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First, new tech tree branch after update 2.0, American Auto Cannon medium tanks.
The new branch sprouts from the familiar T20 and includes four vehicles topped by a Tier 11.
The path to the branch's tip starts with the Aries 75. As with all vehicles in the branch,
the number reflects the Auto Cannon's caliber. This support tank will help you learn the basics
of guns without reloading and with a thermal overheat control mechanic.
As the tier increases, so does the combat power.
The larger caliber of the Ares 85 lets it deliver on its potential more effectively.
The Ares 90 raises the battle performance bar even higher.
Its gun causes greater damage.
The mobility is typical for medium tanks, and the armor, while not the most robust,
tank a few hits. At the top of the tree is the Aries 90C. This tank combines top characteristics
with high damage per minute and a fiery nature. And of course, like all Tier XI vehicles,
you can fundamentally improve it with the upgrade system.
The main feature of all vehicles in the branch
is guns of a higher caliber
than those of Czechoslovakian autocannon tanks.
The fire rate is lower,
but the higher caliber lets you cost
significantly more damage per shot.
The American vehicles don't have
usual reloading system. At the start of battle or when you change the shell type, a belt of the
selected ammo is loaded. Afterward, you can fire as much as you like until the gun overheats or your
ammo runs out. This mechanic lets you control the fire rate. In some combat situations,
it's better to fire single shots, chipping away your opponent's HP. In others, you can unleash a
a barrage of fire to cause maximum damage in the shortest time frame.
The choice is yours.
Another important feature of the American autocannon tanks is the new thermal overheat
control mechanic.
Each shot generates heat.
The higher the temperature, the greater the dispersion.
The gun starts to cool soon after you finish firing.
If the temperature reaches a critical level, the gun locks and cannot be fired until it
fully cools.
One more trade of the whole branch is reserve tracks.
If the main track is destroyed, the vehicle is in stock and can keep moving at a slower
pace.
To fully immobilize the tank, enemies need to destroy the reserve track too.
This chassis feature helps you stay on the move, searching for new tactical opportunities.
American autocannon tanks are for you if you like to control the rhythm of battle.
The vehicles are perfect for flanking.
And from long range, they provide good support to allies.
Even if they don't penetrate, they have the enemy feeling on edge with constant pressure.
Just remember to stay balanced and avoid the gun overheating.
Choose your fire rate wisely.
Don't take risks and keep an eye on the temperature and high DPM is yours.
As is the blast you'll have firing.
Meet American medium tanks with autocannons.
Stay in control, stay effective.
Hey there tankers, Captain Tidal here and welcome back to another What Monthly episode.
I'm here to bring you important dates, news and updates coming up this February.
Let's start off with a community favourite, Frontline Returns between the 2nd and 9th
of February.
For those unfamiliar with the mode, it is a special game mode where players fight it
out on extra-large maps fighting sector by sector with the ability to respawn, giving
you the opportunity to grind out your tier 8s and even playing your premiums with same
tier matchmaking.
I hope you've been enjoying the current onslaught season with its new detailed session statistics
and Erlenberg map.
Don't worry if you've fallen behind on any of the weekly missions, you'll still be
able to catch up after the mid-season update coming early February.
Also, starting this season, once you reach gold rank the LTC2 will become available to
purchase in the Onslaught Von Shop.
The Onslaught Legends series has a new sponsor, Surfshark.
Tune in on Twitch throughout the season to earn OLS token store drops, where you can
claim prizes such as a Canon, the Canon, and...
Canon, Yakpanzer, 150mm.
Thank you.
You can also pick up new OLS bundles to show your support for your favourite team.
If they win, your style will be automatically upgraded.
Mark the 21st and 22nd of February in your calendar for the finals.
There's going to be all to play for this time around.
Let us know in the comments who you think is going to win,
and be sure to check out the article for further dates and details.
Halfway through the onslaught season,
you will also have the chance to take on the Mega Patoon
with some of your favourite content creators on February 7th.
If you're feeling up to the challenge, why don't you try to defeat them?
Otherwise, there are always Twitch drops to be earned.
The spring has nearly sprung, which means that there will be a new round of twist drops
for the spring token stall, including the opportunity to pick up the German Tier 7 heavy
tank, the VK45.03. Tune it to anyone in the watertimes category to start earning your
drops. Once earned, clay them in your twist drops inventory, then find the spring token
stall in-game and go spend your tokens. February brings a brand new Lunar New Year event, the
the Jade Emperor's Challenge, returning from February 12th until the 22nd.
This fast-paced, limited-time 77 mode has teams fighting to capture and deliver the spirit
of the Fire Horse across a specially decorated map.
Unique class abilities and quick rounds encourage teamwork and constant action, and of course,
there'll be rewards available for the event.
We'll be sharing more details closer to launch, so keep your eyes out.
A new boosteroid bundle is arriving on February 1st,
perfect for commanders who want to keep playing World of Tanks
even when they are away from their usual setup.
It comes with a brand new,
culinary-themed commander,
ready to serve perfectly-cooked anorak
alongside guaranteed mercy rewards.
Jump into battle wherever you are
and check out the World of Tanks portal for all the details.
Roses are red, camos in green.
There's Valentine's Friday, there's streams to be seen.
Roll out your tank, string friends along too.
On February 13th, I'm live just for you.
Join me on Twitch for battles and fun.
A cozy night stream when the work day is done.
Tankers, you're welcome, come hang out and see.
This Valentine's stream is where you must be.
We have plenty to offer in game two.
Complete special Valentine's missions
between the 13th and 16th of February
and earn the Love Machine 2D style
along with decals and personal reserves.
There will also be in-game vehicle god discounts
and some sweet deals in the premium shop.
Check out the portal for more.
If you haven't already, make sure to subscribe
and be notified of future video releases.
Keep your eyes on our portal for any more news and updates.
Otherwise, that is all for me for now.
If I don't see you on Twitch,
then I'll see you all again for the next one.
The holidays are over, and the World of Tanks team is ready to present the large-scale
update 2.1.1, which brings you new tanks and mechanics, improved tier 11 vehicles, sound
and interface updates, varied modes, and enjoyable rewards.
Let's start with the hottest edition, the new branch of American AutoCannon medium tanks.
It sprouts from the T20 and includes four vehicles, topped by the T11 Aries 90C.
The new covers differ from Czechoslovakian autocannon light tanks with a lower fire rate
but larger calibers and higher damage as well as the unique thermal overheat control mechanic.
These vehicles don't have the usual reloading system.
At the start of battle or after you change the shell type, a belt of the selected ammo
is loaded, which you can fire without stopping, only pausing to prevent the gun overheating.
In some combat situations, it's better to fire single shots.
While in others, you should unleash a barrage of fire to cause maximum damage in the shortest time frame.
The main thing to remember is that the hotter the gun gets, the greater the dispersion.
If it overheats, the lock system will kick in, and you'll need to wait until it fully cools.
One more feature of these vehicles is reserve tracks.
Thanks to these, you'll keep moving if your main track is destroyed.
The American Auto Cannon Medium Tanks, topped by a Tier XI vehicle, are for you if you like
to control the rhythm of battle.
But if you want to try some different gameplay, take a look at another two new Tier XI vehicles.
Let's start with the Japanese STK-2 Heavy Tank, which carries on the tradition of the
Type 71.
The new vehicle has great gun depression thanks to its hydronumatic suspension, as well as
good turret armor, high damage per minute, and active gun cooling mechanic.
Thanks to the last one, the gun starts cooling immediately after a shot, and the accuracy is partially improved by the time it finishes reloading.
When it is fully cooled, the dispersion is minimal, like that of the best snipers in the game.
And after several shots, it goes to the level of classic heavy tanks and lets you fight comfortably in close combat.
This makes the new Tier XI Japanese SPK2 heavy tank effective from any range and in very combat situations.
The next Tier XI vehicle is the Chinese PTZ-78 tank destroyer with solid fuel jet boosters.
These turn the massive assault vehicle into an unpredictable and even more dangerous opponent.
The best teams are ready to head on to the battlefield.
Who will you be supporting?
Root for your favorites, follow their journey, and stand by them.
With you on their side, they'll be unstoppable.
You take hits together with them, and that means you go all the way.
Behind every vehicle is a personality,
Quick thinking and precise actions can change the outcome of battle.
Victory is a hundred shots and maneuvers, plus a thousand emotions on the other side of the screen.
Support your favorite OLS team. Be by their side. Together, until victory.
Hello ladies and gentlemen and welcome to the Search for our console legends series season 5
joined today by banter welcome back to the podcast banter thanks man it's nice to be here
we got some good games today every day we have good games today it's been a bit yeah today it's
been be the closing day of phase one as well we're gonna see who crowns themselves champions of phase
one even doesn't matter that much but before we continue with all that let's give a quick and
well the search shout out to our sponsor Surfshark is the official sponsor of the Unsulled Legend
series League season five. We're of course very happy to have them supporting the tournament
means that the players get more prize money but for you the viewers at home there's something in
it as well we'll get to that in a bit. Surfshark is a VPN that helps you keep your connection
completely secure and private. It doesn't matter if you're gaming, traveling, browsing online,
basically anything that involves the internet. It works on unlimited devices, so your phone,
your tablets, your second tablet, your 13th tablet if you want to, or one subscription for all.
It's fast, easy to use, exactly what gamers are looking for. And this is the part that may be
interesting to you. Surfshark has prepared a special offer specifically for you, the viewers at home.
just go to searchshark.com or use the code OLS at checkout and you will get four extra months
of searchshark VPN on top of it. If you want to you can find all the details through the
clickable searchshark banner on the official WorldTank switch channel to scroll down a little
bit and you'll see it right there now. Let's get back on to the final day of phase one. This,
yeah I mean it doesn't really matter that much being the champion of phase one but it's like a
a nice ego boost, right?
Raging rights means literally everything.
Psychological domination, very important factor.
I mean, no one wants to be second place, right?
Even if it doesn't matter.
Yeah, of course.
And the price will just shy, just above 50,000, actually,
because there's a split there as well.
This is also why phase one champions
may matter at the end, regular season,
adding a little bit of a little bit, a decent amount
to those winnings for those teams.
So you want to be first if you can, the better run, even between Volgus and Weekend.
There's still a little bit of money on the line there as well.
Yeah, their games, even though they can't progress to stage two, I mean, their game is still important.
Whoever gets, what is it, eight or seven, it's still matter, sorry, six or five or six, sorry.
It still matters with that overall prize pool.
So we need to see that playing each other today.
and it's all important points that are up for grabs,
so it's a new result.
The bundles are still available as well
with the Oracle Bundle, the one you can buy
to basically the players starting the morning off.
To be a surprise, we'll predict a riot,
get an upgraded style and badge.
And today, five tokens for grabs.
Remember, there is no Thursday and Sunday drop,
we're having a mid-season break,
but there is some mega platoon action coming your way
during the weekends, so keep your eye tuned out
for that as well.
Store, Kanon Jakbanzer, KD122 if I'm not mistaken, Puddle, Banter's favorite, some
styles, premium days, Consumer Volts reserves. If you need something, you will find it there.
A historical tank, enjoyer, love that Puddle. But the other tanks are not that bad either,
that Kanon Jakbanzer has no slouching randoms and the rest of it, premium days,
consumables, all useful to stuff, especially if it's a free just by watching, so get it while you
Exactly. So, all standings, 16 points for Hidden One who have been on quite a banger season yet again.
Yeah, they've been very dominant this season. The second to fourth place, mafia, cashback and W, they've all played each other.
They've all, I think, what was it? W, beat cashback, cashback, beat mafia, mafia, beat W, so it's been a bit of a weird trio for those.
but hit dominating, loading overall, CTR and Lotus not doing too bad especially with newly promoted teams
but as you go down the table it does look a little bit bleak with Volga some weekend both already eliminated
so no last day drama for them but it's still prize money up for grabs depending on who wins their game today.
And everything to play for CTR, if they win the match that's upcoming and everybody else
Yeah, W lose. They're going to be swinging quite heavily up towards the upper echelon of the bracket, right?
Yeah, it all makes a difference, right? You want the best seating possible, you want to be up there,
especially when you're kind of not a new team, but a new team to OLS, like contesting against the big boys,
you kind of want to show that you're here to play, right?
Indeed. Today, of course, you can get some rental tanks as well, the BC-75 and the E4.
The E4 absolutely banger tank, in my opinion, for Onslaught.
Not just for Onslaught, I mean, they barely changed it since 2014. It's still amazing.
You just get, you know, just almost a perfect tank. It sells at nothing, but it's about 60% at everything.
So, such a nice tank to play.
Yeah, I agree. So first up, W vs CTI, then catchback vs Lotus, then weekend vs Valkyries and then mafia vs Hit and Run to finish it off.
And the last match of the day, probably the one to look forward to as well, rematch of season 4, rematch of WCI.
So those teams know each other very well.
Yeah, both of them part of the same 15v15 team in the Polish community, so definitely the one to watch.
I think it could make a difference, no? I think if Mafia win without Hit taking a point, they could get above them, depending on game difference.
But definitely want to watch out for. But the first one today, W vs CTR, definitely going to be a good one here.
CTR have come hard into this tournament, the newest promoter team that's doing pretty well for themselves against the more established W.
So, quite a clash and you can see the lineups here, some fantastic players on that W side.
Very well known and famous faces.
And they're doing very well this season with the additions of Piotr and Tomik, who's just on the bench I guess,
or helping from Discord, they have been doing very, very good looking, also getting added.
And he's jelling in there really well so far.
Surprisingly good gameplay coming out from them.
Yeah, but there has been some teething issues. I've seen a lot of bounce shots and not great play, but they could definitely improve, I think, W.
They were my contenders to win the whole tournament, and I feel like they can still do better.
But CTR here, again, a lot of well-known players. Crazy War Frawley, a lot of people from even Isuba back in the day, if anyone remembers that team.
But looking at the statistics here, best player, Patras vs. Cleref.
Not bad stats, I mean of course win rate is going to go to W, they're the more traditionally
established team but worth playing, those light tanks really well, good pen rate for
a light tank as well.
I mean he's absolutely formidable in those light tanks.
Padras, when he's not on a nice roof, also very solid for the side of CT, he plays those
light tanks, he's not as flashy as the likes of Liberty for example, but he's very solid
added nonetheless.
Yeah, I mean, you know with Liberty, Liberty always gets the praise, but Cliff is like that silent, constant performer. No big plays, but no misplays, which is something important.
But looking at the maps here, W banning Tundra in tomorrow, one of their favourites, CTR banning Ensk into Ghost Town. I'm not as surprised there, but we can see if CTR can pull something out of the bag and find a map of Pilsen.
What's your opinion on these maps?
I'm curious to see how it plays out because they're very mature maps to put it that way.
They're not easy to play at all, Moravanka and Ghostdown, especially Ghostdown lending itself
usually to the team with more experience that can control the map a bit better,
and deal with those resets as well. So I want to see how CTR is able to match up against W there,
especially because they are the ones actually picking Ghostdown, which like I said, it's not an
easy map at all. I mean those open maps with a lot of bushes, you need a lot of luck, a lot of good
timing and a lot of skill to play these types of very open bush heavy maps
because a lot of things can go wrong and you collapse very easily if you lose
some decisive positions even in a map like Omslo where there are planes and
things and Ghost Town is no easy map to play so a bold one for CTM we need to see
if it works out for them. Yeah it could go really well of course but we're gonna
decided off with Morovanca, so that's the first one which you need to see and
what are we expecting here from the teams? W can do a lot of things, I mean
they're probably the most well-done team on Morovanca, they used to play something
called the RAP tactic, a lot of lightly armored tanks with small strikes to kind
of pin your opponents on map control and bush play, so and then they've worked
those angles we've seen in many times using the of course this middle of the
map a lot of bushes so it's difficult for shooting tanks but there are angles you
can get decuts into this cap circle so W are quite favored on this map we've
seen them perform really well on it they've done a lot of work with it so
W can really do anything CTR we'll need to see what they come out with but look
here at the line of say we've got some interesting tanks you take it away
CTR coming out with the RHM the 430U the 140 no 430U is any more
double band triple BZ. Yeah, so 4,500. Yeah. Excited, but W triple BZ 140, double 430 U and
the Rammus Hall Panzerwagen. Really interesting how as the season has progressed, we've seen
less C50M, some more 430U's being taken. I've always been a fan of the 430U in this mode.
Nice low profile, good punchy alpha, and obviously the camera rating as well, less of a factor that's
still important. We can kind of see both teams might be going for a cap play in the beginning.
This could be quite an interesting one neither of the two light tank players actually using their plane cut it check and clue
Still have it available. So neither wants to go for it no info from minor team. Then who does this favor?
Hard to say I feel like W reading what CTR are doing the foot that use are going a little bit wide info tower being taken by W
So this is an all-in-play by CTR
No small amount of damage being taken going to this cap circle. W are taking the map control with the light tank right now
I feel like WR in the better position, but they're pushing through onto these full 30s. This could be brutal
The parliamentals already running away mental is actually deciding to stay close and that's a mistake because the bachats are incoming
Floki Herman Kodicek are here mentals
How much does he take for that little spin around very little actually just gets away in the nick of time?
And there is a 4 to the UN 1 2 line already farming itoaks very hold down the strike coming out as well
Evil pushing in these bachats need to find success. They're trying to do what they can they're moving on towards itoaks
now that isolated target but Floki has a lot of shells available.
He needs to make sure that he connects all of those.
Piotr and Luki just re-pushing back, past Wudok, past Patras, into the forest.
Floki goes down, Hermansl has two in the chamber.
He has one left.
He will not make his full clip either in CTR with all in play.
Will not even get itorks out of the game and snip all shots.
Got it checked down and the forest push gets deforested by W.
Yeah, it's a really difficult one for CTR.
If they're really 50m's, it might have been a bit easier.
They've got much bigger lower plates, but Bat Chat not known for its hyper accurate gun and W with these 430s
Loaded to the ground even with the onslaught modifiers
It's not that easy when you're shooting on the move with a Bat Chat to hit the 430 reliably
And they were just pushing in with clipness onto those high DPM tanks
They didn't have the full info and they made a
Difficult play to pull off at the best of times pushing to a busy in two four thirties and it's just absolutely collapsed here
CTR
Going in bold but not making it work
For a second there, if Mantos was still further forward, because he had this little moment where he spun around and then drove back,
if he was still forward then they can catch the first kill with the Bunch Dots and then reload, who knows.
But even then it would be really really...
There's still a hold down for 30, BZ is boosting in, I feel they're pushing in with the light as well.
A chance, a chance.
A chance, a chance, we call it a chance, a bold chance.
I mean that's all you have, but you know starting it off with the first kill would be really really nice,
but it didn't happen, you know, so.
Yeah, I mean, it was a bold push.
I think it's quite a surprise that W had so many tanks there.
I feel like the play from CTR, it was blind,
but it wasn't that bad of a play.
You normally don't see three tanks on one line.
It's most of the time just warm.
And maybe CTR knowing how W likes to play expected them maybe
to have gone for a more map control lineup,
but W reading what CTR wanted to do and doing it really well.
This nice battle result screen looks a little bit different.
I like it.
It's getting upgraded, so always working in progress, looking fancy.
So, damage-wise, you see Eidog stop on the board there, not really a surprise.
No, I mean he was in the perfect position, if you look at CTR, the backshots, neither of them got off a full clip.
Floke, he only got four shots off him and only three.
Toyota Cherk is the light tank. He's not expected to do that much damage in these brawls, but
yeah, it's just not that much. I mean, the damage doesn't really tell us much. Our eyes told us
everything we needed to know. They pushed in. They pushed into tanks that are good on the defensive,
these 430Us, the high DPM, the low profile. It's really hard to push out these types of tanks. 50Ms,
I think, would have been a little bit easier. Bigger lower plates, bigger side profile, might have
bit much easier for the bats to kind of auto aim as they draw past them. But yeah, I think
said just about all we've said for this round, I think there's not much else to say. CTR
made a bold play and it didn't work. We've got to see what they want to do in the next
one.
It does. It could have worked if W had less tanks there, but like I said, W was there initially
with a lot of tanks, followed out some BZs, did some damage. It is a really hard push
to make then for CTR. I feel like this works better if it's like W being way more split
than this.
Yeah, I mean, it's not a horrible play by CTR to be honest.
No, I don't think so.
I just run into like a blind counter almost.
Yeah, normally it's like one or two max.
The fact that it was three and it was all high DPM tanks
really is kind of a complete breaker of CTR's tactics.
It's just unlucky.
It's, with everything in life, you need a bit of luck
and CTR just didn't have it here.
I really feel like if there was only one or two tanks there,
they could have made something work.
the RHM was out of the game on the other side, the BCs were in the middle getting the info
point and there was a timing where if there were less tanks they could have definitely
made this work but it would have shut up.
Second round potentially will bring them more success right?
Yeah, I mean I do like this decisive play all of our predictions starting off stronger.
I think it's a CTR predicting themselves to lose apparently but it's not an illogical
prediction we've all gone for. CTR have shown they can get points and they can take points,
so giving them a 1 or 2, I was really debating 3-2 for W, but W being that more well-known
and established team, it's a logical school line for us all to predict.
Yeah, I don't think it's too surprising. I mean, we all still favor W's experience as well,
So it's pretty normal. Second round of Moravanka lineup CTR Foz B 140 E50M CS in triple BZ.
Yeah, W again, triple BZ, 1 CS, E50M, 430 and 430, you need a team to opting for a light tank here, so both might be going for that brawl.
I'm not sure if that favors CTR though, especially after that previous round.
Still, I don't think we can tell much from the line-up set, it looks like both teams
want to go straight for that cap and we might see a brawl pretty early here.
It does seem to be the way again of the brawl, but this time around you can see W is boosting
on the outside, they're going to spot it out by Evo already, he saw a lot of these
hits with one of the BZs, he needs to be really careful committing into the strike, he will
but he will also have really quick support the CTR tanks will turn and Ivo needs to be careful
He's really a focused answer in that getting
One two three could have even been worse for that Ivo go opting to go to the left side instead of the right
Takes a full volley this forces CTR to push back in and try and make those isolations onto the BZ's
It's not great Ivo will go down
But in return these BZ's might actually fall for this mentors getting focused out Piotr will be next
E50M pushing onto that 140 in the north and we'll need to see how this plays out.
Well the problem right now is that Kodicek is already pretty low, he's gonna fall against Piotr,
Ios is gonna start disengaging because he said that E50M is chasing him down now,
that's Floki coming in, if they can get the Inspire, it'd be really really big for CTR,
but Ios is already so far on the run, I don't think they will get him,
Nipal playing around a little bit with that BZ, he falls through italks and now Piotr boosting
back at the BZ on the 34 line will mean that the E50M that is there gets isolated as well,
Patras is on V-Lord Floki is dying and CTR they just never got the initial lead
It was W killing this T.S. And then they never let that go and again kind of a blind counter you could say
Yeah, I mean this Fosh is an issue, right? It means that they can't really push Ivo straight
But after it clips out, there's there's nothing that it can really do and the fact that W were able to make that volley into Ivo
They've always got those initial shots
That's why in a lot of games right when you go around the corner
You always want your opponent to go around the corner because then you give him the first shot
This was kind of W gave that first volley into Iov and never really let it go
Luke him made a good play running all the way to the south and they got Iov out the game
They got and they focused up those beesies in the mid
I mean it was just nice calm cool and collected by W
They made the the most of a gift by CTR and just never let it go and just like that W is up to tonight
Yeah, quick games very quick Murovanke very quick both of them came out the brawl and you know
Yeah, I'm not sure I agree with the decision by Iof to go to the left
I mean he saw those Beezys on the left side
So I feel like I'm pretty sure he spotted at least two Beezys on the left
So if you go to the left side, you're taking 1500 at the very least. Yeah, I mean, he let's see the I'm surprised
he committed in more than that also I'm surprised he committed in seeing those
double bz's on the outside that is the bigger factor because honestly if he
doesn't like this game I think it's all about Ivo I don't know if Ivo I don't
know if it was a call or not but he already saw tanks in the outside in the
beginning if he doesn't commit in his team will take the cap and have pretty
decent positions even against these bz's that were going middle of W or flick
W would be in a disadvantage then yeah I think it's an individual decision like
I think the reactions are not fast enough for the FC to tell I've got a stop
I think he's got a kind of registered that he needs to stop himself
I mean we looked though, but even like patras in the first beat didn't get out of full clip
He only got out four shots the rest of the team not bad for 30 we obviously 140
We obviously expect to be top damage the pcs didn't do too badly
I think point you check got focused out, but I don't think that's a horrendous
Outcome especially when mentors didn't get that much damage out either
But yeah, I mean you're right, I of making this commitment really would sit down at disadvantage
Just the question is if it's like a personal call or not, you know, you can't really blame him
I think the CS when you're driving so quick
It needs to be a personal decision and FC can't you can't react that fast
I think when when the CS is driving like 70 kph through the middle like I feel like the
The guy needs to, because he got the spots himself while he's driving, so I think he needs to make the decision to stop.
But it depends, I didn't see how many BZs got spotted. I believe it was two, but they were all traveling together and then he kind of blended together, you know, so.
Not entirely sure. If he spotted all three, then he definitely should have stopped, because that was just a logical.
Two-zero. The good thing is for CTR, they're going on towards their map, I guess, at least.
Yeah, but it's not an easy map pick and going 2-0 down the best of the five is not the easiest thing in the world, especially on an open map like this.
We're going to need to see some S tier light tank gameplay. I think CTR need to kind of step their foot in the breaks, not go for these fast fights they've been going for, because if you look at W's lineup, there's a lot of high player skill players in there.
If you can afford to put a player like the Kaffer on the bench, you can afford to go for Brawls.
I think CTR are going to struggle in those. I think they need a little bit of a slower game with a bit of luck, I think.
So far both teams have been very much out to Brawl. If this continues, that's a good question. I am very curious.
I think they've got to put the brakes on now, especially after you go for Brawl two times, you lose two times.
I feel like, you know, you want to keep punching yourself in the face.
Like that's first it doesn't succeed try again if it doesn't succeed try two more times
Yeah, exactly can't wait for stage two. We don't have to try another four times, but line ups
W e100 the bat CS leopard e4 and a T100 actually
Yeah, interesting one in return CTR. IHM for to you bat the ice for making this return again
Triple BZ and one thing switching to a type five
We see a lot more IS4s now these days, understandable, the worst really about against BZs, but W doesn't have BZs.
Yeah, I used to hate the IS4 actually, but I've slowly warmed to it, especially in onslaught.
I feel like, you know, we have so much HP, we have a pretty good profile of tanks, so it's kind of a bit difficult,
especially with the high side armor, but CTR not putting their foot in the brakes, they're going straight for this fight.
They're going to boost the IS4 into the cap, make a quick cap play and try and make it work, but W are going straight for that 7-line cap, and they do have this method and CS that have small strikes to decap, so this is not going to be an easy one for CTR.
Koki comes in, Foley comes in, the third one is running as well. Nepal will get the shot,
but gets reset by Kodicek. Kind of expected him to now take it in return, but a double
bat already pushing towards that. RHM, Mentos and Isles, they don't seem to be stopping
either. Jotter peeking around in the big old even 100 green, they start clapping on towards
Herman and Mentos and Isles. They're about to say hello to Kodicek, who's about to get
a big surprise, double bat just underclipping out. Ivo couldn't wish him to HE if he wanted
to for maximum damage kind of a potential there for him if you wanted to and he does it as well minus
one thousand one hundred and sixty seven on Mentos the cap now down for eight seconds where there
was a reset by the likes of italks who will have to do it once more the reset coming out again
Herman in the meantime dying as well the T100 even trying to get a better shot or two from behind
the building that's Herman down that's two times for the side of CTR that are going to be dead
And what do they get in return? Not much so far.
No, I mean they got to go for italks. The batch had to be suppressed to the left but I think it's already too late for this.
That cap went down might be closed. That was about one second left.
I don't know if you saw it. And italks got that decap at the last minute.
But I feel CTR should have kind of abandoned the cap at some point and gone to try and make a kill.
Especially when so many tanks are out of play and the batch hits on reload and that's zero line.
But now it's just HP might be equal but two tank disadvantage. Italks still isn't dead.
the bats chasing the leopard but he doesn't have enough shells and the bats
just coming in for support. In the north the type of IO is absolutely getting
deleted. The type does go down, the bats are now on reload, he will be able to take out
Luke in but the bat shot of Mentos up there, he will be able to buy Crossfire, the
Beezie is going across but I don't think it's gonna make that much of a difference.
Piotr now brawling with Floke and Wudog trying to make the kill, Wudog's forced
to boost out of them before Pjaltz can mix the kill, and we'll need to see if CTR can
clean up this K-Line before the rest of the W tanks get back into the game.
I mean, looking as green as maybe die against Frolly, I think you're really on the belief
train because Frolly gets one.
I've had some, I've had words with Keyhan, he's told me to keep the hype up until the
last second.
Yeah, yeah, yeah.
Frolly can still win this.
That would be a key hand moment, but Fully is about to die against Mentos and WLock in match number 1 with 3-0 in 20 minutes?
I've been less than that, what time is it? 26? 26 minutes.
Yeah, but you know...
I'm not talking about in game time, it was about 3 minutes, but...
10 minutes in total.
I mean, what to say about this game, they've made a good move, they've completely countered CTR yet again, and yeah, I feel like CTR are just punching themselves in the face here.
I feel like a slower, more tactical approach, you can make something work, but I mean, this was close though. It didn't look close in the scoreline, but that cap time I got to 99.
That was about a second left, if you rewatch it.
Yeah, but items should always be able to be set, yeah?
true but he should have gone to decap a little bit earlier no yeah sure for sure for sure it
could always be that much it could always be more secure right yeah but apart from that they just
made purely good moves I mean the the batch that's pushing on to the RHM the BZ getting pushed on for
the 100 the BZ doesn't like to fight any 100s at the best of times you know more HP more DPM big
tracks that are bad with heat rounds so it's kind of a perfect engagement for W they just get two
two tanks for the next two for three.
The recovery after is basically impossible, well played from W. Then again, kind of a counter
to what CTR is doing with double batch, I think, and zero line to the LTIHM very quickly.
You went behind there to come in to kill the BZ. It's all just batch rates from CTR in
that regard.
And there was not really too many matches in which they had an opportunity.
I think the second number of Ranka was the one where they could have won.
Yeah, I mean the first one they just kind of pushed into that deaths the second one
Yeah, look at the other's damage. Yeah, and any 100 as well
I think he was almost shooting the whole game a lot of that was found on the IS4 and the BZ with
7k and even 100 is no easy feat of be curious of his hit and pen rate
I guess he had everything but Mentos 5k with the bat as 4k
I mean, it's nice by W. Everyone has damage except cliff and cliff is a light tank. So it's not that important
Yeah, especially the T100 you don't really expect to do too much damage.
Yeah, I mean it has a lower profile in the RHM but it has a bit less firepower.
Sucks compared to the RHM.
That also, with RHM you get the HG damage so you get that nice advantage.
I mean the T100 does have a place I think, I don't hate the tank.
But everyone, you know, 50-15, when everyone takes Manti calls, I still think T100 is better than Manti, but RHM is more king in this game, but it's closer to a CS than it is to a T100.
Yeah. Well, for W, that was a quick and easy three points.
Yeah, I mean, I kind of feel a bit underwhelmed, you know, I'm kind of, I'm more than ready for the next game, I want more.
this CTR just making these aggressive pushes. I really feel like you know when you know last
season when weekend they got to the semis right when they played these nice aggressive strats
and it seemed to for some reason catch everyone off guard. I feel like CTR tried this and you know
if you're getting punched in the face every time you're trying something on the third attempt
you're really going to reconsider. And now I hope the good thing is in phase two they get to do it
at least four times if it doesn't work because it's gonna be best of seven then.
Best of seven.
Yeah, that was it for W vs CTR though.
When we come back, three more matches on the menu, but before that, let's take it away
with some replays.
Well, that's it for this video, I hope you enjoyed it, and I'll see you in the next one.
Welcome back ladies and gentlemen to the SIRSHA and UNSAT Legends series season 5.
We have kicked out Banter, we're replaced with Kihan, I don't know why we've done that,
but here we are.
Oh man, that past match it went so fast, I didn't even have time to finish everything
in my onslaught mug.
But yeah, not gonna lie, that was like 15 minutes and done.
That was probably one of the quickest matches that we've had so far.
Crazy w showing up huge. I think all of us were expecting for a CTR to pick up around there, but now
The roles don't get less clear cut to be honest cashback versus Lotus Lotus already being out
But they obviously sorry no not being out. No, that's two other teams, but yeah Lotus
Not looking that odd so far cashback. However on top of things
Indeed, and apparently it's Starks' birthday, unbelievable.
Yeah, happy birthday to him, let's see if he is going to give himself a present or three in regards to the points.
But I think he and his team, they've got their work cut out for them. Cashback, no slouches.
No, Cashback is a very, very solid team and Lotus has to be very careful about how they approach this
because they saw W lose very quickly while playing against Cashback.
Could also be quick, but they don't really play that fast though.
No, I think W today, they went in with kind of the, how do you say,
like the opinion that they were the better team and they just needed to show it.
And they just did it by overwhelming CTR.
Cashback might do that, but they're a little bit more known for playing things
in a control kind of way, liberty here coming in, not the highest DPG, but that is just because the
man really likes playing light tanks as well, an absolute prodigy with those, and of course with
the light tanks you tend to do less damage, but probably higher impact gameplay regardless.
Yeah, I mean the lights are usually not a top damage dealer, the community predictions
is quite heavy towards Gage right though, 90% for them, 10% for Lordes, kind of expected you guess.
Yeah, to be honest, I can see it where it's coming from.
I mean, Cashback just completely established team, whereas Lotus, yes, they had all-S appearances before, but you just have to give it to Cashback.
I mean, I definitely would as well, especially because the regular season matters just a little bit more now.
Teams are less likely to give away too much, I think.
Yeah, there was, I think, a slight change that you're alluding to.
The regular season or the results of it do end up giving cash as well.
So it doesn't only matter what you do in the playoffs anymore.
That being said, for both of those teams, it's going to matter
what they will do here and today on those maps that we see before us,
Moravanka and Tundra being banned out.
So we are going to start on Lotus's pick of Himmelsdorf
Quite the interesting one
I don't think we've seen too much of Himmelsdorf and then Ruinberg talking about picks that we haven't seen too much of
I think Ruinberg still absolutely a dark horse
If I haven't we have seen it a few times very slow so far
Maybe a team figured out a way to break it open quickly
That's what I'm kind of waiting for and if that is not enough
it goes to cliff if we get there so double city map into cliff so I would
say himstorff pretty aggressive map to start things out on ruin back maybe a
change of pace to go slower and I mean cliff you always start with a lot of
action there you could calm down at some point during the match but question is
are we gonna get there because with Lotus with their place number six I
I believe right now in the standings are not going to be favored here against cashback
whereas those guys obviously are aiming for the top spots maybe maybe even to reclaim
their title at the end of the season but that obviously remains to be seen for Lotus after
their loss last playday against CTR they are confirmed to be in phase two but they better
start racking up some points now is that correct you went with the three of
allotis it's definitely not right unless I'm it's definitely not I think I meant
three zero yeah yeah okay maybe it's apparently it's a me error but obviously
yeah okay I meant three zero for cash back guys come on let's not joke around
now it this is my fault it's my fault but I think we can all understand right I
I think we can all understand that this is just a small error.
Uh, I mean, some would call it a mishap, even.
If we're going to be this serious about the prediction game,
we're going to start putting prizes on it as well, because, like...
Well, let's see.
I think we're just about ready to hop in the first game
in between Lotus and Cashback here.
And on Himmelsdorf, that's quite the interesting lineup by Lotus, double type 5, and Quintuple CS, all right.
That's a lot of CS 63s, cashback in return, double BZ, one CS, 140, double BZ, that is a lot of CS 63s.
I hate it, I'm not going to lie, initial impression, I absolutely hate the lineup from Lotus.
Because yeah, they do have the type 5, the double type 5 to sustain to take a bit of a punch
But like the CSs are so squishy and like yeah, you're a medium tank
You have pretty good DPM and they're off course going to get priority over the hill
sending all five CSs there even but
They're banking on some cascade effect that I'm not sure it's going to happen that being said if they can catch
cashback of guard here on the hill, then it might obviously work.
I mean, I might actually find the CS63 of Aka, to be honest.
If three of them go like zero line on spotter.
I mean, he needs to immediately evacuate down into the eighth line as soon as he sees one
or two. I mean, then of course it's high go time, but let's see Aka immediately getting spotted out.
He doesn't, he does get the info, though, I do believe, but running away is the wrong idea.
Aka, my brother, he should have gone down into the middle of the map instead.
He goes down in towards the garage. The next one is going to be Liberty. Will they immediately capitalize on it?
It doesn't look like it, but that is a lot of information.
Jordan with a bad peek takes two shots for that one. Liberty obviously has the ability and that is a lot of gun depression that would be required here.
That is three tanks though facing off against four with a lot of DPM on those CSS.
But you can see they just don't have the sustain. They're taking so much damage for this. Liberty now starting to heal up.
It's not gonna be enough even with the baby strives 304 and finally he goes down
But the price has been paid the HP have been taken
Yeah, sure, but catchback is actually down 1000 HP after all of this and down two guns
So, you know after that in mindbreaker they could be pushed back up
But they're facing off against five CS is on top of the hill
I think the problem is that now the catch is kind of out of the bag if you know what I mean like
I don't think there's any problems.
I think this is unloosable for Lotus.
They're going to lose the alpha trades with the CS.
Unloosable, if you had.
The hill is too dominant.
In this kind of game, it's too dominant.
Together with the fact that they will generate mini strikes to reset with, it's unbeatable.
I mean some shots going out here, cashback obviously trying their best to not lose any
kind of HP now but of course the information point being gathered this now reveals that
cashback are completely split and to be honest the positions that they're split in it's horrible
for them because the two groups of tanks that they have they can't support each other.
The double-tap fire is now just going to book it towards Brainbreaker.
That can't really drive away too much.
The 140, Squeezy trying to put some supportive fire, but yeah, it seems like cashback.
Not looking too hot right now.
Brainbreaker taking a lot of damage as well.
And yes, Squeezy is going to farm a whole lot, but the HP, they do not lie together
with the tanks.
It's probably too little too late.
And yes, what Akka should have done at the start this year, as they're doing now, they're
just dropping from the hill transitioning over in towards the middle in towards the
one-two line there they'll get two more quick kills David with a good body blocker as well
against Brand Breaker that really and realistically can't do anything in his BZ75s even the support
shots now raining in but the space time of the type 5 pretty good against heat so Lotus are
going to find surprise against cashback they just need to drive it home.
It's called pen 40 with HD as well, I think, on top of it, so I give it 1,100 shots to Squeezy
and now the CS63 is just evacuating the area, man.
Like I said, yeah, I'm unloosable.
I mean, you should see my random onslaught teams, they'd lose that.
I mean, if it was you on their team, I would definitely say it's loosable.
That's different, yeah?
Okay, okay, we're gonna go and try out, I see how it is.
Do you really think you are comparable to a cashback for a Lotus player?
No, of course not!
I was trying to claim the team, okay, let me employ the standard coping mechanism.
I wouldn't even compare you to a Valkus player.
I'd be probably fair, unfortunately.
This is a cashback, this is some hard repush, down three guns.
I'm not seeing it.
You know, I'm not seeing it either and the thing as well is that of course with the way that the tiebreaker rules work
or sorry
the timeout rules work
Lotus is winning right now because they have three more tanks and
That means that cash back needs to generate three kills without losing one and then they need to have more damage dealt
But Lotus they know that as well
and they're not going to make that mistake. Instead, they can just, you know, play off of the single strike that they have.
They still have very, very healthy type 5s, or at least so-called as, so you can kind of play front line right now.
And the tanks that Cashback have, the problem there as well, is that, you know, they're not too good against the type 5, to be honest.
the Blitzkuss kind of low APCR pen. So what do you do? Well, maybe talk about game number
two?
I think in the Catwalks case, they definitely should be thinking about the handles, because
what are they repushing? Where are they going to find an angle to repush? Like, what can
they do? Where can they go? It's one of those games where it's like, yeah, you can try.
Of course you'll try but like every angle there's two CS 63's and if the game goes on long enough, there's five of them.
And I think that is the biggest problem for cashback is that the mobility of those CS's is just going to
counter anything that cashback might do.
Basically, if you don't manage to catch like one or two of them immediately through the push, then the other three are gonna join and
you're just gonna get BPM today.
And every time those CSS tag you as well, they're going to generate Rolex speed for the baby strike and
That also means just more damage that you're going to take in the long run
Just anywhere around the map like if any of the tanks by cashback drops very low, then it's going to start
Raining, hailing even and I don't think cashback brought an umbrella for that one
And it's so funny like imagine the CSS 5 mini strikes at some point
I think they're all putting strikes on this airline and it does take up, you know, I mean, five of them
Well, what could they be listening to? They have double strike, okay, but Lotus is double strike
And you notice somewhere like has seven strike
I mean currently Lotus has two big ones and two small ones, Twist about to
I don't think they're going to commit any CS tanks on the cap to generate Rolex P this
way.
Smart by Brainbreaker to wait here until Squeezy is close to basically be able to heal up both
of them.
But realistically does it make a difference?
A small one maybe.
But is it going to help?
Probably not.
They're going to try, on the K-Line they're going to meet Jordan.
In the CS63 I think he would just pot and run away.
But if it was the cashback and they're still trying it out, mine maker will swing and see
Jordan.
Jordan gives a shot, mine maker retaliates.
That's one time actually if they use the Shrike properly, the Shrike's not coming in.
Jordan is dead.
It's okay, cashback.
Alright, alright, alright, I see it, I see it, I see it and I like it.
And the thing is, like, a lot of those CS tanks are actually in the same kind of HP range, if you will.
Like Botchik, Tarkzik, all of them, around a thousand and a bit.
Ooh, now the mindbreaker making the big move over, and of course a lot of the tanks are gonna be aimed!
That's a lot of damage! Down towards one shot here.
Didn't fire, but the strike is going to confirm it, and yeah, we didn't know already.
Now we do cashback, uh, dire, dire times.
I mean, Little's trying to trade it out against Sokol, so Kajvac Hp is doing a right at least.
As best as you can imagine. Good shot there again from Little through the track of the Type 5 Heavy.
Squeezing down towards the one shot, squeezing down to two mini strikes.
He's high-tailing it out of there. A strike is being picked out by Aphidite, but they still need to generate three kills.
Well, the Type 5 is now driving towards the little who isn't even looking so cold to shut
it down.
And it was nine minutes in this first round here, but realistically, it was decided after
just about 90 seconds, at least the first round, in between Laudice and Casperk.
Laudice, realistically, with an all or nothing strategy.
But sometimes you got to risk it for the biscuit.
Yeah, it was a great counter. It really really was. You catch the C63 and then the 4GV, you know, it's like trying to shoot every single one of them. It doesn't get to kill anybody.
He gets picked up as well and then there's good mutations from Lotus. I think they could have held the hill as well, but solid start. Really really solid.
Yeah, you like to see it.
I don't like to see it actually. I predicted 3-0 for this.
Oh, well, but for Lotus, no?
No?
No.
Sorry, I cannot.
It's too emotionally upsetting.
But for Lotus, it is kind of the start
that they needed, to be honest.
Because I think for a cashback, if you let them grow comfy
in the match, then that's kind of the worst thing that
can happen.
Then it just, for a lot of teams,
cashback can feel like that team that is sort of the wall
that you run into and you're not the juggernaut so you're not going to be
just driving through that in here we can see the final stats and that's a lot
of strike damage as well on those CS tanks over 1k on both Tark's and Tuka.
Yeah I mean they got the big strikes as well though but like across the board you
see a lot of CS Strike Damage on the CS is 200, 1.3, 1.7, 2.7, 3.8, seriously, 4K, somewhere
above 4K with Strike Damage.
I like it, that's a lot, that really is a lot.
And it also feels like, you know, those kind of strats, I mean, you obviously need to train
them a little bit but those are strats that you can come up with kind of quickly and if they work
like this you can you can hold back a lot else of what you do and just get easy rounds like this
especially against opponents that normally should be favored against you. For sure, for sure, for
sure, for sure. But for Lotus here it's a great start, I mean if they can do this again I would
ruin everybody else's prediction that would make me very happy as well.
Imagine Lotus now wins 3-0, but you were adamant about predicting for cashback.
Imagine, imagine. I mean, honestly, I won last season. You know, like, if you won this season before, I feel like you don't care that much.
I think I won the season before last season. I'm pretty sure I won one of them, at least, if not two, but yeah, I kind of understand what you mean.
Not that people like Banta would know.
He hasn't done any winning ever, actually.
I think his highest fist is a Silver fist, even Gheon has a Gold fist.
True.
Undeserved, but...
What do you mean?
Don't even get me started, buddy. Undeserved.
That's because the fame puts you in for one or two rounds when the game was already over.
I played an absolutely crucial role in the qualifiers of that tournament
because Papa Parian was stuck in the traffic jam, so I had to fill in.
Amazing. Was I in that tournament?
I... It was the first ever tournament in which Golden Fists were given out. Not sure.
I don't think so then. Thank God. I would have not let that happen. Let me put it that way.
I would not stand for that.
Alright, round number two. Let's see if Cashback can stand for what just happened.
And then first of all the Lotus lineup looking a lot more normal, but you know, even though I said I hated it at the start it worked out.
So can't blame him for it.
But now Quarruple, BZ75, ISM 140 and Blazkowice.
In return, double-fush B and E4, Blazkowice 140 and double type 5 for Cashback.
So Lotus again looking like a very heavy push.
Cashback?
I don't hate it.
I think they have the tanks to receive with a double Fosh B that can be a mess to push into.
Together with Bliska as well, the E4, the type 5s to build the front line and the 140 to
you know just harass from the sidelines just continuously inspire. Let's see how it's going
to play out though and Lotus are sending a lot of tanks to the three line and immediately getting
spotted, squeezy, initial damage, that is pretty good for him with that 140, getting out the
Inspire early. Yeah, and he instantly pops it as well, just to give his teammates that initial
boost, that'll be Z going towards the middle after that, he's on reload, maybe the strike
is takeable here for the side of Lotus, but they don't want to go for that.
Double flash B, lingering on the A-line as well in a sort of a trap.
So far, I think it's fine, I mean the problem for Lotus is this battle's on a timer.
and it's thickened.
Well, one of the Fosh bees that's Liberty is now getting split off towards the hill.
I think that's because Cashback feel safe that no initial push is going to happen.
They can split off a tank little missing the shot on the Beezys.
Maybe we're shooting on someone behind them.
But yeah, Liberty is indeed going to put them on a timer.
Good shot in towards little though.
Damage reduction active.
But that's a lot of HP to plead right at the start of the game.
And the problem is, still though, that there is a timing coming.
The timing of the first B on the hill, nonetheless, even though the trade was not that optimal,
the first B on the hill unpassed the entirety of Lotus in my opinion.
All of their positions basically get exposed slowly but surely due to that hill, especially
this D-line, this BZ on D5.
And I think Lotus is really, really underestimating what is going to happen once this rotation
comes out, because that BZ is going to get feaklit from the hill.
Either the BZ or the IS-7, right? It just depends on which target Liberty is going to choose and he does appear
Starts to shoot on towards the IS-7 or Tarkov actually who now kind of feels pressure to evacuate
No, I might might be trying to just tank it out. No, he's going to go into what's the cap now
So he's going to be safe from most of the tanks
But the Fosch B just switching targets firing on towards David and now Liberty is going to get a full reload off
with no one even close to punished. And that's a problem. That's a big problem. He is on the hill
for free, there's a posh b, joining him as well. And Tarx in the cap, needs to be careful as well.
The aimbreaker could pressure that at some point. And you know what does Lotus do against this?
One of four of them describe Smoke that are in the hill. They need three tanks for it.
They need more now, because the second posh b also rotates it to the hill, so
So it's not going to be six, but 12 shells waiting for them.
Mindbreaker is going to stay safe for now.
Liberty was standing sideways, but oh, big shot by brain breaker
and towards the BZs, even completely ignoring the IS-7,
just firing through the window on towards the BZs.
As Tuka realizes, it's time to do something in its go time
against brain breaker, who's slowly, but surely gaining
priority over talks in that IS-7 now.
However, Tuka has arrived big damage
towards the Type 5, no reset even coming in, non-towards the IS-7, that might be a problem
and the double-fosh B on the hill started clipping out Mindbreaker already on Reload as
little bouncing that one on towards Sokol, he's getting double-teamed though, Jordan
also available, but Jordan goes down to a one-shot.
A little peeking out once the Trader ult against Sokol, but he needs to be careful,
he's kind of dying for that in return, Touka getting, well, two man teamed by Brainbreaker
and squeezy and he will not get brain breaker either because he's healing up just past that 650 marker.
Some shots coming in from the hill as well, that's the push B, squeezy with the finish.
We'll start to take the strike as well and now Akka helping on the Sokol.
Little gets one more shot out against Sokol, that's an important one.
And Kajback now setting to wrestle, control Aphrodite here on the 8 line.
They're supported by Liberty but I don't think Liberty really wants to go down,
so he's just trying to get a few free shots from that top hill and that's bouncing.
I don't think it's gonna matter in the end.
Aphrodite will not get the reload, the strike comes out and Pothic is going to...
No, it was the strike from Lotus, I thought it was Cashback's strike for a second there, trying to hit two.
This one is the one from Cashback.
He tried to go into the heal and he dies for it, not the best micro player here, coming out from the BlizzKovitz.
Tarkzik with another shot taken, I think, by Mindbreaker, who's now on the long reload as well,
but Squeezie is there in the window. Brainbreaker to shut it down and Cashback, not only do they stabilize in this game number two,
No, they just wrestled down Lotus.
The first to be on the hill ends up being the undoing after all, right?
Yeah, I think Lotus just not respecting that they were giving up a lot of map
control that would punish them in the long run.
And Kershpeck were like, all right, we know where you are.
If you're going to give all of those positions to us free, we're going to take
them and then we're going to systematically dismantle you.
really good stuff there from from cashback getting it in making it even and I think it's not the
first time we've seen cashback actually just hold passively on the lower side rotate towards the
hill and then undo the enemy team from the hill I think when you play something like lotus you
have to be very aware of the fact that when you just sit there they rotate to the hill and they
just end up killing you. Yeah. Well, that means after the first map it's now going to be one-to-one
which means that either way your prediction is not going to come true anymore. We see the damage
numbers coming in here and I mean Tark's sake he was trying his best in that IS-7 but sometimes
in your best not good enough and well for cashback mindbreaker on top there with
almost on top with 4.3k brain break I mean he just got to farm the entire
game he essentially got to trade away his complete HP while always being able
to do easy damage and that's just to be honest the dream scenario for the type
5 it is in the ends of being on top as well so good really good stuff from
cashback, you know, they played a slower style there, hold on and then rotate, and you know,
Lotus couldn't do anything about it. Remember, coming out, slow gameplay, so far been the name
of the game on that map. Well, let's see, I mean, we lost, we saw last season that, you know,
maps that can be played slow, and that for most of the seasons were played slow, like Siegfried
For example at the end of the season we actually saw some quick pushes etc coming out
But I think that only tends to happen when teams get like more comfortable with what's happening
So maybe for Ruinberg we are still going to be in a pretty pretty slow meta
But we obviously have to wait and see I'm still waiting for someone to pick SRV from north I
I got absolutely wrecked in random onslaught by that one with like seven plus k dpg
So, uh, I think you know someone take no please play it
Not in my random lobbies though, but here and all as I'd love to see it
For sure, uh, so we expect room berks to go to zero in favor of cashback, right?
I think the map just lends itself to the cashback play style in the current or less meta where it's like slow and deliberate.
And I mean, we have seen some of the cashback players in tanks that can absolutely explode on Ruinberg as well, damage-wise.
For example, T57 etc. Liberty once again has been doing wonders on that tank.
tank. I'm curious to see if we have an evolving Ruhmberg meta or not.
Cashback picking it, the question is did they prepare something funky? Do they think they're
vastly better than Lotus and they possibly aren't sure of some strategies that they have but they
just want to see it maybe I don't know I just want to see there's something
aggressive the cabinet and notice is definitely going to try something with
this yes he is cashback yes please little bring this here we please let
them spawn on north well we'll see Lotus first of all type 5 heavy CS 63
double 430U, triple E4 and he switches away.
Kajback triple BZ, T57, 144 to the U and a farschbeek, yeah.
No SDRV from little.
Now I hope Lotus wins.
Even though it would ruin my prediction, but I still wanted to see the SDRV.
Yeah, maybe one day, yeah, maybe one day opening wise though.
Double BZ and 140 booking it through the middle for a cashback and for Lourdes we have double
E4 going there, starting to aim with the E4s but the way that the BZs are pathing obviously
the E4s are not going to be able to punish Squeezie already starting to drive away in
the 140 big shot and towards twist by Aphrodite to open it up but twist is going to get saved.
there. And it's first that he takes it and returns the witty and Akka pushing across
Starks is there in the CS63 but this is quick pressure on first Starks and Lotus will have
to react if Starks will run away but where is he going to go in that CS63 because right now
it looks like Akka just going to clip him out with Minebreaker coming in as well minus Starks.
Yeah destroyed in seconds for that CS63. Minebreaker is going to clip out with the rest of its shells
going to go on the long reload and Lotus basically starting this game with a man down and that is
a problem not only for Houston but also for Lotus as now they need to cascade in towards the middle
of the map in towards that seven line where Brain Break and Aphrodite are waiting but those BZ75s
they're just tanks that are made to buy time for the rest of the team to come in and in they come
The mine brake already reloaded with that T57 putting shots in towards David,
Squeezy building the crossfire with Brainbreaker as well.
He's going to keep running and I think Lotus,
with losing that initial CS63, are not able to get the momentum they need.
I tried to react, but the reaction is not something that Kaisback struggles with
because it's really hard to push the moon brake, especially down a gun as well,
into these heavies, into these 57s, into that push B even, that burst coming out.
And Cashback, you know, they find Tark's in the beginning.
Not sure what Lotus's overall plan was here, because, you know, with Vistik in the middle,
they kind of knew that Cashback wasn't really field orientated.
Yeah, it just felt like the CS Tark's was being sent in towards the F3 strike to, you know,
maybe take it and then go from there. But there was absolutely no contingency plan in place by
Lourdes to counteract what would happen if the CS just gets rushed like this. And you could see
how convinced Cashback even were that this was a good move, like the 430U and the FoshB both,
they completely ended up booking it with no concerns for their own life, with no concerns
for their own HP, just because they were so sure that this would be beneficial.
Great reaction by Cashback here, and normally they're a team that likes playing the longer game,
but you can see here, if they see an opportunity to exploit an opening, they will obviously take it.
Tying. At the same time, damage. Up and down, you coming on top. Cashback likes to store style,
but if you give them a free kill, they're not just gonna let it slip out of their fingers, right?
And that one felt kind of free, seven-ohed the scoreline as well, and it was extremely
straightforward. I think during a lot of the other rounds of Ruinberg that we've seen,
it felt like teams were overthinking it. I was like, oh no, if we push here, there's that angle,
But if we push there, there's this angle, and here Cashback is like, yeah, oh, no
CS63 that I guys let's take him out and after that we
Have the cascade effect into winning the game and for Lotus
Yeah, you gotta wonder what the plan was. I mean
It's obviously an FC call to go there with the CS
So maybe can't blame Tark's or maybe we can blame him if he's a seeing but
He can't really do more there. Like he just blows up. Yeah, I mean
And that's the deliberate move by the CS63, right?
You would assume that's part of the tactic.
It's just the question is, what was the overall tactic?
Whatever it was, it didn't work out.
And that means that cashback find themselves on a match point.
So Lotus with the better opening on Himmelsdorf one,
but after that didn't manage to follow up on it really.
Like they surprised the Ukrainians once,
But after that, it was just cashback all the way.
I believe they will do it on the second room again.
Who?
Lotus?
No, no, Lotus.
You know, for sure, for sure, for sure.
For real, for real?
For real, for real.
Be ashamed if you were right, you know.
That sounds like cope.
Not really.
I don't remember.
We're last no more for slash last season sorry second to last
I mean as you said who cares about last season right?
No, only the last season result is the most relevant one the most recent you're only as good as your last tournament
Yeah, I care about this season about the present but this is your and now the season is not over yet
So there was also the results from the previous one was still matter
that's why all the efforts now I need to go into this one so I guess cashback
take my energy right right interesting one Roy Roy yeah you keep explaining
yourself man you know apart from obviously the past round being kind of
non-starter though. Did we see anything absolutely new like tactic-wise? Not really right? Yeah,
I think it was just... We haven't seen a team lose a thing that quickly yet on the Rimburg,
so it was something new for sure. True, I guess. But other than that, I think the lineups were
fairly straightforward. We also saw CS as being used on Ruinberg before. I think Kodicex brings
to mind with like a pretty high damage round where he was like the last one alive and just didn't
have enough BPM to support enough but now Lotus seems to be willing to switch it up a bit to 7.7
the tank we don't see too often in the OLS and we're not going to see it now as it gets switched
out IS-7, T57 type 5, Batcha, E50M 140, and Bluska feels kind of light for RuneDuck to be honest.
Yeah it does look a little bit that way but we'll see if they can match up against Cashback's
Miles 140, Bliska, Fochby, triple E4 is very meaty.
Cashback definitely want to trade. They don't want to go into the DPM duel against Lotus,
suggested by all those high alpha tanks. They of course have a little bit of clip potential
with the Fochby available as well, but I think for Cashback, corner trades are going to be
the name of the game, whereas Lotus, they need to isolate, maybe track those E4s as well, but
Tracking them driving around them on a constrained map like Ruhemberg can actually be a big problem
Because he's moved with the strike, but Lotus is just playing this field. They're not really challenging this strike whatsoever
So they're playing for the field like we've seen the Northern team do quite often right
Situation is waiting themselves towards that eastern side taking over the field and then we usually go in a little bit of a slower game
Well, the W4 peaking now, but I don't think they're going to find a whole lot.
David still staying safe behind the rubble, of course, wants to pick up the strike.
As brain break in the mouse gets spotted, gets found by Jordan, a single shot of damage
is going to connect.
But of course in the mouse you don't care that much if it's only one good, great blindshot
even by Akado into Jordan.
Yeah, that's another one coming out this time from before should be so Jordan takes two one from Liberty one from Aca and that's a batch
I minus a
thousand one hundred HP which died
For cashback
Especially for the damage dealt requirements as well, which can be the case with these slower room break bottles
And of course cashback despite the damage being blind
They will know that they hit those shots because the abilities go up
So this means they know they're ahead now one batch at shot versus a posh be and an e4 shot
That is definitely more. I mean
Did he just outspot the type 5 to spotting points
That's quite unfortunate a circle
And I mean at this stage of the game where not all tanks are known yet, information is
going to be so valuable.
Just because there are no info towers on Roomba, kind of quirk of the map, that every single
tank where you get the first spot on, that is pretty impactful because you're giving
so much information to your own team.
Pax is creeping up on the city to get a win with that batch of Jordan.
And they're all taking one from Tuka.
He's crazy taken the strike.
I mean if Jordan moves closer he should be able to outspot the D4, so cool and Bavir
now coming as well.
We've seen this happen before Tian, where a team tried to kill that mouse and it ended
up costing them so, so much.
So this time Botzik peeks the holdout against Bremberger.
Probably a better move.
451 this is a reward and I think he probably can keep doing that the mouse of
course it is a big chunk of HP to go through but the Blitzkrieg it's a pretty
good DPM little now trying to peek and I mean the biggest problem that there was
the false half around those corners really is the cupola even if you're
able to hide your hull then that one's going to stick out like a
a sore thumb, and I think some of the Lotus players are already getting a good couple
shots or two in towards the E4 Kapolos, and I think now Cashback feel like they have to
make a move, twist with a spot on towards the E4, gets a shot of damage out of that
one as well, pretty important considering he just charged up his ability to level 4 and
Tark's now a little bit on the run because Akka is drawing close, Tark's ends up getting
safe though. You gotta be careful here from the side of Lotus though because
they're repushing but it's not only a limited push from the side of Cashback
in towards the city now so-called Potsek and Davit all coming around this
corner peeking and crossing over they want to repush the city could strike
coming out from Cashback as well extends their HP lead a little bit a little
running away in the meantime as well in the d4 high tailing it out of there into
a better position Jordan and Twist now trying to pick up Akka and they will be
able to do it but it's gonna be costly for Twist because Jordan can't really
sit there. Oh, Jordan hits the pillar. I don't think he's going to die for it.
Squeezy getting isolated out as well. Sokol coming from the other angle. If they
could get this 140 out of the game, that would be a huge Sokol. Focuses the
damage on towards that as well. The Shrike gets used on towards David and
Botzik. Botzik tries to get Sweezy out, but he cannot. He actually finds it.
Twist finds Akai in return as well, but DHP leads still there for Cashback.
Liberty with his two shells enough to pick up David, but little goes down as
well towards Sokol, and it's not as clean from Cashback. It's playable for Lotus.
there up a gun as well, maybe a little bit of magic here, Sokol in that type 5 needs
to deliver some big blows on Liberty, of course, in that it would be a real threat for the
side of Cashback, but that was not worth it from Twist.
No, he tries to close the distance but gets tacked by the Bliskivitz and now he's a one
shot and Sokol doesn't have a lot of HP anymore either, I think Lotus as a team in general
starting to run out of that resource, so Sokol can't really make the moves after a
He might be able to pick him up as Liberty comes off the big reload, the first shot to go through and
Minebreaker to pick it up and now Cashback equalize the kills, but they have so much more HP and upmounds
from the beginning.
Brainbreaker still alive and the kicking good clip by Tarkzik though finds the Bliskovice.
So all of a sudden, Lotus up again in the tank department, but Liberty is a force to be reckoned with.
He finds the T57, he puts the first shot in, the second one as well, track shot to boot.
And he picks up Tarxick to once again equalize the kills, and I think he has enough shells.
Never mind, he doesn't have any more, yeah.
He missed one against Twisted, Twisted can it bounce from Aphrodite?
There's well a little bit of luck there going the way of the 140, can he stay alive though?
In that pocket that is the question there.
In the meantime, Jordan finds Brainbreaker though, kill advantage for Lotus, not over just yet, yeah, Cashback have triple DHP, but they somehow have to engage.
Jordan is on a one shot, and he's going to keep them on distance, and now Cashback needs to make another move, and I feel like Liberty is just going to try straight out this 140.
Yeah, I think that's probably the best decision available at this point. Liberty just about to come off a three-load.
He doesn't really need to do a whole lot. Oh Aphrodite to pick it up
So Liberty doesn't need me to commit any of the shells in his clip all of a sudden
We have kill parody again, and yes, it's two mediums
Against two tank destroyers and on a map like Muravanka, maybe it would be doable even on this HP, but on
Ruhendurg
debatable
questionable
if only Jordan
I didn't lose that HP in the beginning of the game, it would be looking so much better for Lotus, but like this, 700 HP and a dream in between both of those tanks and both of them are also one-shots for that E4.
We probably get the strike, but it will be a very very hard engage here for the side of Lotus.
Somehow get in the same liberty. You know what, he's even hunting with the Foschi B.
I think it's very careful because you know, Liberty with the 2300 Foschi B is very very dangerous.
For Diety now in the cap he has a level 1 ability as well.
Just to be able to peek so much more confidently that of course makes his 1100 HP
a lot more valuable as well.
Like I think level one ability, it reduces it by like 25% or something.
So you can just add about 250-300 HP to Aphrodite realistically.
Jordan relocating. Aphrodite is very ready for this and I think Liberty,
pretty ready for this too. He's going to go hunt the strike first and then maybe push down one to line.
But I think the strike will make it so Jordan has to be even more careful.
And of course, Tuka will become a one-shot here from that.
Tuka driving around. He's not in the immediate vicinity of the cap, so he doesn't get spotted.
But, yeah, Jordan, he sees that someone is taking the artillery strike.
And of course, Lotus can't be sure who is where.
They know that one tank was on the cap.
The other one took the strike. Liberty gets spotted.
Now they are sure, but he exchanged spots with Tuka.
And of course the Fosch B is just so healthy at this point in time.
And well Aphrodite, he was charging his ability by staying in the cap as well.
Now realistically instead of 1300, let's say that guy is 1500-1600 damage.
That's almost the full batch up clip and that one takes a while to get done as Liberty drives out,
finds Tuka as well. First shot, the guy just does not miss.
He uses a strike to finish off 2 cars while now Jordan almost got him blinded even by liberty
We're still not trying to get Jordan. He still expects him to be there and now Jordan crossing over back gives a shot to liberty
Doesn't end up connecting it. It's gonna be cashback closing it out three to one good series from under first round a big surprise from Lotus
But afterwards
No surprise towards doing everything to make my prediction come true as Aphrodite is going to take another strike Liberty
He sees Jordan mobility activated left mouse button to shut it down and cashback are gonna be bringing it home
Three to one. Yeah, they got surprised in one round, but the rest working as intended
So around from cashback this last one here as well was a competitive one could have maybe gone either way, but
Did not end up going all the way for for Lotus
They put up a fight though and especially at first Himmels was a very very interesting surprise at least
Yeah, it was also a fresh take as to how Himmelsdorf can get played.
I liked seeing it, even though I hated the lineup initially, but of course, if you manage
to catch a break at the start of the game like this, if you manage to pick up two tanks
immediately and then not suicide with some of your lower HPs, then it can work out beautifully.
So Loda is maybe giving a bit of food for thought to other teams as to how him and Stoff
can be played as well.
But yeah, realistically, Cashpack just dominating the rest of the matchup.
Loda is making them work for it on the second round of Ruinberg, but at the end of the day,
they got beaten.
Fair and square.
Beautiful runs from guys, especially the closing as well.
those situations they're just always that good you know they're always very
solid very strong I don't know not much to say they recovered well from the loss
played it out well throughout deserved win for them as well so I think the
conclusion of this match basically for cashback it's nice for Lotus it's very
very problematic. Because in the grand scheme of things, yes, they are going to make it to
phase two, but if the teams at the top manage to keep racking up points, then of course,
it just gets harder and harder to do what they probably had as, let's say, a stretch
goal for this season is, like, first of all, goal is make it to phase two, stretch goal,
it to the finals. But that stretch goal becomes pretty much unachievable very very soon.
But I mean that was the phase one for Lotus and Cashback concluded, but phase one in general
is still ongoing and we'll hop into the next match right after summary plays. See you very
soon.
The OLS Season 5 is already here.
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Root for your favorites, follow their journey, and stand by them.
With you on their side, they'll be unstoppable.
You take hits together with them, and that means you go all the way.
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Victory is a hundred shots and maneuvers plus a thousand emotions on the other side of the screen
Support your favorite OLS team be by their side together until victory
Hello Gamers and welcome back once more to the Surfshark OnSide Legend Series Season 5
and this is a match of two teams that are already eliminated but with a little prize
money on the line still.
Yeah, I mean, again it doesn't affect the overall standings but the money is there and
The fact for these teams to finally show what we believe they are made of.
Yeah, I mean, neither of them have had a great season, but one of them will end the season with a win at the least.
Yeah, exactly.
So far though, between Weekend and Volgas, which one has looked better actually throughout the season?
I mean, Volgas have one point, so you can argue that.
If you look clearly on paper, previous performances you would go with Weekend, but Crash and Burn
doesn't even start to describe how their season has gone, so I'd have to give it to Volgus
here.
Yeah, I mean Weekend has had a disastrous season.
It was not really what anybody would have wanted from them and well, you know.
I'm hoping to see Sam finally play a game, but looking at the player statistics, evil
lock here, not that high of his damage actually considering he's playing some high DPM tanks.
They're also losing a lot.
Well yeah, yeah, but you can lose and do damage.
Yeah, but it's a lot higher if a lot of your losses are like, you know.
Well it depends.
If you're a redliner, like Jakathor or Korma, you know, you can just sit on the redliner
shoot while the team die, but I feel it's not happening for Riva Laquia, but we need
to finally see something from these teams.
One of them is going to win, but you have to see in the manner they win.
If it's a collapse or a poor performance, even with a win, there's not high hopes for
them in the next season.
I'm willing to believe that it's going to go all right.
I mean, they still got a way back in.
So maybe we'll see one of them back in a later stage
in a different season.
If anything, for Falgus, it was a good learning experience,
right, that OLS is.
It's a tough schedule.
There's a lot of matches.
And performing in the beginning is very important.
Yeah, you need to come up against Strong.
I mean, they had some of their hardest performances early.
I mean, they took points from W, right?
They took one point from W. And yeah,
I mean that was something. We finally saw a bit of fight from them when I think most of us expected a straight 3-0
but look at the maps here, weekend going France, Volga's Himmelsdorf and the final map with Cliff.
What's your opinion on the map, Dex?
Again, double city map ends very quick and explosive and so is Himmelsdorf.
Technically they should favor weekend, but then again they haven't really been playing that aggressive style at all throughout the season.
Yeah, it's not just that aggressive style. I mean, I've always said this, the European teams, we play a bit more tactically, the CIS region, or players who moved over, the Ukrainians who moved over, they tend to play a much more brawly player skills up a game, I think, hence, because a map that really favours them.
I mean, when I played 15-15,
Ensk was my perma-ban because I didn't trust the players.
But Hemmelsdorf as well, it's a map that has been heavily played.
I think the Ukrainian teams are really good on maps like Ensk and Hemmels.
So I'm really surprised that's the Fulgus pick.
But I mean, we'll see.
Maybe they're cooking, maybe they can see something.
I mean, when they played W, they took a point on Ensk,
so they must have something prepared.
For sure, they need to bring it here.
I mean, you wanna close out the season in style, right?
The win, even though it's not as important,
it maybe gets you some little confidence going on,
trying to go to the open qualifier, for example.
Predictions though, 3-1 for Phil
and myself, 3-2 for you and Kehan.
Yeah, I must agree with that prediction,
but I mean, I was just debating, you know,
I was really, I had like a good few minutes
of just sitting and looking.
I have no idea where this is gonna go.
Both of these teams have,
it's not a nice thing to say,
both of these teams have performed so poorly.
I don't think it's good,
it's easy to predict which one will come out on top here.
But yeah, UNFIL 31,
me and Keith 3-2,
I think if I get the prediction wrong,
I don't hate myself here.
I think this is a really hard one to predict.
Based on previous history,
you say weekend, based on current history,
Well, let's see what they can bring.
We can come out with the double mouse, the 140, the triple fosh b and the e4.
We'll just go in for that.
Mouse 140, 430, double fosh and w4.
Looks like we can might be going back to their roots a little bit with that aggressive play.
Triple fosh, you can't play that passively.
So we'll need to see what they can cook with that one.
Well, this is line up a little bit more control that double fosh can be a potent threat
Yeah, but both teams have
Things to play around it, right?
Yeah, true
I mean 430 is it's a medium, but it's still a nice tank on the smart both teams taking the inspire medium
We can have a little bit more meat in the lineup, but I mean I don't really favor either lineup
I'm not that much of a fan of foshby generally
So I kind of favor more focus is line up, but yeah opening spots here
shooting down the walls trying to get some information but not much has been
seen so far. We can not playing that zero line when they need tanks and Volga's
having two tanks up there maybe predicting a remember the push that we
can did against W the into that corner into a zero with two disease maybe
they're anticipating something similar to that. Yeah potentially so two tanks in a
zero starting off for Volga's but both teams starting at very split across the
map in the beginning. Not the worst move from either of those two.
Danny they're taken a shot by the first B. He needs to be careful.
Kunik and Laiowich trying to trade it out, not finding anything.
Danny on the retreat and Kunik taking a big one from the D4.
He's very far forward in the mouse.
Yeah, Kunik needs to be a little bit careful.
Evil has good angles on them.
It's nice opening play, but we can nice and controlled
the double foshers covering the two line lanes.
so Dany can't take that strike.
Early advantage from four weekend,
but it's nothing crazy so far.
But if he takes a few more of those.
Yeah, I mean, Marash now pushing up on 1-2
is getting clipped up by HellRap, 1.2K damage delts
towards that 4B, HellRap getting it out as well.
Did use his ability for that, so won't have it available.
But now, Paul is trying to repressure the field.
That's HB for info, and it's greatest.
They now know there's three foshes in the city and only cost them a lot to gauge speed
to find that out, but Kano now on the red line gives one to Gava, Olly's gonna need
to push with Dany on that one line, but we kinda are reacting very slowly here, I think
Lucas, they do have an opportunity to maybe catch something.
Ah, they're rolling over the field, but the 140 I think will escape, the mouse is gonna
be forced to stay and so far just an HP lead building for the side of the weekend and now
Mahrez and Helrout creating it out on 1-2 line, both of them giving one, ooo a lot of shots
they're coming in on to watch Helrout 1, 1.6 and I don't think he had a really high level
ability either, no?
No, I don't think he's gonna get much back from that, I'm surprised, Mahrez I thought
he would just get actually rolled over but it seems actually, it was a very risky play
he made especially with only being on half HP but kinda works out, which is quite a surprise,
Volker's bollocks a little bit back, but still a near 5k HP advantage and MV takes massive damage for that take.
Not only worth it for MV to pick that all together, he gets punished in the 4-down towards 1.1.
And we can up 5k HP after these trades, so they're probably pretty happy with that.
We can do have that heavier line-up with the double mouse, but a lot of damage taken on Volker's side really unnecessarily actually.
Q-Dick took two E4 shots for no reason, MV as well.
Mahrez, I mean he kind of paid his HP back into hellrap, but he's still at a HP disadvantage
and it is weekend we're going to pull the trigger here.
Sunshine of Mahrez now just trading one for one here, we'll need to see if MV gets absolutely
exploded for that.
Yeah, MV in the floor is down, all of them are crossing over as well.
In front of the first B's they don't have that many shots available so he will make
He will make a strike will come out as well and we'll hit quite a bit. I said shielding Sun sign
So team play coming in there now Qnick is the one exposed between these two
In that mouse trashpunder trying to trade out. He has to be careful from the e4 on the side though
However, we can still up 4,000 HP sunshine really low at this point
Oh down towards the one shot the Qnick
Well, it goes down and that leaves Garva quite isolated as well an I said coming off of reload
It's going to be annoying as well here. HellRab being annoying. Now I said coming back in from behind as well with the Forge B
HellRab I said the two of them combining on towards Dany even the ram coming out
That was a sandwich for the 140 between two Forge B is not one where you want to be in and just like that the HP
evaporates for the site of Valgirus and it's gonna be weakened coming in picking up the first round of ends
Can I should leave never really let it go
Yeah, Volgus didn't make those good trades in the beginning, it really lost a lot of
HP unnecessarily, it really shows, like for me of course a bit of a cliche, W being international
team same as Volgus, but it used to see W make a lot of those trading mistakes and we're
seeing it from Volgus as well, it's a lot of HP lost and it's a lot of inexperience,
a lot of peaks that don't need to be made, info, HP for info that's not worth it are
are all, I mean, it's only minor advantages, but it makes a difference in the late game.
Yeah, and, you know, that is the difference. It just keeps weekend ahead the whole time.
They were able to keep snowballing to pick up the first round as well.
Wasn't too hard for them so far.
No, I mean, we can set up quite nicely, actually.
The triple fosh in the city, one covering the one line,
the other one covering the three lines to make sure you can get the strike, then they played
it nice and slowly and very safely on the field before covering the mid, and they took
the gifts that Volkus gave them. I mean nothing crazy from weekend but still. Nice control
play, no panic, no big decisions that are risky, they just play, they punished Volkus
for every mistake while doing nothing exceptional themselves, which is definitely a skill.
Yeah, and perfect stuff. We can pick up the first one only losing Sunshine in the process.
I think this is the first time we see Sunshine play this season, right?
I'm not entirely sure if I'm honest. I can't remember all of Weekend's lineup.
I mean, I'm still waiting for the Belgian MVP on Volker's side.
They got to give him one game at least for you to cheer on the map.
Oh, no, he did. He played Sunriver. I remember he got exploded in the 50m, but he didn't play after that.
He already played, you know? He's already...
He played once.
He put his mic already.
Yeah, but I want more.
Seb was my EBR main.
I guess that's why I'm here.
Yeah, I was going to say that maybe that's why you never fall for long.
Listen, anyway, um...
Swiftly moving on.
Swiftly moving on, yeah.
I mean, first round for Weekend, it's about what we predicted.
I mean, Weekend on paper are the stronger team.
We haven't seen it this season, but still, with the experience they have, the players' good they have.
You know, when you look at Weekend, there's a lot of well-known names there.
I know every member of Volga's lineup, and I know their ability, I know where I put them.
I would say this is a mismatched lineup. We looked at it straight on paper,
but we can have no points Volga's has won, so who am I to judge?
Yeah, for sure. It was only the first round though, so we're not really like that deep into the
match yet, but it was a good start here for for weekend. I'm going to see if they can keep this
up, of course, into the second round of Ensk. Which side would you pick yourself on, Ensk?
So you had to play from one.
It's a hard one. I mean, Ensk was my partner ban because it's a very heavy player skill map.
And I never had the heavy player skill to do it, so I would just straight ban it,
so I didn't think about it. But I'd say in onslaught south, in a normal game north,
like the windows in north, the zero line positions, but south you get the good
zero line that's quite far forward you get a lot of cover if you want to make a
push the rails are quite advantageous as well. I think south I prefer so that's
where Volgus is now we'll need to see if they can use it to their advantage and
get a point back. I mean I don't see why they wouldn't be able to do it you know.
Maybe he's having a lot of, but we'll need to see going into this next round,
Fulgus, Insta change, love that. Mouse 140, double fast, triple E4.
In return, we can double mouse again, 140, Bliska, Fush B, double E4, so last
Fush B is to stay on the Mori force for the sake of weekend. It's a rock and
double mouse. Why not type thanks? On this map, mouse can be a little bit more effective just
because of the way the train carts are when you're shooting underneath. Mousers have some more
interesting angles. A little bit better for side scraping out because type you want on a map where
there's a lot of like ridges and things, but I think mouse is a little better when it's a sitting
map because then you can side scrape a bit more effectively and there's not that much difference
between the tanks, apart from obviously the health and damage you get, but you can see
here, Volkna only takes one shot, Kano takes nothing in return, no big trades in the beginning,
nothing major.
Oh, no harm done, the both teams in the beginning, orientating towards the city, Cunic is going
to come and trade onto that strike, and now the question is, as I said, I think we're
going to see back off, we're going to be taking one as well, and we can, we're not really
challenging anything right now.
Yeah, I like the fact that the Foshers from Volgas are playing more on that. For us, the
right side, they're on the map, the left side. Not playing that road, just gonna make some
crossfire if we can do decide to repush into Cunic, but Olly, getting some info on making
some negative trades, but it's not bad at the moment. They're taking the strike, they're
retreating, they're taking their advantages and then pulling back might want to make a
rotation. They have full info, so we can do know that there's nothing on Zero Line right
now. Volgas can afford to just retreat and reset the game. This is nice by Volgas. Reading
the map while using the info that they have to their advantage, now taking the strike
on the zero line. I really like what Volgas are doing at the moment actually. Volgas making
some good rotations, taking the strike on the east, resetting the game, forcing weekend
to march down one two line where they won't find anything, where they're not even able
to pick up any neutral objectives either because those have gotten taken away already. Ola,
I'm feeling down but I'm not sure if that's downward.
Yeah, but he does get the info that they've pushed through the city, so...
...again, it's a...
...what we call a banter special, HP for info.
And...
...now we can't have taken those positions that he nice shot by Dany, they're a good timing on that peak, but...
...Oli is very isolated here, Trash Panda is happy to take those one-for-one trades, because he does have more HP, Dany needs to be in support there.
Marish is trying to clip out and that push being hidden as well, finds two already, now he's spotted out, he's backing off actually, so Marish not going for the greed.
Accepting the fact that there could be tanks coming the side, takes one from Isid Al-Garba now peeking as well, with the E4 missing, the mouse missing in return as well.
Volgus really wants to do some damage here towards these mouses.
Yeah, they're being bold. They're not sitting back. They're already in this kind of little advantage here, but they're not letting it sit, which I kind of like.
Strike going on to look at there, not letting him take that
neutral objective. They will need to send that 140 to take the strike on the field, but it's quite nice so far by Volgus.
It's not rushed. They know that they have the advantage, no matter how minor that advantage may be, and they don't want to let it slip.
They do need to be careful here with Mahrez. Only four shots.
down to almost half HP and he's the one who has to cover Yannis cannons right now
Yannis needs to be careful as well that if they kill his buildings or destroy the buildings in front of him
he's going to be in some trouble as well, the strike and that's for a lot of those so gotta be careful
um and the hell I'm just sitting there and waiting for it
I'm not sure if they know he's there at all
No he was spotted, he was spotted
I was just spotted at that
There is the strike for the buildings
That won't destroy the building though
They will
Yeah but it won't destroy the ones that hell are up in Chudum
In the 140 you should be able to find some shots with one of this well and you can see
that the shots are now setting to come in, the E4, the 140 finding shots as well, hell
wrap is looking for the anus, opting not to activate his ability, needs to activate it
if he wants to try and heal back, he's not even going to get to the healing part of this
ability, hell wrap is just going to put him down.
Yeah, not great but it's nice by weekend though, not just happy with taking that one
kill, that pressure onto all of it, the trustman has made massive damage for that MV and Garba
if good shots with the E4 and trash bin are down, pretty low HP now.
Mares is clipping up the Sunshamper, bear in mind that's gonna be that Fosh beyond reload,
Taddle's coming in.
Mares now in the healing part of his ability, trash pan that goes down, but Mares will fall
here and Gava is not in a good engagement.
E4 is even with ability pop, don't like fighting 140 just cause that TP at Blitzhead gives
massive damage to what Cudi needs to find a way into this game.
Bear in mind now, Weekend are taking out crucial tanks while Volk is only killing these mouses.
attacks that you want to die and they're kind of stuck trying to kill
sunshine in the meantime kind of just stridding it off against them via the
v4 first the e4 doesn't have dpm and the problem here for volgis is that for
quite a while they have an hp advantage but they're not able to get the guns
out that matter most they're gonna kill the second mouse but that we have killed
an e4 and the two mouses and i think for the side of uh weekend that is ideal
that was at a thanks you want to have focused on yeah but it's not over just
Focus aren't in great positions because they're all in this middle area.
Hela Ropp going to take that strike. He might do a big double onto the tanks in the middle.
It's not over just yet from Focus, but they can't stay in these positions.
They have to choose. Either go to the left or the right. Take a flank.
You can't just sit in the middle in these crossfire positions. Nice shot by MV.
It's a good sight there. Pressuring Cunic, but Cunic really, ooh, big shots there.
Cunic taking a lot of damage unnecessarily there. MV crossing over.
Volkus needs to make a decision right now.
Cunic can't just sit where he is.
He has to make a decision.
Either play that through a line or pressure the one line.
He's looking for some shots.
He's gonna be 140.
All of Fien's eyesight, though, pushing forward.
Hell wrap.
Hopes the ability at least.
So we'll heal back a lot of that.
Trying to track Dany.
Fien's one only for that.
So not really the greatest trade.
They didn't have the strike.
So he wanted one more shot so that we were able to strike him out.
It's not gonna happen.
And Volkus half turned it upside down after all.
Yeah, that's not it.
focus on even doing anything they're just kind of sitting still and we can
just making negative trades against them it's it's just a strange one I feel
like they had the better positions Kassan could have crossed over to the
field onto the zero line and hunked down the strike hell rat could have taken
the city strike and they could have kind of pincet them here but instead they
decided to make some controversial peaks and take so much damage this Kassan
no reason he was 2k he was more than 2k HP a few minutes ago on these rails and
Now he's down to 200.
I think he's about to die.
Well, if Cuny doesn't finish him, MV would.
And now it's completely Volk is his game.
It's just a strange one by Weekend.
They had the advantage, and they just let it slip.
Oh, how do I pop the ability?
But I feel like there's a strike incoming on his position.
Is he just going to accept it?
Yeah, he knows.
He knows that was coming.
And just like that, Volk is going to make it 1-1,
coming out of Hensky.
Yeah, 1-1 from Hensky.
I mean, I did say that.
I feel like that Southside is favored.
So just a strange one by weekend, Volkus, weekend made that cheap Fosh kill and then
pushed onto Mahrez and the E4 and those are the tanks you want to kill.
While Volkus was only able to push on those Mausers and the Mausers, their low DBM, high
HP, the kind of sponges that you want to take the hits so your E4s and 140s came to
damage, but this end game, gameplay by weekend was quite honestly horrendous.
They had kind of everything going for them and it was a 5v4 at one point and it ends
up as a 4 tanks left on Volgas, it's at 0 on weekends, it was a really bad end game.
Yeah the end game for weekend it was not there, it wasn't bad, it was not existent.
Yeah like Katsank, he decided to trade on the rails against D4s, that's not where 140 excels.
If he goes to that field, he has Volga's completely in crossfire, Kuhnik couldn't do anything from his position.
He was just a cover. They played this end game like they wanted Volga to win. It was such a strange one.
These weekend players, they are established top-level players who have played in teams like Cashback and other Ukrainian teams.
This is the highest level and these guys should be performing much better than what we saw in this late game.
The rest of the weekend is kind of being so-for-free.
Yeah, so good stuff there from from Augusto. I mean, takes one team to give it and the other one to take it and they took it.
You know, they had the shots, they made the plays and they made it work.
Yeah, I mean, that endgame was pretty equal. I'd say we can have the position advantage because they could take the city strike,
the 140 could have crossed. They had all the map control while we can just had those, was it a double, was it one mouse,
2E4s and a 140, right? So they had the more mobile lineup, they had up, I'd argue a positional
advantage because they could take the flanks and kind of box focus into the cap circle
and capping on ends is not realistically doable most of the time, but anyway, we have to move
on into Hemmelsdorf and do Hemmelsdorf we go. And we didn't really see the most aggressive
end story. You think this is going to change on Hemmels because both of the ends, because
They were honestly kind of slow.
Yeah, 6 CSs at least, I think.
It's the order of the day, but I'm not sure, actually.
I feel like these guys don't have that much to play for anymore,
just a little bit of prize money,
and they know they're fighting teams
at the bottom of the bracket.
I feel like neither team wants to take a risk here,
and I think these ensks were slow,
and I feel like the Himmelsdorf's are going to be as well.
No 5 CSs?
Ah, that was a fun game to watch actually.
I mean it worked perfectly for, was it Lotus? Lotus, right? Lotus vs Cashback?
Yeah, it worked perfectly for Lotus. Cashback could have played that a little bit better actually.
It just cut your losses with the CS, but they lost the Fosh.
But no, no, I don't think so. I think we're gonna see a much more, maybe some BZs, one CS and E4 gameplay.
Maybe I'm wrong.
Weekend, E50M 140, Quad Blitzkawitza, any Yagbanzer?
Yagbanzer right there, I love it.
Volgas, one BZ, one IS4, 140, 430U, Blitzkawitza, Foshby and an E4, one of every color of the rainbow.
Oh no, Yagpanzer feels bad.
Hell of the Yagpanzer.
Oh, it took away the Yagpanzer, huh?
Yeah, it's very upsetting.
I'm emotionally drained now.
But quad, not even quad, a pentablisker.
That's a bold one.
Very aggressive.
I mean, I do like the blisker this mode.
I feel like without ability it's just a little bit too slow, but you pop that ability and it's just so funny
You know you just scoot around and you absolutely clap people with that BPM, but
Almost a whole team going eight line here. It looks like they want to collapse on the garba, but if garba sees this in time
You will go forward
Well, yeah, this is about to meet a lot of weekend things who are all coming around the corner trash lambda
even dodging Qnix's shot intended or not and they're all lining up one by one for the party
But can they get the shots that are needed? Yes, trash found out they can the other ones find it as well
If they can that's beautiful
There's hellrope coming out with one he needs to open up for I said a little bit I said is very much
Eager and waiting to shoot finally lets it happen and sunshine with the kill
And that's the first one down to the side of focus but in return they're finding honestly a better target
Target this 140. He's dead
Yeah definitely better to take out this 140 and now that we can kind of forced into the
situation. Bootstrike there, are you running? Cunic is the one they're gonna focus out but
it's an IS4, it's not that important to kill. In the meantime, in the right hand corner,
Trashpad that goes down to Dany, the E4, it's not great for weekend HP up on Volga's
side. They're forced to push onto this 430 but there's Maraage there in support and now it's
It's just, we can have forced into this aggressive play, but we can take a lot of damage, Oli taking a lot of damage then, you will probably go down once I set reloads.
I said get the reload before he gets around the corner, no, you will have to continue chasing, but I still am reloading this whole time, so the first we got that value pick of the 140, ooh, the bounce there in return even coming out I think.
Now I said we'll find Ola that's a kill on the board in our sunshine looking for guy about the ram coming out as well
Beautiful execution from sunshine knows he needed the ram as well
And now we can up a gun and they're chasing down Marash in the first V
He doesn't have ability. He's trying to run away. He's trying to hide language in the meantime falling in the brisk of
It's a hell wrap waiting for Marash here, but Marash, I think we'll just continue pushing through no
Yeah, I mean he should get Hellwrap here as long as he pens all the shots. The ram is not enough
He needs one more to finish it if he kills. Oh, but a bounce
But in the meantime the 140 and MV going on to sunshine Danny needs to use his HP here to make these kills
It's still in the advantage for Vulgar's, but it's not much
I think sunshine will get one more MV. Big stuff. Hellwrap. What a big mistake by
Hellwrap that should not be going down in that situation. Danny might take one. No
No, he actually finished a sunshine so the two of you won and I said realistically not
going to be able to win this one.
Alright, there's going to be followers putting themselves on the match point to begin with
and what was the chaotic round?
A lot of pickups happening around the map initially looked great because the Blitzkirvitz
was falling in D6 but then you have the bigger problem right?
The 140 goes down.
Yeah, 140 goes down.
Crashbender wandered off.
Well?
Crashbender wandered off by himself on the 7 line as well.
Yeah, it was a little bit str- I mean, this game was kinda hard to predict, I mean, it looked like Volgus were winning, but then it looked like Volgus were throwing, and it kinda went a little bit either way, and there were a lot of, like, mini-engagements, where little 2v1s all over the map, the 140 and E4 of Volgus were fighting,
What was it fighting one of the blizzkers and the other side to farsht and we're fighting the weekend 140
But it became a lot micro little engagements that I mean ended up favoring volgas
But still some mistakes by weekend I really feel like they had their the advantage here
Beasy that peeled off into the north. No, not the busy the blizzker that peeled off into the north
I don't know why he did that from weekend. What's rush number?
Yeah, why what does he gain from going up there like your blizzkers just drive it to people's faces?
What's the strength of this?
Well, Bliska Vincent for 140 in the beginning, interesting that he kind of even got caught.
Yeah, he should never get caught there.
You're quick enough to run from that position.
There's no reason I kind of should get caught there.
And that really caused issues for weekend.
If he's going to die, he at least needs to sell his life for more.
More time, more damage dealt.
Especially because Bliska is on their own and not that great.
You boost them with that Inspire and an aggressive quick game.
It's so effective and losing that Inspire so early.
You lose not only DPM, but speed turns to be all of the little percentage differences
that it makes to your tank.
So I really feel if we can keep that 140 alive for a little bit longer,
this could have been a different game, but I do feel like, I don't know who
deserves to win that, to be honest.
I mean, initial week, initial opening was better from weekend, I would say.
but the fact that they lost to 140, where Daniel was just
per man inspiring. Yeah.
Yeah, 100% makes the difference. Like they they got that
engagement with the Blitzkirvitz on Volga's side, but the
consumption never go down there on that three line. And then
after that, it was just kind of a free throw, which is very
difficult to organize, you know, everyone's splitting off in
different directions. I really don't like the fact that
trash panda went north to fight the 140 and you for I feel like
you drive where the damage is all together.
I feel like him going north just dies for a minimal gain.
I feel like it's a weekend's game,
but I think Volgas pulled it out in the end.
Good stuff from Volgas.
They put them stuff on match point,
and maybe even primed to take that win.
That would ruin everybody's predictions.
Well, yeah.
But I mean, I put down in the predictions
the logical choice.
But I would prefer Voguez to Winner. I know the Voguez guys, I like them very much.
I want to see them get some points on the board and get a little bit of confidence for next season.
But I'm still trying to beat you guys in the predictions.
I think you're trying to beat Phil right now.
Phil does not exist in my mind.
That's crazy.
This is me and you.
signed up to this competition and all I know is Phil is leading. I close my eyes
and pretend he doesn't exist. What are the scores now actually? It's all pretty close to each other.
Yeah I think Phil has one more point over me. Second round of
Himmelskommenhalle, weekend quad BZ 140, Bleskovitz and an E4. Yeah, Volgus, double BZ, IS4, 140,
one hurricane, Lyskovitz and a Foshby. Pretty varied lineup by Volga, so we can
look slightly going for that aggression yet again.
Yeah, but there's seven BZs instead of Lyskovitz's.
Yeah, tends to signify more of a cap play, eventually, but we'll need to see what we can
want to do. I mean, this aggression, it didn't work out in the previous game, it
definitely could have. Whereas Volga's definitely going for that more controlled
line up. The CS guards take the hill. WBZ looks like it's going towards the middle.
WBZ from weekend going to that mid. That could overrun Garver and MV, but Cuny does get the
spot so info is on time. The fight coming out here. Cuny covering off Trashpanna, evil looking
forward. There is a hurricane taking the hill. CS 63 and weekend needs to realize that on the
the timer here trash banner taking two more being exposed all the way up front not sure why
that was a play and Ola is about to show weekend what's up from behind i kind of like by Ola he
doesn't go into the strike so he gets spotted quite late he's going to go out of the speed mode so
when he gets spotted he is going to be fully aimed no cs modifier and now he gets to shunt the l wraps
and now we can run a timer they can't sit with four tanks in the mid and just get fun a decision
easily made it looks like they're going to go on to MV on that left side potentially taking the strike
but Burma and the IS4, the Blisker they're all covering this is no easy push for weekend
they'll have to try to MV and Garva up front sunshine picking out minus 2.3 strike coming out
as well on towards it a big strike will come pretty soon on towards the two and yet again of
MV and Garva that they're holding on they're trying to do as much as they can MV might fall but the
Kairva has taken a bullet for him, so both of them will survive just a little bit longer.
The HP is very, very close, but you can see just how much weekend is bleeding for this
peak, Helra picking out. This time looking to finish, M.D. doesn't make it happen, either.
Evil getting shot on the side by the Blitzkavica, and now Volk is starting to build, and HP leads
slowly, but surely because they're just struggling to kill these BZs. Helra picking out. Finally,
Kairva goes down, Helra even boosts across, Straszpan is coming out as well now,
but it's all so costly for the weekend side who are trying their very best.
One more shot from NB, Helrub will finish, Janus now getting pushed on.
Ola needs to get into the game with that CS 63, a mini-strike connecting on two Janus holding the front lines.
But he will not last that long in return, Dany takes an evil, Helrub not boosting away.
Ola coming into the game by picking up Sunshine and Volgas.
Finally find their stride in their very last match of the Searchtribe,
OnSlaught Legends series and they will be winning it out over weekend as well with a 3-1 score line.
Yeah, deserved, especially in this game. It was a strange one by weekend, four BZs in the mid and then no plan.
It felt like this CS on the hill, we've seen it in many games in 7-7, 50-15.
High speed mixed with a pretty decent gun in that speed mode can be brutal from that hill.
And it really felt like we didn't know what to do once that CS got spotted.
We all know they're on a timer because that CS is going to be perma farming.
It felt like no decision was made. Just kind of push through and kind of hope for luck.
And that's not good enough in the OLS. You need more than that.
Congratulations to August, they end up winning their last match. A lot of prize money going their way as well.
3-1, unexpected across the board, but after a disappointing tiebreaker against W, now they get the full share of the points with 3.
Yeah, unexpected based on history, not unexpected based on recent history. We can need to come back next season.
You know they don't have a lot of time to think about it look at it that way
and they need to have a think about what they want to do because
The decision-making in-game simply is not there it is just not there at all
It's not nice to say but the
Individual decisions about that when they make peaks it feels like they're doing it
Not as a team but like like for example, like we're trashpad the peaked in the beginning, you know
He takes like 1k damage for nothing
It's like if you're gonna peak peak as a team
I remember when I first started to learn how to lead, I was told if you're going to do something stupid, do it together.
I remember in British Bulldog Company in 2013, they said that, but it stuck with me.
Yeah, they again, you know, the CS63 taking the hill and that's the issue with taking the middle, right?
We saw Cashback in the slower game kind of do the same story, you know, you take the hill and then you force this lower team to start pushing.
Yeah, I mean you can give up the hill if you win the rails, not the other way around.
If you play the mid and the enemy takes the hill you are on a simple timer where you have
to make a push or you will slowly bleed out.
Well, that was it for Weekend vs. Volgas, but don't go anywhere guys, when we come back
from a little break we have the match of the day, hit and run vs. Mafia, but before that,
a little bit of replays.
Well, hello there, and welcome back to the city of the
Surfshark OLS 5 and you know how it is. Sometimes the best comes last and that might be the case
with the match that we have on our hands coming up. But first of all we obviously want to say
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And, yeah, it's just below the Twitch channel, or between the Twitch streams. So please do go
ahead and check them out. That being said, let's go back into the action and banter. I am absolutely
banking on having some action in the coming match because, well, it is the finale of the Phase 1,
but it might be as well the finale of the whole season.
It is the classic derby by now. Hit versus mafia.
Yeah, this is one of those early Christmas presents.
You know, this is potentially what it's going to be in the final.
So we get to see these two top, top teams fighting each other
as they have in WCI, as they have on OCS, OLS, everything.
They have played each other again and again and again.
And we have seen the highest level of world of tense quality from these two teams.
So this one is scheduled to be an absolute banger.
Yeah, I think the best match ever in onslaught history that I that I watched was also between
both of those teams. It was a best of nine. And it was the battle for WCI. I think it was two years
ago, that was crazy memorable. It went to tiebreaker, which a lot of matches between both of those
teams tend to do. But when they don't, it's usually kind of a steamroll. It is absolutely
unpredictable here. It, of course, looking very, very ready in those pink jerseys here.
But I think recently Mafia have shaken off that kind of nimbus of being, you know, the second
team between those two and instead Mafia have more recent victories. Yes,
HIT ended up winning the Winter Invitational but it was only a consolation prize because Mafia
are the reigning OLS and WCI champions. Slight favor in the predictions for HIT but as I said
it's so volatile, it's unpredictable. Yeah, I mean it used to be always the brides made
never the bride situation for mafia but not anymore now they're about equally
equally uh matched against each other but looking at the maps here hit going with ensk
mafia himmelsdorf and a final cliff we've seen a lot of ensk and himmels today um i've got to say
i'm not bored of it at all no that uh just goes to show how um how versatile those maps can be
and i think since those are two polish teams and together they actually form up to be the
the 15 versus 15 team of Inville, they obviously know each other very well, they probably train
against each other too, and as always when that happens there is an additional layer
of complexity here, because if you train against a team, that also means the normal
strats that you've been training go all out the window.
Yeah, look at the predictions here, all of us going for hit, except Phil with a 3-1 scoreline,
Ducky, 2-3 to Mafia, getting a bit stressed. This was another one where I spent a good
minute and a half looking at these predictions. I went to Ducky going for the side, I thought,
do I want to take over Phil or do I want to risk it all?
To be honest, if either team wins 3-0, I won't be surprised. If either team wins in TIE
breaker I won't be surprised it's just between both of those it feels like
whoever has the better breakfast might be having the better date to be honest
so let's see who had some British breakfast and who actually had some
good food hate and run coming in with the BZ75 and type 5 oh 140 triple
with the American breakfast of double BZ 140 triple blitz kind of fosh be nice aggressive
lines by both of these teams but you can really feel these two teams like they're like brothers
you know it's it's kind of the brothers war every time they fight two sides of the same
15 15 teams 77 there's one player who doesn't get to join with them but yeah both teams
Opting to go for the city. Fosh B of Conrad going for that field strike. It's a good similar opening. It's almost like they know each other, you know
Yeah, I think as I said normal strats go absolutely out the window and that's why we see this hit squad coming out here from hit and run
They're going to get spotted though. Good shot by Yola into what's pan's fury to no damage reduction ability active
And there is a little trap by mafia laid out in the city of a barium the first one to take a hit here and
And he might not be done doing that because Orzhek and Rex are both waiting, but instead they tap Monster.
So the initial damage is going to be favouring Mafia, but the numbers still better for Hit and Run in the city.
Yeah, they're now collapsing from every side. That's the nice thing about that Southsport on end.
So you get a lot of shots through while Mafia are pushing, while Hit are pushing, but Hit have now collapsed in.
They're trying to focus on Orzhek, but Bering has him perma-tracked. He will go down, but Monster goes down in return.
Yuzek being annoying on the side Kono and Yolo pushing in now trying to find pans if you're a
Conrad needs to come in and make that all-important clip before Rek'Sar goes down it's neck and
neck at the moment but Mafia do have that HP and one tank advantage are very being focused out now
that he's a real Ketsu leaving Yuzek on a one shot Tizek blocking that road so Proofers can't come
through that might actually be crucial because Proofers is not doing damage on actually important
tanks right now. You say it goes down DJ down to low HP, down to a one shot, but that fosh is
on reload and he has a very long reload to go until he's loaded again. All those mafia tanks
bunched up around DJ. They aren't able to take him out DJ with another shot of damage. Finally,
Yolo puts in the nail into the coffin, hit Rando only with two tanks remaining against the four
of mafia, Profuse speaking out, focusing for Fronic, but now probably going to be going for
T-Sec as Franek tries to run away to salvage the situation but we all know there's going to be
little salvaging. Mafia have this first round in their grasp and they're not going to let go of it.
T-Sec might be trying a cheeky HE shell to finish off the 140 but it's not going to help. Nope,
a second Amarak is going to confirm that he won't be reloading in time and Mafia put the first one
on the board. It just felt like they were that little bit quicker with those kills. The focus
by just that little bit more on point as well. In between both of those teams it is fractions
of percentages that make the difference always and in this first round Mafia a little bit more
on the ball. Well I said it when I casted with Dacke earlier in the games on end. I really feel
like Southsport has a pretty big advantage. You get better zero line positions and we saw it as
well on when those bliskers went in the city. The VZ gave a shot and the bliskers pushing in
and then gave another shot when they pushed into the strike. It always felt like hit one,
the receiving end of damage from the middle as they pushed in. That does little HP advantages,
can make a difference because in World of Tanks you never want to be the one pushing first.
You always want to be the one who gets pushed into because you get that first shot obviously
then your teammates come make isolations but if it's one for one you never want to be the one
pushing in first because you get shot first and then obviously you have to reload.
The enemy has to reload advantage and you can see that here from Mafia. They set up really nicely,
they gave good initial punishment and they never really let it slip. They always had about
one KHB advantage until the end and they just kept it like that. Really nice play by Mafia.
Shout out to both 140 players here as well. You can see Franeck and Prefuse both continuously
in the fight, continuously pumping out that DPM. And also shout out to either team. You can see
If you saw it by damage, the BlizzKovitzers, those high DPM tanks are actually at the bottom.
So while, of course, the brawl was ongoing, both teams were also trying extremely hard to isolate the DPM tanks on the enemy team.
Of course, most of the time you're not going to be able to catch the 140, but the BlizzKovitzers immediately biting the dust.
And also the communication when it comes to the FoshBees, both of them were not able to really do more than one clip of damage.
Of course, Konrad managed to stay alive, but the focus fire absolutely crazy good.
Now here, a little player stat.
That is not from this game, but that is all the accumulated stats from the season so far for the first six matches.
Barbarian, I mean average damage kind of eh, but a pen rate 94%.
I think that's the highest number we've ever seen so far.
Yeah, you gotta be with that fash.
If only got six shells, you're gonna make them count.
But Barbarian is one of the callers in hit and run.
So again, when you're a caller or an FC, you have a bit of leeway.
At least that's how it works in my mind,
because I don't do that much damage.
But yeah, I mean, it's important to be consistent.
3K it's not massive but if you're doing 3K every single game you're still about 50% of the, of the, you know, everyone averages around 3K, no one ever really falls below 1K, no one really goes over 5K, so you're kind of in the middle.
Yeah, you're basically doing your own HP and damage, which is already a good start and if you manage to make good calls on top of that, then...
It means he's doing more than a clip than the Fosh.
Yeah, if he always plays Fosh, that is.
But that was round number one, and it was, let's say, a brutal struggle in between both teams.
I hope to see more of that, because that is just the most fun thing to see in World of Tanks.
I mean, positional gameplay can be interesting too, but brawls are where it's at.
So let's see if in round number two we are going to get the second one the map being ends, of course
Outlook is pretty good
Especially when taking a look at the tanks that the teams are bringing hit and run looking
To come back from this one or zero one disadvantage that they're in right now an is seven a type five 140
double blitzka and double fosh b
Yeah, mafia triple bz triple fosh and an e4 pretty simplistic lineup
I do kind of like it when these games go a bit slow. It's like a chess match between two grandmasters
But bear in mind guys what you're seeing right now is the top one
0.001% of where the tanks play is bobbing it out here. There are no better teams than this anywhere
So this is the highest quality game that you're gonna see
Interestingly enough mafia skipping the inspire medium not a lot of teams do this and when they do it's very rare
Then again, I can see why Mafia is doing it. They have triple flash B that doesn't profit so much
From from the inspire medium just because it doesn't lower the intro clip reload
But Mafia this time around going with a very very aggressive approach over front. I can immediately taking hit
In that 140 by Conrad and to be honest, there's no one to really capitalize on it Conrad by his lonesome
Able to do some damage already. That's a problem
for the team of Hit who, well, they were trying to trap maybe a little bit on the green, on the 9-0 line,
but they're trapping into no one, and now the cap actually on going.
Monster has to commit in the posh B, doesn't pop the ability yet, as he finally does before taking the damage.
Good timing here, but that's just going to spring the trap by Mafia with Rexar coming around the corner as well.
Finally, the heal coming in isn't going to be enough to keep Monster alive,
don't think so. The heal is absolutely brutal and clutch. The strike even coming in monster.
He probably used 2k there. He's still alive. Finally, Orzik to shut him down.
Yeah, it was really nice by Mafia. They faced those Beezys towards the city because they
knew a Fosh was coming on that one line, but it was Monster who took the brunt of it and
he lived for far too long. But you can see here the awkwardness of these Foshes going
around buildings, but Berry will fall here. Uzek falls in return. It's still a pretty
equal game but hitting run up massively with HP. So much time was wasted to kill
monster when he went for those decals. I thought it was initially really good by
Mafia to face towards monster and boost straight towards him but it doesn't seem
to have worked the way Proofboots will get found here and then it's going to be
about half HP for Mafia compared to hit and run with a tank down. This should be
hit and run around. I mean Kono trying to turn it around obviously has the ability
active in the Fosch B as well. Trying to shoot frontly on towards the type 5 but
DJs haven't none of it. Putting a big one back. Reksa as well has the ability
trying to come in but he's on a one shot and it doesn't seem like he's going to
get such a monster on intended heel off this time. Ketzai to shut it down and
hit and run yes they draw the shot and off the stick in round number one but
round number two is gonna be theirs and the reason why Kono is tailgating it
out of there trying to extend the game by a little bit, is that in case of a potential
tiebreaker which we've seen time and time again between both of those teams, every single
second counts he's going to be hiding behind the building for as long as possible, takes
the shot by Franek as well, the first shot from him, not connecting at the 140 to shove
it down, one to one, all even after Ensq.
Yeah, I think Mafia actually had the better engagement there in the beginning, they kind
collapsed upon monster but that heal was disgusting. I can't lie the fact that he lived for that long
and the fact that mafia had so many clippers they got out their initial damage they made a kill on
barbarian on the one line but then they were just on reload and no inspire medium to inspire those
bc's plus a lot of clippers with very long reloads it means that yes mafia make that initial
advantage but then hit they really push back while there's that kind of downtime where the
flashes on reload so really nice play by head they they took mafias strengths and
turned them into a disadvantage well I mean you see the damage numbers here
with the flash B is actually top of the board for mafia the ones that got a
second clip off that is a barrier and monster both not doing six out of six
this time but for monster let me quickly check hit points restored for
monster 1,820.
You checked Barbarian as well, because this is the thing about this game.
You see the two Foshers are dead.
They're dead for a reason, because Matthew's Foshers pushed on them.
Barbarian has only 723.
It's still important, Dukes.
We need to bear in mind only we need to bear in mind is that
Matthew have three Foshers.
So if they're wasting their shots on hit and runs Foshers, plus the
heal on top of that, it means they're going to be on reload.
and while they're on reload, the high DPM tanks have hit the 140, the double Blisker.
They're dealing constant damage while those foshes are on reload.
It really makes a massive difference.
Mafia, their lineup can work, but they just didn't find the engagement that suited it.
I mean, if you think about it, Monster healed more HP back than I think the fosh B has
without the onslaught modifiers, which is...
it really sure to think about it because he did it with only one heel yeah
but it does show the fact that mafia have such a low DPM lineup that they
couldn't like they pushed a lot of their team onto monster not just don't
can die because of that low DPM lineup by mafia triple BZ E4 and three fosters
there's not much DPM there there's good burst but once those fosters are reload
you've got bz's, those bz's have really little dpm. And keep in mind mafia also did not have an
inspire medium so the atrocious dpm uh that the bz's have doesn't go to slightly less atrocious
like usual it just stays bad. Yeah um that was ensk though and we are going to not really switch
it up that much to be honest. I think between ensk and himmelstor of the distance is kind of
of, you know, not that large because the playstyle, well, it's not the same, but the same kind
of thing is demanded from the players here. It's tight corners. It's going to be a lot
of brawls. There's not a lot of bush work to work with, although some camel plays can
be made. And of course, with the fog of war, we saw Lodis, another Polish team earlier
today, completely catching cashback off guard in round number one. But I mean, all of the
We see a Mantekorl, he'll get 1000 gold.
Yeah, I think I'm never getting those 1k gold, ever.
I'm lucky.
But anyway, into the line-ups, Mafia, BZ, IS4, CS 140, double Blisker, and E4.
And for Hit and Run, looking to put themselves on top of this match for the first time,
It's going to be quadruple, BZ75, an E50M, a 140, and the Blazkowicz, so Mafia,
after that failed experiment in the past round without the Inspire medium going back to Inspire versus Inspire, essentially.
I do feel like there are styles of play for these two teams on this map.
I feel like Hit always plays that once through three line, and Mafia tends to play the middle.
But now it seems to be the other way around, so I'm just going to stop talking.
Well, opening-wise, I mean, hit going towards the middle of the map, more than anything else,
sending Pansfuri a bit closer to the cap, as Yolo might be able to put a shot of damage,
but Pansfuri instead gets the jump on towards him, T-Sec and Monster, boosting over.
They see this IS-4, they think he's kind of isolated, and to be honest, the 1-40 needs to run.
The CS count rarely provides too much DPM, so Konrad might be in a bit of a pickle.
Not really though, you see these double blisters coming in, CS on the hill, the longer this engagement goes on for, the better it's going to be for Mafia through those crossfire angles.
Tizek takes massive damage and he's still getting far behind, Orzic will finish that one off.
And this is not great for Mafia right, hit and run right now.
Tizek goes down, Kono's giving constant damage and they can't make any kills in.
A non-connection onto Tizek, no penetration there.
So Yuzek will do at minimum one more shot, they're boosting out of the line of fire of Kono in that CS on the hill,
trying to pick up Yolo, but it's just not happening right now.
You see the HP starting to dwindle for hit and run, this is a dream engagement for Mafia.
Yeah, and I don't want to cut it short, but this one's over if you look at the HP.
Mafia still 6th, 10th's available, yes, Ketsai is there in that E-50M, but he goes down towards one shot.
I might be able to pick up the 4 but no Conrad already to the rescue here
even plus the shot into the track rare to see Ketzai make such a mistake
but it immediately gets punished, sent to the grave, Khranik
I mean with the 140 you are supposed to beat the opposing team just as much as the allied one
but it's not going to matter.
Mafia for the second time today are going up a point and this time it's match point.
Yeah, I mean this was just a perfect engagement for Mafia.
like it's bz's pushing through on an is4 and an is4 is like a mini mouse right
you want it to get pushed on low dpni HP high armor they're pushing through the
middle on the left side is two bliskers and an e4 and on the right side is a 140
and a CS on the hill this is never a winning game for him and this just you
take risks and well the thanks you have to but this just wasn't it they simply
pushing to massive cost fire and got obliterated for it. Great round by Matthew.
Great round. Once again capitalizing off, I think the fact that
HIT this time around did not have the potential to just burst away tanks
immediately with those BZ75s. You could see they were
trying to use them as battering rams, but they just didn't have the
firepower to sustain it. They weren't able to take out guns immediately, which with the
BZs is kind of what you need to rely on, because you're not going to beat people on DPM, so you
need to solo one out, then draw back if possible, not take any more damage, and then rinse repeat.
Yeah, I feel like the pen rate wasn't there for hit either, but I don't think that was a decisive
factor. I think the fact that you have an eyes for in the middle, to your left side is two Bliskers,
to the right side is 2D again mediums. You're kind of stuck in this crossfowel. It's so
painful to get out of. Even the highest damage of Frannick, about 1500 of that damage was
in the late game against the Biska when the game was already over. The high DPM mediums
of hit didn't even get out that much damage. 3K from a 50M. It's not that much. Arbarium
2.5, that's what? Three shots? A little bit over that. It just wasn't there for hit. They
really needed to make a different decision with these bz's.
No, I can tell you the pen rate on the bz's definitely wasn't the issue. All in all they
fired 12 shots and out of those 12 shots on the hit bz's 11 connected and out of those
11 connections 11 actually penned.
I saw one bounce. That was my thinking. I saw a bounce on the usex. I was like the
The game is lost due to this one bounce.
GG, you missed one shot.
Listen, at this level, these two players should be penning everything.
It might be.
No excuses.
I mean, the fact that there's four head players with BZs and between all of them, they miss
a single shot in the game and penetrate every single other shot.
They do a single bounce with the iffy BZ gun with a low pen.
Yeah, but you're so close range though.
It's very close range.
finding Bliskovitz is on flat ground like realistically they should be panning everything
this close but the reason they lost out was just due to the crossfire and they tried to
boost out into the 1-2 line and get out of it but it was simply too late at that point
too much damage and belt and mafia made the correct reactions there but going to this
next game it's do or die now for HIT if they want to keep that top of the leaderboard.
I think even if HIT lose now HIT will still be top of the leaderboard just because of
of games won but they'll be on the same points. But more importantly, that means
Becky's prediction will be right, so shout out to them.
No, that's the most important thing and for both of those teams, this coming
round might be a very important one as well. Hit, I mean for them, additional
points, always good. If they win this round, they secure a single one. Mafia, if
they win this round, they secure a two in turn. So let's see how this one's going
to go. Hit bringing triple BZ75, 140, double Blisker and the 4-sp.
Well, hit once again, trying to force it through the middle,
Profuse immediately getting the spot, the captain himself trying to do that.
And now all the tanks of Mafia have been spotted on the 1-2 line.
Ketzi immediately popping the ability might be wanting to drive away here.
He wasn't even reloaded when all of that was said and done.
Rek'Sa is a bit split off from his team in the middle, starting to get overrun.
But I don't think Mafia on the one two are willing to turn around at this point
They're taking a huge amount of punishment for driving over don't get me wrong
But they might be finding some success as well
Pants very cut off split off from the rest of his team ability active takes the first the second blitzka bit to shop to the face
Though down towards 1400 he's gonna be doing one more
But that's probably gonna be all she wrote but Barry and with the blitzka trying to help out the first kill goes towards it
But, er, yeah, Mafia, they've just bled so much.
Yeah, it was a really long drive down that one line, receiving shots from the middle.
Ketzai does his clip and managed to scoot away on Reload now.
It's not over just yet.
Bear in mind, Ketzai is a non-factor in this game,
and that means there's only three combat tanks doing damage for him at the moment.
Yes, HP doesn't look good, but now Ketzai off Reload,
putting two into use, like, Franek, full HP in that high DPM medium.
Rexal will go down here. The next shop of Barbarian is Permatracted.
Yuzek is a big shot into Furnace. Cat-Size is not in this game at the moment.
Crossfire between Kono and Yuzek, but I might be dreaming a little bit here.
Yuzek does one more Kono, Permatracted down. Proof was the last one and yes, it will be Tiebreaker.
I mean, how else could it be in between Hit and Mafia?
It's going to be a tiebreaker, and that means that at least one, if not two of the casters, will be very happy about their prediction.
But to be honest, I think all the viewers, first of all, are going to be very happy because between both of those teams, who doesn't want to see more rounds?
Very true. And more importantly, the person in the lead, Phil, is now...
now he only did 3-1 for Mafia so his prediction cannot be correct anymore. Highly important.
This is almost as important as the actual game but a nice performance by Hit. They did what was
needed. That was a long drive by Mafia and they were taking shots in the side, shots in the front.
Nice decision-making by Ketzai. He went forward in the beginning, saw the Mongolian Horde coming
out in popped ability and scooted his way to the back of the red line to make sure he got his full
about really nice decision-making on an individual level by the head players to know that Mafia
have isolations. You take in the middle, left alone, and they unpunish that one-line push. Really
nice play. And I think once again you were able to see just how focused both of those teams are
on getting the DPM out of the picture and on how high the level of the 140 players is as well.
Like they are always the last to die. They're always top on the board when it comes to damage.
That means that they're basically playing a perfect game of World of Tanks every round,
where they continuously have the impact to provide high level inspire for their team,
but they don't end up dying like a lot of other people would.
Yeah, I mean, there's one thought is they kind of stay behind the meat of the team,
so they let the BZs die while they're doing all the damage.
But it's kind of what we saw in previous seasons when mouse was a choice pick.
A lot of times you see people driving away from the mouse, the mouse was just chasing
him, the mouse would be top damaging, he'd be 4k HP in the end but it didn't matter,
he's in a 2v1, he dies.
So you never want to eliminate the meat, you want to eliminate the high DPM tanks and leave
that stake for later, where it's a lot of HP with low DPM and you can kind of isolate
him in a 2v1, 3v1 situation where he's not really a threat anymore.
So again, you can see the BZs, they should always be kind of the lowest on damage.
But when the BZ is somewhere up there, that means at least something.
Yeah, exactly.
It means the enemy team was able to focus out high at the PM other tanks, or the game
just went so long that your initial strategy probably didn't work.
But all of that doesn't matter.
Hit and Mafia splitting Ensq and Himmelsdorf one to one each.
So now we will find a victor in what will also confirm be the last round of phase one
of the Surfshark onslaught legends series season five and hit the reigning winter invitational
champions were able to pick the side they chose north do you think it hugely matters
on cliff not really I actually prefer the south side because of the good donut positions
but from north you get a little bit better in the mid and you get a little bit of a better
hill position, you've got a point to pull back if the enemy team plays a bit more aggressive
on the hill. I don't think it makes so much of a difference. I could roll a dice and I
wouldn't really be able to predict who would win this. Cliff is one of those maps where
it's the first 30 seconds are the most important. It's the first 30 seconds dictate how much
you do upper side, how much lower side, and it gives you the info to make those rapid
decisions to decide to go on the hill, do you repulse down, or do you apply cap pressure
around the hill, whatever. It's based on those first 30 seconds. So no, I don't think the
side makes that much of a difference. And I think it's this was impossible to predict.
Yeah, I think so, too. You have a preference? I would like for my prediction to be correct.
No, not really. I just want to see some great World of Tanks and to be honest,
both of those teams have absolutely delivered this match already.
Hit and run against Mafia in the last game of the phase one hit bring oh
Pretty pretty heavy lineup to be honest
Quinn to pull BZ 75 together with a bat shot and a 140
Yeah, Mafia side triple busy double CS E 50 and 140. Who do you prefer?
I'm leading multiple mafia. I was like those a little bit mobile line up because you can make a lot of cross time
in run this is a lot of a lot of HP here I think it depends a lot on how
Conrad and Kono played this one because the CS 63's they can only find impact
in such a game when it takes longer well so when you're able to take those
potshots at opposing tanks when you're able to finish off low HPs with the
strike that being said though Conrad and Kono driving over and so far so good
for Mafia because they didn't take any damage, but they gave a lot of info towards their
team that a lot of those run-bizies are coming up and over the middle of the map, let's see
if they're going to call the push. No, they see the entrenched positions by their Polish
brothers and they decide to call it off. Yeah, good decision-making by Mafia, taking
those defensive positions. And we're still getting a push over the mid. The bat is going
around the hill and he will make some cross-fights and now hit and run R on a timer where they
need to make a decision before this batch check gets repushed as they're deciding to go up
and over the mid now that Mafia have come close. Rexar will be the focus of the day but
Panzerfuhrer will take damage in the meantime. Stripe comes out onto all those bg's. It's
massive. Rexar down to 500 but Baron will need to be the one to finish him off. Panzerfuhrer
is still alive here. Rexar finally goes down but these tanks of Yolo and Uthic they're
They're trying to go over the mid, but there's a 140 there, bear that in mind.
The Batja needs to get into the game and try and make some kills here.
I think the problem for Hit and Run at this point in time is that throughout their line-up
they just have DPM, less DPM, because of all of those BZ that are very, very DP, yes,
but they don't do damage quickly.
One HP, literally one HP on Conrad here, as two strikes go down and Monster make that
a third monster able to get the pick up though before he dies, but still, Mafia have the
HP advantage.
They also have the gun advantage here as DJ gets caught out with that 140 behind him.
Profuse is just going to nibble away at his HP and finally the Mafia tanks that helped
the donors for the longest time are starting to drive to contribute, to move in and Katzai
might be able to save DJ from that 140 as he's going to be driving around.
Once again, great focus player coming out from hit with Orzhek and Diolo chasing behind
Tronic as well who dies in the 143 versus 2 and I think Mafia at the end of the day are going to be
Taking it home in the tiebreaker once again
But it was five very close-knit rounds between hit and Mafia with the better end today
For the Mafia OC. Yeah, we said it was gonna be a good one
That was it's just a the battle of the DPM versus the hit points they push over the mid
They make those initial kills, but those kills are on bz's down low DPM tanks
And then they're in crossfire between the tank at the back the the 140 on
G6 the tanks the donut and the the BZ that managed to go up in the high ramp and they're just in the crossfire and
It's that age old battle hit points versus DPM
Which one will run out first and you see here they did really nicely by mafia
They used that DPM perfectly, they used the small strikes and they managed to take out those BZs before it was too late. Really good play.
Yep. And Daki's prediction was right.
I was just trying to think who I actually predicted for, cause...
You did the same prediction as me.
Crap. Alright, well, congrats to Daki and also congrats to Mafia for getting a very very hard earned 2 points.
Of course, HIT are not going to walk home empty handed today, and to be honest, deservedly
so, they made it to the tiebreaker.
They had chances of winning it all, I guess, but today, at least, it's going to be Mafia
to be taking it home, and in what a fashion, I mean, every single one of those rounds,
once again, a brawl, good focus fire, great individual showcase of player skill, as well
especially on the 140s each round so I mean I was hoping for this match to kind of deliver and
it did. Yeah really delivered, it was really close games that one HP might have actually made a
difference he got on a shot and another strike I mean I still would have been the the result but
as we look at the damage here you see Ketzai got out 5k really nice by that batch up there but the
BZ is the damage. It just wasn't that panzer fury got absolutely deleted going in and you look at the
mafia lineup it's all the BZs with low damage apart from YOLO but he managed to take that high
position Kono 5K, Konrad 5K or is it 4K? The 140 he got focused out from behind so couldn't get
that much out but really nice by mafia utilizing while hit bounces on the hit points the DPM is
shooting them from all sides. And I think that was really the problem here for hit is that the
the tanks they were able to push upon were the heavy tanks of Mafia and that means that
the vehicles that are supposed to take the damage and take the hits and maybe sustain
a little bit, those were exactly the tanks that got pushed on, whereas hit, if you're
basically the team pushing as long as you're not surrounding and wrapping around the enemy
vehicles yet, all of them that is. You cannot really pick and choose who you focus out, right?
You have to just take what's available, deal the damage while you can, whereas the team that's
actually receiving, they're in, well, the tanks that are receiving the push themselves are in
kind of an uncomfortable position, but they trade that in favor of the tanks that are standing
around providing the crossfire. Those are very, very favorable positions. So, Mafia doing a great
showcase us to how to receive such an overpush even when there's a batch at
in your back hammering away at you and this means that we have the standings
and the final standings in for the phase one of the Surfshark OLS with well I
think the most underperforming team this phase one out there undoubtedly being
weekend and banter what it follows has been from place three last season to
replace 8 with not a single victory and not even a single point I don't think.
That is...
Yeah, it's the last of 4 from Grace, I mean, you look on that right side, that 7 lost streak,
I mean, it's not a nice thing to say, but you can't say it wasn't deserved, every game
they looked disjointed and unorganised and...
Especially towards the end, it just wasn't looking good.
They had a group of individuals, not a team, so they really need to come back strong next
season and decide what they're doing.
Volgas, they made it a good go.
I mean, we predicted them as the weakest team.
They didn't finish bottom, so they
have performed expectations.
Lotus and CTR, two newly promoted teams,
I think they performed pretty admirably,
especially taking some points from the big boys.
Yeah, I think not all is lost yet.
I mean, for Lotus, it's going to be a bit harder than for CTR.
But I mean, with the performance that we saw from CTR so far,
I wouldn't entirely count them out yet.
Oh, if you look at the rounds difference,
I mean, they're almost 50-50 there,
but a 50% win rate on rounds.
But if you look at the top of the table,
it's all very equal.
Two points split between four teams.
I mean, in the beginning of this season,
I thought W was the strongest actually, just on paper.
W and hit were probably the strongest,
but it's not a rethink the decision.
I mean, it's hard to predict who's gonna win this season.
Then again, I mean, hit were top of the board last season as well, also after phase two, but then they ended up not winning it.
So even though, yeah, exactly, even though the this season's regular season is going to be more important just because there's money price associated with it as well.
It doesn't necessarily mean that you should give it your all out if you're one of those top teams.
Maybe keep back a couple of those really cheeky strats for the finals.
Yeah, and now it's official. It is the last chance to buy the Volga's Camo as well
It's like gone already. I think I have them removed this morning already. Oh, that's so harsh
Those two bun well mathematically speaking there it is. It's on screen key
Yeah, well depriving the masses
depriving the masses alright
But yeah, that just means that we are going to be cutting down from 8 to 6 teams now
that obviously heightens the chances for every single one of those remaining teams to be winning and taking it all.
So if you're looking to pick up some Oracle bundles maybe now's the time, maybe you want a little bit longer, but not too long.
Because of course, at the end of the day, it's still a prediction and the bundles are going to be, at least the Oracle ones,
are going to be discontinued before those finals, talking about those final
streams, those are going to be happening on 21st and 22nd of February, but first
of all of course now we are going to be heading in towards a teeny tiny little
mid-season break, but we are going to be here again already in seven days, next
Tuesday, same place, same time, twitch.tv slash World of Tanks and of course two
still you wear and are able to not only pick up five OLS tokens for the Surfshark oldest token
store but also a rental BZ75 and a rental T124 both playable in the onslaught mode. I think they
even come with consumables, modules, shells and even a crew with three and a half skills if I'm not
mistaken all pre-installed on them so if you don't have those vehicles they are pretty meta. I
I recommend picking them up.
Also, if you go to the portal page that informs you
about the Orles token store, you can pick up a UDAS 1560
as a rental vehicle there as well with all the same benefits
that I just mentioned.
Might want to head over there too.
The UDAS C is used in the Orles as well,
just like the E4s, just like the BZs.
So I don't think we picked the worst rental vehicles.
Does it come with bond finals?
Unfortunately not.
we decided to not install Bunt Binoculars on those tanks.
But yeah, all of that being said and done, thank you very,
very much for watching.
Thank you for casting Bunt as well.
The same obviously goes for Ducky,
who we will be raiding after the stream.
So if you tuned in late, if you joined a little late
or you just haven't managed to finish claiming
all the tokens yet together with rental tanks,
then just wait, stay here, get raided over
and you can keep climbing there, hm?
I'll just say get the poodle.
Highly valuable.
It's a fantastic tank, honestly.
It's like a Panther, but better.
How's the poodle anyway?
That's all we had for today.
We are going to be seeing you in seven days.
So stay safe until then.
Have a wonderful, peaceful evening,
and until next time.
Bye-bye.