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thegameawards

Summer Game Fest 2026 - Official Livestream (with Warframe Drop)

06-05-2026 · 4h 13m

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[00:34:30] I
[01:03:30] you
[01:04:00] you
[01:04:30] you
[01:05:00] you
[01:05:30] you
[01:06:00] you
[01:06:30] are going to show you why gaming's best days are right ahead of us.
[01:06:50] What I love about SGF is that we put platforms and rivalries aside.
[01:06:54] It doesn't matter where you play.
[01:06:57] is welcome here today and right now everyone has a lot of games to play. As you can see behind me
[01:07:03] in just the first five months of 2026 Steam saw a record setting 9,265 new game releases and that's
[01:07:14] up from 7800 last year. There are now more games and more creators than at any point in the history
[01:07:21] of this great media. Now sure, a cynic might look at those numbers and think, how can anyone
[01:07:27] possibly break through with their game? But then, you look closer. So far this year, 14 new games
[01:07:34] are estimated to have sold more than one million copies on Steam. 10 of those, they come from
[01:07:40] independent publishers, isn't that great? Absolutely. And most of them were brand new
[01:07:46] IPs like eugenics, Windrose, or Far Far West. That tells you something important. Players,
[01:07:54] you guys are hungry for new experiences. You want originality, games at different price
[01:07:59] points. And when developers take bold creative swings, turns out you guys show up for them.
[01:08:05] Really great. So congratulations to all those games. Now, you know, some games they become
[01:08:12] global blockbusters but others actually find smaller passionate communities that
[01:08:16] love them deeply and today both of those kinds of success matter the truth is
[01:08:21] not every game has to be for everyone that's what makes this medium so exciting
[01:08:26] right now it makes SGF so rewarding because this show helps drive discovery
[01:08:32] I hope you find your next favorite game today so get ready to get wishlisting
[01:08:37] should we get on with the show
[01:08:40] Okay, it's going to be a fun ride, so let's get started with our preview of What's Ahead
[01:08:50] with our first announcement.
[01:09:10] Yes?
[01:09:11] So, you're the American who called earlier, the sister of the men on the third floor.
[01:09:40] Ah, welcome to Paris. It's so nice to meet you.
[01:09:47] Oh, it's freezing. Come in. Come in. We don't want you to catch a cold.
[01:09:55] I hate to say it, but your father is, well, quite odd. In we go.
[01:10:10] He's made such a mess again.
[01:10:13] I think I just cleaned it up a week ago.
[01:10:17] It's like a boulder rolled through here.
[01:10:20] Huh?
[01:10:22] Ah, the delightful biscuit.
[01:10:27] I'm sure he's going to like it.
[01:10:31] I'm sure he's going to like it.
[01:10:34] I'm sure he's going to like it.
[01:10:37] I'm sure he won't notice if we help ourselves.
[01:10:42] Oh, I'm so sorry.
[01:10:45] It must be the maintenanceman from this morning.
[01:10:48] Won't be long.
[01:10:50] I'll bring some nice coffee to go with the biscuit.
[01:12:07] Don't move.
[01:12:12] Crater it field.
[01:12:17] Don't move, Crater Redfield.
[01:12:47] Capcom on a roll. What a way to kick off the show. Resident Evil Veronica revisits a classic
[01:13:00] title from Resident Evil Universe, reimagining the experience for today's players. Thank
[01:13:05] you to Takuchi-san and Capcom for that incredible news. Now, some surprise breaking news from
[01:13:13] one of the top independent game studios in the world.
[01:13:16] Hello there, I'm Cuphead here at Studio MDHR Headquarters, and today we have a special announcement
[01:13:29] for all of you.
[01:13:30] We're happy to confirm that development has begun on a brand new, hand-animated Cuphead
[01:13:37] video game.
[01:13:40] Our talented team has hard to work on this ambitious project, which will take Cuphead and Friends on a fresh, exciting adventure.
[01:13:47] Hmm...
[01:13:48] It's still in early stages, but we look forward to revealing more when the time is right.
[01:13:54] Well, from all of us here at Studio MDHR, thank you for...
[01:14:01] I didn't know this was plugged in.
[01:14:05] Hello?
[01:14:07] Yes?
[01:14:08] Oh, indeed.
[01:14:10] Oh, you want me to tell them?
[01:14:13] Yes, I'll tell them. Yes, right now.
[01:14:18] Well, it seems I have one more surprise.
[01:14:22] A small team within our studio has been working in secret on something completely different.
[01:14:28] This new project is a love letter to the era that brought us into the world of video games.
[01:14:33] We have prepared a sneak peek, and I'd say...
[01:14:36] It's pretty radical, hm? Over here? Ahem. Pretty radical.
[01:14:46] Let's roll the clip!
[01:14:53] Now in development at Studio MDA Jar.
[01:14:57] It's Mighty Cuphead Adventure!
[01:14:59] A new fast-action platform shooter with arcade quality graphics and amazing sound.
[01:15:07] Mighty Cuphead Adventure!
[01:15:24] You know I love my puppets, that was great.
[01:15:26] Great, and there you have it.
[01:15:27] Two brand new games from Studio MDHR up in Canada
[01:15:30] with Mighty Cuphead Adventure,
[01:15:32] a true 8-bit action platformer coming to consoles and PC,
[01:15:36] and then a brand new hand-animated Cuphead game
[01:15:40] has been confirmed too.
[01:15:41] Great news.
[01:15:42] All right.
[01:15:43] Well, now please join me in welcoming my co-host
[01:15:45] and partner in a new game discovery website
[01:15:47] called Looking for Game.
[01:15:49] It's Lucy James, everyone.
[01:15:51] Thanks, Jeff. I am thrilled to be back here at Summer Game Fest, and I'm excited to share
[01:16:05] in so many incredible announcements. Now, this next one is very special for me. It's a game
[01:16:12] we've all been waiting to see for a long time.
[01:17:12] You understand?
[01:17:18] Yes.
[01:17:20] I understand.
[01:17:42] Hi, I'm Al Hope, Creative Director of Alien Isolation 2.
[01:18:06] And I'm Anna Sofiko, our Director of Alien Isolation 2.
[01:18:09] On behalf of the whole survival team at Creative Assembly,
[01:18:16] we're very excited to share our return to the survival horror genre.
[01:18:19] It's been 12 years since we released the first Alien Isolation,
[01:18:23] and we're continuing what we started,
[01:18:25] creating an authentic new chapter
[01:18:27] which builds on that core isolation experience
[01:18:29] of escaping the terrifying, unkillable, relentless alien.
[01:18:34] And this time, we're unleashing the alien
[01:18:36] on an unsuspecting colony world.
[01:18:38] From the claustrophobic confines of the colony itself,
[01:18:40] to the exposed and storm ravaged landscapes surrounding it,
[01:18:43] Kurosaki Station is the new hunting ground
[01:18:46] for the ultimate apex predator.
[01:18:48] Players will face a desperate struggle
[01:18:50] to survive and escape,
[01:18:51] and we cannot wait to show you more in the future.
[01:18:53] Thanks.
[01:18:54] Thanks so much, Anna and Al. Today, we are honored to have one of gaming's true visionaries
[01:19:08] here with us in the audience. For more than two decades, his work has reminded us that
[01:19:13] games can be emotional and deeply human. From eco to shadow of the colossus to the last
[01:19:20] guardian. He has left an unforgettable mark on this medium. Please join me in recognizing
[01:19:25] the legendary Fumito Ueda-san. Ueda-san, good to see you. And now, let's talk about
[01:19:39] his next game. A few years ago, we gave you an early glimpse of Ueda-san's next game,
[01:19:44] then known as Project Robot,
[01:19:47] well now it's time to step deeper
[01:19:49] into the mysterious, unsettling, and epic world
[01:19:53] that marks Ueda's first game in a decade.
[01:19:56] Let's take a look!
[01:21:28] All right, well, next we travel to the east, to China, circa 80% of the world, and we're
[01:21:53] Thank you.
[01:21:54] All right, well, next we travel to the east, to China,
[01:21:57] circa 848 AD.
[01:21:59] Blood Message is a cinematic single-player action
[01:22:02] adventure game from NetEase.
[01:22:04] You are a messenger who embarks on a perilous eastward
[01:22:07] odyssey with your son fighting against impossible odds.
[01:22:23] A few years later, the
[01:22:52] But no one has ever been able to defeat a demon.
[01:22:57] Today, the Great Wall is at its peak.
[01:23:01] The enemy is now attacking.
[01:23:12] Good job! You're in the mood again!
[01:23:15] It's your turn!
[01:23:22] Master, they said that if we fight with Xigui Hall,
[01:23:26] we can also protect our family if we don't fight.
[01:23:38] I won't surrender!
[01:23:40] I won't kill you!
[01:23:52] It's death.
[01:23:56] No!
[01:24:11] Kill them all!
[01:24:16] I can't stand my family!
[01:24:18] I can't stand my life!
[01:24:20] I will kill you.
[01:24:22] I will kill you.
[01:24:24] I will kill you.
[01:24:26] Go!
[01:24:28] Go!
[01:24:30] Go!
[01:24:32] You
[01:25:02] Now please welcome a game of
[01:25:04] Now, please welcome a game developer who is visiting the U.S.
[01:25:34] for the first time in two decades.
[01:25:37] From RGG Studio, it's Masayoshi Yokoyama.
[01:25:41] Hello everyone, this is Yokoyama. Today we have an exciting new update about Stranger
[01:26:06] than heaven. First, please take a look at this.
[01:26:36] Taito!
[01:26:41] If you don't pay attention to this,
[01:26:43] my life will begin.
[01:27:06] We've got a lot to talk about, but first of all, we have a release date.
[01:27:30] The release date is January 15th, 2027, and the new cast has been included in the trailer.
[01:27:39] But let's talk about it with this person.
[01:27:56] Please welcome, Tsukumaki!
[01:28:00] I
[01:28:14] Snoops everyone's talking about this game. It's so good to have you here man
[01:28:19] So you team it up with Yoko Yoko tell us how does this happen? Why do you want to work without GG?
[01:28:25] I mean, I'm a big fan of saying I've been playing that game since it first came out and you know to be a social
[01:28:30] was such a great game and such a great person like this and the team that they put together.
[01:28:34] It's an amazing feat for me, so I'm happy to be a part of it.
[01:28:37] Now, we got to talk about what just announced in this trailer.
[01:28:40] How's Tupac being a part of this?
[01:28:43] You know, the Tupac estate and my son and myself, we work very closely together,
[01:28:47] so it just made sense to put him in this game because his likeness and his spirit still lives on,
[01:28:52] and I just feel like it was so connected to what we're doing.
[01:28:54] So, what y'all think?
[01:28:56] I'm sure you've got more surprises in there too. I know the song sounds great, but we're
[01:29:03] looking forward to hearing more on Stranger in Heaven. I also want to ask you about something
[01:29:07] a couple years ago at TGA, you and Cordell talked about death row games or something
[01:29:11] that you guys want to do. Any updates on what's happening there, DRG?
[01:29:14] Yes, sir. Death row games, you know, we're building a hip hop gaming universe, bringing
[01:29:19] an authentic culture to life, you know what I'm saying? We just got a lot of plans that
[01:29:22] that we plan on actually bringing to life
[01:29:24] in the next couple of months.
[01:29:26] Okay, well, we'll hopefully hear more on that soon.
[01:29:29] Yes, sir.
[01:29:29] Thank you very much, Snoop Dogg.
[01:29:30] Thank you for joining us.
[01:29:31] Thank you.
[01:29:32] You'll be honest on it.
[01:29:33] Good day.
[01:29:34] Thanks, guys.
[01:29:35] Fantastic.
[01:29:39] More crazy stuff to come.
[01:29:41] All right, next we're excited to announce
[01:29:43] the stunning debut title from a new studio in Sweden.
[01:29:46] Hex is an open world action adventure game
[01:29:49] from key creators behind the division
[01:29:51] little nightmares. You brave the wild north as researchers stranded in a
[01:29:57] mind-bending player-shaped procedural world. This is a very cool game. Take a
[01:30:03] look.
[01:31:51] I can't wait to see more from Hex, it looks absolutely stunning.
[01:31:59] We have much more SGF to come, but first on June 14th, Dead by Daylight is celebrating
[01:32:05] its 10th anniversary.
[01:32:07] Watch this closely because here's a little tease of what's ahead.
[01:32:37] Happy birthday to you.
[01:32:44] I am one, I am two, I am three, I am four, I am five, I am six, I am seven, I am eight, I am nine, I am ten.
[01:32:53] Come on, hurry up now.
[01:34:23] is
[01:34:46] dangerous
[01:34:51] Edward...
[01:34:53] ...Iviteri...
[01:34:55] ...is it dangerous?
[01:34:59] Wouldn't pay so nice if it weren't.
[01:35:10] Gentlemen!
[01:35:12] We do not plan to headlong into falling on the orders of a single madman!
[01:35:16] But act according to our own collective madness.
[01:35:21] So I'll put it to the vote.
[01:35:24] All those in favor of storming this cold and taking this shit, storm and shout out!
[01:35:40] Please feel it out here.
[01:35:42] We're moments away from the grandest prize of all.
[01:35:46] After you, Captain, half the head is dangerous.
[01:35:53] Don't save me a spot in hell, Shacket.
[01:35:58] Are you coming too?
[01:36:16] Welcome back to SGF! That was Assassin's Creed Black Flag Resinct, which is arriving July 9th.
[01:36:23] Now it's time for the announcement of a game that reunites one of the best action game developers in the world with a legendary franchise.
[01:37:16] We are just getting started, believe it or not.
[01:37:35] Alright, well that's another TMNT game from Platinum Games, and I cannot wait to learn
[01:37:39] more about Last Rodin.
[01:37:41] Now, please welcome two-time TGA loser for Expedition 33 and Final Fantasy XVI, it's
[01:37:48] Ben Starr who voices the visitor in Fortnite!
[01:37:51] Hello Summer Game Fest!
[01:38:03] For the past little while, I have had the incredible opportunity to step into the world
[01:38:11] of Fortnite as the visitor.
[01:38:14] And today, I finally get to share a glimpse of where that journey is heading next.
[01:38:21] We've been working on this for a long time.
[01:38:24] A new season is about to begin, and everything is about to change.
[01:38:28] Let me show you what's coming in Fortnite's next season runners, launching later tonight.
[01:38:58] Faster. Or dangerous.
[01:39:03] No one can resist that kind of power.
[01:39:09] So we must secure them.
[01:39:28] Now, if you're wondering how we end up on this new island, you'll have to jump into
[01:39:58] the shattered event happening live inside Fortnite right after summer game
[01:40:02] fest. This season we asked every player to choose a side and in the live event
[01:40:07] that choice changes your experience. It has all been building to this moment. The
[01:40:13] party starts at 7 p.m. Eastern time but the doors open early and trust me you'll
[01:40:18] want to stay to the very end of the event. I've got a little surprise waiting
[01:40:24] The stage is set.
[01:40:31] You chose your side.
[01:40:38] This ends now.
[01:40:53] Now it's time for a special announcement from Bandai Namco, about one of the most influential sci-fi franchises ever created.
[01:41:04] On Earth, mankind measured time by seasons, not sirens.
[01:41:10] For a moment, the future felt promising.
[01:41:16] They're inside! They're inside!
[01:41:18] Out here, that promise is a lie.
[01:41:50] Every breath taken is inside an armoured shell.
[01:42:09] You're our last hope.
[01:42:15] The darkness coming for us.
[01:42:17] It remembers one nation.
[01:42:22] Pilot.
[01:42:47] I'm here.
[01:43:05] Thousands of games launch every year, so finding your next favorite can be tough.
[01:43:10] That's why I'm launching my new newsletter, Looking For Game.
[01:43:13] I'll be curating and selecting games that deserve your attention every week and sending
[01:43:22] demos and exclusive playtest invites straight to your inbox.
[01:43:27] Head over to lookingfor.game to sign up with player.gg.
[01:43:31] Speaking of fun, unexpected games, this next title comes from a solo developer, Adrienne
[01:43:38] Mulero from Spain.
[01:43:40] It is a co-op physics game about two geese and one very fragile egg.
[01:44:10] What is this? It's way too hard!
[01:44:15] What's up with our baby? What's up with our baby?
[01:44:19] Yay!
[01:44:22] Just focus, please. If we work together, I know we can do it.
[01:44:28] Oh! This is extremely hard!
[01:44:32] Oh gosh, that looks really hard.
[01:44:35] Maybe if we looked for some more people, it would be easier.
[01:44:44] This really is an extremely hard game.
[01:44:52] Congrats, Adrian. What a fun game.
[01:44:54] All right, now it is time for a debut game from a veteran team of developers
[01:44:58] who come from Naughty Dog and Infinity Ward and other amazing studios.
[01:45:02] Over the past half decade,
[01:45:03] They've quietly been working on an ambitious new project.
[01:45:06] Here is the global announcement.
[01:45:11] People are endlessly disappointing.
[01:45:18] The greedy.
[01:45:23] The cruel.
[01:45:28] The lie.
[01:45:33] They're bullies.
[01:45:35] It's those.
[01:45:37] Here, I'll go one of them.
[01:45:40] So that's what I say when I look at something like you.
[01:45:43] Bully.
[01:45:46] See, that's what we're different.
[01:45:49] I genuinely like most people.
[01:45:52] Oh, then you're truly a sick fuck.
[01:46:03] We need to move.
[01:46:08] They'll be coming for you.
[01:46:11] Coming for us?
[01:46:13] You're not one of them anymore.
[01:46:20] Yeah, well that's temporary.
[01:46:22] Just like you and me.
[01:46:26] You guys don't understand the real threat.
[01:46:28] Not like we did.
[01:46:33] If I go to work with my enemy to survive, so be it for now.
[01:46:48] Either we fight those things together or die alone.
[01:46:59] I have a party.
[01:47:01] No, no, no, no. Do not touch him.
[01:47:18] We fight together.
[01:47:20] We're dead alone.
[01:47:29] For over 18 years, Jacob and I have developed character-driven games with the goal of thoroughly
[01:47:53] connecting design and story. In Crossfire, two opposing operators must form a temporary
[01:48:01] alliance. Depending on one another is their only chance of survival.
[01:48:06] To support this narrative, we completely rethought how cover and traversal work together and
[01:48:12] created a system that rewards tactical thinking, stealth, and repositioning. It's called Adaptive
[01:48:19] cover. With adaptive cover, our player character Leila dynamically adjusts her stance to react
[01:48:26] to the complex terrain and the enemy's line of sight. It fundamentally changes your relationship
[01:48:33] with the environment and becomes an active skill to master. Shout out to our amazing team at That's
[01:48:39] No Moon, who are meticulously crafting crossfire. It's for all of you who, like us, love high agency,
[01:48:48] single-player story-driven games.
[01:48:51] Thank you.
[01:48:52] Thank you.
[01:48:52] Thank you.
[01:48:53] Thank you.
[01:48:59] Amazing.
[01:48:59] Thank you so much, Jacob and Taylor.
[01:49:01] Now, last year at the Game Awards,
[01:49:03] we introduced the next game from Remedy Entertainment.
[01:49:05] Here's a new look at the mind-bending world
[01:49:08] of Control Resonant.
[01:49:14] It's been seven years.
[01:49:16] the oldest house has fallen.
[01:49:21] Everything we tried to contain
[01:49:23] is now loose in the streets of Manhattan.
[01:49:26] This was caused by a new type of hostile resonance.
[01:49:30] It was beyond anything that we can currently measure.
[01:49:35] It's all quite terrifying.
[01:49:41] And fascinating.
[01:50:16] All we can do is dig deeper, keep searching for the solutions in every way we can.
[01:50:38] Before it's too late.
[01:50:44] Right now it's time for another Summer Game Fest exclusive, the announcement of the next
[01:50:48] game in a storied franchise.
[01:51:14] To protect this land, one reason stands above all others, our wonder.
[01:51:24] You feel it too, besieged in your eyes, wonder at the astonishing power that shapes this land of all.
[01:51:36] At the great spirits to whom we are bound, at the gods to hold dominion over all.
[01:51:48] We cannot guarantee your comfort or even your safety.
[01:51:55] But if you yearn for horizons unexplored, for fellowship and purpose,
[01:52:04] for always worth dying for.
[01:52:07] To you, we can price magic.
[01:52:29] To everyone watching both here and live online around the world,
[01:52:33] I'm Colin Johansson, the studio head at ArenaNet, and I want to thank you for watching the exclusive
[01:52:39] first look at our upcoming game. The time is right for the next evolution of the MMORPG,
[01:52:45] and that game is Guild Wars 3.
[01:52:53] Glad you all agree. Guild Wars 3 is an epic world that is both beautiful and fun to explore,
[01:53:01] where the joy of movement is powered by your character's momentum and combat will usher in an
[01:53:06] entirely new type of MMO experience. By launching on PC and PlayStation 5, we're inviting the biggest
[01:53:14] audience yet to experience the world of Guild Wars. We're so excited to welcome all of you to
[01:53:20] join our Guild Wars community. Go to GuildWars3.com to sign up for our newsletter right now. Thank you.
[01:53:31] Thanks, Colin. Get ready to blast across the galaxy with daring races, dangerous rivals,
[01:53:41] and some very familiar faces. Star Wars Galactic Racer is coming this October! And now it's
[01:53:51] time to head to a brand new planet, Dervin Acos. Now this is Pod Racing.
[01:54:01] Welcome to Durven Acos, where champions are born and losers annihilate it.
[01:54:24] My sources say you've been making friends amongst our fellow lead pilots.
[01:54:31] Racers don't go ahead to head against the Bulba.
[01:54:36] Legends do.
[01:54:39] They are not your friends.
[01:54:41] I've seen you at Kestar's side.
[01:54:48] Stay out of my way.
[01:54:49] Oh, this is the dream shape!
[01:54:54] There's a reason why they call Castar Bull the Champion!
[01:55:15] The golden age of the Galactic League begins now!
[01:55:24] I'm sorry.
[01:55:36] Stay kind of always home.
[01:55:49] Always home.
[01:55:50] I'll be here to show you.
[01:55:54] I'll be back.
[01:55:56] I'll smile.
[01:57:24] Years ago, we announced SEGA's plans to bring back many of its classic franchises, including
[01:57:29] Jet Set Radio and Crazy Taxi.
[01:57:32] Another one is Virtua Fighter.
[01:57:35] Today we've got your first ever look at the surprising scale and scope of the next installment.
[01:57:41] This is Virtua Fighter Crossroads.
[01:57:54] totally different...
[01:58:16] you
[01:58:19] talking about your x
[01:58:22] I've got an idea for it.
[01:58:23] Hey, Estella!
[01:58:25] But you're hungry after this morning, huh?
[01:58:27] Same as usual?
[01:58:30] Your sister's really taking this whole job thing seriously, huh, Divina?
[01:58:34] I know.
[01:58:37] They really weren't kidding about this being a fighting town.
[01:58:41] You're all fuck-ups.
[01:58:43] Otherwise, we wouldn't be living in Vela's support.
[01:58:46] I just don't get enough
[01:58:48] I can't hold out anymore
[01:58:51] Kill them all
[01:58:55] Hey, it's me
[01:58:57] There he is
[01:58:59] Shit
[01:59:03] This is not gonna blow over Seattle
[01:59:05] You fuck with the Chinese mob here
[01:59:16] I
[01:59:28] Just take it easy
[01:59:30] That's... your... your...
[01:59:36] Man, still?
[01:59:40] You play the part of a fighter.
[01:59:43] But... you are lacking in Kung Fu.
[01:59:48] Guys...
[01:59:50] I'm sorry.
[01:59:52] I'm sorry.
[01:59:54] I'm sorry.
[01:59:57] full
[02:00:11] Once you're inside, there's no surrender
[02:00:18] Who's pie-chan what?
[02:00:21] It's been 25 years since RuneScape was born and 20 years tomorrow that Durial 321 wreaked
[02:00:34] havoc in Falador.
[02:00:36] Finally this legendary universe is coming to console with RuneScape Dragon Wilds playable
[02:00:40] now on PC and Early Access.
[02:00:43] Here's a new look.
[02:00:44] A few survive the land of dragons, but some seek more than survival.
[02:01:04] They fight, they adapt, they build, they stride boldly.
[02:01:13] into the unknown, claiming dominion and forging their legend.
[02:01:43] Let's go!
[02:02:13] In the ebbings fling, the skies will clot.
[02:02:29] Our shedding seeds make piles of rot.
[02:02:34] Odine's cast with tempers rare.
[02:02:39] Red Mino squirm in tainted clay.
[02:02:43] Three virtues, no.
[02:02:46] Not all, because...
[02:02:49] ...for us...
[02:02:51] ...and do...
[02:02:52] ...I'm dead!
[02:02:56] Alas...
[02:02:59] ...find me...
[02:03:01] ...for...
[02:03:03] ...or I'll find you.
[02:03:13] Welcome to Bruckalo Park.
[02:03:18] It's okay, they're not actually monstrous.
[02:03:21] We're just a lot smaller now.
[02:03:24] Clever girl.
[02:03:29] You're looking at a living fossil.
[02:03:32] Hey guys, you're gonna want to see this!
[02:03:37] Please tell me that was your stomach.
[02:03:39] Hold on to your buggies. For a survival epic, 65 millimeters in the making.
[02:03:49] What the hell did we get ourselves into?
[02:04:09] Some guys leave it to luck, let it ride on a roll of the dice.
[02:04:33] You can have all the luck in the world, but what matters is the choice you make when the
[02:04:46] cards are on the table.
[02:05:02] that was indeed a young Don Salieri from the original Mafia, man of honor, expands Enzo's
[02:05:08] journey in Mafia the Old Country this August. Okay, can you imagine working on something
[02:05:14] for 16 years of your life? Back in 2010, the creator of Assassin's Creed set out on a journey
[02:05:21] to build his next time-bending epic. Today, after many twists and turns, it is finally
[02:05:26] time for Patrice Desolée to invite you in to his new world.
[02:05:40] I was born to be the Collector.
[02:05:44] To protect a world I cannot be a part of.
[02:05:49] Destined to be feared for what I am.
[02:05:52] It is my fate.
[02:06:07] I have devoted my life to facing them, those granted the power to raise souls, those corrupted
[02:06:17] by their gifts,
[02:06:20] tilting the ancient balance
[02:06:22] toward Cataclysm Hill.
[02:06:27] But it lost.
[02:06:30] Their debt is due.
[02:06:39] Every choice,
[02:06:41] every breath
[02:06:43] has led me to this moment.
[02:06:45] As the moon bears witness, I take the first step.
[02:06:52] My time has come.
[02:06:55] I am ready.
[02:07:15] Thank you, Jeff. Thank you, everyone.
[02:07:19] 1666 has been a monumental and emotional journey.
[02:07:24] David Lynch once said, the film is the talking.
[02:07:28] That's all I feel today about the game.
[02:07:31] Instead of explaining features, I'll simply say this.
[02:07:34] As of right now, the prologue is free to download on Steam and Epic Games Store.
[02:07:41] It's a 30-minute story experience and a mousse-bouche, if you will.
[02:07:48] I'll leave you with a glimpse of what's to come when the game launches on early access
[02:07:52] later this year.
[02:07:54] Join us for the journey.
[02:07:55] Merci and pas la chaleur, Alice.
[02:08:11] Thank you, Patrice, still to come, we've got a lot of great announcements for you, including
[02:08:37] I've got some surprise gas in front of me.
[02:08:39] Who's that?
[02:08:44] Wait, that's Billy from SAW?
[02:08:50] Hey Billy.
[02:08:51] Hello.
[02:08:52] I want to play a game.
[02:08:54] Oh, you want to play a game?
[02:08:55] Well, that's great.
[02:08:56] We're here at Summer Game Fest.
[02:08:57] This is all about playing games.
[02:08:58] It's perfect.
[02:08:59] Roll the tape.
[02:09:03] You heard the pop it.
[02:09:05] Pull the tape.
[02:09:17] A hundred years have passed since the genesis of your legacy.
[02:09:26] They call you a monster.
[02:09:30] But I call you a prophet.
[02:09:32] Pain is our only true path to redemption.
[02:09:39] It strips away the lies that people tell themselves.
[02:09:44] Only then do they get to see what really makes them tick.
[02:09:52] A sacrifice must always be paid in blood.
[02:10:08] or die.
[02:10:34] Your book, Bounded Blood, inspires those who are worthy.
[02:10:49] The spiral bleeds ever deeper.
[02:10:53] Let the games begin.
[02:10:56] Our wars and approaches.
[02:11:12] Humanity's fate will be determined by one final sacrifice.
[02:11:21] We are ready to bleed, Bannerah.
[02:11:30] Are you?
[02:11:36] The veil between realms is unbothering.
[02:11:43] Life or death,
[02:11:45] Yes, you and I will decide.
[02:11:53] Lords of the Fallen 2, whistlist now.
[02:12:01] That's right, Lords of the Fallen 2 is also coming to steam this fall.
[02:12:06] Next up is a brand new game from Bitreactor,
[02:12:09] a studio formed by some of the most experienced developers in the tactic genre.
[02:12:14] genre. This is Star Wars Zero Company.
[02:12:44] Local gangsters. Find out what they're up to.
[02:12:48] I've been tracking fighting for months. Should let the center of it align.
[02:12:52] Alright, let's get a team together.
[02:13:14] We work with all kinds of fighters.
[02:13:18] Except for this ex-noble, ex-cons.
[02:13:24] And we're better for our lives.
[02:13:27] We're almost there.
[02:13:30] We just gotta finish this job.
[02:13:33] Here we go!
[02:13:36] General Skywalker.
[02:13:46] You're all surprised at the end there, right?
[02:13:54] Dark Fantasy has always been about one thing, the monster within, and today, one of Europe's
[02:14:00] most ambitious studios is ready to take you into a brutal new world where vampires have
[02:14:05] emerged. I'm hiding.
[02:14:10] Come in!
[02:14:24] The box. Please.
[02:14:35] What the hell?
[02:14:42] Do you know you've got an easy edge?
[02:14:55] Wow.
[02:14:56] No matter what.
[02:14:57] You certainly have reasons to hate me.
[02:15:03] Certainly have reasons to hate me
[02:15:08] My son you've ruined my life we crave the same thing
[02:15:19] Evil my evil they adore me. You're a pawn in princess's hands nothing more
[02:15:30] I've done the unthinkable for my own family
[02:15:33] The termination is not enough to cheat your fate, don't walk off.
[02:15:51] How many innocents did you train trying?
[02:15:57] Maybe we are so different after all.
[02:16:13] Hello everyone.
[02:16:14] My name is Konrad Tomaszkiewicz and I am the Game Director of the Blood of Dawnwalker.
[02:16:19] What you just saw was an invitation to join us on an adventure.
[02:16:24] to era eras and cultures in our story-driven open-world dark fantasy saga.
[02:16:29] The first part, a CGI, shows where our saga leads to. A pleasant day adventure.
[02:16:35] The gameplay segment that followed is from our current game and it's an origin story
[02:16:40] of Coen. I hope you will have as much fun playing our game as we had making it.
[02:16:45] Thank you and have great rest of the show.
[02:16:54] Thanks Conrad, next the creators of Among Us have been hard at work on a new project
[02:17:06] And today, we're revealing it for the first time.
[02:18:06] Welcome Evendical Brown and Liv Houston!
[02:18:17] Hello Summer Game Fest!
[02:18:21] Hey!
[02:18:23] We are so excited about the future of Among Us as crew members, ourselves, our task is sharing even more good news about the animated series.
[02:18:32] Um, Evette?
[02:18:34] Uh-huh.
[02:18:36] Look, I know fans have been dying for updates, but there's a dead body right there.
[02:18:41] And the imposter could be any one of us.
[02:18:46] I think this calls for an emergency meeting.
[02:18:49] So, you'd rather call a meeting than complete our task.
[02:18:53] That's suspicious.
[02:18:56] I'll have to report this to Mirror HQ!
[02:18:59] Oh, no, I mean, I don't think there's any need.
[02:19:01] Ah, take it up with admin.
[02:19:03] And now, the moment you've all been waiting for.
[02:19:06] Get hyped for chaos, betrayal, and more in the Among Us series.
[02:19:12] Enjoy.
[02:19:13] The official cause of death, a cute ripping off of the face, three makes it a murder mystery.
[02:19:38] Any one of us could be the killer.
[02:19:40] Was it you?
[02:19:41] Hmm, whoever smelt it dealt it.
[02:19:43] If only there was someone who could take charge.
[02:19:47] Wow, that was a lot of screaming.
[02:19:51] Green, blue, orange, purple, white, blue, brown, yellow, white, cyan, black.
[02:19:58] I'm red.
[02:19:59] The hot one.
[02:20:01] What's back there?
[02:20:02] Oh, wow.
[02:20:03] Really?
[02:20:04] We have to kill the importer.
[02:20:06] We're so happy to have you among us, or isn't amongst us.
[02:20:10] We'll always forget.
[02:20:18] Would you believe me if I said some of our biggest surprises at SGF are still to come?
[02:20:24] Stay tuned, and it turns out there's more coming for one of this year's best-reviewed games, 007 First Light.
[02:20:30] Here's a first tease of a new story mission coming later this year.
[02:20:36] We've received an urgent call from Aleph, James.
[02:20:40] King Barthema requests MI6's help with a matter most sensitive and is asked for you personally.
[02:20:45] Our alliance with Barthema is fragile at best, but if he has what he claims to have, well, M figures the reward is well worth the risk.
[02:20:55] Go back to Aleph and find out what this is all about.
[02:21:00] Best of luck. 007.
[02:21:36] Brothers, the time is finally here.
[02:21:42] I know it's been difficult.
[02:21:45] All these years, the unbelievers mocked you for your faith.
[02:21:51] Tonight, we shall show everyone how long they were.
[02:21:57] Sipur, awaken!
[02:23:36] I'm looking to find the source of the disturbance and end it.
[02:23:39] To do that, I need a complete picture.
[02:23:44] Maybe this is all a brain dance, a simulation?
[02:23:47] Send it, not the rest off!
[02:23:49] Maybe the two of you really are from another universe.
[02:24:06] Run. I'll erase you at the finish line.
[02:24:10] Delete me, you're ass.
[02:24:13] Come on! Eat less, monsters!
[02:24:20] I can feel it. That magma test of discipline is looking for us.
[02:24:25] BUSHI!
[02:24:36] That was a look at what's ahead for
[02:24:38] Wuthering Waves and its collab with
[02:24:40] Cyberpunk Edge Runners on June 8th.
[02:24:42] Now if you want to track all the games
[02:24:44] shown today, head to player.gg
[02:24:46] slash SGF to see the full lineup and
[02:24:48] wishlist your favorites across all
[02:24:50] platforms. Right now, it's time for news
[02:24:52] on a massive expansion
[02:24:54] coming to a franchise that has been
[02:24:56] on this stage before.
[02:24:58] franchise that has been on this stage before.
[02:25:28] I can't stop knowing how can all this exist up amongst the clouds.
[02:25:58] We can affect the environment with just their presence.
[02:26:09] A moving natural disaster.
[02:26:12] Too powerful to tame, and too difficult to reproduce.
[02:26:16] Sounds like an electric shock.
[02:26:58] I know it's all for nothing.
[02:27:01] Still you press on.
[02:27:23] Stop!
[02:27:24] TURN!
[02:27:55] You got to see the hand, to see the trick I play.
[02:28:07] If the hand I come, let it go.
[02:28:10] Fist!
[02:28:18] Look out the fence!
[02:28:19] Face the wall!
[02:28:25] I
[02:29:25] That was a new look at gameplay from Swords of Legend, a fantasy action RPG.
[02:29:45] There you saw a boss fight against Kong Kong Zi, with each move pulled from real centuries
[02:29:50] old Chinese magic tradition.
[02:29:53] Now, how about a little toy car magic?
[02:29:56] Get ready for lots of loop-to-loops and massive jumps with the announcement of the biggest
[02:30:01] Hot Wheels racing game yet.
[02:32:23] Happy anniversary, Sonic, and happy birthday, Sega.
[02:32:44] All right, now the world premiere of a project that depicts the entire story of a famous
[02:32:49] anime from beginning to end. Dedicate your heart to this.
[02:33:19] Don't die, you bastard.
[02:33:29] You can still fight, but...
[02:33:31] No!
[02:33:32] Go!
[02:33:33] Get out of my way!
[02:33:34] You bastard!
[02:33:36] You too!
[02:33:38] I'm coming!
[02:33:43] Don't follow me.
[02:33:45] As I thought, the titans are so dead...
[02:33:51] Okay!
[02:33:55] I'll take care of the rest of the team.
[02:33:57] I'll take care of them.
[02:33:59] If you don't do it, I'll be dead!
[02:34:02] I'll take care of the rest of the team.
[02:34:07] Thank you.
[02:34:09] I'm sorry.
[02:34:11] Goodbye.
[02:34:15] from many of the creative leaders behind Forza Horizon comes a new cinematic open world driving
[02:34:37] experience set in Monaco and the French Riviera where the worlds of pro and underground street
[02:34:44] racing collide, this is clutch from Maverick Games.
[02:35:08] We have two drivers dead.
[02:35:11] Three more in intensive care.
[02:35:14] I'm done.
[02:35:19] My friend said he can help me.
[02:35:22] Some people are meant to be outlawed, Theo.
[02:35:26] Think about it.
[02:35:27] I did all that for me to get out of trouble, and now I'm in deeper than when I start.
[02:35:48] I can't be taking this like this.
[02:35:55] I'm gonna lead traffic into all one game.
[02:35:58] I've tried to help you.
[02:36:03] I'm not coming to jail for you.
[02:36:18] The dead won't rise, but their sons will plant fear or respect.
[02:36:40] You're lost.
[02:36:45] One.
[02:37:10] I'm the weak, I'm the strong
[02:37:18] I'm the weak, I'm the strong
[02:37:40] We have lots more summer game first ahead and trust me, trust me, you definitely will
[02:38:09] want to stick around. Right now, here's a new look at Sea of Remnants from Nessies.
[02:38:39] We're Bachelorette, we can side and not flay
[02:38:43] Take it out, take it out, throw it all back
[02:38:45] Burn the gates, throw them till the crowd
[02:38:47] Make this performance, that goes through this night
[02:38:51] Make it loud
[02:38:53] Say we're lost, say we're strange
[02:38:55] Say we're flayed, it turns away
[02:38:57] But it's not me, it lets us choose
[02:38:59] I'll remember all of you
[02:39:02] Can't talk, shout it out loud
[02:39:04] Nothing over, nothing down
[02:39:06] It's a malice, it's a slave
[02:39:09] Let's not decide on it
[02:39:21] Make it out, make it out, feel the hand
[02:39:24] It's one second, it's just it
[02:39:26] I don't need a perfect man
[02:39:28] Just a spark, we're holding back
[02:39:30] Make it out, make it out, don't look back
[02:39:33] Even if it doesn't last
[02:39:35] If I lose it all someday, I'll keep this for a better day
[02:39:44] Make it loud
[02:39:46] In a world, in a room, on a shelf?
[02:39:55] Uh, guys, is it me or is there something off with this one?
[02:39:58] Yeah, he seems... different.
[02:40:01] Has he always had that mustache?
[02:40:03] He doesn't have a mustache.
[02:40:05] Oh, yeah.
[02:40:06] Hey, buddy, what's your deal?
[02:40:08] Howdy.
[02:40:09] Name's Ryu.
[02:40:10] What's all this mess about me being different?
[02:40:12] Well, look at that.
[02:40:13] He sounds different, too.
[02:40:14] What in the Sam Hill?
[02:40:15] Everyone in Tokyo talks like this.
[02:40:17] I know what this is.
[02:40:19] It's called a knock-off.
[02:40:21] Well, coronation coulda not are due!
[02:40:26] Howdy!
[02:40:28] Thank you.
[02:40:31] Yikes.
[02:40:32] The Capcom Summer Game Sale is here!
[02:40:35] Take home January, bonapide 100% authentic real deals on select titles.
[02:40:41] Do not laugh.
[02:40:43] I can't do it if you're watching.
[02:40:46] Ladies and gentlemen, representing the elite ranks of the Ark Society, Mr. Gray!
[02:40:58] I hear the scared of it, but the pros ain't
[02:41:03] Yeah, I'm screaming faster
[02:41:07] When I pulled up the line, I'm faster
[02:41:10] I've been telling me, you see me, you know I'm back again
[02:41:13] Rock and yellow, rock and yellow, rock and yellow, rock and yellow
[02:42:58] There you have it, Pow World 1.0 is coming out on July 10th.
[02:43:11] Now at the start of the show I mentioned we'll have lots of new worlds to explore today and
[02:43:16] the return of some long-awaited ones as well.
[02:43:20] This next game falls into that last category.
[02:43:25] It's been a long, long, long, eight years.
[02:43:35] Homicide, six total so far.
[02:43:37] Each case, husband and wife found, shredded.
[02:43:45] People are dying.
[02:43:47] Some monster is out there.
[02:43:50] Order all the precincts. You're the guy to call.
[02:43:58] Big me, Sheriff. I'll have your job within the week.
[02:44:03] Are you living under a rock?
[02:44:05] You're a raging dumpster fire of a person.
[02:44:08] Hear the reason I'm here.
[02:44:09] She's, uh, detective.
[02:44:20] Ready to get to work?
[02:44:26] I don't look human his lips are sealed, but I'm not helpless see around I was wondering when you turn up
[02:44:56] I'm looking for me.
[02:45:03] That's right, Bigby is finally back!
[02:45:20] And as we wait for his near adventure in 2027,
[02:45:24] check out the wolf among us remastered this holiday.
[02:45:28] Now, this next game comes from an acclaimed studio
[02:45:31] that is deep into development on its next project.
[02:45:34] I
[02:46:04] It's just something that I don't ever do Get a lot of stuff on the floor
[02:46:13] Easy, easy, easy
[02:46:14] I'm listening
[02:46:15] Scarlet sin, that's the beginning and the end of it all
[02:46:26] How about you try taking a hit?
[02:46:30] You were acting a little strange today
[02:46:32] Oh, yeah? It's our first mission in a while, aren't you a little excited?
[02:46:39] Stop saying weird things.
[02:46:42] Okay, take it easy.
[02:46:46] Quiet. We're moving.
[02:46:50] Initiating C-3 sync. Ready, Angel?
[02:46:53] Roger, Captain.
[02:46:55] I can't stand the crowds.
[02:46:59] Maybe better for both of us if we got out of here more early.
[02:47:10] In the movies, this is always where things go wrong.
[02:47:13] Hey.
[02:47:14] Well, I just said, it's a cliché.
[02:47:17] Wait, the target stopped.
[02:47:20] Marken, the false reign shall be in the game of the father!
[02:48:50] That was a good one. Shift Up is returning to the world of Stellar Blade with an all-new
[02:49:09] sequel developed entirely by the original team that's here today. Set in the same universe
[02:49:14] as Stellar Blade, this next chapter continues the story beyond the events of the first game
[02:49:19] introducing a new protagonist who you saw there, Evie. It's early in development and we will have
[02:49:24] more to share in the future. Alright, we're almost done, but not quite. It's been almost exactly
[02:49:32] three years since Street Fighter 6 was released in June 2023. What's ahead? This is Street Fighter 6
[02:49:41] Year 4.
[02:49:50] Street Fighter 6 is already entering Year 4, but I can sense that we already have new challengers on the horizon.
[02:50:11] I
[02:50:24] Fascinating
[02:50:41] Please welcome to the SGS stage Nakayama-san, director of Street Fighter 6 and Kamoguchi-san, director of Square Enix.
[02:50:59] Thanks to all of you, Street Fighter 6 has reached its third anniversary.
[02:51:17] And today, we are announcing the special collaboration with Final Fantasy.
[02:51:21] Tifa is a character loved by the players all around the world.
[02:51:28] That's exactly why our goal was this, to bring to life a Tifa who truly fights within the world of Street Fighter 6.
[02:51:46] Everything from her design to movement has been rebuilt as Tifa, the street fighter.
[02:51:53] Materia has also been reimagined as a new gameplay system.
[02:51:57] We cannot show you today, but we are still in the battle with the final fantasy.
[02:52:04] We cannot show it today, but we are still in the battle with the final fantasy.
[02:52:15] We cannot show it today, but we adapted an iconic Final Fantasy element to the battle experience.
[02:52:27] Tifa's fight is far from over. We hope you all look forward to what's coming next.
[02:52:32] Thank you very much.
[02:53:02] set this moment up besides this. Get ready for the final battle.
[02:53:15] Long ago, a shadow fell upon our planet. Guided by calamity, one man sought dominion through
[02:53:25] Reunion. By his will, a star fell. A meteor called forth to bring ruin to all. But our planet answered.
[02:53:41] Awakening mighty weapons to stand against this celestial threat. Now, hope endures in those who fight.
[02:53:52] Long story short, the world's in trouble. It has been for a while.
[02:53:59] So what are we waiting for? Let's give Sephiroth the beating of a lifetime!
[02:54:13] You're mine.
[02:54:15] I'll make this quick.
[02:54:21] Good night.
[02:54:23] The sky's the limit!
[02:54:28] I can do this.
[02:54:30] I'll make you proud.
[02:54:34] Just ain't your day.
[02:54:37] Oh my.
[02:54:38] Is that a weapon I see?
[02:54:41] Or as I can tell, these things don't distinguish between friend and foe.
[02:54:45] Save the planet by killing her protectors.
[02:54:53] Let us put your faith to the test, Cloud.
[02:54:58] Never would have made it this far without you guys, and I won't let you down.
[02:55:16] I promise.
[02:55:25] you have it and no he's not done yet please join me in welcoming back to
[02:55:29] Summer Game Fest the director of Final Fantasy 7 Revelation Naoki Hamaguchi-san
[02:55:46] I'm back
[02:55:49] I'm truly delighted to unveil Final Fantasy 7 Revelation, which is launching simultaneously
[02:56:12] on all platforms.
[02:56:18] And we've only been able to come this far thanks to every single one of you who continue
[02:56:23] to believe in this story and waited for this moment with us.
[02:56:35] The central theme of this title is Resolve.
[02:56:39] Cloud and his companions each confront their own destinies and find the resolve to march
[02:56:44] towards the final battle.
[02:56:54] I too have carried a promise in my heart throughout this journey, the resolve to see the series
[02:57:00] through to its very end.
[02:57:07] We're committed to delivering this experience in its ultimate form.
[02:57:12] Please stay with us and witness what lies beyond that resolve.
[02:57:17] Today, to help guide us on our path, please show me and welcome to the stage the voice
[02:57:29] of Vincent Valentine, Matt Mouser!
[02:57:34] Thank you very much, Hamaguchi-san.
[02:57:50] It's truly a privilege to be here with you today, if you know me.
[02:57:54] There's honestly so much to see in Revelation.
[02:57:58] I think we just kind of need to dive right in.
[02:58:00] What do you say?
[02:58:02] Let's do it. Take it away, Matt.
[02:58:04] I don't mind if I do.
[02:58:10] As we reunite with our heroes, the meteor looms in the skies above,
[02:58:14] a constant reminder of your mission,
[02:58:17] and the grave threats you'll confront as you embark upon your journey,
[02:58:21] and face the epic conclusion of the remake series.
[02:58:24] Abort the high wind, your very own airship, and the pride of the Shinra fleet.
[02:58:29] You'll take to the skies and witness our most expansive open world yet.
[02:58:34] From the outskirts of Midgar, to the sun-drenched Medeo Archipelago, to the warrior nation of Wutai.
[02:58:40] Simply pick a direction, set sail.
[02:58:43] But after you be expected to protect the whole world at once, you need to cover ground fast.
[02:58:48] Ah, ah, jump him! No way, no ha!
[02:58:51] Don't worry, these parachutes are top of the line.
[02:58:54] Full accord and pop!
[02:58:56] You'll be floating through the air like a feather.
[02:59:01] At any moment in the open world, simply pilot the high wind to your destination and take a leap of faith.
[02:59:07] If you win the rushing past, you'll descend seamlessly from the sky above to the ground below.
[02:59:14] Where will the winds guide you first?
[02:59:16] That freedom is in your hands.
[02:59:18] But no matter your destination, to defeat your enemy, you'll need a fighting chance.
[02:59:22] And that starts with your trusted allies.
[02:59:25] At long last, with the world teetering on a blade's edge, everyone assembles a cloud side,
[02:59:31] forming an epic ensemble of heroes.
[02:59:34] Each with their own story that brings you closer together than ever.
[02:59:38] But a good unit needs more than friendship to save the day.
[02:59:41] It needs a disciplined combat regiment.
[02:59:44] The hybrid battle system established in Remake, in refined and rebirth, is perfected in Revelation.
[02:59:51] Putting even more power in your hands, in fluid real-time action, seamlessly switch between party members to even the odds.
[02:59:59] Then, when the fight calls for strategy, enter tactical mode to unleash a suite of powerful new spells and abilities.
[03:00:05] Activate devastating synergies with your companions.
[03:00:08] And of course, call on mighty summoned entities that can turn the tide of battle.
[03:00:14] Ah... Summoning Efrid never gets old.
[03:00:37] There are truly some chill inducing fights ahead in Revelation.
[03:00:40] I'm so excited to see all of your reactions.
[03:00:44] It's gonna be amazing.
[03:00:46] I'm guessing you have a favorite character
[03:00:48] to play in battles.
[03:00:50] I might be a little biased,
[03:00:53] but since you brought it up,
[03:00:56] let's have a look at our newest coffin-dwelling companion,
[03:01:00] Vincent Valentine.
[03:01:02] I won't return to my coffin until we've put Sephiroth in peace.
[03:01:15] Vincent's is a deft gunsling capable of delivering precise high-yield shots.
[03:01:20] But there's more to this secretive former Turk than meets the eye.
[03:01:24] The result of experimentation at the hands of Shinron, Vincent can transform into the
[03:01:29] the Galleon beast at the press of the fight, gaining tremendous power while transformed.
[03:01:34] And when combined with the skills of a certain ace pilot, their high-impact synergies disrupt
[03:01:39] the fight with ferocious results.
[03:01:41] The leap and lancer, the dash and ragoon, the one and only Sid Highwind!
[03:01:48] Sid Highwind, the cantankerous pilot extraordinaire, joins the party and their mission to defeat
[03:01:55] Sephiroth.
[03:01:56] SID's command of his lance allows him to rapidly close the distance for powerful strikes,
[03:02:00] or engage in sweeping area-of-effect attacks to bring a whole host of enemies to heal,
[03:02:05] but to fully control the battlefield, skill with a weapon only gets you so far.
[03:02:09] To further augment your combat capabilities, try this on for sounds.
[03:02:14] Function Integrated Tactical Suitwear, or the FITS system for short,
[03:02:18] allows you to further customize your playstyle with new uniforms and viewed with unique move sets.
[03:02:23] Alongside your equipment and materia, Fitz gives you an extra edge in battle.
[03:02:27] And to face what's coming, you'll need all the strength you can muster.
[03:02:34] Sensing its fate hanging in the balance, the planet itself has unleashed its last line of defense.
[03:02:39] The weapons.
[03:02:41] Ancient beasts that are larger than life and capable of untold destruction.
[03:02:46] Will you be enough to stop them before it's too late?
[03:02:50] As the world is torn apart, you and your friends must unite.
[03:02:54] In Revelation, we come to the thrilling conclusion of the Final Fantasy VII saga,
[03:02:59] and your mission is clear. Take up your buster sword. Equip your materia and stand together.
[03:03:06] One last time.
[03:03:20] Well, thank you all, thank you, Hanoguchi-san, for bringing us this extended look at Final
[03:03:40] Fantasy VII Revelation.
[03:03:42] I think I speak for all of us when I say we cannot wait to play it.
[03:03:47] But Matt, I think we ended the video too early.
[03:03:52] I hate to leave a story unfinished.
[03:03:56] Is that right?
[03:03:59] Well then, you better take a look.
[03:04:09] Let the cannon back online!
[03:04:47] But last, the promise is fulfilled.
[03:04:52] The journey ends here.
[03:05:10] There you have it, Final Fantasy VII Revelation coming to all platforms next spring,
[03:05:16] which is appropriate for today because SGF is really a celebration of games across all platforms.
[03:05:21] Thank you to Hamaguchi-san, Kiru-san, and the team at Square for that very special announcement.
[03:05:27] And thanks to Lucy for a great job, Kousi, did you do great?
[03:05:34] Thanks, Jeff. What an amazing way to end the show,
[03:05:38] but that's not all because coming up right now is Day of the Devs with a look at many new independent game titles,
[03:05:44] including multiple new game announcements.
[03:05:46] That's right, tons of awesome indie games.
[03:05:48] So make sure to stay tuned and watch that,
[03:05:49] and we will see you live this August in Germany for Gamescom
[03:05:53] opening night live.
[03:06:16] you
[03:06:46] you
[03:07:16] you
[03:07:46] you
[03:08:16] you
[03:08:46] you
[03:09:16] I just, it's something I do for fun in addition to my job, so at night you might find me just
[03:09:37] sketching out ideas for little games and sending them around to friends, which is how Blood
[03:09:44] The dungeon was created.
[03:09:54] Blood Dungeon is a platforming game where you're not just standing on platforms, you're
[03:09:59] crawling on the sides of platforms, you're hanging from the ceilings, you're walking
[03:10:03] across tight ropes, you're jumping onto nets, climbing ladders.
[03:10:07] It's not a metrodania, you're not learning these skills at the time, so you can think
[03:10:11] of it like vampire survivors crossed with Speluggy.
[03:10:15] I really missed like animation, and just being able to hand animate pixels, and it was fun
[03:10:23] to just churn them out, and make lots and lots of silly little characters, and the
[03:10:28] enemies and stuff.
[03:10:29] And I think the game turned out really fun.
[03:10:30] There's handful of arenas to explore.
[03:10:32] You'll unlock over 100 weapons.
[03:10:34] It's like these other survivor games you've probably played, where you're kiting the
[03:10:38] enemies and they're sort of following you in a big mass, but in this game you're in
[03:10:43] amaze as well, amaze with gravity.
[03:10:49] It's really a game about routing. You get to know the levels, you get to know
[03:10:55] which weapons work with which other weapons, and maybe find a character that
[03:11:00] you really connect with based on the art or just the way they move. So I'm excited
[03:11:06] to share it more widely before it comes out later this year.
[03:11:12] The coolest thing about video games is that anything is possible.
[03:11:16] However, it is likely impossible that you could guess what this next game is.
[03:11:36] Hello, I'm Andres Bordi, and I'm Mason Smith, also known as AirDwarf, and we are very excited
[03:11:44] to show you the Nebisundia, our game which is a retro survival horror with live action
[03:11:50] cut-sits.
[03:12:07] That's right, these insane madmen actually put in a live action, horror movie, made
[03:12:12] by a professional production company, and an award-winning special effects team, right
[03:12:17] here in their Fixle Morgan.
[03:12:39] So the story of the new disorder follows Julia, an Argentine girl, who's having nightmares
[03:12:44] every night about her ex-boyfriend Ivan being killed by horrible monsters, and she finds
[03:12:49] out that the name is real and now she's trapped inside.
[03:13:03] Geneva Somnia has classic survival horror gameplay that you would remember from games
[03:13:07] like Resident Evil, but it has this super retro chunky pixel aesthetic, and in order to survive
[03:13:14] Julia has to solve puzzles and collect items and also manage her consumables if she's going to make it through
[03:13:30] So once I was playing Freyth on month streaming and I said I would like to do something at this
[03:13:36] Yeah, and in 2023 Dave Oshry came to me with the trailer for to Never Saw Me a and he said hey
[03:13:42] I want you to check this out and let me know if you think this would be a good
[03:13:45] Title for us to publish who I had known Andreis and Tobias and the guys at Saibot Studios down in Argentina for quite a long time
[03:13:52] And I knew how much faith inspired ten of us Omnia
[03:13:55] So I said guys there's really only one way we're making this game and that's if Airdorf
[03:14:01] Signs on as executive producer Andreis was the director of one of my favorite horror short films Alexia
[03:14:07] And so I was really excited. I immediately said yes
[03:14:09] I didn't put it together at the time, but I think it was just this weird evil twist of fate that we get to work together now
[03:14:26] It's something that it hasn't been done in a really long time
[03:14:29] specifically combining this retro style
[03:14:32] gameplay with live action scenes that look this group and
[03:14:36] And besides filming on sets, they also filmed on location in several places in Buenos Aires.
[03:14:42] These cutscenes bring a lot of talent from the field industry in Argentina and also television and also the theater industry.
[03:14:49] And also the monsters that you see in pixel form during regular gameplay make an appearance in live action,
[03:14:55] and they were achieved using practical and digital makeup and monster VFX by an awards-winning special effects team
[03:15:02] and absolutely no generative AI.
[03:15:06] The game and the cinematics get really crazy and in psychotic towards the end and I can't
[03:15:16] wait for y'all to play it.
[03:15:17] Thank you for giving us the opportunity to show you Tenebri Somnia.
[03:15:21] Please look for Tenebri Somnia later this year on October 16th on PC and consoles.
[03:15:27] Chinevresomnia, Retro Nightmares, Real Life Orders, October 16th, 2026.
[03:15:39] Get ready to get your groove on with our next title, Mr. Reckless.
[03:15:43] Two of the game's designers we will meet in a moment are also its composers. That is so cool.
[03:15:48] French developer Glee Cheese has put together a combination of mechanics and music
[03:15:52] that will leave you nodding your head and tapping your feet.
[03:15:55] This world premiere is what people call that now.
[03:16:00] Enjoy this world premiere of Mr. Records.
[03:16:10] Hi, I'm Charles and I'm Valentin.
[03:16:12] We are the composers and game designers behind Leachy Studio,
[03:16:15] creators of Headbangers Prism Riot and Musical Story.
[03:16:19] Our small studio focuses on crafting innovative music games
[03:16:23] And today we'd like to introduce our new project, Mr. Record.
[03:16:29] This is George.
[03:16:31] He has an extraordinary gift. He can travel through music.
[03:16:36] As soon as he hears the first notes of a record, he's transported into vivid worlds,
[03:16:41] where he interacts rhythmically with the environment and unfolding events.
[03:16:45] Turnin' your ears, turnin' them up, give up your fears, turnin' them up, turnin' them up.
[03:16:51] A wide range of musical gameplay experiences shape these journeys,
[03:16:55] letting you feel the music in a truly unique way.
[03:16:58] Along the road to change.
[03:17:00] When it's not exploring these musical worlds, George runs his record store.
[03:17:20] Every journey completed becomes a vinyl available for sale in the shop.
[03:17:24] Our goal is to understand each customer's needs and match them with the right record.
[03:17:30] Everyone has their own way of expressing what they're looking for, along with a distinct
[03:17:35] personality.
[03:17:36] There are stories intertwined with jokes, creating a narrative that is intimate, humorous and
[03:17:41] heartfelt.
[03:17:50] records allows you to acquire new ones to play, forming a fresh and surprising gameplay loop.
[03:17:57] As compositors, this record shot setting is really inspiring as it gives us the freedom
[03:18:01] to explore a wide range of musical styles. So this is George's life told track by track.
[03:18:07] Over 45 songs each tied to a moment, a memory or a feeling. We had so much fun creating and
[03:18:14] recording all those songs and we'd like to give you a quick preview of the result.
[03:18:20] Singing in my arms, Sharon, I don't know what to do or what to say
[03:18:33] Oh, it's a song that's blown your gun
[03:18:35] I knew it was life
[03:18:38] It's been a big time
[03:18:50] Kids, it's unusual
[03:18:53] Surrounds me
[03:18:56] Take all the pathways, about where we're
[03:18:57] Then flipin' around, and make an open up
[03:18:59] Just keep it as shown, and never stay in the wall
[03:19:00] We do what we do so straight
[03:19:07] We're a small team of four
[03:19:09] and we've pulled a lot of heart into this game
[03:19:13] There's just so much more to share about Mr. Ricoste
[03:19:16] so stay tuned for more dates coming soon
[03:19:19] Bye!
[03:19:20] In the spirit of camaraderie with fellow Canadians, Dave the Dev's alums, and makers of Spirit
[03:19:34] Fair, here is Thunder Lotus with some exciting news.
[03:19:38] Hello, my name is Jent and I'm a game designer.
[03:19:40] I'm Stefania, I'm an order director, we're from Thunder Lotus in Montreal, Quebec and
[03:19:44] you might know us from our game Spirit Fair.
[03:19:47] For the past seven years, we've been working on something quite different.
[03:19:51] Our latest game, 33 Mortals.
[03:19:56] How many games have you played where you really wanted to play with random strangers?
[03:20:01] How many times have you felt the primal thrill of defeating massive enemies and epic raids
[03:20:06] without the stress, the grind or wondering if you're good enough?
[03:20:10] Welcome to 33 Mortals, our co-op action roguelike for 33 players.
[03:20:15] No waiting around, you jump straight into the action through instant matchmaking, you
[03:20:20] tear through hordes of enemies sent by God to punish you, and rebel against the wrath
[03:20:25] of God together.
[03:20:27] You can play solo if you want, or with one, two, or three friends, because in 33 Immortals,
[03:20:34] everything is about cooperation.
[03:20:37] We spent a lot of time designing the game so that you want to play with others, even
[03:20:41] if you don't know them.
[03:20:43] There's no voice chat in this game.
[03:20:45] Use in-game emotes to communicate with your fellow rebels.
[03:20:49] Combine your strength, whether you're a tank, specialist, ranged, or melee player, and push
[03:20:54] forward no matter what.
[03:20:56] You will die, and that's okay, because with every run, you grow stronger.
[03:21:03] You'll have to.
[03:21:04] What you're up against is nothing less than the wrath of God.
[03:21:10] For the best part, you never face it alone.
[03:21:13] You face it, together.
[03:21:14] 33 Immortals releases this summer.
[03:21:18] So come join the rebellion.
[03:21:23] You know, sometimes in life, there are things that just make you want to give up and go
[03:21:27] fishing.
[03:21:28] An apocalypse that ravaged the earth and left us in a world filled with Lovecraftian
[03:21:32] nightmares and mutants might just be one of those things.
[03:21:35] So pop on your way, folks, and grab your lures.
[03:21:38] From DreamDoc, this is Dreadmoor.
[03:21:40] Hi, I'm Rosislav Fyodorov, CEO of DreamDoc Studio, and today I'll be talking to you
[03:21:47] about Dreadmoor.
[03:21:50] Dreadmoor is the first person fishing adventure game set in a world where long ago a catastrophe
[03:22:07] took place, changing the land, water, creatures and the people who survived.
[03:22:12] Now it is a dark, dangerous place that is flooded and rotting.
[03:22:18] As the player you travel on a fishing boat that is your lifeline in this world, but that
[03:22:22] also means it is your responsibility to keep it fueled, up and repaired.
[03:22:28] You can go on the land, walk from place to place and meet the people living in this world.
[03:22:33] Most people can be quite strange, but you'll find that as you talk to them, you'll pick
[03:22:38] up quests and learn a lot about the place that they live.
[03:22:44] The most important part of the game – fishing.
[03:22:48] We made sure that fishing is not just a simple mini-game.
[03:22:52] You start by checking the water, casting your line, and then you wait.
[03:22:56] What happens next depends on what bites.
[03:23:05] Every type of creature needs a unique way to catch them.
[03:23:09] The right road, bait, timing and some need a completely different approach.
[03:23:14] And if you want to catch the rarest of creatures, you'll need to be at the right place in
[03:23:19] the right time.
[03:23:21] Anything you catch can't be sold to traders and broken down to use for crafting.
[03:23:26] You can also scavenge and salvage materials that you'll find.
[03:23:30] You use a harpoon to pull and float in debris.
[03:23:33] One man's junk is another man's treasure.
[03:23:37] If you won't go deeper into the game, you have to craft bait, harpoons, medicine and
[03:23:42] gear.
[03:23:43] Very often you'll need to make what you need from what you can gather by yourself.
[03:23:47] There are many things we haven't shown yet and I'm sure that you'll be surprised by
[03:23:53] what the game has in store, so make sure that you wishlist the game and join our Discord
[03:23:59] to stay updated and get more information about our game.
[03:24:03] Thanks for tuning in and welcome one and all to the world of Dreadmonger!
[03:24:18] We've got some news from a game we've been following for quite some time.
[03:24:21] It's from a Canadian studio that knows their retro.
[03:24:24] Welcome to the end, Arrow.
[03:24:27] When would you like to begin?
[03:24:37] Hi everyone, I'm Nick.
[03:24:38] And I'm Robbie.
[03:24:39] We're the co-founders of Real Games,
[03:24:41] a small Canadian indie studio.
[03:24:43] Back in high school, the two of us made a promise to each other
[03:24:46] that we would one day make a love letter to the Jaffergees we grew up on.
[03:24:50] on. Games like Chrono Trigger, Final Fantasy, Xenogrears, the sorts of games that we played
[03:24:57] right after school huddled next to a CRT, and the kind of games that decided what we wanted
[03:25:03] to do growing up.
[03:25:05] That was over 20 years ago. A few years back, we walked away from our jobs to actually go
[03:25:10] and do it. The game is called Threads of Time, a turn-based time-traveling RPG. Some of what
[03:25:17] you're about to see here today hasn't been shown anywhere else yet, including a
[03:25:21] first look at our timeship, the needle. You captain the needle and you fly
[03:25:25] between the eras and gather party members from across history, all in a
[03:25:31] quest to restore the order of the fallen time knights. You can go to the future,
[03:25:36] you can go to prehistory and see the dinosaurs, and if you'd like you can
[03:25:40] even prevent them from extinction and see them evolve through time. Combat is
[03:25:46] turn-based, the kind that we grew up on. Each character manipulates time in their
[03:25:50] own way with the goal of interrupting enemies attacks. How you bend time is
[03:25:54] key as our combos between party members. Time is a through line for our whole game
[03:25:59] and you'll definitely feel it in combat. The team that we've put together still
[03:26:03] does not feel real to us. We've been able to find all of these JRPG fans from
[03:26:08] across industry from AAA veterans to indie darlings who worked on games like
[03:26:14] Shovel Knight, and Delta Rune, and more. We're also super fortunate to work with legends from Japan,
[03:26:20] whose work on Final Fantasy, Xenoblade, and more is part of why we're here today.
[03:26:25] We can't wait to share more about these legends that we're collaborating with soon.
[03:26:30] Treasure Time represents our lifelong goal to create cherished game experiences.
[03:26:35] Just the way, like others did for us, back in the 90s and beyond. That's our mission that we set out
[03:26:40] to craft retro infused RPGs that awaken cherished childhood memories.
[03:26:46] So that's a bit about us and Friends of Time.
[03:26:48] It means a lot to show a glimpse of what our team has been up to, and we cannot wait to share more.
[03:26:53] Thanks so much for having us at Day of the Devs. Bye everyone.
[03:27:03] It's not often you get to world premiere a game that's been in development for 22 years, but here we are.
[03:27:08] I first played this game back in 2004. It's since gone on to be released in multiple fashions, and I'm excited to show you the next evolution.
[03:27:21] Oh, hi there!
[03:27:22] Hi, I'm there. I'm Reagan, and we're met in that software. You might have heard of our games N, N plus and N plus plus.
[03:27:30] Today we're delighted to announce that we're back at our bullshit with a little something we like to call N plus infinity times two.
[03:27:38] It's an all-new, online multiplayer-focused iteration of the world's best platformer,
[03:27:50] and we're so excited to tell you all about it here at Days of Dynast.
[03:27:53] For those of you who aren't familiar with our games, they're a bit different from other
[03:27:57] 2D platformers, thanks to their unique momentum-based mutant mechanics that give them their own distinct
[03:28:01] flavor.
[03:28:02] We call it parkour platforming, so you play as a ninja, gracefully and effortlessly,
[03:28:08] It's all about pure distilled gameplay and game feel that you can't get anywhere else.
[03:28:15] Unlike the previous games in the series, M-Plus Infinity X2 is not so much about the hardcore
[03:28:20] single player experience, although it will of course be a solo campaign through the home
[03:28:25] you're ninja skills.
[03:28:26] Instead, this one's about platforming with your friends.
[03:28:29] And if you don't have any friends, no worries, there's matchmaking.
[03:28:34] We've taken our unique brand of acrobatic virtual-athletic 2D action gameplay, and used
[03:28:41] that as a foundation to build five fresh, local and online multiplayer game modes.
[03:28:46] Some game modes are tried into your samples, some are new to the series, and some are new
[03:28:49] to the world.
[03:28:50] Mingle player, co-op-editive.
[03:28:53] With this game we're really ureborosing the lexicon.
[03:28:55] You'll be running around with your friends, luring enemies into your opponents, making
[03:29:00] the ultimate sacrifice for your teammates, and hunting each other with rockets.
[03:29:05] That's my favorite part.
[03:29:07] There are only three buttons, so it's an easy game to get into, and anybody can pick it
[03:29:13] up and play it casually at a party.
[03:29:15] But there's no skill stealing, so it also supports legit competitive play.
[03:29:20] We'd like to think of it as couch-ready, tournament-roofing.
[03:29:22] We've been making this series for a disturbingly long time, and we're very excited to put
[03:29:28] our two decades plus of game design experience into your hands.
[03:29:32] This is going to be launching sometime next year on all the platforms.
[03:29:35] If you want to get a taste for yourself, please head over to our Discord and sign up for playtesting.
[03:29:40] We can't wait to play with you and see what you think.
[03:29:42] And most importantly, please wishlist N plus infinity times two on Steam so the algorithm doesn't hate us.
[03:29:48] Thanks so much, Day of the Devs, and enjoy the rest of the show.
[03:29:51] Thanks. Bye.
[03:29:53] Sometimes, a game transports you through the looking glass into a world that you can't
[03:30:00] help but be fascinated by.
[03:30:02] Our next title, Into the Unwell, goes just that.
[03:30:05] Swedish developers, she was such a good horse, have created an action roguelite with a wild,
[03:30:10] unique world that you could explore solo or with friends.
[03:30:14] So settle in and get ready to hear the story of Wormstrange Cat.
[03:30:18] Oh, hello there.
[03:30:21] My name is Molden.
[03:30:23] I'm working on a small Swedish indie studio called She Was Such A Good Horse.
[03:30:27] We're working on a game called Into Dunwell.
[03:30:29] It's a rubber hose roguelite... um... game.
[03:30:39] Hey, dude, you made it!
[03:30:42] Come sit down, I was just about to tell you all the stories.
[03:30:47] Have you ever heard about this?
[03:30:48] Very unlucky cat?
[03:30:50] Yeah? Alright.
[03:30:52] So he was just walking around town, and I almost wondered, how did he end up in this...
[03:30:56] DICE INSURANTION!
[03:31:03] I knew he was gonna get some whole life savings!
[03:31:06] His prince of domination ended up in DICE INSURANTION!
[03:31:14] He was up the pills for the fails, you know?
[03:31:17] Cutters down your shame makes me hate...
[03:31:18] GO TO THE DECISION!
[03:31:25] One day you met some cute and odd looking friends.
[03:31:28] They tried to work it out and they were all so efficient!
[03:31:36] And after everything, we know the lesson's not out.
[03:31:39] Suddenly, you were spaced and faced with the absurd!
[03:31:42] This is it! This is what it shows in the film!
[03:31:45] But now, you fail.
[03:31:47] Anyways, demoral the story is...
[03:32:06] It's always a pleasure to debut games in Day of the Devs that intertwine the personal stories of their creators.
[03:32:13] This world premiere is intimately special and worth paying attention to.
[03:32:25] Okay, just gonna watch some highlights real quick.
[03:32:35] Come on, focus, focus, focus.
[03:32:37] I'm Case, and this is Bub, a narrative adventure game about making art, healing, and New York City.
[03:32:46] Hey everyone, I'm Todd Anderson. I'm a software artist, poet, and educator based in New York City,
[03:32:53] and I did gameplay design and code for Bub.
[03:32:55] Since I was a little kid, I've always liked drawing, whether that was with pencils or markers or scissors or collage,
[03:33:06] whatever I could get my hands on really.
[03:33:09] I wanted to create a gameplay structure that showed off all those different styles in different worlds.
[03:33:14] The main story takes place in New York City, but Bub is an artist and he's constantly bringing the player into his memories and into his art.
[03:33:22] So you might dive from a pen and ink style in New York City directly into a childhood school hallway
[03:33:28] and into a show choir performance where he's nervous if he'll be able to dance correctly.
[03:33:33] It's that approach that gives the game a very textural feeling,
[03:33:38] and those textures mimic the emotional underpinning of each scene.
[03:33:45] Three years ago, Todd and I were making really good progress on the game.
[03:33:49] We lived in the same neighborhood in Brooklyn, and in the afternoons,
[03:33:53] we could walk to each other's houses and work on Bub.
[03:33:57] But something unexpected happened, and I got really sick.
[03:34:03] and was diagnosed with multiple sclerosis.
[03:34:08] And during that time, I lost a lot of my vision,
[03:34:11] my dexterity in my hands,
[03:34:13] and it was basically impossible for me to make art.
[03:34:18] So Todd and I focused on our friendship,
[03:34:20] and I focused on healing.
[03:34:23] And little by little over time,
[03:34:25] the old connections that had always existed in my brain,
[03:34:30] the ones that told me how to make things
[03:34:32] and how to use my hands, they started to come back.
[03:34:36] I had had a choice.
[03:34:37] I could keep looking down into the bottomless pit of despair,
[03:34:43] or I could focus on how many good things had happened to me
[03:34:46] in my life, how many good people I've met.
[03:34:49] I decided to go there and focus on gratitude,
[03:34:52] and that's become a central theme of the game.
[03:34:57] But it's ultimately a hopeful story
[03:34:58] and about drawing connections between your own hardships
[03:35:01] and difficulties and using that to connect with other people and appreciate what you
[03:35:05] have and share it with others.
[03:35:07] Bob is also a game about New York City.
[03:35:10] It's a place that both Case and I have lived and made work for over 10 years.
[03:35:14] We wanted to capture some of that energy of being a young person, figuring out what you
[03:35:17] care about and how to say it, alongside a bunch of other people that are just trying
[03:35:21] to be the same.
[03:35:22] We've been lucky to collaborate with our talented friends.
[03:35:25] Tom Shatz has laid down an amazing blanket of music and sound throughout the entire game.
[03:35:32] Asher Kurtz has written beautiful, additional guitar music for the project as well.
[03:35:38] Whitmer Thomas, fresh off of his supporting role in the film Weapons, is the voice of
[03:35:42] Bob.
[03:35:43] Well, life used to feel like a coming of age that was never going to end.
[03:35:53] Then it all changes.
[03:35:56] And our friends at some point sound have built a rich layer of effects that's really bringing
[03:36:07] the game to life.
[03:36:08] I'm so excited to share this game with you in 2027.
[03:36:13] And please follow along with us at our Steam page.
[03:36:16] And thanks so much.
[03:36:17] I first met Mike Boxlider in Iowa over a decade ago and he was making incredible mobile games.
[03:36:26] He went on to create Secret Hitler, which is a huge success in the board game community.
[03:36:30] Now he's back with a few friends to make a new video game and they're here to show you
[03:36:33] a world premiere of what they've been working on.
[03:36:38] Hi, I'm Mike Oxlater, creator of Lazy River.
[03:37:01] Lazy River is a co-op, first-person shooter set at the galaxy's most unregulated water park, Water Station 1.
[03:37:07] The water park is connected by an infinite lazy river that runs the length of the park.
[03:37:13] Since the water park is on a space station, they can only use special space water.
[03:37:17] Because of the special properties of space water, you should not pee in the pool.
[03:37:21] If you do pee in the pool, the pee will go back up into you and turn you and everyone
[03:37:25] else in the water into zombies.
[03:37:27] Nice.
[03:37:28] Yes!
[03:37:29] Pull away!
[03:37:30] Pull away!
[03:37:31] Pull away!
[03:37:32] Pull away!
[03:37:33] Pull away!
[03:37:34] Pull away!
[03:37:35] Pull away!
[03:37:36] Pull away!
[03:37:37] But one guy peed in the pool, and now everyone else in the park is a zombie that wants to kill you.
[03:37:42] You'll need to build a raft and drive the lazy river to the other end of the park to escape.
[03:37:49] The first objective in the game is building your raft.
[03:37:52] It's your floating base, your greatest resource, and the strongest weapon in the game.
[03:37:56] Start building by gathering inner tubes and lashing them together.
[03:38:01] You'll have to leave your raft to scavenge for materials from around the park all over.
[03:38:05] The whole place is infested with zombies, but lucky for you, once the zombification
[03:38:11] process is finished, the zombies are vulnerable and watered.
[03:38:18] Fight them with pool noodles, water guns, and water balloons, and make your way back to
[03:38:22] the raft with your loot.
[03:38:25] On your raft, you're safe from the zombies.
[03:38:27] Unless you get some hot bombs, you're going to get hot bombs.
[03:38:31] If you get hurt, pick up some hot dogs on the grill to regain your strength.
[03:38:39] Use scavenged materials to craft armor, turrets, and engines for your raft.
[03:38:44] Make sure to build something balanced and don't make it too heavy.
[03:38:46] A raft that can't drive straight is a sitting duck.
[03:38:50] Build smart and create your own custom floating fortress.
[03:38:59] You'll need to choose your path along the river carefully.
[03:39:02] The Royal Security Forces will set up blockades and strong defenses, get too close, and thus
[03:39:06] shoot out your inner tubes and damage your raft.
[03:39:09] And make sure not to set up the park alarm system.
[03:39:12] Setting up the alarm will start the park's self-clean cycle, which will obliterate all
[03:39:15] organic life in the area, and that would really ruin your solidification.
[03:39:29] I've been making this game with four other amazingly talented devs from across the country.
[03:39:33] We're excited to announce Lazy River is coming to Early Access next year, summer 2027.
[03:39:39] Please wish us this balance, Steve. Thanks so much.
[03:39:48] Our next title is as complex and thought-provoking as you'd expect from developer Sunset Visitor.
[03:39:54] The Vancouver-based studio created Peabody-winning 1000x Resist,
[03:39:58] and their next game is looking just as intriguing, innovative, and slightly unnerving in the best way.
[03:40:04] I'm so excited to present Proof Your Human.
[03:40:08] I have dreamt so long of my body, did I know everything about it?
[03:40:16] I have dreamt it into existence.
[03:40:21] I say you think you're human.
[03:40:26] I am human.
[03:40:28] Oh, welcome.
[03:40:38] My name is Pinky.
[03:40:39] I also go by Natalie and I am a narrative designer at Sunset Visitor Studios.
[03:40:43] In our upcoming game, an AI dares to dream that she's human.
[03:40:48] And it is your job to put her in her place.
[03:40:51] Prove You're Human is a sci-fi narrative adventure where you play as Santana.
[03:40:56] split your consciousness into two and you've been uploaded to a digital world to work.
[03:41:01] On your first day, you head into the office and you meet a giant face extended off of
[03:41:07] a mechanical arm.
[03:41:10] This is Mesa.
[03:41:12] And day in and day out, you spend time with her.
[03:41:15] And through doing rather esoteric captures, you learn more about her as she learns more
[03:41:20] about you.
[03:41:23] My name is Daniel Bolio.
[03:41:24] I'm an artist here at Sunset Visitor, and my background has mostly been in animation here in Vancouver.
[03:41:32] My first project in games was a game for the Nintendo Switch called Boreal Tenebrae.
[03:41:38] And main messa is we're approaching in a unique way where we're trying to have this balance where
[03:41:45] there is enough complexity in the animation system so that she's able to hit all these poses and
[03:41:53] expressions and micro-expressions that we want her to hit, but also have the system
[03:41:58] intuitive enough that the writers are able to control a lot of that animation from within
[03:42:03] their writing documents through text-based macros. Having them be able to suggest animations for
[03:42:10] her to do in the writing document is sort of imperative to how we want to make this game.
[03:42:15] Some interesting challenges for Mesa is just how big she is in frames.
[03:42:22] Like, I've been finding that really like subtle micro expressions that usually you
[03:42:28] wouldn't be able to read on a character. They're all you need to convey an emotion
[03:42:33] on MesaFace. She can be very serpentine, she can be very robotic, but she can also
[03:42:38] be very organic. So there's a lot of different ways that she can be animated
[03:42:43] and a lot of different kind of moods that Mesa face can hit.
[03:42:51] Something is different about Mesa.
[03:42:53] In the middle of the night,
[03:42:54] you catch her muttering to herself about a body
[03:42:59] and not just anybody, her body.
[03:43:02] She is certain that she has a body just like you,
[03:43:06] which is impossible.
[03:43:07] So of course you do not believe her until one day.
[03:43:11] This next world premiere hails from Paris, France from a developer who isn't afraid to
[03:43:23] peel away the layers of the humanity on you video games, they should always be fun and
[03:43:35] light-hearted and designed to make us forget about all the worries in our lives, right?
[03:43:39] Right?
[03:43:40] Wrong.
[03:43:41] I'm Florent Morin from The Pixeland and we are known for making video games about the
[03:43:47] most depressing topics imaginable, like forced migrations, or grief, or child abuse.
[03:43:54] Also we made one horseback riding game, but this one doesn't count.
[03:43:57] But why would we do that, you ask?
[03:43:59] Well, it's not just because we are a bunch of mean, depressed, French wannabe existentialists.
[03:44:05] Of course we are, but we also believe in the power of video games to tell stories that
[03:44:11] you will care deeply about.
[03:44:13] Stories we can't afford to ignore.
[03:44:16] So let me tell you about Ithaca.
[03:44:18] In this narrative broad-trip RPG, you play as Penelope, a 30-something environmental
[03:44:24] rights lawyer, who spent the last decade trying to sue big-polluting companies and failing
[03:44:29] miserably.
[03:44:30] Today, you hop in your car and decide to drive to a place called Ithaca, where you're supposed
[03:44:35] to meet with friends from the Earth Protection Association you just joined.
[03:44:38] A perfectly normal thing to do.
[03:44:40] Except, there's the boss of a big petroleum company tied up in your trunk.
[03:44:45] Ithaca starts at the game where you, the player, have to figure out what's going on.
[03:44:50] From the comfort of your vehicle, you'll be able to call and text Penelope's friends
[03:44:54] and family.
[03:44:55] You'll get to know her better as she pretends everything is normal.
[03:44:58] And as the story is moving forward, you'll gain experience points that will allow you
[03:45:02] to shape her personality.
[03:45:04] Depending on the skills, you will pass her failed checks that will open or close new narrative
[03:45:09] routes.
[03:45:10] You'll also be able to explore your own thoughts in search for answers about who you really
[03:45:13] are, stop in service stations, to meet with strangers, investigate the interior of your
[03:45:19] or clues that may have been planted there, or call mysterious phone numbers to learn info that will shed a new light on the operation you're part of.
[03:45:28] And in the end, you'll be left with the most complicated question Penelope has ever faced.
[03:45:33] Will she go all the way and finish what she started? Or will the road change everything?
[03:45:40] We're not making it a cut to give answers. We're making it because we're living through questions that feel increasingly hard to avoid.
[03:45:48] about power, about violence, about the world we live in and how far we need to go to defend it.
[03:45:57] About what still feels possible when nothing seems to work anymore.
[03:46:01] And we hope Ithaca will be one way to sit with those questions for a while.
[03:46:06] Carefully, and comfortably, from inside a car that keeps moving forward.
[03:46:11] If that sounds interesting to you, we've just launched a Kickstarter and a Steam page.
[03:46:16] And we hope to release the game in late 2027.
[03:46:19] Also, you know, there might still be a cute horseback riding mini-game in there somewhere.
[03:46:27] Ever since we first showed this next game, we've been eagerly anticipating its release.
[03:46:32] Well, have we got some news for you?
[03:46:34] Hi there, my name's Will, I'm part of the dev team here at Radical Forge, and we're
[03:46:39] working alongside the guys over at Crescent Moon Games to bring you Screenbound.
[03:46:53] Now previously on Day of the Dead, Crescent Moon talked about how the mission came up
[03:46:56] with the idea for Screenbound and showed off some of the early mechanics. But today I wanted
[03:47:01] to talk about the narrative and show off some of the design choices we've made in the game.
[03:47:20] So for the narrative, you, the player, find yourself in the role of Pavi, on the hunt
[03:47:25] for her missing mother Lova.
[03:47:27] Now after finding a trans-dimensional device called a Cubon amongst their things, you are
[03:47:31] thrust into another dimension.
[03:47:34] With the assistance from a questionable guide, Wexler, your job is to traverse the cube realm
[03:47:38] and solve this land's puzzles in order to figure out what's been happening in this place,
[03:47:43] where your mother is, and how to bring her home.
[03:47:49] Design-wise we've shown a lot of our first cartridges and mechanics, where we pay homage
[03:47:53] student side-scrolling games of old, trying to encapsulate that feeling of nostalgia and
[03:47:58] familiarity within the gameplay.
[03:48:04] Keeping mechanics like head-stomping and momentum-based movement really just feel like you're playing
[03:48:08] a game from that era.
[03:48:17] Recently though, we teams our second cartridge for the game, and this one we wanted to shake
[03:48:21] things up a little bit and change perspectives from a side-scrolling platform type game to
[03:48:26] a top-down adventure game reminiscent of the ones from the late 90s with a whole host
[03:48:30] of new mechanics, enemies, and challenges to overcome.
[03:48:34] So keep an eye out for more in the coming months.
[03:48:39] That said, we're happy to announce that the game's screen bound will be coming out for
[03:48:42] at least across all platforms, September 10th, 2026, but you don't have to wait till then.
[03:48:47] we actually have a demo going live right now on Steam.
[03:48:50] So grab your controllers and cash your minds back
[03:48:53] to a simpler time, this time to become screen bound.
[03:49:26] We're excited to show the first gameplay footage from Red Moon Workshop out of Austin, Texas.
[03:49:31] This is Shot One Fighters.
[03:49:33] Hi David Devs, my name is SB over at Red Moon Workshop in Austin, Texas.
[03:49:38] Our teams have been super hard at work on a brand new type of roguelite, with combat inspired by classic fighting games.
[03:49:44] So check out the trailer for Shot One Fighters.
[03:50:56] And that was a trailer for Shot One Fighters.
[03:51:25] Currently, you guys can wishlist the game on Steam, as well as follow our game on Kickstarter,
[03:51:29] which is coming very soon.
[03:51:31] Thank you guys for watching, and we really appreciate the opportunity to be on Day of the Devs.
[03:51:35] I also want to give a shout out to our community and our fellow devs working tirelessly to make this game a reality.
[03:51:40] We cannot wait to show you guys what's coming next for Shop 1 Fighters.
[03:51:46] Our next title is from Happy Broccoli Games, a small team based in Berlin,
[03:51:51] most well known for bringing us the cozy mystery solving Duck Detective series.
[03:51:55] The new game offers a different type of mystery to solve, and it's a world premiere.
[03:52:02] People better watch out, because there's about to be an attempted murder around here.
[03:52:06] This is Apple Crumble.
[03:52:16] Alright Grandma, here we are.
[03:52:18] Don't open the door!
[03:52:22] Piss that prick, Alan!
[03:52:26] Hey, Jisatron! How's my favorite niece?
[03:52:32] Hello, I'm Annika from Happy Broccoli Games.
[03:52:36] You may know us from our games, such as...
[03:52:39] Duck Detective, the Secret Salami.
[03:52:42] I'm the Duck Detective. I'm here to investigate a case.
[03:52:47] It's the Salami Bandit!
[03:52:53] However, today, I'm very excited to be sharing with you an exclusive first glimpse of our
[03:52:59] newest title, Apple Crumble.
[03:53:14] The game is simple.
[03:53:16] It's your grandma's 84th birthday party, and one of your family members is trying to murder her.
[03:53:24] Could it be your stressed-out mom, your midlife crisis uncle?
[03:53:30] Your younger sister, Millie, has been acting weird lately.
[03:53:35] Just ignore the weird man in your bedroom for now.
[03:53:38] Weird happy broccoli games, a big sense of stillness.
[03:53:41] We've been drawing inspiration from things like Agatha Christine,
[03:53:45] Minds up, month watching, and many more.
[03:53:51] Reconnect with your dysfunctional family, explore your childhood home, and work out
[03:53:58] who you can trust before it's time for tea.
[03:54:03] Apple Crumble is a creepy cozy walking sim.
[03:54:07] The rummage through your family's belongings, and uncover the secrets they're hiding from you.
[03:54:15] Apple Crumble is a suspenseful interactive story.
[03:54:19] And we'll be piping hot out of the oven, but later this year.
[03:54:24] We hope you enjoy Grandma's birthday, and remember, everyone is a suspect.
[03:54:37] Have you ever dreamt of a game where the main mode of interacting with the world is slapping
[03:54:43] stuff?
[03:54:44] Well, your dreams have been answered.
[03:54:47] Check out this world premiere of Turbo Button's new game, Slap Out of It.
[03:54:52] Hi, I'm Nick from Turbo Button, and I'm excited to introduce you to Slap Out of It, our slap
[03:55:01] and solve adventure game coming to PC and console next year.
[03:55:05] Our world... is broken.
[03:55:09] But at Puzzle, we're putting it back together piece by piece.
[03:55:13] And we want you to join our family of on-demand experts to solve the problems of our paying customers.
[03:55:20] With a personal touch.
[03:55:22] Think you have what it takes to be a puzzle-solving ninja?
[03:55:25] A rock star who's not afraid to get your hands dirty?
[03:55:29] A loner with no friends or family will come looking for you.
[03:55:32] Then reach out and become a Puzzle Pal today!
[03:55:35] Where you'll apply skills like
[03:55:38] Person's use, junk removal, dry docking, commercial plumbing, tech support, air taking, print based marketing, whatever the hell this is.
[03:55:45] We'll slap out of it, together!
[03:55:48] Slap Out of It is an interactive comedy sandbox
[03:55:51] filled with silly puzzles inspired by classic quick and click adventure games.
[03:56:02] You'll be tasked with exploring a very odd office building, where each floor is a gateway
[03:56:08] to another world filled with new characters to meet and strange secrets to discover.
[03:56:22] Slapping is how you interact with everything around you, and just about everything and
[03:56:28] everyone react to your slaps. You'll also find a bunch of useful items along the way
[03:56:36] that you can store in your trusty fanny pack. Some items have special uses, but of course
[03:56:41] you can slap with every item as well. The more you slap, the more you learn about how
[03:56:45] the world works. But don't expect everyone to be happy about that.
[03:56:58] Our team is dedicated to interactive comedy and celebrating the art of DUM.
[03:57:10] Up till now, we've been known for making a bunch of silly VR games, but Slap Out of
[03:57:14] It is our first time stepping away from VR entirely.
[03:57:17] It builds on some of our past work while exploring lots of new ideas, and it's all meticulously
[03:57:21] handcrafted to keep you thinking and laughing at the same time.
[03:57:25] We've spent years iterating, editing, and polishing.
[03:57:30] And we're so proud to say this is our dumbest game yet.
[03:57:33] We're also excited to be working with Ben Star.
[03:57:35] He joins us now to share a little about what this project means to him.
[03:57:38] I don't know who you are.
[03:57:39] I don't know what you want.
[03:57:41] But of course I'll do it.
[03:57:55] We'll have more news to share about Slap Out of It soon.
[03:58:03] Thanks for watching.
[03:58:05] Please pretend that you'll buy the game by wishlisting now.
[03:58:09] We promised you a lot of world premieres, but it's not very often we get to show you
[03:58:13] sequel follow up sort of things.
[03:58:16] This next one is from our bugs over in England, and it features a very familiar cast.
[03:58:25] Hello, I'm Gavin Price, Studio Head at PlayFontGames, and I'm Chris Sutherland, Programming
[03:58:31] Lead. We're absolutely thrilled to be here to introduce you to the next chapter of our
[03:58:37] favorite buggy duo, super ukulele tarts.
[03:58:58] Ukulele are back, but this time they've traded the platforming and starting gear. We're
[03:59:03] By hitting the track, the unique style to give karting fans an experience like no other.
[03:59:07] One where above all, skill reigns supreme.
[03:59:10] With Super Yuka Lady Kart, we're building a racing game that rewards mastery of its
[03:59:14] many mechanics, tracks, items and perks.
[03:59:17] This isn't just a Sunday drive, it's a high-speed, high-skill, pixel-perfect racing showdown.
[03:59:24] Think of it as the definitive, competitive, karting adventure, just a touch more lizard
[03:59:28] than back when you're usually playing free.
[03:59:34] At Platonic, our goal has always been to inject a bit of that classic fun and character-driven
[03:59:38] magic back into the industry.
[03:59:40] We might be a small team, but we've got a lot of history between us, and a huge cart
[03:59:44] in fans ourselves.
[03:59:45] We can sense when sometimes things have drifted too far from much of what we believe made
[03:59:50] those experiences so fun in the first place.
[03:59:58] Super Yupa Lady Kart is quick to pick up, but for hardcore genre fans, we're one-upping
[04:00:07] everything you already know and love from the best karting games and ramping up the
[04:00:11] skill level even further, with new racing techniques unleashing outrageous attacks on
[04:00:15] your opponents and gaining every advantage possible right up to the finish line.
[04:00:20] Not only that, we want you to be able to have your karting cake and eat it too.
[04:00:25] With Super Yupa Lady Kart, you'll be able to set up races with an unparalleled degree
[04:00:30] of customisation and flexibility, guaranteeing endless ways to compete with your friends
[04:00:35] to whatever extremes you desire.
[04:00:37] We can't wait to see you on the track and test ourselves against you too.
[04:00:40] Thank you so much for letting us share Super Yupa Lady Kart with you today.
[04:00:48] We've been fine tuning this one for a while and it's a relief.
[04:00:52] Finally have it out of the garage and into your hands.
[04:00:54] If you'd like to support us, please do head over to Steam to follow and wish us the game.
[04:00:59] It truly makes a massive difference for us.
[04:01:02] We'll also be hosting a series of beta tests very soon, so do keep an eye out for how to
[04:01:07] sign up.
[04:01:08] We'd love your help in getting this across the finish line and making the game the definitive
[04:01:12] parking experience.
[04:01:14] Thanks for watching.
[04:01:15] We'll see you on the starting grid.
[04:01:17] We can't wait to reveal more features soon.
[04:01:24] All the way from Poland, we've got some news from the creators of The Invincible.
[04:01:37] Oh, hi.
[04:01:38] We are Star Wars Industries, the team behind Into the Fire.
[04:01:42] It's a cataclysm extraction survival game where you have to navigate ever-changing terrain,
[04:01:47] battle against fire and volcanic demons to find and rescue survivors.
[04:01:52] In order to truly capture the price-to-expressure, obviously, and the fire physics itself, we
[04:01:58] didn't just read the manuals.
[04:02:00] We took part in a fire safety training and participated in professional research sessions,
[04:02:06] and honestly, we are probably the most fire-ready team in the whole industry.
[04:02:11] You could say, in other words, that we truly know how to handle the heat.
[04:02:17] It was supposed to be a quiet trip, but this place was already breaking.
[04:02:23] The island takes a little more, more ground, more paths, more people, and the fire brought
[04:02:53] We've got more than that.
[04:02:58] The locals turned.
[04:03:01] The cults...
[04:03:04] ...and the island...
[04:03:06] ...fell apart.
[04:03:12] We bring back whoever we can.
[04:03:14] You'll have to call.
[04:03:16] Push for it.
[04:03:17] We're going in!
[04:03:18] We're turned back.
[04:03:19] That's 100 files. 30 seconds to army.
[04:03:23] I'm coming, fuck it!
[04:03:26] Almost there!
[04:03:31] So we keep going back...
[04:03:34] Into the fire.
[04:03:39] Oh my god, snort again.
[04:03:42] Alright, listen everyone, let's put our skills to the test!
[04:03:46] Evacuate!
[04:03:53] No, wait, I got it for this part!
[04:04:12] This next game is the latest in a series of well-known cooperative puzzle platformers.
[04:04:17] That's right, folks. It's time for another...
[04:04:19] Never been seen video game screen.
[04:04:23] I don't know about you folks, but he's really trying my patience.
[04:04:26] That's not funny.
[04:04:37] Once upon a time, in a distant corner of the kingdom,
[04:04:41] two youngsters stumbled into trouble,
[04:04:44] and unknowingly bound their fate to the realm's greatest heroes.
[04:04:51] Who are you two?
[04:04:52] They must have somehow tampered with Trine's magic.
[04:04:55] Are they trying to replace us?
[04:04:58] We're just as baffled as you are.
[04:05:00] The parents of Trine are free, free.
[04:05:03] You don't need to convince us.
[04:05:05] The last thing we want is to be stuck with a trio of bosses.
[04:05:13] Here goes!
[04:05:16] Hold on, everyone.
[04:05:18] Watch out!
[04:05:19] Don't underestimate us.
[04:05:21] That's what it's for!
[04:05:31] What's that? It's another magic beast!
[04:05:41] The more they travelled together, the clearer it became that the young siblings had been keeping secrets.
[04:05:47] Some of them are much darker than the rest.
[04:05:51] I shall see you soon, heroes.
[04:06:01] Put on your detective caps for our next title.
[04:06:04] Italian developer LKA is known for their atmospheric, character-driven games like Martha is Dead.
[04:06:10] Their third entry, when sirens fall silent, looks like it's going to be an upgrade of everything they do best.
[04:06:16] I can't wait to dive into the mystery on this one.
[04:06:18] Check out when sirens fall silent.
[04:06:21] I am Luca Darko, I'm the founder and artistic director of the KIA Studios,
[04:06:35] a small ten-person company specialized in deep narrative-based psychological games.
[04:06:42] Our first games were the Tom of Like and Mark is Dead, when Silent Spoke Silent is our third title.
[04:06:48] We named these series Stories and Subwarsha Voiceless Stories, and through these stories we tried to explore forgotten people, voiceless people.
[04:06:58] We aim to shine a light on their suffering because they deserve to be heard, and also because their stories are still sadly relevant in today's world.
[04:07:08] Holy shit, what happened here?
[04:07:12] You hear that? Kid?
[04:07:14] Heh, I bet he's exaggerating.
[04:07:18] Come on, let's get on with it.
[04:07:21] InScience for Science is a dark psychological thriller with horror undertones set in Italy in the early 1990s.
[04:07:29] The player takes on the role of Mia, a rookie police officer who isn't expectedly pulled into a major case triggered by the rampage of a serious killer.
[04:07:38] As the investigation unfolds, Mia becomes increasingly vulnerable, and the boundary between reality and supernatural grows even more broad.
[04:07:47] We address many complex and controversial topics that we believe deserve more attention, like human trafficking, abictions, trauma and misogyny.
[04:07:57] That missing girl in the photo... Are we going to save her? It makes me nervous to think she's depending on us.
[04:08:06] Yes, I'm sure we'll be the ones to find her, and you will become the new commissioner.
[04:08:11] Is there that pathetic little man?
[04:08:14] I don't know about that.
[04:08:16] You like to fantasize, huh?
[04:08:18] Characters are the core of when science falls silent story and we are placing a strong focus
[04:08:23] on character interactions alongside the structured and rich gameplay experience, including branching
[04:08:30] dialogues, investigation, mechanics, exploration, environmental puzzles, and some rather significant surprises.
[04:08:41] The UV lamp has shown up large traces of blood.
[04:08:45] Why did that man bring me here?
[04:08:47] It must be an important clue.
[04:08:48] Oh, that lagoon is cursed.
[04:08:51] Based on previous choices, the protagonist in a fragilities will gradually emerge,
[04:08:57] and significantly changed the way the game's story is experienced.
[04:09:02] This is a huge evolution for us as a studio and we really hope you can feel the passion we are putting in this game,
[04:09:08] as we continue to push boundaries and stay true to the DNA that defines our KAA games.
[04:09:15] Thank you very much for watching.
[04:09:17] Well that's our show. Thanks for watching. Thanks to all our sponsors for making it possible.
[04:09:30] Thanks to all the developers for making and sharing their games with us.
[04:09:32] And thanks to you for watching. You can go wish us these games. That really helps the developers.
[04:09:36] And I hope you enjoyed all the Electro-Surprises.
[04:09:39] That's the cool one, right?
[04:09:41] That's what we're going with.
[04:09:42] Thank you to our generous sponsors, without whom David Devs would not exist.
[04:09:48] Battler Games, 47 Communications, the Game Awards, Idaxbox, Razer, Sony Interactive Entertainment,
[04:09:59] Summer Game Fest, Thunder Lotus, Unity, Wired Productions, and Exola.
[04:10:07] If you don't know who Exola is, they love indie games and are building a brighter future for the industry we love.
[04:10:13] They connect all the tools, systems, payments, and web shops for the video games industry.
[04:10:18] Explore all the things you need to launch, grow, and win with Exola.
[04:10:22] A super duper special thanks to our pals at Unity. Are you made with Unity? I am.
[04:10:28] And a very special thanks to DOS ONE for all the beats and music in the show.
[04:10:33] And an extra special thank you to Jeff Keely for continuing to shine a spotlight on indie
[04:10:38] games.
[04:10:39] David Devs is a non-profit organization that survives and thrives due to generous donations
[04:10:44] from sponsors, individuals, developers, and publishers.
[04:10:49] So if you are one of those people and you feel so inclined, we would gladly receive
[04:10:53] your donation at DavidDevs.org.
[04:10:55] Thanks for watching.
[04:12:26] you
[04:12:56] you