well
So it's a busy event with lots of games going on lots cool stuff to watch
So that's the craziest thing too is despite the drama despite the adrenaline
We're still not finished. There's another top eight to come guilty gears drive one of the nicest thing for Frosty's as you mentioned in
Chronological order. We've been ripping those guilty gears to close out the night every single time right strive as we said still to come
But for now, we're gathering up our players to get this medal ceremony rolling because this is
What a performance we're sick on some top eight. We got this use of duos
We got to see Timo back in the mix. There was who a while we echo
Cool a lot of echoes on the top eight. We got to see some Jonathan J. Wickington
There's just a lot of really fun matches from top to bottom
It's cool to hang out here at Frosty thousands watch all this and it's the first big tournament of the year
You know the nice thing about frosty. It's a January to February. Yeah event, right?
So that is the cool thing we got to see
Tail end of the year. There's a lot of stuff coming up. There's so many majors all year long
It's nice to kick things off with a banger one that I'm hoping a lot of people have fun watching
Hopefully a lot of people have fun playing in so super do time and all players end up do a little
Metal ceremony in a second here, of course get them all up here celebrate our top eight. Oh, and this dude didn't see bleed
I believe that's his brother. That's so so cool to get to see you traveling with him being here for the moment
How cool is that?
I know I meant like you playing online. You're like 16 year old
You're like I can go to this tournament and make some money your parents like yeah you everybody thinks they're good
You know, oh, yeah, you show up. You're like wait a minute. I just went and won the majority of
$50,000 in this prize pool
and I
Mean obviously we've been reflecting on bleed
But the rest of the top eight incredible getting to see the duo of sonic in Zen be able to beat the test one show
that if you're willing to put the time and effort in and play compositions that can be able to abuse the fact that you do have
Two brains piloting the team right potentially be able to rise to the top
Just so many good storylines. It just couldn't be better man. Truly. This has been the ultimate best possible
He's a sign right there. It's just elven the best possible kickoff to season one that I could ever imagine
Yeah, I was a dope bracket fun to watch water like a matches in like the top 24
Well, I think like most tournaments the top 24 has or like the top 16 winners and losers have some of the best matches of the tournament
You got to go check those out as well
That'll be me like going and watching the top eight and the top 16 that happened at the same time as us like of course
A grand blue is happening over there which I want to watch and then also at the same time strive is doing their semis
So there's a lot of things going on at the same time. Oh
Man, I mean, that's what you can expect me to come to these majors
So I have to implore you if you have not been to something offline before let this be your moment
Let this be your be your sign you got to come out dude. You got to come outside. It's too good
for sure. I think the big man Elvin is up on the stage. He's going to be doing our
medal ceremony. He's got the mic. We're going to head over to him when he's ready to do our
top eight ceremony. But maybe he's not ready yet. Maybe he's not ready yet. I think he's showing
up there. Are you good to go? Yeah, now we're going to Elvin. Headed up there. Let's see it.
All right. What's up everybody? Did you enjoy Top 8?
I'm really glad we can have this game here. I love this game a lot. It's great. So expect it back next year, of course
All right, so let's give it up for our top eight finalists
In seventh place sent she
Also in seventh he curry
in fifth place the highest placing duo sonic foxin in
And in fourth, give it up for Zandal!
In third place, it's Globo!
second place with a really great grand final show and give it up for Supernoon!
And your very first Frosty Boxing 2x scale champion is...
Alright, so up next we're gonna have Guilty Gear Strive Top 8. You all ready for that, too?
Okay, and we're also gonna do some photos, so...
One moment.
There you have it, folks. Our Top 8, dope one. We have Strive coming up next.
Street Fighter earlier was a blast to watch. I really enjoyed that as well.
Sick performance, and it's a nice kickoff for the year. You know, it's not part of every pro tour,
but it's part of quite a few, so there's been a lot of great matches.
everybody out here in Chicago in this cold frisk winter to play some fighting
games so it's been a lovely time. Now absolutely agree and this is uh they
start to a beautiful story obviously the first time we're being able to have a
massive major offline event here for 2xK0 but certainly not the last I just
want to say again thank you to everybody who played everybody who
watched and everybody involved in making this happen uh and you as well come
here and pull with that a lot of fun but with that as we said 2xK0 is over but
But the night is far from over.
Stick around, Guilty Gear Strive Top 8 will be getting in just a couple minutes.
you
you
you
you
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the
after a long and hard fought year of guilty gear strive we're here at the
penultimate
tournament in the arc world tour this is frosty foustache the final instant
qualifier
for guilty gear strive
grand blue fantasy versus rising and you need to but we're here
to close the show this is guilty gear strive top eight
FrostyFalse618, are you ready for some top eight?
I can!
Now, Dostro, I don't think they heard you loud enough.
Tell them one more time.
This is Guilty Gear Strive.
Let's hear some noise!
Now, that is what I am talking about.
My name is King Jobber.
Joined here by Dostro, and we are
going to be your voice for an immaculate top eight coming up.
We have eight Daredevil's lined up.
Went through hundreds of them.
But these are the final ones who are going to fight through hell to try and make it all the way to heaven.
And there have been so many great matches that we just haven't even gotten to see.
There was a huge contingent of players just in the back of the room that were watching all those loser sets go on.
And it was an absolute slobberknocker jobber.
It was a slobberknocker.
Indeed, and we have tons of killers here. One of the biggest killers going to be coming up first here.
Danny L. Mazza who actually took down Jack to qualify for Winnerside Top 8 in a 3-1 set.
Jack's one of the favorites coming in to win the entire tournament.
Yeah, but he's still alive in the bracket.
We can see our match right here.
Both players very well decorated and high pedigree.
But UmiShow is actually a Frosty Faustings champion in recent years.
I believe it was two years ago taking it over Tempest.
That is right, and of course you can see this is getting a lot of first frosty bountains as well, it is going to be mine up against Chips and Astralis, interesting.
Let me show you guys that a ton of different characters need to come into this late version of Season 4, dropping Chips enough.
Yeah, let me show you one of our players that are already instant qualified to the Arcade to the finals.
actually taking it down a compo breaker from running the sin peace game in there and actually winning over Jack.
I'm glad that you mentioned that too, because on the flip side here, Danny is not qualified.
In fact, he's still down on points, but he has to win the tournament if he doesn't want to have to enter the LCQ,
so there's a lot on the line here for Mr. El Mazza.
Yeah, Jabrit, there's a lot of drama in this top 8.
There is drama in this top 8 and the games will prove exhilarating as we get into it.
It's going to be a barn burner.
A barn burner indeed, but now here we go, getting our characters locked in.
The eagle is flying and it's time for Guilty Gear Strive!
Danny, of course, rocking the tried and true, always sticking with the King of Illyria himself.
This is Kai versus Chip, Dany versus Umi Show.
And already ramping up Umi Show.
Going to utilize that Wild Assault to get an early wall break.
Dany holding on to the burst.
Yeah, but Chip's enough with his positive meter bonus.
Has historically been an incredibly strong snowball effect.
Already spending meters just trying to get in.
The punish allows a bit of approach,
but now returning back to neutral.
And one of the things to keep in mind as well
when you're watching Dany's play,
he is one of the best Kais in the world
utilizing the fireball, especially that TK scun-edge.
Yeah, one of the only players you need to stop advocacy,
but we tricked the overhead fast RC low.
This is chip time, the first comes out for El Mazza.
Yeah, Danny, a little bit down on tension here, though.
There's the BRC from Umi Show.
Stuck in the corner of a bit of staggered game.
Instant block keeps her close,
but now the knockdown into the corner we're building for.
Can you get the confirm? Here comes the RC.
Is this enough? We ran against the wall, but dropped the combo.
Unfortunate there and this is Danny's chance to come back able to catch the back dash into the 5h as well with the throw
O.T.G. No RC to close out the round
Ubi show started that game at lightning speed, but Danny was unfazed already showing the tournament pedigree
Well, Fortree are getting behind the back when I cross up and there's the beta blade give me some space
Here comes the mix-up situation keeping them in the corner staying on the same side trying to fight out a little bit in and out playing
this red light green light gameplay, Danny putting out the stop sign, goes for the delay
overhead, gonna turn this into the ride, the lightning!
All the way through the glass and right on your ass, it is Danny now putting the fresher
on, 5k is back, dashed into the BRC, not opened up though.
The presentation's there, goes for the throws, but just out of range, the first comes out,
this is my route with 100% tension, we've got money to spend!
Trying to walk that tight wire though, slowly but surely looking for some kind of a whip
on this some kind of room but instead gets caught by the bar slash has to spend the
burst of sale on.
Be careful goes for the kick out the blade here we go back to neutral another 50
Spets PRC just returning back to neutral putting up these bunnies the
with bunnies on the duck the duck comes out 5d you're always gonna get hit by
the first one it's just so quick with the pressure of tournament with the
the pressure of money on the line, there's a little added excitement to these mixups.
Even something like dust has all the drama we need.
Oh man, oh the dash block going right in and the isn't block, adding to the efficacy.
But now trying to push out of the corner, gets cost, spends the burst, just needs some
of that breathing room to send out these stun edges.
Here's the soft sign, just low enough to avoid the 6B for movie show.
right into the tip of that foreslash range, right, trying to counter poke against Umisho,
but now Umisho putting the pressure on, gets the staggered pressure there.
All those combos right into the ultimate shit here through the wall with the Uso-Maki Parage.
Yeah, you better believe it. There's the knockdown, just going to go for the overhead.
Ooh, waving, just a little bit to see if there's a response there from Dany, but gets countered
here with the Boogera. Hard knockdown here, no, we already stuck the shot safe.
100% tension on the side of Umi's show, we have lost to Sven, pressure to play with, first available.
Danny, oh no, Umi's show able to escape, Danny was trying to keep that popper spacing just to prevent a jump out.
Without going for the multiple overheads, look at that risk gauge, it is so high!
Just outside the bubble goes unpunished, 5k catches the back dash, how are we going to finish this? Unable to connect with the rest of the shows!
Another Uzu Maki Barrage for good measure, and Umi-cho able to secure a round.
Neither player willing to spend the burst there, holding onto it for the next round.
And look at the look on their faces, they mean business.
Again, remember, Umi-cho is already locked in, qualified just here to gatekeep,
and Dany is trying to bust that gate wide open.
Get that stop sign going 5k with the Dust RC.
Here comes the combo, unfortunate drop, a beta blade to escape.
Tempo is shifted, sharing favor though.
R2S, nice just defend into the 2K2D punish,
gets the cross-up as well.
Has plenty of tension here if you wanna
break the wall for the hard knockdown.
Is that gonna be the play?
It is.
Dead is saving for us for the crucial moment here.
We have 5% tension, we're gonna be able to escape
the corner, we're still a little bit close there.
And the reversal throw comes in
if we have the right combo, there's not a kill, right?
Absolutely, Chip is made out of glass.
And Danny, taking another step forward,
trying to get that comfortable 2-0 lead burst,
still on both sides.
He said Umichou spends for the Wild Assault,
taking that early wall break once again.
And doing a great job routing.
Her combo in such a way that the burst
is only built at the last minute,
making sure there's no option to spend it.
Look at this, 100 tension.
Gonna set up the tie rope.
Danny knew it was coming, had to burst and get out of dodge.
Hitch is left, the close flash, ATR against the J2K, right into the right, the lighting.
Here comes the positive meter bonus.
Look at the damage, all that super-tune!
Gets the throw, heavy stun-edge, have the block for your life, there's the burst!
Blimey, Dany's been easing that dust to close things out so well,
but now with rotating options, here comes the pressure.
Umichou gets the knockdown, 50 on both sides.
Watch out for the overhead, alright, it's blocked.
Oh, but just eats the 5k, rope is set up, it's overhead, it's alone this time!
Oh, the body! What a block!
Umi show gambled, and it came up in favor of Danny!
Now up two games to zero.
Danny's defense is just so phenomenal, and there's no wonder he is one of the players
who was able to take Jack down, send Jack the loser,
so he gets happy chaos, and a caliber of Jack who can open you up from seemingly anywhere on screen.
But Danny, a grinder in his own right, has played against the best players in North America
time and time again, having repeat top performances in all of our online series, and a fair few
top performances whenever we get to see Danny show up offline.
Show up offline.
And this is no different, King John.
And not even Justin Guilty Gear Strive either, also making top 8 in Fatal Fury City of the
Wolves and SWC qualifier.
a multi-game specialist coming here to try and dominate Frosty Faustings and is one game away
from moving forward in this top eight. We'll have to see what Umisho has to respond with.
Dash up 2k2d trying to go for the mix.
Taking our distance here. These dash blocks from Umisho have been so good,
but unfortunately Danny's been able to escape and put on this pressure. Counter hit 2k is going
gonna get this crosslap first towards the corner but not played in and now we
have the pressure applied just look at the fd trying to push up face to face
dash it right under the footer after to clean front is getting the counter hit
this is gonna be a wall break for sure that's like stutter to entice Danny to
reach forward the super it's gonna put you show a strong position here in
round one. 0-6-P this time on the overhead. The overhead has been either
going to block or challenge every single time here from Dany. Spends the 50, a fast
RC. We're going to be able to take it as far as possible, but not quite close
up to the corner. The Abar 2K turns into a knock-down of Throne to
expend the RC as long as we get to the corner. Dany's going to the wildest
to lock out the burst! Danny is on set point!
His eyes are laser focused on the screen right now.
Alright, scum dipper right on in.
He's the blade, the direclot!
So the dash of throw, all the way into the corner, goes for the low option this time.
He's had super jump to make it more ambiguous, punish on the vapor thrust.
For not that scenario, UmiShow needs to make this count.
He has to watch out for the burst from Danny as well.
Yeah, Combinator bonus. If we get a third round, we just want our resources back.
Change sides. Go through the wall, Danny.
And so much red on screen, but it's right back to neutral.
UmiShow has a ton of cash to spend.
The Thundipper, the RC, the Five Age, Danny, three games in a row.
Qualifying for winner finals.
What a showing there. I'm sure he didn't even get the chance to spend any of that
attention. Just got tripped up by the scum dipper there right at the start.
Danny was playing that entire set with such reservation and in the final
moment, the last hours pulls out the most insane trick in his book and just
full send on that stun dipper to take the round. Crazy too because he's playing
the most honest character in the game am I right? Honest, fundamental, Kyle Kiske taking
you down over at Champs and up. That's right, honest, Kyle. Imagine what a way to kick off
the top eight here. Again you talk about all the drama, all the action coming up, the next
match coming up is going to be just as dramatic. Some people have may have said that you know,
he doesn't still have it in the current era, but Hotashi proving everyone wrong, making
it to top eight winners side here juggling both the Nago and the low tier
Bridget. Yeah, Hotashi another Frosty Foustings champion from the Chicago area
as well a hometown hero. Reppin my home state, my home area, my region but he's
going up against Walter, a Milia player who's just been on the up and up. Milia
ever since the beginning, it's been a bit of an investment character always
getting a little bit better and Walter has always been a player to show that they know what's going
on and how to put on a performance. Yeah, Emilia is currently probably in the best spot she has
ever been in Tribe. Just no longer a death by a thousand cuts character. She does it damage and
it hurts. Best mix up in the game as well. Maybe second to only Eno, you know, but the left right
are obscene and Walter has been stuck with this character since day one. Oh yes.
Hotashi though another day one character in the gore yuki and has won many tournaments in the game
But did I my fears not to see me Walter? What are you Lucy? This is a bunch of the button check
I heard the crowd freaking out don't get mixed up all right
I also want to point out to you at home Walter as the head phone top
Hotashi does not he never does hotashi loves to hear the crowd. It's not right hotashi
But no matter what matchup you step up with, if we are going to be rocking the Nagar, and
it is possible that we choose Chris, if you do want the Nagar though, Nagar is one of my
picks for a better, a best in class tournament character.
Because not only does he just absolutely destroy you, he begins the game at advantage state
with having so much threat in that mid-range.
Yeah, even at this age in Guilty Gear's lifespan, it is so scary to try and challenge Nagoa around Star, but of course, we're expecting to see Amelia going into the actual game.
I would love to see the Lucy though. I think Lucy is a bit of an underrated character, but...Millie is better. That's pretty obvious.
I mean, Millie has been the main squeeze for so long, and Walter has had countless performances with the assassin herself.
Well, let's see what's the play gonna be.
I think we accidentally pressed the share button, so we're gonna have to figure it out.
That's fine, it's fine, okay.
No, but of course, Melia cannot say enough about this character, really giving her Artemis
is such a massive tool, into her toolkit, right?
The ability to just not only mix you up, but add so much damage with the wall bounce from
it.
Yeah, the benefit of that wall bounce, being able to take you away from the wall to add
those extra hits, so you don't have to worry about the wall damage in the instant stick.
something that really elevated her damage to such a level where she's a consistent threat now.
And not to mention, once she's in the air, it is so hard to even touch her. She's had a lot of
adjustments to really fine-tune it to where it is so far, that Capel being an absolute war crime
of a move, even in its state, which is now, which is a little less good, but still quite powerful
than it was, maybe a pouch or two. I think that's why you're going to see Naga on this match if
but not Brigid though right because Naga has that really good anti-air close slash 2h if you're hitting only with that
You might as well just put down the controller because the rounds over
But Naga is also in an interesting position where he's changed so much throughout the lifespan of the game, right?
I feel like they finally keyed on it exactly what they oh, oh jack it off
Back it off. We ain't frosted no more. We're getting nice and hot here on stage keeping things up
We got Walter fans in the crowd
How about Hotashi?
All right, let's jump right into it second game here of Top 8 Winner's Side.
We are going to be seeing the Bridget coming out to Millie.
And while you did mention the 2H to swap out Millie from the sky, Bridget has a similar action to that 2H.
Rather than covering more of that diagonal 45 degrees, it covers more directly above her head.
And it's going to be very interesting to see how Hotashi not only utilizes 2H,
two H, but a lot of the other buttons to pre- and tau-milia wants to move in this matchup.
Yeah, JSJH's gonna be great tools here, with a nice whip on his there to start things off by Walther.
Oh, it starts it so early on, you know Walther's gonna be thinking about that one.
Oh, just stand there!
And then the JH, nice pick-up!
Miracle to the bad moon, keeps the pressure up and catches the back dash!
Yeah, starting to juggle there with that close slash is gonna be huge damage.
Bridget, another character that just absolutely eats it, but not quite enough to kill her in this situation.
Yeah, the benefit of Bridget in this matchup is the mobility, right?
You can kind of chase me late to the skies, but getting caught in the ground by the JH this time.
Walter doing a great job of just moving in a way that is right outside where Bridget wants to have her.
Oh, aggressive burst, but not going in actually. Possibly trying to bait out that DP in response.
They were just left sides there, lucky to not go for the combo.
And they take position here, so like, J.D. there's the 5, D.R.C.
We're gonna be able to break the glass here.
Ooh, with the air bear grab!
Rock the baby!
The house of Yo-Yo said, J.H. into the bad mood.
We're gonna get close to the wall here, how are we spending it?
Let's break the glass, let's pencil all those meters back up.
But it is gonna go right back to neutral, of course, Otashi does have a ton of tension here to work with.
Just sending out Raj in the killing machine, jumped out of the command grab at him,
but Houtachi still finds the hit and finds the round!
Tied up on the round, tied up on the resources, moving in with a full life bar and a full blue burst meter.
Our bad move down there into the corner.
Nice again with the whiff punish, as Walter is so in and out with this neutral game.
Maybe a little tricky with that.
Artemis in, the jump, he gets counter hit, and now taking the corners and moving in and out!
The Goldbergs, Hotashi goes to the positive meter bonus here.
Oh, look at this, where you are scrambling.
Hotashi just trying to find any hit, but it's said it's Walter who gets the bar slash on the counter.
Just trying to mix things up, but layover.
And Starship comes out and takes the corner.
Who's sick of blocking this Capal, but eats the 6p, and Walter is gonna close out the first game.
Yeah, but they were going, they were going for hit for hit here in this set.
I wouldn't be surprised if Hotashi is feeling just a rematch right back up
But it's all up to him to decide we'll have to see what the intermockination saying. We're sticking with the Bridget
Wow, Iron Savior right off the bat
That's a gutsy move from Walter unsafe move a little bit too far away to get the product there on the tandem top
But the capel hits her out of the rolling movement
Capel has been an absolute menace so far in this matchup and he really difficult for Latashi
Tashi just engaged where Walther is approaching from.
It's all about being able to get in the air in a place where we can't expect what Millian's gonna do.
How many overheads does he throw?
Just enough, Jomber. Just enough! Falling down with the JS! That's another round.
Alright, round starts in area. Walther with full burst as well.
Tashi sniping the amount of the skies with a throw.
Yeah, we have the traditional guilty guarantee of air throw, now stuck to the corner, we're applying pressure going, and getting these yoyo sets to make sure that we have our options available, but fuzzy and outlaws Walter to maintain momentum.
It's just going from the coast to coast, not quite able to break the wall, but that's actually better for Walter in this scenario, gonna squeeze out some extra damage.
Hard knockdown, we have plenty of juice to squeeze here.
We're doing a great job of changing the tempo to mash in such a way.
There's the burst, even on the close slash.
And again, taking to the skies, trying to go for the PRC into the 2H.
Nice catch there from Hotashi.
There's still needs to find one more hit.
Oh, falling down to the entire turbo fold.
Not even canceling.
The burst comes out.
It's my game to win here.
The air throw comes out.
Hotashi.
Not in my guilty gear.
This is a no-fly zone, Otachi is a multi-generational Guilty Gear player from Brutus, let's start to exit all the way to Strive!
Getting to the corner here, using that Mirage, it's a tandem top cancel.
Oh, just backing up, nice and patient, low movement, trying to be a little tricky with it.
Over to 6 feet, gonna catch Otachi before the yo-yo can come back.
And we build the burst just now, but we save it.
Does that super get the heart knocked down?
We get to return to neutral.
And that positive bonus is Massacre for Walter.
Look at the life lead.
Otachi cannot allow him to get this 2-0.
And the 2-0 is going to happen.
Otachi putting a snare in that.
We're a reverse 3-0 with the only way to stay into winners.
And it all comes down to this selection here.
Otachi returning to the character select screen.
Going to have to figure out, are we going to rock with a bridge
We're going to pick up the Nagoryuki.
I think he's going to ask the crowd.
Walter, of course, locking in the Miliya.
We have seen...
Hotashi, it does have a practice ava.
He has broken out in tournament before.
It's really going to come down to the one and only Nagoryuki
putting on the smell of the game to rock into it.
Hotashi, let's see you bring it back right here.
Defense is going to be a little bit harder in this matchup,
Lacking the DP and lacking the mobility that Bridget has, but what you do make up for in
that is overwhelming offense.
If you can keep Miliya grounded, you're going to win the game.
Here we go.
Ready at those long dancers' legs.
Already has Walter in the corner.
There's the press out nice.
Aggressive first, trying to stay right on top of Miliya.
You have to breath such high blood here.
Even if you get the escape to have the pressure reapplied, it's going to be tough to keep her on the ground.
Oh, there's that 2H, look at the chunk on it.
The winger comes out right in front of the blood-sucking universe.
That is the most damage I have ever seen winger do.
We're gonna be able to get to the wall, give it a break, just low enough.
The turbo fall to steal the corner. Walter now on set point here.
Not only set point, they're coming into this with full burst on deck, having that get out of jail-free con.
But gonna spend it in such a way that they take the corner as well!
Lowered on blood now into the second bar, breaking the wall and Hotashi near a full burst meter.
Oh, hired savior into the overhead, nice defense here from Hotashi.
But you can't block wherever, you have to swing instead, gets caught in the ankles.
We're trying to figure out where to spend our burst, the Artemis comes out, doesn't get the answer here,
close slash, RC to bait, here's the reaction, here's the spend.
And last chance now for Odaji gets caught.
Walter, one more mix.
And he makes it on to the winners finals
to join Danny for a chance to move closer
to that gold medal position.
But still the two of them laughing, having a good time.
That's what it's all about here at Frosty Fousings
and with all of the Guilty Gear communities.
Frosty Fousings being a celebration of all things
guilty gear from Plus R on Friday night,
Excerpt on Saturday, and of course right now,
guilty gear strife.
That do appreciate, and I really admire
the camaraderie that comes out on all of the top eight stages.
A lot of these players have been around each other
and even practicing with each other for months and months
and if not years.
We're in the fourth, we're nearing the fifth year
in guilty gear strife come this summer,
and these players have so many interactions,
so many times facing in bracket
that I really admire that they can stay friendly
with each other despite the treachery of this game.
Yeah, and Mischief was one of the key words
in the development of Guilty Gear Strive, right?
I can't wait to see what kind of Mischief they end up
pulling off in 2.0 as well.
Oh yeah.
Coming out this year on the horizon,
hopefully we get to learn a little bit more
in the near future with, of course,
the Arc World Tour finals coming up very soon
in Seoul, South Korea, but now it is time
to move on to where the heartbreak starts.
But you know, Heartbreak feels good in a place like this.
As long as we're surrounded by friends and the love of the community,
we're going to the loser's side.
Stepping up to the plate, it's red, I am not, versus Jack.
Jack, of course, Jack.
Making a splash on the scene, not only being one of the most winning players in the online series of Guilty Gear Strive,
but his first ever offline event, being EVO, where he made top six.
That is nothing to sneeze at.
But now he is here to try and claim a Frosty Foustings Championship and make sure he cashes in his ticket to the ArchWorld Tour Finals.
Yeah, and Jack, just the Frosty's first place just barely eluded him last year, getting second place to Barrett's Red Eye Knot.
I do believe this is a top 8 bird here in Chicago, but it's going to be a tough fought match because these players have definitely fought time and time again.
both online grinders and I wouldn't be surprised if they met in a top 8 more than 5 times in
the last month and a half.
If you are familiar with the online and guilty of your strides tournament scene at all, you
have seen this grand finals a million times, but it's the same thing going to happen offline.
Red Eye and I have not had to go through a hellacious losers run to get here, taking
down some of the best players North America has to offer and now has to go one on one
with the Demon King.
Well, Jag is definitely the winningest player when it comes to the online sphere.
This is a completely different environment.
We have the power of the crowd staring you down, changing everything.
And a character like Goldbluist, another one of my picks for impeccable tournament characters.
The secretary of absolute defense, he's just gonna absolutely kill ya.
The happy chaos, chaos is rioting and running, rough shot all over the meta of Guilty Gear
Strive ever since he first released into the game.
I know there's a lot of happy chaos fans out there, but some people feel really strongly
about this character, you know that.
Oh yes.
Unevergreen top tier ever since his release.
We had at least another happy chaos player just outside of top 8 and Dotsynologist.
Another player who I do believe is qualified for Arcade for finals winning one of the European
tournaments.
I think it was, you a fair versus fighting.
Someone's gonna have to correct me as to what's going on,
but this is a completely different set here.
This is Jack and Red.
These are two players that know each other.
They are deep in the layers.
You know, I saw Red going in there,
trying to find Birk Bay Train,
not unlocked on this console, sadly.
So we have to settle with the Gravity,
which is your favorite.
They chose the Gravity.
They did, they did.
Ooh, baby, Frosty thousands, am I excited?
Okay, you have great space right off the bat, you don't want to rush right in on the happy chaos.
But there's the immediate burst, can't not allow that snowball to build up into an avalanche.
Yeah, we put that fade away 3 on to get the safe going.
Here comes the pressure, here comes the pressure, 5-D, open up, the first one always hits, Joe.
The Deus ex machina.
Keep them through the wall and this is easily one of the greatest snowball effects in the entire game here.
We're just going to run it right back with another day of that mock it up.
Well, a day job to mock it up. We're going to hear it a lot and see it a lot.
And now catching the back dash with the 5P, a quick first round, a perfect from Jack.
That's not allowed here. Jack knows the timing on these. You cannot, you cannot test it.
Hope we're trying to chase up with that JD bar slash into the gunshot.
Set up the drone.
But Jack is just able to avoid it while still locking down Red with that gun!
Something that is always so impressive about Jack is he's so comfortable playing Happy Gas without the gun.
And Happy Gas, the way his kit is built, is just so fundamental as out of normals are truly best in class.
Yeah, and his snowballs get bigger and bigger in Austro. First round was so quick, Jack.
Looking like he's not sweating at all, controlling the pace of the match up fully!
Fails another 50, just to spend with another shot, we break the wall.
Here comes one game off for the likes of Jack.
But you know, like you have said, these two have played time and time again,
and of course Red has been able to take those sets,
so it just needs to dig deep, find that energy, find that spark, and fester it into a fire.
Here comes the rematch, it's right in the insta block,
allows us to maintain stage and maintain posture.
posture, security cancel right to the low, but right back to the 6-8-4, just to send you away.
Look at all of this pressure, one bullet left in the chamber now, red, smells the blood in the water,
this is the time to get aggressive, it gets caught! Able to get the same side, but we're out of bullets
here, Jack is gonna have to recoup it. And in some fashion, watch the chamber. Oh, catches the startup
of the white wild assault and another dust connects.
Here comes the daggers that's mocking up.
Straight through the wall as well, fully reloading the bullets.
And now Jack is in prime position here.
The wincon has been achieved, just has to execute.
Goes for the brain blast, just going for this mix-up,
steals a turn and steals a bullet.
Red escaping the corner with the BRC.
Oh, both of them going to the sky, just narrowly missing each other.
Oh, had the reticle on you with the slight of hand mix-up.
Here's another round of us.
Yeah, Red not spending the burst there. Didn't have any tension to try and make that comeback.
Would have been too dangerous. Expect to see an early burst in this round.
There it is, right on two.
Yeah, the characters are like bulldozers. You can spend that burst as you like it.
Because with the amount of health we have, we can build more and more and more.
And more and more and more bullets with this day of success.
Makina just reloading to all six. Jack looking unstoppable right now.
Goes for the tricky mix-ups at the lane. Goomba's stock keeps them in the corner.
The white wild assault is irrelevant against the likes of Jack.
Now for any to go up 2-0.
Just a throw into the RC. Steady, Aime and Jack with a hell of a lead right now.
Now the dust settles and the commotion ends.
I got to remember whether five shots are six.
You gotta ask yourself, do you feel lucky?
Do ya punk?
Alright, overhead is gonna be blocked.
Takes the win, there's the 6S.
Push the reticle off, ran out of bullets and focus!
This is the time, this is where you have to get in,
but look at this jack able to escape and land the counter hit!
J.S. and right back into it!
That's that comfort, we're so eager and excited and comfortable playing without bullets.
It's just something to matter.
The presence of screen that he has, no matter the state.
Gonna get a nice pick up here.
Obviously close to us a big boy.
Not gonna get killed by this,
but the hard knockdown is scary.
One last burst here for Red in this round
if you wanna spend it.
Great use of the instant loss.
The IVSE here comes with super focus.
The clean up, just hit him with a 5K
and now Jack on set point.
Red just hasn't been able to get any real offense started here.
This is the first time finally getting a knockdown with an even wide boot, but Jack immediately
burst to prevent some snowball from building again.
He had a full screen shot to recoup Alistar, so instead of this offensive posture, not
quite as good as he did, but we're going to break the wall and build one in short order.
Oh, the sucker punch six as blowing up the startup of the drone.
The Red are not able to save themselves from getting sent through the wall, or at least
They work for a time being to fight the anti-air,
what an astute placement of the normal
to catch Red out of the air.
It's staying out of range, but by these,
here comes the Brain Blast, another super on deck,
stays ex machina, Jack's moving on the bracket,
eliminating Red.
What a showing from the Demon King of Guilty Gear Strive.
But let's give a round of applause for Red.
I am not for the performance here this weekend.
Jack also a Midwest representative
from the state of Minnesota, I do believe,
defending a bit of the home turf.
Well, this isn't, they aren't necessarily from Illinois.
We extend the home here for the region
when it comes to a big old major.
That's right, but man, it is crazy.
I think that Jack playing like that
was ever able to be sent into losers, right?
Just looking unstoppable right off the bat.
That's the Jack we know.
Yeah, but when we see who sent them to losers by the grip of the likes of Danny,
it's really tough to believe that either of them could be sent to losers,
because they were both playing so on point when we got to see them here on the big stage tonight.
Yeah, and the fact that they had to meet each other even before Top 8 is wild,
so maybe we'll end up getting to see that rematch down the line,
but our next match coming up, we have our reigning defending EVO champion, Kei Shu, Wuk Damu,
No longer on the Johnny by the way now picking up the guitar the rock-and-roll which you know up against our soul
Representative from Japan here in the top eight Bouchin
Bouchin is the last player not yet qualified by a points here
Bouchin is going to have to have a strong performance here if they want to be able to surpass
Jack the next place up if they want the instant qualifier without having to win the termification
This is just Raps.
That's right, that's right now.
Rushin here with a really interesting run,
repping both Leo and Slayer,
utilizing Slayer actually
to qualify into Tafe.
So I'm really curious what the play is going to be
going up against Eno here,
which matchup you feel more comfortable with.
Now I have heard in the past, and this may have evolved
since the onset of Slayer,
but I know Slayer has been a thorn
in the side of Eno
since his release.
We'll see what these characters are picked.
This is just going to be a button check.
But nonetheless, there is still drama on the stage.
Our players are still fighting for that Arc World Tourist spot.
That's right. And I think Slayer is an interesting pick in this too.
He does have a lot of good tools to really blow up Eno for her approaches, right?
Things like that 2H, things like that 6H.
Just any straight counter he's going to make Eno explode
while she's not the lowest health character in the game.
She is definitely down there.
Yeah, that's the real crucial point that you bring up when it comes to this matchup.
Any small mistake that Eno can make leads to a huge momentum swing in favor of Slayer.
And it looks like we are going to be locking into the Slayer. What's the song to it?
Ups and downs. Ups and downs, right.
Alright, Frosty Foustings, you ready to get dandy?
Kaseh you want to move, maybe playing their own music and you can see what their headphones
on, you know they're listening to their own jam, but the likes of Eno, she's here to fight.
Oh my gosh, right off the bat, getting the early verse and that 5-P still a great hentai
are all these years later.
There's so much happening in such a short span of time, we're gonna be able to go to
the corner here. Are we gonna get the wall break? Yes we do! No hard knock down though so it's right
back to neutral with Slayer 6P into the pile bunker. Oh into the crossbow as well! Fully charged
the dust for the loops! First comes out because K-shoe with 100% tension, we're gonna be able to
get a hard knock down into the heavy stroke of the big trees. Here comes the mix. Trying to
Threadseal turn back. Threadseal turn back!
Oh my god!
You're like, you know, are you okay?
That pile bunker, that's where the damage comes.
That's the reason why we play Slayer.
Getting nice and close. Already representing the throw.
Ooh, and the back dash coming out from Slayer, not intangible for long enough.
And here comes the wall break.
One of the biggest downsides though in this matchup is that when you get knocked down,
Slayer has some of the worst defense in the game for the worst back dashes in the game
So he just gets steamrolls with the overhead low mix-ups
Yeah, but he does have the only meterless reversal that you can RC
She is very situational
Trying to go for the buff ahead nice 5k
Problem is if you dash forward and get caught back anything that's going to lead to a full combo from Slayer
He's so good at comboing up for people who are in the air
That one picked up, counter 2S, gets the first off from the side of the screen.
As he stroke the picture, we're just going for those mixies.
Double overhead, and as Bouchin's stuck against the corner here.
Oh!
Into the overhead!
It's late!
Right up to the 2H!
Here's the pick up with the hard knockdown.
Slotting it again.
Nice challenging.
Back to there!
It's the 6P into the mad love!
Oh!
The fank!
Move it!
It's blocked!
It's blocked!
It doesn't actually pick up, and the 2H hiding up for the counter hit!
Burbs up the guaranteed point, the 6P doesn't do anything!
Oh, and the 6P whipping that long to get the damage!
And, nice pick up here!
Kei Shu, gonna be on the break, the wall, they take game 1!
Kei Shu, no stranger to the spotlight, and definitely a return appearance here at Frosty
Let's see him make it as far as possible, but here, Booster is trying to stop that.
Alright, immediate first, you do not lose too loud, you know, to get that positive bonus understandable.
He's a low-fall one.
Oh, what's up in the universe?
Going for the overhead!
We're gonna get to the wall, not quite close enough.
And there's the YRC.
He's just trying to jump out of it all together, and with the RC here,
and with the RC here should be enough to close out the round with a pile of bunker through the wall.
I swear that was like two and a half hits to kill K-Shoot in that situation.
This Slayer character is correct.
I love that you used a 5K to hear from Buche, and especially after every single special move,
feels like they're just using 5K as that measuring stick.
Yay. Playing against, you know, if you're going to be hard pressed to find an option that covers more than one approach from a character like, you know,
But with a character like Slayer, maybe just yes right that one time, it's not gonna matter.
But speaking of yes and right...
Wall break, it's right back to neutral though. No super for the hard knockdown.
Oh, nice in that forward dash over the two. Ape, I catch this with the 6H!
Oh, ultimate for Gzemo, not close enough to the kill.
Just trying to get this chip out, but the green bubble just enough, the fade away jump slash.
Flash, K-Shoot ties it up on rounds here.
Crucian unbothered though, still locked in.
There's the first immediately.
Yeah, you're going to see early burst a lot because of how
snowball heavy both of these characters can be.
Empty load.
K-Shoot's been representing a lot of double overhead,
but now it's piercing.
The wall is putting him in a strong position.
That was an insane pick up, by the way.
They're able to convert with that wall.
The stall gets the JD overhead and another wall break.
Absolutely.
Play that music, you know.
A sultry performance.
Deflect shield into the dandy step.
Ooh, the fast start.
See, counter it off the master's hammer.
No pick up off the gem of the love.
In case you want the move, he wants
to cure a 2-0 lead here in this loser's side.
Lucian's going to have to dig deep to figure out
how we can stay alive and keep the hope of Arc World
tour in our eyes here.
There's a little bit of a music swap here.
Oh!
We're putting on theme!
The swap to Leo, the king.
Hey, why are you booing?
If this is guilty game, there's always haters out for whatever character's on screen.
I mean, it's Leo, it's kind of understandable, but...
Yeah, but it is Bouchin's.
Bouchin's a lot to see what he brings to the table.
Ooh, great use of the bar slash.
Already going right into that turn from full screen, but the counter and jump slash is going to the wall.
And now Kasia's going to have to play around that flash kick, right?
Having the reversals can be very nice here for Bouchin to try and avoid some of this pressure.
But the 6th key is going to come out first.
Ooh, speaking of reversals, back dash, BRC right into their face.
I'm gonna go right into the wall break here for T-Simo.
Here we go, hard knock down.
He had 50 available.
Goes for the fuzzy overhead and the second off the JS Jump Dust, case you now have set
point.
Unfortunately, this Leo pig not looking like it's working out here at the moment and you
can't count Bruce in out.
There's the flash kick.
It's the counter hitter.
Ooh, check with the Mastu PD.
Here we go.
Here we go, the far-ranging Backturn Slash, here comes the burst of Keishu, and catches
those Art Point Activation.
Yeah, no mad love is just too slow, anyone charging the blast into male to hit that.
Oh my god, this pressure, how are you going to defend against the King, the Lion, the
Berry?
The call out gets the counter hit on the Backturn as it secures a round, Boosh is still in this.
This is an intense switch here, and when I got to see Booshin earlier, he is unconditional and his offense is unyielding.
Now in the blender here, tries to use the deep fight shield to get out, but Leo's right back in.
There's another counter hit into the axe kick.
Still able to get that knee, he goes to the overhead.
The patient's on the solstice performance dive.
It'll be Cat Dash, it'll be Watch Time trying to dash up with a 5P, Flash to Dizz,
gonna be blocked and punished, accordingly no burst and get you out of jail here!
Ooh, an impeccable routing, strong positioning too, but Bushin' blows 200% tension.
Oh no, the delay on the JD just before the burst, ultimate 14-0 comes out!
Not enough soul! Bushin' gets one more chance at life!
Oh, goes for the YRC, the Wild Assault with a smart shot for a smart play, and the Bledzer!
Back turn, K-Cross, up, keeps Potion in!
Chavar, is this our first non-soul sweep that we have on stage tonight?
It's okay, Mark Light is paying off the Switch to Leo and rocking the Hellfire too.
You gotta have the music power up,
you'll be able to get put in the back turn after that 6P.
Ooh, Bart Slash.
You'll be able to make it out a little bit if you turn up that one.
Let's throw a 10th.
It's just a wall reversal.
Not even heavy slash DP.
I'm charging at Cycle Crusher in these air.
Look at the rowdy here of the Wilder Souls.
It gets even more...
What a punish!
With the Megalomania command grab here!
Unburstable!
Not even giving Boosian the chance!
Boosian undeterred, still trying to swing back, gets caught low into the RC, are we going to hold off of the push? No!
Boosian wants to be a hero!
Yeah, we have 50, but it's not going to come into play here, Keishew returns to set point.
This is dire straights now for Boosian. No first year, a flash kick blocked.
in case you're now just trying to finish the job.
So against the wall, Bill, the 50 as well.
Look at that damage, Jopper!
I thought mixup characters were supposed to have low damage.
While we can get to the corner here,
we have 100% tension able to get the break
and the hard knockdown.
How are we going to spend it?
Here comes the blue bubble.
The gold bubble!
Goldberg's 2DRC Classic gets the Parry!
This is another 50 on both sides!
The back dash BRC right into the Psycho Crutcher!
Kei Shuu Wutsumu eliminates Bushin!
But given up all the way from Japan, Bushin!
What a hell of a performance!
Our last player from across the seas to show up what a performance
we were able to see, and yet the drama continues.
The only way that I do believe
Bhushan can make it to the Arc World Tour files
is if he sees Jack on top of that podium.
That's right.
That might be the only way
because Jack is currently qualified with points,
but if he wins the entire tournament,
that means that Bhushan qualifies through points.
So I know he's gonna be cheering for waiting for this,
but we have plenty of more matches coming up.
We're gonna jump right into it after a short break,
So make sure not to go anywhere because there's more guilty gear stride coming right after this.
If you can't see the way I'm dying
I'm full of pain
We have something we can't take
If only there is a gleamer of the light
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You snake?
Why are you at Frosty?
I took a detour to buy a new sneaking box.
A box?
Not just any box.
A monomoon box.
and welcome back to frosty foustings 18 we are here with guilty gear strive top
The first round already absolutely incredible, but it's only going to get even more exciting. Isn't that right Dostro?
We are boiling down to the true essence of competition, pedigree, and championship, Jabber, and it's getting so special here.
We're moving on to our losers quarter-finals already stepping up to the plate.
We do have Umi Show versus Jack, and this is a bit of a tale of generations.
This is Happy Chaos of Old, and while they are switched off to Chip here,
Jack is the Happy Chaos of present day.
So it's the strongest sorcerer of today versus the strongest sorcerer of history, right?
That's what we're seeing here.
We'll have to see what comes on on both these players, have an intimate knowledge of the character,
but Jack definitely knowing a lot about Chip as well, having to fight the likes of Marvello
and many other Chip players that show up to TNS every week.
Shouts to you know the pioneers of chip as well. You mentioned Marbelle, but of course we can't forget bean
Yes, you mean one of the best out there when we show as you believe formerly
Out of the northeast where being was from and I feel like I've seen those two
Fight time and time again, so there's a lot of there's a lot of different generations
Showing up whether it be today whether it be yesterday or that you several years ago
You don't have to see how this shakes up. That's very fitting right because frosty fowlings is a generational
It's a story of generations.
It's a generational celebration of guilty gear.
Thursday or Friday we close the show with plus star.
Saturday we close the show with excerpt.
And today we close the show with guilty gear stride.
And one thing to note is that a new champion has been crowned for each game as well.
We see that here.
A media first there from Jack.
Oh, what a pick up using that 2K all the way to the corner.
The first comes out on both players now.
Gotta watch out for that roll.
And yeah, holding onto that FD, it's just a big green sign saying,
please throw me.
And Jack has some of the best strike throw game in the entire tournament scene.
And here it comes, Deus Ex told you, you gotta get used to seeing it.
And I think the last time these players met,
Umi-shou does dismantle Jack, but this is a completely different story to set the tone with.
That is a hell of a way to start. Of course, Chip is so good on the ground with those whip punishes,
but trying to whip punish happy chaos is a fool's error, right? He whips and then punishes you!
There we go. Just playing this movement game, not threatening a lot of action, just at the spacing where both players are threatened,
and Umi-shou trying to take that whip is assigned to move in, but Jack just putting out the stock.
Guns are out!
Hard knockdown here for Jack.
Once again, just trying to be as dominant as possible going into another game.
UmiShow finally getting a little bit often started.
2K2D set up a rope.
And below, right at the overhead, the rope applied means that we have so much more right on the screen.
But two hands say, stop here!
Still has one more chance.
Not a lot of tension, but there's the fate of lane rushing on in!
You have to be so measured with the approach.
watch out for anything like a 2P or a 6P coming out from Jack.
Press show into RC and get spent to the Gama Blade.
Checked here for the 2P swipe.
Just such a quick, safe option there to get out of pressure.
You know, all these characters that do not
have invincible reversals, 2P basically is their DP.
Exactly.
And the players that pick up happy chaos
and take them to that next level,
they truly build up that next level on their defense as well.
You can't be a tournament level happycast to make it this far if you don't have some of the best defense in the game.
And before we even, you know, talked about how great Jack is on his offense,
he was always known as having the best defense of any player early on.
Yeah, a player that was so immaculate with the instant block has shown it already in this top 8.
Oh, there we go.
The defense from early show.
Immediate burst again, it's all about that momentum.
Just the stopping and starting, the running and shooting.
Okay, yeah, just mash it on the gun there, maybe not the best idea.
Now, Jax is out of bullets, able to reload three off of just one knockdown.
Here comes the bait of late, catching the gap-sinn, right with the super, hard knockdown.
We'll be showing a strong position here. Game two, round number one.
Watch out for the overhead, into the RC, of course.
That's the real mix-up, trying to go for the leaf grab, but still gets caught.
Jack super jumping, making it a little bit easier for Umisho to get the anti-air giving her so much more time.
Oh yeah, we want the wall break.
Want to prevent the burst as well from Jack. Good decision-making there from Umisho.
Use the car wreck shows to fill a little bit more meter by using those special activations.
Backdash is so good at staking out of those repeated shots and finds the throw reversal.
No super to break the wall, so it's right back to neutral, but Umi's show poised here
to close out the round in a very good position with this positive bonus, goes for the fast
or see low, overhead, gets the backdash, and that's gonna be the game.
Whatever Umi's show did, she re-centered and found the gaps, here's the adaptation and
Now we're tied up on games.
Chip is built around that 5K2D, right?
Just putting up that fast normal to whiff, punish, and god
here.
We went back to character select screen.
I didn't see it.
Did we change the song?
I know every time I see Jack show up on TNS,
if he's on player one side, we're listening to crawl.
And that's my default song.
What did I say?
What did I say?
There's the burst immediately?
Yeah, so early too, Umisho doesn't want to give Jack that momentum.
Oh, that slight stagger there too, trying to bait out the bait of Blay, but Jack's still finding the hit.
Look at the red on Umisho's life bar.
Yeah, and the shot, Lulsen needs to get some focus back, and the focus buff's burning on that hard dot on the bottom right.
5D is going to be blocked, but it's not done until all the bullets have been used up, the
relentless pressure of happy chaos, pulling all the tricks out of their back pocket.
Oh, ooh, kisses the backpack, Uli shows a lot of her escape, so he's relying on escape
with the backpack, and that slight change in tempo, sharks it out.
It's so difficult when Jack can just shoot you from anywhere on screen, but wow, avoiding
all of those gunshots even with the curse of Bly, that's just the speed of Chip!
Ooh! Umisho not believing that Jack wouldn't unload the clicks, and we do it again to get
the hard knockdown. Got a block for your life here, there is no burst.
Oh, it's just a run-up throw! A perfect from Jack, I like the run-up throw option, wasn't
it maybe sure if Umisho had enough to get deep like Shield, but if Umisho blocked, she
absolutely would have, and then that would have been a massive counter play against Jack.
They're doing the dance of background music.
Umichou picks the gravity once more as the counterpicks.
But Jack with a smile on his face, that diabolical smile.
Well he did it once.
Let's see if he can keep that momentum while Asuka theme plays in the background.
Oh, what is you, Kay?
Are you kidding me?
Alright, straight back to neutral once again.
Yeah, do me show not spending burst this time just wanting to return to neutral because that's not having access to 50
That he's less threatening, but now we spend it
Look at the tension here on Jack's side
Overhead with the RC built it just in time
I'm not close enough the far side pushes him just out of range, and there's the PRC gets the fuzzy with the J2 game
Oh my god, are you dead off of this? Oh, you're so dead gets to the corner
unload the clip
Just like that, Jack sitting at set point.
He's sitting in a comfy position, but almost at a full burst.
Umi's show is going to build up much quicker than Jack, especially if we can break the wall.
And the wall is in fact going to be broken here.
So much damage done. All these changes had to chaos, really making his life far a lot shorter.
Oh, the what a challenge there, Umi's show with the pick up on the 2S.
Going straight into maximum chip.
Are we going to be able to spend $50 to get a tail for a wall break? Is that enough?
I think so. Look on the tie rope!
With the wall break, it is just enough with the extra damage!
Surviving once more, but Jack on set point!
Let me show you though, sorry to get hyper aggressive now, still has that burst in the back pocket too!
Ooh, Far Slash comes out and gets the burst out, and Jack trades with their own.
Just jumping in for the throw, fixing things up a little bit to top of the connects.
The mix-up situation, using that shot to keep them standing.
Dave's X-Machina gets put Jack in that snowball situation.
Deep-Flex shield is an option here for UmiShow though. Jack is definitely gonna be looking out for that.
Trying to stagger it just a little bit. 2P gets the pick up and Jack eliminates UmiShow from the bracket.
It's going to be moving on to that loser semi-finals and who's to join them.
We'll find out in just a moment.
But Jack vs. Umisho, the last time that we got to see them at Combo Breaker,
it felt like Umisho just ran away with it.
Umisho always showing up with a new character, a new game plan.
So give it up one more time for Umisho!
Spectacular performance by all of our players so far.
It's been an absolute absolute blast here. How do you feel frosty foul say this is guilty gear strive top eight
Man, I thought it was hot out there
But now this next match is going to heat it up even more
Hotashi up against K. Shu what the moon in the loser's side case you've been looking so clean so consistent
So studied from the church of Daru Inou here with this Inou gameplay
But of course, Hotashi, curious what we're going to see come out, right?
Is it going to be the Nago? Is it going to be the Bridget?
We'll have to see what's going on, but this is a rematch in fact.
Hotashi, I do believe, was the player who sent Kei Shu to the loser's side.
Loser's side of the Braggian. Look at that first Frosties for Hotashi 2015.
They've been coming for over 10 years strong, winning tons of tournaments in all different
Guilty Gear games and now trying to cash in that ticket once again to the Arc World Tour
Finals.
What was that?
2015?
That had to be Frosty Foustain's 7th.
My first Frost is with 2020, I do believe number 12, but it's definitely going to keep
on going.
The legacy of Guilty Gear continues.
It's Frosty Foustain's 18th.
This tournament is old enough to vote.
old enough to vote. What a generational run we have. Every year it only gets better in
Alvin Chateau, Greek Fighter. The whole entire Frosty's team, every piece of it puts on a
great show every single year.
Took the words right out of my mouth that this should be a button check jumping into
this. Making sure everything goes well before we jump straight up into the match. But I
could see it being Nago in this matchup. I think that Nago has those, that kind of rock,
paper scissors in neutral right the 2s beating out stroke the big tree the 5h
beating out the full word dash and HCL there are a lot of options to play around
with the neutral yeah very early on and even when even as you know got better
and better this was truly one of her words in that tip being made of glass
being made of glass herself as well as the boy you see having so many
prudence that can cover her multiple angles of the rope it makes it so
Disaclet for her to even get in. But I do believe that even on the side of Bridget
there are a lot of different ways to maneuver around and make it so that
Eno has a tough time initial. We'll have to see what the thinking has and what fruit
it bears. It's looking like we're running back with that Nagoriyuki here. Just
locking it in. I like that decision. Nago has carried Hotashi this far for so
many years he's really been showing up with it and a character so explosive and
so well long oh my talk about explosive right right off the bat what a
just defend them from case you have a talking going for explosivity themselves
the gold burst bloodsucking universe and able to escape case you make it to the
corner with a 50 in their pocket stay so airborne in that combo even in up that
The health total's a bit here, but nice with the empty low.
Gonna be able to break the wall here if you so please.
Off's not to.
What was this, a safe jump set up?
Hotashi, do you have the 50 to back it up?
Goal!
Goal attempt in the trade combo as well.
Straight to the overhead here as well.
Gotta watch out!
There's the first immediately.
K-Sho is still sitting on a hundred.
Attention, YRC!
Catching the back dash!
Hotashi with the full send means that K-Sho
just trying to stay alive,
but making sure we chase them right to the corner.
And then the immediate burst as well
gets caught in the back dash there from the two S.
Nice stroke, a big tree counter hit.
Now you're locked down in the corner.
How are you gonna escape through the glass?
That's how.
Able to make it through,
not quite as if you feel that situation,
but the fast RCS, they're chemical love with high blood.
That's a dead Nagori Yuki.
And just pop in the super
to make sure for good measure, what a perfect.
But look at those bars,
Kotashi nearly a full burst able to get through catching the start of a heavy slash
We stay on the ground, you know, where you going that little check with the 5p like that a lot. Oh
But six of me knocking you down. Love the OTG just to keep the pressure on keep the momentum going get back out of here
close slash
Here we go with the pickup my name Dan Mish. Kotashi building a 50
Oh, just DP right off the bat, trying to go for the BSU!
Get to the second time! Time for a Mario Party minigame!
Keep it going, no more high low in the game with Hatsune Mikoyuki,
or we're still stuck against the corner.
Oh, big whiff on the two-age, and that's gonna cost Hotashi the game!
And what an excellent conversion ability.
Kei Shu showing every single hint he matters with a character like Ino.
Alright, taking a bit of a breather there, and here we go, jumping right into the rematch.
Right into the soldier performance dive, making us close.
The babe late, trades with the stroke, the victory.
Two-h, gonna be blocked, and no punish on it, nice burst.
Potashi with such a strong life lead here.
Oh, instant block, get off of me!
No challenge at all to that forward dash.
The way that Kei-shu moves is so confident, the way that they confirm, it's so terrifying!
This routing is unreal here from Kei-shu!
Gotta watch out though, Hotashi, oh not gonna get a chance here to spend the tension unfortunately,
right into the ultimate 14-0.
Alright, round start scenario, going again for the tried and true Bae-Belaide, has won
so many ties able to fukyo right through to HCL.
You're dead, oh my god!
Oh, man.
That's the goryuki for you.
The one-shot character.
Back to the screen, using that dash of momentum
to such incredible efficacy.
Turns it into an offense.
Turns it to wall break.
Escaping the day-blades, but Hutachi's putting them
to the corner.
You have to watch out for the PSU here.
Oh, but we're just gonna stroke the victory right on in.
Kotashi, every time he gets hit by a car, he immediately goes for the burst, and the forbidden air dash!
Gonna go coast to coast, Shane McMahon!
That MLA fast RC, such a tricky movement option, K-Shoots is making sure every decision matters!
He's closing out another round, even Kotashi is impressed by that one.
Whatever happened between their first set and this one, it's a stark contrast cover.
The immediate first air case, you're just so confident with every single movement he
makes here.
Oh, but here's the blood pop.
Are we close enough for the first?
It connects.
Watch out, this one's gonna hurt.
Oh!
The one, two!
What's it gonna hurt?
Oh, the one, two.
Straight into the next round, Hotashi.
Full on burst, this is a good position to be in.
Six-Age gonna work as an anti-air,
but gets caught foo-kewing forward by the 2K.
And oh, no, tragedy strikes,
the charge does, and the blood pop.
No reason to spend the burst, it's just not worth it.
Oh, we get the fight being mashed,
but we have a lot less blood to spend.
Here's the all-in opportunity!
Oh, pops again! What do you have to lose?
The ultimate Vitei-shu mode!
100% tension! We just let it rip!
Setpoint now for K-Shu, what the loo!
Both players coming in with full resources!
The looing by K-Shu, no matter where we are on screen, is so confident.
You can't be scared!
No hard knockdown, try back to, there you go, the 2S beating out the stroke to Big Tree,
that's what he's been wanting to see.
We're close to the corner, but there's the ultimate for Timo, and the launch pop, there's
nothing you can do, the OTG, the best RC, that's the elimination, K2 off to fight Jack
in Loser semi-finals.
I mean, he is your reign defending EVO champion for a reason, may have lost Johnny, but has
not lost his touch but let's give it up a round of applause for Chicago's own
Hotashi. Well fought by Hotashi coming out of the woodwork and showing us that
he's still got it but we're gonna have to go back to the winners side and figure
out who's making it closer and closer to that platinum qualification spot. That's
right of course and I believe neither of these players actually qualified yet
either through points or through a Platinum Plus qualifier so a lot on the
line between these two between Danny El Mazza and Walter. Yeah but as we've been
saying the entire night these players are all online tournament grinders Danny
and Walter have met many times whether it's at a TNS top eight or just showing
up to tower. That's right and this is both of their first frosty foustings as
as well. Of course, Daniel Mazza representing Mexico. Mazza
Long, Mexico as well. Yeah, but coming from Texas just across
the border, the likes of Walter, Milia versus Kai, and this is
going to be a very interesting matchup because not only is
Milia very strong there, but something that I think is very
often overlooked. Kai has some of the best in class normals
when it comes to having a presence in the air, when it
comes to far slash, jump kick, heavy slash,
even JD is so good at just representing
a wall in the air.
And rising JS feels almost like the matchup, right?
How do you use rising JS to counter Millie up
from taking to the skies?
Not only that, but close slash is quite the good
anti-air as well.
And if you can keep Millie grounded, you can win the set.
We say that time and time again, so getting those knockdowns
and setting up those heavy stun edges,
that's the key to victory.
We'll have to see what moves through these players,
especially being able to find those angles of attack.
That's the crucial point of intrigue here.
Oh, but Walter, maybe queuing up with the jib.
I have seen Walter kill with many different characters.
I've made top eights online with the likes of Chip,
even with the likes of Lucy in the recent history,
but it's gonna come down to who they choose
past this button check.
Yeah, absolutely, a button check for sure.
Lucy is just a baitpick. No one's gonna play Lucy.
The baitpick, we want to prevent any sort of default that comes to
either of you want to stay in your house.
Look, I'm not trying to cry on commentary, alright?
Do we want to blast this through the house? Because I don't think so.
Someone should pick it for the one time at least, the one time, you know what I'm saying?
But yeah, the expected matchup is of course going to be Kai versus Melia.
I think Kai is actually particularly good into the Melia matchup.
Always has been even with Melia as strong as she is in this version of the game.
But this might actually end up being one of the last tournaments too in this version of stride, right?
2.0 gonna be coming out this year, hopefully we get some more information in this near future, but...
Yeah, we've been spending some time on this balance patch, because...
Lucy patch came out towards the end of August and there hasn't been any adjustments since then.
But it's really allowed players to experiment and adapt and...
Get used to situations that they might not have been before, right?
Yeah, this is Winner's Finals.
If you want Danny El Mazur to take it, let's hear ya!
And if you want Walter, let's hear you!
I think Walter's a favorite and Walter getting the first blood here as well.
They get right over, already cornering Danny here.
The escape allows him to re-center.
Look at this movement though, vapor thrust.
Oh no, big whip there on the throw attempt.
Which is so far away for the 5k as well, just casing off a fairy miner.
Spreading that 50, just to maintain safety.
Close slash anti air.
This is gonna be some huge corner carry.
Do we have any trickery?
No, just the wall break.
Alright, the Makai here, no flips, only fists.
Rising JS, gonna get the pick up.
It's a ride, the lightning for the hard knockdown.
This is the equalizer right here.
Emilia just leaving that positive meter bonus while Danny's just entering it.
Oh look, we're just pressing buttons with and right in front of Walter.
Because Walter finally able to swap sides.
Bad meme falling into the winger to rise up and break the wall.
It's enough.
Not allowing Danny the option to burst just by going right into that super.
We're unable to get the punish, we're covering a little too fast.
Oh, Artemis is engaging!
Alright, again, just all this pressure gets a 2k2d into the stun, get our heavy stun,
and pressure is on the foot on the shock state!
In first state rule, we don't want one to descend in, they do!
Just on half of their life, but it's super available, the burst from Danny!
Look at this movement here, the IMD's back gets caught by the Iron Sager, it's still able to pick up with that 5k.
Application to heavy tandem top, to the close slash block, which is awfully tricky.
We row profile, but still got hit.
We gotta watch out for a bad mood, tries to go for the overhead to look at Danny's defense.
Finally, bad mood with DRC, it's not gonna be enough that we're gonna go back to neutral one more time.
Danny has a 50, slowly built into a burp, so we get a single touch of many spell perpments.
But the instant air dash coming in, those balls and chain on the tips of her hair, able to seal it for the first game.
Now there is nothing holding Walter back right now, unchained,
UNLEAST trying to take down Danny and Klopp in that ticket to Grand Finals!
We can just use in those regular old dash two-bees and sneaking right underneath the food yard.
Oh!
Makes me the other side, just close slash pressure, a little bit tricky, not spending those green bubbles
in his gauge of the corner for the first tier.
Then you're not seeing as many TK Fireballs in this matchup, just because of how quick Milia is, right?
And while she does have access to a lot of great air mobility,
she is so incredibly fast on the ground that she can play a very similar game plan to Chip at times.
I've been now taking to the skies with a fastball knife to people's elbow!
Getting the DP pick up as well, no burst coming out from Walter. Saving it for next round.
And from the other side too, able to really catch the Mirage and the...
Oh my god, still putting up these subsides.
Oh, just a little tick throw there off the 2B again, setting up the Oki.
You gotta keep Milia locked down, you can't let this girl fly.
Oh, the slight delay. He puts a little doubt in your mind.
This one's gonna hurt too. No super to get the knockdown, but Danny's thinking it's full health.
He gets some blocks rather incidental or on purpose. We get multiple overheads to allow
his offense started, continued, and finished. Danny though with a hundred tensioned off stroke.
Watch out for the Danny special. There's a slight delay to get the throw and seals it with the RC.
One of peace.
Yeah, I have a feeling this game has the potential to go all the way to game five,
which is how consistent these two have been throughout this entire bracket, and especially today.
Yeah, we have yet to see it, even in this top eight.
These players are going hit for hit.
Burst air is going to swap sides. Big win for Danny, but walls are swinging off of the ropes and lands a big one.
Great pickup using the counter hands, same side. Use these multiple overheads many times, especially with RC on backup.
But if it's in here, going forward, it would steer the 4-0, setup. No, no, tandem top, setup just jumps to the other side from the low to left.
So tricky that set-up. It's so simple. Get incredibly effective.
Having access to same side overhead, cross-up overhead, and that cross-up low as we saw.
Oh, we're pressing after Danny on top.
That was a fantastic Just-a-Fantour to keep Danny in range for the foreslash punish.
Here's the check. Just keep Danny stuck in the corner, but rising and falling, and here comes Danny on top.
Oh, brave with the vapor thrust, just keeping Walter on us, but the burst comes out to stay alive.
Yeah, that mortal counter was a little scary, but you're still stuck in a corner, has to find a way out.
Oh, best RC, so triggered with it, you can jump dust, and jump dust on the other side, the stand dust!
And yet, it settles here when the combo finishes.
All the way to the other corner, harassing with that 5k late PRC into the throw!
And once again, they are just trading rounds back and forth!
He may be a simple human and heart-tier, but he's an absolute wizard with it.
He's just honest.
And there's that close slash. What an incredible instant block.
Oh, there's an echo in here, but mine is first, says Walter.
Gonna get a clean pick up into the wall break.
We'll get the damage, that's what we're saying, Emilia no longer dead by a thousand cuts.
She's been hitting the gym.
And that's super high hitting, JH, threatening that multiple overhead.
And the multiple overhead, connection, the burst, just trying to maintain posture.
Emilia's just so fast, even after burst,
Stanny was still locked in the corner, finds the throw to turn things around.
Our knockdown, the shots they've applied. Threading the throw, hundreds of attention as well.
Just getting these plus-trends going, and the fuzzy out allows Walter to escape the corner.
Oh no, but the power slash blown up into the throw, RC of Walter!
Gonna take that 2-1 lead!
What an incredible decision made by Walter. That simple hit may be unsure if it was actually going to kill
to kill and allowing that throw to guarantee it in the end.
Straight to the skies, that's where Milia shines.
Walter understands the assignment.
There's that same sight overhead.
Able to fight out of the corner.
Danny's just a brick wall so far, but their back's starting to show.
And the confidence too to utilize that bad move with no meter to back it up,
That's when Millie is getting really scary and a scary first paper drops to confirm in the corner and Danny is able to escape.
Yeah, he's been doing that many times so far that Walter is showing that wants to steal turn with that Mirage able to get that shot with a 2Pay and get to the corner here.
Not quite enough to build that super just off the wall break though.
3 blow, Walther now positioning himself, set point, 1 more round to make it to grand finals
and 1 step closer to that Platinum plus qualifier.
Ooh the hyper mobility of a side of Milia, they're able to go right above that falling
jump heavy slash.
Slash on the end, goes for the fast start this time.
so intuitive with his tension build.
Danny goes exactly to the 50th build, but Walter as well.
So, Walbrake sent him to Dan of Top, fastball into the corner!
He couldn't get that positive bonus once again.
If Danny can save his first four or third round,
he's gonna be in a comfortable position,
but right now, he's scared.
So, Daprachrust comes out to 100% of the side of Walter.
There's so much tension for both of them to work with here.
Danny letting the burst pop.
Just trying to get that shock state applied against God.
One more mix, and there it is!
Walter moving on to Grand Finals!
Our first player to get ever so closer,
and one more set victory will allow him
the qualification spot, but that's not out yet.
For Danny El Maza, he's going to be dropping
to the loser's bracket,
fighting the winner of our next set, King Jopper.
Have we already gotten this far in the bracket already?
2SKO may have gone a little bit long, but we're speeding through this.
These people are hungry.
These daredevils are hungry for those points, for that Platinum Plus qualifier
to get that trip to Seoul, South Korea, just a few short months from now.
But we're going to find that out after one more ad break.
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We'll be back with more Guilty Gear Strive.
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We are back for more Frosty Foustangs,
Guilty Gear Strive, Top 8,
and we are cut down to the top half of the bracket.
It is top four now,
maybe it's a loser's set in my final.
It's been such an incredible bracket tonight, Chubb.
It absolutely has, and this is gonna make it even more exciting
as my brother Proxy says this is the hot seat.
The winner stays on the most exciting part of the Top 8.
these players fighting for a chance to qualify for that ARK World Tour finals.
But of course, one of these players already is qualified.
Your Evo Champion, Keisu Watamu, going up against Jack,
who is fighting for either points or for that guaranteed lock-in by taking first place.
Yes, but even if he makes it to first, there's a little bit of extra on the back end.
Buchen, who we got to see earlier, the only way he'll be able to qualify is if Jack
takes the number one spot. You gotta know that Bhushan's out in the crowd rooting for that happy chaos player.
That is right. But again, it's losers, semi-finals here, going into losers, finals.
Who is going to go on to become our fourth World Champion? When we got to find out now, let's hear ya, Frosty Faustings!
Kei Shu versus Jack, players that have met many times in the past,
But I can't remember the last time they played when it's the likes of Eno on the side of K-Chu.
Eno, really interesting in this matchup, right? It's hard for her to move forward because of that steady aim shot for Air-Dash or for-Dash being an Air-Dash.
Oh! The burst bait comes out, Jeff, an absolute artist when it comes to stealing your burst and guilty-girth cry.
And putting you on your back after a wall break as well.
It's a defense so far.
Oh, we saw the gun put away, tried to press, but it is not your turn just yet.
The 2D counter hit allows Jack to take round number one.
I had to spend a lot of burst in the process here, so now it doesn't have that get-out-joke-free card.
K-shoe free to run that offense, but what a press out there with the 2P.
Just sending K-shoe to the ground with every single touch and making it so hard to escape the offense.
Able to back dash, but no Hicks knocked down just yet
Just trying to create that space. Oh what a glass
Jack ended up winning it getting the first on occasion as well. That's incredible
What a whip punish that was a sequence of response and response the kick had to the back dash
Blue well the salt just for the corner carry
And Jack can't believe it
Case you though stoic
Stoic and ready for the next round.
You can't let situations like that throw you off.
Two, one.
Kei Shu is already showing that he definitely understands not only how Jack wants to move,
but a happy chaos likes to have a presence on screen.
However, Jack has that next level foresight that's allowing him just to overtake Kei Shu.
What a reaction!
Just a quick 5p low risk high reward.
another day you sex for good measure to get the bullets back into the revolver
That bar is dwindling ever so slowly ever so quickly here comes the bulls once more day job
Boom Akina damn right
We've been here before jobber and we're gonna be here again next round able to get past the curse there with a cycle crusher
that's the
Can't cancel out of the wild installs in season 4 yet.
Oh, they're trying to take to the skies.
Far slash gets the pick up.
Wild assault to make sure you get the confirm.
Not quite having the proper hit to get the log right here.
Catches the 6S with their dash.
Jumped JS out their own.
But now out of focus.
Still so good at applying pressure.
Even without focus on deck, the command roll
is going to open up Peshu.
Here comes the BRC.
No fuzzy attempt.
And Leipzig just to take pressure, gets the instant block and takes the throw for it.
And the J2K but unable to juggle afterwards, just a little too high on that hit.
Jack has played the last 15-20 seconds without a board and only finally reloads.
Gonna be on the close out, game number two here.
Jack looking unstoppable.
The only person to be able to beat him in this bracket so far is Danny.
Yeah, but that's the next stop in this travel to first place.
We have to take down Keishu in the meantime, should we hope to get the rematch?
The immediate two, the press.
It just gives defense, just faded an entire clip.
Enabled to escape to, we talk a lot about defense and blocking,
but defense is also how you get out of those situations and turning into your own offense
and Keishu showing a masterclass of that.
Thank you for the confirmation, the second jump team misses.
It opens them up for a punish. This is Jack's turn.
I'm both once more.
Ten smelling blood in the water, trying to chase down.
Nice back dash into the two-wes, gets the full pickup.
And that's the round!
What a response and reaction to the slight delay indicative
of a full pickup split with the reaction.
K-Shoel in the round up, but Jack trying to put K-Shoel on the back foot.
With that heavy slash, it's such a good one now, encourage that, you know.
And another super to get the full cliff, hard knockdown, positive bonus, all the works.
Jack running in, watch out for the rolls.
Oh, tries to throw PRC, but the escape 2k preempts an any sort of punish attempt.
Early days at Machina, make sure we want to get the kills as fast as possible.
Justice Liver of Life left here, Pricaciu.
Trying to stop that burst as well, right?
Nice YRC!
Oh, trying to switch with a 5H!
No bullets at access here.
Here we go.
Double overhead, burst immediately there from Jack.
Typical approach Pricaciu.
There's the throw at Jack sitting at said point now.
They shoot fighting for their life, but a burst of Vailgo means that any early hit may activate the defense's response.
Oh, what a counter hit! Catches on the recovery of the anti-depressant scale!
And another gunshot just to get the positive bonus. We were too far away, didn't have the tension there for the Deus Ex.
Yeah, but with Curse of Life, it means it's gonna be so hard to move. Here comes the 6S, here comes the days that's not, you know...
Is it going to be enough though? Might be a sliver left?
And there is one last chance here for K-Shoot.
But still, full second. Jack makes up.
Close slash, bullet, the throw tech.
Oof!
Able to get the overhead. K-Shoot with the knockdown.
No burst here for Jack. There's the counter hit.
Are we going to lead to a wall break with this one?
We need to! With the Forty-C-Milton! For the knockdown!
We just have to keep these hits rolling.
I'll try the reach.
Oh, the gold burst!
I don't know their different spots.
We just have to get through.
Full screen, BRC just to change the tempo.
The swipe hits her out of the air.
Jack moves on to losers' finals.
Oh my god, all of the resources being spent.
The RC wore the double gold burst.
Let's make sure though that we show some love
love to our Rating Defending Evo Champion, Kei Shu, what the moooouuuu!
You can see the relief on Jack's face as soon as that 5B connected.
You can tell that there was some stress there in that final round.
I'm just feeling relief that the match is over, my blood pressure is so high here, but the torment is not over yet.
This is the run back. The man who sent Jack to the loser side. The hero. He has the hero sword. He took down the demon king.
But Jack has the second life bar. Can Danny finish the job?
Jack has been on an absolute tear so far. With so much momentum from that case you said.
set here to be hard pressed to get him to slow down but Danny ever the patient
player a neutral God in their own right is gonna be putting up the stop sign and
trying to get Jack to yield to the kingdom of Illyria of course and you
have to remember too that Danny Omanza multi-game specialist making a splash
here in fatal fury also top-aiding Matt top-aiding here in guilty gear strive
and he did defeat Jack 3-1, so didn't even go to game 5.
Yeah, we'll have to see the adaptation coming in play here.
These players possibly going to be going for a bit of a button check,
but definitely players that we've had our eyes on for so long.
Danny, a consistent top 8 player, no matter where they show up, and Jack as well.
I can't remember the last time Jack showed up to any tournament and didn't get toffee.
I don't think that's ever happened. Honestly, Jack is such a consistent player.
Yo, is that Robert Kyle? Right there in the crowd?
With Venom? Yo! Sorry, it's a Phantom.
Maybe we'll see some robo-kite later on in life, you'll figure it out.
One of the characters I was teased in the background splash arc with that 2-point stone reveal.
I'm lucky hope that he just doesn't have a head. He's just like a dollar hand.
My thoughts exactly, Robert.
Let's see now. We got the thumbs up. The eagle is flying. It's time to jump into losers finals!
Yeah solid head on both of these players' shoulders, but it all matters what comes down to how it plays in the game.
Round start scenario. Danny has consistently just been backing up, creating that space.
What instant walk? He's just instantly getting that space from the bar slash at his line.
Again, just trying to pepper jack with these stun edges to make sure that you can't go into the ready aim stance, right?
Can't reload bullets safely far away in neutral.
Yeah, and spending our first game, we don't have access to any stricty defensive resources until now with that extra 50.
Alright, bar slash to break the wall.
Ooh, keeping Jack at bay, and right into the stun, get to RC.
That was a really smart burst too, right?
It was going to lead into the enhanced DP kick up through the wall.
Got Dany just trying to measure some space.
Again, there it is!
That stun edge!
Just trying to hit Jack whenever Jack tries to reload for free and neutral.
The steady application of shock state has been so efficient and so quick, no matter where
we are in the stage of this rally.
And that burst there, a hero burst from our hero,
Danny Alonzo, but staring down the Demon King,
YRC even negate the roll-through mix-up.
That heavy slash at the perfect range,
post-YRC, able to catch him of the rise of J.S.
Chapman over sending, Danny gets the tickle though.
And of course, the six agents, low TG,
able to break the wall of the stunt dipper.
Even on life, it's the one-touch game here.
Oh! The Sun Dipper!
What a call out there and approach from Danny El Mazda!
The hero burst, paying off beautifully!
That's the Danny classic, empty jump, Sun Dipper!
He's letting that rock since 1.0!
It works every time, but Jack, un-phase, still taking the fight to Danny.
Half of your health bar gone already!
establishing space, keeping up presence all over, no matter what Jack is doing.
And here it is, shoot him up, light him up, Chaos!
And I'm already busy on the back of Jack and Miguel.
It doesn't matter, we're able to keep layering resources and allowing them to do the work for us.
This time Danny of course holding on to the burst that might have been too much of a heroes comeback
We're on a good of a journey here, catching that connection, bar slash every slash, fully locked on with the steady aim
Allows Danny to get this mix of situations going, just keeping the corners on the same side
We're trying to swing that 5H, a lot of focus
A little neutral jump, gets caught though by the 6K, he forced the burst if you didn't want to go through the wall
Oh! Right over the charge stun edge.
No 50 to maintain safety, but Jack spent one of their own to maintain offense.
And now Jack, we're gonna close out this first round against Denny.
What a block, but can't block it twice!
Here comes the day you sex to secure game number one for Jack.
What a level head and set of sequences on the side of Jack.
Just going for the 1-2, the right back to the left side, that's that first game.
Gonna keep those hands warm.
I can tell that. It's Frosty.
The Faust is gonna be Frosty. Here's Lombard and Illinois.
Ooh, just pull it up and let the reticles do the talk it for ya.
Ooh, catching the back, that's what it looked like there with the closed slash.
And now I'm just gonna walk you down.
Don't think this is close enough to get the wall break?
wall break? Oh it is. Sometimes we forget that this happy chaos character's got so much
corner damage. Another Deus Ex 2 and the extra wall break damage, the guts crushed, another
round for Jack and another perfect. And that's another level to the strength that creates
this whole offensive unit of Happy KS,
having access to a super that does the damage,
but it don't matter when we catch the roll through.
Look at the patience.
Whoa, so able to block the time
even after a flying occurs.
Swap sides, of course, but there's the first day.
Didn't want to get stuck to the wall.
Able to thrive with that JS, the trade.
Oh no, block vapor thrust.
And another one for good measure.
Time and time again.
First supply means that if Danny decides to spend 100% damage up to escape, we can keep
our pressure going.
Oh no!
Jack's got his eyes on you!
Locked and loaded in his sights.
Jack trying to get the run back here, get to grand finals on the loser's side.
There's real embodiment of the gunslinging, broken Messiah Jack himself.
There is no one who plays this character like Jack, but again, no one who plays this character
quite like Danny either.
Can Danny Mount this comeback here?
He did it once, can he do it again?
Trying to move forward, that crosslash is a lot of good work.
Ooh, so far away, it still makes it to the other side.
Oh my god.
The best BRC down, build your own Tri-Dash here.
No hard knockouts, let's ride back to neutral.
Come on, Danny, dragon stall for the one time.
Not able to anti-accessively,
just allows the pressure to maintain.
Yeah, starting to lean more into the throw.
I like that.
We haven't really done a lot of strike throw too often,
right before this, I've been defensive
for small steps from Danny.
That bar slash, such a great reaching button
and allows for reversal, but Jack here on set point
does build up the full burst go for Danny.
Oh my God, I'm gonna run forward, grab.
Now I'm gonna block all this pressure,
gets clipped by the command roll,
and make it from one side to the other,
just to play around first,
but another swipe out of the air.
It's been so good tonight.
Just constantly fully loaded on the gun
from all of these Super Zostro is the pressure never end
deep like shield me still right on you.
Oh, he was able to get the positioning proper.
We reach for the throw and Jack moves on to phase Walter
in an attempt to get an instant platinum
qualification spot into the Arc World Tour finals.
At this point with the points that he's earned, he's in,
but it would be really nice to lock it in
with that platinum plus qualifier.
before we get to that, give it up for Mexico's Danny El Maza!
One of the best pie he's made in the business and will not be seeing him in any light other than that jobber.
Unfortunately, unable to qualify for the Archwell Tour Final, so gonna have to fly out to Seoul, South Korea to get one of those two last chance qualifier opportunities.
But now that's true. It is time for the main event, our grand finals.
And why don't you tell us who we got? We got Walter, who's fighting to qualify for the
Arc World Tour Finals against Jack, who just wants to stunt because he's already made it.
Already made it, but just trying to lock in.
Walter's the one with the most to lose here. Trying to cash in that ticket, get that all,
expenses, paid trip, and trying to put himself among the immortal Arc World
Tour champions. Yeah, I mean these players have shown up and played against
for many times. Walter, I've been saying this the entire night. These players play
online all the time and they make their way to top 8s countless times over and
over and they've definitely met against each other so often. So often. I mean
And this is going to be a familiar matchup too that we've seen before, right?
You see chip speed versus happy cask, the gun.
Millia's just as fast as chip in a lot of scenarios, but the difference is she is way
more airborne.
Could that be a detriment to her in this matchup?
We'll have to find out.
But right now, we're getting that quick button check in.
This again is Walters very first.
Frosty thousands as well.
How sweet would it be to take home the trophy on your first time out?
Oh, so delicious. The dessert that comes on Sunday night at the major won't have to focus what comes up because happy chaos
should Walter go with the millionth gift pick is so good at keeping Milia just out of the air for that
That's only relevant for million players who want to stay in the air because the air is a method of approach
And there are many ways for Milia to move. We've seen Walter a genuine purveyor of the turbo fall of the Capel of simply air dashing
and it's gonna be tough to lock on as long as the curse isn't applied it's
gonna be a lot more comfortable with our approaches when we're at the airport.
It's true it's definitely going to be difficult but let's see he's still
hovering over the Lucy I assume after putting our buttons in check it is
going to end up being the millia but frosty foustings let me ask you one
more time. Who likes Jack? On the other side, we've got fans of Falter. Let me hear you!
Both these players fighting for victory. Jack in a position already qualified,
but he has yet to take down a major victory. Always the bridesmaid, never the bride. But
of Walter showing that he wants this as much as anyone else.
Oh, we got dueling Jets out here in the crowd.
Let's hear it, keep it up!
The eagle is flying one more time!
Grand finals for Guilty Gear Strive!
Walter has the safety of Winner's side advantage
and Jack has to win two full sets back to back
in order to get that Winner's medal.
Catching the back dash right off the bat there with the J.H. Walter starting strong, but gonna get clipped by the command roll everyone does
Keeping Walter in the corner with it as well. He's so good at maintaining posture. Oh, they snow red one point in the chamber
Securing the throw
Staying same side the entire time going layer one right now not pulling up the fastball or the capel just quite yet
That saved the RC for defensive action, we're gonna be able to build a little bit more positive
meter bonus, incoming.
So do this right back to neutral, not the place you want to be against happy casp-
OH!
The disrespect!
That was so rude, Jack!
Reloading right in your face, nice, BRC back, you see it pick up from Walter, doesn't even
need a combo after the super, it's enough damage right there!
I think it's the case that even that RC made Jack's gun timing a little bit more inconvenienced
and getting that pause so much more difficult.
Here comes Walter through the wall, Jack with meter bonus and Haley a full burst.
Nice, another Deus Ex Machina, Jack just looping the wall, breaks looping the hard knockdowns.
Ooh, get to the back dash, especially using that FD break.
Fastball makes it so much easier.
Jack with a perfect response to tie it up on rounds.
Hell of a way to answer back.
Okay, we'll push to the floor of the burst.
Suspend early, Walter. Hard press to build another one left.
Oh, especially with the damage applied.
Happy chaos, just doled it out.
Shot after shot.
Another shot coming through.
pick up in another day use X for good measure despite being pressed against the
wall two times in a row we might not even be able to survive and she's done
for the first game down with a double perfect from Jack that is quite the
exclamation point to start things off with it's quite the statement here Jack
Jack is firmly in the driver seat already.
Yes, all we need is that distance to get that good supply.
Makes it so much more easier when we get into the first out right when the Reasons are low.
Oh, we're catching the back dash with the far slash.
Setting up the tandem top.
Deep dash in for the throw.
Oh, same side of the back dash.
What a match though from Jack.
Those bunched buttons coming out.
Gets a 2k2d
Great defense here Jack pressing back command will didn't cross up a jack still able to find the hit and still able to find the super
Through Jack positive meter bones gonna be it in a great position to take this first round
And he does the double overhead despite how low he goes the FD break makes it so tricky to block a situation like that
3rd up, 5D, the classic.
Try to be a little bit safe with burst setting, a jump catch from the shot, here it comes.
Oh, nice with the close slash, it's so impressive how Jax makes the squeeze in a bullet at any
opportunity, right?
He's really mid-maxed the character like happy KS to just the amount of pedigree that's so
impressive to watch.
Oh, and you have the combo there on through the RC into the 2P, gets the burst out of Walter.
Oh, a little bit of a slight hit, mixed up there, 5k where it's back, 2 games, and that's another arm of load.
Jack puts Walter through the wall and puts himself up 2 games to 0.
Fantastic work here from Jack, one away from a reset, just still looking unstoppable, able to conquer his bracket demon,
and kill the hero in the form of Danny Yamazza.
Oh, headbangers, stay out of the air, Walter.
Do the wall again.
Not gonna be a hard knock down this time though,
so Walter gets a little bit of breathing room.
Just two simple interactions.
Oh, set the Iron Sager in the 2S of their own,
catches the back dash, another unleash of the super
to take the round and on set point
on first set of Grand Finals.
Nearly a 3-0 here. Can Walsh or Dig deep and stop this offensive from Jack?
Oh, catches a little bit of a stutter.
The burst comes out for Jack. He wants this as fast as possible.
There's the throw.
Oh, and he jumps throw as well.
Another one!
Able to get these hits going.
Jumps right over with the Fatal Reach jump throw to Azzec's Machina here.
Still alive.
You done with the Guts Crush on that?
Last chance to burst here for Walther as well.
Catching the back dash, just trying to put some pressure on, take the fight to Jack.
Oh, the counter hit. Jack caught and mashed it.
Any character like Melia, if you block one single mix, it's gonna be tough.
Oh! No super though to break the Wallet Jesus right back to neutral!
Terrible situation now for Walther.
GUSHES IN WITH THE TWO BEATS! BEATS OUT THE BIRTH WITH THE SOUTHER!
and Walther, stayin' alive!
The bravery to aggress in a situation like that
when your one touch, touch from death!
Nice escape there from Jack.
Able to avoid the compel, mix up.
Look at these dashes going right underneath,
but the Artemis gets caught by the steady aim burst.
Comes out from Walther.
Oh!
Jumping out, avoiding the six, yeet!
A bunch of damage with that confirmed as well.
Beautiful ID, empty twice in a row,
but still gets caught by the hair car.
This is how it starts, mix after mix.
We continue to lay it on.
Deflects shield only to block the mix.
There's the tie-up.
He gets the round.
One on the board.
Wolfer bites back.
And the crowd, firmly behind Walter here.
What's the seed is?
Go the distance.
Here we go, right over the 2K!
Oh, that command roll is so difficult to deal with, hit twice in a row, get off of me please!
He pops that first, and just held still for a moment to let Jack react, and he reacted by taking control!
K-Sec can be able to break the wall once again.
Jack calling that last game there from Walter, a fluke.
Okay, the knockdown makes it so much more difficult.
Walton maintains pressure, but not any tension.
Means that it's so hard to keep this going.
Sixth we counter it, but the 5B block.
I got the first supply.
Look at this, just running away after the curse is applied.
He tried to force Walton to overextend,
but now it's Jakku's overextended out of focus.
Lust shaker, there's the delay to get frame-tracked.
The bar slash counter hit, once more on set point here for Jack.
Oh, trying to go for that close slash, nearly got punished for it, but was able to follow up with the bar slash.
So to the corner, a bar eight two S counter hit, gets the response from Walter.
Oh, the dash of two cage, pin you up!
That's the pick up, Jack finally builds the burst,
Walter's gonna send it with the heart knocked down super,
gives him an opportunity to maintain pressure here and build some resources of their own.
This is exactly what Walter needs, Jack. Not the kind of player to burst while this low on life,
so just needs to close out the round here, another winger! Jack, very far ahead of the
burst economy though. The swiftness at which Walter eliminated Jack in that round made it so much
much more difficult to build a burst of their own.
Oh, what a deep-like shield.
He didn't save you, though.
That 5-H reaching so far.
Catching the back dash!
Jack-in-the-X got defense, perhaps,
and Walter getting a read for what's going on.
You saw, Walter has been leading way more
into these two Ks as well, Dostro.
There's the throw, and the 6-H, fast-door C.
We're going to another game.
This is game number five here.
First set of grand finals.
If Walter can take it, he's gonna be our champion.
Leaning into these two Ks, these dash of two Ks
has helped so much.
Really quick option here to trick him up.
We can hear the crowd all the way from home.
They're cheering for Walter.
They wanna see the happy chaos go down.
Walter is one game away from qualifying
for the Arc World Tour Finals.
I have to think, did we put on crawl here
by going back to character select?
We had love the subhuman cell phone before.
Let's see.
No, it's let it rock.
Holy lockdown here.
Walters got them inside, he started to lay overhead,
catching the back net once more,
and there's the counter hit, which gets the first reaction.
Again, the command roll and it's been a thorn
in a Walther's side.
Nice press though on the 5D attempt.
That four-framer has been so crucial.
Little bit of sleight of hand trickery once more.
Caws up overhead.
The poke comes from the jacks.
Gonna get you a barry.
We get the full reload off the day, as that's Machina.
Still walking though with a life lead here,
sending a hundred tension and a hundred burst
in a good position.
Not to guess why you spend it.
What a match this 2P is really paying off.
The YRC gets connection.
Here comes the Super!
Stay spendin'!
What a victory!
Set point, tournament point, here for Walter!
Jack on full burst, catches the air and throws!
It was started on that burst.
Just trying to chase down with that 2P,
we need a 2P nice good,
there's five cases working out so well before.
All we need is for Walter to get blocked in,
And the blocking gets the hit, Jack trying to even it up here.
My defense, Marky Jack, with a dominating round fighting right back.
This is set point and tournament point and reset point here.
We're on the final game, final round of our first round grand finals.
Could be the last round grand finals of what's there anything to say about it getting the early burst out of Jack?
Yeah, but the offense starts and it snowballs so fast.
Walter jumps about a burst of milk, trying to bait a burst right here.
And gets the block!
Got to be able to maximize, but not enough to kill.
Not quite one more interaction here. Walter is in dire straits.
Oh, we get the 2K!
The stutter allows Jack to reset it here in grand finals.
One more set between these two daredevil, these two Titans.
What a hard fought match. These players are tooth and nail here.
A bit of a breather here. Jack asking for a little bit of support.
A bit of a breather here too.
I need one myself.
I'm here to support you Dostro.
I'm taking a sip. I'm taking a sip.
We need to reset ourselves in a time like this because our grand finals match is already so tense hydration break posture check
Everyone in the audience. Let's let's redeem our channel points Robert. That's right
Let's see
Just finds the time here
Getting both players some water as well
These players are adapting so incredibly well to each other and I know it's cliche and I know I say it all the time for those of you
I love when I get to see two players playing the fighting game job. That's right. I mean going all the way to game thought and a reset
would not be surprised to see it repeat here. But the question is who is going to come out on top? Who's going to be a brand new Frosty Faustin's champion?
All three generations of guilty year crowning a brand new champion here at Frosty Faustin's 18 job or its poetry in motion this weekend here in Lombard, Illinois.
Illinois, media thirst there.
Oh, close slash stagger.
What a fuzzy out.
Millions of players always starting to find that opportunity to become airborne.
Millions gonna get this hard knockdown moving.
Oh, look at that damage.
Like we said, no longer dead by a thousand cuts.
Millions is real.
Oh, this might be able to do it here.
Can we spend enough?
We have two bars.
Happy cast of the pretty flimsy character themselves, and it does!
This is the life cycle of Yilted Gear. The worst Zotho gets, the better Milia does.
Forward. What a great spin that the dash cancels off the 5k, giving Milia back to the corner, and defense finally broke it!
Oh, the stop sign 5k!
Oh, and giving it the punish, of course, with that 2s reaching so far, another Deus Ex!
Close looking for a wall break.
Here we go.
Just game one, but already close to round number three.
And yes, it is.
Prophecy fulfilled.
We're tied up.
As tied up as possible.
Of course, Jack coming into this with the first advantage.
He ain't getting the first blood once again.
Oh, no.
That was definitely a deep leg shield at 10.
Didn't end up getting the wild assault snuffed out.
That's one of the powers of these cross-legged characters
like these are so good at missing up your defensive options.
And Jack trying to get another perfect here in this center
have been so many already.
There's the throw late on the PRC.
Dayuz X, Machina, no burst can save you here.
And that was such impeccable awareness by Jack.
Not having the PRC when they initiated the throw
and using the positive theater bonus for the PRC
to get that pickup in the end.
That guy in the crowd is here right now, man.
I can't believe what's happening.
So, I'm happy Chaos focused super.
I've got a brain blast though.
This is a slump situation without good presentation.
Jack likes to go for the reset.
Oh, the king fangs.
We just keep going low.
How many is enough?
And here's the pickup.
Here's the kill.
Jack takes the lead here.
You have to block for so long.
That was 2k into all six gunshots.
Not only that, but having access to that focus buff
after doing your 2-1-4p means you're stuck blocking
for so much longer.
Oh, but Walt is on the attack now.
Getting the knockdown with the tandem top in the corner.
Millie has got some mix of her own.
Yeah, Jeff is doing a great job of utilizing that green bubble
to push her away with the FB.
But Walt is really keying into that at the moment,
and he's stealing turns back.
You saw Jax had to go for that 5P2 in the TAN atop, expecting for a Catel or a Fastfall,
but instead, he's just gonna eat a counter hit, allowing Walter to answer right back with a perfect of his own.
These players are really fighting to a nail.
They're pulling out all the tricks here.
It's a Barn Burner, it's a Slaverknocker.
Oh, runs right into the 5K, though!
Oh! Oh my gosh, no one is blogging that on purpose.
Oh, what a poke catches Walter trying to approach and takes the second game with two games in
a row now up to 0.
Familiar position though, Walter was able to climb back from this deficit before, can
he do it one more time?
Yeah, but crucially he wasn't able to seal it just yet.
trying to skip the elimination as fast as possible has to fight at three games in a row here.
The media first pair from Jack, but runs right into a steady aim shot.
For the Waxy Air, the J2K pogo off, not far enough reaching.
Look at this, the mix letting the tandem top do all the work.
Spread your wings and fly.
When Malzor gets the hit, boy, does he make it hurt.
Oh, we got a little too tricky with this, and there was space for the cross-up.
And the back-back there immediately as the car slides to us, shaker into the RC, able to get the whip punished around for Walter.
The stutter step to catch Jack, reaching with that two-gate, what a punish.
And again, running into that 5k, please put some shoes on this man.
Jack's doing a great job of mixing up these offense and positioning and making sure there's always something new to think about.
Full reload here on the 6th full shot put back in.
Walter, oh the back dash but he didn't punish it!
Walter in a typical position not gonna burst doesn't even get the chance to if he wanted a perfect from Jack and once again a tournament point.
Jack is putting himself in such a strong position.
Walser is scared and spends the burst immediately.
All the back dash for the Curse of Light,
it makes the movement so much more difficult.
And there's the throw.
Tire straight.
One bull and we represent the throw once more.
We're able to get more shots.
Just needs to open up one more time into the throw,
and there it is.
We're going to see you in South Korea, Jack.
The Platinum Blast Champion!
And finally, Jack is able to clinch victory at an Arc World Tour major.
So many times have we seen Jack in grand finals in top 8,
but finally we can see him hoist the Trophy High.
The Demon King sits high on his throne underneath all of his subjects.
And he's able to rule and rule comfortably.
Look at that smile on his face. Not only that, but I do believe with Jack taking the auto-qualification spot,
that allows Buchen to qualify on points into the ArchWorld Tour Finals.
That should be the case. We'll see when the points are updated.
The man, what a tournament. What a showing. And Jack, like you said earlier, always the brides made never the brides.
And finally, this time he's taking home a ring, the trophy, and the flowers.
What an impressive showing for him. Our entire Top 8 absolutely intense matches the whole time through.
We're just getting our players lined up so we can dole out those medals and trophies.
But it's been an absolute pleasure here. You can't choose a favorite set.
It's almost impossible to choose a favorite set from our night to night.
And there were so many great matches that weren't even streamed at the back of the room.
We have a set up for two setups for Guilty Gear Strive, a full line of them,
and that's where all the depths went down and the fights were going.
But when you have a tournament this stacked with so many strong players,
five years deep into this game, grinding out these characters,
you can't get all the incredible matches on stream,
but luckily this top eight did not disappoint.
Yeah, but this is not the end of Guilty Gear.
We may have our, this may be the end of the Archwell Tour qualification.
There's still the LCQ, but Java, there's 2.0 on the horizon.
There's more guilty gear.
It's been around for nearly five years,
but man, there's more guilty gear to be played.
More.com, who knows how 2.0 is gonna shake up the meta,
shake up the game in a big way.
We've seen what ArcSenseMarch has done
with a rework like Grand Blue Fantasy vs. Rising.
Incredible game, incredible topic, incredible community.
So let's see what they're gonna be cooking up
for guilty gear strife as well.
I personally hope we get to see some of that
at the Arc World Tour Finals, perfect place to show it off.
Even with the lights of Season 3, the addition of the Burst mechanic with Wild Isle and the
White Shield, it truly changed the meta.
There's a lot of really great things moving on so quickly when we added these new mechanics.
In our system arts, truly artists in how they dole out and create new and interesting characters
and gameplay features.
That's right.
Just give me Instacills and Raven.
That's all I want.
Please, I beg you.
Every Legacy Guilty Gear player, even new Guilty Gear player,
Guilty Gear player, they look at these old games,
they have their ideal character,
they have the character they want to come back,
and no matter who you choose,
there's gonna be some people upset,
whether it be a returning character
or a new character coming to Guilty Gear.
You know, we are not that far off, though,
from having all of the Legacy Guilty Gear characters
have been playable in a fighting game ready to go, right?
Yeah, there's not that many,
but we're gonna have to bring it over to our stage here.
Elvin Shadow, let's give out these medals
to our top eight for Guilty Gear Strive.
All right, everybody, did you enjoy that top eight
for Guilty Gear Strive?
Let's give it up for our top eight finalists.
All right, so in seventh place, Red I Am Not.
I am not
Also in seventh place
In fifth place Chicago's very own home Tashi
Also in fifth place umi show
In fourth, Keishu Watamoo.
And in third, Genji Daniel Mazai.
In second place, Odie Walter.
And your frosty foustines 2026, Guilgear Shroud Grand Champion, give it up for Par Jack.
All right, that was great.
I want to thank you all for coming to the event this year.
Did you all have a good time?
Was it pretty good?
Yeah!
You all coming back next year?
Yeah!
All right, that's what I want to hear.
So this is all we've got for tonight in the Grand Ballroom.
We're still open until 10 o'clock, so go have some fun, play some last minute casuals, have a few drinks, grab a bite, do some karaoke, but enjoy the rest of your evening, and we can't wait to see y'all again next year.
What a frosty calisthenics it has been.
An incredible tournament, an incredible group of people. Dostro, it has been a pleasure.
And you know, I just want to say, I am always so proud, even though the world has been such a crazy place to be able to spend a weekend here with all of you as family, taking care of each other, but we can't forget that when we walk out these doors, we still have to take care of each other, take care of our families, and take care of our neighbors, alright?
And don't forget, guilty gear, frosty foustings, forever. We'll see you next year.
here. Scrap in for season two. Fan favorite characters make their way to the roster. Season
pass two is here. Six months. Six characters. A new fighter each month. Legends on lease.
available now.
I
Music
Atta's at the shop.
2XKO Season 1 is now live, featuring an all-new Battle Pass, Stage, and Champion, Caitlyn,
the Sheriff of Piltover.
2XKO is excited to announce Frame Perfect, a competitive-themed skin set where a portion
of the proceeds help fund prize pools and tournament costs for TOs across the world.
Elite competitors will clash across the globe, from Evo Japan to Combo Breaker and beyond,
rising to the ultimate finals in Seoul.
Don't miss your shot to qualify for the Highstakes Arc World Tour Finals on March 20-22, 2026.
Kwanba X Atasa Colabbo just dropped.
Limited-run sticks with that filthy Kwanba Wolf Drip on premium Atasa Noir bodies.
Loaded with Simitsu LS-56 and Sanwa OBSF-24s for buttery inputs.
These ain't your average customs, hand-painted by Atasa Limited in Japan with Kwanba's signature
teal flames and gold accents with only 50 units worldwide. Paragon, grassroots FGC since 2021.
Monamoon, TCG and apparel since 2010. Creators of the Dicewinder format and fully artist-owned,
they've got everything you need and a little more. Check out their booth in the hotel lobby.
This summer, chase away the cold with Boston Bluebeats Beach episode. On July 18th and 19th,
Join the Massachusetts FGC at the Western Walton for the hottest event of the Northeast.
MaxMode is back for Year 3 in Atlanta, Georgia on February 27th through March 1st.
Featuring SNK's World Championship 2026 Tour with Fatal Fury City of the Wolves and the
King of Fighters 15, with them also being the first Jazzy Circuit Auto Qualifier.
Registration is now live at start.gg slash maxmode3. Don't forget to register before February 15th.
Snake? Why are you at Frosty?
I took a detour to buy a new sneaking box.
A box? Not just any box. A monomoon box.
Be sure to check out all our awesome Frosty Faustings merch.
Whether you're headed to your local or an important job interview, we've got the gear
you need.
Shirts, hats, pants, keychains, blankets, mugs, but it won't be here forever, so get
yours now.
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